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		<title><![CDATA[Latest posts for the topic "What if you don't always want to follow your sims to work?"]]></title>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ I am very much looking foreword to this EP, and while I can't wait for the option to have more careers added, I'm not sure how I feel about following my sims to work. I have gotten tired of the careers that are currently available, and am excited that most of the new ones are very different from the ones we currently have! I'm just wondering if it will affect game play negatively or at all if I choose to play my stay-at-home parent instead of following the other to work, etc.<br /> <br /> I'm hoping that the new career game play will work similarly to WA in that you can still go on vacation for fun, and not necessarily fulfill adventures. I like having the option to ignore my working sims and focus on another one during those hours their at work. I guess we won't know until it's released, just wondering if anyone has any speculation on the topic! <br /> <br /> Sorry if there's already been a thread on this, I haven't really lurked in a while and I'm too lazy to dig through past threads!  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 00:07:00]]> GMT</pubDate>
				<author><![CDATA[emilyxalmeida]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ Well, I just pasted this in another thread and I hate to repeat myself... but this is what a SimGuru said about that issue early on:<br /> <br /> [quote]"Several of the active jobs have been designed to allow your Sim to still progress while you’re busy with a different Sim elsewhere. For example, a Private Investigator can do low level police work or stakeouts while he isn’t working on an active case. The Firefighter is not always fighting fires so there are times where you can let him hang out and socialize at the Fire Station or work out when you aren’t controlling him. Both the Stylist and Architectural Design jobs will take you into a mode that will pause the game, but if you don’t want to do that you can still have your Sim research their field on the drafting table. Every career has responsibilities and its own active jobs. Each active job will require your full attention, but there are still options that allow your Sim to progress and level up while not controlling them. The most efficient progression will be with you controlling them but the balance is up to you. Similar to how World Adventures worked, it will be a challenge to control more than one Sim with multiple active jobs but we’ve offered many other avenues to help make it easier, and it can be done."[/quote]<br /> <br /> <a class="snap_shots" href="http://forum.thesims3.com/jforum/posts/list/178785.page" target="_blank" rel="nofollow">http://forum.thesims3.com/jforum/posts/list/178785.page</a><br /> <br /> So it seems you may not be able to progress quickly if you completely ignore your working Sims in the new jobs, but you won't have to be controlling them every second, either.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 00:12:29]]> GMT</pubDate>
				<author><![CDATA[Srikandi715]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ Hmmmm, that sounds a little complicated, but so did WA until I started playing it. It sounds like it might be a little more challenging to advance two sims in both their careers simultaneously. <br /> <br /> I guess once we start playing it will make more sense, I'm just looking foreword to getting to explore all of the new possibilities! <br /> <br /> Thanks for the info <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 00:17:32]]> GMT</pubDate>
				<author><![CDATA[emilyxalmeida]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ The more I think about it the more I begin to suspect that you wont have set hours to work in the new jobs and will be able to basically set your own shifts (though I'd imagine that you'd also be contacted with tasks you can choose to complete at any time as long as you are registered for that job).  I'm imagining it might work in a similar way to the adventure board, where you can basically go and check for available tasks (possibly on your computer, by phone or at a certain location).  Still, I'm not sure that would make perfect sense for Firefighters, Doctors, Stylists and Tattoo Artists, who are more likely to work set shifts at a particular location (a "freelance" Firefighter might just be a little too odd "no I don't feel like helping save you from that fire just now but thanks for the offer!", I'd kind of enjoy that though <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />).<br /> <br /> I found it interesting that they mentioned being able to register a particular skill as being your job by going to City Hall, I wonder if that'll just mean that you get more opportunities related to that skill because you've given it priority or if it means you'll actually get extra opportunities only available if you have that skill registered (or perhaps both).  I mention this because it's what made me think about the way they could have you work your own custom shifts rather than having all the active jobs have set hours.<br /> <br /> Anyway, we'll just have to wait and see how it works and what the exact options actually are.  It's a short time but it always feels too long when it's something you're interested in <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 02:29:29]]> GMT</pubDate>
