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MooMonkey


Joined: 06/03/09 04:20 AM
Messages: 988
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I know there are a few people out there that can change their lot display pictures here on the exchange. On one of the threads someone asked how they did it and they sent a link.

The link worked for everyone else but me it seams. I only get a log in screen.

I really want to know how to do this so for those of you that can, will you teach me how to do it?

Click The Pictures ---Download Now!!!
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MooMonkey


Joined: 06/03/09 04:20 AM
Messages: 988
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buump

Click The Pictures ---Download Now!!!
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Stw402


Joined: 05/17/09 02:20 AM
Messages: 719
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This just about covers your question, it's a copy of the instructions I posted over on the SIMposium.
I will bookmark this thread so if you have any questions I will try to help.

How to edit the sims 3 uploaded pictures.


I spent several sleepless nights trying to find a program that would give me access to the PNG files stored inside a lot package. Just when I gave up I came accross an actual sims 3 program in development Postal - A Lepid Llama Package Editor made by Echo, so all credit should go to echo for making this program, it can found here:-
http://www.simlogical.com/Sims3ToolsForum/index.php?topic=85.0

You can download the Package Editor here:-
http://sourceforge.net/project/platformdownload.php?group_id=26
4651


You will need ensure that Java 1.6 or later is correctly installed Note: At the moment, this is only 100% supported on 32-bit Windows, because that's what I'm running. That's XP and most versions of Vista. It should 98% work on 64-bit Windows, although I've had reports of the 3d preview not working correctly for GEOMs. A Mac version is coming soon.

Ok now we have the tools to do this, next of course you need a lot, so enter the game and save your lot to the library, this will place a copy of the package in the following location
C:\Documents and Settings\YOUR NAME\My Documents\Electronic Arts\The Sims 3\Library

This will be a good time to actual edit a screenshot that you would like to be your uploaded picture, the picture need to be 512 by 512 Example

http://i10.photobucket.com/albums/a103/Tamlo31/S3_d84e7fc7_0000
0009_89c300286b5af5.png


It's a good time to exit the game and open Lepid Llama Package Editor, click File and open then goto your library found here C:\Documents and Settings\YOUR NAME\My Documents\Electronic Arts\The Sims 3\Library and open the most recent file in this document you should be able to scroll down and find the PNG files, the file your looking for is PNG Icon house large(long name) in the group subsection it should say 0x00000000 this is the main uploaded picture, you might see more png files that say 0x00000001 or 0x00000002 the other pictures are the picture that you will see if you view the picture by clicking on the main uploaded picture after upload you can edit them, but for now just leave them alone.

You don't actual need to extract any files your going to replace the PNG Icon house large with a group instant of 0x0000000 so double click on that file to see a new menu click on the Inport and find your file, then click commit button, now double click again on PNG Icon house large with a group instant of 0x0000000 to check it worked and then click file and save as, this will save your edited lot to the library at C:\Documents and Settings\YOUR NAME\My Documents\Electronic Arts\The Sims 3\Library

You can close Lepid Llama Package Editor and navigate to C:\Documents and Settings\YOUR NAME\My Documents\Electronic Arts\The Sims 3\Library

Your looking for a file that looks like this ebf_0x89c300288413d590.packag_ you should rename this package so it overides the original package, you can make a backup of the orginal package first, so your new file will look something like this ebf_0x89c301286c951870.package.

Now enter the game you should see the lot in the library inside the game, just upload and share, I would actual do a test upload first, remember you can't upload duplicate names to the exchange so if your lot was called SIMposium delight, when you upload, call the lot SIMposium delight test.
That just about covers the basics, rest of this tuturial is about more advanced stuff.

