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Stoneshield Isles: A historical City off the Isles of Shoals (Final Version Out)  XML
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Quailhogs


Joined: 06/11/09 12:49 AM
Messages: 715
Location:Classified, NY
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Important: The current version of this world requires installation of World Adventures, Ambitions, Late Night, Fast Lane, Outdoor Living, Generations, Pets, and Showtime. I have received a lot of complaints about game crashing, and while I am not an expert on the issue, lacking these games will certainly attribute to said crashing. This world does not contain third party content or store items. All versions including beta versions are pre-populated and contain the necessary spawners for each corresponding expansion pack. You may wish to address technical issues such as crashing to somebody who is smarter than me, but please tell me about any problems with routing and the like so that I may fix them. If you do have any complaints, please be clear as to what your issues are or else I will respond in a rude and unhelpful fashion.
Thank you,
-Quailhogs

On a lighter note, if you have any pictures or stories to share, feel free to post them. This thread gets rather bleak when it is just me complaining to play-testers because I'm such a rational guy.


Astor and Lara Norbury (Fortress Rock Version)

Fortress Rock is a fictional series of islands as part of the Isles of Shoals off the coast of New Hampshire. Such is divided into five different districts, all of them featuring an extensive history behind them. Fortress Rock shares a name with the first world that I created, so bad that it wasn't worth uploading or even showing. However, the only thing it seems to have in common with its predecessor is the general landscape, which was not really intended to look realistic, yet almost monstrous. The set of islands gained their name from the rugged facade created by the unusual rock formations that barricaded land, a natural fortress they called it (don't ask whom I mean by "they").

Twenty-five years later, Fortress Rock has been renamed as "The Stoneshields" or "Stoneshield Isles." With the addition of Seasons, the snowbanks are gone and the frost has melted from the rocks (replaced with moss). New Hades and Amberwood have changed the most over the years. There have also been major changes to Thornshire's landscape and some subtle renovations to the Downtown District and Dust Creek. Even the townspeople are a different. The young adults from Fortress Rock have aged, most of them less self-indulged, while they have children of their own to disappoint them.


In-game description:
Resting near the Isles of Shoals, Fortress Rock Isles was originally just a fishing hub, farmland, and some ramshackle houses. Later in the 1800s, a wealthy industrialist moved in and invested his fortune in the islands. Now a booming city rich in culture, Fortress Rock is renowned for its Victorian architecture, colorful foliage, and notoriously high homicide rates.

Versions:
Beta Version Requires World Adventures, Ambitions, Late Night, Fast Lane Stuff, Outdoor Living Stuff, and Generations
Fortress Rock Version 1 Requires World Adventures, Ambitions, Late Night, Fast Lane Stuff, Outdoor Living Stuff, Generations, and Pets
Fortress Rock Version 2 Requires World Adventures, Ambitions, Late Night, Fast Lane Stuff, Outdoor Living Stuff, Generations, Pets, and Showtime
The Stoneshields Requires World Adventures, Ambitions, Late Night, Fast Lane Stuff, Outdoor Living Stuff, Generations, Pets, Showtime, and Supernatural

Related Downloads:
Renata Diederich A citizen of Fortress Rock living in a townhouse.
Rabid Mallard Complex An apartment building from the downtown area.

Contents:
The Soiled Breech and Crusty Craig's: Page 2
Cottages: Page 3
Silver Fox Tower: Page 4
Art Gallery: Page 5
Citizens of Fortress Rock and The Guild: Page 9
Fire Station, Fusion Lounge, and Gym: Page 10
The Count's Tankard, The Seizure, and Textile Tavern: Page 11
More Citizens, the consignment store, and the salon: Page 12
Obituaries: Page 21
Citizens of Stoneshield Isles: Page 21, Page 24
Portrait of Lena Martinov: Page 22

Miscellaneous:
Doons99P's Challenge: Let's Play The Sims 3 - A Royalcy

Pictures are taken from Version 1 of Fortress Rock and Stoneshield Isles.

Downtown Fortress Rock rests on the center island of the development. It is an elegant metropolis with a vibrant nightlife and a diverse crowd of inhabitants. On opposite ends of the island are several townhouses for those who dislike apartment buildings. The mayor and his family live here. They are kind of weird.