				<author><![CDATA[Smeelia]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ I want to know more about consignment shops myself. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I think the self-employed/skill career.. well hmm phrasing it like that I no longer know what I wanted to say. lol  Well ok that's not true.  I was thinking it could be something as simple (and lame) as getting more money from your sales (paintings, books etc) but I did read that it was an actual career so it'll be interesting to see how that is set up. <br /> <br /> I really don't think the other jobs will consist entirely of flex hours but they could.  Even fire fighters.  Remember that the medical and law enforcement careers have pagers where they can call you into work for emergencies at any time when you're 'on call'<br /> <br /> So you have to know that fire fighters HAVE to go to work in the same manner.  They're always 'on call' but their 'down time' could easily be treated as flex time.  Where other careers I'm certain will be opportunity based.  From the 'official' response there appears to be minor tasks to improve your job performance where you can leave your sim alone but otherwise you would look for opportunities. <br /> <br /> I imagine that every job is probably different though.  The detective is probably entirely flex time where say.. the stylist and tattoo artist would likely have more standard work hours.  ]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 02:42:44]]> GMT</pubDate>
				<author><![CDATA[Jaghar7]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ Hmm, you guys bring up interesting points. I really haven't looked too much into this EP, just haven't had much time recently, and I didn't know about there being all of these changes to game play.<br /> <br /> I don't know how I feel about flex time at work... like I said above I will just have to wait and play to see how I will choose to use all these new features. I am happy that we can follow our sims to work, but I also want to be able to ignore them and let them do their thing and still get promoted. <br /> <br /> I think I need to do some more research!!<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 04:13:34]]> GMT</pubDate>
				<author><![CDATA[emilyxalmeida]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ What you have to keep in mind though is that we're just speculating. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  We don't really know any more than anyone else.  I'm just suggesting ideas that seem like reasonable design options. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 04:21:53]]> GMT</pubDate>
				<author><![CDATA[Jaghar7]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ I dont think i would mind if they were flexible hours.<br /> <br /> Then I might not have to worry about missing work so much  <img src="http://forum.thesims3.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /><br /> <br /> But im glad that a guru posted that <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> It makes me happy to know that after im bored with a job I wont be forced to start over  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> Definately looking forward to playing it though.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 04:33:50]]> GMT</pubDate>
				<author><![CDATA[M_Blackraven]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ What I want to know is Are the other careers like, criminal or politics going to be able to be controled. It would make scence because if your in politics you could raise or lower the cost of bills. Criminal, break into peoples houses and actually go to a jail for more then just one night. ya know. Police could actually arrest people.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 08:34:24]]> GMT</pubDate>
				<author><![CDATA[23tylbri]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ [quote=23tylbri]What I want to know is Are the other careers like, criminal or politics going to be able to be controled. It would make scence because if your in politics you could raise or lower the cost of bills. Criminal, break into peoples houses and actually go to a jail for more then just one night. ya know. Police could actually arrest people.[/quote]<br /> <br /> This has been asked quite a lot and technically it hasn't been confirmed one way or the other.  Still, if you look at the information that has been released so far it seems highly unlikely that they'll be making the other careers into "active" careers like the new ones.  They might add new "active" careers at a later time and these might be related to the existing careers (in the same way as Doctor is related to the Medical career) but would likely still be seperate to the existing ones and there's no guarantee that they'll add any more at all.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 14:23:13]]> GMT</pubDate>
				<author><![CDATA[Smeelia]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ In one of the interview I read recently it said that Sims can choose being Self-employed. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 22:59:26]]> GMT</pubDate>
				<author><![CDATA[Aquias]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ Being self-employed is the same as a "skill career". I suspect that ALL that is involved is that you will be listed as employed in your jobs panel, and you won't get "get a job" wants. But maybe they've actually worked up some opportunities for those skills... though it's hard to see how they'd be any different from the related skill opportunities.<br /> <br /> I'd be happy to see some new LTWs from those careers too... we do already have several skill-related LTWs, but something like "make X simoleans from your paintings" would be welcome.]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 05:48:25]]> GMT</pubDate>
