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simsample


Joined: 06/05/09 10:23 AM
Messages: 856

Jericho is a world I've been working on for a long time; it's been tested and played quite a lot now so I'd like to share it here.

Jericho is NOT uploaded to the exchange, so I am afraid I cannot support any versions of this world you find there. I only upload items under the name simsample.



Flyover movie click here.

Jericho World


There has been a settlement along the Kaen-Garen River for as long as anyone can remember. The Old Town of Jericho was a sleepy place, caught in the past, drifting along quite happily in its own little world.

Until one day, someone constructed a big red bridge across the Kaen-Garen, and a new City Hall and high rise buildings sprung up on the other bank. Newcomers moved in, a local government was formed, and new institutions and businesses arose. All at once, the people of Old Town found themselves invaded by a new way of life, and they were not happy!

Will the Old Town citizens be able to preserve their customs, or will they be forced to adapt to the new ways? Will Old Town become part of New Jericho, or will the old buildings remain as a monument to the past? Will the newcomers be accepted into the Old Town culture, or will the societies be ever kept asunder?

Only your sims can decide!



Images


For more images, click here or here.


Geography


Jericho is situated on a peninsula in the ocean. The city of Boscaster can be seen inland, in the distance. The Kaen and Garen Rivers cut the land, creating a natural boundary between New Town and Old Town. The commercial area lies where the rivers merge, conveniently situated for access from both New and Old Town. To the south of the Jericho Peninsula is a swamp area, and several small islands formed by the Kaen are reclaimed for the New Town settlement. Jericho boasts sandy beaches as well as shingle, and several ancient monuments form landmarks on the Eastern hills. Climate is temperate, with varying skies. The wealthier residents tend to live in the New Town area, but some more expensive properties have been constructed on the Old Town river bank, perhaps prophesying a turn of fortune for that neighbourhood.

A map of Jericho can be seen here.


Population


Jericho is unpopulated. As you play, sims will be moved into the neighbourhood, or you can move your own sims in. If you wish to have more control or to rapidly populate the town, I recommend Twallan's Story Progression Mod. If you are looking for sims to move in to Jericho, I recommend looking at the Sim download section of this site or MTS, or perhaps the Population Project at Custom Sims 3.



World Information


Map Size: Large 2048X2048

World Type: Jericho is a suburb (the same as Sunset Valley).

Game Requirements: Basegame 1.26, WA-AMB-LN-GEN-PETS 10.0.96. Riverview is also required.

I have used features, objects and lot types from all of these EPs, and objects from Riverview. I cannot guarantee that Jericho will function well or look good without these EPs and Riverview installed.

Dalerport Garage uses objects from Fast Lane Stuff, and Arborway Fitness uses objects from Town Life Stuff. If you do not have these SPs installed, the world will work okay but those lots will instead have objects from the basegame substituted. If you do not have FLS or TLS then you should rebuild or delete those lots.
Click here for an image of Dalerport Garage, and click here for an image of Arborway Fitness. These may help if you decide to rebuild.


Performance


System Requirements: The majority of this was built upon a very low spec computer, however Pets has pushed up the minimum requirements somewhat. This is a large world and it is also very complex; it makes use of effects and has a large number of lots.

If you are having performance issues turn down the in-game graphics and close all unnecessary computer processes. More performance enhancing tips here:
http://simswiki.info/wiki.php?title=Game_Help:Improving_Sims_3_
Performance

http://simswiki.info/wiki.php?title=Game_Help:System_Checkup
http://windows.microsoft.com/en-US/windows7/Optimize-Windows-7-
for-better-performance



Lagging and Freezing: In tests, I was experiencing no lags or freezes except for the occasional stuck Horse (they seem to get stuck in ALL worlds, EA and Custom) or an occasional NPC on Mapleburg as mentioned in the Notes below. These can usually be solved by resetting the stuck sim using the command 'resetsim firstname lastname'. However, if you are experiencing a lot of lagging you could diagnose it using Twallan's Story Progression and this method. NOTE: It has been pointed out that the newer versions of Twallan's mods have changed this slightly- please see this post and this post.
Please bear in mind that Jericho is a large world with more lots than the standard EA worlds, so if you have a low-end computer you might like to use a mod (such as Twallan's Story progression) to limit the maximum number of Sims that can reside in the world.