Thornshire has a more gothic look to it and attracts a more sophisticated crowd with its art gallery and vampire bar. It has a rather straight-forward layout with a series of parks in the center bordered by shops and some older dwellings.





New Hades (Fortress Rock Only) is by far the most unpleasant part of Fortress Rock with several dilapidated row houses, an appalling cemetery, and the local dump. Calling the residents “unfriendly” would be a huge understatement considering the area’s high crime rate. At one point New Hades was connected to Thornshire through a bridge, but it collapsed due to poor engineering. Right outside of town lives the source to much of the neighborhood's chaos, a quiet gentleman with refined tastes... also he is a serial killer.







Dawnstead (Stoneshield Isles Only) is more colorful and inviting neighborhood than the slum it once was. Mirabelle Fontaine is a new influential figure in these parts, investing a large part of her fortune into the town's renovation. Of course, the scum of the town have just been pushed elsewhere in reality.







Amberwood (Fortress Rock Only) is the least developed part of Fortress Rock; however, there are some very high-end Tudors scattered about. Surely there are some secrets to uncover in this seemingly simple district.




Crimsonwood (Stoneshield Isles Only) is the slightly more developed state of Amberwood. The town's dreary folk decided to settle in this more remote location, building houses in the middle of the woods, reminiscent of what may have once stood there. The criminal base has also been relocated here, seeing as how New Hades has been transformed into a place much less ideal for thugging.




Dust Creek is the original settlement of Fortress Rock. On the outer shore rests the docks where goods were originally shipped to and from the islands. It hasn’t grown significantly until the Victorian period, when an industrialist moved here with his family.





Credits
Beta Testing By:
Ruthmaybe
bshag4lv
happyjme
Writin_Reg
Sam_Is_Great
screechingvilnce
Nofravell
KimSim1965
PapaSmurf1
rowanen
Aripanda18
lauratje86
Lizziguin
WILLIAJ3
debbi2qlts
Scamander14
debbi2qlts
ozewiezewo

Sims:
KitOnlyHuman: Kiki Nova
bshag4lv: Ethan Rathbone and Gabriel Storm
Matpeng: Bianca Horner
tashie_baby11: Evangeline Stokes
*My apologies for the many whose Sims I did not use due to technical difficulties. Perhaps if all works out, I can use them in the near future.

Other Worlds By Quailhogs:
Grey Meadow
Vargfjell
Huntsborough Foothills

I have been asked on occasion if people could use my worlds in stories, or if they could post pictures of them online. You do not need my permission to do such a thing. In fact, I encourage it. You are technically advertising for me... that is unless you are featuring them in some sort of negative review, which I still cannot hold against you.

If you are a world builder and wish to use any of my buildings in one of your worlds, I'd prefer if you do so sparingly and offer me (or anyone who helped) proper credit.

This message was edited 103 times. Last update was at 05/17/13 03:55 AM


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Lennon777


Joined: 09/20/09 06:59 AM
Messages: 768
Location:I'm just learning how to smile-that's not easy to do...
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Your buildings look really nice-but your sculpting looks just a little too perfect, & symmetrical, & orderly-and that is the only thing that I can see bringing you down!

"It's written amazingly well... but if you don't take out the part that says, "I don't care if you kill L", I'll die." -L Lawliet
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Quailhogs


Joined: 06/11/09 12:49 AM
Messages: 715
Location:Classified, NY
Online

I understand what your saying. I saw that as a problem as well.


I just worked on this. Would you say this is a better resolve?

This message was edited 1 time. Last update was at 05/31/11 04:36 PM


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Cassii


Joined: 08/05/09 02:12 PM
Messages: 3770
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I am amazed by you town, you are an amazing builder and sculptor. Will you be putting it up for download and are you going to be populating it?