				<author><![CDATA[Srikandi715]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ It sounds like it may be a challenge to balance more than one sim in one of the new careers, but its good that while they are work, they can manage it all by themselves, without us interfering all the time.  Sometimes I like how Sims 3 has made the sims a bit more smarter and resourceful than Sims 2 was.]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 09:58:53]]> GMT</pubDate>
				<author><![CDATA[Missaaliyah812]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ [quote=Srikandi715]Being self-employed is the same as a "skill career". I suspect that ALL that is involved is that you will be listed as employed in your jobs panel, and you won't get "get a job" wants. But maybe they've actually worked up some opportunities for those skills... though it's hard to see how they'd be any different from the related skill opportunities.[/quote]<br /> <br /> I was thinking that it might just basically allow you to select a skill and you'd get opportunities for that skill more often (mostly existing ones I'd imagine but maybe some new ones, WA added some as well after all).  The current system is extremely random so if you want to focus on a particular skill and get opportunities for that then setting it as your career would be a good way to do that (if it works anything like I suspect).  I think I might enjoy trying Nectar Making as a career (or Martial Arts, break those space rocks!) <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.<br /> <br /> [quote=Srikandi715]I'd be happy to see some new LTWs from those careers too... we do already have several skill-related LTWs, but something like "make X simoleans from your paintings" would be welcome.[/quote]<br /> <br /> That's a good idea, I like pursuing the big objectives.  I'd quite like to see one or two new slots for longer term wishes that aren't quite lifetime wishes, things like the ever increasing "earn X in tips" and "make X nectar bottles".  I tend to end up with about four going on for a single sim and don't want to cancel them (they don't always come back) but keep missing out on smaller wishes that can be done more regularly <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 11:58:37]]> GMT</pubDate>
				<author><![CDATA[Smeelia]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ [color=violet]In addition to new LTWs and more room for the smaller wants - I want more reward objects - Especially like the old career reward objects from TS2...<br /> And I'd enjoy making a career out of nectar making too! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> Glad i'm not the only one thinking of that[/color]   <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 19:22:03]]> GMT</pubDate>
				<author><![CDATA[Boggygirl]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ It sounds hard to control more than 1 working sim in a household. Can sims still hold regular jobs too, like there is now?]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 20:40:56]]> GMT</pubDate>
				<author><![CDATA[SchndlPlayer]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ We are assuming so. EA hasn't said for sure one way or the other. But in the past, expansions haven't ever REMOVED any large part of gameplay.]]></description>
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				<pubDate><![CDATA[Fri, 16 Apr 2010 00:33:12]]> GMT</pubDate>
				<author><![CDATA[Srikandi715]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ Im pretty sure the whole 'follow your sim to work' thing will be an opportunity; e.g. so and so's house is on fire and need a brave firefighter like you to help out...do you accept? ]]></description>
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				<pubDate><![CDATA[Fri, 16 Apr 2010 09:08:51]]> GMT</pubDate>
				<author><![CDATA[maria_loves_alex]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ Maria Loves Alex has a good point... But!<br /> <br /> I don't think they'd make such a big deal about "following your sims to work" if it were only an oppertunity.<br /> <br /> They do say "follow to work" not "sometimes follow to work"]]></description>
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				<pubDate><![CDATA[Fri, 16 Apr 2010 11:12:51]]> GMT</pubDate>
				<author><![CDATA[Nimaki12]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ [quote=maria_loves_alex]Im pretty sure the whole 'follow your sim to work' thing will be an opportunity; e.g. so and so's house is on fire and need a brave firefighter like you to help out...do you accept? [/quote]<br /> <br /> I expect you'll probably get "tasks" in a similar way to how opportunities work now (that is, there'll be a window with an accept/decline option, although it's possible that declining missions wont be an option for Firefighters and other jobs may also work slightly differently).  I'm pretty sure you're then going to be able to actually go to the problem location with your sim and queue up commands to deal with the situation (so you maybe make your sim put out a nearby fire, then clear some rubble and then pick up a sim and take them to safety... As a Firefighter that is, not a Stylist <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />).  If they didn't have things for you to do with your sim while they're at work then there really wouldn't be much of an expansion to speak of in terms of the main feature (not that I'm suggesting you meant that maria_loves_alex, it's just that you didn't mention it and that could confuse some people) <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.]]></description>
