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@Developers: Garbage collector retired?  XML
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Cyron43


Joined: 06/05/09 07:25 AM
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Location:I am male but I love Neytiri. :-D
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Thanks for your feedback. I will contact Graham tomorrow when he is at work.

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HappySimmer3


Joined: 11/10/09 09:40 PM
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Location:Just left of center...

I have seen longer save times since installing Showtime but I'm not sure I'm seeing what else you're talking about, Cyron. I'm going to go read it again after I post then check it out when I play the game later.

I do have a few words to say about spawners, though. Obviously how many spawners you have on a lot and how well you can run your game with them depends on the computer you're using. Doubling the number of spawners by rotating your lot one time would not affect some peoples' games at all.

The problem comes in when someone builds on a lot that has spawners, maybe adds spawners of their own, rotates the lot several times, then decides to upload. A lot like this has 4 or 5 times the number of spawners on it than you should have, and if you rotate the lot while placing now you have 10 times or more the number of spawners that you should have. I found a lot once that had a hundred spawners on it and it was the cause of major lag, needless to say.

The reality is that most lots aren't going to have anywhere near this many spawners. But everyone who downloads and adds a new lot should turn buydebug on and take a close look before you start playing your game. Because all it takes is one lot with too many spawners to cause major lag.

Edit to add: btw it's not a glitch. The game was designed to leave all the spawners in place even when you bulldoze. They did this because prior to this change, bulldozing the lot was also destroying the beautiful vista flag on lots that had that designation.

This message was edited 1 time. Last update was at 04/15/12 12:28 PM



Saying "NO" to multi-player!
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wizplace


Joined: 10/18/09 10:39 PM
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My brain has been confused.

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Cyron43


Joined: 06/05/09 07:25 AM
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I'm sorry wizplace. Don't bother, I made this thread mainly for the Gurus anyway. *hugs*

One word about hidden spawners (below the ground): We can check for each and every object on a lot with Twallan's MasterController. There's a command: Click on any wall and choose
nraas->MasterController->Object statistics
You get a list of all objects. Mark the spawners and click the hook (OK). Now you are being asked whether you really want to delete the chosen objects.
Note: Maybe you also need the MasterController Cheats plugin. I don't know off hand.
IMPORTANT NOTE: Do not delete any object you don't know what they are. This list also shows hidden gameplay objects which are most important (i.e. "Core.Forwarder"). Deleting these would render the whole lot unplayable!

This message was edited 1 time. Last update was at 04/15/12 02:21 PM


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Mstybl95


Joined: 05/29/09 06:44 PM
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HappySimmer3 wrote:I have seen longer save times since installing Showtime


Don't even get me started on this. It now takes me 20 minutes to save the game, then another 3-4 to actually quit. I'm not even bothering trying to play anymore. I wish I never patched.


Design it, Build it, Play it
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wizplace


Joined: 10/18/09 10:39 PM
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Cyron43 wrote:I'm sorry wizplace. Don't bother, I made this thread mainly for the Gurus anyway. *hugs*

One word about hidden spawners (below the ground): We can check for each and every object on a lot with Twallan's MasterController. There's a command: Click on any wall and choose
nraas->MasterController->Object statistics
You get a list of all objects. Mark the spawners and click the hook (OK). Now you are being asked whether you really want to delete the chosen objects.
Note: Maybe you also need the MasterController Cheats plugin. I don't know off hand.
IMPORTANT NOTE: Do not delete any object you don't know what they are. This list also shows hidden gameplay objects which are most important (i.e. "Core.Forwarder"). Deleting these would render the whole lot unplayable!

Okay. So much coding. MY BRAIN CANT HANDLE IT!

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Cyron43


Joined: 06/05/09 07:25 AM
Messages: 4387
Location:I am male but I love Neytiri. :-D
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I just played an old test world (but all venue types included). After going back to the main menu I don't see this memory leak (back to 62% memory usage). That's odd.
Have to do further investigations.
I wish crinrict would drop by. Maybe she has some additional information.

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XTS2009


Joined: 06/09/09 10:56 PM
Messages: 344
Location:Tornado Alley

I once heard you should never put a spawner on your home lot.. community lots are fine, though, but to do it in moderation (not too many of them).

