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		<title><![CDATA[Latest posts for the topic "Concerns about Story Progression"]]></title>
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		<description><![CDATA[Latest messages posted in the topic "Concerns about Story Progression"]]></description>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ *** The update provided on 6/25/09 has fixed the story progression on/off option toggle. This workaround is no longer necessary. I'm leaving this post up anyway though.  <br /> <br /> <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> Lyndsay ***<br /> <br /> ****************************************************<br /> <br /> Hi All – I’ve seen many conversations popping up about our game feature called Story Progression and the fact that the option to turn it off doesn’t work.  We’ve been investigating this and have found that the toggle is not doing what it was intended to do. We are working to address this asap but in the meantime there is a workaround for PCs.<br /> <br /> For PC:<br /> 1)	Find your game executable. It should be here: C:\Program Files\Electronic Arts\The Sims 3\Game\Bin<br /> 2)	Create a shortcut on your desktop to the [b]TS3.exe.[/b]<br /> 3)	Right-Click on the shortcut and choose “Properties”<br /> 4)	In the top line “Target:” go to the end of the line and add this tag [b]–disablestoryprogression[/b]<br /> ** You Simmers have been awesome and pointed out you need to make sure there is a space BEFORE the dash in your target line.  Thanks guys!<br /> 5)	From this point on you will need to run your game from this shortcut and NOT through your launcher.<br /> <br /> There isn’t a work around for Mac at this time. <br /> <br /> I realize this is a certainly not ideal but it will address the issue while we are working on a real fix.<br /> <br /> I also want to mention that there are a few events that can still occur even if story progression is completely off.  <br /> -	Any pre-made pregnant Sims will still have their babies.  <br /> -	If Aging is on, Sims will still die.<br /> -	As YOUR Sims get new jobs, other Sims in the neighborhood may have their careers reassigned to become your boss or co-workers.<br /> <br /> Thanks so much for your patience.<br /> <br /> - Lyndsay<br /> <br /> PS.  If you want your story progression back on you need to remove this tag from your shortcut.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 00:39:27]]> GMT</pubDate>
				<author><![CDATA[SimGuruLyndsay]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Macs are always left out... <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 00:41:39]]> GMT</pubDate>
				<author><![CDATA[Kennybenny19]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I think a lot of people just cried out in joy.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 00:41:42]]> GMT</pubDate>
				<author><![CDATA[monkymn00]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ wat is the diffrence between macs and pcs? and wat about dells? <br /> <br /> sorry i dont have the y chromosome.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 00:45:02]]> GMT</pubDate>
				<author><![CDATA[awsome18]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Please build in options to effect the individual sims and not neighborhood wide story progression.  Or at the very very least, add in an option that just turns off story progression for my own custom sims (for those that want to use it).<br /> <br /> Thank you,]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 00:46:43]]> GMT</pubDate>
				<author><![CDATA[Jalida]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=awsome18]wat is the diffrence between macs and pcs? and wat about dells? <br /> <br /> sorry i dont have the y chromosome.[/quote]<br /> <br /> Mac's are on apple computers, and PC's are pretty much on everything else.  A dell is just the brand/company, not the type of computer.  So the PC fix is for Dells, HP's, Compaqs, etc.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 00:46:44]]> GMT</pubDate>
				<author><![CDATA[monkymn00]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=awsome18]wat is the diffrence between macs and pcs? and wat about dells? <br /> <br /> sorry i dont have the y chromosome.[/quote]<br /> <br /> Hahaha. Thats okay. Macs have a totally different platform than PCs. It looks way different. Alot of people say they are more creative and i think they are too. They have the ability to not get any viruses. But when you download stuff you got to get the Mac version. Check out more at apple.com/Mac]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 00:47:29]]> GMT</pubDate>
				<author><![CDATA[Kennybenny19]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I am so happy.  Thank you!!!!]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 00:48:05]]> GMT</pubDate>
				<author><![CDATA[mrtauntaun]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Dells are Pc's....<br /> <br /> PC usually runs XP or Vista OS's.<br /> <br /> Macs are made by Apple and run Mac OS.<br /> <br /> They are entirely different setups and different capabilities as far as how to do things.<br /> <br /> Dells are Pc's again. Its just a brand name.<br /> <br /> Edit) You guys post to **** fast.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 00:48:15]]> GMT</pubDate>
