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TUTORIAL: How to make a seamless repeating pattern ALSO: Good images for pattern making  XML
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Krisque


Joined: 08/01/09 10:46 PM
Messages: 525
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In order to get your pattern to line up perfectly centered you will need to make X =128 and Y =128


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obsessisim


Joined: 06/27/09 02:53 AM
Messages: 192
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One of my favs for seamless textures is http://theinspirationgallery.com/.
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Gia15


Joined: 02/21/10 10:23 PM
Messages: 50
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I got how to use it but when I try to upload i get the big red circle.Why? I have made some nice patterns but can't get them to upload to my game or exchange.Only one worked.This part I don't get. Any help? Some I see on the exchange are blank also and when I try to download some of those still get that red circle.

This message was edited 2 times. Last update was at 07/13/10 08:22 AM

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RepulsiveDesire1


Joined: 11/13/09 05:23 PM
Messages: 3179
Location:Behind Closed Doors
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MomSonSimFun - Right what I was asking was about individual parts. I have such trouble with that. Maybe some savvy simmer will break it down in simple terms for us one of these days.

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MomSonSimFun


Joined: 06/02/09 08:33 PM
Messages: 451
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Obsessimisim: Thanks for the website! I just added it. It looks great for pattern images.

Gia15: Unfortunately, I don't know what the problem is. The exchange, most likely . Good luck in finding a fix.

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Herbiedad


Joined: 01/13/10 06:53 AM
Messages: 217
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Filter Forge has a HUGE gallery of seamless textures and designs. Really cool stuff there. I've put up about 60 patterns from their stuff.
http://www.filterforge.com/gallery/
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MacyQueen


Joined: 04/08/10 08:51 AM
Messages: 2104
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can anybody recommend any other good websites for free textures?
ive exhausted all the ones in this thread, i only really used designs from fatstrawberry

thanks

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ReeseRayford


Joined: 07/07/10 07:47 PM
Messages: 1
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How do you apply patterns to the objects and furniture in the game???
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BlueMurder


Joined: 11/23/09 09:17 AM
Messages: 429
Location:In CAP
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Reese you click on the object while you have the artists paint palete with brush tool clicked
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Gia15


Joined: 02/21/10 10:23 PM
Messages: 50
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Got it fixed.. Still learning with the patterns.

This message was edited 3 times. Last update was at 07/27/10 12:27 AM

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MissJennaKate


Joined: 06/09/09 01:44 AM
Messages: 10398
Location:United Kingdom
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Thank you

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Polly75


Joined: 07/10/09 08:41 AM
Messages: 791
Location:Stockholm, Sweden
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Hi! Thank you so much for this. Has anyone figured out if it's possible to make the patterns recolorable with this tool? Because I don't really think it's worth it, if it doesn't work.

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stormwench


Joined: 06/06/09 04:57 PM
Messages: 4293
Location:Pacific NW
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MomSonSimFun wrote:Thorna- I'm not sure if there is a better way, but what I have end pattern and then downloading it from my studio into my game.

RepulsiveDesire1- You can recolor the entire pattern using this tutorial, if that's what you mean, but you can'trecolor individual parts like this. I believe it is possible, but pretty complicated and I'm not sure myself how to. This tutorial just covers the basics of seamless patterns.

Hope that helps!


To be able to change the colors in game you have to have the various objects that are different colors in the pattern on a different layer. For example, if you want a pattern with a blue background, yellow chicks and green loops, but want people to be able to change the background or the colors of the chicks and the loops each one has to be on a separate layer.

This becomes a bit more difficult, as you mentioned, if you are using a pattern that is already made. A one layer pattern you can change the light/darkness in game but not the individual elements unless you have used a pattern that was created and then saved with the laters intact (and you can open the image in a paint program that handles layers). Then you can save each layer, individually, and load each as a 'sticker', then put them together in CAP so that each part can have a different color applied in game.

If the pattern you choose to import into CAP has only one layer then you can either select and lift various parts of the design to make stickers and then recreate the pattern in CAP with a layer for each color. The other option is to try and use masks and/or channels to create layers that can have a color applied to each layer but that is very detailed and would require a long tutorial to explain how its done. Depending on the pattern I am working with I have had good and bad results doing this, and a great deal of it depends on the pattern you decide to work with. I find patterns with very individual figures that do not over lap, and plaids are the easiest to do this with, while patterns with complex floral patterns or those patterns that overlap or merge into each other sometimes impossible to create layers.



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Citrusmoon


Joined: 09/04/09 02:26 PM
Messages: 1744
Location:Japan
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First of all, thanks for the great guide. I was searching around the main website for a guide and could not find any! I'm glad I found this thread. It's helping me by a ton!

I have a question to as regarding these post:
thorna wrote:hi
sorry if this has been covered aready but i looked through and dint see the answer. i made a pattern and exported it, and saw it in my upload of my launched but i cant see it in my game and cant see how to get it there, anyone know why?

MomSonSimFun wrote:Thorna- I'm not sure if there is a better way, but what I have end pattern and then downloading it from my studio into my game.

So are you saying this is the only way to have your pattern show in my own game, by exporting -> uploading all images to the exchange -> DL my own patters I've uploaded to be able to use in my game?
Or are there any other ways to get your own patterns into your game?
Thanks for the help.

=====Edit=====
Ah, nvm, I found a way to get my patterns into my game without uploading them on the exchange.

This message was edited 1 time. Last update was at 11/11/10 06:52 PM


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mnm313


Joined: 05/16/10 02:51 AM
Messages: 133
Location:Battling the DECEPTICONS!
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Hey thank you for making this thread.I never knew how to add a pic untill now.THANKS AGAIN!


Ignore 1/2 of what I say all the time.
The question is waht half to ignore.
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