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Rem's SMALL CITY PROJECT - Available Again  XML
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Remmo


Joined: 06/07/09 06:36 AM
Messages: 587
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Requirements EPs: Base Game, WA, Amb, LN, Gen, Pets, ST, SN, Seas, Univ

Note, I used items from all the stuff packs, but stuff packs are not essential for you to play the world.

A special note:
Skyscraper meshes featured are for decoration only. This world contains no elevators, bridges or appartment doors as these are known to currently risk creating lag and stuck sims.
NOTE: I have spiral staircases in the pier lots. If Sims can't use them, just grab the stairs with the hand tool and pop back into position.

DOWNLOAD LINK:
April 1st Edition available here

Known Bugs:
Solved a routing issue at the pier lots

Recommendations:
Twallen's Overwatch and Story Progession Mods
> If you use these, I also set the maximum pets allowed in NPC families to 1. Not essential but helps ensure the world runs smoothly and married couples can move in together.
> I don't recommend using the traffic mod.

This message was edited 26 times. Last update was at 04/04/13 09:49 PM

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Remmo


Joined: 06/07/09 06:36 AM
Messages: 587
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Okay: I've been playing with this idea for sometime now and have a few clear goals for building this project. I want to share them first, as my concept is a little different to many other projects here.

1) I want to create a great city feel at eye level for my Sim
> It won't look great from map view, it'll be an effecient use of space over satalite style aesthetics, but I don't spend a whole lot of my gaming time in space looking down, so I'm not too worried about that!
> It will look great as you play your character and see what they see at street level. You won't need the fastest car to get to work as work won't ever be that far away! Cycle, walk! Give your game time to load up the lots properly as you pass by
> It'll have a city feel, but not the grimy Bridgeport sort. Come on, it's sims! I want colour and feel good factor in my city!!! I want oo blah deeblee doo and .... you get the idea!

2) It will run like a dream!
> Time and testing will tell... Routing becomes a major issues when things are built tightly together. But I'm on it!!!
> Meshes yes, elevators, no!!!! Even when elevators work, I just dislike them.
> No bridges. I know, this saddens me too, but ever since Pet's I've noticed stuck glitches coming from bridges, even when they show clear unbroken routing (the blue and reds) in CaW. Remember, I'm going for smooth running. Funky, sure! But nothing that may cause stamping feet on my sims.

3) Show Time!
> I'm loving this EP and so it'll mainly be geared to that. It will have as many of the combined rabits as I can fit, a few LN clubs as well.

4) Expandable for future EP's
I know! Pretty hard for a small build, but I'm including some larger lots that can be bulldosed as new EPs and content become available without harming the Showtime experience.

5) Longevity
I want to build a world for myself that I love and can run smoothly without the inevitable lag ups that the medium/larger worlds have always brough me after 20, 30+ hours of play time.

At this point, practically everything is against me! But if I can dream it, I can build it!!! So wish me luck and give me any of your ideas. Even if I don't use them it's always good to explore the possibilities.

I'm using all the EP's and SP's released up until Showtime.

No third party cc (nor do I want another debate on this, thanks )

Any store content will be the stuff that can be downloaded from EA for free.

This message was edited 7 times. Last update was at 06/06/12 10:44 AM

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Remmo


Joined: 06/07/09 06:36 AM
Messages: 587
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Okay, it's DAY ONE of the build... don't have an aweful lot to show yet, mainly just been laying the posh end of the commercial district. As you can see, the map will be divided into 4 zones which will have different feels and a superhighway linking them all.



As my world is geared to Show Time, I really wanted to go to town on the movie theatre, I couldn't just leave it as a simple rabbit hole!



The live venue, not finished yet, but i quite liked the open green space, it'll be a luxary in this small world!



I've included both Show Time Big venues, not strictly necessary, but I'm thinking one can be deleted to reveal a nice juicy 64x64 lot for whatever you like!


This message was edited 3 times. Last update was at 05/05/12 10:47 PM

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KayPapagei


Joined: 11/27/09 02:06 PM
Messages: 895
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Ohhh I love it already
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VanillaTwilight93


Joined: 12/03/10 02:20 PM
Messages: 330
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It looks really good! Its so cute, can't wait to see more!
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Remmo


Joined: 06/07/09 06:36 AM
Messages: 587
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@ KayPapagei and VanillaTwilight93
Thanks guys, appreciate it

Day TWO!!!