Custom Content: None used (except for Riverview).

Custom Resources: I have made extensive use of custom resources in this world, these are files that are included in the world file itself and only function for this world.

They include custom recolours of rabbitholes and in-game objects, sea/ sky parameters and a custom fly through.

A movie of the fly through can be seen here.

Jericho has five sky types, these will change randomly during the day with some appearing more often than others. The skies change according to the time of day, but as a guideline these are some images taken in CAW of the weather types.


Effects: Jericho makes extensive use of in-game effects, some are lot-based and some are at world level. Some of the world effects were imported from the EA worlds using this method.
The number of effects in Jericho is comparable to that in the EA worlds, so should not cause performance issues.

World effects in Jericho include Lighthouse FX, fireflies, birds, chimney smoke, pigeons, fountains, hot air balloon, windmills.

I made a movie of a windmill and fireflies, showing how these add ambience to the game. Click here to see it.


Technical Information


Number of layers: 13

Terrain Paints: Jericho uses 15 terrain paints.

All of the terrain paints were created by myself, most are EA recolours/realphas but some are made from textures found online. Each world chunk has 8 or less textures.

Routing: The majority of the land is routable, including offshore islands. Near to the distant terrain is a band of non-routable terrain, this is to prevent your sims from seeing the join! Some steep areas have been marked as unroutable, where it would look unnatural for sims to walk.

Spawners: All basegame and EP spawners have been included, except those which can be found in the WA Vacation destinations (although one or two exotic fish spawners are placed). I have made a map showing the location of OFF-LOT spawners; I have not included the lot based spawners in this, since those can be changed to your liking. Click here for spawner map.

Lots: There are 162 lots, 82 residential and 80 community.

There are 8 empty residential lots (and one which is under construction!).

14 of the community lots are subways; these are marked as Hidden Tombs so you will not see them from map view unless you enable lot locking, but you will see the Subway Map tags.
A map of the subways is here.

Some of the lots have tombs for your sims to discover; they are as follows:
The Asylum
The Portland Shipping Co.
The Portland Import Co.
Allomyra Battery Ruins
The Lost Sock Laundrette
Temple of Ramakhama
Jericho Cemetery
Leif Henge
Caltown Liquor Store
Pool of Narcissus Beauty Salon
Dancing Dragon Academy
Jericho City Hall
Jericho Police Dept. and Gaol
Ink Inc. Tattoo Parlour

Some of these lots have hidden dive wells that allow your sims to access two hidden tomb lots:
Mapleburg Nature Reserve
Salde Rock Lighthouse


All lots are built by me for this world; I have taken inspiration from many places, both real life, virtual and sim. Where I have taken influence from fellow simmers, I have made a note of this in the Lot description. However, I have soaked up ideas from so many people in this community over the years that it is possible I've forgotten to mention it, so I thank all of the simmers who share their ideas, pictures and custom content.

More information about the lots, including screenshots and a table, can be seen at the Jericho thread on MTS. You do not need to register to view that information.


Known Issues and Notes


Blank sky: If your sky looks blank like this when you start a game then please save, exit to main menu and reload the save. The custom skies I made all have cloud cover, and should look more like this. This is a game glitch and is not unique to Jericho.

Strange fog on lots: When you start a new Jericho game, please save, exit to main menu and reload the save. This will cause the effects to load correctly, so you will see rats, steam, fireflies and pigeons instead of fog patches. This is a bug with custom worlds and is not specific to Jericho.