				<author><![CDATA[Rego]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Jalida]Please build in options to effect the individual sims and not neighborhood wide story progression.  Or at the very very least, add in an option that just turns off story progression for my own custom sims (for those that want to use it).<br /> <br /> Thank you,[/quote]<br /> <br /> The only problem with that though is that your friends will all die and change, so when you go back to your family your friends won't be around, and your boss, coworkers, and whoever will be gone.  So, any relationships you had built might not exist anymore.  I think it's too hard to just have one family not be affected by story progression and have the rest of the communty be affected.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 00:48:45]]> GMT</pubDate>
				<author><![CDATA[monkymn00]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Dell is a brand of pc.<br /> <br /> No y chromosome needed,lol!]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 00:49:41]]> GMT</pubDate>
				<author><![CDATA[HippieMama2]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Thank you.  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 00:52:26]]> GMT</pubDate>
				<author><![CDATA[CYLONVAMP]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Thank you, SimGuruLyndsay.<br /> <br /> I had faith you all would come through for us.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 00:53:37]]> GMT</pubDate>
				<author><![CDATA[JPWriting]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I appended the target with –disablestoryprogression and it gives me an error when I try to use the shortcut.  <br /> "Unable to start game<br /> Error code 282"<br /> <br /> This is how the target under properties looks now: <br /> "C:\Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" -disablestoryprogression<br /> <br /> If I put the tag inside the quotation marks, I get an error.  If I put it outside with no space, I get an error.<br /> <br /> I am using Windows Vista.  Is this the cause of my problem?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:01:40]]> GMT</pubDate>
				<author><![CDATA[veggi]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I would hate to get rid of story progression because it's such an amazing feature. But can you please fix some of the issues in the latest patch? I find it kind of odd how my Sim's girlfriend has a Child (not baby) when she's single. ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:04:48]]> GMT</pubDate>
				<author><![CDATA[Shaprepenr]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ What is the story progression for and is it any different than playing the game the way it starts off when u 1st play the sims?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:05:38]]> GMT</pubDate>
				<author><![CDATA[CwoTani]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ - As YOUR Sims get new jobs, other Sims in the neighborhood may have their careers reassigned to become your boss or co-workers. <br /> <br /> <br /> Even user made sims?  Hope this is also patchable.  It would be annoying to come back to another sim to find out all the job progress is lost.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:05:54]]> GMT</pubDate>
				<author><![CDATA[mrtauntaun]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Got it, bypass the launcher! <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> AWESOMENESS with the workaround for now.<br /> Quick question, if we bypass the launcher will all our ALREADY installed content (the cars, exchange, & store items) still be there?  I assume so, but well that gets me in trouble sometimes, LOL<br /> THANKS FOR THIS! <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:06:52]]> GMT</pubDate>
				<author><![CDATA[Battsknox]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ This isn't working for me. Windows keeps telling me that this isn't a valid target name.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:07:33]]> GMT</pubDate>
				<author><![CDATA[fllnanglsw22]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=fllnanglsw22]This isn't working for me. Windows keeps telling me that this isn't a valid target name.[/quote]<br /> <br /> The same here. ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:08:29]]> GMT</pubDate>
				<author><![CDATA[SophLady24]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Thank you but try to find a workaround for macs soon please!  I don't want to need to worry about losing more sims then I already have!  I appreciate this though, I really do, but please try to find a workaround for macs!<br /> <br /> Thanks so much!  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:09:51]]> GMT</pubDate>
