This is meant to be an information archive listing for all the pertinent information out there concerning Caw. You can help by alerting me of any new information out there you don't see listed, or you can write a tutorial of your own if you see information lacking. Just post with a link to the information, and I'll include it under the appropriate heading.
Thank you for your help.
Also let me know if there are any broken links, or typos
This thread is a compilation of some very useful info about creating a world, at MTS, and also around the web......
Useful Resources, Common Issues, and Much More Check here for links I may have missed. Armiel at MTS keeps this updated.
The first two tutorials are from EA, and came out with the Caw tool. The rest of the tutorials are good basic tutorials written by Simmers in the community. This is all I know about right now. As usual, If you know of a good tutorial here, or on another site, post here and I'll add it to the list.
Designating a World a City Recovering Caw Files for an Exported World Changing out the WPID File So you can upload more than once to the exchange, or install more than one version of your world to your game.
Adding & Extracting Metadata Objects: Recolors, Rabbit Holes, Trees, ect. Deleting the _KEY file to fix the Brown Uck
Posting & Starting Threads, Info to get you started
When you download click on save and then download them where you can find them.
Okay now you have your files downloaded I will walk you through putting them into your game. I'll write this for beginners like I was just a few months ago.
Find your files and then open up Windows Explorer.
On the left hand side under Folders, go down to Documents,
then to Electronic Arts,
then to The Sims 3 Create A World,
then to UserToolData.
then click on SourceTextures.
Now just drag and drop the new .dds files into the SourceTextures file.
2. Pick a pre-existing texture from your Source Textures File. If you want pink grass, get a grass texture you like. Choose something that's not too dark.
3. Drag and drop this into gimp. you get a pop up like this, un-check the Load mipmaps box.
4. Click on "Colors" on the menu bar, and the "Hue-Saturation"
5. Now you get this pop up and you just mess around with the sliders.
6. Under "File" click on "Save as", and name it, and click "Save".
7. Then just save with these options, and your done.
At this point I always do another "Save as" and save it as a jpeg. now when you are looking for your textures, you can see them.
You can also get your own new textures. Google "Free Seamless Textures" and you'll get a bunch of different sites with interesting textures. Just make sure they are cropped to 1024x1024, or 512x512. You'll lose some detail in the texture if they are 512, but for some textures you only use to highlight it's better to have them at the 512, they are a much smaller file size, which will help lower you're overall world file size.
This is a copy of the Caw FAQ's Shalua originally posted, pre October 2010. In the Fall of 2010, the Forums were hacked, and someone deleted the first page of most of the forums. Luckily Shalua had made a backup copy at TS3CC of the stickied FAQ, and we were able to revive it. I have since expanded the links of tutorials in the first post of this thread.
CAW is not currently available for Mac users. It is unknown when/if it will be.
Useful shortcuts to know in CAW:
Problems downloading the CAW tool?
Blank page –
Try using a different browser. For me, Firefox didn’t work, but IE did.
Need latest patch –
Go to “Game Updates” in your launcher and make sure you are up to date. If this doesn’t work, try reinstalling. You won't lose data when you uninstall The Sims 3, as long as you say "No" when the wizard asks "Do you wish to remove your saved games and custom content?" To be sure though, you can backup your data located at:
C:\Users\UserName\Documents\Electronic Arts\The Sims 3 on Windows Vista/7 or
C:\Documents and Settings\UserName\My Documents\Electronic Arts\The Sims 3 on Windows XP.
Edit in Game:
Slow loading time fix -
go to My Documents/Electronic Arts/The Sims 3
Move the folder titled 'DCCache' somewhere safe outside of your sims3 folder. (I use my desktop)
This should reduce your loading time to a couple minutes or less. When you want to play your game, just put it back in the same place.
Out of bounds fix -
If having problems with objects being considered 'out of bounds' when they clearly have enough room, go to the menu in the bottom left corner and click 'edit town' and edit all your lots through there. if you are still having problems then use the 'moveobjects on' cheat. using the cheat before going to edit town can make the object unusable and considered to be in another lot halfway across the world.
Rabbitholes not showing up in CAW? If someone downloads a world with Riverview objects, but they do not have Riverview in their game, the objects will not show up.
Take a sim household and kill off all but one sim. Have the leftover sim take the graves to the graveyard and place them there and tada! You have ghosts!
If you don't care about having ghosts, then when in Edit-in-Game type in "BuyDebug" in the cheat bar. (ctrl + shift + c) Then you will have a small selection of gravestones to chose from and place.
Exporting Your World:
Add a name and a description for your town, these will show up on the exchange and you can’t change it after you upload, so chose wisely.
After you export it successfully, go to C:\Users\YOURUSERNAME\Documents\Electronic Arts\The Sims 3\Exports
Then open up the sims3pack file which should be called what you named your world. This should open up the launcher and automatically install. Just play your game and it should be an option when you start a new game.
Says “already installed” – This problem occurs usually when you’ve already installed your world once, and you’ve worked on it some more and are installing an updated version. You must first remove the last one you installed. Open your launcher and go to “installed content”. Check the box next to the world and then hit “uninstall”.
If the problem still persists try checking these folders for files related to the world, and delete them:
C:\Users\YOURUSERNAME\Documents\Electronic Arts\The Sims 3\InstalledWorlds
C:\Users\YOURUSERNAME\Documents\Electronic Arts\The Sims 3\WorldCaches
You might also try deleting any saved files accompanying that world:
C:\Users\YOURUSERNAME\Documents\Electronic Arts\The Sims 3\Saves
I seriously doubt you will have to do that though, uninstalling through the launcher should work just fine.