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				<pubDate><![CDATA[Fri, 16 Apr 2010 19:33:57]]> GMT</pubDate>
				<author><![CDATA[Smeelia]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ with WA it says 'go on adventures'...or something similar...BUT you dont have to! you can still travel and do other stuff so im sure they have something figured out for this EP that will give players choice, and for those that buy the EP but dont want to have to follow their sims to work to get enjoyment out of it, Im sure its jam packed with new skills and activities to do <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 01:08:36]]> GMT</pubDate>
				<author><![CDATA[maria_loves_alex]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ I want this EP sooo bad. I wish they would have a Sims 3 University or even a high school for the teen sims.  Pets would be nice too.]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 01:53:54]]> GMT</pubDate>
				<author><![CDATA[SATANFOX]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ I don’t know, I was pretty excited for this EP but now that I think about it it sounds like it will make it harder on households with multiple working sims.  The post added into this thread from the Guru clearly stated that some career paths would pause your game thus requiring your full attention.<br /> I’d think in the end many of us would end up playing single sims and not households just so we didn’t have the headache of picking which sim to follow thus giving them more chances to level up in their career paths.   <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 12:46:20]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ [quote=CoffeeChick0]I don’t know, I was pretty excited for this EP but now that I think about it it sounds like it will make it harder on households with multiple working sims.  The post added into this thread from the Guru clearly stated that some career paths would pause your game thus requiring your full attention.<br /> I’d think in the end many of us would end up playing single sims and not households just so we didn’t have the headache of picking which sim to follow thus giving them more chances to level up in their career paths.   <br /> [/quote]<br /> <br /> If you think about it though, it's only really possible to ever focus on one sim at a time.  You can queue up activities for multiple sims and do something else while they're busy but if you're doing that then you're not actively handling those sims.  Ambitions careers will most likely involve a lot of supervision but it's unlikely that it'll stop you from playing multiple sims at once.  As mentioned, the game may pause at times to allow you to complete a task for a sim (particularly Architect and presumably Stylist and Tattoo Artist as well) but that way your other sims wont be wasting their time since time wont pass for them (though they wont be doing anything either so I suppose you could say it'll make your own time a bit less efficient for the group but the same can be said for using buy/build modes, CAS and such).  The biggest problem is likely to be the fact that you need to jump between lots quite often but that's likely to become more of a common occurence as future expansions take advantage of the open neighbourhood anyway.<br /> <br /> We'll still have the option of having sims use the existing careers so if you don't want to be jumping between sims all the time then you can have one with a new "active" career and the rest with old careers.  Infact with the skill registration options it might be possible to have several sims with skill based careers (or some classic ones) all working at the same time on different tasks in the same place, depending on how it works at least.]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 15:36:53]]> GMT</pubDate>
				<author><![CDATA[Smeelia]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ [quote=CoffeeChick0]The post added into this thread from the Guru clearly stated that some career paths would pause your game thus requiring your full attention.[/quote]<br /> <br /> Actually, I interpreted that in the opposite way. The careers that pause your game are the MOST compatible with managing multiple sims, since while your game is paused, nothing is happening to the other sims that you would want to be managing.<br /> <br /> It's the ones you have to control without pausing that are going to create more multi-management issues.]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 21:38:44]]> GMT</pubDate>
				<author><![CDATA[Srikandi715]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ if you don't want to follow your sims to work, don't buy the ep.]]></description>
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				<pubDate><![CDATA[Sun, 18 Apr 2010 04:01:03]]> GMT</pubDate>