				<author><![CDATA[Rorshock]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=SimGuruLyndsay]Hi All – I’ve seen many conversations popping up about our game feature called Story Progression and the fact that the option to turn it off doesn’t work.  We’ve been investigating this and have found that the toggle is not doing what it was intended to do. We are working to address this asap but in the meantime there is a workaround for PCs.<br /> <br /> For PC:<br /> 1)	Find your game executable. It should be here: C:\Program Files\Electronic Arts\The Sims 3\Game\Bin<br /> 2)	Create a shortcut on your desktop to the [b]TS3.exe.[/b]<br /> 3)	Right-Click on the shortcut and choose “Properties”<br /> 4)	In the top line “Target:” go to the end of the line and add this tag [b]–disablestoryprogression[/b]<br /> 5)	From this point on you will need to run your game from this shortcut and NOT through your launcher.<br /> <br /> There isn’t a work around for Mac at this time. <br /> <br /> I realize this is a certainly not ideal but it will address the issue while we are working on a real fix.<br /> <br /> I also want to mention that there are a few events that can still occur even if story progression is completely off.  <br /> -	Any pre-made pregnant Sims will still have their babies.  <br /> -	If Aging is on, Sims will still die.<br /> -	As YOUR Sims get new jobs, other Sims in the neighborhood may have their careers reassigned to become your boss or co-workers.<br /> <br /> Thanks so much for your patience.<br /> <br /> - Lyndsay<br /> [/quote]<br /> <br /> I can't find my game executable  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" />]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/37570.page</guid>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:11:45]]> GMT</pubDate>
				<author><![CDATA[littlelu07]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=littlelu07][quote=SimGuruLyndsay]Hi All – I’ve seen many conversations popping up about our game feature called Story Progression and the fact that the option to turn it off doesn’t work.  We’ve been investigating this and have found that the toggle is not doing what it was intended to do. We are working to address this asap but in the meantime there is a workaround for PCs.<br /> <br /> For PC:<br /> 1)	Find your game executable. It should be here: C:\Program Files\Electronic Arts\The Sims 3\Game\Bin<br /> 2)	Create a shortcut on your desktop to the [b]TS3.exe.[/b]<br /> 3)	Right-Click on the shortcut and choose “Properties”<br /> 4)	In the top line “Target:” go to the end of the line and add this tag [b]–disablestoryprogression[/b]<br /> 5)	From this point on you will need to run your game from this shortcut and NOT through your launcher.<br /> <br /> There isn’t a work around for Mac at this time. <br /> <br /> I realize this is a certainly not ideal but it will address the issue while we are working on a real fix.<br /> <br /> I also want to mention that there are a few events that can still occur even if story progression is completely off.  <br /> -	Any pre-made pregnant Sims will still have their babies.  <br /> -	If Aging is on, Sims will still die.<br /> -	As YOUR Sims get new jobs, other Sims in the neighborhood may have their careers reassigned to become your boss or co-workers.<br /> <br /> Thanks so much for your patience.<br /> <br /> - Lyndsay<br /> [/quote]<br /> <br /> I can't find my game executable  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" />[/quote]<br /> <br /> Same here  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:13:06]]> GMT</pubDate>
				<author><![CDATA[velcroshoes]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I'll just wait on the patch..]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:13:07]]> GMT</pubDate>
				<author><![CDATA[cassius25]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Yay for the workaround!<br /> <br /> I wonder, in the future would there possibly be some way to more specifically tweak the story progression? Say you want all but 2 of the options included within story progression. Would it be possible to toggle on/off certain aspects of story progression, such as marriage, having/adopting kids, moving, etc?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:15:10]]> GMT</pubDate>
				<author><![CDATA[crimsonsunsets22]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[  <img src="http://forum.thesims3.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> LoL sooo many computer illiterates. Well I guess instead of making fun of you I should attempt to help, eh? Alright To the person on page one who has the disable part listed after your exe. If I understand what you did right you just added that to the name of the exe? Or did you go into the properties of the shortcut and adjust it like the instructions said? <br /> <br /> To those who can't find your executable XP or Vista? I am running XP since its superior for gaming applications, but the path "should" be the same. I have a vista notebook I could install it on later maybe just to check the path if thats where the problems stemming from, assuming someone else can't correct this for you. Just to verify you know its named "TS3"?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:20:47]]> GMT</pubDate>
				<author><![CDATA[jeremysipes]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I am the author of the biggest thread concerning Story Progression (Titled: "Story Progression is the worst part of the game"), and I am so happy that EA has recognized our concerns. While the toggle is being fixed, perhaps you should consider what the guys at MATY did, and make it so there aren't any more asexual reproductions. That part is annoying. Also, only make Sims move out if it is completely necessary. I had half of my lots empty and the game was still deleting people. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:23:43]]> GMT</pubDate>
