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		<title><![CDATA[Latest posts for the topic "Moon Base Charlie /Moon Base Delta w/Sims "]]></title>
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				<title>Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ Hi.... again. <br /> <br /> They'rrrrrre back~ [img]http://www.freesmileys.org/smileys/smiley-scared001.gif[/img]<br /> <br /> Large World- 45MB/48MB<br /> WA/AMB/LN- Free Store items <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> [b]Moon Base Charlie II[/b]<br /> [url=http://www.mediafire.com/?docdfz5b9f1cvdt][img]http://i2.photobucket.com/albums/y48/Rflong7/7ca0da59.png[/img][/url]<br /> <br /> [b]Moon Base Delta[/b]- Populated<br /> [url=http://www.mediafire.com/?mbl8pe99qgscv33][img]http://i2.photobucket.com/albums/y48/Rflong7/5287f475.png[/img][/url]<br /> <br /> Large World- 2048x2048<br /> Number of Lots: 97 =Comm: 55/Res: 42<br /> [b]Tech:[/b] WA/Amb/LN needed. Plus EV Pack free from EA- linked below.<br /> (Populated= 14 Lots/28 Sims)<br /> <br /> <br /> [img]http://i2.photobucket.com/albums/y48/Rflong7/ef636da5.jpg[/img]<br /> <br /> [img]http://i2.photobucket.com/albums/y48/Rflong7/138555e8.jpg[/img]<br /> <br /> [img]http://i2.photobucket.com/albums/y48/Rflong7/0265169c.jpg[/img]<br /> <br /> [img]http://i2.photobucket.com/albums/y48/Rflong7/87a6881c.jpg[/img]<br /> <br /> [img]http://i2.photobucket.com/albums/y48/Rflong7/a2e8367b.jpg[/img]<br /> <br /> [img]http://i2.photobucket.com/albums/y48/Rflong7/10fd03c4.jpg[/img]<br /> <br />  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> You need the EV Pack free from EA<br /> [url=http://gb.store.thesims3.com/renault][img]http://na.llnet.sims3store.cdn.ea.com/u/f/sims/sims3/sims3store/objects/RenaultSet2/Thumbnail_128x128.png[/img][/url]<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 15:03:40]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie ~Testing~</title>
				<description><![CDATA[ Looks great.  Is this the final version or is it for testing.  In anycase great job. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 15:57:24]]> GMT</pubDate>
				<author><![CDATA[Rukaya]]></author>
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				<title>Re:Moon Base Charlie ~Testing~</title>
				<description><![CDATA[ It looks brilliant, I might download it later. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Happy Simming,<br /> Calimero <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 16:24:24]]> GMT</pubDate>
				<author><![CDATA[Calimero2000]]></author>
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				<title>Re:Moon Base Charlie ~Testing~</title>
				<description><![CDATA[ Okay downloading and testing.  ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 16:41:57]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing~</title>
				<description><![CDATA[ Okay ran into a little bit of "something" at the club called Subway Station.  In the basement of it, the modern looking part, there is constant flashing.  I guess it's a strobe light.  I guess this light may be in Bridgeport clubs, too but I've never noticed it before because I've not yet seen before the effect it's having in the room it's in.  I can't even really locate which light it is but the flashing is really harsh on the eyes. It twinks out the whole room.  Kind of seizure inducing.  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />  <br /> <br /> There was also a momentary lag when my Sim stepped into that room.  Not sure what's going on.  It's getting close to closing time and my sim hasn't been in there very long so I will have to come back another sim day and test that club.  <br /> <br /> I love what you did with the subways.  The moon world looks as awesome as I remembered it and THEN some! So far I'm in my old dome home just making sure it still works.  Apparently it does.  I can still garden in there.  <br /> <br /> Update on Strobe Light...I found one and set it to turn off for the whole lot and that ended the problem for me personally. By personally I mean it was hurting my vision but may not bother someone else. So you can leave it in since the end user Can turn it off annd it's not a glitch. I continue toget a periodic lag of a second or two as I'm on that lot.  In case you're wondering I'm still with the same sim since I posted this but I had paused to walk my dog. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 17:55:29]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing~</title>
				<description><![CDATA[ Ack, didn't realize you had started this thread already.  Check your mail at CS3 as I have found route failure from the food dome to the science center.  Details in the pm.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 18:09:27]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie ~Testing~</title>
				<description><![CDATA[ The pausing got really bad as my sim stayed on that Subway Station lot until closing time.  It would freeze only for a couple of seconds or so but it was freezing approximately every 10 seconds!  The freezing continued as my sim made her way to her home lot and then stopped.  She slept, showered, ate normally and is now back in the Diner.  I'm going to try and see what route failure DD is talking about and see if I can recreate it.  <br /> <br /> Anyway I think there was something on the club lot causing the freezing because it diminished then so far has disappeared off that lot.  This all so far has transpired half a sim day into this world.  ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 18:41:59]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing~</title>
				<description><![CDATA[ @ SS86 - Let your sim collect insects in the food dome, then queue up donate insects at the science center.  Route failure should occur.  I ended up having to use "go here" about halfway down to the science center to get the queued donate action to work.  There wasn't a problem having the sim leave the food dome to go to the diner, only to the science center.<br /> <br /> I'll check out the subway station side with the strobe light again but I didn't have any freezing while in the club last time I was there.]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 19:07:43]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie ~Testing~</title>
				<description><![CDATA[ Second visit, same sim.  She was making out with the vampire bouncer in the hot tub and was set to woohoo but it got to be closing time and the game is frozen.  I can actually hear the sounds of the club on the speakers as I type this.   <br /> <br /> My sim is wearing a cc blush, package content, that has not given me any trouble in Bridgeport or at any other time in the game, so I'll venture to say it's not the cc but just in case I'm going to exit and do a fresh reload with no cc at all in any of my files.  My only other CC is contact lenses, and two hairs based off the store hair.  All CC was tested okay prior but just in case...I'm pitching it.  <br /> <br /> I was able to recreate the route fail DD was talking about.  Oddly enough my sim could walk onto that science lot from the food dome but only en route to the Subway Station club.  <br /> <br /> Edit to add I do not use mods or anything other than the blush and two hairs and cc and only one sim is wearing the blush, currently and another in town has the hair and contact lenses. <br /> <br /> Sorry DD I was unclear, I was only in the diner to eat.  I understand you meant the food dome.  I got the route fail even without trying to collect bugs.  Sim simply can't go from dome to sci center. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 19:13:11]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing~</title>
				<description><![CDATA[ Hi, Ladies <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Sorry it took me so long to get back here. Thanks for finding two of the problems. I knew you all could help. <br /> <br /> Now, it see if I can fix them. ...on hold...  <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 19:36:24]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Re:Moon Base Charlie ~Testing~</title>
				<description><![CDATA[ Okay.  I could not get the game to "unhang" so I CTRL ALT DEL to get task manager to close it.  I am in the process of getting a brand spanking new The Sims 3 folder clear of all CC--it was just 4 items as I stated and will purge the two sims that were wearing the items and test with fresh no cc at all anywhere game. They worked before but hey we just got a new patch and who knows what borkage has resulted on CC.  Sorry I didn't think to remove them before.  <br /> <br /> I have to go pick up my kid from school after I finish setting up.  When I resume testing I'll be using a different house under a dome and a different sim.  I'll be testing the remaining public areas that I hadn't gotten to yet and if I get a chance tonight I'll try to travel.  I can't believe how little I've accomplished in a whole day here but with the dog and cats and coffee disaster and phone calls my day wasn't as uninterrupted as I could have hoped for.   <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" />  I also didn't have a full library of test sims to stick in there but I do now so that should make things go faster from here on out.  ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 19:45:37]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing~</title>
				<description><![CDATA[ [quote=SummerSong86]Okay.  I could not get the game to "unhang" so I CTRL ALT DEL to get task manager to close it.  I am in the process of getting a brand spanking new The Sims 3 folder clear of all CC--it was just 4 items as I stated and will purge the two sims that were wearing the items and test with fresh no cc at all anywhere game. They worked before but hey we just got a new patch and who knows what borkage has resulted on CC.  Sorry I didn't think to remove them before.  <br /> <br /> I have to go pick up my kid from school after I finish setting up.  When I resume testing I'll be using a different house under a dome and a different sim.  I'll be testing the remaining public areas that I hadn't gotten to yet and if I get a chance tonight I'll try to travel.  I can't believe how little I've accomplished in a whole day here but with the dog and cats and coffee disaster and phone calls my day wasn't as uninterrupted as I could have hoped for.   <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" />  I also didn't have a full library of test sims to stick in there but I do now so that should make things go faster from here on out.  [/quote]<br /> <br /> Ew... terrible. I only played it for a few Sim days last night- 3 times. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> I really doubt it's your CC. <br /> I wonder what is wrong with the club? Strange. I'm removing the Station and lights <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> and will try it again. <br /> Gonna redo the Dome at the Science Center. I didn't change it when switching to the new domes like I did the rest. <br /> <br /> Thanks <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 20:01:06]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie ~Testing~</title>
				<description><![CDATA[ Hi, Rukaya <br /> <br /> Yes, it's in testing.  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> <br /> <br /> [quote=Calimero2000]It looks brilliant, I might download it later. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Happy Simming,<br /> Calimero <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />[/quote]<br /> <br /> Hi, Calimero <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Yeah, not just yet. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 20:02:13]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie ~Testing on Hold~</title>
				<description><![CDATA[ I'm back and back to test in just a minute.  Sorry I got caught up having to walk the dog YET AGAIN  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />  and run some spelling lessons with my daughter.  <br /> <br /> Well I need DD to test the club too but I really can't risk it being my CC so I am going to do a clean slate test.  I just hope nothing corrupted beyond the Documents/The Sims 3 folder level when I had to shut down due to the hang.  I guess we'll find out in a minute.  I'll leave this page open so I can report as I play.  ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 22:11:31]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing on Hold~</title>
				<description><![CDATA[ I tried to grab it to test but the file is set to private. Have you closed testing for the time being Rflong ?]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 22:38:16]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Re:Moon Base Charlie ~Testing on Hold~</title>
				<description><![CDATA[ [quote=Pary]I tried to grab it to test but the file is set to private. Have you closed testing for the time being Rflong ?[/quote]<br /> <br /> Hi, Pary <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> I did take it down because of the freeze. I hope to have the next test version tonight. I want to run it a little first. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 23:11:55]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie ~Testing on Hold~</title>
				<description><![CDATA[ Okay so far with the clean slate test sim the club seems to be working just fine!  I even went and turned off the strobe lights this time as I did last time just to make sure I was repeating what I did before.  I have a male sim this time. No vampire bouncers this time around.  And the bartender here now is horribly incompetent! LOL!  <br /> <br /> PS I feel terrible if my CC was the cause and borked up the testing.  So sorry.  I should never test with CC in.  I think the last patch maybe rendered the blush messy?  Or it could have just been a botched installation.  I won't know unless I try to put the CC back in and test it with that in again.  No sense doing that for your purposes though.  That would just be so I know if my CC is bad.  It was a Sarah Michelle Gellar face mask blush by Wil Stefan of MTS for his SMG sim that I was using on my updated Buffy Summers Sim.  ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 23:14:29]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing on Hold~</title>
				<description><![CDATA[ Yes, you should always remove any CC or Mods before testing and delete all of the cache files as well.   <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 23:20:21]]> GMT</pubDate>
				<author><![CDATA[DarkMirage]]></author>
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				<title>Re:Moon Base Charlie ~Testing on Hold~</title>
				<description><![CDATA[ Blue Test home has pots of ivy instead of sinks in its bathrooms.  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />  ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 23:26:06]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing on Hold~</title>
				<description><![CDATA[ [quote=DarkMirage]Yes, you should always remove any CC or Mods before testing and delete all of the cache files as well.   <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> [/quote]Truly, indeed.  I had left it all in because it was all running fine for many sim hours in Winter Wonderland and Bridgeport.  Even after the patch in those worlds.  But you are right and I have a totally brand new The Sims 3 folder and I only migrated over a library and Saved Sims folder that was purged of sims wearing  CC.  It was just two sims, thankfully.  ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 23:28:24]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing on Hold~</title>
				<description><![CDATA[ 		[quote=SummerSong86]Blue Test home has pots of ivy instead of sinks in its bathrooms.  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />  [/quote]<br /> <br /> No, I still don't think it's the CC. I have a few pauses, too. Nothing major but I've redone the fishing Dome and the Club. <br /> I haven't noticed any pauses this time but I also didn't see any insects spawning in the new domes. This is not good... I did add pigeons so now I'm going to remove them and hope I get the insects back. <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />				<br /> <br /> *and the Men's urinal at the Park was tossing a path error. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />				<br /> <br /> *Oh, and I didn't use many sinks- water is very limited. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> *The dig lot will spawn 2 dig sites but it takes a day or two. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 23:44:04]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie ~Testing on Hold~</title>
				<description><![CDATA[ When you have the pauses in the club, can you give me a brief sequence of events on what you did in there?  And what house was your sim living in who was active at the time of the pauses.  <br /> <br /> My prior test sim was in my Dome house that I made for you.  My current one resides at Blue Test house. Other differences are a vehicle--I had a Renault Twizzy before and now I have a Fast Lane formula race car--the fastest most expensive one.  <br /> <br /> Yet another difference this time around--no vampires in the club at all.  Last time there was a bouncer who was a vamp.  So far I have run across only ONE patron in two visits to the club.  <br /> <br /> I can't recall what the patch was supposed to do but wasn't it supposed to stop patrons from woohooing bouncers in hot tubs?  I wish I could remember.  Anyway that is exactly what my sim was doing when I had the big freeze last time that ended my session. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Dec 2010 23:57:40]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing on Hold~</title>
				<description><![CDATA[ 	~She was living in one of the two starters, no car, a job at the Movie Set. The pauses weren't long nor at club. She didn't do any woohooing of the bouncers. She did pop out of the hot tub (reset) on an outing at the club... scared me. This was this morning. <br /> I had her at the club today but not on an outing she was hanging with a guy she met at the club today and no pauses or jumping while they chatted in the hot tub(which is all they did on the outing)<br /> <br /> This was before changing the doors on the outside entry ways. I think it was confusing the visitors because they were blocked from entering... With the arches they walk right inside. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I saw a Vampire today- non at the club but the one... well, the outing was with her Vampire boss. If it means anything. I haven't seen any Sims go into the Medieval Club. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I also played three families today in different houses. Fire fighter, ghost hunter, cook- but only for a Sim day. <br /> I am worried about my insects no spawning. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> I didn't patch. 				<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 00:17:54]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ 			Testing #2<br /> <br /> [url]http://www.mediafire.com/?39e3hjaacd8vtha[/url]<br /> <br /> I also expanded the Gym- there's a Martial Arts section now. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />				<br /> <br /> *Oh, I <br /> ~ re-sculpted the Food Dome and rebuilt the whole lot.<br /> ~ removed the Station from the Station Club and removed the strobe lights.<br /> ~ checked out all the routing paint... and stuff. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> 				<br /> <br /> **I also have the wrong doors on the bathrooms at the new Food Dome. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> so, pink is men and blue is female. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />				<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 00:51:48]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ Had to get dinner and take care of a few things but I've just dl'd the new file and am getting ready to test.<br /> <br /> I'm glad you put a martial arts section in the gym, Rflong.  One of the sims I'm using in MBC seems to regularly have the opportunity come up to learn the skill for his job.  I know I need to also travel from MBC for test purposes but sure don't travel much outside of testing anymore.<br /> <br /> I was also going to ask you how does one set the type of music that is going to play on one of those wall speakers?  When I went to the side with the strobe it was playing classical music, which just didn't gel with the surroundings.  I couldn't figure out how you set the genre that will play, so how is it done? You might have changed that in this version but I'ld still like to know how to do it.  I miss the way the TS2 guides used to spell things like that out.  Sometimes I feel so darn dense with the hit and miss method <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 01:33:53]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ 			I didn't even think to try and set the music. (I'm used to picking the music like TS2 also) <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> I think you just click on it, like the effects machine- maybe? <br /> 				<br /> ~Oh, my Sim did make out with the Bartender last night (in the hot tub). Also stole their clothes! <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> 				<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 01:51:29]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ It's build/buy mode, shift+click I believe to change the music.  <br /> <br /> <br /> ETA: You want to be careful where you put those speakers, I stuck some in the Chapel I made and it became the neighborhood gym.   <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />   Every time I would send a Sim to visit there were 5 or 6 others working out on the dance floor.   <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 01:55:17]]> GMT</pubDate>
				<author><![CDATA[DarkMirage]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ I'll try clicking again but I sure didn't see a way to change the genre, you could change the volume, skip through the songs of the genre playing and something else, I think.  I know I've got to be missing something obvious, like the doors on the garages  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> I haven't tried stealing clothes yet.  I didn't even know it could be done until someon on MTS made the towel available for download.  There is definitely a learning curve where this game is concerned.  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Okay, off to play in space for a while.]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 02:00:55]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ [quote=DarkMirage]It's build/buy mode, shift+click I believe to change the music.  <br /> <br /> <br /> ETA: You want to be careful where you put those speakers, I stuck some in the Chapel I made and it became the neighborhood gym.   <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />   Every time I would send a Sim to visit there were 5 or 6 others working out on the dance floor.   <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> [/quote]<br /> <br /> Thank you, DM. And for the Warning. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 02:15:33]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/104/214/007/00/screenshot_original.jpg"width=650"[/img]<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/100/214/007/00/screenshot_original.jpg"width=650"[/img]]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 02:26:59]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ 	Oh, crud! I think I uploaded the same old world... Sigh. I'm so sorry.  Give me a second.  <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /> 				<br /> <br /> <br /> (or 15 minutes) <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 03:36:24]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ Okay I'll pack up the one sim I am playing because he has skills and put him in my library and download the new test version of Moon Base and test that a tiny bit tonight and more tomorrow.  <br /> <br /> I also had tried changing the music in the bar to no avail.  I have never seen any sims in the dark vampire lounge side of the club but my active sim routed there no problem so I'm not sure why it has been empty.  I have a fully loaded town and see sims in all public places that I have been to so far.  For a hot spot the bars can sure be dead.  I know in Bridgeport the one bar that is always positively packed is the one that looks like a sports bar.  I forget the name--maybe it is Waylons.  Maybe the bar needs more toys for grownups in it to attract the sims.  <br /> <br /> I do keep getting wishes/wants rolling in that say my sim wants to visit 4 hotspots or drink at several bars and there's only one bar so I can't do that one.  I think that's kind of crazy--we are already at a heavy saturation point on the kinds of "required" public buildings and computers aren't going to take any more.  It's to the point all the worlds will have to be done on the largest map size to accomodate all the wishes and opportunity rolls. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 03:37:19]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ 	I was thinking the same thing. Why do we have to have 5 bars or more? And right away too. Never one at a time with EA. <br /> It's 1 skill level and then 4 skill level wish. <br /> Level 1 promotion, level 5 promotion wish. <br /> ~seems like.  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> It's harder to make a Simple world when we do want all the bells and whistles yet we can only have a salon on a salon and consignment on it's own lot. Maybe a Room marker like Tomb markers is what EA needs for Community lots. <br /> <br /> <br /> <br /> <br /> 				<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 03:42:02]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ 	Sorry about this and thank you so much for testing with me. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> [url]http://www.mediafire.com/?39e3hjaacd8vtha[/url]<br /> <br /> ~See if you can "see" the surprise I added.  <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> 				<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 03:50:45]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ Just wanted to let you know in the older test version that I'm about to uninstall, I did see bugs in Lunar Park.  Some kind of beetles.  Or is it beatles?  One's the bug and the other is Ringo, Paul, John and George.  I think the latter is beatles. And to think I was once winner of my school spelling bee.  I can't spell like I used to. <br /> <br /> Oops just checked and it's not just beetles--loads of flying insects, too.  I believe earlier in that same park were pigeons but I didn't see them there at night.  There was a woman playing with the portable knubb set backwards when I went there in the morning and she was still there late at night after I left the club.  At first I feared she was stuck but she left after my drunken sim spoke babbling insanity at her.  <br /> <br /> Okay latest version is downloaded and installed.  To clarify, I remembered to delete world cache files pertaining to the previous version.  No cc installed.  Let the games begin!  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 03:59:41]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ Hm, the pigeons were supposed to be there and they do leave at night. I just hadn't seen the beetles the last time and the only thing I changed were the pigeons. ~sigh~<br /> <br /> I do like those little pigeons. They're so cute. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 04:11:42]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ SS that fix keeps Sims from using the hoittub with the Mixologists, not the bouncers.<br /> <br /> Oh and your hair and face mask may be a problem as i saw a thread at modthesims that said face masks, some skins, hairs based off of EA hairs, window, doors, and build mode stuff made off EA stuff is now conflicting because EA diddled with the programming again to make all their stuff work right in NL and with new animations including all the CAS stuff, so if you content uses EA's info, meshes what ever, it will now have conflicting or scrambled programming. Freeze like you descibed was described as that is the game trying to figure out how to use the same stuff it knew how to use before they changed the info, so it just goes into either minute pauses or hard freezes. As with all things EA, the games "brain" just gets obsessed with trying to solve the mystery of the instructions because technically it somewhat recognizes the CC that is based off of EA's stuff, it's just confused by the programming it no longer knows. From the sounds of things a lot of stuff that is not mods but usually safe CC, made off EA stuff is not longer safe. Unfortunately I did not stay in the thread long enough to really know exactly what is not good, but they had doors and windows (mostly from TSR) as bad, face masks, hairs that had been altered like hat removal or that from Sims 2 or EA for both genders or all ages and skin defaults. Sliders also were listed and the skin mod that allows us to have more skin types.... I can't think what else... Most of that was with the first patch, I have no idea as far as this new one.]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 04:20:38]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ 	Oh, wow.  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <br /> So, EA really does still love it's modders and it shows.  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> <br /> <br /> <br /> ~I shouldn't say that. It's to be expected that Content changes as the game changes. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 04:47:50]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ I am in the latest version.  I never tried it before, but upon trying to play bass in the Lunar Park I got a route fail.  I guess the bass is too close to the wall.  ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 04:51:19]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ Very interesting idea! Placing homes inside the dome, that is brilliant! Great looking world! ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 04:59:16]]> GMT</pubDate>
				<author><![CDATA[drake_mccarty]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ WR thanks so much.  So now we know it is the face mask and possibly a hair on a sim I was not playing but was in the town that was messing up RFlong's beautiful work. The two hairstyles I had and it was only two measly hairs were EA wedding hairs minus the actual wedding features.  Sounds like they fit the description of the kind of cc that got broken.  <br /> <br /> Well thank goodnes it was not anything in RF's world she needs to hunt down and fix, then.  But I am heartbroken as I spent so much time and effort per day to get my new Buffy sim just right and she needs Will Stefan's face mask blush.  I was part of the Buffy Sunnydale crew on MTS.  It was an ongoing project to recreate characters and sets from the Buffy the Vampire Slayer show and I had promised those people an update to my Buffy for ages once we got new facial sliders and I could refine her.  This was a very long term work in process and I FINALLY got her JUST RIGHT...and now... <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" />  It's sort of fitting in with the run of luck my family is having and today in particular.  Tonight my daughter broke her very favorite Christmas ornament. She never even got to see it on the tree--we had bought it at the beach this summer. My husband came home dispirited about work.  It was a stinky evening. Still, compared to 80 percent of the world, we live like charmed beings.  Stuff happens, vent, move on and deal. <br /> <br /> I wouldn't have minded about the face mask being borked now if I hadn't just succeeded in getting that sim finished using it.  Will has not posted new work in ages and I doubt he can or would update that blush now.  Oh well...grr grumble.  I'll live.  But I really did love my Buffy.  I'll miss her.]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 05:05:14]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ [quote=SummerSong86]I am in the latest version.  I never tried it before, but upon trying to play bass in the Lunar Park I got a route fail.  I guess the bass is too close to the wall.  [/quote]<br /> <br /> Thanks. <br /> I have seen Sims do the route fail there and I only got it from having a male sim try to use the urinal (I didn't try any more there). <br /> I guess they don't like the urinals so near the wall. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> ~I wrote it down on the list. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 05:20:55]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ [quote=drake_mccarty]Very interesting idea! Placing homes inside the dome, that is brilliant! Great looking world! [/quote]<br /> <br /> Hello, Drake <br /> <br /> Thanks <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> - It's my old remake world.<br /> <br /> <br /> [quote=SummerSong86]WR thanks so much.  So now we know it is the face mask and possibly a hair on a sim I was not playing but was in the town that was messing up RFlong's beautiful work. The two hairstyles I had and it was only two measly hairs were EA wedding hairs minus the actual wedding features.  Sounds like they fit the description of the kind of cc that got broken.  <br /> <br /> Well thank goodnes it was not anything in RF's world she needs to hunt down and fix, then.  But I am heartbroken as I spent so much time and effort per day to get my new Buffy sim just right and she needs Will Stefan's face mask blush.  I was part of the Buffy Sunnydale crew on MTS.  It was an ongoing project to recreate characters and sets from the Buffy the Vampire Slayer show and I had promised those people an update to my Buffy for ages once we got new facial sliders and I could refine her.  This was a very long term work in process and I FINALLY got her JUST RIGHT...and now... <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" />  It's sort of fitting in with the run of luck my family is having and today in particular.  Tonight my daughter broke her very favorite Christmas ornament. She never even got to see it on the tree--we had bought it at the beach this summer. My husband came home dispirited about work.  It was a stinky evening. Still, compared to 80 percent of the world, we live like charmed beings.  Stuff happens, vent, move on and deal. <br /> <br /> I wouldn't have minded about the face mask being borked now if I hadn't just succeeded in getting that sim finished using it.  Will has not posted new work in ages and I doubt he can or would update that blush now.  Oh well...grr grumble.  I'll live.  But I really did love my Buffy.  I'll miss her.[/quote]<br /> <br /> There were some small pauses too. I just couldn't find them. <br /> <br /> Lots of things come to mind but I will not say the silly things. Vent... it does help. <br /> ~ sorry. :hugz: <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 05:22:48]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ Oh no, the stutter pauses in the club are back.  And there's a filet o fish, too.  I don't think I saw that before.  I immediately thought of DM.  I need to put John Kerr in this world, lol.  Right now I don't have any CAW Lane folks in it, by the way.  <br /> <br /> I never saw the hole last time--was it there before?  I know there was a car behind a wall before--I saw that but could not figure out a way to get into that room--I never did much traps and tomb exploration so I am not familiar with all the props that go with that sort of thing.  <br /> <br /> My sim got all dirty trying to fill it in.  Finally I had him stop trying to do that as he was getting really grungy and I wanted him to talk to some sims at the bar.  He saw one other patron he shared a pizza with.  There is now one less bouncer.  More stuff to do...yay, love the video games.  Still nobody on the elite lounge side.  <br /> <br /> I'm actually still in the game and in the bar.  It's a really nice bar...now if only we could get more customers! <br /> <br /> I wouldn't freak about the stutters yet...might be spawners filling it.  ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 05:38:27]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ Oh no stutter is bad like last time I had trouble.  Also there are no ladies rooms at the bar anymore.  I didn't see any rest rooms upstairs anymore and the downstairs ones have the mens room doors on them.  My current sim is a man so no biggie at the moment. Just reporting in as I find things. <br /> <br /> Okay I have to quit for the night.  The stutter followed my sim into the house.  I might have a corrupted installation.  Or it is something messed up at the bar since there were some changes made.  I'm willing to try reinstalling the world again tomorrow.  I think it could be something borked on my side of it so let me try a reinstall of the world.  I can't be positive I remembered to clear all my other cache files like I was supposed and like DM said to.  I thought I did but I could have forgotten.  ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 05:46:31]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ 	[quote=SummerSong86]Oh no, the stutter pauses in the club are back.  And there's a filet o fish, too.  I don't think I saw that before.  I immediately thought of DM.  I need to put John Kerr in this world, lol.  Right now I don't have any CAW Lane folks in it, by the way.  <br /> <br /> I never saw the hole last time--was it there before?  I know there was a car behind a wall before--I saw that but could not figure out a way to get into that room--I never did much traps and tomb exploration so I am not familiar with all the props that go with that sort of thing.  <br /> <br /> My sim got all dirty trying to fill it in.  Finally I had him stop trying to do that as he was getting really grungy and I wanted him to talk to some sims at the bar.  He saw one other patron he shared a pizza with.  There is now one less bouncer.  More stuff to do...yay, love the video games.  Still nobody on the elite lounge side.  <br /> <br /> I'm actually still in the game and in the bar.  It's a really nice bar...now if only we could get more customers! <br /> <br /> I wouldn't freak about the stutters yet...might be spawners filling it.  [/quote]<br /> <br /> They are? What fish and hole? <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> It's a window decoration. There isn't anything to do there and I don't think Sims can do anything to the car anyway- like a post with a window. I might need a door. *See what happens when I try to do interesting* <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> Oh, the hole! I removed the Station and I thought a Construction hole would be suitable. It doesn't go anywhere. I couldn't find the new saw horses so used the white ones. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> It should be two both gender bathrooms. There wasn't a reason to have them upstairs since I removed the Station.<br /> And it's stuttering? I played over a week. Longest I've played since LN was released. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> I'm not disbelieving you, just wish I knew what was happening. <br /> <br /> I can always redo from the map world like I did Broken Heart.<br /> 				<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 06:18:30]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ Gads, while reading through I thought I had just spent the last few hours testing the wrong version  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> about sums up what I felt, lol.  However, I downloaded the MBC2 rar and it looks like it is the same according to date modified.  Whew!<br /> <br /> I almost popped right out of the game because I got such a kick out of the subway stations in the domes and wanted to tell you what a great idea I thought that was!  You are so darn creative, it just blows me away at times.<br /> <br /> The first couple of sim days of play were filled with short little pauses but so far, I can't find anything to account for them.  Kiwi_Tea mentioned in the thread on MTS for RBH that it takes a larger population to run a world smoothly now, something I had not given much thought to until he mentioned it.  Consequently, it might be possible that we may see these stutters in new empty worlds as they start populating and spawners start activating.  Everything leveled off after those first couple of sim days and ran smoothly until right before I quit to post an update for you.  On days 10 and 11, the little pauses have started again but not until approx. 12:30 am.<br /> <br /> I do have Twallan's MC and Overwatch mods in and on day 10, the pauses stopped after his 3:00 am car cleanup.  It's eliminating about 25 cars nightly.  On day 11, though, they ran until mid-morning, so now I have to consider there may be a pathing issue I just haven't seen yet.  They are 6 to 8 seconds apart but don't last but a couple of seconds.  Since they are so short in duration, I don't see how they could be caused by a sim being stuck somewhere.  It's more like what I was seeing before you put the door on the garages, just not as severe, thank goodness.<br /> <br /> I'll keep looking but am glad there are multiple sets of eyes testing <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I almost forgot to tell you that while I was waiting for a doctor to get off work, I moved my camera ever so slightly to the right, if you are looking at the hopital from the front.  I saw what at first looked like multi-colored somethings, which turned out to be the fish window thing.  Confused me because I thought the club was further right than where my camera was.  I was afraid to try and delete it because if it was in the actual club, I was afriad I would really make a mess.  Why don't you take a look and see what you think.]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 06:22:32]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ I did go over all the routing paint to make sure it's solid. Will check it again.<br /> <br /> I will redo each house and lot just to make sure. Sometimes just checking- looking- isn't enough since this is a not a redo but a add-to world. <br /> <br /> So, I'll pause the testing until I get it back into CAW. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 06:34:54]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ Wait, if there are fish because something isn't transferring... I wonder if I'm using something I shouldn't. <br /> Maybe I should uninstall my Stuff packs to make sure I don't use any. But there shouldn't be anything major, right? <br /> <br /> I wasn't getting any pauses like that. Blah, I'll find it. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 06:45:16]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ Don't forget to see if you see the fish in the black hole thing.  When I got close enough to see what it was, I did immediately go to surface above it and the club was further away, well the exterior of the the station bldg.  That's why I thought it might spread out a little underground but don't understand why all I saw was fish, no room, nothing else.  Reminds me of what a tree that has fallen down below ground looks like.<br /> <br /> EDIT - Oops, you snuck a post right by me.  The fish I am seeing are the digital ones from the fish window, which you do have in the Station club.<br /> <br /> No stutters for you at all?  How far along are you?  I went like 8 straight days after the initial stutters with none at all.  Day 10 brought about the return and they are super short in length.  ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 06:50:16]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie ~Testing #2~</title>
				<description><![CDATA[ 	[quote=DOLLDRMS1]Don't forget to see if you see the fish in the black hole thing.  When I got close enough to see what it was, I did immediately go to surface above it and the club was further away, well the exterior of the the station bldg.  That's why I thought it might spread out a little underground but don't understand why all I saw was fish, no room, nothing else.  Reminds me of what a tree that has fallen down below ground looks like.<br /> <br /> EDIT - Oops, you snuck a post right by me.  The fish I am seeing are the digital ones from the fish window, which you do have in the Station club.<br /> <br /> No stutters for you at all?  How far along are you?  I went like 8 straight days after the initial stutters with none at all.  Day 10 brought about the return and they are super short in length.  [/quote]<br /> <br /> I saw the window fish from club while my Sim was in the Hospital building basement. Is that the fish?<br /> <br /> I think I hit day nine or ten. I was waiting for the freezes the first few days and nothing. She spent time at the club also. No one else was there though. She ate, drank, danced and went home. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> 				<br /> <br /> ** The club has both male/female doors to the same bathrooms... ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 07:03:08]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Yes, those are the fish.  If you pop to the surface from where you see those fish, you'll see what I mean about the Station club being further to the right.<br /> <br /> I'm baffled as to why you haven't had any stutters at all.  Do you think there is any possibility this could come down to computer specs?  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 07:07:56]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ [quote=DOLLDRMS1]Yes, those are the fish.  If you pop to the surface from where you see those fish, you'll see what I mean about the Station club being further to the right.<br /> <br /> I'm baffled as to why you haven't had any stutters at all.  Do you think there is any possibility this could come down to computer specs?  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />[/quote]<br /> <br /> I did notice them but I figure it's EA. They show throw because they're a window-maybe? <br /> <br /> I doubt it. It's got to be something I'm missing. I never did go from the fishing dome to the Science building to see that one. So, it's game play style. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> I'll find it.]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 07:17:54]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ You're not looking alone, SS86 and I are looking, too.  We'll find it.  I was wondering, too, if my population might be going through a growth spurt and things will level off again.  I'll keep a closer eye on demographics.<br /> <br /> I'll start again tomorrow.  I took some sinus medication about an hour ago and have suddenly sunk.  Bed is calling me <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Don't work too hard on this if you are tired.  Sometimes the answers to problems are easier to find after a break.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 07:25:16]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Okay a new morning and new day for me.  My cat, the one that has AIDS and Thyroid cancer is on a rip this morning and keeps jumping on my head.  You'd never know she has such serious health issues to see her tearing around my office like she does.  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /><br /> <br /> I can't discount the possiblity I got a bad installation somehow. Something may have corrupted or got improperly cached.  Who knows. Don't forget, I complained about stutters in the prior version yet when I removed my CC they miraculously disappeared and I had a very smooth and enjoyable test run.   <br /> <br /> There was ONE thing I noticed as I was closing out my testing in that version and that was my character went from being at the very beginning of his life phase to being about a quarter of the way through it in about 5 or 6 sim days!  I have aging set to OFF at that point as I was just testing routing and stuttering and misplaced objects-- not yet trying to test for ordinary life cycle things like careers, life cycle of town--all the stuff WritinReg is checking for you in Winter Wonderland.   I did have story progression turned ON, though.  Only aging was off and was set to maximum anyway.  I can't understand why he aged so rapidly.  <br /> <br /> There is something funky going on IMO about the lounge not having any visitors in it at all.  I have celebrities in my population who should be visiting. They should be able to get past the bouncers.  I may try putting a different club in before I uninstall just to see if any other people show up.  It is either an EA thing or there's something amiss with your club.  I would like to find out which is the case.  I'm going back into my current install one more time to see if the stuttering is still there. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 15:30:37]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Just to let you know what I'm doing...back in the town continuing from last night.  Still had the stutters a bit and put my sim to bed.  Now I'm adding Aquarius Club, The Grind, and some Fusion club from Bridgeport I can't remember at the moment.  I also put in one apartment, the glass tower.  The apartment is so NPC's for the clubs can have some place to live.  <br /> <br /> I had noticed in Bridgeport all the bar staff seemed to reside in the actual town in the apartment units that aren't available for us to move into.  You can ring their bells and get them to answer and befriend them that way.  In this way NPC's differ a bit from when they used to just disappear as homeless sims.  <br /> <br /> I'm wondering if the stuttering is from any lack of housing for the bar NPC's.  I have no idea if that is possible or not.  Just in case, I'm experimenting.  BTW, the Bridgeport buildings look really at home on Moon Base.  I chose the glass apartment building for that reason--very modern and space-y.  <br /> <br /> Anyway now I will test the venues (clubs and bars) to see if they get patronized by more than only one sim every couple of sim days, as had been happening before. OH I also imported a couple of sims from Brdidgeport.  One is a five star celebrity named Hamming and one is a vampire with red hair. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 16:03:42]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Thanks, SS. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I am planning on removing the Club and see how it goes. Putting down a new lot all together. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 16:33:04]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ The stuttering did subside shortly after everything was in place.  I have not yet been back to your club, though.  I took my sim to Banzai Lounge from Bridgeport that I had placed...can't remember where but it's next to the junkyard.  Nobody and I mean nobody was in the club but staff.  I was even trying to bring a companion--Beau the Vampire, but he did not follow my sim from the Diner building and I got a nasty comment saying it was a bad outing and why did you invite me out if we're not going to do anything...and got a negative moodlet because of it.  My sim had taken the subway to the lounge and Beau did not follow for whatever reason.  He works at the mortuary so maybe he had to get to work around that time.  I don't know.  <br /> <br /> Do try placing some of the Bridgeport buildings into Moon Base just to see what it looks like and let me know what you think.  I think they look amazing on the moon--much better than in Bridgeport, even!  I have tried placing Bridgeport buildings on other worlds including Longview with no aesthetic success, but I think they look most at home and fit in best right there on the moon because the terrain scaping that comes with the buildins matches the terrain paint of the moon.  It does look like a nice spaceport.  The LLama stadium that comes with Bridgeport is itself somewhat of a dome so if you ever want to use it on your moon it would fit in with the theme.]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 16:39:19]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ 	Okay, sounds like an idea.  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> The Dome Stadium, I will try that. <img src="http://forum.thesims3.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /><br /> <br /> My Sim did met up at the club with her boss and they had a group outing or whatever it's called now. They had a great time. I don't know if it was because they met there or what.  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> 				<br /> I'm going in... wish me luck. <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 16:43:11]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I'm getting ready to start testing again, too.  I just played another world for a sim day that I knew was lag free to be sure nothing was up with my game in general.  It ran perfectly so now it's on to the moon  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I'm not getting stutters in the club while my sim is actually present on the lot, btw.  Mine are as described in earlier posts, starting in the middle of the night now and pausing and looking around hasn't revealed anything to account for them.<br /> <br /> SS86, I think the idea of the Bridgeport stadium sounds kinda cool.  I've wondered how one or two high rises might look with the crain around.  Sort of like a "space travel is now successful and the moon is under full development" plot.  I haven't put any in, though.  I think it's better to be sure what is there is all working correctly.<br /> <br /> I'm lovin the new moon world and am so happy it is back in game.  It's worth all the testing! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 16:58:28]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ It is definitely worth the testing.  This is so far a one of a kind world and a successful one at that.  The previous version was flawless for me in its day.  It's unfortunate each EP and SP can cause breakage our outdate our favorite worlds but this one should be "scalable" since it's got the room, the theme allows for so many scenarios...even farming with actual livestock, eventually if we get that.  So it's worth updating and testing.  And yes I forgot to mention the subways in the domes so far work great for me in the lots I've tried and the idea is...out of this world.  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />  It's also a very pretty world.  The dome parks are very beautiful and suffice IMO for the spare landscape in the rest of the world.  It's far from claustrophic even though so many features are underground.  <br /> <br /> I think Beau didn't show up at the venue because of his job.  The game shouldn't have penalized the outing for that, but you know...the game is what it is and can't account for every scenario.  <br /> <br /> RF I can't remember did you ask me about the filet of fish in your club?  You sounded surprised it was there.  I thought it was just a decoration.  I will try and specify the location next time I go in.  <br /> <br /> I had to take a break to clean and organize my daughter's bedroom but will resume testing now. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 17:30:30]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I'm going to rebuild the Bar. I do like the building and the Medieval side but I think I'll put it up and not in the basement. <br /> <br /> I'm redoing some of the lots now... Took the Basement out of the Museum. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 18:04:53]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Okay, if you're going to put a new version up shortly, I'm going to suspend testing on this one because whatever would be found might not be applicable to the new version.  <br /> <br /> I'll get ready for the new MBC test version and switch switch to WW as I wait.  That won't be a hardship, even if my brain does want to focus on the moon <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 18:10:20]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I was hoping to see if the bar was the problem. Did anyone take it out and play? <br /> <br /> I'm actually in CAW relaying lots and not the game right now. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 18:24:32]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Oh shoot!  I just uninstalled it to get ready for the new shiny, sorry!  <br /> <br /> I did not take the bar out to test because I never had any stutters in it while on the lot.  Do you want me to reinstall this version and try that?  I didn't mean to jump the gun, your prior post sounded like you already had the new version close to being ready to go and I was trying to be ready to start with it right away  <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" />.]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 18:31:45]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I don't know what causes the stuttering but I hadn't had any in about 3 solid hours of gameplay--real hours not sim hours.  Then it started again on the sim's home lot after the vampire Beau Merrick visited.  I'm trying to get friends with Beau and get my sim turned.  After Beau left to go to work the stuttering started a wee bit.  <br /> <br /> It's like the tide, it comes and it goes.  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />  I had sent my sim to skill up at different venues.  I hadn't even seen the museum much less known it was in a basement.  I did harvest plants at the cemetary.  I let the game run while I walked my dog and came back to no disasters while my sim attended classes after classes.  <br /> <br /> I had my sim try and make friends all over town to see if that would start driving more visitors to the different bars and hot spots.  I hadn't gotten to test my theory yet.  I did go to the one apartment building I set down on the world and it was chock full--more than I ever saw in Bridgeport--full of NPC's! <br /> <br /> I have to go pick up my kid in a few minutes.  I probably can't test any more today since I have to go over some lessons with my daughter and do some housework.  I'll come back and check to see when a new test version is up.  ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 19:45:49]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Okay so I went to The Station.  NO people at all and it's a hotspot for the night! Anyway I pulled up on map view and saw that a sim named Ethan was STILL hosting a party at his house.  The party was for Friday night at 8:44 pm and it was now SATURDAY night.  The house the party is at is the dome home I had made for the game!  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />  I'm going to try and crash the party but I am running out of time as I have to pick up my girl pretty much now.  Please if you are seeing stutters take my DOme house OUT and see if that cures it.  I need to test but I'm outta time. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 20:01:06]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ hey rflong, this moon world is such a cool and unique idea. Too bad there isnt a dome large enough to cover a whole futureistic city with skyscrappers! That would be the bomb! <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> but let me know when the newest version is available so I can help test. <br /> <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br />  ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 20:19:39]]> GMT</pubDate>
				<author><![CDATA[happyjme]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I spoke too soon and made a mistake in my haste.  It wasn't Saturday night, it was late Friday night to Saturday morning but still dark.  So it was a normal party.  My sim made it to the party but did not route to the front door.  He went under the dome roof where I could not see him until the host came out and greeted him.  And the party seemed to be proceeding normally.  Nobody stuck that I could see.  I had to leave then and there to pick up my kid from school.  <br /> <br /> I'll go back in for a few minutes to make sure that party is normal and then I am done for the night unfortunately.  <br /> <br /> You know it's a neat house and I'm proud of it but I don't know if I trust that odd terrain sculpting I had to do to create it.  Is there any way to make sure it's "safe" when no ready problem pops up to smack us in the face?  ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 21:35:06]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ That house is definitely a problem.  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" />  I'm so sorry RFlong7.  Everything was fine with it until it was time for the guests to exit the party.  Most of them did but it seemed they queued up awkwardly to do so.  Then the last guest could not make it off the property at all.  HE kept doing the route failure dance of doom.  <br /> <br /> I've copied all the patterns used to make some of the cooler parts of that lot.  I'll try my hand at building a nice little conventional style house under one of your domes that doesn't have a house under it using some of those neat things I had made for the lot.  We don't need that strange dome roof I made anyway now that we have good glass domes...though a dome roof on a conventional style house that isn't sunken should be fine.   <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 21:58:36]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I am building a replacement optional house at 20 Landing Crater where you already have a subway entrance and a dome and it just needs a house.  I've got the shell of the building built.  It's going to be 3 bedrooms and 3 baths I think but with a bonus room that can be used for an office or bedroom.  No unusual terrain sculpts and no stairs except indoors.  <br /> <br /> I put charging stations for twizzys on the lot as you are familiar with from my other work.  I had taken cell phone photos of my old lot so I could copy the charging stations properly and any other features I cared to reproduce.  I gotta run now.  I can't believe I was doing that I'm not supposed to be on the computer now! ]]></description>
