didiruvalcaba wrote:
amjoie wrote:Check your lots by typing in the console, testingcheatsenabled true and then typing in the console again buydebug on, so you can see the spawners on the lot in buy or build mode.
How do you delete them?
How do you know the correct ones to delete?
What do spawners do?
I'm sorry I'm ********

I happened to check back on my thread and saw your questions, so I'll delurk to answer them.
Spawners are hidden boxes that repeatedly create an object or live collectible for sims to discover. The sim takes the object or catches the live collectible that they can see, and shortly thereafter within a preset time period, a new object or live collectible will be spawned in the same general area, someplace within a circle around the hidden white box with the symbol on it. The lot will never "run out" of whatever the spawner is designed to spawn, no matter how many times a sim takes it or catches it.
To delete the spawner boxes, type in the console as I indicated above. Then, when you see the spawner white boxes with symbols on them, drag the boxes like any other object you would want to delete, onto the buy or build window. Let go and they will be deleted just like any other object. Or, alternately, you can use the delete hammer, like you would on any other object to delete them. If you use the awesome mod, you can also "nuke" them.
You can tell which spawners to delete because they have symbols on them to let you know what kind of spawner they are. Some are fish, some bugs, some small critters, some seeds, some gems, etc. More detail about the particular spawner is available when you grab it, which will tell you what kind of fish (fresh or salt water, common or rare, etc) or critter or gem, etc, it is.
If you open the tab showing spawners in buydebug, you can read what spawners are potentially available. Each kind of spawner is located under its own tab. But some are combined where you might not expect them, because they were added after the fact. So read them all to see what spawners are able to be used in the game.
Plant spawners are not a problem, so ignore them.
But seeds are a problem, just like bugs, fish, gems, and all the rest.
As far as which ones need to be deleted, as a general rule, a lake could have one or two fish spawners. A large commercial lot could also have maybe a couple butterfly spawners, possibly a couple seed spawners and maybe a gem spawner or two. With pets, some lots may have a small critter spawner or bird spawner, in addition to the others I just listed.
Anything more than the suggestions above could safely be deleted without damaging the lot's intended use. If your computer is old, then instead of a couple of each kind, just leave one of each kind. Too many spawners will tax an old computer, so less is better.
But feel free to delete them all, and replace them with only what you personally want to see on that lot. If you want salt water fish instead of fresh water fish, you can do that. Or frogs instead of fish. Or maybe Koi instead of regular fresh water fish. It's all up to you. Choose the butterflies you want, the bugs you want, or seeds or gems. It is your game and you can customize it any way you want.
You can also remove all spawners, should you choose. Generally speaking, if you do that, you will have common fresh water fish in your lake that can be caught like any other fish, but no jumping fish, and it will never be noted as a "good place to fish."
More unusual spawners would be the ones for junkyard trash piles, or the ones for dig sites. If those do not logically seem to have a purpose on the lot, then delete any you find. If you are placing a junkyard, it should have no more than three trash pile spawners of various types -- unless you are very sure you have a bonafide need for more. But they will tax your computer to a degree, so limit them if you can.
Remember that every lot in your world that has spawners will be generating those objects or live collectibles at the same exact time, simultaneously, each sim night. At that moment, your game will "number crunch" and compute the changes to your game, which can cause lags, freezes, or even crash the game. So, the older your computer (or the less powerful your computer) the fewer lots should have spawners and the fewer spawners should be on each lot that has them.
After you delete the white boxes with symbols on them that you don't want, you may still see a plain white box or several plain white boxes. These plain white boxes with no symbols on them will not delete, in the normal way. They are place holders for things that have already been spawned. It is usually best to just send a sim to find the object and take it, or catch the live collectible. Then the plain white box will disappear.
It is safe to delete all the spawners with symbols and leave the plain white boxes, as long as your sim catches the live collectible or takes the object as soon as reasonably possible after you go back to live mode.
Please remember that spawners, used correctly, should make your game more fun to play, providing a richer game experience. But if they are causing crashes or making your game lag, then maybe you should sacrifice that part of game play, in order to fully enjoy the rest of the game. You have to experiment and see what works best for your game, on your computer.
Regardless, most worlds still have a large number of spawners that are in the world at large, and never cause the problems that the spawners can cause on individual lots. So your sim should still be able to go collecting, even if you remove many or most of the spawners on lots.
I hope this answers all your questions. Please pardon any typos or grammatical errors. I'm very tired, right now, and when I'm tired I can be a little fuzzy around the edges, so I hope what I said is clear enough. If it is still not clear, please continue to ask, until you understand. If you have a question, you may be sure many other people will have a similar question, even if they are afraid to ask.