				<author><![CDATA[Gtompkins48]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I have created the short cut, but if try to add<br /> -disablestoryprogression <br /> to the end of what is already in the target line (which is WITH QUOTES)<br /> "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe"<br /> It tells me it is not a valid shortcut.<br /> I really am not computer illiterate, I bypassed the launcher with Bon Voyage for awhile, so I have done this before.<br /> HELP <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /><br /> NEVERMIND!<br /> Everyone...there is a space before the dash meaning the target line in properties of the shortcut should be<br /> [b]"C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" -disablestoryprogression[/b]]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:25:12]]> GMT</pubDate>
				<author><![CDATA[Battsknox]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ double posted]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:25:57]]> GMT</pubDate>
				<author><![CDATA[veggi]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=jeremysipes]I am running XP since its superior for gaming applications[/quote]<br /> <br /> I used to think that way, until I actually tried vista as a gaming platform. I currently dual boot xp and vista.  Games run much better in XP with DX10 than on XP.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:26:58]]> GMT</pubDate>
				<author><![CDATA[mrtauntaun]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=jeremysipes] <img src="http://forum.thesims3.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> LoL sooo many computer illiterates. Well I guess instead of making fun of you I should attempt to help, eh? Alright To the person on page one who has the disable part listed after your exe. If I understand what you did right you just added that to the name of the exe? Or did you go into the properties of the shortcut and adjust it like the instructions said? <br /> <br /> To those who can't find your executable XP or Vista? I am running XP since its superior for gaming applications, but the path "should" be the same. I have a vista notebook I could install it on later maybe just to check the path if thats where the problems stemming from, assuming someone else can't correct this for you. Just to verify you know its named "TS3"?[/quote]<br /> <br /> I actually went into the shortcut properties and added it just like the instructions said but I'm getting an error.  I'm running Vista. ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:27:40]]> GMT</pubDate>
				<author><![CDATA[SophLady24]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I'm in the same place as you Batts. I've tried putting it in many different ways and I'm using vista. If anyone has got it to work using vista can you copy and paste exactly how you have it written?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:28:59]]> GMT</pubDate>
				<author><![CDATA[fllnanglsw22]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kennybenny19][quote=awsome18]wat is the diffrence between macs and pcs? and wat about dells? <br /> <br /> sorry i dont have the y chromosome.[/quote]<br /> <br /> Hahaha. Thats okay. Macs have a totally different platform than PCs. It looks way different. Alot of people say they are more creative and i think they are too. They have the ability to not get any viruses. But when you download stuff you got to get the Mac version. Check out more at apple.com/Mac[/quote]<br /> <br /> <br /> lol, they can still get viruses/hacked, it's just that people that develop those kind of programs target PC's because they have like 95% of the market.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:31:23]]> GMT</pubDate>
				<author><![CDATA[Louisville15]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Not sure if Vists would be different, but I got it to work on XP by putting a space after .exe"  and then it worked.<br /> My XP the target line now reads<br /> [b]"C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" -disablestoryprogression[/b]<br /> <br /> Game loaded and IO am playing again HAPPILY with story progression OFF! <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:33:38]]> GMT</pubDate>
				<author><![CDATA[Battsknox]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Thanks Batts, that seemed to start without error.<br /> <br /> Now to see if works IN the game]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:35:09]]> GMT</pubDate>
				<author><![CDATA[Rego]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Battsknox]I have created the short cut, but if try to add<br /> -disablestoryprogression <br /> to the end of what is already in the target line (which is WITH QUOTES)<br /> "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe"<br /> It tells me it is not a valid shortcut.<br /> I really am not computer illiterate, I bypassed the launcher with Bon Voyage for awhile, so I have done this before.<br /> HELP <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /><br /> NEVERMIND!<br /> Everyone...there is a space before the dash meaning the target line in properties of the shortcut should be<br /> [b]"C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" -disablestoryprogression[/b][/quote]<br /> <br /> K I went and tested it for you and found the problem. Make sure you have a space beteween them your file patch should look like this. "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" -disablestoryprogression<br /> <br /> That will fix it for you.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:37:30]]> GMT</pubDate>
