Some one reasoned that the killing of babies to on up was because the babies and low age sims don't contribute much actively to the town, such as jobs and stuff. However on the downside and the ironic side is that the contribute the most to the town in that if you kill the next generation it dooms your towns population. Some people said they had ghost town's cause of it.
Joined: 06/02/09 12:51 PM
It is the EA Story Progression curse. It makes no sense.
Kill off babies and toddlers, who are your next generation of townsfolk. These kids provide personal interest to you the player, because they are often children of families you've placed around town, and it is fun to see their genetics play out.
But EA kills them off, only to replace them with generic all similar-looking #1 faced adult, random townie Sims. It takes away from you playing the game the way you desire, with Sims you want living in your towns.
Which is why I finally decided to add Twallan's story progression mod to my game last year. Got tired of my babies dying off. Now those unfortunate incidents are a thing of the past. My Sims no longer move away, either. My towns thrive, and are composed of the ongoing generations of the Sims I want to live there.
This mod also checks the population growth so it never gets out of hand. Birth rates rise or fall as needed to balance out the town. Best mod I ever added to my game.
This message was edited 1 time. Last update was at 05/06/12 12:22 PM
lol thats all crap i know before i hand [amb] in the town of barnco bay [opps] the young ones were diding off to but the town was not that over populated that i can see, so what i did was make the babys age 2 stages up or one , and that would hold them off, and thay would grow up.i had 1 family and the kids died 5 times, that realy sucked and i saone one time i was at my penthouse and the baby was on the ground,and one of the people in the building picked up my child and he was no more i could not belive that one ,but i could not find the man that did it.
so i just reset the game and the baby was on the floor but i was coming in and i went and got my kid this time ,but man that the heck....lol..that was not cool the the @#%$^ EA....
Joined: 06/02/09 12:51 PM
kivanwie wrote:I'm wondering what the population limit is so that it wont happen to me. Is there a way of finding out so we could keep track so we do not go over it?
Don't think you can find out on EA's story progression, but seems I always topped out at around 80-90 Sims, then they would start dying off, especially kids. But that's just my games, yours may differ.
With Twallan's SP, you can set your own population size (mine is set for 150 Sims) and the mod will manage it at that level and NEVER kill off your kids.
@Sims 21975: Don't know if I can link (according to forum rules) but you can google NRAAS Industries at wikispaces.com. Twallan does all the modding on that site and he is a genius.
I have the same problem but the baby and tots do not appear as grey in the family tree, they just never grow up and disappear from their household. It sucks because its always cute babies, never the townie babies ugh!