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				<pubDate><![CDATA[Thu, 2 Dec 2010 22:58:45]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Since you haven't had a chance to reply about my reinstalling the second version, just wanted you to know that I am getting ready to do so now.  If SS86, is right about her home causing problems, you might still have it in the next version if you haven't had time to read this thread.  I'll pull it out and see how it goes.]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 00:42:50]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Hey, sorry... We went shopping. I don't shop well for other people.  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> Okay, if you want to reinstall. I'm writing up the list of houses for WW and getting some small stuff done. I hope to have it done by Friday. <br /> <br /> Thank you both for sticking with me here. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 01:19:48]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ No need to thank for sticking with the testing.  It's a fun world and when it's running smoothly, I have to remind myself to test <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Go ahead and do what you need to do on WW.  That really should have priority because of the time of year.  In addition to the final version, I know people are expecting a save game with the sims made for the world and that takes time.<br /> <br /> I did reinstall MBC and have been testing since my last post.  I'm on day 7.  I deleted SS's house before even starting to place families.  The first day I had the pauses but they stopped that night.  That was an improvement over the last start because I had 2 days of short freezes in that game.<br /> <br /> I took a sim to the Station on day 6 and the stutters started when I had her get in the hot tub.  At the beginning of day 7, I went onto the Station lot just to look around and can't see any reason for the pauses.  I decided to make a minor change to see if it has any effect.  I deleted the little half wall at the bar on the hot tub side and removed that one chair to give the bartender 2 full spaces to exit from behind the bar.  I then just picked the hot tub up and set it back down one tile different and have saved.  I quit to check in here and to make myself a cup of coffee, so I don't know yet if it has made any difference at all.  If not, I'm first going to remove just the hot tub and see what happens.  If that doesn't help, then I will bin the lot and bulldoze to see if the stutters stop completely or not.  Naturally, I'll keep you posted as to how it is going. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 03:48:30]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I'll be building and finishing the new house (in a different save) for about 45 minutes now.  Then tomorrow I'll go back to the main save that I'm testing in and bulldoze the existing troubled dome house and test for about an hour or maybe even two just to see if it was that house causing stutters.  I don't know why the stuttering wasn't persistent.  Maybe having a party pop up on that lot triggered the stuttering as sims were trying to enter in that lot.  <br /> <br /> I won't be testing the new house right away so we don't confuse any problems that the NEW build might introduce.  <br /> <br /> I think it is a good idea though to build a house on that lot and test it since you do provide it to end users to build on.  So we'll see if an end user can build on it without trouble!  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 03:51:29]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Oh boy we posted at the same time DD.   Aaack I have a cat sitting on my head.  Anyway, um...oh where was I...okay, so bulldozing my house didn't stop the stutters.  Still I think that house is potential trouble and I strongly recommend we keep it out.  I don't say that lightly--I loved building that house for this world and was so proud of it.  But I saw with my own eyes that routing fail it caused.  Exotic terrain scaping may not past muster anymore.  <br /> <br /> Yes I heartily agree WW is a priority this time of year.  I can't wait for it myself.  I wish I could test it, too.  I just don't have enough time to give both worlds decent attention though.  So I will focus on moon since so many people are playing WW.  I love it so much and want to see it succeed, too.  I'm so grateful you decided to revisit it and update it.  Thanks so much!  ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 04:02:55]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ SS86, sorry I was in and out so fast, I just found this post by you.  I have to agree with leaving your house out of MBC.  What I didn't mention when I wrote I  deleted it right away is that in the save before I uninstalled MBC I had changed to the family in that house.  All 3 kids were to age up the next day and I had the dad throw a birthday party.  I thought nobody showed up even though I had seen the usual first guest has arrived message because I didn't see anyone.  It was after that party that the stutters started again, so I think there is a chance a guest got stuck somewhere and I didn't see them.<br /> <br /> Update on what's happening now.  When I started the game up again, I had a few more of the brief pauses but then they stopped and have not started again.  Tomorrow I will start day 10.  I am cautiously optimistic that making the minor changes, especially picking the hot tub up and moving it one tile closer to the door, may have worked.  The next time I sent my sim to the club and she got in the hot top, no stutters started.<br /> <br /> Like SS86, however, there is never anybody in the club except for the mixologists and the one bouncer.  On her last trip there a papparazzi(sp?) showed up to photograph her but I have yet to see another town resident put in an appearance.  This has held true even though I have taken residents from multiple households.<br /> <br /> I've also got to find out how to change the speaker music.  The shift+click DM said to try didn't produce a way to do it and that side of the Station needs more upbeat music.  I'm off to search the Late Night forum <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />   ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 07:36:23]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I apologize for that DD.  Try holding ctrl+shift and while clicking on the speakers.<br /> You may have to enable the testing cheats, I can't remember for certain.  ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 07:54:08]]> GMT</pubDate>
				<author><![CDATA[DarkMirage]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ The guest might have gotten stuck under the dome roof.  When my sim was a guest, he got stuck under the roof and I couldn't see him past the roof until the host came out to greet him.  Why he did not just go up to the front door is beyond me to figure out.  Theoretically the route to the front door should be clear but I have a feeling there's something about the flat piece of land leading to the steps to the front door that's not as flat as it appears to the eye.  There is something there like "quick sand" that seems to trap or dissuade some sims from passing over it at all.  I had used every tool I could on the terrain to level it there and it never worked, I guess.  <br /> <br /> It's okay--I learned a lot from making that house so it's not a total waste.  I'm reusing the textures from that house for the new one I just made.  There's much about the look and feel of the new house that is taken from the old.  <br /> <br /> LOL--but sorry, no gardening or fishing in the basement this time, folks!  I am leery of using spawners since the last round of EP's and patches came out and I learned of issues spawners can cause when added to a lot.  I am also avoiding the BuyDBug cheat so I won't use those invisible lights anymore, either. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 14:20:38]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ 	Hi,  <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> <br /> <br /> I've gotten rid of that club. I went in to delete the basement club and build it different~ There were no grid lines. I couldn't get any even when I deleted the basement, put it in the bin and replaced the whole lot. So the building is bust.  I have no idea why it went weird.  <br /> I've built a new one~ haven't tested it yet.  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> <br /> <br /> 				<br /> ~I had a ghost buster at your lot and the only thing I saw was the tendency of the ghost to  go to the solar levels. It was time consuming to wait for them to come down but once they did she got them. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 15:55:13]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Bummer, I think the solar levels count as floors to the game.  I didn't know that. Now I know.  Let me check the new build to see if there will be any similar problems.  I don't have a huge solar tower in the new build. Just the car recharge stations that are based on the deck build tool.  I might have to build access steps to those if the game is thinking those are actual rooms of some sort.  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 16:33:57]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I played for just a bit after finding out how to change the music.  I didn't see your post, DM, until this morning.  LOL, I had no trouble finding the method with the search because there were multiple threads on the subject that came up.  At least I don't feel quite so dense now <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  BTW, no, you don't have to enter testingcheats to use it but you do have to be in build/buy mode.<br /> <br /> I'm glad you're doing another house SS86 because I, too, am a little leery of your original.  When the creator recommends tossing something, I listen <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Rflong, when I got further into day 10 the little stutters returned.  I see now that you have found a definite problem with the club.  I binned it and bulldozed the lot right before I quit but haven't tested play to see if removing it totally eliminates those pesky little blips.  I'll do that in a bit.  I put the P.U.R.E club in that some of us are using in SOCL so I would still have a club.  BTW, when saved to the bin the pic for the club is totally strange looking.  You can't really tell what the bldg. looks like as it is teeney tiny on a solid white background.  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 16:44:51]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ [quote=SummerSong86]Bummer, I think the solar levels count as floors to the game.  I didn't know that. Now I know.  Let me check the new build to see if there will be any similar problems.  I don't have a huge solar tower in the new build. Just the car recharge stations that are based on the deck build tool.  I might have to build access steps to those if the game is thinking those are actual rooms of some sort.  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />[/quote]<br /> <br /> It's not something to worry about. It happened to all the lots because of the flooring used as roofs on my entries for the Domes too. It was expected. I'm going to change to flat roof tile to see if it stops the ghosts using the roof as a floor. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> Might want to try it too. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 16:52:24]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ [quote=DOLLDRMS1]I played for just a bit after finding out how to change the music.  I didn't see your post, DM, until this morning.  LOL, I had no trouble finding the method with the search because there were multiple threads on the subject that came up.  At least I don't feel quite so dense now <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  BTW, no, you don't have to enter testingcheats to use it but you do have to be in build/buy mode.<br /> <br /> I'm glad you're doing another house SS86 because I, too, am a little leery of your original.  When the creator recommends tossing something, I listen <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Rflong, when I got further into day 10 the little stutters returned.  I see now that you have found a definite problem with the club.  I binned it and bulldozed the lot right before I quit but haven't tested play to see if removing it totally eliminates those pesky little blips.  I'll do that in a bit.  I put the P.U.R.E club in that some of us are using in SOCL so I would still have a club.  BTW, when saved to the bin the pic for the club is totally strange looking.  You can't really tell what the bldg. looks like as it is teeney tiny on a solid white background.  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> [/quote]<br /> <br /> I have no idea what happened. And that's weird about the thumbnail. Never saw it. <br /> I did delete the whole lot from the world layer also. The newest lot still has it's grid and seems okay~ *fingers crossed* ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 17:05:22]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Yeah...I was thinking that, too--using the flooring as roofs...oops.  But on the decks I don't know how you avoid that.  If ghosts show up on my solar charging stations because they are decks that could be a problem.  I did a test update where I put stairs as access to the charging stations so a sim can get up there.<br /> <br /> I think I might see another potential problem similar to the one for my dome house terrain that occurs inside the entry to the military base.  On the entry level, there are stairs that lead to a flat landing to another set of stairs that go down to the base.  The problem I just caught is that the landing is not perfectly flat.  I"ll come back to edit this post with a photo of the problem.<br /> <br /> Okay how do I do this...uh...<br /> <br /> <a class="snap_shots" href="http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/325/229/007/00/screenshot_original.jpg" target="_blank" rel="nofollow">http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/325/229/007/00/screenshot_original.jpg</a><br /> <br /> Is this a potential problem?  I couldn't honestly say.  My sim routed down it just fine but I haven't been down those stairs much.  Do sims get stuck there when I'm not looking, I don't know? It reminds me a bit of the terrain issue my Dome House had so I thought I'd better mention it just in case. <br /> <br /> I forgot to say that even with my Dome House Deleted and the Club Deleted my current test Save version still experiences periodic stuttering<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 17:50:03]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ [quote=SummerSong86]Yeah...I was thinking that, too--using the flooring as roofs...oops.  But on the decks I don't know how you avoid that.  If ghosts show up on my solar charging stations because they are decks that could be a problem.  I did a test update where I put stairs as access to the charging stations so a sim can get up there.<br /> <br /> I think I might see another potential problem similar to the one for my dome house terrain that occurs inside the entry to the military base.  On the entry level, there are stairs that lead to a flat landing to another set of stairs that go down to the base.  The problem I just caught is that the landing is not perfectly flat.  I"ll come back to edit this post with a photo of the problem.<br /> <br /> Okay how do I do this...uh...<br /> <br /> <a class="snap_shots" href="http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/325/229/007/00/screenshot_original.jpg" target="_blank" rel="nofollow">http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/325/229/007/00/screenshot_original.jpg</a><br /> <br /> Is this a potential problem?  I couldn't honestly say.  My sim routed down it just fine but I haven't been down those stairs much.  Do sims get stuck there when I'm not looking, I don't know? It reminds me a bit of the terrain issue my Dome House had so I thought I'd better mention it just in case. <br /> <br /> I forgot to say that even with my Dome House Deleted and the Club Deleted my current test Save version still experiences periodic stuttering<br /> <br /> [/quote]<br /> <br /> No, that's not ever been a problem before. It's considered a slope and they walk down them fine. I've used it on house walkways up and down a sloped lot.<br /> It might be now, I have no idea. <br /> <br /> Okay, I'll scrap this version. Thanks you both for testing. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 18:02:50]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I think the last rounds of patching and EPs might render sloping problematic in some cases, because my Dome House...as far as I know...used to work.  I know one user reported sims getting stuck but as I recall we fixed that--either you did or I did when I reuploaded that house.  I know uneven terrain can definitely play havoc with placing autos and two wheelers on lots.  Sigh...wish I knew.<br /> <br /> I'm still having stuttering and am looking now more closely at the Diner/Entertainment complex.  That place is popular and PACKED!  Whoa--I hadn't been visiting that often since skilling up my test sim but I just started a different sim to help me search all the lots and buildings even closer and I couldn't believe how packed that place was.  I did some crazy things to see what's up and had my Sim woohoo in the theater with two romantic interests just for the heck of it.  Fine the first time, got caught the second time, LOL.  A roommate was also in the vicinity, eating in the diner.  My primary test sim is a vampire now and the secondary one got turned but hasn't become a vampire yet.<br /> <br /> I don't know if vampire coding is borking the game or what.  But lots of stuttering down in the entertainment complex.  In the next test version DD and I should really focus on that section and try and do anything. Test with vampires, no vampires, all that.  My sim wasn't always a vampire.  I'm trying to see if there's a correlation now between the presence of a vampire and stutering.  That will be next on my agenda. <br /> <br /> I am unfortunately running out of time to test.  This weekend is a busy one preparing my daughter for a school pageant. I'll do what I can.  ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 19:16:57]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Ack, Rflong, I don't think you need to scrap this version!  I am now on my 17th sim day of play and haven't had any lag since scrapping the club.  The club seems to have definitely been the problem in my game.  My game is running smooth as silk and that's with adding the P.U.R.E. club and I even built a house under one of the domes because the world is filling up so quickly.  I did also scrap SS86's house, if you recall, just as a preventative measure prior to removing the club, so I can't say definitively whether or not it was part of the problem.<br /> <br /> My druthers would be to see you upload this version but with the house gone and the new club.  From the way my game is now playing, if the new club is okay, the world needs no other adjustments.<br /> <br /> EDIT - Gads, sorry, I skimmed SS86's post in my rush to type this.  I am not having any problems in the entertainment complex.  I've been there a lot and the worse thing I saw was a sim on one side of the first fountain near the stairs and a sim in front of the bench throwing route failure for trying to walk through the fountain.  Stupid sim.  Didn't cause any stutters and resolved almost immediately.]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 20:54:42]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I think she means she is scrapping the version we'd been testing that had the club and my house in it.  <br /> <br /> I'm still getting stuttering without the club or the house but if you're not then maybe something is messed up somewhere in my installation.  Are you playing any vampires by the way?  Or have you seen any vampires?  I'm starting to wonder about the vampires.  Also I may need to take out the Bridgeport clubs that I put in.  I never had Bridgeport stutter but others have and might be something in one of those builds that causes it. <br /> <br /> At any rate I'm thinking it is time to test a new version that is issued without the club or my old house.<br /> <br /> I'd like to upload my new house for testing but not sure how to get it to you without everyone else downloading off the exchange.  I could label it "TEST HOUSE DO NOT DOWNLOAD" or something.  I did that earlier today to see if the Exchange would tell me the house requires HELS since I recognized one of the patterns as a HELS pattern.<br /> <br /> Oh hey--what does happen if you download the house that has a HELS patern in it but you don't own HELS?  WOuld that cause trouble? ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 21:01:22]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ LOL, it gets confusing with "this" version or the world "new" version.  Of course, if Rflong uploads a version sans the house and with the new club, it will be a new version.  I was just trying to indicate that I "think" that's all that needs to be done.<br /> <br /> SS86, I do think we have some other difference in our games in this version since you are still encountering stuttering, so let's see if we can figure out what it is that might account for the fact my problem is resolved and your isn't.  It could be that you have taken some action that I haven't and that the stutters will reoccur when I do.<br /> <br /> The first thing that comes to mind for me is that you indicated you added some Bridgeport high rises and I don't have any in my game.  Is that in your test version, or a separate save you are also playing?  If they are in your test version maybe one of them is causing a problem.  I do have vampires in my save but I have not actively played one of them.<br /> <br /> As for the HELS pattern, I'm not sure what will occur.  For a lot, I think the game would just replace it with something else.  A world file may be a different story.  When I dl'd johnnywr's M'Kee, the HELS bonus item came with the world for those who had HELS and those who didn't have HELS couldn't install the world.<br /> <br /> EDIT - I just thought of something else that could be a HUGE difference in our games.  I am using Twallan's Overwatch mod which removes excess vehicles every night.  The last couple of times it has run it has removed 30+ cars.  If you aren't using it, I wonder if the car build up in sims inventorie and on streets might account for your stutters.  ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 21:17:44]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ YIkes!  I knew about M'Kee's bonus item issue.  My old Dome House had this pattern and I think it was playable for everyone who had it but I'm not sure now what the case would be.  Darn--first off you can't tell what pattern comes with what stuff pack as these weren't even labeled.  I found out when I finally recognized the pattern on a bed linen on an HELS bed.  When I test uploaded it to the exchange the Exchange did not note that HELS was required to download the item.  <br /> <br /> Okay well definitely don't include my new house in the packaged world then, either.  What a shame.  I guess I could just upload it to my studio and people can opt to put it in their Moon Base world if they want to.  I did set the roofs as roofs and didn't build them using floor tiles.  <br /> <br /> I have one high rise from Bridgeport and then Club Aquarius and two other clubs that escape me at the moment.  I'll take them out and test my current "scrapped version" of the world.  <br /> <br /> DD thanks for being there for me to bounce questions off of! ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 21:48:46]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ SS86, we were typing at the same time again, lol.  See the EDIT to you in my last post.]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 21:50:41]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ 	Hi, Ladies. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> It was so interesting reading you to work at this. I'm gonna have to *gift you two big time... <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> After this weekend I'll put together a version without the house and Club. A new Club and see what happens. <br /> <br /> Busy with Holiday things this weekend. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> and <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  &lt;-I love the parties, hate the shopping. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />				<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 22:03:25]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Hi Rflong!<br /> <br /> LOL, I guess you can tell who the 2 biggest afficionados of MBC are, which isn't to indicate others don't like it because I know there are more who do.<br /> <br /> As far as I am concerned, MBC is the gift I will be getting and I can't think of a better one  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Enjoy the weekend off, you need a break.  Besides, it will just give SS86 and myself more time to see if we can concretely figure out the pauses.  I like having SS86 as a testing partner, we tend to tag team pretty well.  We knocked out the testing of A Distant Glacier for SimRealtor, along with Pary's help, too, pretty darn quickly.  I don't think I'll ever forget the world tree, within a tree, within a tree.  That was so weird.]]></description>
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				<pubDate><![CDATA[Fri, 3 Dec 2010 22:57:14]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Oh RFLong, c'mon...the only gift I need is TIME. It is a privilege to test for any creator, but it's also a special pleasure to test for one whom I consider a friend and an accomplished artist of the highest caliber.  I love art.  I live and breathe it.  I have painted, sketched and sculpted.  I've done Sim art.  And now I test worlds when my schedule permits and in this way get to keep some art alive in my life even though I'm a busy mom and...grumble grumble grr...stubborn dog trainer. LOL! <br /> <br /> My testing will be a bit spotty this weekend because we have some holiday prep work to do and my daughter is in a holiday pageant so I have to buy her the clothes they use for the costumes.  But I think I'll get some time even tonight after dinner.  <br /> <br /> I'm going to start a new Save Game without the Bridgeport buildings and clubs. I only had them in to see if they would attract patrons.  We need to find out why the bars in this world aren't getting patronage.  I know the townspeople aren't stuck.  I see them in a huge mass at the popular Dining/Entertainment complex. I've also seen them at parties. Parties seem to work well enough in this world. Even better than in Bridgeport where sometimes I couldn't seem to get into an apartment building. <br /> <br /> I'm wondering if we just don't have enough housing to bring the population to a critical mass to trigger bar patronage.   <br /> <br /> DD you may have a point about Overwatch.  I do not have this mod.  I paid attention to what you and DM were saying about the car spawning problem.  For some reason I never noticed that problem in the different saves I played of Bridgeport.  But it may be a factor in user-created worlds.  I have noticed a lot of cars parked in the parking spaces.  Junker clunkers. Yet I see really nice ones driving around.  At some point I'll try Overwatch and see if that brings the stuttering to a sopt if removing Bridgeport buildings doesn't help.<br /> <br /> LOL about that tree within a tree in A Distant GLacier.  I did love that world.  Is it still a beta? ]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 00:59:51]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I don't know if she ever got the final version of A Distant Glacier up or not.  The last time I checked it wasn't up but now with LN installed, I haven't checked recently.  I'm not going to put it in because I can't really recall enough room to add clubs.  You pretty much hit the nail on the head when you said that large maps are about all that are going to work correctly wiht enough building room for anyone with all the EP's.<br /> <br /> I do also think that population comes into play with the empty clubs and until you get the Bridgeport bldgs. out, your game will be worse off than mine.  You can put in the P.U.R.E. club DM recommended.  There is a community lot that is 40x30 across from the library, I think it is.  My game is running smoothly with it in place.<br /> <br /> I'll be testing off and on all weekend, too.  Hopefully, we can have pretty much the same neighborhood setup and see if we can get the pauses banished once and for all.<br /> <br /> I'll finish up with stating that I don't think Twallan's Overwatch mod is a luxury but a necessity at this point.  In addition to the cars you see parked everywhere, those clunkers are also in sims inventories.  Twallan's mod removes only the vehicles that are tagged temporary in the game coding, so you shouldn't have to worry about losing cars you buy for your sims that may be in their inventories.<br /> <br /> Also, he found and quashed the bug where sims gather in excessive quantities and won't leave events in the film career.  Apparently, those opportunities don't have coding to end the event, even after it is over.  EA will have to get that bug in another patch.  As far as I am concerned, Overwatch is a must have mod for a smooth running game. ]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 02:48:00]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ [quote=DOLLDRMS1] As far as I am concerned, Overwatch is a must have mod for a smooth running game. [/quote]<br /> <br /> Ditto!]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 03:11:27]]> GMT</pubDate>
				<author><![CDATA[DarkMirage]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Thanks <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> I'll be getting the mod soon. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 17:45:04]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Did you see the surprise I put in there? <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/082/225/007/00/screenshot_original.jpg"width=650"[/img]]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 19:45:14]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[  <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> Nice job!  That's a great detail to add.  ]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 19:47:05]]> GMT</pubDate>
				<author><![CDATA[DarkMirage]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ LOL...no, I didn't see that!   <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />  When it's night I was so busy trying to test the clubs and even trying to lure people into them--have my sim run out and talk. Trying to find out if there's a routing issues or something keeping the clubs vacant...I totally missed that.  I was looking for a surprise but I was looking for it in buildings!   TOOO COOOLLLLLLL! How DID you do that? ]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 19:50:17]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Oh my gosh, I had not seen that yet!  That is awesome!  LOL, probably would have seen by now but like SS86, been too busy looking more street level for potential problems.<br /> <br /> Speaking of problems, I am officially confused by whatever is going on with MBC.  When I went back in to play last night, the stutters were back as soon as I loaded the save.  You could have knocked me over with a feather because I have no clue how I could save and quit a game that was running perfectly, reload the save and have stutters before I ever did anything  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> I've also played MBC quite a bit today and the stutters have continued.  They are 6 to 10 seconds apart, last for just a moment but aren't a 24/7 thing.  The start about 6:30 a.m., last to about 11:00 a.m. and then stop.  They start again about 3:00 p.m, last for another couple of hours and stop again.  Then, they start again about 11:00 p.m. and last until about 2:00 a.m.  I'm still looking for causes but so far no luck.<br /> <br /> On a different note, here are a couple of pics of a house I built under a dome.  I think it's at 20 Crater something <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  Just an EA roof but I'm happy with it.  I wanted to use some of the fairy objects I had had for a while but not done anything with.  I figured greenery would be missed by a moon resident so this house is the result.  It's occupied by a doctor who is single at the moment but the 2 bedroom, 2 bath has plenty of room for him to add a wife and children <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  Sharing the pics because building is such an unusual thing for me to do  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> [IMG]http://i53.tinypic.com/14m9r90.jpg[/IMG]<br /> <br /> [IMG]http://i54.tinypic.com/2urw7f9.jpg[/IMG]]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 23:17:45]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Lol~ I understand about being too busy to look up- the club was weird. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> ~ I learned it from Stw's post on how to recolor the moon. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ~ The house is cute. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> I think they would miss greenery very much.  ]]></description>
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				<pubDate><![CDATA[Sat, 4 Dec 2010 23:27:47]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ The house is awesome--hey I thought you said you didn't build.  Are you going to upload it? I'd like to have it if you do.  I think I have all the items in that set.  I built my house on the same lot but they are movable to other lots as that one is not full 64x64.  <br /> <br /> Next time I will actually write down the time of the stuttering but I do believe it's happening for me on about the same schedule.  I don't have it going on all day, either.  It's definitely intermittent.  I will right down the times as I start noticing it and get back to you on it.  <br /> <br /> I really love playing this world as the stuttering isn't game-stopping and it does pass.  I actually used to have this sort of stuttering happen to me all the time when I first started playing custom worlds.  I probably had the evil doll in at that time and didn't know it.  ]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 04:48:55]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Goodness, SS86, you can build circles around me.  I'm honestly surprised you want it but if you really do, I'll upload it for you.  In addition to the fairy set, I have the single bed from the Ultra Lounge bedroom; the hydrocombo light from the Bayside bathroom and the wall tree light from the Haute Hip set.  Do you have those?  If not, I can switch them out before uploading to base or EP items for you.  LMK.  Also, if you improve the house, upload the improved version for me, too.  The roof could be oh so much better, imho.  I just didn't feel like messing with it.  I usually have walls down and don't see it, lol.<br /> <br /> Now for the sad news.  My save is toast.  It could not be loaded, I kept getting a serious error message, restart the application, so I've dumped it and will have to start over.  Actually, I know what the error had to be but don't know why it happened.  I noticed when mousing over the save file that the time of the save on the folder part was different from the time shown under date modified.  The one under date modified was the correct time I quit this afternoon but the folder showed some 14 hours earlier  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />  Oh well, at least I'm glad I had binned the house I built a few saves ago, because I wouldn't have been happy to have lost it.  ]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 05:18:16]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Just upload as is and I'll buy the items I don't have after I get Sim Cards for Christmas.  I won't be able to load your house in for awhile anyway because I built mine on the same lot and have to test it before I upload it.  I even had to bulldoze and resize the lot next to it so I could put in another copy of my house so I can test it as both a resident of that house and a visitor.  <br /> <br /> I was playing my long-running stuttering Save game and after bulldozing all the Bridgeport lots the stuttering decreased and I noticed the last session starting from around 8:16 pm to about 2 a.m.-ish.  <br /> <br /> I went ahead and made a new clean Save with Dome House deleted, Station deleted, P.U.R.E. installed on the vacant lot across from the Social complex that has the theater in it.  <br /> <br /> I took Rflong7's Yellow Starter house lot and copied it and put it on some empty lots where it would fit, so I can put extra families and see if we increase the population, will we finally have enough people to attend P.U.R.E--or will they continue to flock to the Social/Entertainment lot?  That lot that has the theater and spa in it is one of the most hopping spots I've ever seen in a town and I wonder if something about it is too attractive and keeps extra sims from going to the club. <br /> <br /> In my next test session, whenever that is, I will be examining the goings on at the underground stadium more closely.  I hadn't noticed the usual activities and opportunities cropping up at the stadium yet so I think that bears examination.<br /> <br /> I've been making note of how WR is testing WW and at some point hope to emulate how she tests careers and career venues.  I just haven't had a chance to do that yet. I think that's important though because I notice WR uncovers routing issus when she does that. WR rocks! ]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 20:44:53]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I started a new game last night and continued it for a bit this morning.  First off, I want to say I don't think your dome house with a regular roof is causing any of the stutters.  When I started I deleted Rflong's club, bulldozed 20 Crater Landing and put in my Fairie View house, added P.U.R.E. across from the social complex but then took sort of a left turn, lol.<br /> <br /> Since it would seem the thing that would cause a problem with your dome house now is the dome roof, I deleted it and just let the EA tool roof it.  I put the Funke pre-made EA family from the bin in it and added two more households.  For the first time since installing MBC, I didn't have stutters for the first two sim days.  They did start back up in the early morning hours of the third day but were erratic and spaced about 13 seconds apart.  By the 5th day, they've settled back into 6 to 10 seconds apart like my last game.<br /> <br /> Whatever the problem is, it increases with a larger population.  I also noticed when I checked the population status with Twallan's MasterController mod that the world is averaging a homeless population of about 14.  This is higher then what I get in other worlds, where it seems to hold at about 4, with 9 being the highest number I've seen since installing Late Night.  I couldn't figure out how to list the homeless, lol but will because I want to know if they are singles or a large family that doesn't find adequate housing.  Right before I quit playing, I went into the Blue and Reaper homes and added some more single beds to them to see if that has any effect on the homeless number.<br /> <br /> I think there is a possibility that the social complex has too much of a draw for sims for the available free space for congregating.  In most other worlds, the diner and theatre are on their own lots.  Rflong, what about moving the diner and theatre to a separate lot?  I don't mean a lot for each but another lot for just the two of them, or, actually, you could move any two of the venues.  I'm thinking the possibility exists that it is just too crowded down there.<br /> <br /> EDIT - Yes, WR does rock.  She's a good tester <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />   ]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 21:45:41]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Hi,<br /> <br /> So, with Mixologists, Bouncers, and any job the Sim doesn't take such as Consignment/Beautician/tattoo artists are fill with Sims which need housing? <br /> <br /> I don't mind moving the theater and diner but I normally put the theater and bistro on a lot together~ only because I like a dinner and a movie. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> <br /> With everything changing now, I don't know. It shouldn't draw any more then it used to which was the main community lot for activity.  <br /> <br /> Okay... But then, how to make a smaller world work with this demand on housing? I know it's a large world but it doesn't have that many lots so should work like a smaller world.  <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 22:09:55]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Your last paragraph about MBC operating more like a smaller world is so true because I've studied the topography in map view or edit town and can see that is the case.  <br /> <br /> I also don't know how to cope with the demand for housing.  I don't recall seeing bouncers in housing but I have seen mixologists, stylists, tatoo artists etc. in housing in other worlds.  Consequently, I know the game engine will move them in if there is housing available.  LOL, that's how I've had the one and only level 10 mixologist.  She was married to the consignment store clerk and yes, they had a house.  When you activate a house like that, they show as unemployed and have LTWs but the mixologist had the level 10 skill and I had seen her bartending at a club before I activated the house.<br /> <br /> I'm afraid the need for large maps because of all the careers and professions now available is a reality and will be even more essential as more EP's are added.<br /> <br /> As far as what venues you move from the social complex, I don't think it matters.  What I was trying to convey is that five venues might be too many for the complex. I actually don't know that to be a fact but think splitting a couple out is a good way to see if that stops the stutters.  That would give you a little more room to spread the remaining buildings a little further apart and more open area for sims to congregate and move around, thus eliminating the possibility of them getting stuck or route failure for the brief moment a stutter lasts.  Whatever is causing the stutteres, the game engine is working out a solution pretty quickly.<br /> <br /> BTW, I like dinner and a movie, too <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 5 Dec 2010 22:44:30]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I never saw any route failures in the Entertainment Complex once RFlong7 moved the diner in the original edition. I have noted some delay in entering and exiting the theatre.  I could never see a reason for it.  It might have been coincidental that I was there watching sims come and go when stuttering was already in progress and the stuttering was causing the delay.  <br /> <br /> We may need to start watching the theater to see if stuttering correlates to when movies are being shown.  I will make note to do that in my next test run. <br /> <br /> Beyond stuttering, I'm trying to solve the mystery of why the club attracs NO patrons EVER.  In the beginning I got one per play session in The Station.  At P.U.R.E I've gotten only a paparrazi.  I wonder if club attendance is affected by there being too many high-draw shell buildings on one lot.  The fact they are underground is also something to consider.  That lot is a sim magnet for some reason.  Maybe when the venues are more separated the game makes a more equitable distribution of sims across the whole town.  <br /> <br /> When I had a high rise in my save, it quickly filled to the brim with NPC's.  I am also reading death notices and move notices for sims I never even saw in the game. I don't have a mod that would count the homeless for me but I suspect I have a LOT spawning in game now.  I don't even have that many employed sims.  Imagine what it will be like if the game has to spawn coworkers for me.  I'm having trouble with my browser sp ;et ,e sp sp so let me continue this note on a new post. Sorry. ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 04:27:05]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Continuing about NPC's and world size.  Bridgeport is the only world I got to spend a lot of time in after the last EP and patch release.  To me Bridgeport felt small and constrained because it was full and I couldn't add more than a handful of my own sims.  But when I look at the size of the map and the function of the high rises in "storing" NPC's, I notice it really is a large capacity world designed to do things we've never had to consider before.  In Bridgeport, I never saw more NPC's stored in a high rise than there were doors to reach them at.  You couldn't go in, but you can ring the doorbell and meet a mixologist, for example.  In MBC, my one and only high rise had about 9 NPC's in it!  When my Sim was courting a bouncer in the hot tub, just for the heck of it, though I HATE getting EA SIms preggers, I did Try for BABY and got a notice saying that the bouncer's house was too crowded and so she didn't have room for a baby.<br /> <br /> So we have some sort of capacity issue going on in MBC.  I don't know why we aren't seeing that in WW...or any other custom world that lacks high rises.  This world is very different from any other world I've played but to me, nothing looks different in a way that could impact the things we are taking note of.  As a creator, knowing how it was constructed, RF, do you know of any way it differs significantly from your other builds? ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 04:36:16]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Those are all interesting points. <br /> <br /> Hm...Why would EA move the NPCs into high-rises only?<br /> I realize they need the NPcs and yet the game would use the neighborhood Sims for jobs- such as Stylists and consignments jobs. Or make and move new ones in for the jobs.<br /> Firefights aren't made unless there is a player made Sim and then the game uses the Sims in the world already. <br /> So, now~ I doubt everyone uses highrises for smaller worlds. One club shouldn't have much difference. But... you sound more right then anything I could reason.<br /> <br /> The only difference are the domes over houses. More basements with rabbitholes and more Expansions and patches since this was made. <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 04:46:38]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Without Twallan's mod I honestly have a hard time identifying if an NPC is homeless or somehow moved into a building.  I think the reason I had so many NPC's is I tried to put in almost as many drinking establishments on the moon as we had in Bridgeport.  That would necessitate a LOT of NPC's.  From what I can see, the game does not use anyone that lives in a house to be a mixologist or a bouncer.  It generates them and warehouses them in a hi-rise apartement (if there is one) but only behind one of the facade doors.  By "facade" I mean a door that does not open into an actual suite that you can enter.  If you have no hi rises for them to live in, I don't know where they live.  DD saw them move into houses, if I read correctly.  I never saw them do that but I filled most of the houses with my own sims.  <br /> <br /> I can say that from my time playing Bridgeport, the game is going to demand the following of world builders...okay have to start a new post because my browser is about to flake...]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 15:03:57]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ It's going to require at least 5 drinking establishments to fufill the drink at 5 bars types of wants.  That means, if you do it EA's way, providing enough "warehousing" for approximately 20 NPC's.  That's assuming you follow their design of often having two bar units in a venue and two bouncers.  So that would be about 4 x 5 = 20 NPC's...not counting the musician NPC's that often show up.  <br /> <br /> The game already makes significant demands on a town either in using residents or generating homeless sims to fulfill career demands for employed playables.  Those never used to require "warehousing" and indeed could in the past only be reachable by phone or they were actually moved into a functioning lot.  So there needs to be some housing provided with them in mind.<br /> <br /> The register NPC's usually are taken from the playable population.  So far my consignment store clerk has always been a resident.<br /> <br /> And then there's the big mystery-- Is there really a certain population size for a given world size that is required to trigger club attendance?  If so, what is this magic number? ...acck browser issues...to be continued...]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 15:10:14]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Sorry for the string of posts--necessary if I don't feel like switching to Google Chrome..<br /> <br /> Okay so the other issue I see is what Reg seems to be uncovering for lot sizes.  That one I don't understand quite as well since I haven't seen with my own eyes what she is talking about.  But apparently now builders should make room for really large lot sizes to ensure the shell buildings function correctly?  Was I understanding Reg correctly on that?  <br /> <br /> Oh boy my head is hurting...coffee hurry up and kick in!  Well I could be way off base but I just wanted to note down my observations and see if collectively we can determine if these all translate into much heavier demands on a world and a world builder that we need to account for.  I'm worried Late Night potentially is imposing a more rigid standard that is going to make it very hard for world builders to build the way they want as opposed to meeting dictates and demands of the coding.  The days of Sim Realtor's tightly packed worlds with small lots could be over.  And that's a shame because she likes them that way and I'd hate to see her forced into a style she doesn't really like. ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 15:16:41]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ [quote=SummerSong86]Without Twallan's mod I honestly have a hard time identifying if an NPC is homeless or somehow moved into a building.  I think the reason I had so many NPC's is I tried to put in almost as many drinking establishments on the moon as we had in Bridgeport.  That would necessitate a LOT of NPC's.  From what I can see, the game does not use anyone that lives in a house to be a mixologist or a bouncer.  It generates them and warehouses them in a hi-rise apartement (if there is one) but only behind one of the facade doors.  By "facade" I mean a door that does not open into an actual suite that you can enter.  If you have no hi rises for them to live in, I don't know where they live.  DD saw them move into houses, if I read correctly.  I never saw them do that but I filled most of the houses with my own sims.  <br /> <br /> I can say that from my time playing Bridgeport, the game is going to demand the following of world builders...okay have to start a new post because my browser is about to flake...[/quote]<br /> <br /> It can't be this way or EA just screwed the world builders. If we wanted three bars and no highrises then the game should keep the NPCs hidden. They aren't needed in the world unless called or at work- like the Service NPCs.<br /> If EA doesn't understand this they need to clean house of their programmers and find the ones who have actually played or understand this. <br /> Population has always been an issue with the Sims 2 and 3. Too big and the world starts to burn.  ~not mad, just not comprehending their thinking~<br /> <br /> Ack~ EA starts off one way, changes and then changes again. A little consistency would be wonderful. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> The routing issue WR found was a fence/building issue which has been around for a long time. Some have problem with it and some don't. I swear the lots route weird with each placing. <br /> The required 3 squares when placing a building, fence or what not. The fence blocked and made the Sim run around to the spot where they Should have been- like trying picking up a toddler and they walk around the house to one square from the wall- you know? <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 17:52:23]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ Not to but in here or anything - do any of you know Pescado well enough to perhaps bounce the stuttering issue off of him, as he may have an idea why it is doing that. I was particularly caught up in this thread when DD said she saved the perfectly running world only to restart it up the next day with the problem again - and it appeared to be multiplying in a save that can go from perfect to eventually unplayable in a matter of hours and while the game was shut down no less. Mind boogling! It might be possible Pes knows something that you guys might need to do that keep the stuttering at bay.<br /> <br /> <br /> My personal opinion - which I by all right should keep to myself as I have not loaded this world since way back when it was first finished - but I still wonder if those domes are not playing a part in this as they are considered an neighborhood object aren't they and not a build mode - playable object, or am I wrong about that? Where I'm going with this is the constant issue of certain objects after a period of time falling underground. It was one thing when it was just landscaping, but since late night I am also seeing lots of fountains too. But in the case of the fountains they are not technically falling through the ground just showing up underground below where they are placed above ground. <br /> <br /> Having had issues testing Aunty Lynds Medieval World where falling trees made the entire world go stuttering solely because the witches house trees blocked the underground stairs to the world layer from the underground hospital and trapped half the town underground - for me the world became unplayable until I could again regain entrants and exits for the sims up to the regular world. But fountains are way bigger than trees and domes are way bigger than fountains. Could the domes be trying to go underground also, but having the houses under them keep them from going underground?<br /> <br /> <br /> It's just a thought, as I have found just about any "trick" used to change what EA programmed something to do tends to make the game do things it would not ordinarily do and hince might just be the cause for the stuttering?<br /> <br /> <br /> Also, are the domes in this world the newest versions or is there just one version? Rflong when you rebuilt the world did you use all new stuff from the neighborhood build stuff, or is that original domes still from the base game. That may make a difference if EA has changed the programming on any of the neighborhood stuff which odds are they did for users to use that stuff in edit world or would edit world and CAW have a different set of "Stuff" for neighborhood decorations?<br /> <br /> It could be something as simple as still having old un-updated stuff in the same world as new stuff colliding.<br /> <br /> If anyone know Pes well enough perhaps ask him to look at the files and see if he sees anything weird as he know exactly how the programming files supposed to look.<br /> <br /> Just a bunch of ideas, and I don't know if it even helps because they are so scattered. I am after all intruding, I know and if nothing is relevant just forget I said anything.<br /> <br /> Oh and thanks for the compliments on my testing WW. I do hope I checked every flake of snow, or I just know I won't be as happy with the job I did. hehehe<br /> <br /> <br /> Needless to say the probs you guys are having here is mind blowing, and keeps me as distant as possible from this place. But it is so lovely now to look at, so i do hope you guys find an answer.<br /> <br /> <br /> Rflong: The issue in WW though even though it might have been a problem latter was not causing weirdness yet anyway. Just for the heck of it, I have left that building in Isle of Sims that I set up just to test that building, just to make sure it does not cause some lingering after affects even with it left in there. If it does create havoc, I can at least send a personal email off to one of the head engineer/producers at EA that I actually know. He actually worked on Sims 2 and now works on the console versions of the game - but he can communicate with the Sims 3 engineers perhaps and get that building changed. I highly doubt I will get anywhere if the thing does not do some sort of damage. it is not likely they will change a building that just makes the sims do something unusal, and so far I'm not seeing anything weird in Isle of Sims. I did leave it running while I took my shower and did some chores earlier. Then I checked out a few sims and sent them to a few different places to see if anyone acted odd. I also checked out the 4 sims I have with the film career occupations and they are all as normal as sims can possibly be anyway. So I do not think that building created any rifts, but I plan to leave it there and just let the world play itself for a few days to be sure. Then if I do see anything, I will take it out and replace it like you did in WW. The only thing that worried me is the fact it is tagged improperly for a backlot, as the other two backlots are not tagged like that with the home owners association crap. This is why I am watching it.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 19:09:41]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ [quote=Writin_Reg]Not to but in here or anything - do any of you know Pescado well enough to perhaps bounce the stuttering issue off of him, as he may have an idea why it is doing that. I was particularly caught up in this thread when DD said she saved the perfectly running world only to restart it up the next day with the problem again - and it appeared to be multiplying in a save that can go from perfect to eventually unplayable in a matter of hours and while the game was shut down no less. Mind boogling! It might be possible Pes knows something that you guys might need to do that keep the stuttering at bay.<br /> <br /> <br /> My personal opinion - which I by all right should keep to myself as I have not loaded this world since way back when it was first finished - but I still wonder if those domes are not playing a part in this as they are considered an neighborhood object aren't they and not a build mode - playable object, or am I wrong about that? Where I'm going with this is the constant issue of certain objects after a period of time falling underground. It was one thing when it was just landscaping, but since late night I am also seeing lots of fountains too. But in the case of the fountains they are not technically falling through the ground just showing up underground below where they are placed above ground. [/quote]<br /> <br /> They are now build objects and not only world objects~ Late Night added them. There is one in Bridgeport as a Community park.<br /> <br /> [quote]Having had issues testing Aunty Lynds Medieval World where falling trees made the entire world go stuttering solely because the witches house trees blocked the underground stairs to the world layer from the underground hospital and trapped half the town underground - for me the world became unplayable until I could again regain entrants and exits for the sims up to the regular world. But fountains are way bigger than trees and domes are way bigger than fountains. Could the domes be trying to go underground also, but having the houses under them keep them from going underground?<br /> <br /> It's just a thought, as I have found just about any "trick" used to change what EA programmed something to do tends to make the game do things it would not ordinarily do and hince might just be the cause for the stuttering?<br /> [/quote]<br /> <br /> No. I did have a Sim enter EAs dome in Bridgport. It's the same build style.<br /> It's a good thought. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> <br /> [quote]Also, are the domes in this world the newest versions or is there just one version? Rflong when you rebuilt the world did you use all new stuff from the neighborhood build stuff, or is that original domes still from the base game. That may make a difference if EA has changed the programming on any of the neighborhood stuff which odds are they did for users to use that stuff in edit world or would edit world and CAW have a different set of "Stuff" for neighborhood decorations?[/quote]<br /> <br /> All new domes added in EIG on lots. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> [quote]It could be something as simple as still having old un-updated stuff in the same world as new stuff colliding.[/quote]<br /> <br /> But what would it be- Military base/every building? I would have to go through every lot to change out each building- which is why I'm redoing the whole world. Not just rebuilding what was there but a new world map. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> [quote]If anyone know Pes well enough perhaps ask him to look at the files and see if he sees anything weird as he know exactly how the programming files supposed to look.[/quote]<br /> <br /> It's okay. I will find it myself. I've only poked him a few times when he and his group would wander onto TS2 forum. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> Yeah, I did and his minions would tell be I wasn't doing it right. Like I didn't know what I was doing. :lmao: <br /> <br /> [quote]Just a bunch of ideas, and I don't know if it even helps because they are so scattered. I am after all intruding, I know and if nothing is relevant just forget I said anything.<br /> <br /> Oh and thanks for the compliments on my testing WW. I do hope I checked every flake of snow, or I just know I won't be as happy with the job I did. hehehe<br /> <br /> <br /> Needless to say the probs you guys are having here is mind blowing, and keeps me as distant as possible from this place. But it is so lovely now to look at, so i do hope you guys find an answer.[/quote]<br /> <br /> I may not find the problem but I will redo my world. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 19:31:18]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Yay, WW--so glad to see you here even if you're not able to help it's just a comforting thing to know you read the thread.  I figured if I was stating something blatantly wrong you'd catch it.  As I am only writing what I observe and can guess at, nothing is truly known by me.  <br /> <br /> I started a fresh version of the town.  I have noted in this town, as in the previous one...stutters occuring around the time of very late night that the paparrazi starts stalking my celebrity vampire's house.  It takes her a long time to actually come in.  I can see her on the horizon as she appears at the road where my 20 Landing Crater house is located.  She is actually somewhere between 20 Landing Crater and the next lot on that street.  I didn't see her enter my property because she sneaked around while my sims were playing musical instruments and I was working on them. <br /> <br /> There were big delays when my sim tried to talk to her once she got into the house. I don't know if it's pure coincidence, but once she left the property the stutters eased up immediately and then went away all together.<br /> <br /> So far in watching the theater, it did not seem that the stutters corresponded to movie showtimes, yet.  But this is the first day and it took sims most of the day to appear on that lot. ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 19:51:32]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I think that it's cool you are up for redoing the world.  I just hope DD and I can find what caused this one to be blinkered so we can help you and others avoid similar breakdowns in the future worlds.  <br /> <br /> I watched the military base while my Sims were in classes.  I didn't see anything going on whatsoever in them while my sims were on other lots.  I didn't get stuttering on this first day in the new save until the paparrazi appeared on  my home lot as described in my last post.  I can't even begin to know if the paparrazi appearing triggered the stutters or what.  I am trying to remember if something similar happened when my apartment in Bridgeport got invaded by one.  <br /> <br /> The only delays I can remember offhand in Bridgeport came from anytime I click on a mixologist.  The options menu doesn't always come up right away.  there's a delay.  ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 19:54:56]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ Yeah, I do think you have a handle on the issue, especially totally rebuilding, that way you are sure all items are updated. It just isn't fair to builders, but when I saw even EA's worlds bork when they decided to make the game add Ambitions lots, that is what made me think that perhaps you were getting a similar problem by combining old programmed rabbit holes and new Late Night stuff. Although I do not know if that was what made the Ambitions lots or at least the firestation do that, I have a suspicion, as EA did change a lot of Build programming with Ambitions to accommendate the world editor, and then they messed with it again for the new LN buildings. To me it was sort of like have mods that are not updated. From my understanding in the patch they simply updated all their carrer and rabbithole buildings. Unfortunately for people trying to use their own Ambitions lots they made for Ambitions in Late Night, their issues may still be there unless they rebuild them. I don't know this to be a fact though, but logic simply indicates this may be the issue.]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 20:00:28]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ [quote=Writin_Reg]...<br /> <br /> Rflong: The issue in WW though even though it might have been a problem latter was not causing weirdness yet anyway. Just for the heck of it, I have left that building in Isle of Sims that I set up just to test that building, just to make sure it does not cause some lingering after affects even with it left in there. If it does create havoc, I can at least send a personal email off to one of the head engineer/producers at EA that I actually know. He actually worked on Sims 2 and now works on the console versions of the game - but he can communicate with the Sims 3 engineers perhaps and get that building changed. I highly doubt I will get anywhere if the thing does not do some sort of damage. it is not likely they will change a building that just makes the sims do something unusal, and so far I'm not seeing anything weird in Isle of Sims. I did leave it running while I took my shower and did some chores earlier. Then I checked out a few sims and sent them to a few different places to see if anyone acted odd. I also checked out the 4 sims I have with the film career occupations and they are all as normal as sims can possibly be anyway. So I do not think that building created any rifts, but I plan to leave it there and just let the world play itself for a few days to be sure. Then if I do see anything, I will take it out and replace it like you did in WW. The only thing that worried me is the fact it is tagged improperly for a backlot, as the other two backlots are not tagged like that with the home owners association crap. This is why I am watching it.<br /> <br /> [/quote]<br /> <br /> When you removed the Movie lot did you notice anything weird with the empty lot? I think I remember you saying something about it... Maybe not.<br /> <br /> Once I removed the lot in game it left the blue hole- which does usually means corrupt CC or a corrupt lot. <br /> It's why I went back to an earlier save to find where the lot was normal before removing it there and continuing on.<br /> I backed it up and started again. It was fine and then it wasn't.]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 20:11:02]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ Yeah, I know what you mean about the "Minions" there, they can be quite brutal. Apparently none of us know as much as they do, and sadly I have to admit that in my case they would probably be right, but I would not agree with that assumption and you. I have never seen anyone come close to your builds and all the hair pulling you put into every single world. You deserve far more credit than you get... i just wish you had more confidence and just realized how great you really are at this world building. You sometimes seem like you are not so sure. Believe me if all other builders gave to their world what you do, there would not be a bad world out there anywhere.<br /> <br /> But suggesting Pes was because I have seen people send him files that he looks at and he finds their problem in less than a few hours - mainly because 9 times out of 10 it's a programming fluke which is usually some bit of weirdness EA did, but Pes has figured out how people can counter the flakiness to make the thing work. But usually the senders are one of his close knit group or another well known and talented modder that has his respect. I have no clue what he thinks of world creators, but judging from lurking there a lot I do think he does not see creators very high on the knowledge food chain because they aren't some kind of programmer. So it would be intimidating to say the least if Pes does not at least have a lot of respect for the one asking.<br /> <br /> I must say he has spoke with me a few times, mainly since sims 3 came out and I never opened my mouth on that site with Sims 2 - they'd poke me just for being long winded, but each time I did speak with him and got a reply - even an outright conversation a few times, he was helpful and no one poked. But i would not dream of going to him with something that was not mine for sure. I just did not know if you knew him or maybe DD might. ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 20:16:24]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ Nope, I did not get a blue lot. The problem I got was when I bulldozed the entire lot and tried to place the 64 x 64 lot there - I got a pop up telling me I could not place a lot on lots. I had bulldozed twice, once for the building and again for the lot - but I did that in a totally new start up with no sims in it, not in the populated version I had been testing. I try to solve things in copies of the world and then fix the world after I find all the answer - of the world I am actually testing.<br /> <br /> <br /> As it ended up in the world I was testing with the sims in it, I just bulldozed the lot once to remove the building, and then ended up setting down the small back lot from the build mode community lots that would fit on that 50 x 50. I did add pavement under the building and to the road after placing the lot. But I never got a blue lot.]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 20:24:52]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ Also that building did not change after you placed it - it is a borked building to start with, as neither the Bridgeport version nor that small version in community lots build mode show the home association BS, but that version does that right off the bat. Like I said in one post some of EA bars get the same thing as if they are labeled as apartments and not bars and they won't allow us to do anything on the lot or outside the building period. When I was placing some of those lots in Longview, I came up with that restriction on some buildings, but not in all of them. Typical EA screwup if you ask me. They need to reflag those buildings that are not apartments in the programming. I discovered it when I tried deleting the parking places in the high rise parking things, and then again when I tried to place sidewalk from one of the clubs to the side walk in the hood. Yet I had no problem doing the same thing to  one of the other bars. So ea is not even consistant on top of all else. <br /> <br /> But the version that was in WW is messed up by EA and it is not fixable by us or caused by us. ]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2010 20:37:24]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ This was the last world I played last night before turning in.  The stutters in this game have started appearing only between 7:00 am and about 11:00 am and then again from about 12:15 am to about 2:15 am.  Leastwise, that is how it was last night.  It seems I can't count on continuity from one play session to another, which is puzzling.<br /> <br /> I also saw something reported in Twallan's MC mod when I checked population that I have never seen before.  The first check showed 26 households with 24 residents.  How in the heck can one have more households then occupants?  I didn't know what to make of that.  The second check right before I quit showed 27 households with 27 residents.  That seems skewed to me, too, because I know at least one home has parents and 3 kids and another has 3 adults and one child.  I'm not sure what to make of those numbers but was too tired to try to analyze in depth.  I'll take a closer look at the town family screen today.<br /> <br /> There were only 3 homes available for move-in and the homeless count was 22.  I had hoped that adding in the extra beds to those 2 homes might allow the game engine to set up roomie households.  I went ahead and duped one of the empty homes, the orange dome one because it was empty and placed it on a lot and added my Revelry house I built for Isle of Sims on a lot without a dome to get more housing in place.<br /> <br /> Oh, gosh, can't forget to add what I consider a big yay for MBC.  I took a sim back to the dig site lot and she was able to excavate one of the piles!  I didn't get to try the second pile because she had to get home for a party but there was a whoop of joy when that first try went off without a htich  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 17:40:11]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Wow, that is strange. <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> The dig site spawners still work on lots. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 17:57:06]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Rflong, I've just had an idea that may or may not be doable.  I've always thought one of the coolest structures on the moon world is the library building.  That's also what I envision as an apartment bldg. style on the moon, or even the construction style of a club on the moon.<br /> <br /> Could you dupe that building as either an additional club for MBC, and/or set one or two up as apt. bldgs. for additional housing?  If you don't like the idea, or it's too difficult to implement, it certainly won't hurt my feelings.    ]]></description>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 18:19:58]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ [quote=DOLLDRMS1]Rflong, I've just had an idea that may or may not be doable.  I've always thought one of the coolest structures on the moon world is the library building.  That's also what I envision as an apartment bldg. style on the moon, or even the construction style of a club on the moon.<br /> <br /> Could you dupe that building as either an additional club for MBC, and/or set one or two up as apt. bldgs. for additional housing?  If you don't like the idea, or it's too difficult to implement, it certainly won't hurt my feelings.    [/quote]<br /> <br /> <br /> I can build an empty one to use for whatever. That way it can be set up as either club or apartment. Put in the bin to be used over and over for whatever. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br />  ]]></description>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 19:01:40]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ hey Rflong, when do you estimate this world might be ready for everyone? <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> Its looks so cool!]]></description>