				<author><![CDATA[jeremysipes]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Battsknox]Not sure if Vists would be different, but I got it to work on XP by putting a space after .exe"  and then it worked.<br /> My XP the target line now reads<br /> [b]"C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" -disablestoryprogression[/b]<br /> <br /> Game loaded and IO am playing again HAPPILY with story progression OFF! <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />[/quote]<br /> <br /> Thank you!  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> Thanks to you too jeremy.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:38:02]]> GMT</pubDate>
				<author><![CDATA[SophLady24]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote]4) In the top line “Target:” go to the end of the line and add this tag –disablestoryprogression[/quote]<br /> <br /> This is now the part I'm having trouble on. Whenever I put it in like this [b]"C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe-disablestoryproduction"[/b] or [b]"C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe"-disablestoryproduction[/b] it always says [i]"The name specified in the Target box is not valid. Make sure the path and the file name are correct"[/i]<br /> <br /> What am I doing wrong?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:38:18]]> GMT</pubDate>
				<author><![CDATA[velcroshoes]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=velcroshoes][quote]4) In the top line “Target:” go to the end of the line and add this tag –disablestoryprogression[/quote]<br /> <br /> This is now the part I'm having trouble on. Whenever I put it in like this [b]"C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe-disablestoryproduction"[/b] or [b]"C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe"-disablestoryproduction[/b] it always says [i]"The name specified in the Target box is not valid. Make sure the path and the file name are correct"[/i]<br /> <br /> What am I doing wrong?[/quote]<br /> PUT A SPACE BEFORE THE DASH, VOILA, ENJOY!]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:39:23]]> GMT</pubDate>
				<author><![CDATA[Battsknox]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ oops double post]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:40:18]]> GMT</pubDate>
				<author><![CDATA[velcroshoes]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Weird.  I had the space in there and it wasn't taking it, but I copied it from my original post and Voila! it worked.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:40:35]]> GMT</pubDate>
				<author><![CDATA[veggi]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Nope still can't get it to work I'm having the same error 282 as the an earlier poster what I'm currently doing is . . .<br /> <br /> 1) Go to the bin directory.<br /> 2) Right click what I assume the correct application as it starts the sim's 3 without the launcher and has the identifier TS3.<br /> 3)Select create shortcut.<br /> 4) Drag said shortcut to the desktop.<br /> 5) Right click said shortcut and select properties.<br /> 6) Edit the target line so it say's "C:\Games\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" –disablestoryprogression<br /> 7) Click apply and ok.<br /> <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> Double click the icon and receive a message saying . . .<br /> <br /> Unable to start game<br /> <br /> Error code 282<br /> <br /> Can anyone tell me waht I'm doing wrong please?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:48:04]]> GMT</pubDate>
				<author><![CDATA[Senko]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ What if you only want to turn off story progression on one town?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:50:04]]> GMT</pubDate>
				<author><![CDATA[splayle]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Senko - Try copying the target line from an outside program (like your post) into the target line in the properties box.  That fixed it for me - just make sure there is a space between the end quotation and the tag.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:50:47]]> GMT</pubDate>
				<author><![CDATA[veggi]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Aha I had to do the opposite of what you said thanks, I normally copy and paste these shortcut changes but as I was posting a response I noticed my - looked different here than it does in my target line so I deleted the copy/pasted -disablestoryprogression and entered it manually makng it work (strange things computers) anyway thanks for you help if it hadn't been for that I wouldn't have realized the problem.<br /> <br /> EDIT<br /> I expect if we only want to disable it in one town we'll need to turn story progression of when playing that town and on when we leave it, a bit of a hassle till they fix the toggle box.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:55:31]]> GMT</pubDate>