UPLOAD SIZE (not 100% of actual upload size, since posting the tutorial the I've manage to upload a lot larger than 4200kb, so this part might be a little off)

Due to extensive testing I found that uploading lot that are bigger than 4200kb seem to fail to upload, this might be a upload size limit, well at least I've failed to upload anything bigger than that size, the average size a lot is about 500kb the rest of the upload is made up of the PNG images that you upload with the lot a user made PNG will be about 400-500kb each some might be more if you add animation to the picture or extensive editing, you can view my sims 2 page for two examples animated uploaded picture
http://thesims2.ea.com/exchange/lot_detail.php?asset_id=734754&
asset_type=lot&user_id=1391924

http://thesims2.ea.com/exchange/lot_detail.php?asset_id=743690&
asset_type=lot&user_id=1391924


So before you go crazy and and start editing all them uploaded pictures to showcase your lot and then wonder why it did'nt upload, you try to keep the total size below 4000kb otherwise the lot will fail to upload.
If you look at this lot that I uploaded http://www.thesims3.com/assetDetail.html?assetId=173805
click on the main picture and scoll throu to pictures nine and ten, what do see? Nothing, by uploading a nothing picture you reduce the size of a upload, a nothing picture as got the size of 4.74kb, this will give you more space to play about with to upload better pictures.

To make a nothing pic just make a blank 512 by 512 png file in a paint package and the add that to PNG Icon house large with a group instant of anything other than 0x00000000.

SMALL PNG PICTURES

Inside package editor you might notice to two png file one that say PNG icon medium and the other says png icon small, yes you can edit them if you think it's worth the time, thou I recomend you do not use any animation on them files it will turn them black ingame, they are the files that are used inside the game to showcase your lot http://i10.photobucket.com/albums/a103/Tamlo31/editedpic.jpg

Notice the icon in the library, you should also be a aware when you download a lot from the exchange the only png files that get downloaded with the lot are them files, so when you edit them files thats what people will see in there game, if you don't edit them, they will get the old picture.

The size are 128 by 128 for the small and 256 by 256 for the medium, just make PNG file of the size and replace them files with the package editor

Animation

I've not made any animated uploads for sims 3 yet, I was saving that for a rainy day, but it should be possible to upload animation onto your pictures, but will greatly increase the size of the upload, remember 4000kb limit, but with little a manipulation you can probable do just that, example you could make a png slide show, or flashing lights, or glitter background. to do this will probable need to replace most of the other pictures with the upload, with blank pics. For people who are like me, who do have a degree in computer artwork I recomend that you try to use a few of the free sites that deal with picture manipulation:-
http://www.lunapic.com/editor/
http://www.online-image-editor.com/

Family Households

Yes this can done, you can view the upload here http://www.thesims3.com/assetDetail.html?assetId=132495

This is the hardest thing to edit and to be honest I've no idea how it works, I can only give you a small guide.

First up, make your sim, with me I wanted to upload 1 sim with a nice picture, but for reason beyond me the game fails to generate 512 by 512 png file, the file needed to change the uploaded picture, so I had 1 sim in the library, currently not sure how or when the game generates the picture needed.
I played the game for a few minutes and added two more members to the sim household, exited the game checked the file using the package editor and the 512 by 512 file had generated so I uploaded.

So to sum up I'm very unclear on how that works, feel free to experiment with this, you might have better joy than me.

OTHER UPLOADS

For other uploads like hair, cars, objects and anything else people upload to the exchange, I'm not sure where the PNG files might be, possible stored in the Cache and generated into a package just prior to upload, if I find anything I will update this tutorial.


This message was edited 2 times. Last update was at 06/21/09 09:56 PM

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Baxter


Joined: 06/02/09 05:18 PM
Messages: 146
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Thank you so much Stw! I signed up to that site and am still waiting for an activation e-mail for that information. This is great help, thank you!
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SaffronCat5


Joined: 05/29/09 05:56 PM
Messages: 571
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Yes thank you so much too..I have wanted this so i can show better pics like in the Sims 2..You can hardly see the pictures for preview..In the Sims 3..And now my uploads will be that much better..Many,Many invs Benes for you..He..He..


Bene..