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				<pubDate><![CDATA[Wed, 8 Dec 2010 23:52:53]]> GMT</pubDate>
				<author><![CDATA[happyjme]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Hi, happyjme<br /> <br /> It would take about a week to finish barring any new problems. I am starting it over. . . After the Holidays. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 00:14:55]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I think having one of those buildings in the bin is a great idea.  I don't know the ins and outs of doing an apt. bldg. but am sure if I got stuck that I know who I could ask  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> I do so want to keep things aesthetically pleasing.  A unique environment deserves nothing less <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I played again for a bit today.  As I suspected, no continuity for the stutters.  The first sims day and half of the next were totally free of them, then they returned at about 5:30 pm and went on almost all that night.  I then changed households again and the day that I playied in the new household was stutter free.  I just don't know what to think about what is causing them.  The only consistency is that when they start they remain spaced 6-8 seconds apart.<br /> <br /> On one of those days I sent my sim to fill the opportunity at the bookstore for the riddle thing, then had him go to the diner to eat.  That gave me a fair amount of time to just sit and watch the area to see if could see any bottlenecks anywhere and there was nothing.  A lot of sims came and went with no trouble whatsoever.  I didn't see a single instance of a route fail bubble.]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 00:31:13]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I have no idea. I have checked all the routing paint. I know it's okay. <br /> I know access is okay to all the lots. <br /> <br /> Maybe because the houses where the domes were- while they were on the world layer and not the lot they did effect the lots. <br /> <br /> ... but that wouldn't explain the time of night. <br /> <br /> Burglars should still be able to enter the lots...]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 01:53:34]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I've found a couple more problems.  Sims can't access the bass on the stage at Lunar Park, creating tantrums.  I fixed that but then noticed they are throwing route fail trying to get off the stage.  They are trying to exit via the left corner, if you are facing out at the park from the stage, right corner if you are looking at the stage to see them play.  They throw route fail for a bit, then finally exit from the middle.  I don't see anything in their way, nor even a little dip in the terrain but something there is giving them fits.  I've now seen multiple sims have that problem but am unsure what to change to fix it.  It would be easier if they were showing an object or something in the bubble but alas, it's just the crazy feet.<br /> <br /> Some of the trees and bulrushes have also fallen to the lower level of Lunar Park.  See pic.  If the camera is panned more to the left, there are even more trees.  I picked them up and moved them a bit to reseat them and it appears to be holding.  I wanted you to see the pic of the weeping willow because it is so close to coming down on the stairs.<br /> <br /> There is also a pic of a funny happening.  The doctor had a vaccination at Lunar Park.  He ran there from the hospital and stopped in the parking garage.  Result as you see, lol.  As people pulled up in cars and they teleported to the garage the good doctor and patient became one with the vehicle  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> [IMG]http://i56.tinypic.com/2ivbgq0.jpg[/IMG]<br /> <br /> [IMG]http://i51.tinypic.com/2rhky2s.jpg[/IMG]]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 07:26:37]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Oh my...that sinking...you know I tested a world a few months ago that had stuttering in it.  WR tested it, too, among the problems for both of us is that we had Ambitions and the world wasn't meant for those with Ambitions.  But WR found some sinking landscaping on that world, too.  Now I don't know what caused the stuttering and freezes on that world as there were so many minor issues that could have been implicated...or not.  But I remember WR cautioning the young lady who built that world about landscape objects sinking on lots with buried portions.  Much like WR already mentioning happening with AuntieLynds world that had a lot of underground building.  <br /> <br /> What does cause that spongy ground?  It's almost like the world gets sinkholes.  ]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 16:48:23]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I don't know what causes the trees to sink like that but I know it even happens in EA worlds.  I went to add a basement to the Jolina house in Sunset Valley, only to find all the trees on the lost showing on the lower elevation.  I ended up deleting and replaceing all of them to get them to hold, well, at least they held up until I moved the family.  I don't know what happened after that <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I fixed the stage area.  Since I couldn't see anything I just took the tool level  terrain and ran it to the right (facing stage) from the center where I knew it had to be level.  I then ran it back a tile to the one little half wall.  I did send a sim there afterwards and had a jam session on the stage.  When I ended it for him, he was able to exit at what used to be the trouble point.<br /> <br /> I don't know if that will stop the stutters yet.  I had to switch to another world to get some laundromat info for Pary.  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> SS86, I found a problem in the P.U.R.E. nightclub, too.  The foosball table on the first floor is too close to the aquarium window so two sims can't play it.  I moved it out slightly and now everything is okay with it.  You probably need to do the same thing.  I haven't had problems with P.U.R.E. in other worlds but am going to fix it in them anyway.]]></description>
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				<pubDate><![CDATA[Thu, 9 Dec 2010 17:18:09]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Just a quick post to let you know that I was able to play for 8 sim days today without a single stutter.  When I first went back to try it after fixing the area on the corner of the platform in Lunar Park, I managed 3 sim days of play but then the stutters returned.<br /> <br /> After pausing earlier today to look around different locations, I saw an inactive sim throwing route fail in the same area even though I had not had any trouble with an active sim exiting after leveling the terrain.  I noticed on the back of the platform you had a single step on each side so I added another step towards the front before the half wall segment.  After doing that, I was able to go the 8 days before I had to quit without any stutters.<br /> <br /> The odd thing I am noticing, though, is that the paper shows a family moving away almost daily and the game engine has killed off the toddlers in town.  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />  I can't seem to get a stable population.  There are primarily adults or elders now, no toddlers, children or even teens and I don't know why.  I do have story progression on.  I'm wondering if it reflects a need for more housing.  Perhaps a certain quota of homes has to be free for moves or something but I just don't know for sure.  I'm so used to your worlds filling up quickly and being easy to establish.  Hence, I'm perplexed as to what is different with MBC.]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 02:20:49]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ It is strange. <br /> <br /> Good thing I'm remaking it. Not working hard right now. Tis the season to procrastinate. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> Thanks for staying with it though. <br /> I haven't installed the newest patch yet so I don't have more apartment shells available. I modified this one to except more doors. I'm going to see how it plays for a while. <br /> Added another floor to the single apartment, too. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/832/329/007/00/screenshot_original.jpg"width=640"[/img]]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 02:27:03]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ It looks pretty.  Apartments suit this world, well.  Makes it look like a thriving space port.  Though I wish we could get round cylindrical shaped skyscrapers, too.  <br /> <br /> I still have MBC installed but haven't played in it since I last posted I was putting it aside.  I really could not find any "smoking gun" as all the things I thought might be the cause of problems appear also in other worlds and don't do anything amiss to those other worlds.  I have been playing Matkooskee solidly this week and noted Johnny's dance club doesn't get any patrons, either, other than the paparrazi and the sims I send there.  He gets some in his dive bars, but not the dance club.  I know his world works solidly despite my game spawning cars like crazy.  So the phenomenon we saw in MBC of no patrons in the clubs does not seem to be something you did or didn't do.  It's a whole game issue and may be related to population density or some weird thing we have no way of knowing and EA ain't saying.  <br /> <br /> The theory DD has about there not being enough housing to sustain a sufficient population and therefore killing off toddlers rings a bell about the conversation WR was having in another thread with Prof Plumbbob and others about the game killing off children and toddlers to make room for adults and elders under certain circumstances.  So we can theorize there's something in MBC that is triggering this mechanism in the game.  I would point the finger at there possibly being too few houses.  But there are small worlds out there--I don't generally play small maps anymore.  So I can't say--but does anyone who plays small maps notice toddlers and children dying off?  I would assume the small worlds with limited housing would show this same problem if it's a matter of there not being enough houses.  In many ways this world is a small world despite being on a large map.  <br /> <br /> At any rate I'll make myself available to test the new version when it's out.  I don't any longer think there was anything you did wrong or overlooked, I think something just went wonky in it.  Your WW plays fine and so do your other worlds so we KNOW you know how to make a good functioning world.  Something just went bad in here and I don't expect to see it in the new version.  If we run into the same problems THEN we can think something needs tweaking in the layout or the amenities.  But I honestly can't see how MBC is that far different from your other builds that work fine, so I don't think it's a build issue but a gremlin gumming up the works. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 04:01:33]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ Oh Jeeze - hope Plumbbob don't see your post DD, he'll be jumping all over you next and telling you the game does not kill babies and that he has 200 sims in his town - I believe it was Sunset but don't quote me on that or else he'll accuse me and you of accusing him of lying. Don't you know we can have an infinite number of sims in this game (regardless of what the Sims team has told us and regardless of us actually knowing the babies and toddlers are being killed off by the game - and yada yada yada....<br /> <br /> Seriously though folks I am wondering about that stutter - as a awful lot of people are reporting stutters and lags in just about any hood since the last patch - EA as well as the Custom worlds - and is it possible that what ever  is cauing that every where else isn't at least possible as a part of the issue with MBA? I was on tech earlier as well as off and on since the last patches and it seems the number one complaint. I first assumed it is the mass influx of sloppy jalopies but a good deal of those numbers are still complaining even after switch over to the overwatch like i did finally last night. I was getting the stutters trying out Coasterboi's new world before and adter Overwatch.  i finally uninstalled that world as I was just not up to trying to track down any issues after looking for 3 hours and not finding any problems, but it was seriously annoying. I then for the heck of it switched over to a brand new  Sunset Valley and added just one sims to play with, within no time I was getting a similar but less intense stutter in there as well. Overwatch was not finding very many vehicle at all, so I know it was not a car problem and I also know I had no problem with Sunset Valley before Late Night and this last patch. So what ever foul up EA did it is between LN and the second patch. I was still using Sunset after the first patch as I was playing at finishing the training of a sim that had been born in Sunset Valley that I had planned to try in Late Night when I got it. The game played perfectly fine up until that point.]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 04:26:12]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ Hey Rflong, I found out - quite by accident something interesting tonight is  - well you remember the negative price tag I got off the back lot in WW when we found it to be an ea fouled lot, well to night I was working on my Mesa SOCL and I was adding some clubs and a couple of those shorter apartments along Main Street where you have those great big empty community lots, well I had put a club in the same area but across the street after I had placed it elsewhere in the hood and it didn't look right, so I picked it up and used the move feature in the world edit. When I set it down on the lot, it registered a minus price tag, so I removed it. I took one fresh out of my library and put it there it was fine.<br /> <br /> So I just figure I ought to warn you if you use the move feature on a lot, you may bork it. Just hoover over a lot after you place it and may sure you don't get a negative price tag on the thing. If you do, bulldoze it and place a fresh one from the library.]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 04:40:00]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Oh, great. No more MOO for me? I don't use it often but I do use it to place some place like say, a building in a basement.  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <br /> <br /> Do you think that will cause problems? <br /> <br /> I also found a few holes in the camera routing~ nothing big either and which wasn't a problem before but I guess is a big issue now. <br /> <br /> I don't know. I give. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> <br /> <br /> The thing is... I will have to start Longview from scratch because this can happen too. I don't wanna have to do this hunt thing again. <br /> All worlds will have to be redone from a new map. It's like Mesa Valley with a twist of lime. <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 04:54:15]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ But is the move object using the hand the same as using the move object command? I was in edit town and just went to the world editor panel and it show that hand that you can use to pick up a building and move it or pick up a WE placed lot and move that. I did not use the command on the cheat tag. I'll have to try it using the command next time to see if it does the same thing. I doubt I will be going back in Mesa tonight as it's already 1 am here. Week days I try and limit my going back into world after midnight or I lose track of time I get so involved in playing and all. But I will most likely try to remember to test that out tomorrow afternoon sometime. Since the world editor i never even think about using the cheat commands.]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 05:54:39]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ [quote=Writin_Reg]But is the move object using the hand the same as using the move object command? I was in edit town and just went to the world editor panel and it show that hand that you can use to pick up a building and move it or pick up a WE placed lot and move that. I did not use the command on the cheat tag. I'll have to try it using the command next time to see if it does the same thing. I doubt I will be going back in Mesa tonight as it's already 1 am here. Week days I try and limit my going back into world after midnight or I lose track of time I get so involved in playing and all. But I will most likely try to remember to test that out tomorrow afternoon sometime. Since the world editor i never even think about using the cheat commands.[/quote]<br /> <br /> Oh, my reading comprehension is going bad. So, you mean moving a lot in ET mode with the hand tool. Aw... I'll have to check that. I do move some lots with the hand tool.<br /> I won't any more until it's figured out. I can just as easily move it by the bin. <br /> <br /> Thank you.  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 06:10:54]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ Yeah, I figured I ought to explain. But what ever the problem with it, it was not like that before that pre- late night patch because i used that hand quite often because it was an effortless method of quickly just moving a house or lot without bulldozing and going back to the bin. Well, I'm not going to try that again, seeing that was the third time i got something weird after doing that on a lot. I honestly don't know when the last time I used MOO though as I haven't really had any reason to lately. In sims 2 I used it constantly, but it is rare i have much call to use it unless i get a sim with a stuck bowl or something, and that too is rare. I think i last used it for that silly breakfast counter in the Writin house to duplicate the one I have, and that's about it.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 06:23:53]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I've had something like that happen too, with moving lots with the hand tool. I placed a house last night worth nearly 40k on a lot, decided I didn't like it there, and moved it. The price of the lot went down from 40k to only 4k, for an entire furnished 3br home, with top notch furrniture.<br /> <br /> Handy for poor sims though <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> I just pretend they're squatters  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 07:07:11]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ Pary you might want to bulldoze that lot and put a copy there from your library (I hope you copied it before moving it) because it also borks the lot as we found out in testing WW and the fouled back lot. Well that lot had two negatives, it already had a problem only having that fence two spaces from the work doors, and then that negative price was causing problems that stopped after Rflong changed it before the final came out.<br /> <br /> <br /> Okay Rflong, while I was in the hood testing Parys club I tried the regular moo and had no problem. i used the hand - the first i had no problem but the 2nd time I got the negative and lot borkiness. So I tried MOO 5 move times on 5 different lots, no negative. But The moving hand gave me one no problem, 3 negative, and one no problem.<br /> <br /> So far it's the chance of the draw with the hand, but with Moo it all seemed fine.<br /> <br /> The only problem with that I can't be lazy and just used the hand to move around misplaced WE lots, I'll just have to bull doze them every time and get fresh ones and hope to heaven they go down right the first time.<br /> <br /> Just remember to hoover over each newly placed lot if you do use the hand. If you don't see a negative price, as it is an outright minus sign you should be ok, but if you see the minus sign get rid of it.<br /> <br /> OK I'm off to bed....]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 09:42:18]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ I noticed in one of my worlds too that after moving around some lots with the hand tool, a couple of them shot the price down to 1,000 for the whole house! It was one of Ruthless's houses, so I can easily get another one, but I was wondering how the heck that happend. <br /> And I also must say that since this second LN patch, Ive been having problems that I wasnt before.  It does seem a lot laggier and Im getting way more error code 12s then I ever used to get.  Its pretty awful. I go for hours playing and then I cant save my work.  I have to reset the save file, and start over from my last save. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 19:10:01]]> GMT</pubDate>
				<author><![CDATA[happyjme]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ Yes Happyjme, you definitely want to save at least once an hour - as that has been touchy actually since WA - then got slightly better with Ambitions, then went back to being error 12 heaven since the last EP/patch - not sure if it was the ep or the patch that borked it again.<br /> <br /> There is no such thing as working for hours without saving much anymore. I save after every important event, as well as once an hour. When I am setting up a hood, I will actually save after working on each house and again after putting a family in a house. I honestly do not get error 12's, knock on wood,  but then I learned in the beginning of sims 3 that saving frequently goes wrong in Sims 3 unless you really do it often. I also make 2 saves of every hood and periodically back them both up so if one fails I have a second one that shouldn't fail or to fall back on, because you can't always depend on the games backup file. it is not 100 percent. So if you are doing a lot of work on a particular hood - save often and back up the backup with a second "save as" copy as well.]]></description>
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				<pubDate><![CDATA[Fri, 17 Dec 2010 20:41:31]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ wow Writen. Thanks for the heads up! I knew I had to save more often Im just the type to forget most of the time. Thats when I end up cursing at myself lol ]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 03:07:49]]> GMT</pubDate>
				<author><![CDATA[happyjme]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Knock on wood, I'm continuing play without stutters so it looks like placing a step off the front sides of the platform in Lunar Park might have ended them.  However, do take a close look at the lot, if you are playing in MBC.  Sims do tend to bottleneck in the garage and there are usually as many outside on the sidewalk watching someone play an instrument as there are in the park.<br /> <br /> BTW, Rflong, I do know you don't plan on really getting back to MBC until the holidays are over.  I really enjoy the world so continuing to test is fun, not drudgery <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> .  I do like the new apartment building and I do think MBC is an excellent candidate for this type of housing.  It fits the theme of the world, imho.  Let's face it, a moon colony would tend to be compact and I can easily see both underground habitats, or work places, as well as apt. style buildings.<br /> <br /> WR, if someone wants to jump all over me for reporting the death of toddlers, they can go for it.  Nothing that could be said would refute what I have encountered in this world and I am attaching some pics to offer proof that it does happen.  Actually, it turns out that the game engine annihilates the toddler because there is no grave marker.  This is the first world that I have experienced this event in.  Something is out of kilter but I honestly don't know what.  The housing issue was as good a guess as I could make.<br /> <br /> The first pic I had actually taken to show Rflong how I put a security gate up to keep paparazzi out.  It actually ends up looking a-ok in the world.  If you look carefully right behind the leg of Shante Mayer, you will see her toddler, Landon Mayer, sitting on the ground in the doorway.  It wasn't too terribly long after this pic was taken that there was a notice in the paper about Landon's death.<br /> <br /> The second pic is of the demographics screen of MasterController taken this morning.  Note, no pregnancies, babies, children or teens as I previously reported.  After I took this pic I changed back to the Mayer household to see what the family tree would show.  Note only the heads of mom and dad on the UI but the family tree looks like a toddler should be present in the household.  The pic of the toddler is not grayed out as is customary with deceased sims.  BTW, Shante is now an elder and her husband turned to elder later that day.  Bizarre, to say the least.<br /> <br /> The last pic is for Rflong.  I placed a 64x32 lot and put the Banzai Lounge building from the bin out towards the junkyard and cemetary.  I wanted to see if the world continued to run smoothly with a second club in place and so far it has.  The club construction doesn't look terribly out of place either so I thought I'ld show you where I put it.  I use Inge's lot sizes mod that allows me to add additional lot sizes I want for placement with the world editor.  I usually use it just for the 30x40 size EA left out but every now and then it comes in handy for me for not used frequently sizes I want to set up <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> [IMG]http://i53.tinypic.com/2mm9vdv.jpg[/IMG]<br /> <br /> [IMG]http://i55.tinypic.com/1ry9uu.jpg[/IMG]<br /> <br /> [IMG]http://i54.tinypic.com/23rvl7d.jpg[/IMG]<br /> <br /> [IMG]http://i52.tinypic.com/set3xf.jpg[/IMG]]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 03:09:40]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ DD I actually think it has a lot to do with both the availiable housing as well as the world size. Technically this world is well big enough to suit a larger population from what I see, so it most likely has the most to do with availiable suitable lots as you deducted.<br /> <br /> <br /> I have actually seen the deaths of both babies and toddlers in worlds the size of Sunset Valley start when the population (that's the main population now, not the homeless or the service sims that don't live in the hoods, but the actual sims you can go visit in houses - when that pop reaches about 143 - 146 I'd start getting toddler and newborn deathes. The game does not care if it living babies or ghost babies because My Agnes Crumblebottom lost 1 newborn ghost babies and 1 living toddler baby who were originally 2 sets of twins.<br /> <br /> <br /> Actually ghost babies do have a tombstone, but the fact the game never leaves any tombstone for the babies because from what Ben Bell said is newborns and toddler technically cannot be killed because they can't "haunt" there is no mechanics in the game for babyies and toddlers to float around, go in and out of graves  - they have to be helped from their cribs when alive and so forth so when the game "kills" them they just vanish period - leaving nothing as the game destroys their files - with the exception of the family portrait. Because babies and toddlers can't technically die at our hands, EA never actually provided a grey out for them - which is confusing to a lot of simmers who think the babies are just lost or invisible when they are indeed gone. EA mucked that thing up royally, they should not even allow the game to kill off the babies period.<br /> <br /> <br /> But yeah that Prof Plumbbob got on my case royally. I even provided a copy of what the sims team said about the pop control in the game, and he had the nerve to call me stubborn, arrogant, and not knowing what I was talking about. It was in a thread asking our opinion on a town with 500 lots. I specified that as one of the chief reasons it would be pointless, and Plumbbob comes in there and basically called me a liar.  What made me laugh was he claims I made him look like a liar. I give up, I guess I am not intitled to give my opinion or include things I have seen and heard over and over again on the tech boards. I also guess the Sims team don't know what they are talking about either.<br /> <br /> Oh well, when I saw that post of yours I just couldn't help myself. I found it funny only because I had just spent the evening before debating it with him.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 04:00:51]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Wow~ I have never played long enough in one world to ever have the game kill of toddlers/babies. I have heard of it.<br /> <br /> Don't worry about it, WR. I believe you... We believe you. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> It's the strangest thing. I will be adding a lot more houses... <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> <br /> While I haven't really worked on any of the worlds I have messed with them whenever I get on the computer. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> So, I have stopped working on Longview because I know I will start with a new map now. Just because of this. <br /> And I have touched up and terraformed the Moon base a little. Tonight I didn't feel like getting into CAW because my computer is acting up again. I need to check with NVidia to see if their is a new driver. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Anyway... I felt like building and have worked on the Crate house- the larger ones, and a new house for my Eccentric Sim. . . I thought something like a Steampunk/Old Earth mover funky house. ~ Tell me what you think~<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/773/357/007/00/screenshot_original.jpg"width=650"[/img]<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/766/357/007/00/screenshot_original.jpg"width=650"[/img]<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/843/357/007/00/screenshot_original.jpg"width=650"[/img]<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/769/357/007/00/screenshot_original.jpg"width=650"[/img]<br /> <br /> [b]Crate house[/b]<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/790/357/007/00/screenshot_original.jpg"width=650"[/img]<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/782/357/007/00/screenshot_original.jpg"width=650"[/img]<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/779/357/007/00/screenshot_original.jpg"width=650"[/img]<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/788/357/007/00/screenshot_original.jpg"width=650"[/img]<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/799/357/007/00/screenshot_original.jpg"width=650"[/img]<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/795/357/007/00/screenshot_original.jpg"width=650"[/img]]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 04:22:55]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ Oh I love Steam Punk look and that first I could just picture some mad scientist type living in - like the Professor from Back to the Future. hehehe<br /> <br /> I also like the look of the stacked boxes looking one. It almost looks like each floor could move independently of each other if need be. Cool looking - both of them. The earth mover is my favorite though.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 05:30:10]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Oh noes!  You're making me salivate in anticipation for the next MBC version, just when I resigned myself to waiting patiently! <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  I love both the steampunk house and the crate house.  Want, want, want, want  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> <br /> I don't know whether you realize it or not but one of the things that really makes you stand out as a world creator is that when you are faced with a stumbling block during testing, you not only fix it, you end up with some sort of tremendous world improvement.  You and Kiwi_Tea have this in common.  That stumbling block seems to get both your creative juices flowing even more strongly.  Where some would throw in the towel and walk away, you manage to look at it as a creative opportunity and I have great admiration for that.<br /> <br /> I keep waiting to see WW featured because it is so amazing.  I dearly love that world.  Oh, lol, that's another thread.<br /> <br /> WR, feel free to direct Prof Plumbob to this thread.  It happened and as you can see from the demographics screen there is not even an overabundance of occupants in my town.  Of course, I would have believed you even if I hadn't finally seen it with my own eyes.  What you said about babies and toddler's files being obliterated because they can't haunt makes perfect sense.<br /> <br /> Okay, hopefully one of you can help me with a game question that I have.  After the party for Ricky, a vampire sim clutched her throat at the front of the lot and died.  That was interesting but I'm unsure what to do with her remains.  Both a pile of ash and a grave marker are present, both bearing her name, of course.  Since this is the first vampire I've had die I don't know if both the ash pile and grave marker need to be preserved.  The only option on the ash pile is clean up.  Will she come back as a ghost if I do that since there will still be a grave marker?<br /> <br /> Here's a pic in case you haven't seen what I am referring to.  The marker is obvious, the small pile to the right of it are the ashes<br /> [IMG]http://i52.tinypic.com/34zilug.jpg[/IMG]    ]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 05:35:16]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ 	Lol~ while I don't mind failure, I just don't like when I fail. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> This was a cool world and I don't think there was another like it so I really wanted to get it back up. <br /> I do get more hesitant when things go wrong. Mostly because I don't know why. Either try and redo to fix it or search the internet for help and read up on everything and Then redo it anyway.<br /> I'm sure it's a combination of this world moving files from two computers, updates, my errors and expansion with coding changes on most things. <br /> It's got to be a whole combination of things. <br /> <br /> Once I'm done with the Holidays I'm going to MATY and any other sites and read up on what they know about CAW.<br /> <br /> I have all the Ambitions lots, redoing all the Base game lots... working on more houses- already have twice as many but mostly from placing a few of the same houses. <br /> <br /> What size lot are you playing? <br /> Pary said she'd make a club for this world. Will be great since I'm not so up on them.<br /> A Science lab type club would be excellent. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />  				<br /> <br /> ~no idea about Vampires myself... <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> I remember the clutching throat from TS2 though. ]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 05:56:20]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ What size lot am I not playing is a better question, lol.  I've bounced all over the place because of testing.  I've still got Summer's house in this game, just took off the dome roof and let the roofing tool do it.  It's not a pretty site but the house is working okay.  I did have to move the mailbox to the front porch because no mail was being delivered where it was originally located, strangeness.<br /> <br /> Oh, oh, btw, you may have known this but I didn't.  The mail box and/or trash can seems to affect where the car for the carpool stops.  When I built the Faire house under the dome at 20 Crater something, I moved the mailbox and trashcan more to the front of the dome because they were so far to one side it was a nuisance getting to them.  Much to my surprise, instead of the carpool vehicle stopping way to the side as it first did, it now stops in the front of the dome.  I've been meaning to play around with the placement of them in other worlds to be sure I didn't dream this association up but haven't done so as yet.  There really isn't any other reason, though, for the carpool vehicle to have changed pick up and drop off location.<br /> <br /> LOL, you don't fail...just temporary setbacks.  I also agree that most likely the redo is because of a combination of things.  It can't hurt for you to check other sites to see if you can pick up a hint or two but my gut feeling is that you and Kiwi_Tea have more in the way of hints to give out than you'll find available to you.  I also don't mean to slight other creators here.  I have worlds done by more than just you two that I love.  You two just sort of seem to stay on the cutting edge of advancements with use of the CAW tool.   ]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 06:26:44]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ I have actually just began playing a Vampire, so I have no clue. It is Summersongs. I did try the Vamp couple with the Toddler in Bridgeport, but couldn't stand Bridgeport, so I did not play with any since. Both Rukayla and Dm seem to have Vampires, maybe they know as I really don't see what could have happened. I know in Sims 2 when a sim grabbed their throat they were poisoned. It used to drive me nuts because their ghosts kept reenacting the death scene. I would assume the Vamps may not have had ghosts had EA made it anything like Vamps are portrayed in movies, as they generally turn to ash because they are so old and have no soul spirit. Could your vamp have eaten some real food or drank the wrong kind of drink, so it poisoned them? I did read that read food poisons them and I have been careful to get my vamp just the Vamp drinks in the regular bars like hemplasma and the ectoplasma drinks. Things like that as I believe the fruity ones or skill ones might poison them.I would probably just place a fence around the grave and the ashes to no one could sweep up the ashes and see what happens as they did get a tombstone - which usually means it'll get a ghost. It would be cool to see a ghost vampire. Wonder if they will even still be a Vamp.<br /> <br /> But that is defintely interesting.<br /> <br /> About Plumbbob, I am not about to bring him here, he'll just see my posts as me being arrogant again or something else equally as snotty. I don't think I have ever been arrogant in my life, sort of weird to be looked upon as such. But thanks for the offering DD. I guess I just don't have the fight in me right now. Been doing some Christmas eve baking in between posts all day, and are frankly just p o o p e d.. I get to stir and repeat just about everyday between now and Thursday. Oh jeez, just remembered I forgot to take one of my meds.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 06:54:25]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Oh great, WR doesn't know about the ashes and I couldn't find any info in the LN forum as to whether or not those ashes should be kept.  <br /> <br /> Since the vamp was leaving a birthday party, I guess the possibility of her having eaten a piece of cake exists but unless it was a second serving, she took a piece of cake then set it down on the floor and said she had to go.<br /> <br /> She did come back as a ghost.  I saw her accidentally before she left the lot because my active sim was returning from a club and apparently, his taxi got in her way of departing.  What clued me that something was up was the sound of a beating heart.  Vamp ghosts are definitely cool looking.  The ghost is dark with a pulsing red about where a heart would be.  Even the grave marker is darker in color then the normal markers are.<br /> <br /> I never saw her return to the marker, though, and had the female sim of the house clean up the ashes the next day.  She also died that day so I had her husband take the Vamp's marker to the cemetary and don't know if I will ever see her again or not, since ghosts don't seem to hang around cemetaries anymore.  I am posting a pic of the ghost for you to see but it is a sight that has to actually be seen in game to be fully appreciated.  The pic doesn't give you the sound of the beating heart. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Rflong, stutters are still gone.  Adding the single step to the front sides of the platform in Lunar Park appears to have ended them for good.  However, there is another problem area in the park but it doesn't seem to cause stutters, at least for now.  Facing the platform the right front of the fountain before the flower bed starts has something present that sims don't want to walk across.  Usually there are insects walking around in that area so maybe it has something to do with a spawner.  I've only seen sims approach the area from the left of it, left if facing the platform, but they all throw the route fail bubble and turn around to head in the other direction.  I had given 2 of them the direction to join a jam session but the action dropped from their queues when they turned around.<br /> <br /> [IMG]http://i55.tinypic.com/6zvoms.jpg[/IMG]   ]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 19:17:20]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ 	Oh, how cool. The Vampires do look interesting as ghosts too. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> ~ I'll have to go into CAW to see the old park. I don't have it any more but I will look.<br /> <br /> This is the newest- The fountain will block a little...*I did place steps all the way around it with a fence in the back of the stage. I have had a Sim in there and she had no problem reaching each instrument. ~ so far. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/808/365/007/00/screenshot_original.jpg"width=650"[/img]				<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 19:30:51]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ No sense wasting your time looking at the park I currently have since you've changed it up.  I like the larger stage area and it should make jam sessions easier to hold.  When I could finally get some sims to join up with mine to jam, 2 of the 3 wanted to whip out their keyboards.  It was rather funny seeing them jockey for position to do so in front of the current, smaller stage.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 22:58:20]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Oh my goodness Rflong, I LOVE that steampunk house ! I remember you mentioning a while ago, about wanting more steampunk themed stuff. That is fabulous ! I just found it in your studio too  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> Edit : You'd like a science themed club? I can do that. I'm a little wary after the FailCat club, but I'll put it up for testing first. 40x30 we decided on, right?]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 23:07:06]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Oh, good, DD. I'm not sure if I should keep the piano up there or not. I will probably move it to a club~ it seems more ...indoor-ish. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> ~Lol, Pary. I uploaded it.   <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> The funny thing is~ it shows it having the patterns I specifically removed. I doubt they will install because I had it show with your club once. So strange. ]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 23:11:44]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ [quote=Pary]...<br /> Edit : You'd like a science themed club? I can do that. I'm a little wary after the FailCat club, but I'll put it up for testing first. 40x30 we decided on, right?[/quote]<br /> <br /> Yes- I would love a Science geek type club. Sounds like a good size. Smaller or larger, whichever you want. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 23:13:32]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ The idea for a science geek club for this world is perfect!  I have The Black Cat club where Rflong's first club was that we deleted.  Construction doesn't exactly fit the moon theme but it sure looks good on the inside and plays well.  I've now got 3 clubs in MBC.  I think it also needs a vampire lounge somewhere near the cemetary.  LOL, now that I've watched the dramatic atmosphere of a vampire death and seen how awesome they look as a ghost, it looks like I'll be fixated on them for a while.<br /> <br /> I didn't realize you put the steampunk house in your studio!  I've downloaded and rec'd it.  It's on a 30x20 lot and I don't recall any lots that size in MBC.  Looks like I'll put one in via world editor, right?  Can you give me an idea of where you added it so I can get it to play as closely as possible to what will be experienced in the new version?  Never mind, looking back at your pics I see that you put it on the one hill top lot, so I'll put it there.  I deleted the patterns from the .s3p with Custard since you said you took them out.  If I suspect pattern wonkiness after installing, I'll let you know.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 23:52:26]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ 	I built it on the Crater edge. The top lot...  the lot is smaller now. Pretty much built it on the small lot because I can go bigger in lot size but not smaller. <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> See down into the town...<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/309/367/007/00/screenshot_original.jpg"width=650"[/img]				<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2010 23:59:17]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ The new buildings look amazing, RFLong7. Is there no limit to your imagination?  I never would have thought to use the roofing tool to make those scoop like attachments to the building that you did.  Amazing.  Words don't do it justice! I love steampunk.  I actually once got a catalogue from a store called Restoration Hardware that had steampunk-ish home decor.  Unfortunately the prices of things were beyond my humble budget.  I'll have to stick to country kitsch that I get at craft fairs.  <br /> <br /> I saw some patterns used that look like some of the same HELS patterns I used the latest house I built for MBC.  I wish patterns would transfer freely.  They ought to, since EA didn't build in any coding to let us be able to discern what patterns are from which EP or SP.  It makes me crazy!  <br /> <br /> You know...I'm not touching that ridiculous topic about the 500 lots or whatever it was.  Pescado settled that **** on MATY quite some time ago.  WR has observed it firsthand and we know how much time WR logs playing the game and putting it through its paces.  It's just a known fact, jack.  I can't understand anyone questioning it at this point.  That's how the game works.  The question is--what other iterations and nuances of the phenomenon exist.  Obviously MBC has its own flavor of the phenomenon.  <br /> <br /> EDIT: Okay I went back and read that crazy 500 lot thread.  Okay I can see how and why Prof. Plumbob questions it.  I still think he missed the discussion where the game kills off the young'uns and leaves ghost towns.  Why it doesn't do that on his one town he has that has a huge pop, well I can't say.  I don't know his playing style. Everyone can get away with almost anything in their sim towns once in a while.  I get away with all kinds of stuff with SP and aging turned off that blows up in my face the moment I turn it all back on.  I wouldn't personally have the confidence to declare all contrary arguments null and void based on my observations of one single town in my inventory.  I think Prof. goes out on a perilous limb doing that.  I think he's just been lucky.  I know and have read too many ghost town stories to doubt WR's side of the argument.  ]]></description>
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				<pubDate><![CDATA[Sun, 19 Dec 2010 02:37:26]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Why is  h*a*s*h a bad word?  I ate corned beef h a s h for breakfast a few days ago and I don't feel dirty or naughty! ]]></description>
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				<pubDate><![CDATA[Sun, 19 Dec 2010 02:38:23]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ ...removed because DM said it better ... <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <br /> <br /> Thank you. :blush:  The world needed some abandoned equipment and weird houses. Wonder if there are any more in my head. <br /> <br /> <br /> 				<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Dec 2010 03:04:05]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ [quote=SummerSong86]Why is  h*a*s*h a bad word?  I ate corned beef h a s h for breakfast a few days ago and I don't feel dirty or naughty! [/quote]<br /> <br /> Look up the word in the Urban dictionary and you will understand.   <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Dec 2010 03:04:34]]> GMT</pubDate>
				<author><![CDATA[DarkMirage]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Oh yeah, I forgot about the other meaning of that word.  Silly me.  Still how is that a bad word.  I mean, can I still say I have a POT of Stu Surprise cooking on the stove...or will I get *** for that, too?  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /><br /> <br /> I just remembered about the vampires--I had two of mine die.  They were central characters so I exited without saving.  The one burnt up in the sun...I did see a pile of ash but no grave marker--could have missed it though.  The other one clutched his throat and died--that was because he didn't feed in time.  There were not friends around he could drink from and for some reason he didn't help himself to plasma juice at the fridge at the house he was visiting for a party.  So I think the vampire that fails to drink plasma in time dies clutching their throat. ]]></description>
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				<pubDate><![CDATA[Sun, 19 Dec 2010 03:12:55]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>~On Hold  #2~ =] </title>
				<description><![CDATA[ Figures I'd get here and everyone is gone. Hehehe. Yay!! Vamps do have a ghost and it looks neat. Hmmm I wonder if they can be ressurected into a controllable Vamp ghost? I'm still puzzled by the ashes though.]]></description>
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				<pubDate><![CDATA[Sun, 19 Dec 2010 11:30:15]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ I missed downloading this world when you had it up for testing, and I understand you're rebuilding it anyway, which is way cool! I thought maybe I'd make this world my "monster" world - I rarely play the vamps, the mummies, the colorful sims, etc. but this would be the perfect world for fantasy sims.  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/><br /> <br /> DD, I know from using Twallan's Mastercontroller that vamps can die from thirst, so I'm wondering if that's what happened to your vamp and that's why she clutched her throat. Neat pics, btw.<br /> <br /> I have said this before, but LN totally messed up sims' routing. Even more than it was already messed up, I mean. You can observe this most easily when you play a sim family with babies and toddlers in the the house. I was playing in RW's mint house in WW and I got exhausted trying to get a sim to teach a toddler to walk even after directing them here there and everywhere. The sims walk down the stairs and the toddlers go sit at the top of the stairs and then of course nothing happens because it's not possible to pick up the toddler that way! I was finally able to have her just pick up the toddler after directing him in a bedroom and then carry him downstairs to teach him to walk. I realize that it was a small house but this was even more messed up than usual and it's completely ridiculous how terrible the routing is in this game. I have to wonder if this is the reason there is so much lag in just about every world now.<br /> <br /> ETA" Yeah, SummerSong86 ninja'd me about the vamp death.  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/><br /> <br /> Also, I love the new buildings, RFlong7, they're looking fabulous! The only other thing I'll add is that I'm pretty sure Pescado has said that population depends on your computer specs and how much processing power it has.]]></description>
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				<pubDate><![CDATA[Sun, 19 Dec 2010 13:17:59]]> GMT</pubDate>
				<author><![CDATA[HappySimmer3]]></author>
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				<title>Re:~On Hold  #2~ =] </title>
				<description><![CDATA[ Hmm...if Pescado said that, it's possible Plumbob and WR are both right in a way. I suppose it's more an argument about interpretation of the basic parameters and WR and PB are just at odds because she's addressing the situation EA is talking about -- A world that caters to just the highest end machine will totally go ghost town on probably 90% of the Sim players out there.  The game mechanics are tweaked to cap it at around 150.  That won't always be set in stone in all cases (as PB is seeing in his game)  but the general trend is for there to be that cap, even on the high end machine.  The game will try to reach the common denominator...er, I think. LOL--what do I know.  I'm just trying to understand everyone else who DOES know. <br /> <br /> Hey, it's good to have another confirmation that vamps die of thirst.  I'm only one observer and I could have been interpreting what I saw all wrong.  I'm glad you posted on that as well, HS3.  <br /> <br /> I concur--there are additional routing issues I never saw before.  Bistro routing seems more prone to failure now.  My sims queued up to eat there don't always make it in to eat.  I see lots of odd little inexplicable failures that require me to micromanage my sims more than ever.  I see this in every world I've played so far, so it's not just a world issue.     ]]></description>
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				<pubDate><![CDATA[Sun, 19 Dec 2010 15:13:42]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Here we go again... <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <br /> <br /> ~Holding breath~  <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Dec 2010 16:13:11]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Just noticed that Moon Base is back up for testing. I'm downloading now and will give it a spin.]]></description>
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				<pubDate><![CDATA[Thu, 30 Dec 2010 16:19:44]]> GMT</pubDate>
				<author><![CDATA[HappySimmer3]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Thank you so much, Tangie. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> I hope I didn't include any Stuff Pack stuff. I need to uninstall them soon to make sure. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 30 Dec 2010 16:30:25]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ It's UPPP? Whoa!  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />  <br /> <br /> I'll sneak in as much testing time as I can while my daughter is still home from school.  I'll do the best I can for ya! <br /> <br /> Right now I gotta clear out the old one! ]]></description>