				<author><![CDATA[Senko]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I want one town with story progression on and one off.  So I ASSUME (we spoke about me assuming before <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /> ) that when I want to play the town with story progression ON that I will use my launcher to start.  When I want the story progression off, I will start from the newly created shortcut. ?? <img src="http://forum.thesims3.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /><br /> Anyone confirm this? Btoh methods are technically playing the same game just one with a "CHEAT" (the workaround), so to speak? AM I correct? <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 02:07:19]]> GMT</pubDate>
				<author><![CDATA[Battsknox]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Wow that is awesome! Now all you need to do is fix the speed issues  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 02:18:38]]> GMT</pubDate>
				<author><![CDATA[GoIdie]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kennybenny19]Macs are always left out... <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> [/quote]<br /> <br /> No offense intended but Macs aren't very good for gaming. Their strong point is mostly any form of editing. Well that's my opinion <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 02:20:08]]> GMT</pubDate>
				<author><![CDATA[SmokaCola]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=cassius25]I'll just wait on the patch..[/quote]<br /> <br /> Agreed. :sigh: <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 02:21:33]]> GMT</pubDate>
				<author><![CDATA[jessstewart88]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Battsknox]I want one town with story progression on and one off.  So I ASSUME (we spoke about me assuming before <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /> ) that when I want to play the town with story progression ON that I will use my launcher to start.  When I want the story progression off, I will start from the newly created shortcut. ?? <img src="http://forum.thesims3.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /><br /> Anyone confirm this? Btoh methods are technically playing the same game just one with a "CHEAT" (the workaround), so to speak? AM I correct? <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" />[/quote]<br /> <br /> Yes battsknox you are indeed correct on the process.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 02:27:23]]> GMT</pubDate>
				<author><![CDATA[jeremysipes]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Could you just save two different file type names  one with it on and one with it off if you wanted both? ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 02:38:47]]> GMT</pubDate>
				<author><![CDATA[Pebbles17]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=SimGuruLyndsay]Hi All – I’ve seen many conversations popping up about our game feature called Story Progression and the fact that the option to turn it off doesn’t work.  We’ve been investigating this and have found that the toggle is not doing what it was intended to do. We are working to address this asap but in the meantime there is a workaround for PCs.<br /> <br /> For PC:<br /> 1)	Find your game executable. It should be here: C:\Program Files\Electronic Arts\The Sims 3\Game\Bin<br /> 2)	Create a shortcut on your desktop to the [b]TS3.exe.[/b]<br /> 3)	Right-Click on the shortcut and choose “Properties”<br /> 4)	In the top line “Target:” go to the end of the line and add this tag [b]–disablestoryprogression[/b]<br /> ** You Simmers have been awesome and pointed out you need to make sure there is a space BEFORE the dash in your target line.  Thanks guys!<br /> 5)	From this point on you will need to run your game from this shortcut and NOT through your launcher.<br /> <br /> There isn’t a work around for Mac at this time. <br /> <br /> I realize this is a certainly not ideal but it will address the issue while we are working on a real fix.<br /> <br /> I also want to mention that there are a few events that can still occur even if story progression is completely off.  <br /> -	Any pre-made pregnant Sims will still have their babies.  <br /> -	If Aging is on, Sims will still die.<br /> -	As YOUR Sims get new jobs, other Sims in the neighborhood may have their careers reassigned to become your boss or co-workers.<br /> <br /> Thanks so much for your patience.<br /> <br /> - Lyndsay<br /> <br /> PS.  If you want your story progression back on you need to remove this tag from your shortcut.<br /> [/quote]<br /> <br /> I sense a disturbance in the force, it is as though a thousand voices cried out, "Boo Yeah," and were suddenly silenced.  Followed by gaming.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 02:39:32]]> GMT</pubDate>
				<author><![CDATA[Rodgerick]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ It is great to know that EA is aware of the issue. Hopefully a lot of us who have had problems due to story progression will be able to play again. ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 02:45:42]]> GMT</pubDate>
				<author><![CDATA[piddlesim]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Woot! Let's see if it works...]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 02:54:05]]> GMT</pubDate>
				<author><![CDATA[modelchick8806]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=awsome18]sorry i dont have the y chromosome.[/quote]<br /> <br /> Excuses, excuses. I don't have it, either.  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 03:25:57]]> GMT</pubDate>
