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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/26/09 11:15 PM
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Robyn536
Sim
Joined: 06/02/09 07:52 PM
Messages: 207
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I installed correctly and it crashed my game.
But it ONLY crashed my game when my sim was wearing it. Leaving it in CAS (and not deleting it from the files) doesn't cause any crashes.
For now I'll leave it there and wait for a patch or whatnot to see if it'll fix it.
If I were you I'd just try it. Don't do anything of importance with your sims and see if it crashes it. Should do it within the first 5 to 10 minutes (of real time play).
Good luck! Wish I could use it..
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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/26/09 11:18 PM
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Eques
Sim
Joined: 06/03/09 05:05 AM
Messages: 720
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Ahhh, that explains it very very nicely. ^_^
I do hope they can figure out how to fix it, cause I really love it!
But I'm not really on a low end computer, though it's certainly not the highest either.
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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/26/09 11:24 PM
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Antiquee
Sim
Joined: 05/31/09 08:46 AM
Messages: 15
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Perryae wrote:
princessdanford wrote:
is your game working after removing it?
I am reading that some people even after removing still have problems with game crashing
I'm, personally, having zero problems after removing it. Played for 2 hours after deleting the file with no crashes.
...perhaps those people didnt delete the character with the bad hair and just deleted the file? I dunno, just a guess. If the game doesn't have hair to load on to the character, I could see how it would crash. 
I did the same thing you did but instead of deleting my char I quickly took her to a mirror and gave her a new haircut. So far no problems, but I really wish I had that hair.
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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/26/09 11:27 PM
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sunsetvalley10
Sim
Joined: 06/03/09 12:17 AM
Messages: 50
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I didn't even know Peggy started creating custom content for the game. I'd rather wait until a mod is out to prevent overwriting other game files.
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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/27/09 03:00 AM
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ZaphodBeeblebrox
Sim
Joined: 06/09/09 04:23 AM
Messages: 14
Location:Indianapolis, Indiana
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Well, I sent Peggy a polite email about the problems with her new hair mesh, so here's hoping she takes it kindly and fixes the blasted thing.
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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/27/09 03:02 AM
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danivixen
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Joined: 05/29/09 08:08 AM
Messages: 1820
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ZaphodBeeblebrox wrote:Well, I sent Peggy a polite email about the problems with her new hair mesh, so here's hoping she takes it kindly and fixes the blasted thing.
Way to be grateful. :/
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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/27/09 03:04 AM
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randommermade
Sim
Joined: 05/29/09 08:31 AM
Messages: 1317
Location:In your pants!
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Where do you get this peggy hair?? im willing to risk it!
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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/27/09 03:11 AM
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Phantomhive
Sim
Joined: 06/11/09 01:32 AM
Messages: 1960
Location:Abandoned playground.
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Everyone, Peggy knows that the hair has problems for some people & not for some others.
This new hair is just a BETA. She even said she needed BETA TESTERS to tell her what's wrong so that everyone can help each other to make the CC hair good.
It's really complicated to make a new mesh appear in the game without replacing an existent one.
Besides, this is different compared with TS2. There's something that makes this hair CRASH the game when you zoom out, I think it has to be related with the Level of Detail. You know, when you zoom out it looks like everything goes on low detail but when you zoom in everything is back to High again. This hair is always on High I think.
Be patient & stop complaining!
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Click Signature.
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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/27/09 03:42 AM
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ZaphodBeeblebrox
Sim
Joined: 06/09/09 04:23 AM
Messages: 14
Location:Indianapolis, Indiana
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1. I'm not complaining.
2. I was aware that she knew there would be problems, but I sent her an email regarding what the SimHairGuru said about her mesh in case she didn't know those things. If she just took a Sims 2 hair mesh and tried to convert it, of course she'd have issues. Besides, Wes H commmented somewhere (I can't remember where) that she's using something other than Milkshape to make the mesh and wasn't sure if the program was supported (if I recall correctly).
And to the idiot that said "way to be grateful," I AM grateful that she made the first hair mesh, but really, she should have just left it on her forums until it was thoroughly tested instead of doing the EA thing and sticking it up for downloading on her site without a warning to downloaders. She left a lot of people freaking out over crashing games. That was ignorant on her part.
Plus, she's done a lot of other ignorant things in the past, but those aren't relevant here.