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				<pubDate><![CDATA[Thu, 30 Dec 2010 17:25:23]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ I downloaded and will give it a spin. If nothing else, it might break past the creative block I've suddenly encountered with that club. I've gotten to a stage where the shell is done, exterior lighting is done, and now I've drawn a blank as to what to do with the interior structure that is interesting.  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> <br /> Putting it in what will be its "native" (lol ) environment should do the trick.]]></description>
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				<pubDate><![CDATA[Thu, 30 Dec 2010 20:42:20]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Hi, <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Thank you all so much.... I'm sure I won't be sitting here and jumping any time someone posts here.<br /> <br /> Not that many will- it's not going to be a "popular" world since it's different.  <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 01:44:57]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ I like different worlds !<br /> Anyhow, I sent you a PM at CS3 Rflong, I just needed some input when you get a moment.<br /> I haven't yet played a proper game in this world yet sorry, I've been building instead at the moment. I did look around though, and put my tester sim into your steampunk house ( we need MORE ! ) which is fabulous.]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 01:51:12]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Hi! Played Moonbase Charlie II for several hours today. I haven't been to every single venue yet but so far, no real problems at all. Plays great!<br /> <br /> Here are the Messingers. They were sent to the moon as part of the witness protection program. Darren's uncle is in the criminal career in Bridgeport and he saw something he wasn't supposed to...well, I'd tell you more, but then the International Spy responsible for putting them on the moon would have to keel 'ya.  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> Darrin Messinger, his wife Miranda, and daughter Avery.<br /> <br /> [img]http://img209.imageshack.us/img209/7392/messingerfam.jpg[/img]<br /> <br /> I moved them into a dome house, the one that has 'Family' in the name. It has a wall that's missing wallpaper in the bluegreen child's bedroom and also a couple of spots of paneling near the front door. Easily fixed and obviously very minor! <br /> <br /> Miranda is a family oriented sim, so she stuck by her man. She is responsible for the baby bump you see in the pic below, as she gets to know Water_Cat. <br /> <br /> [img]http://img228.imageshack.us/img228/8875/simmeetswatercat.jpg[/img]<br /> <br /> Darrin had a wish to visit the graveyard so I sent him there. He caught himself a termite, and met a few sims. Sitting is Clifford Vereday (a greenish sim I created for this game) and an EA sim who's name I forget! Oh. Did I mention that this is a very cool lot!?<br /> <br /> [img]http://img407.imageshack.us/img407/382/graveyarde.jpg[/img]<br /> <br /> I sent Miranda to visit Founder's Park after the twins were born. She met Clay World at the park.<br /> <br /> [img]http://img704.imageshack.us/img704/4579/founderspark2.jpg[/img]<br /> <br /> Since it was mentioned in another thread ealier today, I also had to see if I could take an overhead shot. It worked!<br /> <br /> [img]http://img196.imageshack.us/img196/4725/skyshot.jpg[/img]<br /> <br /> I'll keep testing but so far, other than the hardly worth reporting missing wallpaper, there haven't been any issues to report. Fabulous world, Rflong7! I look forward to a version populated with "interesting characters".  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 01:53:38]]> GMT</pubDate>
				<author><![CDATA[HappySimmer3]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Dear Rflong,<br /> <br /> I'm SO EXCITED that I stumbled upon this thread while doing some searches on the EA forums for another topic. I've posted about this very same CAW idea I had on MTS forums awhile back, asking if anyone had done something like it, but no one had and I found nothing like it in searches of worlds on the Exchange.<br /> <br /> I've been begging my hubby for literally months to build me a world like this - something alien and futuristic with houses inside of domes and community lots connected by subways (once we heard LN was adding a subway system).<br /> <br /> I was honestly just about to try the CAW tool out for myself, but was leery of all the bugginess I had been reading about since Late Night was released (pathing and terrain issues).<br /> <br /> The only thing I was going to do different from what you have is my world would have no roads. I know this 'breaks' a few things, like children not going to school, no service sims, etc... but I didn't mind that because I use awesomemod anyways. I thought roads would break the immersion factor I was going for: a non-terraformed world that does not have breathable air outside the domes. Moving from dome to dome with subways would be the mode of transport and walls at the base level would prevent Sims from exiting that way.<br /> <br /> But I'm rambling. Sorry. This is such a great idea! I am interested in helping test your world but I use so many mods and custom content it would likely require a clean install from scratch for me to play it without other factors involved in causing issues <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Anyways, thanks so much for building this world and putting a lot of effort into it so far! Maybe in the future you will consider uploading a plain version with no lots or roads for me <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 02:03:37]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ ~Hi, Pary~ I'm checking out the message now. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> ~Hi, Tangie- What a great idea and nice Sims! <br /> Good catch, thanks. I did use a uniform house style for the Starters so each house will probably be missing the same thing. :blush: <br /> It's in the idea of modular imitation housing-quick and efficient. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ~Hi, Envie. I'm glad you like it. <br /> <br /> This is an older world of mine I'm trying to get back up. I used to have the old domes but they don't work with Ambitions and having to click on the ground-the old domes didn't allow it. The new ones do so I am trying again.<br /> <br /> I did have the subways in the housing domes but I found Sims would use any subway, even in houses they didn't own. This would be weird since the view of the house was kept blue and the lot would be a blue hole in the ground.<br /> <br /> But, since you don't want roads that would be different. I just thought since you don't want roads you could use my height map of this world. That way you could put in your own lots. It is a CAW file but it could be fun for you. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> <a class="snap_shots" href="http://forum.thesims3.com/jforum/posts/list/235502.page" target="_blank" rel="nofollow">http://forum.thesims3.com/jforum/posts/list/235502.page</a> The height map link is near the bottom of the post if you want it. ]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 02:19:04]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ btw - let me jump on the bandwagon of your moon colony thread as a platform to introduce someone (and soon a few more of her kind). I don't want to derail your topic, please forgive my excitement)...<br /> <br /> "Anna Sim" would be a perfect colonist candidate for MBC - she is, as far as I know, one of a kind - a half simbot, half sim girl! (yes she really has simbot stats and eats scrap, etc)...<br /> <br /> <a class="snap_shots" href="http://twistedenvie.blogspot.com/2010/12/anna-sim-androsim.html" target="_blank" rel="nofollow">http://twistedenvie.blogspot.com/2010/12/anna-sim-androsim.html</a><br /> <br /> Here is her download link on the exchange:<br /> <br /> <a class="snap_shots" href="http://www.thesims3.com/assetDetail.html?assetId=3543677" target="_blank" rel="nofollow">http://www.thesims3.com/assetDetail.html?assetId=3543677</a><br /> <br /> As you can see, I am very much into strange sim worlds and creations <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> I may upload my own favorite dome lot - my "Eco-dome" science lab. I need to go check it for bugs as I haven't played that lot since pre-ambitions. <br /> <br /> I love alien sims, love simbots and now (thanks to mod ability) love my androsims (Simdroids) too <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Good luck with your testing - your world is anticipated with much excitement by Anna and her people!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 02:31:48]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Rflong7]<br /> ~Hi, Envie. I'm glad you like it. <br /> <br /> This is an older world of mine I'm trying to get back up. I used to have the old domes but they don't work with Ambitions and having to click on the ground-the old domes didn't allow it. The new ones do so I am trying again.<br /> <br /> I did have the subways in the housing domes but I found Sims would use any subway, even in houses they didn't own. This would be weird since the view of the house was kept blue and the lot would be a blue hole in the ground.<br /> <br /> But, since you don't want roads that would be different. I just thought since you don't want roads you could use my height map of this world. That way you could put in your own lots. It is a CAW file but it could be fun for you. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> <a class="snap_shots" href="http://forum.thesims3.com/jforum/posts/list/235502.page" target="_blank" rel="nofollow">http://forum.thesims3.com/jforum/posts/list/235502.page</a> The height map link is near the bottom of the post if you want it. [/quote]<br /> <br /> Oh Thank you! That could be a perfect starter project for me to learn CAW <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> And again, thanks so much for making this type of world. I was so surprised  no one had tried it yet. Glad you are working at it and I intend to play your finished version too.]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 02:34:38]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Envie42]btw - let me jump on the bandwagon of your moon colony thread as a platform to introduce someone (and soon a few more of her kind). I don't want to derail your topic, please forgive my excitement)...<br /> <br /> "Anna Sim" would be a perfect colonist candidate for MBC - she is, as far as I know, one of a kind - a half simbot, half sim girl! (yes she really has simbot stats and eats scrap, etc)...<br /> <br /> <a class="snap_shots" href="http://twistedenvie.blogspot.com/2010/12/anna-sim-androsim.html" target="_blank" rel="nofollow">http://twistedenvie.blogspot.com/2010/12/anna-sim-androsim.html</a><br /> <br /> Here is her download link on the exchange:<br /> <br /> <a class="snap_shots" href="http://www.thesims3.com/assetDetail.html?assetId=3543677" target="_blank" rel="nofollow">http://www.thesims3.com/assetDetail.html?assetId=3543677</a><br /> <br /> As you can see, I am very much into strange sim worlds and creations <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> I may upload my own favorite dome lot - my "Eco-dome" science lab. I need to go check it for bugs as I haven't played that lot since pre-ambitions. <br /> <br /> I love alien sims, love simbots and now (thanks to mod ability) love my androsims (Simdroids) too <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Good luck with your testing - your world is anticipated with much excitement by Anna and her people!<br /> <br /> [/quote]<br /> <br /> Thanks, it would be great to have lots of different Sims. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 03:17:07]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ It looks very cool rflong. I've downloaded both the height map and the world. Sadly, I'll have to wait until I get my new video card to test it out. It should come next week.]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 20:05:42]]> GMT</pubDate>
				<author><![CDATA[Clayworld]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Hi, Clayworld <br /> <br /> Oh, nice- a new card. Good luck! And Happy New Year. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 01:45:58]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ How did you get Earth in the background of that one pick?]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 02:06:51]]> GMT</pubDate>
				<author><![CDATA[clubers]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ This world looks totally awesome. I've been wanting something "different" for the aliens I'm making, and this world will be perfect. Can't wait - well, obviously, I'll have to! - until it's finished. Thanks for all your hard work!]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 03:41:09]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=clubers]How did you get Earth in the background of that one pick?[/quote]<br /> <br /> Hi, <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> <a class="snap_shots" href="http://forum.thesims3.com/jforum/posts/list/238319.page" target="_blank" rel="nofollow">http://forum.thesims3.com/jforum/posts/list/238319.page</a> <br /> <br /> [quote=ctx43801] 	<br /> <br /> This world looks totally awesome. I've been wanting something "different" for the aliens I'm making, and this world will be perfect. Can't wait - well, obviously, I'll have to! - until it's finished. Thanks for all your hard work![/quote]<br /> <br /> Hi,<br /> <br /> Thanks. <br /> <br /> You know... you could play it now. Help me test... <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> But either way, I hope it's done and working just right soon. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 03:49:25]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Not sure how much help I'll be, but am willing to give it a go. Downloading it tonight.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 04:14:04]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Well, it's mostly to look for lots which don't work right, names I missed up in spelling, any lag or freezing, trouble getting into lots, using lots... That's mostly it.<br /> <br /> We all have a certain way of playing no matter what we try to do differently, it's why it's great to have a lot of testers playing a world. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 05:46:26]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ hi - I went ahead and downloaded the world, just couldn't resist despite my skepticism about running it with all my mods and CC. I backed up all my folders just incase everything went up in flames. <br /> <br /> I thought I should come and tell you my results after playing it very briefly with a couple of no CC sims and then spending several hours redesigning one of the dome housing lots into a community apartment space instead of a single family house.<br /> <br /> Your world works just fine with awesomemod and several other mods I have (Twallans relativity, autonomous woohoo, everyone cleans, etc) plus all the crazy custom content I have. I had no crashing to desktop - which I typically get only if I've got a memory leak issue, a bugged out sim, or a buggy mod.<br /> <br /> There is, however, the occasional stuttering going on that a couple of your other testers mentioned. This was me playing it with only one sim in the world, she had no custom content, and she was my pathing tester for my building. Utilizing awesomemod, I prevented random sim spawning other than npc's. I also ran the 'fixall' command Pescado's mod works wonders on many bad issues related to sims actions, seed/gem spawning, etc. I have a brand new PC I just got in Nov. as an early xmas present from my hubby and it has a top of the line processor, video card and extra memory so its not machine perf. related either.. Other CAW worlds I play, even with 'overstuffed' houses (I've put up to 14 in a house using awesomod without performance issues)The world is very slow to load and takes a long time to fill in textures. I believe it could be a terrain issue. Your other issues with the buildings mentioned by others could have been terrain elevation collisions.<br /> <br /> Also worth noting - I've always had problems with custom worlds where a rabbithole venue (like town hall) has been buried underground to hide it beneath a custom building to fit the theme of the world (as you have done so creatively). To test that, I went into build/buy mode on your settlement center (town hall) but did not experience a lot of stuttering or movement lag on the topside, only when underneath at the actual community building. I think for my own personal use I will likely use modded custom rabbitholes (rugs etc)  from MTS - one mod I have not yet tried yet, haha.<br /> <br /> I'm going to use the tools avail in awesomemod to test some more things. I can tell it to insta-spawn a set number of Sims and see if that causes stuttering while they populate and then kill them all off again (destroyallhumans ftw!) to see if stuttering returns with more spawning of sims. I'm not sure, does CAW allow you to set a population cap?<br /> <br /> My last thought to you would be to check all of your seed/gem/etc spawners to make sure they are not bugged or causing any issues. I know your other testers said they did confirm spawns. I have found that too many spawners overlapping in a small space (happened in a junkyard of mine) can cause some stuttering and loading issues on that lot.<br /> <br /> In closing, I would say the best thing to do would be nuke everything 'unusual' in the game's terrain (underground venues, subways, etc) and try play-testing it that way to eliminate one thing at a time from the equation.<br /> <br /> I may do that myself if I really get some time in the next couple of weeks once things here settle down from holidays. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> I want to use moonbase to test my androsim breeding program (laugh) and so I may create a simplified version of your town there, without a lot of venues and subways and other stuff.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 19:54:52]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Well that's odd, because I too decided to take the plunge and even though I am not big into a space world until we have actual aliens FROM EA, with no CC and no mod but Twallans overwatch, I did not see any stuttering, freezes or lag. Perhaps I didn't play long enough, as I played about 1 and a half hours now. I did not mess with any of the buildings though as I was testing the world as you made it so that nothing I do would adversely affect it. So Envie maybe that was your problem that you changed something by messing with the buildings. I don't usually mess with anything, but add my own sims for testing purposes as buildings can cause all kind of weirdness if you add anything to change the creators dynamics. I also have not found anything odd with the spawners, and I do know what to look for, or the underground rabbit holes - so I don't know. Perhaps Envies mods are acting up. I wonder how all the other testers are making out that do not use mods, CC, or any building changes during the testing period. Anyway, I'm about to reboot and go back in to playing in a few minutes - but in my view at this point - so far so good. I actually think you have conquered all the demons in the former version, in this all new version. Envie that's another thing you should be aware of, that version the simmers reeported on about the stuttering was a remake of Rflongs first version of this world. This is an all new version, with the map totally redone and totally new - so all those earlier reports were not about this particular map and are null and void. So we can't compare with those earlier reports. The only thing that from my understanding is the same  is the fact it is the moon and it is made to look like the first version of this world.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 20:33:11]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Just want to mention, Rflong7, that I'm a little tied up today trying to upload second gen CAWL sims. DD said she wanted them, and of course others might, too. But I did spend some more time in Moon Base today and still experienced no issues. I have not experienced any of the stuttering that Envie42 reported. Like I said yesterday, there are still some more placed I want to visit but my sims have been to the buried shopping district several times and I've had no problems. <br /> <br /> Envie42, could the problem you are having with stuttering be caused by the apartment that you made? Also, did you add any highrises to the world? Those can also be buggy. Oh, and I never take out my CC when tesitng UNLESS I have issues, then I take them out to make sure they are not the problem. I'm also using AM along with lots of other CC at the moment and like I said, I'm not having any issues in Moon Base.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 20:33:33]]> GMT</pubDate>
				<author><![CDATA[HappySimmer3]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Yeah, what RW said. We were posting at the same time!  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 20:36:35]]> GMT</pubDate>
				<author><![CDATA[HappySimmer3]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ ***** sorry, forum is double posting again <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 21:40:32]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=HappySimmer3]Envie42, could the problem you are having with stuttering be caused by the apartment that you made? Also, did you add any highrises to the world? Those can also be buggy. Oh, and I never take out my CC when tesitng UNLESS I have issues, then I take them out to make sure they are not the problem. I'm also using AM along with lots of other CC at the moment and like I said, I'm not having any issues in Moon Base.<br /> [/quote]<br /> <br /> The apartment I'm making isn't really a true apartment, per se - its a freestyle set of 4 'pods' I am creating from scratch inside one of the domes. They are futuristic apartments, but really just 4 small 10x10 size buildings on the lot. I wanted a community living space where a larger group of sims (singles and couples) could live in their individual dwellings, but all on the same lot. EA really needs to create an apartment life EP for me haha! And no, no skyscrapers added. There's already two in the game rflong put there. Maybe remove those in testing too.<br /> <br /> That's the only thing I've altered - ooooh waaait a second. I did add a lot of mine (ecodome) from my bin. I better go delete that sucker. I used Builder's World DIY (from ModtheSims) to clean up an old dome lot I had from way back when the game first started and make it playable. It's the old dome style, but the problem rflong described with those (unable to click on floor) is fixable with some changes to the way elevation used to be done. Basements work for it and give the ability to use it properly.<br /> <br /> That being said, I'll remove it and start over with a clean copy. I will refrain from building inside the world for now and stick to my editing world (DIY island)Still not going to remove my mods though <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 22:12:50]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Have been playing this world since last night. Well, I did go to bed for a while, but have been playing most of today. So far, I have encountered no problems. The sim I'm using is Avkonka Gleck by coltraz on MTS. I've altered him a bit, using CmarNYC's ear sliders and the Avatar sets by traelia. Other than that CC, he's your basic blue sim. I decided to use him, because he'll be the basis of the alien sims I'll be using for this world, and I wanted to see how he worked. And, like I said, I haven't encountered any problems.<br /> That said, I would like to make one small suggestion. This is more of an aesthetic observation, rather than a technical one. Overall, I really like the bones of your buildings. They are exactly what one would expect to see on a Moon colony. The only suggestion I have, is when you do your final finishes, you avoid using "wood" finishes. On a "real" world that had no naturally-occuring vegetation, things like wood panelling, flooring, etc would have to be shipped in. In this case, that would be from Earth. That would make the cost of your "starter" homes prohibited for all but the Bill Gates of the universe.   ]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 23:15:48]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Writin_Reg]Perhaps Envies mods are acting up. I wonder how all the other testers are making out that do not use mods, CC, or any building changes during the testing period.[/quote]<br /> <br /> Hi WR, I don't know what happened to my reply to you - the forums are acting strange today. I got a double post of my reply to someone else, and my reply to you is gone!<br /> <br /> I just wanted to add that you're definitely right, it could be my mods afterall even though I have had no problem with using them in any other CAW player created worlds so far. <br /> <br /> I think the feedback I was trying to give was that I played it without any large population of sims, so hopefully the population or sims issues aren't any factor to this world. I did go back and re-read the 12 pages leading up to the newest version because I think I missed where testers were now having no problems with stuttering.<br /> <br /> My stuttering could just be from world spawners kicking in. I've only had that happen in one other world - ehaugh58's Fort Sim - its a huge world and took a good while to finally load all textures, spawners, etc. Unfortunately CAW seems limited by world size and layers/textures because even me using a very high end PC am having serious taxing of processor power. I can't imagine those using lower end machines being able to play a lot of the detailed lots / words esp with as much as Ambitions and LN have added (careers, ten times more venues / lots, etc)]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 23:21:48]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=ctx43801]That said, I would like to make one small suggestion. This is more of an aesthetic observation, rather than a technical one. Overall, I really like the bones of your buildings. They are exactly what one would expect to see on a Moon colony. The only suggestion I have, is when you do your final finishes, you avoid using "wood" finishes. On a "real" world that had no naturally-occuring vegetation, things like wood panelling, flooring, etc would have to be shipped in. In this case, that would be from Earth. That would make the cost of your "starter" homes prohibited for all but the Bill Gates of the universe.   [/quote]<br /> <br /> I agree with you on this too. Though its just aesthetics as you said, I think the immersion / realism of the world would be better with all residential housing being the futuristic materials look of some of the other lots. I think maybe rflong just threw some simple premade houses into the domes during her testing phase, or maybe its meant to be more 'earth-like' inside the domes (meaning materials and looks of homes on earth) - but I think those would be very high end, expensive lots and materials. More luxurious accomodations to have an earth-like replica to live in on the moon.<br /> <br /> <br /> I'm creating a pod / community living structure(s) lot now that is within a dome. I may upload it to the exchange as a separate alternative 60x60 residential lot for this world.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 23:27:30]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Anyway, like I was saying - I am mouthy, aren't I?!! - most settlers wouldn't be able to afford a luxury like natural wood pannelling, floors, stairs, etc. So, maybe you might want to consider using metal finishes in your stairs, floors, etc. for your cheaper homes. Just a thought. And I do realize that these lots are currently in the "testing" phase, but I thought I would mention the "finish" thing now, while it was fresh in my feeble mind. Old-timers, don't you know!<br /> And, thinking along those same lines, in my game I plan on restricting the dome homes to my super wealthy sims (like smugglers!) - or members of the government, military or scientific communities. Having the ability to have your own garden on a colony world like the moon, would, again cost a ton of cash, since plants would have to be flown in. Or you'd have to have access to established vegetation - which would probably be limited to the afore-mentioned 3 careers. Governments do love to impose their rules! So, I won't be letting my poorer simss - or those in the 3 fields I've mentioned, with less than a level 7, or maybe even an 8, in their field - move into a dome. I know, I'm ****-retentive! That's what happens when you come from a detail-oriented background!  <br /> Anyway, love your world so far. Will continue to play and if any problems occur, will tell you. I haven't made any changes to anything - just playing it the way you made it. BTW, love your steampunk lots. DO NOT change them!!!!     ]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 23:32:57]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ 						Hi, Everyone. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Thanks so much for testing and the suggestions.<br /> <br /> I was very surprised about any stuttering or freezes. I would be interested to know if you could test it without any mods or CC- Envie42? After removing the cache files too. Since you are the only one who had stutters and freezes. It's so strange... I would love to figure out what happened. <br /> <br /> This world has two textures. The base gray and the lighter sand so that isn't an issue. <br /> I don't think the basements are an issue either. They are part of the game. I have no idea why it would stutter this time... Most of the spawners on the world map are gems/metals/meteors (70), the insect/fish and seeds are on specific lots so wouldn't render until your Sims are on those lots.<br /> <br /> I have had past issues with updates and worlds not working. It's happened before that a world would have routing problems from one day to the next so the first world not working right away is something I usually expect. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> ~Oh, the wood... who said it was real? It may look like wood but it sure doesn't taste like wood. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> I did consider using all metals but I think plastics are closer to a good weight load and synthetic woods would be better and lighter. Old crates are recycled also.<br /> <br /> No, the houses were built inside the domes and not just a dome placed over some houses. I had to know they would fit properly.<br /> *No lots were brought over from the old world to the new yet the floor plans are the same because I really liked them- such as the Crates/Alien housing...<br /> <br /> The dome houses were to let the newer Sim with some importance have an easier transition. The crates or small domes are for the labor/big families with less influence/cash or position. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />				<br /> <br /> ....<br /> ~I have found a whole row of lots without addresses so I will be working on those and the paint.<br /> <br /> ~I really did check all the routing around the world spawners- I know it's a lot for a world but I wanted a lot of Meteors around the world. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Thanks again<br /> ~No problem, HS and Woot~Reg tried it out. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />				<br /> 				<br /> 				<br /> 				<br /> 				<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 02:43:00]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Rflong7]					Hi, Everyone. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Thanks so much for testing and the suggestions.<br /> <br /> I was very surprised about any stuttering or freezes. I would be interested to know if you could test it without any mods or CC- Envie42? After removing the cache files too. Since you are the only one who had stutters and freezes. It's so strange... I would love to figure out what happened. [/quote]<br /> <br /> I got a little sidetracked with my "colony condo" dome lot idea and am working on that in a separate building world so I have not played yours this evening. But I will! I've got to get a new version of awesomemod tomorrow anyways so I think I'll go ahead and remove my Mods/package files and save them elsewhere and load up your world and give it a spin for you to see if there's any difference for me. I'll let you know!<br /> <br /> I like the simplicity of your starter houses - even if they have the look/feel of real wood etc, its not a game-breaker by any means. I think different people have different ideas about what an alien planet (or moon) would look like for new colonists.<br /> <br /> Besides, at the rate I'm going, my condos are going to end up being quite pricey... I have never been good at decorating cheaply haha.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 03:47:26]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ I did consider plastic and mostly a light gray for the furniture and then I thought, "How boring... toss in some faux wood/fur. Metal would be too costly in weight and usage... plastic would be the way for housing. Plastic can look like anything."  <br /> <br /> Thank you so much. <br /> <br /> I understand about getting into building something. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 04:17:57]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Okay I'm going to give this world a spin now.  I've had it loaded in just haven't had the time to play.  <br /> <br /> I have a semi-fresh install, meaning I didn't uninstall and reinstall my EP's and SP's, but I did remove my existing The Sims 3 folder and let the game generate a new one.  I then copied over my libraries and Saved Sims folders.  No mods/packages folder in my game this time.  I don't have my other worlds or saves installed.  So this is as clean as I can make it for now.  Let the testing begin!  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 04:42:01]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Hi, SS <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Hope the dinner of Ramen was good. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> Thanks, that's a lot of trouble to go through to test the world. I don't have any mods installed yet so it's no trouble for me. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> I did reinstall my Store stuff just so I could use it to test. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ~I did add the addresses to the lots. I can't believe I missed them. <br /> ~I haven't painted yet but it's on the list... where'd the list go? <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 04:55:46]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Rflong, I played her hard and heavy and she just sat back and smiled prettily at me. hehehehe<br /> <br /> But she did finally in extreme aspiration finally give me a teeny, tiny hiccup after laboring smooth as silk from 3 pm this afternoon until a little after midnight. (I did let it just run all by itself for 45 minutes while I made us a light dinner at 8 pm, then ate my dinner at my desk). So I will first tell you the hiccup spot and keep in mind this world had been worked for 3 Sims full weeks - I started with 1 Sims right from CAS. By the time I was done playing the game had generated all the needed service sims and 6 good size families. Also midway into the Sims 2nd week I added 10 more households of YA Sims, mostly singles with a few pairs of sibblings of actual skilled Sims - so that way I covered all the different kinds of housing and jobs - I think I got them all including the highrise and not a single one of the additions that played for another Sims week and a half had any housing , routing, or job problems. They used all buildings, gathered at all the shopping areas and or parks, went to work, went to the clubs and the eating areas, as well as ate at the clubs too.<br /> <br /> The one who found my hiccup was the first Sims I put in and basically played through all this testing today.<br /> <br /> So keep in mind this might have been an issue of me just being in the constantly growing world a bit too long with out a reboot as I saw no problem for 9 full hours of hard checking, but my Sims was in a sour state of mind and just begging for something fun to do - poor guy I ran him ragged for 3 sims weeks so he'd barely had time to grab a bite of food at any of the clubs, and it was closing time - so finally he had a day off from work and decided to send him to a concert at the stadium he had been begging for (by the way he occupies the domed house - the small one over next to the criminal building) so he did his thing and ran down to the subway to go to the stadium - now listen up -<br /> <br /> he came out of the subway staying on the same side of the sidewalk where the subway is located and along the way you have three of those solar panels on the ground well as he passed the second solar panel the game did do a slight hesitation - just and eye blink, and again when he got to the third one which is also where he turns and crossed the street to go to the stadium, it did the same thing, just ever so slightly.<br /> <br /> I found it odd it did it right in front of the solar panels. I also determined it is okay on the sidewalk on the stadium side of the road where there are none of the solar panels, as after the concert I had him run back to the subway to go home, staying on this side of the street and it was again smooth as silk.<br /> <br /> <br /> <br /> Next is a wee bit of an oddity that I have never seen in a world, but here goes: after the concert was over and before I sent the sim home, he came out I saw one of my added celebrity Sims so I sent my sim to go meet her. I click on her and get this I get a choice of greet the celebrity or learn a song. I say  "You say what" So I click it again, it says the same thing, so for the heck of it I choose sing a song and get the choice of my sim learning one of the two songs from Egypt from the celebrity. It is odd, as that sim is also one of my sims - the one that wears the WA adventure gear but she has never been to egypt. I had planned to take her to egypt which is why she has that outfit on for everyday use, but the fact she hasn't been there and should not have known the songs to start with baffled me, as much as the fact by all right my sim should have gotten the "Impress the Celeb" offer, but he got the song or the greet the celebrity offer. All I can figure is the game was tired and needed a reboot because I first got those two little freezes on the way to the stadium, and then this weird reaction after the concert. By the way I did have the celeb teach him both songs, and then my sim got the right response for him to impress the celeb - which he did easily. Finally he was quite tired and I wanted to make sure the lags were not on this side of the road, so I had him say good bye and followed him home with no further incidents. <br /> <br /> I will go back and do further testing tomorrow afternoon and will check out that area with a fresh boot, but if anyone else wants to check out that area it would be good too.<br /> <br /> Oh and Rflong the game moved in a Vamp in one of the six families it moved in - would you believe the house you actually have listed as the Vamp house. I have not gone in that house yet, but I have gone into the Red Family House where I moved a couple of YA sims. I just thought that was funny the game put a Vamp in a house named Vamp house.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 07:33:49]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ On, and the name issue you have - that is not your fault and you most likely did name everything. I have noticed every since LN a lot of buildings are not retaining their names, not in the worlds and not in the library. I have lots and houses I keep in a folder on my desktop fully named and then I put them in a world and they sometimes show just a blank when I click or hoover over them in the game. Sure enough when I check my library the descriptions and names will also be missing suddenly in the library also. Just like the lots I added to Mesa Valley for SOCL, they all had names and descriptions and I have since found at least 4 that have lost their names and descriptions as well as a couple of the buildings that were already in MV - I know the gym was one of them, and I don't remember which other one it was. So ingame I just went into edit town and readded the infor on the description. But for some odd reason what ever EA did to fix LN broke some of the names. They did this once before but instead of the lots going blank they went to that World - houses-- yada yada yada business and that was like after the 4th base game patch before we even had an EP. I think WA fixed the issue or the patch for WA did, but this time they broke it worse than the first time. So you are not going c r a c k e r s , you most likely wrote the descripts and names and the game just randomly choose to eat those for lunch or something. It is annoying after the second or third time at having to rewrite names.<br /> <br /> <br /> By the way don't go sweating wood/no wood look. If somebody doesn't like it, they can change it to anything they want - RIGHT PEOPLE!!!!! Rflong should not have to be worried about meeting everyones likes and dislikes for something as trivial as paint on walls, furn, etc. It is not like EA gave her much appropiately space age paints and furniture to use, so give the girl a break and when we have helped her make this world perfect, then paint it the way you like it. Some people are always going to find something they don't like as far as designs and colors go,  I assure you I almost immediately redo two thirds of EA's paint jobs on lots and houses with every new ep, but I surely don't go complaining to EA that my taste does not agree with theirs. As a well known tester of worlds, I can tell you the creators want you to report oddities and problems, maybe even add a suggestion for a new style of house or even a sim, but color and furnishings are really something we only need to be concerned about once the project is considered finished, the testing is all done, and the world is ready to go. Remember anything you don't like is changeable, but there is a difference between not liking something, and the world having a problem. It's the problems we really need to look for and concentrate on so we can help Rflong. <br /> <br /> I am not trying to be mean or a b u t t - i n - ski, but I have tested worlds since world testing started and know what it is the creators want and need to know. Rflong is a sweety and will never complain, and she tries hard to please everyone, but she shouldn't have to. Look at all the work she does just to share with us. So please people, even though Rflong won't say it, I will - concentrate on helping us all have a great playing world by finding anything wrong that cannot be painted or decored away. Much appreciated.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 07:51:29]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Yep, the Ramen was good.  Sometimes when I'm under the weather a simple meal like that is the best.  <br /> <br /> Sigh...such a beautiful world.  I really love what you've done with it.  This is the best iteration yet!  I'm sorry you've had to work so hard to redo it but man, it's a feast for the eyes and just blows me away with the imagination that went into it.   <br /> <br /> I've had my sim running for just one of her sim days so far.  No hiccups or stutters yet.  She befriended a neighbor (she's in Steampunk and her neighbor is in a little dome near Steampunk).  <br /> <br /> I had the world set up initially and I decided my test sim the first time around annoyed me.  Why, I have no idea, she just got on my nerves somehow--I think it's because she kept running to the tv, so that's why I'm only on Day One with this sim.  But the other sim, the annoying one--I'd tried about 3 different households and when I got to her, for some reason she instantly shot up in the Stylist Career.  I'd never had her employed nor did I select her for a career so I guess the game had made her a stylist and put her at a very high level and in the blink of an eye the game put up several promotion messages for her in rapid succession.  I'd never had this happen to me before so it was interesting.  I mention it in case it's a game oddity and not normal after all.  Anyway I exited without saving and redid the town with a different set of sims all that I made myself.  Just to be sure I didn't have any oddities as a result of something someone did for SOCL.  (I had SOCL sims in the first test run).  <br /> <br /> She's having rotten luck with her date, lol, but other than that it's okay.  I'll see if I can recreate the path WR took and check out the solar panels.  I am not sure yet what I'll be doing next.  <br /> <br /> I have families with kids in the game but haven't tried testing those yet.  I'm just getting started.  ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 07:55:22]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Oh I just caught WR's post about lot names.  Yeah, ditto that.  Same thing happened to me when I was fussing over my version of SOCL Mesa Valley.  It's a game thing, not you.  Sorry you had to run into that.  ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 07:56:55]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ SS86 - What you just described happened exactly the same way with DD's GW and Tangy in MV SOCL. So yeah it is more of EA dilly dallying with the games programming, as it started happening since that last patch EA did for LN.<br /> <br /> I wrote about it in my post about the game the day with all the pictures. I also had it happen in Barnacle Bay to a pirate no less, and quickly had him quitting that job. I want pirates to either pirate or fish, not be a stylists. In fact it also did a simular thing with a guy the game put in architecture as well, even though the guy did not have a single job listed in his portfolio - also in BB, so it is obviously happening with Ambitions careers in all worlds, user and EA. At least that doesn't seem harmful like some of their other tweaks have been. They need to do a little untweaking and put stuff back like it was.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 08:18:28]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Rflong, I PM'd you with the final link to A1  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 08:39:42]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ JUst wanted to add, I have not checked the school as all my playing/testing sims are single YA's, but I did see kids - toddler, child, and teen age among the families the game created for the hood - so I will go into those game generated families and check out the school, but I highly suspect there will not be a problem as none of the other underground buildings have given me any problem, and I do not have an over abundance of kids though - there are 3 kid age and two teen, so I don't see any pile ups possible in my game of them getting in the school. So if any of you have more kids in your hood you might want to check out the school also to make sure they will actually going in the school without your guidance or do they hesitate or just gather outside the school doors - things like that.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 08:52:48]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ I lost this when LN hosed my game. Where exactly is the newest link. I liked it. lol ^^ Hi BTW <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ^^]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 09:43:02]]> GMT</pubDate>
				<author><![CDATA[florida1cowboy]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ LOL about the use of wood in this world--I just saw the bathroom stalls in the Dojo--I was knocked down flat!  I loved them.  The prettiest bathroom stalls I've ever seen.  I don't think I ever recolored the stalls like that.  I'll have to remember that for my own builds. <br /> <br /> I would think colonists would probably like a bit of home especially some wood texture on the moon.  A lot of this world has a steampunk theme and the wood goes well.  <br /> <br /> Did anyone else have trouble getting into the club The Abandoned Car?  My poor sim's date ended abruptly when they couldn't get past the velvet ropes because there was no bouncer.  He might not have generated yet.  I had to take a break from testing so I'm only on day 2 of my sim's time in this world.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 09:57:52]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Cowboy click the picture on the first page. The little square one that says Moon Bas Charlie]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 10:01:28]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Writin_Reg]Cowboy click the picture on the first page. The little square one that says Moon Bas Charlie[/quote]<br /> <br /> Thank you. ^_^]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 10:04:04]]> GMT</pubDate>
				<author><![CDATA[florida1cowboy]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ I have been enjoying adding new people, and reco'ing for them. Now every home page I try open I am getting LIAM, or a blank page.  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> sighs.... getting download as we speak though. TY ^^ <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 10:07:15]]> GMT</pubDate>
				<author><![CDATA[florida1cowboy]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ SS86, no I did not have any problems getting in any of the clubs, but what I did was play just one sim for a good Sim week and a half before I added the others, and went to each club, walked around the lot looking for any trouble spots outside or spawners also, then went in, a few times I had to stand around a few minutes as the game had to generate the bouncer, in at least one club, but don't remember which one it was, as I only make note of something if I have a problem. Then I get all the info on the lot. But when I go in this afternoon, I will make a point of rechecking that club, but I'm pretty sure all the clubs did get their needed people.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 10:07:35]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=SummerSong86]LOL about the use of wood in this world--I just saw the bathroom stalls in the Dojo--I was knocked down flat!  I loved them.  The prettiest bathroom stalls I've ever seen.  I don't think I ever recolored the stalls like that.  I'll have to remember that for my own builds. <br /> <br /> I would think colonists would probably like a bit of home especially some wood texture on the moon.  A lot of this world has a steampunk theme and the wood goes well.  <br /> <br /> Did anyone else have trouble getting into the club The Abandoned Car?  My poor sim's date ended abruptly when they couldn't get past the velvet ropes because there was no bouncer.  He might not have generated yet.  I had to take a break from testing so I'm only on day 2 of my sim's time in this world.  <br /> <br /> [/quote]<br /> <br /> I know new world sometimes takes a bit for everything to start up when new started. But forget how long. 3 SIM days I think for some stuff. Like graveyard spawning, etc.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 10:09:37]]> GMT</pubDate>
				<author><![CDATA[florida1cowboy]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Rflong, just an added note on those static testers. It isn't because you didn't have the collection installed. I saved a copy of A1 to my bin, and on placing it tonight elsewhere to test it out, I noticed all the static testers are gone. I thought the game might keep them, even though they were sim made, but obviously it doesn't, so no need to bother about that anymore. <br /> A shame, because they looked quite good where they were, but no matter. I just thought I'd let you know.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 10:15:02]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Cowboy, yeah the forum is atrocious this morning worse than normal anyway. Well I have to git anyway, hopefully it's working better later on. So have fun on Moon Base Charlie and if you encounter any problems, Rflong will appreciate it if you post it here in this thread as this is the newest test and it was totally remade from an all new everything. Take note, as this is the moon, at Rflongs sky at night and you will see a surprise.<br /> <br /> <br /> Yeah Pary, I have noticed since the last patch the game eats lot names and even free store stuff if this stuff is inside buildings, but if it's in the world it doesn't. Remember the oddity of DM's chapel and the Wedding set not showing for people who had the wedding set? I wish EA would leave well enough alone and just concentrate on the broken problems.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 10:16:59]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Writin_Reg]Cowboy, yeah the forum is atrocious this morning worse than normal anyway. Well I have to git anyway, hopefully it's working better later on. So have fun on Moon Base Charlie and if you encounter any problems, Rflong will appreciate it if you post it here in this thread as this is the newest test and it was totally remade from an all new everything. Take note, as this is the moon, at Rflongs sky at night and you will see a surprise.[/quote] GREAT ^^ I am excited now xD lol have a great day. ^^ <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 10:18:28]]> GMT</pubDate>
				<author><![CDATA[florida1cowboy]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ I've been waiting for something like this so long!!! Definitly one of the best CAW-projects yet!!]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 13:03:11]]> GMT</pubDate>
				<author><![CDATA[Maximilian1996]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ 	Hi and Weeee!~ I swear I just went to bed and nothing. Yay, thanks for replying and helping test. <br /> I got so into a rut I knew couldn't do it by myself. You are all so nice to help and leave me messages about it. <br /> <br /> Okay, Let's see if I remember. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> I did get a jolt when you said their was a tiny freeze. I opened it in CAW and looked but there is nothing different there or along the road which might mean it could have been any Sim in place in the world. That notion bothers me. <br /> I'll go over my routing paint and each lot when I go to redo the Paint. I so hate when I miss a wall. :blush:<br /> <br /> I didn't notice the lot names which is why I love it when people help. So many times I quite noticing things because I've been testing it over and over that a newer version will slip things past me. <br /> And I must remember this... I did build a lot in Game this time~ Normally I build in CAW - card issue and all. <br /> <br /> I have no idea how that Sim could get the song without going to a Adventure world. It just boggles the mind. . .I hope it's a game hiccup and not anything to worry about. <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> and Yay for Vampires in the Vampire house. If only the game would make a Simbot family. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> Yes, I have had bouncers not show up in several of the locations. There would be there days later but it's no help if they don't show up right away. And a few wouldn't show up after being there for a few days. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Okay... got your messages Pary~ I'll PM you back. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Thank you all so much... I'm going back in CAW to fix things[size=9] and off to see how I colored the stall doors because I forgot. [/size] <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 13:43:33]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Rflong7]	Hi and Weeee!~ I swear I just went to bed and nothing. Yay, thanks for replying and helping test. <br /> I got so into a rut I knew couldn't do it by myself. You are all so nice to help and leave me messages about it. <br /> <br /> Okay, Let's see if I remember. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> I did get a jolt when you said their was a tiny freeze. I opened it in CAW and looked but there is nothing different there or along the road which might mean it could have been any Sim in place in the world. That notion bothers me. <br /> I'll go over my routing paint and each lot when I go to redo the Paint. I so hate when I miss a wall. :blush:<br /> <br /> I didn't notice the lot names which is why I love it when people help. So many times I quite noticing things because I've been testing it over and over that a newer version will slip things past me. <br /> And I must remember this... I did build a lot in Game this time~ Normally I build in CAW - card issue and all. <br /> <br /> I have no idea how that Sim could get the song without going to a Adventure world. It just boggles the mind. . .I hope it's a game hiccup and not anything to worry about. <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> and Yay for Vampires in the Vampire house. If only the game would make a Simbot family. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> Yes, I have had bouncers not show up in several of the locations. There would be there days later but it's no help if they don't show up right away. And a few wouldn't show up after being there for a few days. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Okay... got your messages Pary~ I'll PM you back. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Thank you all so much... I'm going back in CAW to fix things[size=9] and off to see how I colored the stall doors because I forgot. [/size] <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />[/quote]<br /> <br /> I have SIMS in Barnacle Bay the know songs already. That is EA's world. Immigrants maybe?  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> lol  I don't think it's your world, which btw is awesome, as are many others you made. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ^^]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 13:46:48]]> GMT</pubDate>