Gobo Lights (club lots): These lights always reset upon exporting the world from CAW, so you should click on them and choose a pattern, colour and movement to your liking when your sim visits.

Strobe Lights: One of the lots (The Game On! Club) has two strobe lights fitted and activated. If you do not like these then please enter the lot in Edit Town mode and delete them. They are situated on the ceilings next to the dance floors, and there is one downstairs and one upstairs. If you wish to keep them in-game but want to switch them off, then you can do so by having your sim visit the lot and click on the strobe light unit and select 'switch off'.

Searchlights: Two of the clubs have searchlights, these will be stationary until you click on them with your active sim and turn them on.

Gnubb sets: Conlyn Beach and the Bamboo garden both have spaces for gnubb sets. Unfortunately, including a portable gnubb set in a CAW world seems to hopelessly break them, so you could instead place these yourself in Edit Town mode, or else have your sim carry a gnubb set in her inventory.

No music in clubs: This is a game bug, and not specific to this world. In my game I can usually force the sound to work again by clicking on my sim's lifetime reward panel until the music there plays. Then, the club music will start when you re-enter live mode. If this fails try going to world view so that the music plays, as this might kick start the club music when you return.

Objects floating in the air on lots: This is a game glitch in which certain items (plants, boxes, deco items) will show on a different level (storey) to the one they are placed on under certain circumstances. You can fix this by grabbing the item and replacing it in buy mode, or if it really bugs you just delete them. It is purely cosmetic and will not glitch the game.

Cash registers: I have made extensive use of cash registers and bars in Jericho, and the game will assign NPC sims to each of these. If you have a low-spec computer or do not wish to have random NPC sims in game, you could delete some of these or use Twallan's Register Mod to control them.

Food Trucks: I have placed Food Trucks in Jericho. These cannot be removed (in an unmodded game) unless you demolish the lot. Most of the food trucks are on dedicated subway lots (which are zoned as hidden Tombs). In a suburb, which Jericho is, the food trucks can be used to buy food, however they will not drive around or spawn. If you wish to have the food trucks drive around you need to either mod the world into a city or else install Twallan's Traffic mod.

Rabbithole Names: Some of the rabbithole buildings are designed to have different names to that which the game gives them. You could rename these in game to match the lot name using a debug enabler mod, or else have your sim purchase the lot to rename them. Unfortunately it is not possible to rename the rabbithole at world level, this information has to be stored in the save game.

Ceiling Tiles: Many lots in Jericho have recoloured ceiling tiles, unfortunately the game can sometimes corrupt these to give holes or superfluous tiles. This is purely graphical, and will not affect game play. I have gone to great effort to ensure that all ceilings are intact, however it is possible I have missed some (and equally possible for tiles to glitch as you play). Should you see any glitched ceiling tiles during game play then you can easily fix them in buy mode, either by using the sledgehammer tool or else by deleting/ repairing using the floor tool.

Twallan's Traveller Mod: This world contains one lot (Arborway Motel) which is zoned as a Base Camp. This is intended to be used when playing Jericho as a vacation world using Twallan's Traveller mod. However, the Arborway Motel can be visitied when playing Jericho as a base world too, and your sims can sleep and eat there, as well as gain opportunities from the adventure board.

Texture Overrides: The texture overrides are contained in the World file, as mentioned previously. This means that they will not normally affect other worlds. However, if you play Jericho and then load another world (for example, Bridgeport), you may notice that some objects have retained the custom colours included in Jericho. Likewise, if you travel to France/ China from Jericho, you will notice that the bridges retain their default colour when returning to Jericho. This is purely graphical, and will not affect gameplay at all, and is not permanent. To regain the correct colouring (in Jericho or any other world) simply save, exit the game and reload it. It is caused by the way the game handles default textures, and is not an error as such (just a limitation of using overrides).