This message was edited 1 time. Last update was at 06/27/09 03:49 AM
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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/27/09 03:47 AM
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tms272002
Sim
Joined: 05/30/09 02:56 AM
Messages: 667
Location:Here and there
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I just happy to get another hair style in my arsenal
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CATS:1 DOGS:0
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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/27/09 05:54 AM
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urbankiwi
Sim
Joined: 06/27/09 05:48 AM
Messages: 1
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CyberSurfer wrote:
SimGuruAce wrote:Hi all, I spoke with our Hair SimGuru (NOT HairyGuru  ) and here are some possible explainations for why this mod/hair might be causing crashes and other unstability.
First off, this appears to be a Sims 2 asset that was converted to Sims 3. Due to performance reasons we're restricted to a certain amount of Vertices per hair, this hair mod exceeds that number. So for lower end computers, it can lead to slow down and cause instability like crashes and game freezing.
Secondly, it does not appear to have proper level of detail (LOD)settings therefore, when you zoom out to town view it will likely crash your game. Lastly, please be aware there is added risk when downloading and installing a mod into Sims 3.
~SGA
First let me start by saying, it's nice to see an official reply to a post here on a mod issue... From what people had been saying it sounded like it was a LOD and vertices issue.. since it wasn't a consistent crash but it's nice to have an official word on that..
HOWEVER (ya had to know there was a however..  )... This brings me to some very important (at least to me, and most likely others) questions:
1) When will we get some tools, or even some help from EAmaxis to be able to build true custom content for TS3, that doesn't require trial and error?
2) There was always added risk when adding custom content into The Sims series of games, however, contrary to what Delphy and some other Mod people in The Sims community say, it does seem that TS 3 is less mod friendly than TS 2 or even TS 1 was. After all we were able to mod just about anyhting with TS 2, yet it seems that most of the code that's important for some of the more popular TS 2 mods, was buried in compiled C# code libraries.. Why was that?
3) When will some tools for making new clothing (and Mesh combo's), Hair's, or any other ingame assets, akin to bodyshop be released (if at all)? Or is it going to be up to the talented people in the community to decipher your esoteric file formats, to build tools of our own? I know TSR and others are working on object building tools, and already multiple pattern making tools are out there (something that should have shipped with the game), and I've hear rumors that a neighborhood creator from EAmaxis would be releasd, what's the story on that?
Frankly, for a series that has made so much money due to the custom creations of the community, TS3 seems to have tried to limit it to "Let's make it harder to make content for The Sims 3, so people have to buy it from the store"... And I'd hope that EAmaxis realizes that it was places like Mod the Sims 2, that helped to keep interest in TS2 high, and supporting true custom content, not point and click recoloring is what will make TS 3 and any other future releases so popular.
I absolutely agree on what you said here. The success of The Sims is based on the custom creations of the community! Honestly, I find the design of the funitures and building tools are very basic and poor in TS3 (Of course, Not including the important new features that they bought in the game). Hopefully, the issue can be fixed by Peggy and things will be improved by EA soon.
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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/27/09 11:17 PM
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EmilyBackway
Sim
Joined: 06/05/09 06:40 PM
Messages: 87
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Holy *********************.
It just crashed again ! And I reinstalld my whole stupid game and I thought it wasn't gunna be there anymore, and it is ! wtfffff. I just wanan delete ittttttttt.
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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/27/09 11:24 PM
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Rusalka
Sim
Joined: 06/02/09 02:13 PM
Messages: 181
Location:Seattle, WA
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When you did the re-install, did you click the option to delete your saved games and custom content? If you didn't that might be the problem. (You can keep your saved games by copying them over to your desktop and then putting them back after re-install.)
Alternately. Go to your Programs file under your computer main drive and into the Electronic Arts/The Sims 3 folder - look for a "Mods" folder and go into it, look in the Packages folder and see if the hair is there. If so, delete it. Then retry the game.
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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/27/09 11:28 PM
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EmilyBackway
Sim
Joined: 06/05/09 06:40 PM
Messages: 87
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I reinstalled it todayy, And yeah I did that. And I deleted the whole folder, I don't know were else to find it !
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![[Post New]](/jforum/templates/sims3/images/icon_minipost_new.gif) 06/27/09 11:29 PM
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megananalis
Sim
Joined: 06/19/09 05:39 AM
Messages: 111
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if you go to peggy zone,she says she fixed it,
so you can install it again:)
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