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![[Pubblica nuovo]](/jforum/templates/sims3/images/icon_minipost_new.gif) 17/07/09 18:49
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viewpoint
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Ha effettuato l'accesso: 28/06/09 04:14
Messaggi: 53
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aarin ha scritto:Honeychild, your thread is going to be ignored by EA because it is in General Dicussion and not Ideas and Feedback.
It's there, at here.
Keeping my fingers crossed, for my suggestions and other gamers' suggestions. If our suggestions are good, and EA implements them (as if they haven't already, before I wrote them down), then we would have increased the fun factor of Sims 3 (plus expansions)! We would have done good for everybody.
No, I wasn't just thinking for myself.
And I'll be glad if I'm proven wrong. That can only mean one thing: someone else got a better idea than me, and Sims 3 is gonna get more fun.
Now, instead of getting my "Fun" fix in 8 hours by Sims 3, I can get my Fun motive maxed out in just 8 minutes! Then I can have more time to sleep, and get the "Well Rested" buff. Maybe I'll even have time to become chess grandmaster this time next year!
Erm, wait. I think I'm confusing real-life and sim life.
But who am I kidding? Who does play Sims 3 for only 8 minutes and say "It's so much fun, I've got my fill already!". Haha!
mjohnson801 ha scritto:dude...brevity is your friend.
Nah, we had a bit of argument about the bowling scores last week.
Seriously speaking , yes, brevity is a functional efficiency. When dealing with male colleagues, too much details will either slow them down or give myself (my intentions/schemes) away. For female colleagues, brevity actually makes them suspicious of me. Makes me very misunderstood.
But as customers expressing wish lists here, brevity is a dysfunction. How often have you ever called a technical support center, and have them tell you "please give us less details, less! And we'll be able to solve your problem sooner"?
Well, there was this one time I called technical support, and complained about my aunt berating me for buying the wrong modem..., and then about my neighbor's cat for chewing it up... Just kidding.
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![[Pubblica nuovo]](/jforum/templates/sims3/images/icon_minipost_new.gif) 17/07/09 18:55
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fluffyredbatty65
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Ha effettuato l'accesso: 03/06/09 10:25
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I have always thought different challenges would be cool in Sims, too. Like Zoo Tycoon has, you have these sims in some kind of ....what ever and your goal is to blank blank...kind of thing!
I think they just did that for Spore. Maybe in an expan pack somewhere they will try it...you just never know
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![[Pubblica nuovo]](/jforum/templates/sims3/images/icon_minipost_new.gif) 17/07/09 19:44
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viewpoint
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Ha effettuato l'accesso: 28/06/09 04:14
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fluffyredbatty65 ha scritto:I have always thought different challenges would be cool in Sims, too. Like Zoo Tycoon has, you have these sims in some kind of ....what ever and your goal is to blank blank...kind of thing!
I think they just did that for Spore. Maybe in an expan pack somewhere they will try it...you just never know 
I just re-read the Spore review at gamespot. Do you mean this...
Excerpt:
it [the Spore Galactic Adventures expansion] adds an entirely new facet of gameplay to the original game's space stage: adventures that beam your captain onto a planetary surface and send you on a short series of quests. The expansion comes with plenty of such adventures, and there are already developer-commissioned adventures ready to download for free.
Wow. Why didn't I notice that before? It's the score they assigned Spore. I'll learn not to look at game review scores alone yet! Gosh.
And I was planning a visit to Saitek and Microsoft Flight Sim boutique.
Without going into detail (since this is Sims 3 forum), I'm gonna say Spore is amazing.
Another excerpt from Spore review:
It's actually a lot of fun to sift through others' creations, if only to marvel at the remarkable amount of imagination on display. And you can do this from within the game proper using an online database called the Sporepedia.
Why can't we access the Sims 3 "The Exchange" inside of the game? Like for Spore?
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![[Pubblica nuovo]](/jforum/templates/sims3/images/icon_minipost_new.gif) 17/07/09 21:59
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Coffefreak4Life
Sim
Ha effettuato l'accesso: 03/06/09 07:45
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viewpoint ha scritto:
What about other rules? You do know that asking a sim to move in will add cash to the household, right? So I now have to avoid accidentally clicking the "Ask to Move In" button.
who said you cant move anyone in thats perfectly legal besides you would almost have to to to get 1 Mil$ in cash within 3 generations . I dont care your method of getting the cash as long as its done within 3 generations.
quite honestly ive never got your accidently eat life fruit point since its easy to keep sims fed and you can sell the fruit right from thier inventory
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![[Pubblica nuovo]](/jforum/templates/sims3/images/icon_minipost_new.gif) 18/07/09 03:34
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rinnyroo
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Ha effettuato l'accesso: 12/06/09 00:48
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A challenge that I enjoy.
It is sort of like the legacy. but it is more about the genetics. take a certain colored sim and see how many generations it takes to switch its color or change type of hair, etc. or start with a really pretty sim. and then through the generations, try to find the ugliest sims and have kids... and so on. or you can do that backwards and start with an ugly sim. idk. its not exactly the best challenge... but it keeps me occupied.