				<author><![CDATA[AussieAdoresSims]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ [quote=AussieAdoresSims]if you don't want to follow your sims to work, don't buy the ep.[/quote]<br /> I want to follow my sims to work, but sometimes I might want to play with the sims that are at home, and have them get things done while the other person is gone like I normally do. I'm very excited about being more involved with my sims jobs, but the more I hear about it, the more I see that I'd have to give it my full attention. I hope they have it so you can basicly ignore them completly and still have them progress in their jobs. I know it's been posted that you don't always have to have your full attention on the jobs, but even then it seems you have to set them up with something to do. I almost liked it sometimes when my sims would go off to work and I wouldn't have to worry about them. Gave me more time to focus on other sims. Like I wouldn't like it if I were busy having one of my sims improve a relationship, and suddenly my firefighter sim has to put out a fire, making me have to leave what I was doing before and put out the fire. Of course, I don't really see a way to avoid that, so basicly there's no way for them to make the game for it to satisfy me. <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> Oh well. ]]></description>
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				<pubDate><![CDATA[Sun, 18 Apr 2010 04:49:52]]> GMT</pubDate>
				<author><![CDATA[nicer]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ [quote=nicer]Like I wouldn't like it if I were busy having one of my sims improve a relationship, and suddenly my firefighter sim has to put out a fire, making me have to leave what I was doing before and put out the fire.[/quote]<br /> <br /> If you think about it though, it's not going to be any different to the current system (the only possible exception being if your firefighter travels to a different neighbourhood to fight fires, in which case it'll be like taking them on a short vacation and wouldn't affect your other sims at all).  If you have two sims carrying out activities in different areas then you have to switch back and forth and use the pause and command queue functions to make sure they're both doing what you want.  I'd imagine free will still functions while sims are on the job so you can probably leave them to deal with some situations if you wanted but they might not be as effective or do exactly what you'd have wanted (the same as with anything else you leave to free will really).<br /> <br /> I suppose the reason that The Sims 3 is more solo sim friendly is because it has the open neighbourhood.  In The Sims 2 if you had two sims on different lots then you could only view and control one at a time and the other would stay there unaffected but with the open neighbourhood you can have several sims scattered around in different areas all active at the same time and that makes it harder to keep track and maintain full control.  I'm not sure it's so much the expansions that are encouraging this type of play, it's just that by taking advantage of the open neighbourhood (or merely having it) it's naturally easier to play sims that stay together in the same area or simply to have just one sim at a time.<br /> <br /> If you have multiple sims you either have to accept that you can't control them all the time or you have to make extensive use of the pause and command queue features including jumping between lots to maintain full control (with this becoming more important as new features are added to the neighbourhood).]]></description>
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				<pubDate><![CDATA[Sun, 18 Apr 2010 11:57:45]]> GMT</pubDate>
				<author><![CDATA[Smeelia]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ [quote=Srikandi715][quote=CoffeeChick0]The post added into this thread from the Guru clearly stated that some career paths would pause your game thus requiring your full attention.[/quote]<br /> <br /> Actually, I interpreted that in the opposite way. The careers that pause your game are the MOST compatible with managing multiple sims, since while your game is paused, nothing is happening to the other sims that you would want to be managing.<br /> <br /> It's the ones you have to control without pausing that are going to create more multi-management issues.[/quote]<br /> <br /> Interesting point.  : ) You could be right.]]></description>
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				<pubDate><![CDATA[Wed, 21 Apr 2010 21:03:11]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ [quote=Smeelia][quote=CoffeeChick0]I don’t know, I was pretty excited for this EP but now that I think about it it sounds like it will make it harder on households with multiple working sims.  The post added into this thread from the Guru clearly stated that some career paths would pause your game thus requiring your full attention.<br /> I’d think in the end many of us would end up playing single sims and not households just so we didn’t have the headache of picking which sim to follow thus giving them more chances to level up in their career paths.   <br /> [/quote]<br /> <br /> If you think about it though, it's only really possible to ever focus on one sim at a time.  You can queue up activities for multiple sims and do something else while they're busy but if you're doing that then you're not actively handling those sims.  Ambitions careers will most likely involve a lot of supervision but it's unlikely that it'll stop you from playing multiple sims at once.  As mentioned, the game may pause at times to allow you to complete a task for a sim (particularly Architect and presumably Stylist and Tattoo Artist as well) but that way your other sims wont be wasting their time since time wont pass for them (though they wont be doing anything either so I suppose you could say it'll make your own time a bit less efficient for the group but the same can be said for using buy/build modes, CAS and such).  