				<author><![CDATA[florida1cowboy]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Lol~ Thank you, Florida1Cowboy  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 14:03:20]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Sorry I ticked everyone off. I do believe, in my OP, that I said that I had been playing the world for several hours - 8, at that point - and had encountered no problems. And, that I truly like this world.<br /> The only reason I even mentioned the "finishes" was because I know that the creator of a world, sets the prices of his or her lots. And since this particular creator had mentioned in an earlier post that she was close to finalizing this world, I thought I would just offer a tiny suggestion, that her cheaper homes look cheaper. Did not mean to imply that I thought she had to do it my way, or else. It was only a small suggestion - nothing else. <br /> That said, I would like to apologize to the creator of this world, if my comments in any way hurt her feelings. I truly respect anyone who can create a world using EAs tools. They certainly don't make it easy for you. And I truly think that this is a lovely world - and is a testament to a very creative person's genius.<br /> Now back to lurking. ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 18:53:58]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ I have notice the Sims 3 in general can get a bit funky when it's played for as hard as I play it when I'm testing worlds when I stay on the same boot for really a long extensive time like that - which is why I made the point of mentioning - more than once - how long I had been playing that game before I even saw the first irregularity, and coincidently that was followed by the weird thing with the celebrity Sim - the song etc - as I quite firmly believes this game starts getting a bit freakish after so many hours. If you also add that to the fact I have not ever addressed DEP or LAA or the fact my pc - thank goodness - rarely if ever crashes - and knock on wood I never get any error 12, 13, or 16, something really does have to go weird somewhere after 8-9 hour stretch of hard play.  Had it not been you Rflong, I most likely would have restarted and checked that problem area to see if it was a problem area a dozen times, but I know - I believe - how you are and I also want to make sure the issue is the game - the world - or what ever and not my machine causing the oddity - by mentioning the fact and having others also check the area, as it is foolish for you to have to do anything if just one person had an issue, as most likely that is from the testers pc and not the world at all. I also know you like to know when we see something and at the same time dread it when we do. I know you are sitting there holding your breath and waiting for the proverbial shoe to fall - which I do hope when I let you know things like this that you will remember to read the whole - usually windy post - and it should have first stood foremost in your mind how long I played the game with out even the tiniest problem of any kind. I 99.99 believe the tiny issue was not an issue with the world at all but the extensive amount of time I played the world without refreshing the memory or anything. After all how many people can honestly say they played this game - straight play with no building and no making Sims for 9 straight hours anyway? Especially a machine like mine without an extrordinary amount of ram and without any mods other than overwatch and with out any help from LAA or DEP?<br /> <br /> To top it all off I am still running on a slightly defunct mobo that unfortunately must stay as it is for at least another couple of weeks as my new mobo is back ordered. Believe me had I known this before I sent payment, I would have went to another supplier, but oh well, it's paid for and I have to just wait I guess. Most people from reading the tech boards would probably be thrilled to be playing on my pc to have 9 straight hours of flawless play. That says a great deal more about how great this world of yours actually is this go round, as that feat alone is a rarety even among EA worlds.<br /> <br /> So breathe Rflong, but I would appreciate if others would check out that area too and confirm my biggest suspicion that it was just the OVER extended play - seeing both instances happened within minutes of each other and I had absolutely nothing at all previous to those few minutes.<br /> <br /> I am preparing to go back into the game with an all fresh boot and I plan to check that area out myself and if my suspicions are right I'll bet there will not be a single blip. So if I am wrong, I will immediately get out of the game and come back in here and let you know. If you don't hear from me in the next hour, then rest assured there was no problem and it was as I suspect -on my end and not MBC at all.<br /> <br /> I have 2 pm Eastern time. I'm off to reboot and going into the game in about 5 minutes. I need to make a cup of coffee first. hehehe]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 19:04:14]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=ctx43801] <br /> That said, I would like to apologize to the creator of this world, if my comments in any way hurt her feelings. I truly respect anyone who can create a world using EAs tools. They certainly don't make it easy for you. And I truly think that this is a lovely world - and is a testament to a very creative person's genius.<br /> Now back to lurking. [/quote]<br /> <br /> I wouldn't worry about it - rflong doesn't seem bothered by the suggestions, and that's all it is, just an idea - not a criticism  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> I also appreciated her response that having faux fur/wood etc helped liven up the place and I agree... all gray/matte plastics and metals would be boring and make the colonists long for the vibrant colors of home hehe. Giving them a little taste of home styles is a good idea.<br /> <br /> I think its a very creative and wonderful looking world too. It's exactly the world I wanted my husband to build for me (and I'm even re-thinking my original idea that I didn't want roads based on rflong's feedback about how sims use the subways). I'm thrilled she's picked up this project and run with it as I've seen nothing else out there even close to this sort of theme.<br /> <br /> That being said, just wanted to add my name to testing. I've loaded it up with my mods/package files removed and am going to let it run with ordinary game created sims most of today. <br /> <br /> Can anyone tell me what cache files I need to delete? I know there are cache files located in several different file locations. Thanks!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 19:15:36]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ CTX, just for the record, I am not ticked off, but I did feel the need to stress that testers need to first help Rflong find any problems before we can start taking apart the window dressing. I know you were just making suggestions, and I truly did not mean to insult you, but it has been my experience if people start bringing up the decor and things before a world has been thoroughly tested for problems, it tend to sway other testers to start looking and adding suggestions for how the world should look and no longer concentrating on potential problems. I am truthfully trying to steer folks away from things they can actually change them selves back to the path we really need the worlds tested for that only the creator can fix. It is easier for Rflong to fix real problems before they publish their world for the general public in the testing phase, so that is where we all really need to concentrate. Just like I advise people who want to help test do not use mods and CC  while testing - don't even build or add anything to the world of your own if you are testing. Play the world exactly as you find it so that way there is no chance a problem can be brought into the world that does not exist as creators are known to pull out their hair and go through torture trying to fix a problem they can't even duplicate because a user has added the problem to the world on their end. Sure you want to know if your own stuff and ideas work in a world, but not at the expense of the creator. Once we all have an all clear on what the creator presented us with - then is the time to try our own thing in a world. But when ever you bring any outside things into a world whether it is a CC pattern or a mod, or even if you break ground to build your own lot, it is very possible to distort and create a problem in the world that only you will see.<br /> <br /> I, in no way have problems with suggestions but as a tester and not the creator we need to stay focused on first making sure the world itself is stable and unfortunately many people will see one person go off in a tangent and others will be chiming in and following, and we end up losing focus. That's all. So please don't be offended - I am known as a hard tester and probably too bossy by most peoples standards. I seem to have this take charge mannerism when I am not in charge and if I do offend anyone, please just try and dismiss it, as I do try and treat every test as serious business even though I know this is just a game. Definitely do not let my bossiness push you away from testing, as the more eyes we have the sooner the creator has the product they want to share with everyone.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 19:29:09]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ caspartCache.pkg<br /> compositorCache.pkg<br /> scriptCache.pkg<br /> simcompositorCache.pkg.<br /> <br /> <br />  and also delete your dccback up files. ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 19:35:58]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Envie42]Can anyone tell me what cache files I need to delete? I know there are cache files located in several different file locations. Thanks!<br /> <br /> [/quote]<br /> <br /> Nevermind, answered my own question by searching MTS wiki (such a great tool ModtheSims is! ). If anyone else wants to remove cache files to help create a clean environment for testing - here's where I got info:<br /> <br /> <a class="snap_shots" href="http://www.modthesims.info/wiki.php?title=Game_Help:Sims_3_Delete_Cache_Files" target="_blank" rel="nofollow">http://www.modthesims.info/wiki.php?title=Game_Help:Sims_3_Delete_Cache_Files</a><br /> <br /> Edit:<br /> <br /> [quote=Writin_Reg]caspartCache.pkg<br /> compositorCache.pkg<br /> scriptCache.pkg<br /> simcompositorCache.pkg.<br /> [/quote]<br /> <br /> Thanks WR! I'm on it now <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 19:38:44]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=ctx43801]Sorry I ticked everyone off. I do believe, in my OP, that I said that I had been playing the world for several hours - 8, at that point - and had encountered no problems. And, that I truly like this world.<br /> The only reason I even mentioned the "finishes" was because I know that the creator of a world, sets the prices of his or her lots. And since this particular creator had mentioned in an earlier post that she was close to finalizing this world, I thought I would just offer a tiny suggestion, that her cheaper homes look cheaper. Did not mean to imply that I thought she had to do it my way, or else. It was only a small suggestion - nothing else. <br /> That said, I would like to apologize to the creator of this world, if my comments in any way hurt her feelings. I truly respect anyone who can create a world using EAs tools. They certainly don't make it easy for you. And I truly think that this is a lovely world - and is a testament to a very creative person's genius.<br /> Now back to lurking. [/quote]<br /> <br /> I do understand what you mean and I do realize you were thinking and suggesting to share an idea which occurred to you while playing. <br /> I did go in and remove some wood. Not in the large crate houses, I really like the Metal and wood combination of them. <br /> Thank you for testing and sharing the suggestions. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 19:44:20]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Writin_Reg]I have notice the Sims 3 in general can get a bit funky when it's played for as hard as I play it when I'm testing worlds when I stay on the same boot for really a long extensive time like that - which is why I made the point of mentioning - more than once - how long I had been playing that game before I even saw the first irregularity, and coincidently that was followed by the weird thing with the celebrity Sim - the song etc - as I quite firmly believes this game starts getting a bit freakish after so many hours. If you also add that to the fact I have not ever addressed DEP or LAA or the fact my pc - thank goodness - rarely if ever crashes - and knock on wood I never get any error 12, 13, or 16, something really does have to go weird somewhere after 8-9 hour stretch of hard play.  Had it not been you Rflong, I most likely would have restarted and checked that problem area to see if it was a problem area a dozen times, but I know - I believe - how you are and I also want to make sure the issue is the game - the world - or what ever and not my machine causing the oddity - by mentioning the fact and having others also check the area, as it is foolish for you to have to do anything if just one person had an issue, as most likely that is from the testers pc and not the world at all. I also know you like to know when we see something and at the same time dread it when we do. I know you are sitting there holding your breath and waiting for the proverbial shoe to fall - which I do hope when I let you know things like this that you will remember to read the whole - usually windy post - and it should have first stood foremost in your mind how long I played the game with out even the tiniest problem of any kind. I 99.99 believe the tiny issue was not an issue with the world at all but the extensive amount of time I played the world without refreshing the memory or anything. After all how many people can honestly say they played this game - straight play with no building and no making Sims for 9 straight hours anyway? Especially a machine like mine without an extrordinary amount of ram and without any mods other than overwatch and with out any help from LAA or DEP?<br /> <br /> To top it all off I am still running on a slightly defunct mobo that unfortunately must stay as it is for at least another couple of weeks as my new mobo is back ordered. Believe me had I known this before I sent payment, I would have went to another supplier, but oh well, it's paid for and I have to just wait I guess. Most people from reading the tech boards would probably be thrilled to be playing on my pc to have 9 straight hours of flawless play. That says a great deal more about how great this world of yours actually is this go round, as that feat alone is a rarety even among EA worlds.<br /> <br /> So breathe Rflong, but I would appreciate if others would check out that area too and confirm my biggest suspicion that it was just the OVER extended play - seeing both instances happened within minutes of each other and I had absolutely nothing at all previous to those few minutes.<br /> <br /> I am preparing to go back into the game with an all fresh boot and I plan to check that area out myself and if my suspicions are right I'll bet there will not be a single blip. So if I am wrong, I will immediately get out of the game and come back in here and let you know. If you don't hear from me in the next hour, then rest assured there was no problem and it was as I suspect -on my end and not MBC at all.<br /> <br /> I have 2 pm Eastern time. I'm off to reboot and going into the game in about 5 minutes. I need to make a cup of coffee first. hehehe[/quote]<br /> <br /> Oh, no. I didn't know you were still waiting for a new mobo (what a funny abbreviation!) <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> You do know how I hold my breath when I see a reply. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> Thanks, WR. :hugz:]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 19:48:56]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Envie42][quote=Envie42]Can anyone tell me what cache files I need to delete? I know there are cache files located in several different file locations. Thanks!<br /> <br /> [/quote]<br /> <br /> Nevermind, answered my own question by searching MTS wiki (such a great tool ModtheSims is! ). If anyone else wants to remove cache files to help create a clean environment for testing - here's where I got info:<br /> <br /> <a class="snap_shots" href="http://www.modthesims.info/wiki.php?title=Game_Help:Sims_3_Delete_Cache_Files" target="_blank" rel="nofollow">http://www.modthesims.info/wiki.php?title=Game_Help:Sims_3_Delete_Cache_Files</a><br /> <br /> Edit:<br /> <br /> [quote=Writin_Reg]caspartCache.pkg<br /> compositorCache.pkg<br /> scriptCache.pkg<br /> simcompositorCache.pkg.<br /> [/quote]<br /> <br /> Thanks WR! I'm on it now <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> [/quote]<br /> <br /> Good information link. Thanks, Envie <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 19:51:42]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ ok I think I found a pathing / object collision issue:<br /> <br /> Outside of the sports arena, my sim has twice now complained about being unable to walk or path to something. (wow I forgot how annoying the tantrum / footstomping was because I use AM which disables that emote haha) I watched her for a bit to see why and she kept getting the action to 'view solar panel' but apparently could not path to it. Your sports arena does not have any solar panels on the ground there, so I had to guess she wanted to go to the ones on the street next to the streetlamps next door.<br /> <br /> I tested it by having her move around the area - she will 'go here' just fine. She will exit the lot and go home just fine too. But if I just leave her there outside the doors of the arena, she footstomps over and over about not being able to get to the solar panels. (no idea why she's so determined to view them)<br /> <br /> Further testing - if I manually walk her to in front of the solar panel by lightpole between sports arena and movie set, she goes there fine and can then 'view' the solar panel just fine too.<br /> <br /> This isn't a huge deal btw. Plenty of objects in EA's basegame world do this similar issue for unknown reasons. There does not seem to be anything blocking their path and manually going there works fine, just autonomous movement by the sim won't work.<br /> <br /> No sure if this is the reason WR experienced a few hitches near the solar panels or not. Maybe the object itself is buggy - its a new object that came with that free Eco pack download (and perfect for a moon colony's needs) - maybe its just buggy. If a sim 'views' it then it must be labeled as a 'statue or art' object?<br /> <br /> Just thought I'd throw this out there.<br /> <br /> I still had a teensy bit of hitching at the start of my new game - no CC, no mods, cache cleared, no building / constructing or modifying any of your lots. Clean 'new game' of your world. I still think it's spawners kicking in or the world starting up its population and texture filling. Again not a aig deal, and once 2-3 sim days passed, its smooth as butter. It's probably an EA programming issue and not even related to your world.<br /> <br /> I've visited 3 of your bars / nightclubs, the founder's park (do you mean for the fountain there to look like that?) the school, sports arena, and town hall so far. My sim started her first day as a playground attendant, but then got offered a prof. sports career right away (she's athletic) - hence the reason she's around the arena often. She's living in your starter dome house next to founder's park. She's had no problems in the house lot or other venues so far...]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 21:09:22]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ 	Hi, <br /> <br /> It's strange but any game object put on the world layer can not be interacted with by a Sim. Like the ... oh, fire pits or fountains which are in CAW and the game. If they are placed on the world layer then Sims will just way their arms and get the "can't reach/interact" icon. <br /> They will want to but not be able to. Maybe I should move them to the lots... but then I get the light edge more. Hmmm <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> <br /> They are items are in CAW too now and not just the Store pack. Weird, right?<br /> <br /> The fountain to look like a fish? Yes.. I hope it looks like a fish. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> Thank you so much. I know it's different going without mods. I used to not play without awesomemod, too. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> Not having the commands are a little frustrating at first. Awesome!				<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 21:18:05]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ ah ok - I get it! It has to do with objects being placed in the world, outside of actual lots. That's unfortunate and strange. Can you not place spawners for pickup that way too? I could swear my 'collector kid' (kids love collecting rocks and bugs!) in Fort Sim was running all over the golf course picking stuff up... hmm.<br /> <br /> Maybe spawners are different from objects. It is odd they gave it to you in CAW as well as a buyable object but it won't work even though sims see it and want to interact with it. It's obviously a pathing issue though, not a useage issue as she could use it if I manually took her to it and viewed it. Well that's definitely an EA issue and not anything wrong with your world building! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 21:31:33]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Yes, spawners are different then objects. <br /> <br /> The thing is, you told her to go here, go here, go here... and then look. She wanted to Look which caused the "I can't do anything" reaction. There were no go heres when she wanted to view. <br /> You see? You can path, she could path but she wanted to see it not go near it.  <br /> <br /> If only the light wasn't so weird when they are on the lots. I like it shining from the world map and not just the lots... I'll look into again and see. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 22:05:50]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ right. If she tried to make the move autonomously, she couldn't. But if I told her to move to the space in front of the solar panel, she was then able to interact with the solar panel. She could 'view' it once off the public lot, but could not path to it from on the lot. Strange.<br /> <br /> So far so good otherwise now, but I have been busy doing other things and just let the game run on its own, only attending to pop up requests for things, opportunities, etc.<br /> <br /> I will have more time tonight to do some one-on-one play / movement stuff.<br /> <br /> Edit: she's still doing it - I have no idea why she's so obsessed with those solar panels, but everytime she comes out of the sports arena from her job, she stands there footstomping for about an hour sims-time. She turns back and forth from one direction (of nearest panel) to the other at the other end of the block. I just let her go to see if she'd stay stuck but she finally gave up after about 6 tries and went home.<br /> <br /> Edit #2: Idea: what if there's another solar panel next to the lights in front of the sports arena? Maybe she'll be attracted to that instead of the ones she can't path to... just a thought. May try that to experiment.<br /> <br /> I agree with you the lights and solar panels look great where they are and cast a nice world glow... its just those silly solar panels causing her to freak out.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 22:44:18]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Rflong7]The fountain to look like a fish? Yes.. I hope it looks like a fish. [/quote]<br /> <br /> Ahhh how clever. I had to go back and look at it again to see it. It's a fish alright <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> I just started another single sim (male) in the starter dome house across the street from my female (Sarah) to test something. Sarah's having real issues. No matter what I do, I cannot keep her mood meter above 'uncomfortable' status... even when most all of her meters are half or more (meaning she's not hungry, or too tired, or lonely etc). She's a random-sim from CAS so I don't know what's wrong. She has childish, athletic, family oriented, neat and I think excitable. I keep everything up above half green bars but her mood just keeps dipping back down to uncomfortable or worse. Going to see if the male has this problem or not. I have never had a sim, even without mods, that I couldn't manage to keep happy esp if playing them solo with all my attention on them and not other family members. Could be some hidden trait causing it I suppose.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 03:59:53]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Envie - it's not the world, or the sim, or you - but an EA goof up. They did something in the last patch that for no good reason anyone can see makes it nearly impossible to get their mood out of the red. Every now and then when one turns static like that I can use the resetSim on them and fix it for a few days, other times it just won't fix. Go to the tech boards and you will see how many simmers are getting this problem more and more often. My male tester has gone viral like that while he is at work and every one of his bars are maxeed out green - he has no bad mood indicators in his panel - nothing. I noticed he first turned like that right after he turned a 3rd star celebrity (which makes no sense for a science guy) and suddenly there was a pop up about some bad rumor about him. Which put him in a bad mood supposedly for 3 days. When that went away, it'd come back because he did not go around town and explain himself to every single sims on the Moon. And eventually that bad mood indicator is gone, but he is like perma in the red and not a thing I can do about it, as reset stopped making him better.So I have him slowly going around telling who ever he can the rumor was a lie, as I am told that will eventually fix it. But who knows. It was silly to do this plus the babies and toddlers are also nearly impossible to keep happy and not lonely as well now with what ever EA did.<br /> <br /> It is a mega bug, which I did not get until just recently, others have reported it though since the day after the last patch.<br /> <br /> <br /> <br /> <br /> Rflong - I believe the solar stuff in CAW is a bit different than the ones in buy because the ones in buy - both the wind mill and the solar panels reduces the Sims bills the more they add to their lot. If the sim has the eco-trait and also have these two eco devices as well as the recycle bins they get a noticeable deduction in the bills. It will tell you when you put the wind mills on the lot and a solar panel on the roof how much of a deduction your sims will get. This is on the good side - on the bad side and what EA does not tell you is too many of these solar panels or windmills  and you can get a freezing laggy lot. The world items are just statues and will not create a problem any more than any decoative item will from my understanding - but the buyables will create a problem if you apparently use too many. I wish I knew what the magic number is but I have no clue. I did have 3 windmills in my farmers fields and 3 solar panels on the roof of his house (as the solar panels are recommended to be put on the roof - again why I don't know as no one has stated that - but anyway with that number on a 40 x 40 lot I had no freezing or lag at all, and my sims bills were cut drastically, so they are worth it if the sims have a big farm and live off their land.<br /> <br /> I have observed the Sims come out of the stadium and do that just as Envie said, which does not bother me at all and does not seem to create a big to do about it. On that same level I have similar incident in several of EA's worlds where the sims complain when they can't get near one of the statues because it was placed on a foundation with a fence around it and in another case is an EA placed fountain that they surrounded with plants and bushes. Probably if they were not blocked they would not even care to go look at at the darn things. I have gotten immune to that kind of silliness from the Sims as they find at least one thing in every town to carry on about. As long as they don't get stuck, I just ignor it and apparently so does EA as they must be aware the sims are going to do this when they cannot reach every single thing they feel like reaching or obsess over.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 06:00:10]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Well I did just play from 2:30 to 12:30 on MBC with zero incidents as far as the world is concerned. Kids have no problem with the school, and no one is getting stuck anywhere. Any clubs that did not have a bouncer the first visit had both bouncer and bartender as well as a pianist in the clubs that needed them by the second visit, and these sims were all newly generated for the club and did not take any of the Sims I had placed in here - which made me happy.<br /> <br /> <br /> I also learned that sims will take the subway to go to the hospital to have their babies as well as come home with the baby the same way. It was the first time I had seen them do that, as you well know I tried like the dickens to make sims in SOCL LV do that from the Lagoon and they wouldn't unless I walked them there one step at a time. On this moon world you tell them to go to the hospital and they go if the subway is within about a block or so of their house without any aid from me but to tell them to go to the hospital.<br /> <br /> Also during this play session the game added 5 more families from 2 sims to one family of 7, but they were mostly 2 or 3 sims households. Would you believe there is all kinds of celebs, but apparently the moon does not like the papparazzi as I have seen none of them at all anywhere. That is not to say there isn't any, but they are definitely not chasing down my now married couple who have 3 stars each. Perhaps it is the dome keeping them away. There is also a far number of Vamps as well, and they act totally the same as they do in any world, but not one complains of the sun. They hunt the sims and apparently bite and turn sims as I see Vamps that were human yesterday, but they seem to keep themselves fairly content with the plasma fruit as I am always seeing them eating the fruit. About the sun thing, it would be my guess the vamps are not out long enough to start smoking, as they are usually only seen above ground just shortly before sunset - around 5 pm or so, and the few I have seen out earlier, took off after less than an hour, so they are just not out long enough I would think. I did not play any of the Vamps to know for sure.<br /> <br /> And nope, no simbot family in the simbot house yet. hehehe<br /> <br /> <br /> Oh and I have solved the mystery of the sims and the songs - seems the sim I put in my library was the one I used to test your Picaroon as my sim ended up marrying her, and she has a full inventory of camping gear, and stuff from the digs I did on your island. If you recall once I got her WA experience up on the island I tested travelling from the island to the WA world and she did go to egypt. Now she has half the moon base singing those egyptian songs. So I obviously saved the wrong version, even though this version is very well skilled, and unfortunately the only version I have of her, as the original is on my other harddrive that has Windows 7 on it and not in here. But anyway, mystery solved.<br /> <br /> Edit to add - the only thing I have now not tested is one of the WA trips somewhere. I intended on taking my sims on a honeymoon to china that ended up not happening as I left them after they got engaged to play a game placed family with 3 kid age kids and a teen to check the schools. When I come back to my testers house my silly sim had married his fiancee and she was living in his house and very preggers, so naturally no trips for them, as I don't trust the game not to devour the newborns if my sims take a trip and usually wait until they are child age and can go with their parents. So if someone else wants to take a trip, or if you want me to send one of my other sims on a trip - I have the Writin boys in here and Dallas Sim, as well as Crazy Town's version of the Caliente sisters (naturally in your Calienti dome house) so I can send one or more of them if you want - but from where I sit - I say MBC is a go!!!!]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 06:24:35]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Hi, <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> ~Oh, no~ Envie. I haven't had that bug yet *knock on wood* but yes, it is a bug in the game like Writin explained. I hope it goes away soon... and EA fixes it. <br /> <br /> ~Great~ Yay! I have taken a Sim to China and back. Thank you all so much. <br /> I will move that light and Solar panel since both you and Envie are seeing a routing fit there. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I hope the Exchange starts working so I can upload it soon. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 07:26:49]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Is the exchange just having problems with uploading, as I had no problem downloading HS3's 2nd generation sims earlier.. But I know a lot of people were complaining on the tech board yesterday and this morning about it. I thought they were just all having a bad day. The only trouble I have had besides dear pain in the you know what Liam is trying to check the overhead banner for updates - which I should know there aren't any as the Sims team is probably still on holiday vacation, but I never say never. Everytime I try to check I get either the down for maintenance or a 404 - it6's not there kind of error. Don't know about tonight though as I stayed with MBC straight thru. We had microwave reheated left overs at our desks for supper as Pete was playing WOW and watching football. So I was more or less glued to this world for a good 10 hours. Hey I did build one thing under the dome, as the dome house I have is one of the small ones, and I had to add a nursery, so I basically just extended the wall off the living room 4 square, and added a wall across. The lot didn't even flicker over it.<br /> <br /> But yeah this world is pretty much spot on spectacular if you ask me, as not often can people play those kind of hours in any sims world without some kind of weirdness. I was also happy to discovered the song was caused by my sim. I had totally forgotten I had used that sim for testing Picaroon and would have known had I played her house, but didn't know until she was under my control in my tester sims house. She came loaded with all kinds of artifacts and when I checked her travel panel she had indeed gone to Egypt. I know on that other harddrive I have the original version on the desktop folder and what I think I did was save her to my studio from within Picaroon when I had to switch back to this somewhat smaller Sata drive. As I had placed all my favorite testing sims in my studio so I didn't have to go through what I went through when my former harddrive died on me and have to rebuild all those skills. I don't use the cheats so it takes like for ever. For some odd reason I must have chosen to load her from Picaroon instead of the Build world I now hold my sims on for testing purposes and so I can easily transfer them to my studio when I need to. She is a good testing Sims though and does a lot on her own so I enjoy just placing her in the world and letting her do her own thing, while I control a Newbie. I have several like her.<br /> <br /> But anyway, mystery is no mystery, just me being a dodo head.<br /> <br /> But yeah, this world plays real nice. Oh also your pigeons finally appeared in both of those parks - The Founders and the Experimental Food one I think they are called. So the pigeons do spawn, it just takes a while.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 07:49:16]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ 	Lol~ I am glad about the song, too. It was totally strange but so was the last test and I didn't want to think other things were creeping in.<br /> <br /> I wish I knew how EA reset the pigeons to show right away. They take a save and re-enter to get the fog emitter items like pigeons/fireflies to show up. <br /> <br /> I am thinking about adding Sims to the world then uploading. <br /> <br /> Oh, the Exchange hasn't updated to show anything more recent then December 20th. Everything else just doesn't show up on it. *things show on our pages but not the exchange page...I think yesterday was the last time I checked it. <br /> 				<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 08:14:36]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ <br /> I wish I knew how EA reset the pigeons to show right away. *I just saw you reply in the Longview thread. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 08:25:04]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Rflong7]	Lol~what? Liam'ed!<br /> 				<br /> [/quote]]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 08:26:29]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Maybe Tea and Blues might have an idea or maybe Delphy, as I obviously have no clue. But it was a delightful surprise nevertheless. Yeah I think adding sims is a wonderful idea, that way no one gets weird things like I did with Mia. <br /> <br /> Yeah, I sort of think MBC has grown on me somewhat. It was fun testing it for sure. I wanted to play the Steampunk house but figured I'd better play one of the ones under the dome because if any was going to be a trouble spot I sort of figured the dome would be it. But I must say the dome house played flawlessly. Way different than the last domes EA had. ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 09:23:08]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ 	Lol~ Thanks for that. The domes are a big concern. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Just have to update to be able to use the mods to add Sims. It's got me stymied- patch and use mods with possibility of world not work... or upload without Aliens... 				<br /> <br /> ~Oh, and I'm glad you liked it. It is rather different and sparse to what most would play- it seems like it would give a barren feeling but i think with the canyon feel it was okay.<br /> Yay! <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 09:50:58]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ <a class="snap_shots" href="http://s1189.photobucket.com/albums/z439/Writin_Reg/Rflongs%20MBC%20-%20%20Test/?albumview=slideshow" target="_blank" rel="nofollow">http://s1189.photobucket.com/albums/z439/Writin_Reg/Rflongs%20MBC%20-%20%20Test/?albumview=slideshow</a> <br />  <br /> I did take a few shots while I was testing every now and then and you will eventually see the pigeons. Hopefully this works.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 09:56:18]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Yay~ Pictures... <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> They're great. Nice shot of the View from the top of the View. I always forgot to it check out. Thanks <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> And nice outfits. Really like his workout clothes. <img src="http://forum.thesims3.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /><br /> <br /> Thank you so much Writin_Reg :hugz:]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 10:05:20]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ If you noticed the world did not take long to start adding Sims and the ones that look familiar are some of the ones I added including DM's Dallas. But I started with the male for the first Sims week and a half, and started getting Sims. When I added another of my own 10, then I really started getting Sims. <br /> <br /> I also showed you the house and yard under the dome, because first I added that baby's room. No problem. (My sims did have a garden which I didn't take a picture of as you already had gardens under the dome with obviously no problem.) Next after the baby's room I added grass just under the dome. I added tools for Mia to use as I put her in the artist and sculpture field so she worked out in the yard under the dome.<br /> <br /> I added the pond. The a fountain. Some statues and flowers and a shooting water spray. All with no problem, and finally 2 trees with no problems at all. The domes are finally stable in my view and do not seem to care what you do under them.<br /> <br /> Oh and that outdoor game, the Sims still play it backwards. I tried to get a shot of the girl playing it, but missed the shot and it looked like she was just standing there - but she was actually playing that yard game. I can't figure out why they do that on the community lot as it does not do that on the home lots.<br /> <br /> Also I got a pic of Pyro and Mia getting engaged and that particular club as you can see has no bouncer, bartender or anyone, but the next night everyone was there. That club is the one called the Lair I believe.<br /> <br /> The first club which I don't recall it's name and all the others did get the bartender and bouncer right off the bat. <br /> <br /> I got a kick out of that game produced Vampire showing she was hungry and staring at that other sim like he was dinner.  But that is one of the Vamps the game moved into the house you named Vamp House. There are 5 of them in there, but one is just kid age, the kid playing with the toys in the park in a suit and I don't think he is a Vamp as I don't see the mark on him. There is a male, I assume the kids dad that is not a Vamp in that house. There are 2 adult Vamp Females and another 2 Adult Vamp males and a teen girl that has the mark.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 10:14:01]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ 		I saw the grass and statue and it made me pause because I know that statue wasn't in any park lot... that's when I knew* you were beautifying the dome lot. <br /> It's great! I didn't want to go too far but to let the player expand on them. You know. So, great. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> I did notice the bouncer missing*. I wonder why they will be there one night and not the next. It seems to happen a lot. I am moving the private door in the View to one side so the bar can be open but the top high level will be restricted. It'll need a bar but it's all good. Just not much light so the view is still there.<br /> <br /> 				<br /> 				<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 10:21:14]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Rflong7]<br /> <br /> [img]http://s2.photobucket.com/albums/y48/Rflong7/ef636da5.jpg[/img][/quote]<br /> <br /> WHere did you get the planet Earth? <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 10:24:12]]> GMT</pubDate>
				<author><![CDATA[SilverDragon111]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Yeah when he was in CAS I made him look as space like as possible and just matched like regular pants and things to match EAs space looking top with a little creative coloring. ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 10:25:01]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ No the bouncer and bartenders - once they showed at a club they were there every night, it was just the club called the Lair which is a different club than the first one my sims was in, did not pre-spawn it's bouncer and bartender like the other club did. I sent my sims to the Lair because it is right next door to the males house practically for him to ask her to marry him, but the help did not arrive . The following night I sent the male back over as I saw several sim run into the bar and not come back out, and sure enough the bouncer and bartender were all there. After that all the clubs were fully manned by the appropiate service people.<br /> <br /> I personally think because there are a good number of clubs and I had so few sims in the world, was why it was on the slow side to send the service people to them all. But once they were there, they came every night as they should.<br /> <br /> Yeah I am glad you left that bare like that as it made me think to add a little bit at a time to see how the dome reacted and like I said it had no problem at all.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 10:34:32]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=SilverDragon111][quote=Rflong7]<br /> <br /> [img]http://s2.photobucket.com/albums/y48/Rflong7/ef636da5.jpg[/img][/quote]<br /> <br /> WHere did you get the planet Earth? <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />[/quote]<br /> <br /> I took a picture off the internet, edited to be only blue and white and then used this tutorial by Stw then used S3pe to import into the world files. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> <a class="snap_shots" href="http://forum.thesims3.com/jforum/posts/list/238319.page" target="_blank" rel="nofollow">http://forum.thesims3.com/jforum/posts/list/238319.page</a>]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 10:42:10]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Sorry guys I'm very short on time if I actually want to play MBC a few minutes during my breakfast break.  So I am not sure if the outdoor game  you all are talking about is the Portable Knubb Set.  <br /> <br /> I haven't yet seen it on MBC.  I haven't come upon it.  But let me tell you in every world that it's on, it traps sims.  I had one of my sims' romantic interests trapped at the Portable Knubb Set in one of Matkooskee's parks for about 3 sim days.  I couldn't figure out why he was snubbing my sim every time she called him he had an excuse for not coming over.  I knew he was unemployed so I started looking for a party or some gathering where he might have gotten stuck.  I found him at the portable Knubb set.  I should have known--I've seen it happen to too many sims on too many worlds. They are not obviously stuck or in distress.  If you come upon them you can interact with them and that is sufficient to "break the spell".  But if you don't interact, they will stay there day and night.  I don't know if they can leave of their own volition.  <br /> <br /> IMO, the portable knubb set probably shouldn't be on a community lot.  I seriously regret putting it in the gym I made for Winter Wonderland.  I didn't realize there is a problem with it until I saw what happened on Matkooskee. Though I'd seen sims enthralled by the portable knubb set before, on Matkooskee I finally understood how bad of an issue it is that they can't respond to phone invitations.  ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 15:10:26]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Speaking of the gnubb set - I don't know if this is a problem for anyone else, but I've noticed when sims play it at founder's park, they are throwing the batons towards the stage / musical instruments intead of at the king in the middle as they should be. I first thought it was just one sim having a borked pathing issue, but I've now seen 3 diff sims playing it that way including mine when I had him join the game.<br /> <br /> I could go in and edit it out / replace it but I thought the idea WR said in a previous post was not to alter the base game you've created and to just remark on things that are already there, not added, built or altered.<br /> <br /> Also, I appreciate the feedback about why some sims are not able to stay happy. This is the first time I've seen it at all so I have to guess awesomemod is using pescado's alternate story progression and other fixes to keep the sims I was previously playing in line. I haven't been reading the general forums or technical stuff here so I totally missed that this was an ongoing issue for many.<br /> <br /> <br /> Lastly - was it confirmed how to fix the problem with the public wall stereos only playing classical music? I have that problem in another world I'm playing where I built a club. <br /> <br /> Thanks for all the ongoing talk about this world, its a fun and very different theme that appeals to me for the androsim project. I'll be moving them in as soon as testing is complete and the release version is done. I intend to play test it a bit more as there are venues I've yet to visit and test.<br /> <br /> Again, I think an easy workaround for the problem of sims not pathing to those solar panels is to place one or two on your sports arena entrance lot as a distractor away from those they cannot path to off lot. Since it took my sim 6 times / tries before she gave up (over a sim hour) - I would consider it buggy enough to try a workaround or fix since it affects flud gameplay and causes sim jams, but that's just my opinion. I feel the same way about the poor design of the highrise elevators in Late Night as well (sim jams waiting for elevator in small area causing them to pee themselves waiting and footstomping) hehe.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 16:01:54]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Hi Rflong!  Back from my trip and came to check on the moon world <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I've downloaded Test 3 but then reading through the thread leads me to believe you are getting ready to upload the final version.  It looks like your testers have pretty well put the test version through its paces.  Am I correct in this assumption?  If so, I'll hold off to install the final.  If incorrect and you want more testing done, I'll be happy to install it and check it out.  I'm antsy to play it, of course  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />   ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 16:21:31]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Hi, SummerSong86 <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> How ya doin? <br /> I do realize Sims like to play it but I never noticed them do that. I'll remove it. Thanks.<br />  <br /> ......<br /> Hi, Envie<br /> <br /> The Sims have always tossed the pieces weird for me and I do know others. It's not just a few Sims. <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /><br /> <br /> The Speakers~ You can choose the music in Edit Town mode by Ctrl+Alt clicking on them and choosing Change to...(pick music). DM told me how to do fix them.<br /> <br /> I'll be moving a few- the ones near the Stadium to the lot to try and fix it. Thanks. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ....<br /> Hi, DD <br /> <br /> Glad you're back. I hope you had a great time. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> I probably won't upload it until the exchange is work right again. If you want to test it some more that would be great.   <br /> I'll be fixing a few things so you can test that version. Just want to wait to upload. <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  />]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 17:36:17]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Rflong7]Hi, Envie<br /> <br /> The Sims have always tossed the pieces weird for me and I do know others. It's not just a few Sims. <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /><br /> <br /> The Speakers~ You can choose the music in Edit Town mode by Ctrl+Alt clicking on them and choosing Change to...(pick music). DM told me how to do fix them.<br /> <br /> I'll be moving a few- the ones near the Stadium to the lot to try and fix it. Thanks. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Really? That's odd, I've never seen sims play Gnubb the wrong direction before. I have an island community where they have very little electronic entertainment (no televisions or computers, only stereos for music and their phones of course) and they enjoy playing gnubb a lot on the community park lots. I agree there's a glitch where some of them ignore all other life's needs/wants sometimes and play gnubb for hours and hours on end. It's way too satisfying for some sims unfortunately. But anyways, they always face the right direction and throw the batons correctly. I wonder why yours get borked. Strange!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 18:32:22]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Envie42]<br /> <br /> Really? That's odd, I've never seen sims play Gnubb the wrong direction before. I have an island community where they have very little electronic entertainment (no televisions or computers, only stereos for music and their phones of course) and they enjoy playing gnubb a lot on the community park lots. I agree there's a glitch where some of them ignore all other life's needs/wants sometimes and play gnubb for hours and hours on end. It's way too satisfying for some sims unfortunately. But anyways, they always face the right direction and throw the batons correctly. I wonder why yours get borked. Strange!<br /> [/quote]<br /> <br /> Isn't it strange. I've never seen them play it right on a community lot. On my Residential lots they play fine.  ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 18:37:29]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Okay, Rflong.  If I interpreted your post to me correctly, you want me to wait for test 4?  If so, I'll keep an eye on the subject line of this thread and the thread itself to know when it's available.  I'm so happy to read that the testing seems to have gone so well.  It's such a great idea for a world <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I do have a comment on the gnubb set issue that I can make without testing.  Every single world I've downloaded with a gnubb set on a community lot has had the issue of the sims throwing the baton in the wrong direction.  There are no exceptions to this, doesn't matter who has made the world.  I've come to expect it, verify it does occur by having a sim use it, or just notice an inactive sim playing gnubb, and then delete and replace the set, whereupon it functions just fine.  I like having the gnubb set on community lots and it is easy to delete and replace so I don't think I've brought it up before, although DM did for Mr. C's Fallen Oaks world.  Why it is that way I don't know but the fault has to lie with EA coding, imho.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 19:10:24]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Yes, please. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I'll have Pary's Club in the world, removed several lights/solar panels, one little Station lot to add...removed the Gnubb game.  <br /> <br /> I'm going over it one last time to make sure it's in order and then I'll package it up for upload. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 19:54:07]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Yep it's the Gnubb set I was speaking of SS86. I agree with Rflong and DD, that if the set is placed on a community lot by the user there is no problem, but if it is placed on a community lot and then the world or lot is uploaded, all the people who use the download of the the upload will see sims playing the game weird like that and not ever facing the set - sort of sideways to it. It has to be some process gets skewered in the process of being uploaded and then downloaded. So creators who make the lot for themselves never see this weirdness in that set - which explains why you probably do not see it in your Community lot Envie. But believe me as a more or less official world tester who has tested more than 50 worlds now (I stopped keeping count at world 50 - which was a good dozen worlds ago) I have seen this with downloaded lots and worlds repeatedly since we got that set. <br /> <br /> Yes Rflong, I do think it's a very good idea for us to check out the changed version, as we have learned in the past, changes sometimes make the worlds go kaboom. It is better to be safe than sorry, and anyway we know how stressed you get when it does go boom. hehehe<br /> <br /> Definitely like SS86 and DD in here checking also as the more eyes the better. Not one of us are perfect and me less perfect than most - hehehe. My goodness, I'd be like Rflong - pulling my hair out if a world got published just on my view. So yes, yes more eyes - more better. Then I won't get blamed if I missed something and make me feel guilty forever!!! hehehe]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 21:35:14]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ double post!!!! Grrrrr! EA!!!!! KAPOW!!!!!]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 21:36:26]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ What do you mean, "I'm not perfect"!?!   <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 21:44:42]]> GMT</pubDate>
				<author><![CDATA[DarkMirage]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Besides we are a set - like the Charlies Angels of world testing. So we got to be like the three musketeers - one for all and all for one and agree in acceptance that all three of us see it as ready to go. That by no means exempts you Envie or anyone else here testing, as you never can tell when all 3 of us may miss something, so we  - and I hope my 2 partners are not offended by me speaking for all of us - truly welcome the more eyes the better and totally respect you all to speak up when you see something. Don't let my outspokeness overwhelm you or anger you please, as I do have a tendency to make sure problems found are not the results of a users content.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 21:49:31]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ DM - WISE GUY!!!! OK, let me rephrase that, most of us are not perfect, me included - just not Dark Mirage.<br /> <br />  How's that?]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 21:51:19]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [url=http://www.freesmileys.org/smileys.php][img]http://www.freesmileys.org/smileys/smiley-laughing025.gif[/img][/url]]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 22:03:27]]> GMT</pubDate>
				<author><![CDATA[DarkMirage]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> @ WR and DM!  <br /> <br /> A world can't have too many beta testers.  Players have different styles of play and it is those differences that help to uncover problems, or potential problem areas.  As problems are discovered, other testers can see if the problem is present in their games, allowing the creator to know if something that will affect everyone needs to be dealt with.  <br /> <br /> Heavens, look at EA who had two cities in a row released with no skill books in the library.  Twinbrook and Bridgeport both had this issue.  There are so many things in the creation of a world to deal with that I don't see how it is possible for a creator to catch everything, thus tester need.  I don't think it is possible for a single tester to be sure he or she hasn't missed something either, thus the need for multiple sets of eyes.  The more, the merrier as far as I am concerned.<br /> <br /> LOL, WR, Charlie's Angels.  Does that make DM our Bosley  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />   ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 22:44:02]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Sounds like things are going pretty well. I'll also try to get some testing in of the next version this week.<br /> <br /> For the sims in the red, try replacing all the beds with expensive ones to see if that helps.<br /> <br /> The Gnubb set: I put one in the park in Longview and never had a bit of trouble with it, the sims used it just fine (and yes it was very popular). Yesterday I was in the mood to play a tropical so I reinstalled Isle of Sims and put one at the pool/beach lot, and darn it they threw the things backwards. I'm going to try to reverse the direction on the thing just to see if that makes any difference!]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 23:52:07]]> GMT</pubDate>
				<author><![CDATA[HappySimmer3]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ DD, knowing DM he'd rather think of himself as our mysterious Charlie himself. Bosley actually has to DEAL with the Angels, while Charlie just issues the jobs and congratuates the outcome, and orders Bosley to make everything work and keep the Angels out of trouble. Do you honestly think DM would even attempt to keep us out of trouble??? hehehe]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 23:54:11]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ HS3 I already had an expensive bed for my sim as the first thing I do in a new house is upgrade the beds to try and keep that issue at bay as the iron bed and the high posted cheapy are both known to cause this to start earlier. But I also upgrade beds so my sims never get the bad moodlet from a bad nights sleep because it stops job advancements, plus they need less sleep in the better beds. Usually next I upgrade the shower to the semi round one, then the fridge, and then the stove.  Plus each purchase gives the sims a positive boost, and makes way less chances of the sims starting their day badly.<br /> <br /> <br /> Also regarding the Gnubb set - like I said if the user places it  - it is fine, but usually if it gets uploaded and then downloaded again in either a world or a lot, if it's on the community lots it is almost always skewed like that. I just delete them and place a new one in edit town, and it works fine after that usually.]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 00:03:21]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ [quote=Writin_Reg]DD, knowing DM he'd rather think of himself as our mysterious Charlie himself. Bosley actually has to DEAL with the Angels, while Charlie just issues the jobs and congratuates the outcome, and orders Bosley to make everything work and keep the Angels out of trouble. Do you honestly think DM would even attempt to keep us out of trouble??? hehehe[/quote]<br /> <br /> Oh, no way.  I am smarter than that!   <img src="http://forum.thesims3.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 00:16:41]]> GMT</pubDate>
				<author><![CDATA[DarkMirage]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Lol~ You all. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> I started reading up on the mods and I updated my game so I can use them... now I want to add some Sims to the world. That's why it's taking me so long. (besides falling asleep early <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> .)<br /> <br /> I hope to use the porter mod but I so don't like messing up. Off to mess up and fail or succeed and have Sims. <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 08:50:10]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Yay. I'll stop back later and check WHEN you are ready. I'm just waiting for the dishwasher to finish and I'm off to bed, for now anyway.]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 10:29:19]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Hubba, hubba!  Love the fact you are going to add sims to the world!  Good luck with the porter mod.  I know those who use it really like it and it would make your population effort go faster.  I read the instructions but couldn't wrap my head around it the day I did and haven't tried it yet. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 15:19:27]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ Ooh, we get to be Charlie's Angels!  Yayyy!  That was one of my most favorite shows when I was a little kid. <br /> <br /> I can't say I've done thorough testing because I've been trying to simultaneously fix a problem I noticed with my store content and in "real life", work on my daughter's play room so we can get her new kitchen set in there.  The play room is a complete disaster and all three of us have been working on clearing it out for the past month.  Yes, she has that many toys.  Two sets of doting grandparents, a childless aunt who adores her, and two late-in-life parents--you can imagine! I wish I could have more babies or afford to adopt more kids to play with all that stuff.  Not that my kid is super eager to share or anything, lol.  <br /> <br /> Also, I gotta warn you guys, Donuts doesn't look so good.  I'll post about that in the oft-off topic CAW Lane topic.  Anyway, you might not see me all of a sudden if she passes away or needs radical care. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 16:25:26]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ 	I am glad you guys like the idea but .. well, I had to have some Sims with which to test the portal.  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> I've got them placed and I want to see how it goes for a little while. *fingers crossed*<br /> <br /> <br /> <br /> <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> Poor Donuts...  <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> 				<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 16:54:04]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie- ~*~ Test #3 ~*~ </title>
				<description><![CDATA[ 		....On Hold...<br /> <br /> Moon Base Delta- With Sims. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> [url=http://www.mediafire.com/?qwtb94mc5c71rw9][img]http://s2.photobucket.com/albums/y48/Rflong7/5287f475.png[/img][/url]<br /> <br /> <br /> 				<br /> ~I just went to the Nectary~ the subway has to be reset. It sunk. I'll have to fix it but for now.... <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />				<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 17:53:15]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Okay I'll grab Delta and get back to you on it.  I'm sorry I keep having to run in and out doing other stuff so my testing is kind of sporadic but I'll try my best. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 18:10:22]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ It's no problem at all. <br /> If my computer would stop acting up I could test it better and faster... ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 18:25:09]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Got it!!!]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 19:01:47]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ I've just gotten it downloaded, too, Rflong.  Will get it installed and start testing  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 19:08:38]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ 	 <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> I did forget to change one families outfits. I'll fix that next update.<br /> <br /> 				<br /> ~And I need to change the family names after Porting them. <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 19:26:56]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Going to help with Delta too - deleting Charlie and downloading now. <br /> <br /> You're great to keep up with this, computer acting up and all - I know that frustration. I actually stopped playing TS3 after World Adventures - my machine and graphics card just could not handle it and kept choking / CTD. Hubby built me a new one for early xmas just in time for Late Night so I'm actually just getting back into the game fulltime again with a machine that can actually handle it.<br /> <br />  Funny sidenote to that - while researching processor/mobo packages for my new PC - we found a lot of sites rated the processing capabilities (benchmark tests they call it) on running certain games and measuring performance. I found it hilarious Sims 3 was used as a testing tool quite often because its apparently one of the hardest games for a PC to process efficiently so its taxing and a good tool to measure performance. So if your machine is handling everything TS3 throws at it, its doing good! (Hope yours straightens out soon, this project is so close to being done and perfect!) <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 21:01:47]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ About to test it now...got delayed earlier...sick kitty related stuff.  Anyway,  V and I are here and I'll be testing for the next hour. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 21:18:50]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Urgh, sorry it's been quite the day and I got delayed again--phone ringing, post holiday stuff, more requests for more get-togethers.  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />.  Anyway I only just got to try and set up on MBD and as I was putting my test sim in, in the initial set up the town was empty.  I put him in the Empty Crates house that I'd previously decorated and saved to the bin and put back in.  At any rate as soon as he was placed the town filled up with families but they all say something like NRaas Porter:Name of Family instead of just the family name.  And they weren't there from the begginning. Is this typical of pre populating a world or did something glitch for me?  <br /> <br /> Sigh I have to go and make a late dinner.  I hope I can get time to test tonight.  I'm sorry I kept getting delayed today.  I hope to have better luck with my schedule tomorrow.  ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 00:18:22]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Yeah, I think I was supposed to rename the families after porting them. <br /> I didn't notice the world being empty when I first started probably because I made a new Sim. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Thanks for telling me. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 01:25:10]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ I've only had time to play for about an hour since downloading.  I was so surprised to see the Dreams on the moon.  That was so cool and I love the house you put them in.  I also got a good chuckle from all the NRaas Porter: families  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  It was easy to edit them but it really was funny.  <br /> <br /> I'm getting ready to play again but wanted you to know that so far I haven't had any freezes.  ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 01:27:07]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ It's okay.<br /> My cat turned off my computer so I took some pain meds and went to sleep. It's only a head cold. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Oh, yes~ I feel so silly. I went in looking for each Sim and testing a few lots I didn't even think to check on their names. :blush:<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 02:00:58]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Well I've been testing since I said "Got it" - a good 7 hours anyway - I just assumed the Porter thing was the porting thingy - and it didn't affect a thing. Also my sims were immediately in their houses, so I don't have any idea why SS86's were not unless it has something to do with the weirdness she's been mentioning about her pc. But The minute I clicked on choose a household which did come up right away, all the sims were there. I checked each family out and of course settled on the Writins as you guys know what kind of rabbits they can become if left unattended. As it was I left them just a few days to visit the other sims and I come back in time to see Reggie coming out of the hospital with a little pink bundle.<br /> <br /> <br /> Speaking of the hospital, Rflong go below ground and look in the doors to the area where the lobby desk is, the wall from above is showing - but it does not cause any problem, it just blew my mind until I figured out it was just another EA drop below ground stupid thing - so doh! Now we have to worry about Walls on top of trees, bushes, and fountains. EA really needs to play their own game or something. It's not a problem apparently for the rabbitholes but that can be a very bad thing if it's a dungeon or tomb somebody has built or if they don't build a big enough building above they are liable to block the door. But so far not anyone is having a beef about any of the buildings. OH and that subway, well I forgot about it to start with and then I remembered and went into edit town to fix it, only it looked fine. You did say the Nectary right? Anyway, I thought I was remembering wrong and ended up checking all the subways and all are fine. So apparently do things not only sink, they must move back up. Just weird.<br /> <br /> <br /> But freezing and lagging was a total ZERO - there is none anywhere and I've been everywhere.<br /> <br /> <br /> The game added 6 families with a total of 21 sims with in the first 2 hours - I did not recount after visiting every place, but I am sure a few more got added as bouncers and bartenders in a couple clubs showed up after I had visited and after I had counted. By the way love your metal yard. Apparently I had not gone there with the other rendition but nice place - I can see homeless sims wanting to actually live there. The excavation spot was a nice touch also outside the fence.<br /> <br /> All the fish and fruits and ground bugs spawned apparently right away, as I sent my sims to the science center first and then to the experimental food park, and there were alread one of your alien men there (the green guy) with Don Lothario having lunch at a picnic table. So the picnic baskets also showed right up. No fireflies or pigeons yet, just the fog where they will eventually be. I also saw the bluish/green fellow over in the bushes fishing and that was mere minutes after I got in my sims house. There was a stag beetle, lady bugs, and another kind of beetle scurrying around. No butterflies yet, but I don't recall if you had some in there or not. There was butterflies in the Founders park I think that was.<br /> <br /> Okay for the other small weird thing that didn't really cause a problem was Don and the Green Sim got up from the picnic table rather quickly, sort of a pop up and away from the table and just continued talking as if it was nothing at all. I haven't figured out if it is just the table or the sims, but I never saw either of them out and about except at the movie theater where one was going in when one was coming out. I also saw Don sitting on a bench another day in a park reading, and when your blue haired Long sim showed up and started playing the drums in the park he stood up normally and started listening to the music. So it might be one of the picnic basket loaded picnic tables in the science park, I will need to play their houses later and make sure it is not the sims. My sim did grab food from the basket and sat at the other table and didn't do any popping away from that table. So it could just be the one table or those two sims.<br /> <br /> I plan to go back in shortly, but figured I would come here and see if anyone else had came across anything.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 04:24:22]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Worked great for me. I like it. ^^]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 04:28:29]]> GMT</pubDate>