With it I do not follow all of the legacy rules, it allows me to experiment with the game. I still use the random traits... because with out it i have the tendency to make really good/nice sims.... (boring) I dont have the heart to make bad sims. I did the heart breaker LTW once and it was terrible! I couldn't break up with all of them :/
anyway. i hope this helps. I know its kind of random... but just thought i'd put my input in.
and yes. i, too, am starting to get bored with the game. not because the game doesnt have much to offer, but because i tend to slip back into my sterotypical family. I might start off with any type sim, but eventually i get them married and then they have kids... and yada yada... it just goes on and on. I am in need of some new challenges… and I know EA can do this with the Sims 3. I need to have some more direction if I want, or if I want freedom, I can have it.
Just as an example. I used to play games called Zoo Tycoon 1 and 2. I do not know if you heard about it. This game has a free play, where all options are available and you can create any size/type of zoo that you want. The game also has scenarios with set goals like a “breeding/conservation zoo” or revitalizing dilapidated zoos. I know it is a little different, but I like the option of having both a freeform and and a challenge mode.
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![[Pubblica nuovo]](/jforum/templates/sims3/images/icon_minipost_new.gif) 19/07/09 07:47
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viewpoint
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Ha effettuato l'accesso: 28/06/09 04:14
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Coffefreak4Life ha scritto:
viewpoint ha scritto:
What about other rules? You do know that asking a sim to move in will add cash to the household, right? So I now have to avoid accidentally clicking the "Ask to Move In" button.
who said you cant move anyone in thats perfectly legal besides you would almost have to to to get 1 Mil$ in cash within 3 generations . I dont care your method of getting the cash as long as its done within 3 generations.
Well, ok. It's done then. And while I'm at it, maybe I'll share some of my money-making strategies.
Death fish. You catch about 10 of those in a day, each selling for at least $600 ($1000 if perfect quality). You'll make about $6000 each day. Every career option tops out at about $3000 ($500/hr times 6 hours or less). Also, the death fish business does not take a break, no off days.
Also, increasing your fishing skill is just a matter of "always catching the highest level fish you can". For eg., at level 5, catch Blowfish at the beach (Piranhas are in locations where you gotta run to). At level 6, catch Salmon. Try to catch fish with fruit or veggie baits, because you don't have to spend time catching live bait first.
And... you can grow omni plants and grow death fish, in case your over-fishing has depleted the death fish supply some.
And... painting is great. At level 10, paintings appreciate in value real fast.
Which brings to mind something about challenge design. Rather than "make a mil in 3 generations", I would like to see the new expansion give us something like "make a mil in the baking business (or some other specific business) in 3 generations". It's hard to balance the game and make every business "equal" or "worth playing". Even in real life, some industries make more money than others.
Coffefreak4Life ha scritto:quite honestly ive never got your accidently eat life fruit point since its easy to keep sims fed and you can sell the fruit right from thier inventory
You get a 10% increase in selling price if you bring your produce to the grocery store. You lose that price hike if you sell via the inventory hole.
It's easy to keep sims fed if they're not occupied chasing "just that last bit" of something to do. Like when they're just about to level up in some skill. "Just that bit more, come on, just one bit".
Or when your sims are rushing off to the spa before a spa moodlet runs out.
Sims feeding themselves happens a lot especially when you get more and more sims to control in your active household. Such as in the legacy challenge.
rinnyroo ha scritto:A challenge that I enjoy.
It is sort of like the legacy. but it is more about the genetics. ...
Yeah, I do that too. It's nice to play with the game's complex genetics engine. Keeps me occupied too, and that's about it.
rinnyroo ha scritto:I still use the random traits... because with out it i have the tendency to make really good/nice sims.... (boring) I dont have the heart to make bad sims.
Sometimes, I throw in a really bad trait just to add some challenge. Like... hmm... being a slob while wanting to also be ambitious.
rinnyroo ha scritto:anyway. i hope this helps. I know its kind of random... but just thought i'd put my input in.
Helps lots, thanks. Good to know I'm not alone. Many of us have now explored the Sims 3 engine (moodlets and such). Been nice. But we need something more goal-oriented than fulfill lifetime wish to get tons of happiness points, and then having nowhere to spend them in elder stage. Did you read my suggestion about some "Pass on Legacy" lifetime reward? Let's an elder sim who has fulfilled a lifetime wish buy a meaningful reward, so that future generations can benefit.
rinnyroo ha scritto:I am in need of some new challenges... and I know EA can do this with the Sims 3. I need to have some more direction if I want, or if I want freedom, I can have it.
Same here. I need the option to have sandbox or challenges. From the looks of Sims 3, it's hard to imagine that EA can't do this (add goal-oriented challenges) in expansion packs. I just don't know if EA will do this. Quite unlikely. Sims 3 ain't come this far to stop short like that.
rinnyroo ha scritto:Just as an example. I used to play games called Zoo Tycoon 1 and 2. I do not know if you heard about it. This game has a free play, where all options are available and you can create any size/type of zoo that you want. The game also has scenarios with set goals like a "breeding/conservation zoo" or revitalizing dilapidated zoos. I know it is a little different, but I like the option of having both a freeform and and a challenge mode.
Yes, I heard of that before. If not for the not-too-great graphics, I would have spent time on that one.
Sandbox and challenge mode, that's great. But some games have challenges or goals that are not too great in and of themselves. Which is why I hope EA creates a "challenge designer" for us creative challenge designers. I do hope to see the legacy challenge formally put into Sims 3.
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