Schools: Jericho has two schools, in an attempt to prevent route fails when you have a large amount of students. In an unmodded game your sim kids will be sent to the nearest school (as the crow flies, not necessarily the nearest by road). If you wish to change the school that your sim kid attends then you will need to use a mod, I would recommend Twallan's Master Controller or Careers Mods.

Mapleburg Island: Jericho has a routable Island, Mapleburg, which is only accessible via a hidden dive well. Unfortunately, upon rare occasions the game will spawn an NPC on this island, which could cause slight lag as the game attempts to route the sim to their destination. If this occurs, you can reset the sim by typing in 'resetsim firstname lastname' to the console. This is an side effect of having inaccessible routable areas.



Download Links


Extract the Sims3Pack file, then double click to install it with Launcher.
You need 7Zip to extract this file.

Click here to Download Jericho

If you do not have a 4shared account, try one of these:
http://www.bugmenot.com/view/4shared.com

Create-A-World files for Jericho

If you are a world creator and would like the CAW files for Jericho, I have uploaded them to a file host. You do not need these files if you just want to play Jericho, they are only here for people who would like to edit the world file for their own use.

To use these files, download and extract them to Documents \Electronic Arts \The Sims 3 Create A World Tool \UserToolData \Worlds.

You need 7Zip to extract these files.

Link to CAW files- Click Here.

The resources are included in the CAW files, but if you save in CAW then the INI files will be destroyed. So, you might like to also download the resources separately, so that you can re-import them should you want them in your edited world.
Link to resources- Click Here.

Fabulous Persons List


Jericho would not have been possible without the assistance of the following people. A big thank you to all of them:

The comments and support of the simmers at Neighborhood99.
SandrineD and Zaide_Chris for the waterplane tools!
Twallan for the mods I used to test Jericho.
GiLaNG for the modding tutorial and Framework.
The developers of the S3Pi Sims tools for S3Pe.
The contributors to the following threads:
http://www.modthesims.info/showthread.php?t=459198
http://www.modthesims.info/showthread.php?t=427478
http://www.modthesims.info/showthread.php?t=388840
http://www.modthesims.info/showthread.php?t=425205
And the simmers who downloaded and commented on my Creator Feedback thread- especially the fabulous Armiel!
Delphy for MTS.
Aimz for the comments, sims and tea!
Tom, Mark, Travis, Mark, Gary and the three stooges. Oh, and not forgetting Keith and Dave.
Kimi Raikkonen (I only put this in to check if you were still reading)

This message was edited 3 times. Last update was at 04/03/12 04:08 PM

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AHENRICHs


Joined: 06/07/09 03:56 AM
Messages: 1169
Location:Boring, old, but awesome Nebraska
Offline

WOW!!! ITS AWESOME!!!

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Sneakfeline0


Joined: 08/10/09 10:37 PM
Messages: 714
Online

It looks excellent simsample, I saw it on ModTheSims but really don't mind seeing it again
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will2586


Joined: 05/27/10 10:55 PM
Messages: 2263
Location:New Jersey
Online

On the version of Jericho that I downloaded it was practically loaded with CC. I don't know if that's just me or something random happened.

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simsample


Joined: 06/05/09 10:23 AM
Messages: 856

Thanks for the great comments, AHENRICHs and Sneakfeline0!

will2586 - I have no idea where you downloaded that from- mine is clean.
http://i1213.photobucket.com/albums/cc472/JerichoWorld/Bluefunk
_0112-Jan-121459.jpg


However, it does have a lot of custom resources in it, as mentioned in the download thread- so it has recoloured rabbitholes and objects, custom weather and custom water planes. Those are present in the World file itself and are not installed to your game, and only work for Jericho.
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will2586


Joined: 05/27/10 10:55 PM
Messages: 2263
Location:New Jersey
Online

I got it from MTS. Don't know why it did that. I'll try it again.