				<author><![CDATA[florida1cowboy]]></author>
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				<title>Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ <a class="snap_shots" href="http://s1189.photobucket.com/albums/z439/Writin_Reg/Moon%20Base%20Delta/?albumview=slideshow" target="_blank" rel="nofollow">http://s1189.photobucket.com/albums/z439/Writin_Reg/Moon%20Base%20Delta/?albumview=slideshow</a><br /> <br /> <br /> Just a few pics from my sim and some of the others I spied here and there. I had to show you guys Pary at the metal dump she was mesmerized by the metal simbot statue, and so I went closer, it looks like she is thinking she can't believe her eyes. hehehe]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 04:48:20]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Wow the forum is strange right now.  One minute I'm logged in, next I'm not and Liam and I have to stop meeting like this...my husband is starting to get suspicious.  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />  <br /> <br /> I played a while in the first save I reported on.  Then I started a second save with a different character and the houses were filled up right away with no delay.  So far in both save games I've had bouncers appear where I needed them.  <br /> <br /> I'm currently having my second sim in the Abandoned Car and notice there is no sound coming from the wall speakers.  I tried turning them up, no luck.  I tried skipping a track, no luck. Anybody else notice this or is this something on my end of it?  <br /> <br /> Save version filled right up with many families within 3 sim days.  In that version Antonia Halstead got drafted to the nectar register so in save 2, I'm letting the game run longer and will visit all the venues before I put custom families in.  <br /> <br /> One thing I've been noticing in all my worlds is almost all of my female bartenders are very overweight while the men are medium to thin build.  I wonder why.  <br /> <br /> Well count me a slowbee for pattern recognition but I only noticed tonight that the fountain in one of the park domes is shaped like a fish.  Duh! Derp.  Well I must say it was mighty clever to build it like that.  I'm constantly blown away by the creativity I'm encountering at every turn.  So many little surprises.  <br /> <br /> I'll check out the sinky-dinkys that WR saw.  If sinking becomes a major problem for the rabbit holes is there a way to recolor them kind of grayish if you need to put them above ground?  I hope it doesn't come to having to put everything above ground because it's so cool how RF built so many underground access ways and arranged everything.  So far I haven't encountered any problems from sinking.<br /> <br /> One other thing I noticed when my test sim #1 went to the Nectary, well first off he sampled nectar twice.  I got him to clean up after himself but he took the debris all the way upstairs to the bathroom sink.   It might help to put a sink in one of the counters there.  However...I did notice he kept pacing awhile before setting the platters of nectar down on the counters.  There was plenty of counter space so I don't know what caused him to pace like that.  I might go in and tweak that section to see if it's decor that caused the pacing and test to see if a sink would be beneficial.  Of course it's not necessary to clean up after themselves but I noticed if a sim tastes a lot of nectar there the trays are going to pile up.  <br /> <br /> RFlong, sorry you are sick.  I hope you get over it soon.  There's a virus going around where we live that seems to just hang on.  Hubby, kid, I, in-laws and hubby's coworkers all have it.  It's awful.  It sets in as a semi-chronic sinus infection.  I am considering asking my doc for antibiotics to get rid of it.  I hate doing that because antibiotics give me more problems than they fix, sometimes.  They didn't seem to do my daughter any good other than clear up her ear infection.  Blah.  ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 05:30:40]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ [quote=Writin_Reg]http://s1189.photobucket.com/albums/z439/Writin_Reg/Moon%20Base%20Delta/?albumview=slideshow<br /> <br /> <br /> Just a few pics from my sim and some of the others I spied here and there. I had to show you guys Pary at the metal dump she was mesmerized by the metal simbot statue, and so I went closer, it looks like she is thinking she can't believe her eyes. hehehe[/quote]<br /> <br /> I sent you an anvite, and reco's all. got a lots and fav'd some. It finally let me on it. lol I cant get on it again ATM, or mine for that matter, but at least I got to help you out a bit. ^^ Happy SIMMING! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ^^]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 05:37:06]]> GMT</pubDate>
				<author><![CDATA[florida1cowboy]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Nice slideshow, WR.  I enjoyed it. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I've put in more play...er...testing time <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  I'm not having any routing problems, nor am I experiencing any lag.  Everything is running smoothly so far.  I love the detail that you put into a world.  Fog emitting from grates near subway stations was such a creative idea, to mention just one.<br /> <br /> BTW, I also had all sims in place from the minute I entered the world.  I can't imagine why it was different for SS86.<br /> <br /> Did you build the Alpha One club or was that Pary's build?  Either way, my compliments to the designer.  That's a pretty spectacular build, imho.  The Clucky Chicken is no slouch either.  Actually, I've thoroughly enjoyed all the clubs I've been to.<br /> <br /> I'll continue testing in the morning.  I'm going to make it an early night because I'm still tired from too many late nights while I was gone.  So far, though, it looks like the stuttering you ran into is your computer and not the world.  I can't believe the number of problems you've had with it since it is so newly purchased.  That's got to be tremendously frustrating.<br /> <br /> ETA - I do hope you get to feeling better.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 05:49:30]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ I haven't seen WR's slide show yet--saving that for morning coffee time! <br /> <br /> Anyone else not able to place a house on lot 653 Perimeter Road?  That would be the lot next to the Simbot House.  It looks fine.  I can't understand why I can't place a clone of any of the houses from that street onto that lot.  I tried a clone of the Vampire House, the Simbot House and the Reaper House.  The only thing changed in the clones are the beds and I may have upgraded a toilet in one of the houses, can't remember.  Odd.<br /> <br /> Oh man I have to be up at 6 a.M.  What am I still doing up? LOL--I tried playing earlier and ended up reading a book to my kid.  What's a mother to do.  <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /><br /> <br /> Oh forgot to mention no stuttering.  My daughter liked the pigeons in the dome park.  And the delay of the families coming into the world was only the first time I played the world.  When I started again to make a different version that didn't have one of my sim's manning the Nectary register, everything came up immediately like you all have reported.  Not sure what caused that first delay at all.<br /> <br /> Unfortunately in Save Game 2, poor Pary is stuck at the nectary register and she really wants to go to the movies, judging by the thought bubble that kept popping up over her head.  Poor Pary. ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 06:17:32]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Oh nevermind--I realize the icon for that lot is a house.  Even though there's no house there, apparently it's registering as a lot that is built on.  I can't see anything placed on it but it's late and my eyes aren't the best.  I'll check it out again tomorrow. <br /> <br /> EDIT: One more observation before I go to bed.  I mean it this time, I shut off the game...lol...not ALT Tab out this time.  <br /> <br /> I went back to Save Game 1--for ease of reference it's Zander--he was my test sim in my first Save Game.  In Zander's save, I could place houses any place I please.  The lots have little rectangle icons and I did indeed place houses where in Save Game 2--Diana's Save, I can't place houses on at least TWO lots now.  One was the 653 Perimeter Road and the other is ...drat...forgot the address--it's on the long road that terminates in a large empty lot that has a subway entrance on it. It's about three lots up from that lot.  I'll get the address tomorrow.<br /> <br /> Okay so why can I place houses on lots in one Save Game but not in the second one?  What went wrong, what changed the lots to show house icons on them and make me unable to place houses on these untouched lots?   <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />  <br /> <br /> Is this an EA thing?  A world thing?  A SummerSong's wonky computer thing?  Goodness it's mind boggling I have to test out TWO saved games.  Now I'm going to go back to Zander Save Game 1 to see if the speakers in the club work there.  <br /> <br /> Tomorrow I'll try a THIRD save game to see if the town map opens up with the lots designated properly.  <br /> <br /> I'm sorry if the stuff I'm reporting is known and discussed already.  I try to keep up with the discussions but as you all know it's been stressful here and I've got so much crowding my head I'm bound to forget or miss something.  ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 06:23:34]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Summersong, when you see an empty lot with a house on it, that usually means you need to build on the lot because something is on it - like a spawner of the beautiful vista buff. What you do is bulldoze it once and that will get rid of the spawner, then you can place a house. <br /> <br /> I didn't build anything as I try to play without building until I'm sure there are no problems anywhere, that way if I build something and get a problem, then I know it's my build. So I wait until I give the world a big OK. Then I make a save as and build one thing. Check every where. Add some thing else. Check every where, etc.<br /> <br /> What I do when I see one of the regular sims at a register is go play theri house for just long enough to have them quit that job and then get them a job suited to their wish. Eventually the game will provide sims for those jobs.<br /> <br /> <br /> Edit to add: that wall I saw that had sunk is just looking into to the hospital where you can see the lobby. I don't see thing s like that in any of the other underground buildings, at least not so far.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 06:40:16]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Hey Florida Cowboy, I got it and accepted. Thank you for the RECs. Most of that stuff in my studio is just builds I made for other simmers worlds or Sims I use for testing worlds that I have specific skills built up in them or they do a lot of testing things on their own. For who knows what reason some Sims seem born smarter than others so when you are playing a game with Sims like that it pays to save them for use if you test worlds a lot like I do.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 06:48:26]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Why am I not surprised Pary sim is working in a nectary?  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> <br /> I suppose I should be thankful she's not a mixologist. No one would ever get served, she would be so busy "sampling"]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 06:48:33]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Do you know what a wide screen monitor looks like covered in tea Pary? I didn't until now. Too funny!!!!<br /> <br /> Well in my game you are hanging out at the Moon's Metal (junk) yard, totally mesmerized by a junk simbot statue. I had to take a picture of it. The look on your sims face also cracked me up.<br /> <br /> See if it had been my game I would have ran over to your house and had gotten you a different job. Beside the moon would probably have a big limit on the amount of grapes it could produce - all that sampling might make the Nectary nectarless. hehehe]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 07:08:49]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Hi,<br /> <br /> Nice pictures, WR. <br /> I am glad no one is upset about their Sims being in the World. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> I change clothes and two hairs styles that I remember. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> ~Oh, the Nectary Subway didn't sink of it's own accord- well, it did when I placed it from game to a new edited map-but I re-leveled it and must have missed the subway and that is why it is lower then the rest of the building. <br /> It was my own mistake on testing. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> ~The wall of the Hospital is the back lot wall. I kept the basement smaller but didn't notice the wall showed. Since you said it wasn't causing a problem I left it. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ~I checked out the picnic tables and moved the light away. I don't know why it would do that.<br /> <br /> ~I went in the club and checked the speakers. They were set to Custom. It should be playing~I end up playing with the Music off because I build so much it starts getting on my nerves. I just leave it off. :blush:<br /> I set it to ... Latin? I think. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> Something different I think. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> I'll turn my music on and see if it plays this time. <br /> <br /> ~Changed the lot names. Will check it out today for this version.. <br /> <br /> ~It is Pary's Club. It's cool, right? <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> ~The occupied lots- There are a few spawners near a few of the lots over there and I moved them one more square away (I checked all spawners and moved them) but none were actually touching the lots. They were close yet the ring indicators were not over the lot line. So, maybe I need to remember 3 squares away from the lots next time. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> ~I gave Pary a better job this time. I think it's better. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> I didn't populate the world's NPCs. I'm not that creative. No big stories or dramas in the world. Just some Sims to get the world going- and some interesting Sims who helped me- I didn't for Envie's Sim this time. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Thanks so much everyone. <br /> <br /> My computer crashed on it's own last night while in EIG but it's fine then, CAW saves before entering. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> I keep finding reasons to put it off but I'll be reformatting my computer after this world is done. *fingers crossed* <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br />  ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 11:00:49]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ It's a greaat world. AWESOME JOB! ^^  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 11:06:56]]> GMT</pubDate>
				<author><![CDATA[florida1cowboy]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Hi, Florida1cowboy <br /> <br /> Thank you. I'm so glad you like it.  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 11:10:23]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Most welcome. Good work, deserves praise. ^^]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 11:22:17]]> GMT</pubDate>
				<author><![CDATA[florida1cowboy]]></author>
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				<title>Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ [quote=Writin_Reg]Beside the moon would probably have a big limit on the amount of grapes it could produce - all that sampling might make the Nectary nectarless. hehehe[/quote]<br /> <br /> I'm surprised she hasn't already drunk the place dry.<br /> <br /> Actually one the topic of custom music from speakers.. does that actually work for anyone here? It seems to not work for most people, & never has for me, and I like my own music. I wish they would fix it.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 12:54:20]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Custom Music doesn't work? I didn't know. I always like it in TS2... <br /> <br /> Here's the newest Pary Strange<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/092/555/007/00/screenshot_original.jpg"width=650"[/img]]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 13:13:59]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Yes, she's strange all right  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  A total opposite than what her traits should define.<br /> <br /> And no, custom music doesn't seem to work on club speakers. It was the first thing I did when I got LN, was try to set all the club speakers to custom, and nothing comes out. Its very annoying. <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> Works fine on stereo's though. <br /> <br /> I did miss the music from the college rock station in sims 2, so before I gave the discs back to my sister, I extracted it all from the game so I could put it into my custom music folder. <br /> <br /> Edit : I'm glad you like Alpha One dolldrms. I don't. It wouldn't do what I wanted and now I hate it. I put it into Mesa, and I can't even bear to send my sims to it.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 13:23:21]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ She moved to the moon to hide from an old boyfriend. He just won't leave her alone... Now she started a new life. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 13:41:12]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Stalker huh? Did he by any chance own a bar?  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> ( she probably drank all the profits )]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 13:53:17]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ I'm getting ready to play/test some more but couldn't resist posting 3 pics I took last night.  Before I do, though, @ Pary  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> You don't like your club?!  I think it's awesome!<br /> <br /> GW and DD LOVE their new house on the moon and are sooo happy to be there<br /> [IMG]http://i54.tinypic.com/32zomc6.jpg[/IMG]<br /> <br /> Moon Dojo 1, GW and DD 0<br /> [IMG]http://i56.tinypic.com/bgy42f.jpg[/IMG]<br /> <br /> Time to meet the neighbors!  GW introduces himself to Kat Long while Peter Writin peruses the wine selection in the Nectary.  Nectary Lots are always so popular <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> [IMG]http://i52.tinypic.com/16319t.jpg[/IMG]]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 15:40:18]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Yay! I'm glad you like them there. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> Nice pictures, too. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 16:48:02]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Hi Rflong, just a quick update here, nothing new. I had a hard time getting Delta loaded for some reason - it would not show up in my new worlds selection even though it was there in downloads and I double checked it was installed correctly. This was last night, and I didn't have a lot of time to play so I left off until today. I finally uninstalled and reinstalled the entire .rar file after clearing cache and double checking saved worlds, etc.<br /> <br /> But whatever issue my game was having (files/folders/etc) is better today. It showed up properly the second time around. I've downloaded quite a few player made worlds from mediafire so I have no idea what the issue was. Definitely my end not yours.<br /> <br /> I've just taken over Pary Strange (she's great!) living in the steampunk shoveler house by the tiny dome houses. She wants to be a writer so she's taken the class and started a novel. She's eaten at the restaurant and visited the nectary so far. And so far so good, no glitches or weirdness at all! All of the saved sims appear to be there instantly for me and NPC sims (mixologists, tattoo artists, etc) all showed up for work right away because I use NRAAS register mod and it notifies me what the name of the sim is who is assigned each register or job so I can change or choose another or one of my self created sims if I want. This helps prevent any sims you don't want in an NPC job being assigned by the game.<br /> <br /> EDIT: I should note that I reloaded all of my mods after having very few issues with your Charlie version running without any mods or CC (other than those i posted). It's now running just fine with all mods/cc too - and there wasn't the hitching I had with the previous version's first day or two. I don't know what caused that other than sims or objects populating the game and borking up something my system was processing.<br /> <br /> I will check out other lots later today - esp the ones mentioned above that are having sink issues.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 17:59:00]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ 	Hi,<br /> <br /> I am sorry it does that and good you got it working. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Did you see Anna Sim in a house? <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> ~That's fine about the mods. This is mostly seeing how it runs with Sims included. <br /> <br /> Thanks again. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />				<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 18:10:27]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ [quote=Rflong7]	Hi,<br /> <br /> I am sorry it does that and good you got it working. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Did you see Anna Sim in a house? <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> ~That's fine about the mods. This is mostly seeing how it runs with Sims included. <br /> <br /> Thanks again. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />				<br /> [/quote]<br /> <br /> Oh wow - how did I miss her? <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> I thought I looked at all the populated families but I missed her. I'll go right now and find her and play her a bit too. I'm curious if she shows up / works correctly for others considering how she was created and that she required mods to even walk right at first (should not require one as Young adult or older)... I don't know whether to call her a simdroid or an androsim haha.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 18:15:30]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ 	[quote=Envie42]<br /> <br /> Oh wow - how did I miss her? <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> I thought I looked at all the populated families but I missed her. I'll go right now and find her and play her a bit too. I'm curious if she shows up / works correctly for others considering how she was created and that she required mods to even walk right at first (should not require one as Young adult or older)... I don't know whether to call her a simdroid or an androsim haha.[/quote]<br /> <br /> I did remove the CC patterns and lipstick. <br /> I know she had mods working on her but I don't think they would play in a non mod world. I did have her installed in my game first and she seemed fine. <br /> Although i didn't play her long. We'll see. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />				<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 18:43:28]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ Hi folks,<br /> Sorry my morning coffee turned into my 1:45 pm coffee.  I had a hard time falling asleep then when my alarm went off this morning I was a wreck and found fatigue and the virus got the better of me so I got my dog walked, got the kid off to school and came back and slept the day away and walked the dog yet again, got my lunch and here I am.  I have to wash my hair before picking my kid up so I only have about 20 minutes here.<br /> <br /> I saw the posts so now know about the speakers.  Pary your club is excellent, whatcha talking about girl?  I know I hate it when I didn't get to pull off everything I imagined for a sim or a building but that club is cool anyway!  Or should I say hot, as in hotspot! It does not feel incomplete.<br /> <br /> The balance of visitors to all the lots so far seems better than in the previous version and there were other sims in Pary's club, at least.  The clubs anyway are no more empty than they are in Matkooskee or other worlds I've used extensively.  <br /> <br /> WR, yeah I knew you told Envie you weren't going to build or put anything on the world other than what was on there and you told Envie why.  LOL--that's why I decided to try it--to see if anything cropped up if I did what a typical end user probably would end up doing.  I only tried to place RFLong's existing houses, though.  I went in and  upgraded the beds and added coffins to the Vampire House and saved them to my house library.  It was weird how version 1's save let me place the houses but version 2, didn't.  Maybe the spawners hadn't yet spawned when I placed houses in Version 1.  <br /> <br /> LOL--my test sim in version 1 is a guy and my daughter thinks he looks like Luke Skywalker.  I think he looks like her Fashion Fairytale Ken Doll.  When I get time I'll try and post his picture.  Sigh...I won't have time to play now but maybe later tonight.  Though I'd better get my butt to bed on time tonight.  ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 18:50:49]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ [quote=Rflong7]	I did remove the CC patterns and lipstick. <br /> I know she had mods working on her but I don't think they would play in a non mod world. I did have her installed in my game first and she seemed fine. <br /> Although i didn't play her long. We'll see. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />				<br /> [/quote]<br /> <br /> The only mods utilized were those that enabled her to be created in the first place (not even sure but had something to do with autonomous woohoo/tryforbaby mod and possibly elder woohoo enabled). We used a mod when she was younger to help her walk without the lurchy simbot walk, but once she hit young adult that didn't matter anymore anyways - the stretching out thing went away. <br /> <br /> If my suspicioun is correct - anyone playing her without mods will still see her as a sim on the outside but the game will register her as a simbot on the inside and for her stats. <br /> <br /> I appreciate you putting her in, I would like play feedback from those not using mods on her. I still haven't found her yet btw...]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 19:07:12]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Delta ~ Testiing on pg 20</title>
				<description><![CDATA[ 				[quote=Envie42][quote=Rflong7]	I did remove the CC patterns and lipstick. <br /> I know she had mods working on her but I don't think they would play in a non mod world. I did have her installed in my game first and she seemed fine. <br /> Although i didn't play her long. We'll see. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />				<br /> [/quote]<br /> <br /> The only mods utilized were those that enabled her to be created in the first place (not even sure but had something to do with autonomous woohoo/tryforbaby mod and possibly elder woohoo enabled). We used a mod when she was younger to help her walk without the lurchy simbot walk, but once she hit young adult that didn't matter anymore anyways - the stretching out thing went away. <br /> <br /> If my suspicioun is correct - anyone playing her without mods will still see her as a sim on the outside but the game will register her as a simbot on the inside and for her stats. <br /> <br /> I appreciate you putting her in, I would like play feedback from those not using mods on her. I still haven't found her yet btw...[/quote]<br /> <br /> If she was a real Simbot then I have to take this world down. They will corrupt a world if placed in through CAW. . . <br /> <br /> Maybe I put in the wrong Sim... <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> 				<br /> **Sorry, it's my fault, I should have read slower. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />				<br /> <br /> This is her, yes? <br /> She's in one of the Tiny Dome Worker houses...she sounds and moves like a Sim.<br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/507/557/007/00/screenshot_original.jpg"width=650"[/img]				<br /> 				<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 19:09:55]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:....</title>
				<description><![CDATA[ That's her, yep. It's too bad her simbot traits/sounds etc were stripped out in the upload / download from exchange process. I was curious if that would happen. It's odd to me the things that get altered on the exchange and those things that don't. I have downloaded a few sims that had all sorts of custom content on them (face piercings, makeup, contact lenses, etc) and that gets left in but my half sim half simbot girl gets modified back to regular sim <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> ... I suppose it could be mods even making it appear that way in my games, though none of them advertise that as a functional feature.<br /> <br /> Oh well at least she gets to live on your moon colony as a sim! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> (Sorry if I wasn't clear enough about her being a half/half sim/simbot on the download page for her).<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 20:09:43]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:....</title>
				<description><![CDATA[ It's okay. I read it wrong. I read Sim into Simborg and not a Simbot into Sim. I do know about how to do the last. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> It's not big deal. I'll keep testing because I rather a working world is uploaded instead of a half finished world. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> This will help. I already found another item to fix. just a floor tile. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 20:17:35]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>....</title>
				<description><![CDATA[ Okay, what happened to the title of this thread?<br /> <br /> Anyway, I only ended up playing another couple of hours last night - all without incidence. <br /> <br /> I saw that Sims you speak of- in one of the houses, and I have just the NRass Overwatch that is set to shut off stereos, tvs, and get rid of those junky EA cars that keep overriding everytown, but no other mods. But I have yet to bump into that Sims around town yet, nor have I played her house yet. I will check it out this afternoon though if you want, but I really think this version of the world is excellent. I also have a fondness for Pary's club - I did not realize that was hers, but noticed it was one of the clubs that was never empty when I went there and never got that snarky little pop up telling me basically to go to a hotter club. My Sims went there twice and saw at least 4 other Sims there when I arrived - mostly those colorful male Sims. For some reason I notice males out all over the place, but very few females - but of course Pary - hehehe. The only way to see DD is go to her house, and I saw Summer out just once, coming out of the hospital with a bundle of pink joy. She made it a family affair as her hubby and daughter came out of the hospital behind her and the baby. That was the first time I have seen a child age sim come out of the hospital with a parent. I have seen toddlers, but not child age - so that was a nice surprise and a new thing for me anyway. So far just Summer and my Sim Reggie has added to the worlds population, but the game has now added 8 families. ^ the during the long play yesterday and then 2 more families (well a family of a mom, dad, and child age boy and a family of one male that looks like he is from Egypt). The family took the high rise, and the single guy took one of those little worker domes.<br /> <br /> Yep Rflong that wall does not interfer at all with Sims going in and out of the hospital. They don't seem to see it. I wouldn't have either if I didn't get down to door level and look in the lobby. It looks like it is behing the lobby desk. Sims only need to step inside the door so the wall is well away from where the sims need to go. Besides when I moved forward into the building itself I couldn't really see it dissecting the building so I think it is just an illusion off the rear wall of the above ground building, unlike trees that can actually be grabbed and moved, that wall does not seem to be a solid object under ground. So I really would not worry about it.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 20:52:36]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:....</title>
				<description><![CDATA[ Hi, WR. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Yay~Good. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> I have it on hold because I might have ported a Simbot altered Sim into the game. I don't think it is after going through CAS/Packaged and no mods. It talks like a Sim and walks like a Sim and has Sim needs...but I'm going to play it a long while to see if works fine or if I need to redo the world without the Sim. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> I don't mind, the Exchange isn't working, MTS wouldn't want my world, and I want to know it works as near perfect as I can get it. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 21:08:36]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>....</title>
				<description><![CDATA[ Okay, so when I go in today I will switch over to Anna's house and play her also and see if she properly responds as a sim. I have plenty of experience playing with the Simbots, as I still love robots - hehehe - so I should pick up on any robotic weirdness if there is any,  or if the world has a problem with her. My new mission                                            - ANNA!!!]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 21:15:07]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:....</title>
				<description><![CDATA[ That would be excellent, WR. I do not have much play time with them~ Only 1. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 21:19:47]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>....</title>
				<description><![CDATA[ UH Rflong, I don't have Anna after all - at least not in a house anywhere. The one I thought she was is actually bluish looking and lives with 2 other girls, so apparently she did not transfer with the file, but I checked everywhere including the game as soon as I put it in in, as I use the save as feature as soon as I pick a house so I can go back to the freshinstall if need be and she simply is no where to be found. There are two of the little tiny dome houses without sims in the fresh install, so I guess she didn't port to my game. But I checked everywhere and she is not to be found. So now what?]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 23:52:52]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<description><![CDATA[ Goodness gracious, I came back to offer more feedback and couldn't find the thread right away.  I haven't played Anna Sim either but will change to her as soon as I finish skilling GW and DD's toddler.<br /> <br /> I did read the page Envie put up about Anna in her sig.  It would appear that perhaps a quick way to tell if she is indeed half simbot is by her diet, as it was indicated she ate scrap as a young adult, and I think she also had the shoe thing going on as a YA.  I don't know how long it would take something like that to corrupt a world, if placed via CAW.  If there is any question in your mind, Rflong, I'ld suggest omitting her as a precaution.  I'm sure Envie would understand and wouldn't want her sim to be the possible downfall of a world.<br /> <br /> Oh, my feedback before 2 more pics.  LOL, I'm trying not to inundate the thread with pics but it sure would be easy to do so.  Everything is still running smoothly, no stutters at all.  The wall speakers were silent at the Clucky Chicken but I changed them to rockabilly.  Somehow that genre just seemed appropriate for that club. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Since I mentioned how much I liked the appearance of steam rising from the grates near subway stations, here is what it looks like at night.  It gives a really cool impression that a train just rumbled into the station.  Awesome attention to detail.<br /> [IMG]http://i53.tinypic.com/16iwp4p.jpg[/IMG]<br /> <br /> WR is trying to convince GW to try the vegetarian lifestyle <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> [IMG]http://i54.tinypic.com/257j060.jpg[/IMG]<br /> <br /> ETA - I, too, have an untouched start up save and will check it for Anna's sim because of WR's post.<br />  ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 00:07:52]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>....</title>
				<description><![CDATA[ I think Rflong left us again. That cold must be getting her. I don't know what I should do seeing Anna is not there anywhere.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 00:26:46]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:....</title>
				<description><![CDATA[ Maybe so, WR.  She can read when she gets back on and we can just keep testing to see if anything else pops up.<br /> <br /> Rflong, I don't have Anna Sim in town either.  Since I have MC installed, not only did I check the worker houses but also all female sims in the world.  No Anna Sim shows up in MC either.  By virtue of the fact that you did put her into the world, I'm not sure if her not being present in and of itself is a type of corruption.  Only you can make the call but I think if it was my world, I would leave her out altogether so I wouldn't have to worry about some form of corruption rearing its head somewhere down the line.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 00:58:08]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<description><![CDATA[ The forum might not be letting her on.  I had a ton of trouble getting on here tonight and don't know if my post will make it at all.<br /> <br /> I'm going to go look for Anna in my two existing saves and a third fresh one I'll start.  <br /> <br /> Save version two is stuffed full of houses.  I put houses and sims on all the vacant lots.  I left one house open for the game to populate.  I even converted a couple of empty community lots to residential and put houses on them.  I'll test the game this way because at least WR has already put the world through its paces as it is and found nothing wrong.  I'll try it this way because I can see people trying this, so let's see how it rolls this way.  All the houses are RFlong houses that I already play-tested at least 3 sim days apiece with no problems.  ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 04:31:45]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:....</title>
				<description><![CDATA[ Deleted Double Post stupid glitch! ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 04:32:21]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:....</title>
				<description><![CDATA[ The aliens got her! [url=http://www.glitter-graphics.com][img]http://dl5.glitter-graphics.net/pub/835/835215ndxjxo36n4.gif[/img][/url]<br /> <br /> Actually the forums have been down for the past four hours, which is why you couldn't post.  It's not like they fixed anything however, I am still getting Liam'ed to death! ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 05:20:25]]> GMT</pubDate>
				<author><![CDATA[DarkMirage]]></author>
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				<description><![CDATA[ Darn but I know what you mean SS86!  It's taken me a couple of hours to get on and I hope my post goes through too.  <br /> <br /> I've played for several more sim days and there still isn't any lag or problem.  Regarding Anna Sim, I decided to check the entire town population with MC and there definitely isn't a sim with that name in my game, apprently not even a simbot but something occurred to me during this search.<br /> <br /> Tea_and_Blues put a simbot in the prepopulated Riverblossom Hills world.  With him being the one to come up with the method to prepopulate, I couldn't imagine him doing this if there was a possibility of it corrupting the world.  Hence, I went and found his tutorial in the MTS Wiki and it states that vampires and simbots can both be added safely.  It is ghosts and mummies that will become hopelessly corrupted, according to the tutorial.  It doesn't address half-human and half-simbot like Anna Sim, since something like that can only be created with the use of a mod and apparently there is some kind of problem since she didn't successfully make the journey down to this beta.  It's sort of like it stripped her out completely like it strips out ghosts, leaving only remains to show as a description on urns and tombstones.  Leastwise, I hope she isn't lurking in an invisible state of some sort  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 05:21:52]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<description><![CDATA[ Dang - I've been trying to get on to reply for hours!<br /> <br /> I'd hate to think Anna would have caused any problems, but looks like she's MIA anyways (I can't find her either). She didn't make the portal <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Yes, Anna's a 'frankensim' of sort (if anyone remembers half vamps from TS2) - but she's not really a hacked object or even a CC heavy sim. She's just a simbot with a sim's outer body (skin). Otherwise she's pretty much just like a simbot. If simbots are ok to upload, then so should Anna.<br /> <br /> If anyone's interested, I could really use some feedback testing on her in a quarantined separate world. I have re-uploaded her and she's fine for me. I want to know if she retains her simbot/sim values for anyone else. If she works, she should have the following:<br /> <br /> - simbot needs bars (grey) w/ hygiene barred out <br /> - simbot voice<br /> - simbot rockets in her feet instead of running<br /> - eats scrap or food<br /> - can smash objects (but animation is odd)<br /> - does not short out in water, but won't go in unless you make her.<br /> - immune to fire<br /> - longer than normal lifebar like a simbot <br /> <br /> (link is in my signature) <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> thanks!]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 05:58:38]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<description><![CDATA[ 		Hi, everyone. <br /> <br /> I sure do feel dumb right now. :blush:<br /> I put Anna Sim in the newest version after fixing the Subway station. I realized I didn't have her installed when I was placing the Sims in the first. <br /> <br /> I am uploading the version with Anna Sim for you Envie. I won't be installing her this time (I found another sunken subway station but it's from me leveling the lot and not a game issue). I'll link to it once it's done. <br /> ~ Link: [url=http://www.mediafire.com/?za6x82igaar39xy]Moon Base Alpha w/Anna Sim[/url]<br /> Remember to reset the Subway on the Military Lot before playing. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I'm reinstalling some older versions (without Sims) after reinstalling CAW to clean it of Sims. So, I'll have the final version up for testing with Sims. <br /> <br /> I have to fix the Subways because Player Sims will get stuck after stepping out and some players do not understand nor know the reset code. I can't alter a world with Sim because of possible borking. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Sorry, she was only in my version... in case tl;dr <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> I should be done in a few hours. *fingers crossed* Final Version. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />				<br /> 				<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 09:20:11]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<description><![CDATA[ [quote=Rflong7]Hi, WR. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Yay~Good. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> I don't mind, the Exchange isn't working, MTS wouldn't want my world, and I want to know it works as near perfect as I can get it. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> [/quote]<br /> Are you for real, girl?!!!! Obviously your cold germs have attacked some of your brain cells. (Just kidding!)<br /> Seriously, child, MTS would be lucky to get a creation as good as this. You should not dismiss yourself so lightly. I've been playing - and enjoying your world. And it's lovely! And just as good - indeed, better - than a lot of the stuff on MTS - or any of the other sites I've been to. And, believe me, I've been to them all!<br /> So, don't cut yourself down. You're a talented artist, so get used to the idea! And if MTS - or any other site - is too blind to recognise and appreciate the fact, then the loss is theirs. But stop dismissing yourself so lightly! And repeat after me, "I'm wonderful! My worlds are wonderful! Get used to it!" ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 09:48:53]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Re:....</title>
				<description><![CDATA[ Lol~ ctx <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> Thanks for the pep talk.  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Once the testing is done and clear... I'll get to work on the information MTS wants and see if they will accept the populated version. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> *Must knock on wood now... worlds are in the works* <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 10:53:42]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:....</title>
				<description><![CDATA[ [quote=Rflong7]Lol~ ctx <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> Thanks for the pep talk.  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Once the testing is done and clear... I'll get to work on the information MTS wants and see if they will accept the populated version. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> *Must knock on wood now... worlds are in the works* <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />[/quote]<br /> The creator guidelines for submitting worlds on MTS have recently been changed, so you don't need to include images of every lot any more. <br /> <br /> I think you should try to upload it there, as it will get seen by a lot more people. It's a unique world and I'm sure many will enjoy it. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 11:53:46]]> GMT</pubDate>
				<author><![CDATA[simsample]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Thanks, simsample. <br /> <br /> I will read the new rules for uploading there. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 14:10:55]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:....</title>
				<description><![CDATA[ <br /> The creator guidelines for submitting worlds on MTS have recently been changed, so you don't need to include images of every lot any more. <br /> <br /> I think you should try to upload it there, as it will get seen by a lot more people. It's a unique world and I'm sure many will enjoy it. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> I totally agree that you should definitely try uploading there. Once you do, I think that you will find that you are one of their preferred artists. A whole new community will discover just how good you are, and I have absolutely no doubt that you will become one of their top creators.<br /> <br /> That said, there is something you do need to do first. Take care of yourself!!! Everyone on this thread has been talking about how sick you've been. Well.... Get some sleep, get rid of your virus, and let life as we know it, go on while you get well. I might not know much about a lot of things, but health issues I understand. Critical care RN with years and years of experience - as in, I was around since the time of dinosaurs. So get well, girl. People want this world done, but they can wait. Your health is much more important. <br /> Blessings on your day!  ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 14:46:47]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ I had a post last night but Liam just wouldn't let it through.  It concerns the Nectary.  I was messing with it to see if I could get rid of the pacing the Sims do when they are trying to find a place to set down their platter of nectar glasses.  (I was not able to get that to stop, by the way, they would keep pacing behind the person manning the nectar register about 3 times and then set the platter down on the island counter.  Anyway, I discovered that what I had thought was foliage from outside poking in was in fact two v a s e s (edit since that word is censored for some reason) of flowers that had been set INTO the counters (the ones that are along the wall.  I pointed to them and they popped back up on top of the counters.  I don't know if they'd somehow sunk into the counters or if they were accidently placed into the counters by the MOO cheat.  <br /> <br /> Dangnabit I wanted so badly for this post to go through last night so RFLong could see it before working on another edition of the world.  Stupid forum glitches.  I'm so mad and frustrated since I stayed up til 2 a.m. testing and found that to report.  <br /> <br /> In other news, Pary's club was hopping but had no mixologist on duty so I popped the bar out and replaced it with an identically recolored one and the mixologist appeared immediately on the next visit.  Funny I didn't notice the mixologist being missing the other times I visited but I was so stunned to see so many sims in a club (almost never happens!) that I was busy talking and flirting and didn't even think to check out the bar.  I finally did it when my sim was really hungry.  <br /> <br /> I'll have to see if the mixologist was missing in my Version 1 Save.  I'll go check and report back.  <br /> <br /> I'm sorry Envie I'd like to test Anna for you but there are some things about my game I'm not so sure about and am leery of testing something that "exotic" for now.  Especially when I'm in the middle of testing this world specifically.  ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 15:10:47]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Deleted due to weird forum glitch.  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 15:32:08]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Version 1 Save of Pary's Disco Club has a mixologist ready and rarin to serve!  So it's fine.  In Save 2 I guess I hadn't let the world run long enough to spawn one or something.  <br /> <br /> I think I need to check now and make sure I have the most up to date version of MB to test.  I think I do but I'd better make sure.<br /> <br /> Okay I THINK I have the right version.  Is there just the one issue of the populated test version so far?  I have Moon Base Delta as the file name with no other descriptors.  <br /> <br /> Is there going to also be an unpopulated final version released?  Will that one be Moon Base Charlie?  Just trying to keep all the versions straight in my head. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 15:46:31]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ 	Hi, ctx43801 <br /> Thanks, you're right and I will take better care. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> ....<br /> <br /> Hi, SS  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> I think I got those flowers at the Nectary today. If you can check again (I'll check too) <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> Yes, Charlie is unpopulated and Delta has Sims. Only 14 families and no, I didn't make elaborate back stories.<br /> 				<br /> [quote]I have Moon Base Delta as the file name with no other descriptors. [/quote]<br /> <br /> No descriptions on the world file? <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 16:00:34]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ [quote=SummerSong86]<br /> I'm sorry Envie I'd like to test Anna for you but there are some things about my game I'm not so sure about and am leery of testing something that "exotic" for now.  Especially when I'm in the middle of testing this world specifically.  [/quote]<br /> <br /> No worries! I figured out why she doesn't have her simbot traits anyways - its all about how you upload to the exchange. If you upload a sim from the CAS, it gets uploaded as a .sim file and is a stripped down version of the original - plain ol' vanilla pudding sim! That's why vampires don't transfer over that method either. In order for someone to get Anna with all of her simbot weirdness, I have to upload her as a sim3pack file - or as a 'family' file. This is done from Edit Town mode.<br /> <br /> Sooooo - not to derail Rflong's beta testing thread - but Anna's not a threat to anyone's game (testing world or otherwise) in the format she's currently in. I still have no idea why she does not show up in the saved sims of Moon Base Delta though. She should have come across the same as the rest of the ported sims.<br /> <br /> I will be re-uploading Anna as a family unit/file if anyone's still interested in testing her. I believe if your game can play a simbot, it can play a simdroid just fine - but I won't beg anyone haha.<br /> <br /> Also, I totally agree with other posters - rf your stuff is definitely quality building and should be on MTS. I think ehaught58 should put his stuff up there too. You guys are talented. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 16:00:49]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ 	[quote=Envie42]<br /> <br /> No worries! I figured out why she doesn't have her simbot traits anyways - its all about how you upload to the exchange. If you upload a sim from the CAS, it gets uploaded as a .sim file and is a stripped down version of the original - plain ol' vanilla pudding sim! That's why vampires don't transfer over that method either. In order for someone to get Anna with all of her simbot weirdness, I have to upload her as a sim3pack file - or as a 'family' file. This is done from Edit Town mode.<br /> <br /> Sooooo - not to derail Rflong's beta testing thread - but Anna's not a threat to anyone's game (testing world or otherwise) in the format she's currently in. I still have no idea why she does not show up in the saved sims of Moon Base Delta though. She should have come across the same as the rest of the ported sims.<br /> <br /> I will be re-uploading Anna as a family unit/file if anyone's still interested in testing her. I believe if your game can play a simbot, it can play a simdroid just fine - but I won't beg anyone haha.<br /> <br /> Also, I totally agree with other posters - rf your stuff is definitely quality building and should be on MTS. I think ehaught58 should put his stuff up there too. You guys are talented. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Hi,<br /> I guess you missed my earlier post. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> It was my fault. I redid the world with Sims because of the Subway and was testing while I read your post. So, I had the version with your Sim (I had forgotten to download it the first time). <br /> I uploaded the world with her in it for you. You'll have to fix the Military lot Subway needs to be moved a bit. She does act like a Sim while I played her. <br /> [url]http://www.mediafire.com/?za6x82igaar39xy[/url]				<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 16:08:42]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Yeah I missed some posts - the forums were down for a long time and by the time I got to post last night, it was late and I didn't read everything very well, sorry! I wasn't slighted that she was missing, don't worry <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> (in fact its better she was until we solved the simbot/simdroid issue)<br /> <br /> She will be just a normal sim in your world or any other right now in the format I've uploaded her. But now that I've figured out why - I can upload another version that should transfer over her simbot traits if anyone's interested in a real simdroid/androsim (can't decide what to call it haha)<br /> <br /> Thanks for all your hard work - your world is looking better than ever. I agree, Pary's club is very nice. I personally wouldn't worry about the '5 club' wishes for some sims - that's a Late Night thing, assuming people would be playing a giant city map. For those wanting to create smaller worlds (islands and such) it just isn't realistic to expect that many clubs/bars on the map - in addition to all the other new venues needed... salons, consignment, etc etc. It fills up fast. Sims won't die if they can't go to 5 clubs <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> I love some of the features of LN, hate others. I despise paparazzi in any form outside of the city/Bridgeport theme. I use a mod to keep them away when playing my other-worlds like tropical islands and now moonbase too.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 16:50:02]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ aargh - double post (forums are driving everyone nuts lately)  <img src="http://forum.thesims3.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 16:52:50]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Envie,<br /> When you get your Anna ready, let me know. I would love to play her. Have generic "alien" sims that I am creatining to place in this world, but would like to try your Anna too. Will play her in Sunset first.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 17:40:42]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ [quote=ctx43801]Envie,<br /> When you get your Anna ready, let me know. I would love to play her. Have generic "alien" sims that I am creatining to place in this world, but would like to try your Anna too. Will play her in Sunset first.[/quote]<br /> <br /> Cool thanks! I think she (and others like her on the way... they are ahem, 'growing up' atm) would love to live on Moon Base Delta and with their simbot insides, would adapt well to the alien atmosphere. I'd be curious to find out if she plays as intended in both an EA world like Sunset Valley as well as this player made one. I'm playing her just fine in it now, but wondering if she uploads / downloads ok to others. Here's the new download link on the Exchange:<br /> <br /> <a class="snap_shots" href="http://www.thesims3.com/assetDetail.html?assetId=3589667" target="_blank" rel="nofollow">http://www.thesims3.com/assetDetail.html?assetId=3589667</a>]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 17:46:28]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ By Descriptors I mean like [1] or anything that says it's a new edition of the file.  ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 18:22:56]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ @ SS86 - Summer, Rflong put up a new file today, so if you haven't downloaded Delta today you have the prior version of it.<br /> <br /> Rflong, got the new file and am testing.  I started with Tatiana Madrid today and  haven't done much yet because I had her marry a sim.  LOL, I got her a job at the diner, then a cooking class, then onto City Hall for charisma class.  After her class I noticed a sim run into the glass pillar lot next door and on a whim sent her over there to visit.  She pushed a button with a male name attached, he came down and by the end of the evening they were married.  Interestingly enough, when I checked his stats with MC while they were talking his occupation was shown as magician.  Of course, after they were married he was listed as unemployed.  Now, however, he keeps having stuck motives and I've reset him 4 times.  I decided to quit and see if a reload of the save fixes that.  Obviously, though, it's an EA glitch and not the world since his occupation was originally shown as magician.<br /> <br /> What small amount of time spent in the world so far has been problem free, with the exception of those motives.  I'm going back to play more now.  