I just read that over the last few months, so I didn't know all these years that I was doing something I shouldn't.


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khynnea


Joined: 06/27/09 03:01 PM
Messages: 230

Cyron43 wrote:Hello SimGurus,
since Patch 1.33 I face the following memory issue:
I load a world,
play,
go back to main menu,
wonder why the memory utilization dropped by about 2% only,
load the same world again and get a 10% higher memory consumption than before.
With my current computer that makes about 300MB!
It seems the whole world data keeps being allocated.

Anyone else with the same issue?


Yes, of course this has been happening. I keep task mgr open at all times to keep track of naughty behavior by the game. Since my machine can hack it, I don't worry about it until it impacts the actual game performance (eg, the point at which the game can't cope b/c it won't use more resources even if available, stupid coding in one way, if it would just run away and crash then it would get fixed ahem).

But yeah the bottom line is this: I play, I save every sim day at least 1 or 2 times with a new save as. And then at some point I completely exit the game to force a dump of the memory and release the processes.

You know you waited too long to do this step if the game hangs on black screen when you are going from game to main menu. Note: I never save and quit. I learned that the hard way about a month and a half ago. I always save as, then when the save is safe, I go to the main menu. THEN I quit. Nothing else is reliable.

EA needs to learn the difference between a stalker/predator and real member of their community.
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khynnea


Joined: 06/27/09 03:01 PM
Messages: 230

HappySimmer3 wrote:The problem comes in when someone builds on a lot that has spawners, maybe adds spawners of their own, rotates the lot several times, then decides to upload. A lot like this has 4 or 5 times the number of spawners on it than you should have, and if you rotate the lot while placing now you have 10 times or more the number of spawners that you should have. I found a lot once that had a hundred spawners on it and it was the cause of major lag, needless to say.


Note: This occurs even without "spawners" per se, and with fish bags that are a part of *ponds*.

If you stock a pond at a lot location and then say, move that home to a new lot, rotate it, etc, you will have a copy of the fish bag for every rotation. You need to go into buy debug and clean that up as well.

EA needs to learn the difference between a stalker/predator and real member of their community.
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Cyron43


Joined: 06/05/09 07:25 AM
Messages: 4387
Location:I am male but I love Neytiri. :-D
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Thanks for your reply, khynnea.
Unfortunately none of the gurus showed up here even though I gave Graham the link to this thread. He said he will forward it to the appropriate people. I keep my fingers crossed but don't have high hopes as these disposing bugs take some effort and time to be found and we all know how they lack of time.
Okay we computer savvy people have a workaround but I also think about the Simmers who hardly know how to create a folder and never heard of backups.

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khynnea


Joined: 06/27/09 03:01 PM
Messages: 230

Well fortunately (or unfortunately?) a lot more people *are* using mods these days due to the general state of things. The subset of players who use mods for stability's sake as opposed to enhancing gameplay -- eg, errortrap/overwatch and to some extent, MC etc; these might help people by minimizing other in game issues.

I did notice some memory issues when I was still playing on my macbook so I'm not certain if it is a pc-only issue; though I learned the hard way that it's not native on a mac and I have no idea how memory management is handled via a wine bottle.

The windows OS I've been using is also Windows 7, both home premium and ultimate. I don't know if it's an xp vs. 7 thing. I just know that there has been memory creep (just as you described) which I noticed far more until I recently went from 8GB to 16G.

This happened post-patch with and without showtime installed.


EA needs to learn the difference between a stalker/predator and real member of their community.
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labrams1228


Joined: 02/02/10 03:35 AM
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HappySimmer3 wrote:I have seen longer save times since installing Showtime but I'm not sure I'm seeing what else you're talking about, Cyron. I'm going to go read it again after I post then check it out when I play the game later.


I have the same problem. Longer save times and longer boot times for the game. I understand that it would take longer to load the game considering I have all of the EPs and one of the stuff packs, but it shouldn't take so long to save.

Like others here, too, I have Overwatch and ErrorTrap. Those two have been complete life savers in so many ways.

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