The biggest problem is likely to be the fact that you need to jump between lots quite often but that's likely to become more of a common occurence as future expansions take advantage of the open neighbourhood anyway.<br /> <br /> We'll still have the option of having sims use the existing careers so if you don't want to be jumping between sims all the time then you can have one with a new "active" career and the rest with old careers.  Infact with the skill registration options it might be possible to have several sims with skill based careers (or some classic ones) all working at the same time on different tasks in the same place, depending on how it works at least.[/quote]<br /> <br /> For me I find that I’m so compulsive about my sims that I’m jumping lot to lot and sim to sim just to manage them and keep track of what they are doing if they are not on the same lot.  After a point it seems like your zipping around in circles the whole time you play in your attempts to control them all.  I can play for a long period of time and get off the computer feeling wiped out.<br /> Maybe I should scale back my family members but I always start my Sim game out with one sim and then build up the generations with them.  It takes a lot of time to keep relationship up within family members that are spread out all around town and multiple generations alive.<br /> <br /> But you are correct; I will probably end up having one sim in the household with the career and the rest off doing small stuff.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Apr 2010 21:19:59]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ [quote=CoffeeChick0]For me I find that I’m so compulsive about my sims that I’m jumping lot to lot and sim to sim just to manage them and keep track of what they are doing if they are not on the same lot.  After a point it seems like your zipping around in circles the whole time you play in your attempts to control them all.  I can play for a long period of time and get off the computer feeling wiped out.<br /> Maybe I should scale back my family members but I always start my Sim game out with one sim and then build up the generations with them.  It takes a lot of time to keep relationship up within family members that are spread out all around town and multiple generations alive.<br /> <br /> But you are correct; I will probably end up having one sim in the household with the career and the rest off doing small stuff.<br /> [/quote]<br /> <br /> I tend to do much the same, which is why I usually move out spare family members as soon as possible (there's often a gap though when I have a Teen that I'm focussing on and still have their parents around, I can't usually bring myself to just have the parents doing nothing or leave them to free will <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />).  I find that I'm often trying to be as efficient as possible with my sim's time but forget to be efficient with my own time and end up feeling like I haven't done as much as I wanted to.  It's something I have to watch out for when I'm playing to make sure I just relax and enjoy the game rather than worrying about "making progress" <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.]]></description>
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				<pubDate><![CDATA[Wed, 21 Apr 2010 22:47:00]]> GMT</pubDate>
				<author><![CDATA[Smeelia]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ must... make.. progress!..  <br /> <br /> I've too much to accomplish in my game to not make progress. heheh  But every now and then I still get bored and have to play something else.  (Now if only my allies would quit dragging me all the way back across the galaxy for those stupid bio-disasters.  They have their own bloody ships for crying out loud!  Let THEM deal with it themselves). ]]></description>
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				<pubDate><![CDATA[Wed, 21 Apr 2010 22:55:14]]> GMT</pubDate>
				<author><![CDATA[Jaghar7]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ [quote=Jaghar7]must... make.. progress!..  <br /> <br /> I've too much to accomplish in my game to not make progress. heheh  But every now and then I still get bored and have to play something else.  (Now if only my allies would quit dragging me all the way back across the galaxy for those stupid bio-disasters.  They have their own bloody ships for crying out loud!  Let THEM deal with it themselves). [/quote]<br /> <br /> This is one of those "and in the game" moments <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.  I'm guessing that's Spore, you're not trying to conquer the entire galaxy are you? <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Actually I was going to give Galactic Domination a go but the game isn't really designed for that, saying that though it's been a while since I played it <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.  What you want is something like Galactic Civilisations II or the classic MOO II <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.<br /> <br /> Oh dear, we're way off-topic again... Erm, so anyway I was thinking of making an Alien sim and his career could be "Galactic Defender", starting off as a lowly mechanic and building his Invention skill to the point that he can build a replicator out of a rock so that he can run his own spacecraft and save the galaxy (but only Tuesday to Thursday, Space Pirates don't work those other days of course).  Will this be in Ambitions? Well it might appear in that future Aliens and Space expansion, you never know <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.]]></description>