Uploading Your World:
There is a known issue with uploading worlds. The launcher times out after 100 seconds - this has been confirmed by several simmers. If you get the message "upload failed: Network error. Please try again" then your internet is too slow for the size of the world. Until EA fixes this your only option is to upload it to an external site and maybe post a link in the world index sticky.
You can always upload it to another site and post the link in these forums if all else fails.
Uninstalling Worlds: To uninstall a world simply open your game launcher, and click on the "installed content" tab. Find the world you want to uninstall, check it, and then click "uninstall". This will completely remove the world and any saves for that world from your game.
This is how you get different paint options for your terrain. All of the default terrains are there for you to use, but you can make your own custom terrain if you like.
Now that you have the paint you want to use for the terrain, you need to fiddle with the brush parameters to make it look nice, instead of choppy and goofy. Just play around with the Shape, Size, Opacity, and Falloff and see what works for you. Generally I have falloff set to 0, because I think it looks really bad and unnatural with the sharp, abrupt edges it has. You can save a bunch of different settings that you like so you can use them again and again quickly without having to play with the sliders every 5 seconds. When you have a setting you want to save hit the little arrow (small red circle). As you can see, I have two brushes saved in this image. The difference is shown on the left. When switching between brushes just double click the one you want.
You must add at least one layer to the map in order to place any objects, effects, lots, or roads. To do this, under the "World Layers" tab right-click on yourworldnamehere.world and click "add layer". Now you can place objects and such on your map.
Working with multiple layers:
To switch between layers, right-click on the layer you want to work with and click "Make Layer Active".
The active layer will be shown in bold text, so you know which layer you are working with at any given time.
Working with layers can be very helpful and keeps things neat so you can find things easier. Many people have layers set up similar to this: Lots, Trees, Effects, & Spawners. You can do it however you want, but keep in mind that all your trees should be in ONE layer. If you use multiple layers for trees it will bring the performance of your world down and may play very laggy on older, lower-end computers. Also, make sure when you're done placing trees use the "cluster trees" button to improve performance.
Be careful when working with multiple layers. Yes, working with layers can help you make everything neat and organized, but if you forget to change layers, and you place a ton of objects on say, your "Lots" layer, you now have to spend extra time putting those objects on the right layer. *If this happens, under the "World Layers" tab, simply drag the name of the object you want to move, to the layer you want it under.
You can use different road types, such as the dirt road, by clicking on the road tool and then clicking "create a custom road". From there you basically piece the road together by selecting the different parts for each section. (road base, road texture, sidewalk base, etc.) The dirt road is the easiest to do as all the pieces are clearly labeled, but you can always try out different textures and see how it looks.
Once you have your custom road, right click the road name and click "select as active" then just lay it out like you would normally. You can always change how it looks later by right clicking it's name and clicking "edit". So if you change your mind later, you don't have to place all your roads again. However, keep in mind you can't edit the default road, so if you think you might want something other than the default, make your own custom road that you can change whenever you want.
(I will probably be adding a few screenies for this section later. )
This message was edited 4 times. Last update was at 07/01/12 07:11 AM
LittleMinxUndr wrote:Would you believe I've read this entire thread and I gained about 100 points of CAW-IQ? Amazing resource!
It's about those that have the Sims3 through Steam. They can't use CAW when their games are under Steam-law. (Akin to martial-law, no joke.)
Steam -- Origin migration of your Steam Sims installation. 1) Check if you have registered your keys on Origin. I can only pray you did this on one EA-account. If you didn't, now is the time. Also, make sure that this is the account that also holds your Store-purchases!!
2) Get yourself the latest version Origin.
3) Log in to Origin and check your EA-games. The Origin-app is self-explaining. You should get a page with all icons of every still supported EA you have ever registered. Check if all your Sims3 purchases are there.
4) Uninstal your Steam Sims3 using the Steam-app. Go to your library, select "The Sims 3" and then hit uninstal.
5) Click on *start* and type Regedit in the searchbar.
6) In Regedit you need to find a folder called "TheSims3(steam)"
7) Delete that folder. Win7 users don't need to restart their PC.
Redownload your Sims3 purchases through Origin.
9) After each download, start the game to get updates. (trust me on this!)
10) Redownload CAW.
11) You can now use CAW with the Sims3!
Warning: if you have registered your purchases with EA under several accounts, I would advise to think twice about migrating your Sims3 purchases from Steam to Origin. You can probably miz&match, but I'm not sure about that at all! Also, there's no additional cost involved. Just uninstal from Steam and reinstal through Origin. All are DD's.
This message was edited 3 times. Last update was at 03/08/12 11:18 PM
Just want to thank you for posting this, auntielynds, and get it back on the first page where hopefully it will be noticed and be stickied. Makes more sense for this one to get stickied since your've given Shalua credit but you are still active and can add to it.
Joined: 07/09/09 08:35 AM
Location:hidden in my underground lair in the southern pacific.
I'm back, whatdidImiss.....
auntielynds I like the idea, It was frustrating that I would answer a question that really should have been on the FAQ and it would never get up there. I have said some useful things in that thread that will be lost forever. If you're 'out in la la land' then so am I. ;P
I have a feeling I may become less active myself when I finally finished awesome cove too, so its a close reality that may be for me. (I will stay as long as I can, but I think my attention span has run out almost)
Also, I'm going back to lurking for a few weeks longer, but I WILL finish AC.
It seems my idea to have multiple people in charge of the FAQ is not an acceptable idea to EA. Evidentally they would ban us for doing that, which just seems silly to me. I was thinking if we had a group of the more mature Cawsters, that routinely answered questions on this forum, be able to update the FAQ Sticky. That way if someone dropped off the face of the Sims Community, others would be to continue it.
Maybe if we asked EA nicely.
This message was edited 1 time. Last update was at 10/22/10 11:48 PM