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Baxter


Joined: 06/02/09 05:18 PM
Messages: 146
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For some reason the editor wont install. When it firsts pops up wanting you to choose the directory in which the files go into, it wont let me save it at it's default Program Files(x86)/thename. I tried multiple things, but couldn't resolve it.
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Stw402


Joined: 05/17/09 02:20 AM
Messages: 719
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If you have any problems opening the file, before you do anything else try downloading Java 1.6

This can be found here:-

http://www.filehippo.com/download_java_runtime/tech/

This is a common problem if you don't have the latest updates, give this a try and see if it helps.

Also this tutorial wont work for mac users, you will need to wait for a updated editor, sorry.
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addict1220


Joined: 06/01/09 08:45 PM
Messages: 3627
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Stw, thanks for sharing this with all of us. We VERY much appreciate it. I even posted the link to your post on our Builders' Boulevard Yahoo! group.

Addict

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Baxter


Joined: 06/02/09 05:18 PM
Messages: 146
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I hate to be a nuisance, but I'm having problems installing the package editor.

When the installation screen pops up and asks you where you want to store the files, I click "Continue", but it says that it can't save the file under Program Files (x86), the default option.

Has anyone encountered this problem or know a way around it?
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Stw402


Joined: 05/17/09 02:20 AM
Messages: 719
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addict1220 How do you get to the Builders' Boulevard Yahoo! group, do you have a link, so I can join.

Baxter Have you got the editor to install yet? If it fails to work on your system you might need to wait for a update on the package editor, I'm sure it wont be long before some bright spark comes up with a new editor or a update. If I find anything I will post a link.
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Feldynn


Joined: 06/03/09 11:38 PM
Messages: 335
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Thanks Stw402! Going to play with this some and see how it works out, just curiously do you know of any tools like SimPE for Sims 3? Probably too early for something on that scale, but you never know
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Baxter


Joined: 06/02/09 05:18 PM
Messages: 146
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Yes, I downloaded the editor, but the problem is installation. I will wait and see.
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Stw402


Joined: 05/17/09 02:20 AM
Messages: 719
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Sometimes people like to upload to the exchange house's they did not make, my adive from this point on, would be to use the main uploaded picture 0x00000000 PNG file and start to signature sign your own work. If you upload to a website you might wish to replace the file 0x00000000 with a blank 512 by 512 png picture, this will go to some way in stopping people copying your work. Of course, people can always make a new cover shots, but it's not making it easy for them.

Feldynn I've not herd of anything like simpe for the sims 3, I read a comment that we are more likely to see a collection of tools rather than 1 program. I surpose it depends on the modders and how well stuff fits together.

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ehaught58


Joined: 05/16/09 01:12 PM
Messages: 1496
Location:Brownsville, TX
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Baxter wrote:I hate to be a nuisance, but I'm having problems installing the package editor.

When the installation screen pops up and asks you where you want to store the files, I click "Continue", but it says that it can't save the file under Program Files (x86), the default option.

Has anyone encountered this problem or know a way around it?


Baxter,

I had the same problem but found a way to get it to install. Instead of installing the program to Program Files(x86), create a new folder in a different directory (I just did it on the desktop) and direct it to install it in the new folder. You don't need to change anything else in the installation process, just leave it set to default and it should install.


Stew,

I am having problems at this point:

Your looking for a file that looks like this ebf_0x89c300288413d590.packag_ you should rename this package so it overides the original package, you can make a backup of the orginal package first, so your new file will look something like this ebf_0x89c301286c951870.package.

The only files I see in the library folder are the package files for the lots that I saved there. I see the lot that I am trying to edit, which is the file I opened in the Postal program, but it's name is not like the ones listed in your example. I tried changing the name of the packaged file, but it still did not work. How do I know what to change the name to? I just added a number near the end, and changed a "d" to a "c" to test it, but it didn't work either. I think I am missing a step here.... or something. Any suggestions?

Thanks for your help,
Ed




"If you build it, they will come."
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Baxter


Joined: 06/02/09 05:18 PM
Messages: 146
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Thank you Ehaught! I'm going to try that in just a few minutes.

This message was edited 1 time. Last update was at 06/25/09 09:14 PM

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