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Quailhogs


Joined: 06/11/09 12:49 AM
Messages: 715
Location:Classified, NY
Online

Hello, Cassi, and thank you for the compliment. I have full intention of uploading this world and unless I die in the process of making it, it will eventually make it to the exchange. Unfortunately, that will not be for a very very very long time, being that I uploaded a world last week that I started last July, so this may take a while with enormous gaps in the way. I am making citizens for this world, just like my last, so if anyone was to download this world, their Sims would not have those stupid randomly generated townies as their only neighbors, they will have my stupid pre-created townies joining them as well.

This message was edited 1 time. Last update was at 06/01/11 12:56 AM


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maria_loves_alex


Joined: 06/05/09 10:40 AM
Messages: 8467
Location:Adelaide, South Australia
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very pretty!

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SuggieSarah


Joined: 06/22/10 10:34 PM
Messages: 28
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I'm SO excited to see what's in store for your next world!
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Quailhogs


Joined: 06/11/09 12:49 AM
Messages: 715
Location:Classified, NY
Online

Hello again.



Within the past few days, I have been doing a lot of editing to the landscape to make it look more interesting. I added a few scattered piles of snow to make it appear as if most of it melted away.


I have also added a couple more townhouses to the downtown district; they too are empty shells. The only building in the world that is actually furnished is the Library, which is that cathedral-esque building near city hall. I thank the few of you for responding.

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Quailhogs


Joined: 06/11/09 12:49 AM
Messages: 715
Location:Classified, NY
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No?

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Conorsim


Joined: 05/01/10 03:45 PM
Messages: 6129
Location:The Present

I think it's very nice, and different. I really havent seen anything like it and that's good

Plus I know how you feel, if ya get me..

*and your lots are very hogwartsy!

This message was edited 1 time. Last update was at 06/02/11 10:12 PM




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Quailhogs


Joined: 06/11/09 12:49 AM
Messages: 715
Location:Classified, NY
Online

Thank you, Conorsim. I worked very hard on this and it does get frustrating when such efforts go unnoticed; I'm glad you understand that, or so it is implied. And yes, they do appear very hogwartsy.

I have uploaded some pictures of an island dedicated to the scrapyards (for the three of you who are actually reading this), far away from the sane residents. In addition to the scrapyards, the island also has some of the worst real estate ever.




I have also built a cemetery since I last posted. It's not great; I've built better cemeteries in the past, but it will do.



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loridor


Joined: 03/06/11 07:31 PM
Messages: 4
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I really like the Victorian architecture you've achieved here; the roofs are very distinct.

Not sure that I care for the bad part of the world, but that's just me. I don't mind a bad area, but that one just doesn't look realistic, to me, anyway. For one, it would be good to see the Victorian style carried into the hovels -- as if they might have been charming cottages at one time, but now they've fallen into wrack and ruin. Similarly complex roofs as you have elsewhere would give the impression that this was nicer at one time. (The simpler roofs just scream: "This has always been cheap construction!") Also, they still look a bit too nice and tidy. Not sure if there are any broken columns or anything of a similar nature to suggest things going to pot, but that would be a great addition.

I'll be interested to see your further work on this, as it's certainly more in my style. Thanks for creating it!
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Quailhogs


Joined: 06/11/09 12:49 AM
Messages: 715
Location:Classified, NY
Online

Hello Loridor, thank you for responding. I do plan on putting a slum across from the nicer Victorian area which is pretty much what you described. The cheap island is only there for the scrapyards, for they do not fit in well with the overall theme of the world, so I put them on an isolated landfill. Certain lots do pose a problem for this world, such as the diner and backlot, for they completely soil the ambiance.

This message was edited 2 times. Last update was at 06/05/11 02:01 AM


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BimleSim


Joined: 10/17/10 09:12 AM
Messages: 3205
Location:Denmark, North Sjælland :D
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This world looks very different in a very good way!
The looks of it is unique, and that is of course a good thing!
The terrain is amazing!

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Willikesart


Joined: 05/23/11 11:16 PM
Messages: 48
Online

Yes! Another one of your world's Quailhogs. I loved Grey Meadows Islands so, so much. The story was just awesome, and I really got a good feeling that I was actually there when I played it. I remodeled the asylum on Grey Meadow Islands and made it for two very rich, snotty sims. Well! I'm getting off topic, anyway Quailhogs, your worlds are amazing.
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