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geminiagre


Joined: 05/17/09 12:21 AM
Messages: 5233
Location:Lurking in the shadows behind you, roasting horse fertilizer on the fire pit
Online

This is Amazing!!!
The layout is awesome, the landscaping perfect, the attention to detail outstanding, the lots are great...I can keep going praising all night. It's unbelievable! Can't wait to try this one out.
One question though,
Is there room for future EPs community lots? Or are you planning on updating it when New Eps come out?

will2586 - I just downloaded , from the 4shared link above , run it through custard, and there were no CC at all.

I won't be installing this for a while, as i'm currently running on replacement temp game files (almost vanilla but Twallans mods and store items I'm using), due to the making of my own world. I'm safekeeping it though so I can install once my original game files are back into my game.

By the way is there any chance that you are going to release a version with that isolated island marked as unroutable? I don't mind keeping an eye on it for "outcast" Sims, but it would be great if i could ignore it completely.

R.I.P. my puppy, my friend, I'll always remember. I miss you.

Ivan, Oct 15th 1995 - Dec 18th 2010 My wishlist
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Conorsim


Joined: 05/01/10 03:45 PM
Messages: 5533
Location:Time is on your side

Phenomenal, Sample That picture of the lighthouse is just ... yum

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DarkMirage


Joined: 05/29/09 09:37 PM
Messages: 4396
Location:Blocking your gifs.

Wow, what a beautiful world! Great attention to detail. Nice picture in the diner window.

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Nofravell


Joined: 06/16/09 06:17 PM
Messages: 373
Online

Can this world be found here or do I have to fly over to MTS or the Cavesim?
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JadeNightFire


Joined: 06/18/10 01:17 AM
Messages: 25
Offline

I look forward to downloading this and checking this out.
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niac1234


Joined: 05/16/09 08:27 PM
Messages: 4307
Location:Science is the answer to WHAT is happening, but you have to have faith to determine WHY it happens.
Online

This is simply gorgeous. I assume you know that Jericho is the Oldest city in existence.

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Panther00567


Joined: 06/03/09 05:33 PM
Messages: 2537
Location:Starlight Shores
Online

I downloaded this earlier today, it's absolutely incredible. I love it!

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simsample


Joined: 06/05/09 10:23 AM
Messages: 856

Thank you everyone for your great responses! All of your comments are very much appreciated.

will2586, yes- please try it again, did you check it in CUSTARD, or did you notice the items in Launcher? Perhaps if you could clarify then I could investigate.

geminiagre, there are a few empty lots that could be zoned to anything you like, but I didn't create too many spare as there are already 162 lots! I think with that many you will be able to accommodate most future requirements, as perhaps some of the existing buildings could be reworked or demolished. No, I'm not planning on making a version with the islands unroutable- those islands have hidden tombs on them that contain a small network of dive wells- they are places for sims to discover and so are integral to the design of Jericho. If you really don't want them in your game, you could always use the CAW files provided to make your own version, I provided them for this very purpose, as it's impossible for a creator to make an entire world that pleases everyone in every aspect! Thanks for your compliments.

Conorsim- I'm glad you like it!

DarkMirage- Thank you! Hehe, you spotted him! Did you see his Sims 2 version on a billboard, too?

Nofravell- Yes, you can download it here- check out the first post where it says this:
simsample wrote:
Download Links


Extract the Sims3Pack file, then double click to install it with Launcher.
You need 7Zip to extract this file.

Click here to Download Jericho


JadeNightFire- Thank you, I hope you have fun with it!

niac1234- Haha, it feels as though this is the oldest world too, as it took me so long to make! Thanks for the comment.

Panther00567- Thanks for downloading, I'm glad you like it!
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Johnnywr


Joined: 06/09/09 06:45 PM
Messages: 2792
Location:Firth of Tay, Scotland

Looks good, simsample.
I`ve nearly finished my own world, so I`m just gauging by the pics and clicking on the links to the maps, from those, Jericho looks great.
I read through your introduction and (very helpful) information post and you have left no stone uncovered. Nice work.


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