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				<pubDate><![CDATA[Wed, 21 Apr 2010 23:41:33]]> GMT</pubDate>
				<author><![CDATA[Smeelia]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ Saddly I haven't been able to afford many games for awhile now. *pouts* So I'm pretty much stuck with what I've got.  And no I'm not conquering the entire galaxy.  I play Knights and I'm far too nice to pick a lot of unjustified fights.  I will crush anyone who picks a fight with me first naturally. Though I did make a Rancor race.. they might go on a rampage. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <br /> <br /> I'm not entirely sure we'll get aliens in the game since we've already got the green skin color without them.  On the other hand we haven't seen UFOs either which is odd since UFOs have been in both the previous game and every single SimCity game.  If they bring UFO's back it's reasonable that aliens will come with them.  So that would suggest a possible high-tech EP which could be interesting. ]]></description>
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				<pubDate><![CDATA[Thu, 22 Apr 2010 00:09:30]]> GMT</pubDate>
				<author><![CDATA[Jaghar7]]></author>
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				<title>Re:What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ [quote=Jaghar7]Saddly I haven't been able to afford many games for awhile now. *pouts* So I'm pretty much stuck with what I've got.  And no I'm not conquering the entire galaxy.  I play Knights and I'm far too nice to pick a lot of unjustified fights.  I will crush anyone who picks a fight with me first naturally. Though I did make a Rancor race.. they might go on a rampage. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />[/quote]<br /> <br /> That's a shame, Galactic Civilisations II (particularly the Ultimate edition with all the expansions) is possibly the best 4X space Strategy type game ever (Master Of Orion 2 has got to be close though and Gal Civ is based on the MOO games anyway) and it's not too expensive on Impulse but it's not particularly cheap either (with the expansions at least, which are really worthwhile).  I just like to push Impulse really, it's a much better download service than Steam (though it doesn't have the other features Steam does) <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.<br /> <br /> My galactic domination scheme started on the basis that I could literally buy the Galaxy, I created a business type race and kept them near the middle of the track (I can't remember what the final title was) and then basically started trading spice and buying up all the planets I could.  It may actually be easier than conquering people since they wont be randomly attacking you, most people get on well with you (or can be bribed) and with the special ability you get for the business option you can make a planet ready for buyout instantly once every so often <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.  The game could use an Empire management screen though, once you get to a reasonable size it becomes far too much trouble to fly back and forth and keep track of all your planets, as I said though it's not really designed for huge empire building in space.<br /> <br /> [quote=Jaghar7]I'm not entirely sure we'll get aliens in the game since we've already got the green skin color without them.  On the other hand we haven't seen UFOs either which is odd since UFOs have been in both the previous game and every single SimCity game.  If they bring UFO's back it's reasonable that aliens will come with them.  So that would suggest a possible high-tech EP which could be interesting. [/quote]<br /> <br /> I think they'll probably add them at some point, we have green skin but we don't have alien eyes and the sliders don't really allow particularly alien features.  If nothing else, they could tie it into Spore in some way for a bit of cheap advertising.  An entire expansion dedicated to high-tech things would be cool, maybe I could get those Plasma Cannons and Super Weapons after all <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.]]></description>
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				<pubDate><![CDATA[Thu, 22 Apr 2010 11:51:20]]> GMT</pubDate>
				<author><![CDATA[Smeelia]]></author>
				<views><![CDATA[1733]]></views>
				<replies><![CDATA[35]]></replies>
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				<title>What if you don't always want to follow your sims to work?</title>
				<description><![CDATA[ [quote]I find that I'm often trying to be as efficient as possible with my sim's time but forget to be efficient with my own time and end up feeling like I haven't done as much as I wanted to.  It's something I have to watch out for when I'm playing to make sure I just relax and enjoy the game rather than worrying about "making progress" <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.[/quote]<br /> <br /> See, that's how I feel too.  : )  That's why I was wondering how I'd managed this new EP with more in-depth careers.  Would I like it?  Or would I feel even more pressured into “making progress”.  : )  Shall be interesting to see the new EP in action.]]></description>
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				<pubDate><![CDATA[Thu, 22 Apr 2010 12:09:10]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
				<views><![CDATA[1733]]></views>
				<replies><![CDATA[35]]></replies>
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