BTW, your description of the world when new game is clicked and the world selected is showing and very comprehensive, I might add.  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 18:51:35]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Is that the Delta Anna one or the one that you get when you click on the picture of Moon Base Delta?  I went to Media Fire and by the file name it looks like the same file I already have installed.  Sorry to be so confuzzled.  <br /> <br /> Delta Delta Delta Can I help ya help ya help ya?  (Was that from Saturday Night Live?)  ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:17:01]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Summer, it's the one you get when you click on the picture.  It is a different Delta than was originally posted.  Date modified is 1/6/11 and the other one was 1/4/11.  Of course, I didn't know that until I downloaded it  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:25:18]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ The one I linked is separate. rflong linked her mediafire link with a Sim version of Anna. She won't play as a simdroid / androsim in Moon Base Delta unless you choose to download my version from the Exchange and then put her in.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:26:29]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Thanks, I just got it to check the dates, but I'm glad you confirmed it for me as I am currently extremely confused about just about everything relating to this forum and my posts on it.  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:26:42]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ [quote=Envie42]The one I linked is separate. rflong linked her mediafire link with a Sim version of Anna. She won't play as a simdroid / androsim in Moon Base Delta unless you choose to download my version from the Exchange and then put her in.<br /> [/quote]Ahh, yeah THAT one I did understand.  I understand what happened to Anna's simbot traits.  So...it works like vampirism that way--can only be shared intact by sharing the household instead of a CAS sim, right?  Bummer, sort of, but at least it can be shared.  ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:28:04]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Well I have had no issues at all other than not finding the Anna, and seeing she didn't exist in the world, then I have had no issue.<br /> <br /> I got to say when I couldn't get back on here last night and did not know if there was or wasn't a new version, I decided to go give Mr. C's Simwood a run. It took no time at all to annoy me as he utulized those annoying papparazzi as a hero to save his Vampire tower locked princess and made the bedroom for her unaccessible with a totally borked wall I think was made with Caw object walls which when you hoovered over it, it said floor, and it was a wall that did not line up or allow access to an elevator behind it. Between this sim having a fit and the hoards of papparazzi that kept getting in to where she was and were unable to get out, I nearly pulled my hair out. But the world looks good enough, just don't play in it. I finally just went to edit town and moved the Princess into a regular house, as lets face it papparazzi cannot work as a hero to save a princess as the friendship thing does not go up very easily, never mind the princess getting cooked because she couldn't get inside. Plus all she wants to do is keep reading this one stupid book she has.<br /> <br /> I couldn't take but about an hour of this and shut down the pc, and just decided to go back and play with Delta some more. It was like a breath of fresh air and quickly got rid of my anxiety without me needing to take a xanax, as that was how annoyed I was with Simwood.<br /> <br /> I advise my fellow testers if you decide to give Alex's Simwood a go, steel your nerves first, as it also has quite a bit of other weirdness with him using world objects in his builds. I also go a two minute freeze after moving out the princess and sending her for a job. I saw nothing that might have caused the freeze, the sim did not  give any signal anything was amiss - so I just think in his zeal to force the game to play out a scenario it is not programmed to do, may have been why it froze. It did come out of it on it's own , but I don't like any world that will do that to my pc.<br /> <br /> I adore Alex, he's a sweet and well meaning young fellow, and has a great zeal to create wonderful things - I think he could do well in the world of game developement one of these days, but he also needs to learn you at least need mods to alter game play as something needs to tell the program what to do. It's a shame as the world look pretty good - a bit dark - but not bad for the period and has a few sims. Hopefully he'll get those world objects though off that castle and stop trying to make the sims something they are not really capable of.<br /> <br /> But like I said going back to Delta was like a breath of fresh air and I enjoyed another 3 plus hours of flawless play in Delta.<br /> <br /> Rflong, my sims have a fish on their wall. Is there supposed to be a fish on the Writins wall? Just checking. It did make me LOL though.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:35:29]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Yes I am happy that at least there is a format (household) that you can share the androsim features if you want. It's not for everyone (nor are playable mummies, ghosts or even vampires for that matter) but its just fun. I honestly don't think Anna as an Androsim will corrupt anyone's games as its not custom content, just simbots rearranged with sim skins. The game did it not me! <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> So if anyone feels like downloading her, I'd sure appreciate feedback. <br /> <br /> Rflong - I'm sorry again for jumping on the coattails of your Moonbase with this - I'm just so dang excited to have a world where Anna and others like her fit in!<br /> <br /> I haven't run across any other glitches (except that one subway) since I've been playing delta today btw. It's great!]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:36:07]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ ugh what is with my posts today. sorry sorry. i am not hitting submit more than once i swear! <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:42:57]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Before I run off to pick up my kid I just want to say I got the 1/6 Delta installed now.  I'll try and test it some when I get back but a lot depends on my kid and how a phone call to my parents goes to take care of some joint bank accounts that are confusing all of us.  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />  ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:45:08]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Envie, I did download your household version of Anna and will try her out shortly, but not in Rflongs world if you don't mind, even though she does sound made for that world  - hehehe. I'm thinking of trying her out in my Isle of Sims - a new version along with Gemini's two lots she wants game tested as I know that little island works flawlessly and doesn't have a lot of "stuff" in it to possibly produce a problem that may not exist.<br /> <br /> I had actually saw your post about Anna like a day or so before you mentioned her here and had already thought about trying her out. In sims 2 I had tried out the humanized Simbots in that and thought they looked cool, but they had 2 problems - they couldn't have babies - neither male or female and sometimes their heads would revert back to simbot but would still have the human face mask which really looked odd. But with Anna born in game I don't see that happening, I just wonder if the earlier problems you mentioned she had as a child and teen might resurface when she ages again or just randomly like with Sims 2 remakes. I figure if I put her on the Isle of Sims as I know it plays flawlessly, she will be tested the most fairly without a lot of other things going on in busier worlds. It's quite the little peaceful island for sure and another of Rflongs earlier creations. One of my favorites when I want serenity and peace.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:53:42]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ double post.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:54:59]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ [quote=Writin_Reg]Envie, I did download your household version of Anna and will try her out shortly, but not in Rflongs world if you don't mind, even though she does sound made for that world  - hehehe. I'm thinking of trying her out in my Isle of Sims - a new version along with Gemini's two lots she wants game tested as I know that little island works flawlessly and doesn't have a lot of "stuff" in it to possibly produce a problem that may not exist.<br /> <br /> I had actually saw your post about Anna like a day or so before you mentioned her here and had already thought about trying her out. In sims 2 I had tried out the humanized Simbots in that and thought they looked cool, but they had 2 problems - they couldn't have babies - neither male or female and sometimes their heads would revert back to simbot but would still have the human face mask which really looked odd. But with Anna born in game I don't see that happening, I just wonder if the earlier problems you mentioned she had as a child and teen might resurface when she ages again or just randomly like with Sims 2 remakes. I figure if I put her on the Isle of Sims as I know it plays flawlessly, she will be tested the most fairly without a lot of other things going on in busier worlds. It's quite the little peaceful island for sure and another of Rflongs earlier creations. One of my favorites when I want serenity and peace.[/quote]<br /> <br /> Hi - WR ... I appreciate your offer to download and play the Androsim version of Anna, thanks! I totally agree with keeping her out of the testing versions of the Moon Base too. It's just a good idea to keep anything unusual out until the final version is done and working ok. I'm happy rflong put the sim version of her in <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Also, yes I do remember the issues you speak of from TS2. Anna and her kind do have issues, but only as children/teens. The skin mesh doesn't work right (the game assumes its a simbot which is of course tall. The weirdest glitch was not being able to keep poor Anna fed well enough as a teen. She could not yet eat scrap (I'm guessing that's an adult only trait for simbots since there are no baby or young simbots) - and she was constantly hungry. <br /> <br /> But anyways - I think she's working just fine in regular play testing, but I need to hear from someone not me, with a different system and game version running (not modded), so I do appreciate your offer. I also do not know if Anna will be able to reproduce or not. I suspect not as again, the game assumes she's a simbot on the insides at least.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 20:11:46]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Envie<br /> <br /> Have just downloaded your Anna, and will start playing her tonight in Sunset Valley. Will eventually move her into the final version of MB. Anyway, can't play right now, because one of my feline furballs is missing and they're predicting snow. So, off to the great outdoors to look for the Brat! ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 20:28:29]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Okay about to test version 2 of Delta.  I hope Liam is kind to me if I alt tab out to report any issues besides the subway one. <br /> <br /> In the Nectary one Sunflower vase is still embedded.  It's in the island section to the right of the register. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 21:19:25]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ 	Hi, <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> ~DD, Thanks. Okay~The Magician had stuck motives and he actually lived in an apartment? How strange. I didn't think they lived anywhere. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> I also had one Sim meet the Magician but he was at the Park.<br /> <br /> ~SS, You're right, I should have put a number or indicator on the version. I didn't.<br /> Got it, 1 Sunflower vase still embedded. Ah, Island section~ I didn't move that. I saw the feathers in the counter by the window. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ~Envie, I don't mind you talking about your Sim here. She fits right in. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ~WR... fish? What fish? I think it's a happy coincidence~ A really fun one though. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> Okay... This sounds good. I'm going to go back in every lot while in game to check again but as long as there are no routing issue, lags, stutters or freezes... I'm happy with it. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <br /> <br /> 				<br /> **Oh, crud. I didn't give them jobs. :la sigh:<br /> At least I'm getting comfortable with the Porter mod and have learned how to use it a little. La, I need better lists. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 21:47:34]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Rflong if you look again at the pictures I posted in the earlier thread I believe it was picture 15 - you can see the fish as I purposely took a picture of it as I was wondering what I was missing on the wall to get the fish or if the fish was on purpose. It made me roar with laughter though. It's on the Writin's dining room wall.<br /> <br /> <br /> Okay off to check out the new version of Delta. <br /> <br /> <br /> <br /> By the way Envie, Anna is on the Isle of Sims but I didn't get any playing time in with her yet as my hubby came in with grocery bags and I had to go put away some things, so I will try her later tonight for a while after I give the new Delta a work out. hehehe]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 23:33:47]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ LOL, when I changed to the Dreams house after playing the Madrids, I quickly saw they were unemployed.  Actually, doesn't bother me a bit, early points for getting a job wish filled.  GW wanted to go into music but DD's wish was Architectural Designer.  No way do I want that job, lol.  She had to be happy joining the Journalism career.  I made the career determination by checking the number of sims in the different careers and professions with MC.<br /> <br /> I can't get the magician's motives unstuck, leastwise, so far.  Reloading the save didn't do it, so he may just be a glitched sim.  I was going to move them into the Simbot house to see if a move helped but they didn't have quite enough money.  I ended up just reseting him periodically  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  Yes, when Tatiana went to the call box there was a list of names that could be rung.  He answered with the message of "I'll be right down".  I don't know how the game engine determines which NPC's will live in the hidden apts. but he was one of the occupants in that building.<br /> <br /> Don't stress over the "used to be a magician."  It has to be an EA thing and not the world.  I'll go back to that house later and check on him.<br /> <br /> Everyone is routing everywhere I send them but I haven't been too many places yet with this restart.  No stutters either.<br /> <br /> SS86's post is a good reminder of why it is good to have multiple sets of eyes testing a beta world.  I did go to the Nectary lot and I didn't notice the sunflower vase embedded in the counter  <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" />  When I play again later this evening I'll take a sim back and make myself find it  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 23:37:02]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Lol~ WR. After looking- I do remember using the fish because I normally don't but with Winter Wonderland I thought I needed to decorate with them more. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> It's just a happy coincidence that you got it. Yay! <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> Pictures? Woot! <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> I don't know how I missed the flowers myself. They're right there. But I do remember the Gnome standing on or next to that counter. <br /> It is wonderful to have so many patient, helpful, and nice testers. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 00:13:06]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ [quote=ctx43801]Envie<br /> <br /> Have just downloaded your Anna, and will start playing her tonight in Sunset Valley. Will eventually move her into the final version of MB. Anyway, can't play right now, because one of my feline furballs is missing and they're predicting snow. So, off to the great outdoors to look for the Brat! [/quote]<br /> <br /> I'm looking forward to hearing how she plays. She should add some interesting flavor to any household. She is also a hopeless romantic so I'm curious if she'll actually be able to get married and have a family. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 00:42:03]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ I've just finished a couple more hours in MB Delta and still haven't encountered any routing issues or stutters.  I haven't yet taken a trip but if you have then you will know if entry/exit from the world works okay.  I will take one, just haven't found the right opportunity yet.<br /> <br /> The Abandoned Car lounge still has the speakers set to custom music so no music is heard in the club.  I changed it, easy enough to do now that I know how, but don't know if you want to do it for final release, or list it as an issue for players to correct.  <br /> <br /> I also realized that both the apartment buildings are called 2 East Glass Pillar.  For clarity sake, it seems like one of them should have a different name.  I know they are EA buildings, or building is most likely accurate, but the name can be changed, right?  I didn't try but will when I go back in.<br /> <br /> Also, the community lot at 13 Goopy Byway (LOVE the street name, lol) doesn't have any kind of building designation in live map view.  When clicked, it shows only the address and the only option is visit lot.  In Edit Town I see it is marked no visitors but that's it.  This may be intentional on your part so that a downloader can decide what type lot they want it to be, I just wasn't sure and thought I should mention it.<br /> <br /> That's all I have for now.  It's running really smoothly.  I don't have an overabundance of kids in the world but at least SP isn't killing off toddlers in this version, not so far anyway.  I think the additional housing has really helped. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 05:11:03]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Same story here, I gave about a third of the sims jobs and had to laugh as every single one I went to all had the business Career but the female at the Campbells household she had the job she wished for - the architect one. Her hubby wanted stylist so I changed him from business to stylist. But I don't care who I play or where I go it is is running smooth as new ice and playing just perfect. There was already 4 new families and the Campbells also had a baby boy by the time I got to them. I gave DD the cooking career and GW the musical ones and their skills, and I think DD may be expecting or ate bad food. Not sure which. Reggie - of course is expecting by the time I got there so I just sent her to a few classes and then a massage. I also followed four different sims along that sidewalk across from the stadium from the subway and absolutely no hesitations at all anymore so what ever you did there fixed it for sure.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 07:50:21]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ 		Thank you all so much. :hugz:<br /> <br /> I wouldn't have finished it nor found so much without you all. I'm going to upload the finial version soon~ (buildings renamed, a few more fish in the SOCL houses, flowers, stereos..) then redo the Sims and follow the list when adding them.  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Lol~ I didn't remember the first street names and thought new ones were called for. I did leave the lots as No Visitors. The Player gets to decide what to do with them. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> 				<br /> 				<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 10:07:00]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ And thank You so much for that hair. It's been on my wish list for some time as I have just about all the other stuff I wanted from that pack but like a couple of the hairs. So thank you Rflong. Now I'm actually looking forward to just play this world soon. Didn't think I'd see myself write that about the moon. hehehe, but the world plays just beautiful and I love all the Sims as well. Another thing that has helped is my eyes have healed a whole lot more than since when you originally put up the first version, and it helps big time that I no longer get this annoying strobe affect I was get in my right eye with this world way back when. So that alone make a 100 percent difference. Then all the perfection here and I look forward to some real playtime, generations and everything. EA gives us aliens in the future and we'll be ready for them in a good world. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 11:00:17]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ I don't know where to post to envie about her Anna, so I'll just make a note here as I just spent a good two hours playing her on Isle of Sim, and yes Anna is very much a simbot. The jet packs works. She has the simbot voice with a little of the Sims voice mixed in. She does have this weird way of walking though that you get used to and she runs outside to befriend just everybody, from the paper girl to mailman - to anyone running down the street just about if she gets the least bit lonely. She is constantly calculating something like a super brainiac. She seems to love kids and will go out of her way to talk to them where ever I have her go, and they seem to like her a lot as well. I am not sure how she will be romantically, as she seems to dismiss romantic gestures and I get the pop up that Anna thinks so and so is okay or being sociable or nice. I had my very best charmer trying to charm her, and she had a fine old time just keeping it friendly. She changes romantic subjects to talk about a movie or the tv or a house. But she really seems to like my Dillon, so I will see how it goes again tomorrow. But yeah, I can see her as very playable. <br /> <br /> She did throw me for a loop when she got hungry and thought of a scrap pile. Then she whipped a pipe out of the air and pushed it down her throat with out losing a beat.<br /> <br /> Too funny.<br /> <br /> But that strange walk does take some getting used too, but overall, I really like Anna. She seems like she may be fun to play. I absolutely had no problem with her though and no problem with the world with her on it. I even added a good 14 other sims and it all played great. Isle of Sims is a very stable and smooth running world to start with and her presence did not change that at all.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 11:18:41]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ You're welcome, WR. And thank you for all your help. <br /> <br /> I was surprised too when you started testing. Glad you like it and had fun. ~And that your eyes are better. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 13:04:51]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Thank you, Rflong for the lovely gift. It was such a lovely surprise when I got up this morning! But I didn't really do anything, and my observations about your talent were nothing but the truth. Hope to see your work on MTS. You would be a great addition to their design team - plus I see your work being listed as a "featured upload" each time you'd post.<br /> <br /> Anyway, I absolutely love this world. The time and effort you have put into each detail is beyond words. The EA team could take a few lessons from you. So thank you for sharing it with all of us.<br /> <br /> And thanks again for the gift.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 14:26:41]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ You're welcome... It was only a small gift. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 15:49:15]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Hi Miss Rflong, after all the time you`ve put into Moonbase Charlie/Delta and all the obstacles crossed, I`d like to award you the "Bravery in the face of adversity" Create a World Community Award. Yes, that`s right, we`re sending you to the moon for a vacation. Your breathing apparatus and picnic hamper are in the post  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> <br /> <br /> Seriously though, you`re such a trooper, awesome, and dedicated to the cause. Wonderful  <img src="http://forum.thesims3.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 16:14:08]]> GMT</pubDate>
				<author><![CDATA[Johnnywr]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ [size=18][color=red][b]Yay![/b][/color][/size] <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Awesomeness~Please tell me it's a Chocolate Award covered in gold foil... <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> I would like to thank all the little things which made this so hard. The gremlins in my Computer who gave such annoying freezes, the updates which probably didn't want my world to work. And especially CAW who puts up a good fight. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> It's more like bulldog-ishly stubborn. And I expected it after the other worlds which gave me problems. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 16:27:30]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ [quote=Johnnywr]Hi Miss Rflong, after all the time you`ve put into Moonbase Charlie/Delta and all the obstacles crossed, I`d like to award you the "Bravery in the face of adversity" Create a World Community Award. Yes, that`s right, we`re sending you to the moon for a vacation. Your breathing apparatus and picnic hamper are in the post  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> <br /> <br /> Seriously though, you`re such a trooper, awesome, and dedicated to the cause. Wonderful  <img src="http://forum.thesims3.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /> [/quote]<br /> <br />  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> Funny!  I can see everyone gathered at Sunset Valley City Hall for the award ceremony, with a celebratory meal at the Bistro to follow. General Neihart (he's my astronaut sim) would no doubt be firing up his engines, preparatory to taking Rflong up to her vacation crate - no, make that a dome! She deserves a dome with a garden - for her 2-week getaway. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 16:39:38]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ ...lest we forget, also, a last dance with Kevin Bacon, whilst we stand in a polite circle offering an appreciative round of applause. The buffet tables will of course offer only the best nibbles available to humanity. We raise our glass...to the mighty moonbound Miss Rflong  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 17:07:14]]> GMT</pubDate>
				<author><![CDATA[Johnnywr]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Lol! <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> It would be funny because they'd have to drag me kicking and screaming to get into a Space Shuttle. I'm a tiny bit claustrophobic.  <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <br /> <br /> And doggone it, I've exceeded my upload limit again. I'll see what I can delete so I can upload it. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 17:08:13]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ LOL @ johnny's comments.  Johnny, you have a wonderful sense of humor.  <br /> <br /> Rflong, thank you for the gift!  I was so surprised to get something and I don't feel like I did enough to deserve it.  Besides, testing your worlds is always such a pleasure.  The testing time is actually a gift from you to me.<br /> <br /> I have to say that the new moon world goes beyond being awesome.  There just aren't enough superlative words to describe how great this world is.  Not only is the technical such as sculpting and terrain painting excellent, the builds are perfect for the world and the attention to little details is mind blowing.  I've previously mentioned steam from grates near subway stations but I loved other little touches such as solar panels near streetlights, too.  Your worlds are always so polished.<br /> <br /> MTS would be lucky if you select them for an additional site for uploading your world.  The site continually stresses that they offer downloads of the highest quality and choose quality over quantity.  There is no doubt you meet that criteria.   ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 17:08:55]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Hi, DD <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> Thanks. And I did see the picture~ it's a good shot, the steam showed well at night.~ forgot to mention. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> <br /> <br /> You're welcome and thank you so much for helping. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> I will have to upload it to this account. I guess it's a good think EA messed up my other account so I now have this one to fill up with Stuff. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 17:58:49]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Thank you for the gifts, RFLong.  I had so much fun testing all versions of this world.  It's so unique.  As much as I love Mesa Valley, especially doing a SOCL version of it, and as much as I was having fun in Matkooskee, the lure of testing the moon could not be resisted!  EA has always given us so much ultra modern attire and textures and vehicles and furniture and at long last we have the perfect setting for all of it.  Pary's club also gives the perfect atmosphere, lol, for my futuristic pop band sim girls to party and dance the night away.  All the bars and clubs for this world were eye-popping to check out.  And happily they had visitors!  <br /> <br /> I did build a house for this world that I'll test and if it work okay I'll share the link to the upload in my thread.  It was to replace my Dome House that had route fail in front of it.  <br /> <br /> I have a few pictures also to share for this thread.  At least I have to share "Luke Skywalker".  I don't think he looks like Luke but my daughter does.  We're still arguing whether he looks like her Fashion Fairytale Ken or Luke in his black Jedi clothes.   <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />  (She is slowly getting better, by the way.  Going back to school sort of has helped, though that has its own source of stress, to be sure).  <br /> <br /> Anyway when I'm not so punked out tired, I'll post them.  I got to play more in the world last night but have nothing to report other than fun fun fun.  I'm really wiped out today because my hubby was up coughing and sneezing and kept me up half the night. Even after I took refuge on the extra bed in my daughter's room I could still hear the poor guy.  I don't know how he dragged himself into work this morning.  I hope you are feeling better from your own virus.  It couldn't have been easy being sick AND working on a whole world.  How do you keep track of everything you need to fix and check when your head is stuffed?  Amazing! <br /> <br /> Congratulations in perservering and resurrecting this special world for all of us who so dearly loved the concept.  I know EA already featured you but I hope they can give this world the recognition it deserves, too.  And if you upload to MTS, I wish you all the best and can say MTS would be lucky to get this world.  <br /> <br /> WR--words can not express how much fun it was to have you along for the testing of this world. I so enjoyed the Charlie's Angels reference and feeling a part of that. I am so glad you've come to love Moon Base as much as DD and I have loved it.  It was also nice to "meet" the other testers.  Envie, with all your mods and stuff you sure bring a different perpective to testing and it was very informative and interesting to read your take on things.  ctx43801, lol--I have to name a simbot after you!  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 18:58:34]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ You're welcome and thank you, SS. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> You and your family get better soon. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> ~I got to snuggle up and sleep in while hubby cooked and brought me stuff in bed. I'm doing much better, no worries. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> ~Uhg. I read what MTS wants for worlds built with lots and Sims. So many pictures...and words and lists. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 19:14:12]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ You did it rflong - you did it! *cheers wildly*<br /> <br /> The first ever (known by sims anyways) off-planet colonization project is off and running!!<br /> <br /> This is exciting and ground-breaking for sim-kind everywhere!<br /> <br /> Really though, great job - and THANK YOU for the gift - those pants will look hot on Anna, haha! I posted this as a comment on your profile page, but I did not expect anything in return for the privilege of testing your great world. Moon Base Delta is a gift to me in itself. I have seriously been searching the entire Simuverse for something like this. Now my newly created Androsims will have a place to move and colonize in peace - with usefulness to their community as they can work tirelessly, have long lives, and don't require any water... what a perfect colony worker subject for a Moon Base, right?! <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> Oh and I wanted to comment to Johnny:<br /> <br /> [quote=Johnnywr]...lest we forget, also, a last dance with Kevin Bacon, whilst we stand in a polite circle offering an appreciative round of applause. The buffet tables will of course offer only the best nibbles available to humanity. We raise our glass...to the mighty moonbound Miss Rflong  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />[/quote]<br /> <br /> Johnny you're a very funny guy - thanks for making me laugh today, I needed it! (sent a friend request to you btw). <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> There are many of us lining up, offworld work visas in hand, ready to launch into the next frontier of the simuverse! Huge thanks definitely go out to rflong for pioneering the dream!!]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 19:50:35]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ [quote=Writin_Reg]I don't know where to post to envie about her Anna, so I'll just make a note here as I just spent a good two hours playing her on Isle of Sim, and yes Anna is very much a simbot. The jet packs works. She has the simbot voice with a little of the Sims voice mixed in. She does have this weird way of walking though that you get used to and she runs outside to befriend just everybody, from the paper girl to mailman - to anyone running down the street just about if she gets the least bit lonely. She is constantly calculating something like a super brainiac. She seems to love kids and will go out of her way to talk to them where ever I have her go, and they seem to like her a lot as well. I am not sure how she will be romantically, as she seems to dismiss romantic gestures and I get the pop up that Anna thinks so and so is okay or being sociable or nice. I had my very best charmer trying to charm her, and she had a fine old time just keeping it friendly. She changes romantic subjects to talk about a movie or the tv or a house. But she really seems to like my Dillon, so I will see how it goes again tomorrow. But yeah, I can see her as very playable. <br /> <br /> She did throw me for a loop when she got hungry and thought of a scrap pile. Then she whipped a pipe out of the air and pushed it down her throat with out losing a beat.<br /> <br /> Too funny.<br /> <br /> But that strange walk does take some getting used too, but overall, I really like Anna. She seems like she may be fun to play. I absolutely had no problem with her though and no problem with the world with her on it. I even added a good 14 other sims and it all played great. Isle of Sims is a very stable and smooth running world to start with and her presence did not change that at all.[/quote]<br /> <br /> <br /> Reg, thanks SO MUCH for this feedback - it means a lot to me! Your descriptions of what Anna's doing on your Isle of Sims made me laugh - two good laughs today, I'm doing great! Anna should be right at home on that island as she was born and raised on an island too (My Elements Isle tribal project... her Mother Sable was a member of my Earth Clan). It's also cool to hear how friendly / loveable she is. She spent 3 times as long as an infant/child (aging up like simbot) so she got a LOT of extra attention from her parents. I think this made her very friendly.<br /> <br /> I'm so thrilled to hear Anna uploaded and downloaded ok to someone else and is a viable play subject.<br /> <br /> I realize she has a strange lurching walk - that's a quirk of her simbot insides. There's a mod (.package file) over at ModtheSims that can stop that if you don't want it. I use it, forgot I had it on there - hubby loaded that when I was spending time 'growing' Anna up from a baby and she started doing that as soon as she learned to walk and it stretched her all out like taffy! <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> (see screenshot of it in my offsite blog <a class="snap_shots" href="http://twistedenvie.blogspot.com/2010/12/anna-sim-androsim.html" target="_blank" rel="nofollow">http://twistedenvie.blogspot.com/2010/12/anna-sim-androsim.html</a>).<br /> <br /> Its that weirdness, and the fact teen androsims can't eat scrap yet which made me put the warning up that you should not play one of these sims as a child/teen. They need to be played from Young Adult onward only.<br /> <br /> Hubby's now finished his own androsim and I uploaded him "Tech Noir" to the Exchange. I expect he's very much different and odd, considering the looks my husband gave him as an adult. He has the same parents as Anna, so they are technically brother and sister though not in name or looks. Anna's mama Sable is too old to have anymore children now so Anna and Tech are the end of the prototype generation. I have 8 new Sims mamas with Androsim children growing up on Plutarian at the moment. They will be boarding the first shuttles to Moon Base Delta as new colonists! SO EXCITED!!]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 20:04:08]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Envie Hopefully you will upload them and we can share a colony on Rflongs moon world that includes this whole group of Androids. If they are anything like Anna, they are a very likeable sim once you get past the differences. hehehe]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 20:45:58]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ [quote=Writin_Reg]Envie Hopefully you will upload them and we can share a colony on Rflongs moon world that includes this whole group of Androids. If they are anything like Anna, they are a very likeable sim once you get past the differences. hehehe[/quote]<br /> <br /> Well, lets see how other simmers take to the quirkiness of an Androsim... I have announced her officially to the Sims3 Community over at the Creative Corner in this post:<br /> <br /> [url]http://forum.thesims3.com/jforum/posts/list/325396.page[/url]<br /> <br /> I also gave mad props, and a link back to this thread there for rf's Moon Base, so that should drum up some more interest in it for her upload to the Exchange. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Thanks again and I'll be uploading more Androsims to my studio (Now officially known as ES42 Laboratories, hehe). They are still young and growing. I prefer not to artificially age them up (so they get good hidden traits hopefully), so it takes a lot of playtime to get them aged to Young Adult since simbots live very long lives, haha.<br /> <br /> Moon Base Delta is about to get a lot more lively with lots os Anna's friends running around. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 21:13:57]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ How cool. And thanks. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> I hope to get the world on the Exchange soon. It might take a while since I keep getting a system error. <br /> It happened the same with Winter Wonderland. That world took two days to finally upload. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 21:34:34]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ [quote=Rflong13]How cool. And thanks. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> I hope to get the world on the Exchange soon. It might take a while since I keep getting a system error. <br /> It happened the same with Winter Wonderland. That world took two days to finally upload. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> [/quote]<br /> <br /> Good luck getting it uploaded to the Exchange. EA really needs to work on their community sites bandwidth or whatever keeps causing so many problems! I can rarely get to multiple pages without errors, timeouts, etc.<br /> <br /> I'm going to wait and download your final version before starting the great androsim colonization project. For now, my newest generation of babies are happily growing up on Plutarian Island. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> See you moonside!<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 01:13:53]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ [quote=Rflong13]You're welcome and thank you, SS. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> You and your family get better soon. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> ~I got to snuggle up and sleep in while hubby cooked and brought me stuff in bed. I'm doing much better, no worries. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> ~Uhg. I read what MTS wants for worlds built with lots and Sims. So many pictures...and words and lists. [/quote]So glad to hear you're feeling better and that hubby was taking good care of you.  <br /> <br /> Oh yeah, MTS--my great heartbreaker.  They made me, and they broke me.  The breaking point for me came after completing a Married With Children set of Sims.  I did the entire Bundy family, minus the dog, lol...and even made their house--which I didn't try to submit at that time.  It took me some ridiculous amount of time--something like TWO YEARS to get it up to MY standards. And it was a seriously good finished product, if I do say so myself.  I went to upload and I got rejected because of some custom content that their automated system said was included and was prohibited due to Rose's terms of use. It's a long story as to why I couldn't strip off this cc,  but at the time I couldn't get hold of a live person to help me get past this issue and get it uploaded.  I was devastated and ended up sharing my work on another forum.  The consolation was I got a compliment from the wickedly adorable Kavar at the other forum!  MTS did change their upload system so you could interact with a person and get continuous advice and feedback.  But their requirements (which I DO agree with as far as credits go) are so onerous and I had so much trouble with my vision problems at the time and trying to use their online form system.  I actually "retired" with a HUGE inventory of my best work ever, totally unshared and that has never seen the light of day, rather than try to do the heavy work necessary to comply with their terms and still risk getting a really pick moderator who would reject the whole shebang anyway for reasons I would likely not agree with and resent.  Then my Sims2 game crashed and I have never gotten around to reinstalling it to photograph and share my work.  <br /> <br /> Ah...so tragic.  <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />  Of course now I could use Media Fire but really, I loved having a portfolio of my stuff at MTS.  It was my home for years and as I said, I DO understand why they had the requirements they impose.  Sigh...but I'm too danged old and tired to be dealing with all that.  And as I said, sometimes you get a moderator who has completely different standards from yours and they make you redo and resubmit your work until you want to throw your computer out the window.  <br /> <br /> Well, in light of what you said, I can understand now why they don't have very many worlds submitted to their site.  It is a shame.  The standards that served them well for Sims2 seem to be biting them in the butt for Sims3, sometimes. ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 07:23:07]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Yay! It's uploaded to Rflong13's Account.<br /> [url=http://www.thesims3.com/assetDetail.html?assetId=3597649][img]http://llnw.thesims3.com/sims3_asset/sims3_asset/thumb/shard000/000/035/976/49/large.jpg[/img][/url]<br /> <br /> Delta is being updated to fix the jobless Sims right now... so please be patient. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ...<br /> That's a terrible thing. To be crushed like that and no help from them. <br /> I do have some maps uploaded there for TS2 but only because it was on my list of "Things to Do Before Quitting TS2."  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> <br /> And I really do understand how MTS needs to check the uploads but how am I to tell them where the routing paint is? Do they want a picture which can't be done? <br /> And the lots don't matter if they are Residential or Community but what is on them is important. Luckily I did keep to a uniform size which would make listing them easier. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> And it says the houses have to meet their upload standards for houses but my houses were build more along the lines of Standard Temp housing. Pre-Fabs and I don't think I have 5 houses which are "Up to their Standards."<br /> <br /> I do have the 5 Community lots which I think are wonderful (on the inside) besides Pary's Club which is great outside too...but there again they were built to the idea of a Strong Fabricated kind of Uniform look. Which doesn't give many unique and special builds. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> I just think I'll let it stay on MediaFire. <br /> Or put it on my Blog. ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 10:50:27]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ Quite honestly I don't know how some things I have seen there get approved if those are their kinds of guidelines. <br /> I would put it up on the blog, and leave the link to mediafire. That way no one can tell you that you have to alter your world or its contents just to fit in with some insane rules.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 11:49:37]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />  No wonder MTS doesn't have many world available.  Boy, they are missing out, imho.  <br /> <br /> I have no heartburn with mediafire...probably obvious by all the testing I've done for you and others.  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> BTW, Rflong, if you haven't seen the CAW Lane thread this morning (I haven't read it yet today), you might want to hold off on installing V17 of the Overwatch mod.  There has been a report of hopelessly freezing a save on Twallan's thread and DM had the same thing happen to him last night. Since you've already been faced with computer problems, I wanted to mention it because you might think a problem was computer based rather than mod based.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 14:58:53]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ I'm mostly venting really. I didn't think about it while I was creating or I could have planned better. Now I just do it so I can say I tried and succeeded or tried and failed... either way I will have tried. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Which mod is the OverWatch? I have the latest Porter, DebugEnabler, and the Master Controller. Which I had to update just to use to install Sims. <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> I'll play the latest with Sims... which I just finished <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> . . . to see if it freezes. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> And change the title to testing again. :la sigh: <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> I really am glad they are making mods, don't get me wrong. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 15:06:25]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie/Moon Base Delta </title>
				<description><![CDATA[ [quote=Pary]Quite honestly I don't know how some things I have seen there get approved if those are their kinds of guidelines. <br /> I would put it up on the blog, and leave the link to mediafire. That way no one can tell you that you have to alter your world or its contents just to fit in with some insane rules.[/quote]<br /> <br /> I totally agree. I've downloaded things from them that, at first glance looked pretty good, then I quickly learned weren't. Done a lot of deleting in my day! And, I've often wondered why they had so few worlds on their site. Well, now we know! <br /> After reading all of the comments that you ladies have about MTS, it's a wonder that any designer would even bother. It's a shame, because the quality of work on this world - by all who particiapated in its creation - is excellent.<br /> <br /> But word-of-mouth will get the message out there. And, your reputations precede you.   ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 16:08:43]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ The mod is called The Overwatch.  It's the one that cleans up the excess vehicles, among other things, in the 'hoods, so imho, one of the most needed for the game.  Version 14 is okay and a link to the download for it is also on page one of The Overwatch thread.  Twallan is really good about leaving a link to the prior version of an updated mod just in case there is a problem with the update.  ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 16:09:27]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ [quote=DOLLDRMS1]The mod is called The Overwatch.  It's the one that cleans up the excess vehicles, among other things, in the 'hoods, so imho, one of the most needed for the game.  Version 14 is okay and a link to the download for it is also on page one of The Overwatch thread.  Twallan is really good about leaving a link to the prior version of an updated mod just in case there is a problem with the update.  [/quote]<br /> <br /> Thanks for the info! I just downloaded this mod after reading earlier posts by you. Will check to see which version I have. Thank you!<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 16:14:12]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Thanks for sharing the information. I don't have the mod so knock on wood. <br /> <br /> ~I do understand why modthesims must have standards. I think it's more my fault for not researching first. I did know I wanted to have Sims in the world and would want to host it somewhere. <br /> There are wonderful worlds from people like kiwi_tea who are eloquent and great with words. I, fortunately, am more gooder with smileys. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> It's just more work. Now I'm off to test this latest of Deltas... the last I just uploaded and installed, well, I see forgot to reset their names on the lots- again.  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 17:20:11]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ MTS wouldn't allow Coconut Island 2.0 because it didn't include the rabbit holes.  Which I suppose makes sense, but I'm not about to start sticking suburban rabbit holes on a tropical island.  <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />  Or the fact that the POINT of Coconut Island was not to have to worry about work and school.  Talk about stifling creativity!  ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 17:27:04]]> GMT</pubDate>
				<author><![CDATA[ProfPlumbob]]></author>
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				<title>Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Rflong, I have the Delta version and Its great! The world looks so real, you feel like your on the moon! Its amazing how a world with basicly only one terrain paint can looks so realistic, but the crators and sculpting are what make it look so believable. <br /> Id like to know how you changed the moon to look like Earth though, thats simply amazing. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> And on the subject of MTS. I used to upload stuff there back when I played sims 2 too but honestly, after trying to deal with their new standards for sims 3 content, I just dont want to bother anymore, I totaly understand where Summersong is coming from. Who wants to spend weeks or monthes even trying recreate something for their standerds after being rejected again and again. ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 17:31:41]]> GMT</pubDate>
				<author><![CDATA[happyjme]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Wow~ they didn't take Coconut Island? It is the point of the island... it's why it's in the description. <br /> <br /> Hm, feeling oh so confident now. <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> ...<br /> I got the information from stw here: <a class="snap_shots" href="http://forum.thesims3.com/jforum/posts/list/238319.page" target="_blank" rel="nofollow">http://forum.thesims3.com/jforum/posts/list/238319.page</a><br /> <br /> I edited a picture of the earth and then imported it into the world files. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 17:41:01]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Having a "set in the sand" kind of standards for modthesims not only will leave them with very few worlds, it will eliminate all unusual worlds - which is sad because we can get the "Usual - standard fare from EA - and is why many of us who really want something different and Unique even get attracted to worlds with a difference like Rflongs Moon Bases world and like Prof Plumbbobs world. We have plenty of the sameo - sameo to pick from. MTS needs to cast out the Standard form when it comes to worlds in particular. <br /> <br /> It is odd, back in Sims 2 when I wanted something unique and different in the way of Sims, and houses, and especially skins, it was always MTS I headed to. I am still grateful to them for finding Kiwi Tea (Tea and Blues) as is I'm sure creators, because it was he that developed the method to populate the worlds - but it seems the buck stops there.  Instead of being innovative as MTS was always considered, they are becoming like elderly old people stuck in their rut of sameness and one size fits all retoric. A shame as they are the most well known of all user created websites, but they lose big time when they set a certain standard for worlds like that.<br /> <br /> I do know if I want a good world, regardless of what the theme is, just go to where ever Rflong posts. Too bad MTS doesn't realize this!!!]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 18:01:43]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Deleted - double post - and we know if we want to be annoyed by the forums go to the Sims 3 main site and we are guaranteed to be annoyed!!!!]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 18:02:33]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ MTS is great for script mods that change things in the game you want to do but EA didn't make a feature (like my fav. mod - click the floor and tell any sims in the house to 'clean house' haha). But I agree there isn't a lot to choose from in creative worlds and its a shame the standards prevent unusual creativity. I too love islands like Coconut Isle and others that don't have all of the hustle-bustle of modern sim-society. Don't they realize you CAN play Sims3 without careers and salons?  ... in fact my sims who live on a tropical isle... who only write books, paint/sculpt/invent, grow vegetables and fish, etc are some of the happiest sims I've ever played! (this speaks volumes for our own modern human world being far too complicated!)...<br /> <br /> Moon Base, and other unusual worlds that don't fit a 'mold' should get the attention and appreciation they deserve. I hope here you'll be able to have lots of fans and colonist sims for it. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 20:25:58]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ OT nonsense deleted]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 21:45:08]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Sorry RFLONG, I rambled off topic.  Getting back to your situation, in light of what you told us their standards are for accepting a world, I am glad you did NOT pay attention to their standards when making this world.  Thank goodness you followed your creative muse and did the world your way because frankly your standards are among the highest I've seen for a world and the quality and stability and playability are to be envied.  <br /> <br /> But confession--I discovered you via MTS.  It was in a discussion about the special effects or shimmer that could be placed in a world.  Someone posted a link to your thread on Oasis Island.  I followed that link and found your work and was hooked on your work.  And on this forum.  I found myself less and less on MTS and more and more on here.  <br /> <br /> At some point you could possibly upload one of your CAW files there to get exposure via their site.  They seem not to have as stringent requirements for CAW files.  <br /> <br /> I do feel a bit bad like I am trashing MTS and I don't mean to because I owe them so much for so many years of fun and providing an outlet for the work I did get up there.  I deeply appreciate what they did for the cc artist community.  I'm just frustrated because I think they could be more flexible and adapt better to the unique issues of Sims3. ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 21:54:43]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Hey, is the MB Delta on the first page the final?]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 23:17:36]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Hi, <br /> It's the one I'm testing now. <br /> Each time I do a version with Sims and it needs to be redone for something, I have to delete all the files and start from a saved point. So, each time is like a new test with Populated versions. I can't just go in and edit a lot or Sim once I place them and save. And I did forget their jobs... then to rename the lots.<img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> I write lists and then don't look at them. <br /> <br /> I hope this  is the last final version. *knock on wood* <br /> <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I put a 3 at the end of this rar file. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> <br /> There are a few new Aliens... <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 00:47:10]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ I've got it downloaded Rflong and am getting ready to install it now.  I did some more testing in Toronto Islands for soocoolsim earlier today and am now ready to switch back to Delta.  Yay, more aliens!!!]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 00:52:57]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Oooh excellent. New aliens - ya! Is Bee Delee added too?]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 00:54:33]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Charlie is final, though, right?  That's what I am going to install when I finish reinstalling my game.  I've got so many sims that fit into that world it's going to be pretty stuffed.  I'm putting in Pary's "cousin" that I made of the Pary sim and I want to see if she makes the same sourpuss face Pary did.  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> EDIT...what, more aliens?  Oh great...well maybe I can't pass up Delta then.  I want to see. ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 01:12:14]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ First report on the new Delta test file.  Everything a-okay for me so far, no problems.  I went to the Crew's Landing club and realized after I got there I hadn't visited it in the last testing go round.  Gads, so much to remember to do, lol.<br /> <br /> Rflong, I simply couldn't resist, so feel free to slap me on the wrist for testing with a cc item.  I now present the newest vehicle to grace the moon  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> ***** Cobalt is driving to the library to read a pregnancy book<br /> [IMG]http://i53.tinypic.com/dh3m6f.jpg[/IMG]<br /> <br /> Parking it, she managed to clip the Big Lemon  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> [IMG]http://i52.tinypic.com/2wq8u9k.jpg[/IMG]<br /> <br /> Am I having fun or what???  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> ETA - Why in the heck did it censor V A S H I ???]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 04:20:47]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ love that little hovercraft vehicle ... must ... have!<br /> <br />  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 05:13:45]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ LOL dolldrms, I went and downloaded that yesterday for Moon Base too !<br /> <br /> Summer, don't feel bad, no one is trashing MTS. Disagreeing with their guildelines for uploading worlds, and pointing out that they are missing out on some terrific and unusual builds because of them, doesn't equate to trashing, its merely disagreement. I use the site a lot and some of my favourite mods come from there, that I could not play without.<br /> I just think that their overly rigid guidelines on worlds leaves them short in that regard.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 08:35:18]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ And for information the place is still on the top of my list. I learned more about all three of the Sims games from that site.<br /> <br /> <br /> Awww, now that is so cute - the little space ship.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 09:40:35]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Envie Dillon and Anna got married and she adores him, It was HER idea, so I let her purpose to him. She does all the moves and everything a regular female sim can do including one the other sims can't do and that is to show him all the things she can do. She makes her hands, feet, and head spin. It's so funny and Dillon loves it. The only thing she does not get is the try for baby. But yeah, she didn't even wait for them to be best friends and started flirting with him on her own. It's real cute as she loves doing the gaze into his eyes thing, and is always doing it. But anyway they are married and get the big red heart every time the see each other and sigh a lot. It's sweet.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 09:46:01]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ 	I think we all love modthesims even if they might do things we disagree on. Just like I love MATY and yet don't agree with a lot there. So, Yes... <br /> <br /> I consider this A final. Just because I might have missed a name, not restartmotives, have edited it one too many times and it goes ca-boowie...<br /> It's test final until I don't find anything missing with the Sims added version. <br /> <br /> So, as long as I test it for over three game weeks and it plays fine then it will be the last. <br /> <br /> Did you all see my Single Alien Peacock Sims? I just had to have more males and yet I don't know why. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> No Bee DeLee isn't in there. I needed a new Sim to test out the new lot.<br /> <br /> I don't know whats up with me but I've been sleeping a lot more. Which could be great because I used not sleep enough but now I sure do miss out on all the fun chatter. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> And WoOT! A hovercraft! Excellent. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />				<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 11:25:12]]> GMT</pubDate>