Got the basics of the poor end of the commercial sector down now. Taking out deco lots, I've placed about 40 commercial lots. Another 10+ of those are basically just place holders for future content ranging from 30 x 20 all the way to 64x64.

I hope having so many won't impact on game performance I certainly discovered that I had room for way more lots than I thought I would on a small build!!!

Here's a few flavour flicks, but please bare in mind I haven't added much detail yet.





And some street level ones. I love the advertising boards, these will really help with the city look when crowded together.





Won't be building much tomorrow, but Day Three will see the beginnings of the poorer residential area. I'm a bit commercial lotted out right now!

This message was edited 1 time. Last update was at 05/05/12 10:48 PM

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boggleman


Joined: 06/15/10 04:30 AM
Messages: 526
Location:Honu Keys
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This reminds me of Ripley's Believe it or not

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KayPapagei


Joined: 11/27/09 02:06 PM
Messages: 895
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I already said I like this, but I reeeaallyyy like it. I think it's a fantastic idea. I'm always wanting to try out a bit of city life but I don't like playing huge worlds, they never feel right. Looking forward to trying this out, You're working so quickly on it
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Remmo


Joined: 06/07/09 06:36 AM
Messages: 587
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Hehe, thanks K!

I am quite shocked myself at just how many hours I've managed to sink into this build over the last couple of days. I've practically done nothing else

Luckily, a mate is dragging me out today, otherwise I'd end up with the stir crazy moodlet!

I have to move fast because I know full well I'll get another idea popping into my head that will endanger this one So my plan is to get all the basics in place quickly. Then I'll actually build more of the lot details in game as I play so that I can instantly test for routing issues and make the sim families I'll Porter in once I've finalised the build.

@boggleman
Ripley's? I'm affraid the only Ripley I know is the one that keeps us safe from aliens But if Ripley's is a good thing, then thanks

This message was edited 1 time. Last update was at 05/06/12 07:57 AM

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Australorp


Joined: 08/03/11 07:51 AM
Messages: 1142
Location:At the edge of the Universe.

Wow, awesome world.

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thesimling


Joined: 05/16/09 05:56 PM
Messages: 4339
Location:www.seventhplumbob.co.uk (because it's AMAZING!)
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Bookmarked.

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alexspoom13


Joined: 05/30/09 09:37 PM
Messages: 6629
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Looks great at both street and city view. Looking forward to seeing more.

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Remmo


Joined: 06/07/09 06:36 AM
Messages: 587
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Overal picture update, second post.
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boggleman


Joined: 06/15/10 04:30 AM
Messages: 526
Location:Honu Keys
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Remmo wrote:Hehe, thanks K!

I am quite shocked myself at just how many hours I've managed to sink into this build over the last couple of days. I've practically done nothing else

Luckily, a mate is dragging me out today, otherwise I'd end up with the stir crazy moodlet!

I have to move fast because I know full well I'll get another idea popping into my head that will endanger this one So my plan is to get all the basics in place quickly. Then I'll actually build more of the lot details in game as I play so that I can instantly test for routing issues and make the sim families I'll Porter in once I've finalised the build.

@boggleman
Ripley's? I'm affraid the only Ripley I know is the one that keeps us safe from aliens But if Ripley's is a good thing, then thanks

Ripleys-Believe or not is like the Guinness book of world records but for wachy things......

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Remmo


Joined: 06/07/09 06:36 AM
Messages: 587
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I got a lot further down the line with this build and decided to finally run it as a live version.

It was then, to my utter horror, that I released my dream is yet to be realised.

In an attempt to give some sort of interest to the cityscape, I had included split level areas. But driving up and down them just lead to strange and unpleasing camera angles with clipping through the tightly packed buildings.

Also, the same old bugbear of lots not loading fast enough as you drive past, blurring the city feel I wanted to achieve. I think I'm going to have to totally restructure along the lines of using mainly 60x60 lots to force the image load in time before the sim has completely travelled past in their vehicle.

So the men in hard hats have called a halt to the building work. Gutted after all the many days I put into it. But the town council thinks it'll be ultimately more productive to level everything and start again.

I shall post again when I have something better
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