				<author><![CDATA[Rflong13]]></author>
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				<title>Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ DOLLDRMS1, your pictures made me laugh! The ideal mode of transport for this world. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> Do you have a download link for the space ship, please?]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 12:44:36]]> GMT</pubDate>
				<author><![CDATA[simsample]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ <a class="snap_shots" href="http://www.modthesims.info/download.php?t=409735" target="_blank" rel="nofollow">http://www.modthesims.info/download.php?t=409735</a><br /> Here you go  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 12:48:01]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Can I just say, Rflong, that I got Delta a few days ago, and I think it's great.  Making it prepopulated makes all the difference - more alive.  I have the Story Progression Mod, so they all got jobs themselves rather quickly and had babies and such, so I didn't notice that you forgot their jobs etc.  I like how you added the subways as you can get around very very quickly, rather than a Sloppy Jalopy which takes sim-hours.  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> Thanks again for an amazing world,<br /> <br /> -Conor.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 12:57:27]]> GMT</pubDate>
				<author><![CDATA[Conorsim]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ [quote=Pary]http://www.modthesims.info/download.php?t=409735<br /> Here you go  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> [/quote]<br /> Thank you Pary, I don't know how I managed to miss that one! <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 13:13:23]]> GMT</pubDate>
				<author><![CDATA[simsample]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Hi, Conorsim <br /> I'm glad you like it. It is fun starting with some Sims in the world. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 13:16:53]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Thanks Dolldrms for posting your pics! And to you, Pary for the link. This will be great for my aliens. Will probably use the non-recolorable version for my human smuggler sims.<br /> <br /> Envie, just thought I'd let you know that Anna has teamed up with my inventor sim, Fletcher. His brother, Madison, is an astronaut - and the military hero of MBD - who used his pull to get Fletcher sent off-world, rather than stuck in jail. (Fletcher got a bit carried away blowing up most of Twinbrooks. Got fined to the tune of $140,000 - he had a thing about blowing up cars on the hospital lot!) Anyway, it's a match made in  scrap-heaven, so to speak. Due to all the cars Fletcher detonated on his home worl, he has over 4500 units worth of scrap in his inventory. Enough to feed his new love. He's currently about $2000 away from reaching level 10 of his field. Anyway, Anna and him will probably get married in a private ceremony - mostly because, despite his celebrity status, no one seems to like Fletcher. Could be because he continues to blow up stuff - including one sims's drumset (did it while she was still playing!). Or, maybe because he ignores rumors - or deflects them on to others. Either way, poor Anna has her work cut out for her, living with him  ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 17:27:54]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Thanks for the link to the little spaceship car Pary, I gotta have that for MBD too!<br /> <br /> Reg - its a hoot to hear your stories about Anna. I can imagine her showing off her hands and head spinning tricks to impress Dillon - lol!  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> I'm fairly certain now from my own testing that all androsims are sterile. Unfortunate but somewhat more realistic to our own concepts of 'androids' anyways. While Anna and her brother are organically grown (ahem, heh  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> ) - I am advertising all future generations as genetically engineered. If they're machines on the inside, then they have no way to reproduce. Then again, it was possible for the simbot to do it in the first place, right?  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> Who knows - maybe the same modifications will allow it for androsims if someone wanted to utilize that method to make Anna or others have children.<br /> <br /> ctx - thanks for giving me your own version of Anna's life in your sim-world! This Fletcher fellow sounds a lot like my own Simon - who blew up so many cars in the stadium parkinglots of Fort Sim he was overflowing with scrap. His big problem was he kept taking his toddler daughter along on his nightly explosion, err... excursions, and his wife got pretty upset with him. Unbeknownst to her, he is also a secret kleptomaniac - so while out blowing up cars, he was also swiping stuff everynight! haha. I hope Fletcher and Anna have a wonderful exciting life together. She will never go hungry with him <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 19:09:48]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Wow, that's a hefty fine ctx43801 ! I've not had a sim detonate public property yet, is that the norm for that kind of thing? I must try it now !]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 22:26:36]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Pary,<br /> <br /> No, his first fine was $76 and a warning about being bad, and "you have 7 days to clean up your act. Blah, blah, blah." I wanted to see what they would do if he didn't behave, so I had him go around town, blowing up everything in sight. Then had him dig a few tunnels with the miner, and leave the wholes. Got the same stupid warning, and the fines started going up. But no real punishment, other than cash. I think part of the reason they grew so high is because the medical staff all had top-of-the-line cars in the lot, and the fines reflected that. It made a terrific boom when they exploded. An interesting note, his celebrity status grew, each time a "rumor" was published about him being seen blowing up the town. Fletcher never bothers to deny them - he just blows up more things! <br /> <br /> Also had him blow up a drumset in the park - while the sim was still playing it. When I clicked on him to do it, I figured I'd get a refusal, but Fletcher just calmly placed his charges and then KaBaam! blew up the drumset. Poor Barbie Roberts (a middle-aged version of Mattels Barbie) survived the explosion, but was scorched. She just stood there crying while Fletcher picked up the debris. Poor Barbie! Life has not been good for her since she jilted Ken at the altar, for GI Joe. He, in turn, jilted her for Atomic Man, Mike Powers. Then she lost her job as spokesperson for Mattel - something about not being a good role model - and ended up going on an eating frenzy and packing on the pounds. Now she lives in one of the swamp shacks in Twinbrook. I may send her to the moon too. Haven't decided yet, but I felt sorry for her when she lost her drums. So much for her future in music! ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 23:09:12]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Pary, thanks for being on top of providing the link.  I was obviously offline.  I'm a little embarassed that I didn't think about putting it up with pics just in case someone wanted it.  <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /><br /> <br /> I haven't tested at all today it's been just DH day.  We had a nice lunch and watched a couple of movies.  I may get to play a little later.<br /> <br /> LOL, I've never blown anything up that wasn't in a junkyard.  Looks like I need to give that a try.<br /> <br /> Rflong, like the new alien look guys in the world.  MB Delta is so much fun to play in.  I guess I should say test but it feels so right and so complete that it's hard to think of it as a test world anymore.  I wouldn't have put a piece of cc in it otherwise.]]></description>
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				<pubDate><![CDATA[Mon, 10 Jan 2011 00:37:32]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
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				<title>Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ i love moon base charlie its so different 2 wat u normally see]]></description>
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				<pubDate><![CDATA[Mon, 10 Jan 2011 02:14:22]]> GMT</pubDate>
				<author><![CDATA[plumchum]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Looks like you got Moon Base Charlie up and running on the Exchange. <br /> <br /> Rec'd and downloaded your final version. YAY! Congrats and well done rflong <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> (PS I also played Isle of Sims a bit, its one of yours I had not tried before. Very very nice little island, another gem)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Jan 2011 19:04:18]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ I got Moon Base Charlie in, after reinstalling my game.  I haven't got to play it just yet.  It was hard to choose between Charlie and Delta and I kind of wish I chose Delta to see the new people in it.  I wish I thought to save some of my favorite Delta people to my library.  But I kind of wanted to have it all empty so I could place everyone where I wanted them.  Decisions decisions.  I'm just glad it's all done.  I can't really consider this testing anymore.  I think if there's any glitches any more it will be due to my "conspiracy theory" view of deep level issues with the code on EA's side that they may very well be working on patching right now.  I personally couldn't see anything else that needed working over anymore.  ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 06:50:08]]> GMT</pubDate>
				<author><![CDATA[SummerSong86]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ [quote=SummerSong86]  I can't really consider this testing anymore.  I think if there's any glitches any more it will be due to my "conspiracy theory" view of deep level issues with the code on EA's side that they may very well be working on patching right now.  I personally couldn't see anything else that needed working over anymore.  [/quote]<br /> <br /> Speaking of... EA's code is messing up their own worlds too. I reloaded Bridgeport last night to take a look at how they did their Butterfly Pavilion dome entrances.(I'm building a similar one for moon base and Viper Valley both) A lot of the lots, the dome park included, are skewed off center in my game now. You can see where they used the ground texture tool to make a dirt/pebble area around the base of the dome and the whole thing is skewed off by half a tile. I'm pretty sure it wasn't like that before, but then I wasn't looking at it from a more critical builder's eye either. I have a lot of lots doing this - 'melting' a bit off their base building grid, sometimes making grass go over the sidewalk even. I used to suspect my mods or cc - but that's really not the case since I removed everything to test Moon Base Charlie and it still did it.<br /> <br /> <br /> Just thought I'd throw this in there for other CAW builders to know they aren't going crazy or doing it wrong. The CAW tool is obviously still buggy. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 15:35:27]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ I just downloaded Moonbase Charlie II and I LOVE it - you have made a gorgeous world, RFLong  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  as always!<br /> <br /> Your little starter moon houses are cuter than a bug's ear too.  They gave me a fabulous idea for the emergency townie bunkers and fall out shelters.  I had been having a problem with getting NO one to come greet me, even when I prepopulated with sims before starting my main sim I wanted to play.  I think it's because none of them had a front door and it was messing them up.  I'll load up the Emergency Bunker to the Exchange a little later today.<br /> <br /> Did you do all the building for your community lots?  They are amazing, so well designed and thought out - EA should PAY you  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> God Bless,<br /> mik]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 16:29:46]]> GMT</pubDate>
				<author><![CDATA[mikitta47]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ To Be or Not To Be (populated) - That is the Question!<br /> <br /> I soooooo can not decide!  If it is Moon Base Charlie, will it auto populate?  Or will I need to do all the populating?<br /> <br /> And another question, when using a domed lot, will the dome come down if you do walls down? (Which would make the view for building/decor easier).<br /> <br /> Edit:  Meaning also the glass domes.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 17:36:22]]> GMT</pubDate>
				<author><![CDATA[Saide7]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ [quote=ctx43801]Pary,<br /> <br /> No, his first fine was $76 and a warning about being bad, and "you have 7 days to clean up your act. Blah, blah, blah." I wanted to see what they would do if he didn't behave, so I had him go around town, blowing up everything in sight. Then had him dig a few tunnels with the miner, and leave the wholes. Got the same stupid warning, and the fines started going up. But no real punishment, other than cash. I think part of the reason they grew so high is because the medical staff all had top-of-the-line cars in the lot, and the fines reflected that. It made a terrific boom when they exploded. An interesting note, his celebrity status grew, each time a "rumor" was published about him being seen blowing up the town. Fletcher never bothers to deny them - he just blows up more things! <br /> <br /> Also had him blow up a drumset in the park - while the sim was still playing it. When I clicked on him to do it, I figured I'd get a refusal, but Fletcher just calmly placed his charges and then KaBaam! blew up the drumset. Poor Barbie Roberts (a middle-aged version of Mattels Barbie) survived the explosion, but was scorched. She just stood there crying while Fletcher picked up the debris. Poor Barbie! Life has not been good for her since she jilted Ken at the altar, for GI Joe. He, in turn, jilted her for Atomic Man, Mike Powers. Then she lost her job as spokesperson for Mattel - something about not being a good role model - and ended up going on an eating frenzy and packing on the pounds. Now she lives in one of the swamp shacks in Twinbrook. I may send her to the moon too. Haven't decided yet, but I felt sorry for her when she lost her drums. So much for her future in music! [/quote]<br /> <br /> When I read this, I was ROFL!!! This was hysterically funny! Poor Barbie. She was a close friend on mine in childhood and we spent many hours together.  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 23:07:38]]> GMT</pubDate>
				<author><![CDATA[HappySimmer3]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ [quote=Saide7]To Be or Not To Be (populated) - That is the Question!<br /> <br /> I soooooo can not decide!  If it is Moon Base Charlie, will it auto populate?  Or will I need to do all the populating?<br /> <br /> And another question, when using a domed lot, will the dome come down if you do walls down? (Which would make the view for building/decor easier).<br /> <br /> Edit:  Meaning also the glass domes.<br /> <br /> <br /> [/quote]<br /> <br /> Hi! Moon Base Charlie does not come with sims. Some will eventually move in, but you will have to populate it. Delta comes with sims already in the world, and you can also add some of your own. Also, when I tested an earlier version of this world, the glass dome walls did come down, but I think it was while my sim was inside the dome. Not sure whether they do that otherwise.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 23:12:56]]> GMT</pubDate>
				<author><![CDATA[HappySimmer3]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ [quote=HappySimmer3][quote=Saide7]<br /> And another question, when using a domed lot, will the dome come down if you do walls down? (Which would make the view for building/decor easier).<br /> <br /> Edit:  Meaning also the glass domes.<br /> <br /> <br /> [/quote]<br /> <br /> Hi! Moon Base Charlie does not come with sims. Some will eventually move in, but you will have to populate it. Delta comes with sims already in the world, and you can also add some of your own. Also, when I tested an earlier version of this world, the glass dome walls did come down, but I think it was while my sim was inside the dome. Not sure whether they do that otherwise.[/quote]<br /> <br /> If you use page down normally, to see various floors, it will not remove the dome... you will need to use your mouse wheel to zoom in - this will make the dome go invisible at close range when you are viewing your sims in their house from above.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 23:47:55]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Hey Rf, I need some help! (I hope you or someone else reading this can help anyways!)<br /> <br /> I took one of your moon colony's houses (the white ones on Perimeter road) and decided to copy/reproduce it with some tricked out steampunk and metal/industrial stuff on the outside to make it fit more my idea of a hardcore atmospheric challenged living space. (that means I added an airlock with industrial airlock sliding doors, some steampunk metal panels, some air/water filtration machinery, etc. etc.)<br /> <br /> I decided since Moon Base was still in testing (at the time) and I didn't want to fiddle with building while in that mode, I'd save the lot to another place to build it out. I've done this with lots in the past. I have something from MTS builder 'armiel' called Builder Island DIY - its just a teeny island with space enough for two lots. This makes saving and loading very fast. <br /> <br /> Once I was done (hours of work) - I re-saved my lot to the bin, reloaded Moon Base Charlie, and plunked it down on the empty lot next to your others. <br /> <br /> Here is what I got:<br /> <br /> [url]<br /> <a class="snap_shots" href="http://4.bp.blogspot.com/_YE4jg9mHY30/TTDZpgtcoDI/AAAAAAAAAB4/8wa6NU7tV6A/s1600/Screenshot-1495.jpg" target="_blank" rel="nofollow">http://4.bp.blogspot.com/_YE4jg9mHY30/TTDZpgtcoDI/AAAAAAAAAB4/8wa6NU7tV6A/s1600/Screenshot-1495.jpg</a>[/url]<br /> <br /> <br /> When I tried to use 'flatten lot' to fix it - this is what I got:<br /> <br /> <br /> [url]http://1.bp.blogspot.com/_YE4jg9mHY30/TTDZ-vrguAI/AAAAAAAAAB8/2gGgRrQsdGA/s1600/Screenshot-1497.jpg[/url]<br /> <br /> I am definitely a novice at building - but I do know somewhat how terrain and foundations, etc. work. So I cannot figure out why or how this happened. It has to be some variation in elevation between moon base and the builder's island that isn't apparent to me. Both lots appear flat, at ground level, next to the street. <br /> <br /> Is there any help at all for fixing this problem or am I stuck with it? I'd hate to lose all that work on the house (which I was going to ask if I could feature for your world in my blog) because I can't bring it back down to the proper ground level. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> EDIT: Sorry, had to remove my screenshots - they are apparently huge on picasa for blogging <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> follow links to see.]]></description>
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				<pubDate><![CDATA[Fri, 14 Jan 2011 23:41:17]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ 	Lol! I have had that happen a lot. It's from EA. <br /> <br /> The lot it is being place on may not be flat or the lot the house was built on may not be flat.<br />  <br /> You see- I had placed and replaced the lots. Flattening them out to get rid of as many tiny seams as I could. This means you might not have the same lot that you took the house from. ... They don't match in levelness.<br /> <br /> If you have another copy then try to flatten the lot before placing. <br /> If it still does and you can not flatten the lot you built on ... you'll have to learn how to do the <br /> Constrainfloorelevation false <br /> code.<br /> <br /> Let me go look for a link which talks about this<br /> . I know there is one somewhere.... <br /> 				<br /> If you scroll down to post #12 it will start there. <br /> <a class="snap_shots" href="http://www.the-isz.com/theisz/index.php?/topic/6498-volunteers-please/" target="_blank" rel="nofollow">http://www.the-isz.com/theisz/index.php?/topic/6498-volunteers-please/</a><br /> <br /> Good luck. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> And sorry. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 14 Jan 2011 23:50:36]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ That happens a lot since Ambitions. In fact its probably become quite normal, as sad as it is to say.<br /> There's a link around to help fix lots like that. I don't have it offhand, I'll go and find it. Be back.<br /> <br /> Here it is - <a class="snap_shots" href="http://www.flyingacres.com/NeighborlySims3/showthread.php?tid=1763&pid=30124" target="_blank" rel="nofollow">http://www.flyingacres.com/NeighborlySims3/showthread.php?tid=1763&pid=30124</a>]]></description>
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				<pubDate><![CDATA[Fri, 14 Jan 2011 23:50:48]]> GMT</pubDate>
				<author><![CDATA[Pary]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Lol~ thanks Pary. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Jan 2011 23:57:26]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Oh you guys are wonderful, thanks SO much for the links! I will read up on this and see if I can play around with and fix this problem. I didn't realize it was a problem that's gotten worse lately since I have not been building or moving lots since I returned to the game. I quit playing for a long while after World Adventures, and didn't return until Late Night. I did update withe Ambitions and all that - but this is the first time I've started tinkering with moving lots, saving lots, etc.<br /> <br /> I'll update here and let you know if I'm able to fix it. If I can't, well I guess I will have to chalk this one up to learning (and bugginess) and not move my lots when I'm building them out. Keeping a lot I'm building on in my play world makes things a little iffier and more crash prone in my opinion, but I don't want to lose my work to an elevation bug!]]></description>
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				<pubDate><![CDATA[Sat, 15 Jan 2011 00:42:29]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Ok, using the constrainfloorelevation false command, then flattening the lot, worked for all but one floor up, no idea why. The objects are then all grabbable and snap back into place, but still one story too high. I'm going to give this a break (frustrated) and play some other stuff, then tomorrow I'll be more energized to go find more answers or rebuild the lot again the way it should be on the ground. I might even just leave it 1 story up and put elevators in or something hehe.<br /> <br /> Thanks again for that link Pary, her fix was a step in the right direction and will definitely help me or others in the future who might have this problem.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 15 Jan 2011 02:41:54]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ I find if I turn the Constrain code to true before undoing it will set better. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 15 Jan 2011 13:32:10]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ I downloaded Moon Base Charlie today!  Woot!<br /> <br /> I have not gone into the world yet.... <br /> <br /> My main sim will be Titainium Bolt, sort of a cross between alien/sim/life form, chosen by the military specifically for the Moon Base.  In staying "true" to my story line, my sim first has to finish the military career on earth, to become an astronaut.  (How else shall she GET to the moon?  lol)<br /> <br /> Once on the moon, Titanium will master inventing, sculpting, and gardening, etc. so she can be "self-sufficient" and be able to take pave the way of those earthling sims who will apply to come later. <br /> <br /> I think I shall use domes to make lots such as Asian, Egyptian, Victorian, retro, etc.  Each new sim will be selected (created) accordingly, bringing to the moon some different cultures from earth.  Titanium will just use the time machine to go back and forth to make those selection decisions.<br /> <br /> The military allowed Titanium to use secret experimental vaccines (cheats) to keep her motives maxed to speed her training. But the strain of these vaccines are rendered ineffective during the flight, and once on Moon Base Charlie, the atmosphere there keeps all special vaccines from being effective. <br /> <br /> Titanium Bolt shall have to be very dedicated and work very hard to make Moon Base Charlie a productive community.<br /> <br /> (And so shall I, lol, as I have never NOT used cheats!)<br /> <br /> Am I getting my head way to involved in Moon Base Charlie?  You bet I am, and I am extremely excited!<br /> <br /> Thank you truly Rflong!  And remember, it will be Titanium's face you see when you look up at the moon!<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 16 Jan 2011 17:49:43]]> GMT</pubDate>
				<author><![CDATA[Saide7]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ What a Great Story line you have going there. I just love it!<br /> <br /> I hope you post some pictures for us. I do love to see Aliens/Droid/Simoids/Bots... <br /> <br /> The Military Base lot is set up as a Welcome Center/Arrival Area for new Sims... <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 16 Jan 2011 17:53:10]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ I'll get pics, if I ever figure out how to do it.]]></description>
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				<pubDate><![CDATA[Sun, 16 Jan 2011 17:59:16]]> GMT</pubDate>
				<author><![CDATA[Saide7]]></author>
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				<title>Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ thank you so much. have been trying to find help for weeks. the links were awesome. no more weird looking lots, yay<img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>]]></description>
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				<pubDate><![CDATA[Mon, 17 Jan 2011 16:46:17]]> GMT</pubDate>
				<author><![CDATA[jrfridge]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Rflong7 : Really enjoying moonbase delta! Thank you so much! there are a lot of great/clever things. I like the tattoo/salon with the hottub! Cool! And the NPC sims look cool. I haven't met them all of course, but I also really like the habitats with the food/plants and lakes. So pretty! My sims are having a blast, well, as they can when I force them to work and slave to bring home the money so they can buy stuff for their place!]]></description>
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				<pubDate><![CDATA[Wed, 19 Jan 2011 05:43:11]]> GMT</pubDate>
				<author><![CDATA[ladynaava]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Hey RF. Wanted to share something wirth you. here is a GREAT upload site. It allows 500 gb storage, and generally wont delete your files for up to 90 days, unless noone downloads them. You can upload up to 1 gig files in size, and up to 10 at the same time, and features "no wait" downloading free also. You can get double 1000 gig and never deleted with hotlinks for 60 a year, but the free service is great. ^^ <br /> <br /> <a class="snap_shots" href="http://jumbofiles.com/free44524.html" target="_blank" rel="nofollow">http://jumbofiles.com/free44524.html</a><br /> <br /> Happy SIMMING! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ^^]]></description>
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				<pubDate><![CDATA[Wed, 19 Jan 2011 05:50:28]]> GMT</pubDate>
				<author><![CDATA[florida1cowboy]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Well, have been playing the unpopulated version for the past week, but I missed your aliens Rflong. So am re-installing the Delta version today. We're snowed in here, so this is a perfect day to play.<br />  <br /> Envie, put your Avatar in a workaholic, Type A family. Her brother is top of medical field, and sister-in-law is at 9 in the science career. Your Avatar is about a day away from becoming an interstellar spy. Has a niece who is just as driven as her parents - already has mastered martial arts and athelitic stuff - and a 'disappointing' nephew who just sort of drifts through life, doing - OMG!!! - art-relate stuff. Strange thing is, their best friends are 2 sisters from Earth. One sister is hoping to meet Mr Spock - "because he is real, doncha know!" - and another who is hoping to become the next Top Intersteller Model. (She's a download from TSR - I know, but I couldn't resist her! - from a designer who specializes in stereotypes.) Her sib thinks that she doesn't have a snowball's chance in h, but Kayana insists,"I AM pretty and I WILL win - even if I have to kill off the competition! So there!" The first girl works at the cemetery, and the second is trying to become a superstar - because, well, she "is pretty!"    ]]></description>
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				<pubDate><![CDATA[Thu, 20 Jan 2011 16:40:48]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ ctx your stories really crack me up - I am quoting it and putting it over in my Anna prototype thread on creative corner <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> As for Moon Base Charlie - I unfortunately have not gotten to play nearly as much this week as I would like to (dratted real life again haha) - but hoping to re-do my colonist house and finish my dome condos too. I got sidetracked working on aging up my next-gen simdroids ... because eventually they will be the main colonists on my version of Moon Base Charlie. I guess that's why I've held off playing it much because I'm keen on having the simdroids move up there.<br /> <br /> For anyone still reading my sidenotes on Anna, etc... I'm testing the new generation very thoroughly. Anna and Tech were only tested lightly and are prototypes. I've learned a lot of things that should or should not be done when creating this type of 'frankensim' creature with the Sims 3 game engine (quirks and bugs etc). I've decided to play 1st-gen all the way through to elderly before releasing the young adult versions of them. I just haven't had playtime to get that done yet!<br /> <br /> Moon Base Charlie project on hold in the ES42 Labs - we'll be blasting off as soon as  simly possible!]]></description>
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				<pubDate><![CDATA[Thu, 20 Jan 2011 17:44:52]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ [quote=ctx43801]Envie, put your Avatar in a workaholic, Type A family...[/quote]<br /> <br /> oh wait - did you mean you put my Avatar (the green girl with dreadlocks) in your world or were you talking about Anna?  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> If you put Belle (her name was Belle Pepper in a previous incarnation) in your world - that's fun, thanks! She's a cutie - my favorite 'alien' sim and the poster child for my "green with envie" campaign. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Jan 2011 17:53:09]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Actually, I have both in the world. But the one I was talking about, is your Belle. I was looking at her one day,liked her, and decided to give her a family. She's doing well. Hasn't made any love connection yet, but she's been busy becoming a spy. Thanks for uploading her!]]></description>
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				<pubDate><![CDATA[Thu, 20 Jan 2011 22:37:00]]> GMT</pubDate>
				<author><![CDATA[ctx43801]]></author>
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				<title>Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ I love this world! It's amazing ^^ I'd definitely download it. I've already made a few alien-sims <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> When it will be finished? <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> I can't wait for this world ^^]]></description>
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				<pubDate><![CDATA[Tue, 25 Jan 2011 13:03:14]]> GMT</pubDate>
				<author><![CDATA[Eirias]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Finally! A world where all my blue and green sims can live in harmony...]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 18:05:50]]> GMT</pubDate>
				<author><![CDATA[gembrett101]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Rflong, HI! It's been a week or so since I last posted - I've been pretty busy in the dreaded 'real life' and have not done a lot of Sim playing. What little time I've had I've been focusing on raising up my new simdroid kids - they are teens now finally  - woohoo! I started a new batch, I learned some things I needed to do to make them better so they are Gen2 models now haha.  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> I've also been releasing the "daddybots" to the Exchange (check my studio) for fun. Hoping to get the Simdroids uploaded to the Exchange sooooon.<br /> <br /> Aaaanyways - I am actually posting to tell you I spent some quality hours last night playing Moon Base Charlie straight out of the box the way you built it - letting it populate, etc. I have been modifying some old buildings of mine and working on some underground community lots (for both moon base and post apocalypse worlds)... but haven't actually just stopped to PLAY some sims normally, lol. It was fun, and I want to again compliment you on the great work on this world. The community areas are nicely done and sims seem happy to live on the moon!<br /> <br /> <br /> Now for my request... I was curious if you have a copy of Moon Base Charlie back before you added the roads and lots? When I first posted to this thread, you linked me to your height map, but if I'm not mistaken, that's just your base world map without all your terrain painting done, no? I know terrain painting takes a LONG time to do... hubby says no way, yours is so awesome - he doesn't want to redo it from your base height map. I agree, it looks fabulous. Personally I think he is just putting off loading CAW tool again haha <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /><br /> <br /> The reason I ask is I'm doing an experiment with 'vaults' (underground) and need a map without roads that's playable and allows placement of lots of various sizes but mostly large 40x40 upwards to 64x64 lots semi-close together. If you have a copy of MBC without all the roads and lots and such, I'd be so grateful if I could have a copy!! I have no room on my hard drive to load CAW tool and can't get hubby to load it on his and update the new version. I will not be using the map for anything other than personal play use - nothing public other than screenshots of any storylines I do in it. All credit would go back to you of course!]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:11:32]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Finally got around to playing with this world. It is excellent as all of rflong's worlds. Anyway, I made a few sims. There's no CC in any of them, but you need all EP's/SP's and I did tweak the features with special sliders.<br /> <br /> The Smiths from Sims 2: <a class="snap_shots" href="http://www.thesims3.com/assetDetail.html?assetId=3695682" target="_blank" rel="nofollow">http://www.thesims3.com/assetDetail.html?assetId=3695682</a><br /> <br /> [IMG]http://i1212.photobucket.com/albums/cc460/clayworldsims/Aliens/Smiths.jpg[/IMG]<br /> <br /> <br /> A Mad Scientist and his gorgeous alien wife: <a class="snap_shots" href="http://www.thesims3.com/assetDetail.html?assetId=3695469" target="_blank" rel="nofollow">http://www.thesims3.com/assetDetail.html?assetId=3695469</a><br /> <br /> [IMG]http://i1212.photobucket.com/albums/cc460/clayworldsims/Aliens/original.jpg[/IMG]<br /> <br /> Okay, I just put green skin on my Marilyn Monroe sim.]]></description>
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				<pubDate><![CDATA[Sun, 30 Jan 2011 01:47:32]]> GMT</pubDate>
				<author><![CDATA[Clayworld]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ haha I love the mad scientist and alien wife - great couple - I want them for moonbase charlie too!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 17:15:33]]> GMT</pubDate>
				<author><![CDATA[Envie42]]></author>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ Rflong7 I absolutely love your work this looks like another awesome creation can't wait to check it out.]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/306091/4695791.page</link>
				<pubDate><![CDATA[Wed, 16 Feb 2011 19:00:24]]> GMT</pubDate>
				<author><![CDATA[Arumath]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ This is my favorite world <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> Thank you Thank you Thank you.]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/306091/4836624.page</link>
				<pubDate><![CDATA[Tue, 8 Mar 2011 18:00:17]]> GMT</pubDate>
				<author><![CDATA[KestieFreehawk]]></author>
				<views><![CDATA[23683]]></views>
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				<title>Re:Moon Base Charlie / (Moon Base Delta=Testing)</title>
				<description><![CDATA[ I had not seen your posting of the families until now, Clayworld.  I dl'd and rec'd both of them and thank you for sharing!  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2011 00:32:46]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Hi, <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> The site is tossing Liam around and I can't get to my page...<br /> Here ya go, Envie: the CAW files for the last version of [b]Moon Base Charlie[/b]. <br /> <br /> <a class="snap_shots" href="http://www.mediafire.com/?w5hgugtus08z0eh" target="_blank" rel="nofollow">http://www.mediafire.com/?w5hgugtus08z0eh</a><br /> <br /> You'll see I only used three terrain paints. One I made as the moon sand from EAs sand paint. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/306091/5010698.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5010698.page</link>
				<pubDate><![CDATA[Sun, 3 Apr 2011 15:12:26]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Welcome back Rflong7!!!!]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5010739.page</link>
				<pubDate><![CDATA[Sun, 3 Apr 2011 15:24:43]]> GMT</pubDate>
				<author><![CDATA[DutchySim]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Lol! Hi, DutchySim~Thanks.  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 15:33:48]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Johnnybearhugz Rflong  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/306091/5010831.page</guid>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 15:40:06]]> GMT</pubDate>
				<author><![CDATA[Johnnywr]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Johnnybear! [img]http://smileys.emoticonsonly.com/emoticons/b/big_hug-2589.gif[/img]]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/306091/5010903.page</guid>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 15:49:34]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ It`s good to see you here again. So you behave yourself now, you hear me  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> ]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5010977.page</link>
				<pubDate><![CDATA[Sun, 3 Apr 2011 16:03:17]]> GMT</pubDate>
				<author><![CDATA[Johnnywr]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ [quote=Johnnywr]It`s good to see you here again. So you behave yourself now, you hear me  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> [/quote]<br /> <br /> [img]http://smileys.on-my-web.com/repository/Thinking/thinking-006.GIF[/img]  Hmmm.... nope. Can't do it.    <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/306091/5011045.page</guid>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 16:16:35]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ GAH!  Welcome back Rflong!!  Good ta see ya, good ta see ya! [URL=http://www.smileyvault.com/][IMG]http://www.smileyvault.com/albums/misc/smiley-vault-misc-100.gif[/IMG][/URL]]]></description>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 20:22:43]]> GMT</pubDate>
				<author><![CDATA[Conorsim]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ [img]http://images.paraorkut.com/img/pics/glitters/c/clapping-7692.gif[/img]<br /> WB!<br /> <br /> EDIT: Did you know PETS & GENERATIONS are on their way to our PC's  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/306091/5013779.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5013779.page</link>
				<pubDate><![CDATA[Sun, 3 Apr 2011 20:40:52]]> GMT</pubDate>
				<author><![CDATA[Maglcal]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Ok, that picture of the "earth" rising is just too cool!  Can't wait to play this!  Thanks!!!]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/306091/5038133.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5038133.page</link>
				<pubDate><![CDATA[Thu, 7 Apr 2011 05:18:45]]> GMT</pubDate>
				<author><![CDATA[water8]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Question: is this the right download from the exchange?  <a class="snap_shots" href="http://www.thesims3.com/assetDetail.html?assetId=3597649" target="_blank" rel="nofollow">http://www.thesims3.com/assetDetail.html?assetId=3597649</a>]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5038141.page</link>
				<pubDate><![CDATA[Thu, 7 Apr 2011 05:21:25]]> GMT</pubDate>
				<author><![CDATA[water8]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
				<authorImgUrl></authorImgUrl>
			</item>
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				<title>Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <br /> ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/306091/5038175.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5038175.page</link>
				<pubDate><![CDATA[Thu, 7 Apr 2011 05:31:27]]> GMT</pubDate>
				<author><![CDATA[KaziaSue]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
				<authorImgUrl></authorImgUrl>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ [quote=Rflong7]One I made as the moon sand from EAs sand paint. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> I don't suppose you'd be able to give me a link to a tutorial for making different coloured sand? I'm thinking about making an Australian world, and I want some orange/red sand.<br /> <br /> Edit: Also, out of curiosity, are the domes in lots or around them?]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5580281.page</link>
				<pubDate><![CDATA[Mon, 20 Jun 2011 10:52:34]]> GMT</pubDate>
				<author><![CDATA[KittyCarey]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Hi,   <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> <br /> <br /> I used Gimp to open and alter EA's sand. You have to have the dds plug-in to edit them right.<br /> <br /> Here's something...<br /> <a class="snap_shots" href="http://forum.thesims3.com/jforum/posts/list/152801.page" target="_blank" rel="nofollow">http://forum.thesims3.com/jforum/posts/list/152801.page</a><br /> <br /> The domes are on lots.]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5581400.page</link>
				<pubDate><![CDATA[Mon, 20 Jun 2011 14:54:49]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
				<authorImgUrl></authorImgUrl>
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				<title>Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Hey, so I just dl'ed this world since I'm going to use it in my next story (sci fi <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />), and it's way better than I was hoping!  It's really big, and I love the craters!<br /> <br /> I have a simple question though.  I want to put in some new modern lots, and obviously they're full of grass and landscaping.  I was looking through the terrain paints, and I didn't see this gray terrain paint used in it at all?]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5598603.page</link>
				<pubDate><![CDATA[Wed, 22 Jun 2011 15:04:24]]> GMT</pubDate>
				<author><![CDATA[simsgal2227]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Hi, <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Glad you like it! <br /> <br /> It's the road paint and you don't have to paint over the grass added to a lot- erase the grass. <br /> If a lot is built on the grass terrain and no paint was added it will not keep the grass, it's kind of blank so it will or should <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> show the paint I used on the Moon world. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/306091/5598877.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5598877.page</link>
				<pubDate><![CDATA[Wed, 22 Jun 2011 15:45:38]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Ya know, I literally just figured this out <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />.  Thanks!]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5599019.page</link>
				<pubDate><![CDATA[Wed, 22 Jun 2011 16:05:07]]> GMT</pubDate>
				<author><![CDATA[simsgal2227]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ So I made this eco lot science lab because I thought it would fit perfectly in this world <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.  If anyone would like to see it, look here <a class="snap_shots" href="http://forum.thesims3.com/jforum/posts/list/0/397123.page#5604524" target="_blank" rel="nofollow">http://forum.thesims3.com/jforum/posts/list/0/397123.page#5604524</a>]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5604538.page</link>
				<pubDate><![CDATA[Thu, 23 Jun 2011 03:30:37]]> GMT</pubDate>
				<author><![CDATA[simsgal2227]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base CAW files only</title>
				<description><![CDATA[ Thanks <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/306091/5635424.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5635424.page</link>
				<pubDate><![CDATA[Sun, 26 Jun 2011 16:47:45]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base CAW files only</title>
				<description><![CDATA[ Okay... it's back up. Both populated and unpopulated but not the original.  [img]http://www.freesmileys.org/smileys/smiley-scared009.gif[/img]]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2011 21:39:26]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Just another thank you.  Can't offer too many of those for the awesome worlds  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2011 22:08:45]]> GMT</pubDate>
				<author><![CDATA[DOLLDRMS1]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ They don't seem to be on the Exchange anymore. What happened?<br /> <br /> I am sad.  <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 05:37:53]]> GMT</pubDate>
				<author><![CDATA[SaynaTheSpiffy]]></author>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ rflong took all her toys and went home. ]]></description>
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				<pubDate><![CDATA[Sat, 30 Jul 2011 03:10:36]]> GMT</pubDate>
				<author><![CDATA[Clayworld]]></author>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ [quote=Clayworld]rflong took all her toys and went home. [/quote]<br /> <br /> Yes~Thank you for your nice comment about it, Clayworld. *Made you all warm and fuzzy inside, I'm sure*.... Have a good day.   <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />  				<br /> <br /> *Added because I felt like it... ]]></description>
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				<pubDate><![CDATA[Sat, 30 Jul 2011 03:23:34]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Wait, what really happened? And why? That world was excellent. I've been playing the Moon Base Charlie and loving it. I went to download and try out Delta but it wasn't there anymore. What happened?<br /> <br /> [b]EDIT:[/b] Just read your blog. That's a terrible shame. I wish you would have kept your creations up. I feel like you let a few bad apples mess it up for all of us. I respect your decision but I wish you would reconsider it.  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Aug 2011 22:20:20]]> GMT</pubDate>
				<author><![CDATA[SaynaTheSpiffy]]></author>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Me too  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" />  I hope you make more worlds though, (I still have Cake Island, Dark Harbor, and all your other newer ones) <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Aug 2011 22:27:56]]> GMT</pubDate>
				<author><![CDATA[will2586]]></author>
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				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ All I have is Moon base Charlie. I was really looking forward to downloading the others after playing in it.<br /> <br /> <br />  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> ]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/306091/5981290.page</link>
				<pubDate><![CDATA[Wed, 3 Aug 2011 07:41:15]]> GMT</pubDate>
				<author><![CDATA[SaynaTheSpiffy]]></author>
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				<title>Moon Base Charlie /Moon Base Delta w/Sims (Moon Base_lite *update)</title>
				<description><![CDATA[ Also read your blog, that's sad but I know where you are coming from! I can definitely relate to that from an experience with another game. Through just a little effort I was able to figure out how the programmers had done something and showed that it could be done. Then some childish person who had simply regurgitated what others had done and thus declared himself a "master", [of what I don't know] demanded to know the secret. Well, being contrary I didn't just tell, however, I did leave some really easy clues so anyone who just thought could have figured it out. Wow, it lead to serious issues and cross forum flaming... etc. In the end I gave up on that all. Maybe its just a fact of life wherever we go, whatever game, whatever forum... since people can hide behind a distant keyboard they can be very 'brave'.<br /> <br /> Still its sad to see a creative spirit stop. Perhaps you could share in a limited way, just to people you think you can count on.<br /> <br /> ps - to this day I still can't understand why nobody thought a reference to the 'thirty-eight fingered Neptunians in a signature didn't seem at all out-of-place in a forum that had nothing to do with space or whatever.]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2011 12:31:40]]> GMT</pubDate>
				<author><![CDATA[SandrineD]]></author>
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				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> Thank you.......... I really wanted it and now  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 20 Aug 2011 16:21:43]]> GMT</pubDate>
				<author><![CDATA[SmokyTopaz]]></author>
				<views><![CDATA[23683]]></views>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ Hey, just wanted to ask, whats the difference between ur two downloads? Moonbase Charlie is unpoluplated, and Moonbase Delta is populated?<br /> Cool world, btw. Thank you so much for giving me a sci-fi sims 3 world <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2011 11:11:01]]> GMT</pubDate>
				<author><![CDATA[simmietime]]></author>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ Hi, <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Yes~ The only difference between them is Delta is Populated. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Sep 2011 15:36:16]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ Hi I really want to download your moon world but I can't find the link to it on your sim page. Would you mind providing me a link to both moon worlds? I look in your studio under worlds and only 10 show up. This isn't one of them.]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/306091/7669534.page</link>
				<pubDate><![CDATA[Sat, 11 Feb 2012 20:46:10]]> GMT</pubDate>
				<author><![CDATA[catloverplayer]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ [quote=catloverplayer]Hi I really want to download your moon world but I can't find the link to it on your sim page. Would you mind providing me a link to both moon worlds? I look in your studio under worlds and only 10 show up. This isn't one of them.[/quote]<br /> <br /> Hi, CLP <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> [url=http://myworlds-rflong7.blogspot.com/2012/01/moon-base-charliedelta.html]Here  is my World Blog[/url] <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> It's on Mediafire since I updated it to include LN... <br /> Moon Base Charlie II~ <a class="snap_shots" href="http://www.mediafire.com/?docdfz5b9f1cvdt" target="_blank" rel="nofollow">http://www.mediafire.com/?docdfz5b9f1cvdt</a><br /> Moon Base Delta (Populated)~ <a class="snap_shots" href="http://www.mediafire.com/?mbl8pe99qgscv33" target="_blank" rel="nofollow">http://www.mediafire.com/?mbl8pe99qgscv33</a><br /> <br /> I used some Free Items from the Store such as the[url=http://gb.store.thesims3.com/renault]Renault Set[/url] ..<br /> [url=http://store.thesims3.com/setsProductDetails.html?productId=OFB-SIM3:20378&categoryId=11488&scategoryId=12416&pcategoryId=12415&ppcategoryId=12858]And maybe the Earth Day[/url]<br /> <br /> <br /> I really need to get my pictures off PB. It seems to not work even if I have an unlimited bandwidth there. <br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/566/563/007/00/screenshot_original.jpg"width=650"[/img]<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Feb 2012 20:58:18]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ I downloaded it but the launcher won't come up.]]></description>
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				<pubDate><![CDATA[Sat, 11 Feb 2012 21:57:59]]> GMT</pubDate>
				<author><![CDATA[catloverplayer]]></author>
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				<title>Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ Catloverplayer, it has to be on your end - I just downloaded Delta, and it installed with no problem.<br /> <br /> But thanks for requesting the link as i was missing this one since it had been updated.]]></description>
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				<pubDate><![CDATA[Sat, 11 Feb 2012 22:01:58]]> GMT</pubDate>
				<author><![CDATA[Writin_Reg]]></author>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ [quote=catloverplayer]I downloaded it but the launcher won't come up.[/quote]<br /> <br /> Are you asking about.. how the Exchange opens the Launcher when you click Add To Game? <br /> This doesn't open your launcher when you download. Go to where you downloaded and saved it on your computer then Double click the Sims3pack to open <br /> or move it to your Downloads folder then open the Launcher. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> If that was what you meant by the Launcher not opening. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 11 Feb 2012 22:12:02]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ I finally got it downloaded. Thanks for the link.]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/306091/7670590.page</link>
				<pubDate><![CDATA[Sat, 11 Feb 2012 22:26:15]]> GMT</pubDate>
				<author><![CDATA[catloverplayer]]></author>
				<views><![CDATA[23683]]></views>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ The world has unfortuanly made my game unplayable on the said computer. I now get Disc Authorintation Failure and cannot load the launcher. Even restarting doesn't fix the issue. <br /> <br /> I'm going to uninstall this world and put WA on this pc and reinstall and see if that fixes the issue. If it doesn't I may have to try another disc in the dvd drive and see if it works. The pc I'm on now is a low end one that I use to test with not the one I usually play on.<br /> <br /> Wasn't the disk aut failure suppose to have been fixed in a patch? If so it's back. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Edit<br /> Now I know what happen. I picked up the wrong disc. I tried to load the game using Townlife instead of Master Suites. This is why they should have different colors for stuff packs. I don't however have WA installed so I'll have to install that on this pc before I try the new world. I feel so dumb for picking up the wrong disc.<br /> <br /> Their all the same color though so I guess it's easy to do.]]></description>
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				<pubDate><![CDATA[Sat, 11 Feb 2012 23:31:04]]> GMT</pubDate>
				<author><![CDATA[catloverplayer]]></author>
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				<title>Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ Hi there just a quick post to say your world looks amazing from the pictures and I plan to download it (im currently at work browsing forums) tonight as Ive got a feeling lunar lakes isnt going to be discounted enough for me and Im all excited about creating aliens now <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> <br /> So thanks for creating such a cool world & sharing, I'll leave another message after Ive had some playtime on it <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> PS it was Blysscia who recommended your planet, thats how I found it <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 15 Feb 2012 13:10:21]]> GMT</pubDate>
				<author><![CDATA[MissyR]]></author>
				<views><![CDATA[23683]]></views>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ Is Moonbase Charlie populated? ]]></description>
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				<pubDate><![CDATA[Wed, 22 Feb 2012 04:41:25]]> GMT</pubDate>
				<author><![CDATA[MGSFan612]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ Hi,  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> No. Moon Base Delta is populated. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/306091/7773981.page</guid>
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				<pubDate><![CDATA[Wed, 22 Feb 2012 07:46:39]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ [quote=Rflong7]Hi,  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> No. Moon Base Delta is populated. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Ok thanks and thanks for the awesome worlds]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 00:03:06]]> GMT</pubDate>
				<author><![CDATA[MGSFan612]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ Hiya, I'm trying to find out how to easily edit this world to remove the roads (pretty much remove everything) for a story I'm doing or is editing your world for photos against your rules?]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 01:36:39]]> GMT</pubDate>
				<author><![CDATA[xxprettynekoxx]]></author>
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				<title>Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ [quote=xxprettynekoxx]Hiya, I'm trying to find out how to easily edit this world to remove the roads (pretty much remove everything) for a story I'm doing or is editing your world for photos against your rules?[/quote]<br /> <br /> Hi, <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Usually a person asks nicely if they would like someones world files. Because I'm not sure if you're asking for instructions, the CAW files, or if you just want to know my "rules." ]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 02:09:12]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
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				<title>Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ Ooh, someone used this world in a story and it was so neat! Especially those cute little cars... Which you didn't make...  <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /> <br /> <br /> Well, I love it!]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 02:14:07]]> GMT</pubDate>
				<author><![CDATA[beaglelover2008]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ [quote=Rflong7][quote=xxprettynekoxx]Hiya, I'm trying to find out how to easily edit this world to remove the roads (pretty much remove everything) for a story I'm doing or is editing your world for photos against your rules?[/quote]<br /> <br /> Hi, <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Usually a person asks nicely if they would like someones world files. Because I'm not sure if you're asking for instructions, the CAW files, or if you just want to know my "rules." [/quote]<br /> <br /> Sorry, I rushed the post. I'll try again.<br /> <br /> Hi,<br /> I am planning on making a story and I am looking for a moon world. I'm not quite sure what I should request but I was wondering if you allow simmers to edit your created worlds and use them in photos. Or can you please send me the CAW files and I could edit the world myself (or you could edit out everything from the world leaving it blank, please). <br /> <br /> Sorry if the post still doesn't make sense. I'm horrible at getting my point across.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 02:20:13]]> GMT</pubDate>
				<author><![CDATA[xxprettynekoxx]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ I actually have a version without any roads or objects- by request. It will take me a few minutes to put in a cover picture. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 02:32:21]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ [quote=Rflong7]I actually have a version without any roads or objects- by request. It will take me a few minutes to put in a cover picture. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Thank you so much. I'll credit you and let you know as soon as I use your world in my story. I been trying to make this story since sims2 and sims3 is just much easier to use for it]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 02:34:31]]> GMT</pubDate>
				<author><![CDATA[xxprettynekoxx]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
				<authorImgUrl></authorImgUrl>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ That would be very nice. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Here is [url=http://www.mediafire.com/?shs4ic4h7sx9b37]The Moon [/url]without roads or objects or lots... still routed for the same areas so you can't just place lots too far out. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Good luck with your story. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 02:51:22]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
				<authorImgUrl></authorImgUrl>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ [quote=Rflong7]That would be very nice. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Here is [url=http://www.mediafire.com/?shs4ic4h7sx9b37]The Moon [/url]without roads or objects or lots... still routed for the same areas so you can't just place lots too far out. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Good luck with your story. <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />[/quote]<br /> <br /> Got it, thanks again]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 03:03:05]]> GMT</pubDate>
				<author><![CDATA[xxprettynekoxx]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
				<authorImgUrl></authorImgUrl>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ Good Morning Rflong<br /> <br /> You mention the world is populated<br /> Is there 3rd party CC on any of them<br /> I have played all your games without issues except the haunted<br /> town for some strange reason and want to play this one for sure.<br /> <br /> I can never get vampires in my games except Bridgeport.<br /> <br /> Love your worlds.   You are a very talented person.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 16:25:12]]> GMT</pubDate>
				<author><![CDATA[45rpm]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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				<title>Re:Moon Base Charlie /Moon Base Delta w/Sims </title>
				<description><![CDATA[ Hi,  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> No, there shouldn't be any CC on my Sims in a world. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> I've never seemed to have a problem getting vampires in any neighborhood. <br /> <br /> And ~Thanks. I hope you like it.  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 18:09:29]]> GMT</pubDate>
				<author><![CDATA[Rflong7]]></author>
				<views><![CDATA[23683]]></views>
				<replies><![CDATA[526]]></replies>
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