				<author><![CDATA[Grobanite113]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kennybenny19]Macs are always left out... <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> [/quote]<br /> <br /> I know. I checked the Mac board just to be sure, but alas...nothing there.<br /> <br /> It would be great if someone could do this same tutorial for Macs.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 03:27:32]]> GMT</pubDate>
				<author><![CDATA[Grobanite113]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kennybenny19]Macs are always left out... <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> [/quote]<br /> No there not, your playing Sims 3 arn't ya? <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 03:36:27]]> GMT</pubDate>
				<author><![CDATA[Crypton]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ THANK YOU!!!  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> I was playing the insane garden girl in Riverview and then decided to play another family and then saw the mean guy at the edge of town (Hunter?) had spawned a baby girl!  And the loner Lucky on the other edge of town had a woman and two children who were all unrealated move in with him!. <br /> <br /> I think story progression would be fine if -<br /> 1- NO random spawn babies! Seriously - how is babby formed?<br /> 2) NO random move in/outs.<br /> 3) NO marriages/divorces.  <br />   <br /> Skill building, relationship building - I think that's all fine.  <br /> <br /> Maybe what we need is more detail from from a SimGuru as to what exactly Story progression is supposed to allow and what is is supposed to no when it's turned off so there is better understanding.   ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 03:53:02]]> GMT</pubDate>
				<author><![CDATA[pandora4co]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=pandora4co]<br /> <br /> Maybe what we need is more detail from from a SimGuru as to what exactly Story progression is supposed to allow and what is is supposed to no when it's turned off so there is better understanding.   [/quote]<br /> <br /> I agree with this statement! When the patch comes out for the "official fix" we need an explanation on what exactly story progression does. That would be really handy and answer a whole bunch of questions about it.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 04:11:33]]> GMT</pubDate>
				<author><![CDATA[meggiewes]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I don't mind the story progression option, it would just be cool if we could turn certain parts of it on and off.  Such as if the story progression option had it's own little option menu.  It would be nice if the options were also split into NPCs, characters I have created and characters I may have downloaded & inserted into my town.  I feel many people would really enjoy those type of options.  It's amazing how simple options could make some people [b]SO[/b] happy.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 04:25:09]]> GMT</pubDate>
				<author><![CDATA[Slit518]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=pandora4co] <br /> I think story progression would be fine if -<br /> 1- NO random spawn babies! Seriously - how is babby formed?<br /> 2) NO random move in/outs.<br />    [/quote]<br /> <br /> JM Pescado at MATY has a hack that:<br /> <br /> [quote] FEATURES:<br /> 1.  Story Mode Disablement Now Works<br /> 2.  No Parthenogenesis! New babies are required to have actual parents.<br /> 3.  No Inventory Destruction<br />      A fambly you switch away from no longer loses all personal inventory.[/quote]<br /> <br /> It's new and a big mod that does other things, I would advise only computer savvy and adventurous people try it.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 04:27:47]]> GMT</pubDate>
				<author><![CDATA[simbilN99]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [b]Please make different aspects of story progression optional.[/b]<br /> <br /> I'd like to have some of the story progression without all the scary deletion possibilities myself. <br /> <br /> Let us choose if we want:<br /> <br /> 1. [b]Can sims move in/out?[/b] - Obviously the most inane of the story progression feature. Where did this come from and how didn't it get stomped into obsolescence early on?<br /> We make our sims and want them to live in the homes we made for them. They should never get deleted unless we want them gone. <br /> <br /> 2. [b]Can Sims Marry/reproduce?[/b]  - This could be an element that we could live with  - it could even be kinda cool as long as it makes some sort of sense. A single man living alone suddenly having a child just doesn't make sense but especially if there is no story around it. The paper could read that an adoption was made or that "Don Lothario had a child with Betty Simivitch" to make this more interesting and meaningful. It should also be based on relationship scores and not just crazy, random, happenstance because the engine sees an availability. <br /> <br /> 3. [b]Can Sims Merge households?[/b] Again, this doesn't really tell stories. It's just random and weird. If it was people coupling up in a relationship, it would make sense but when a respectable family of 3 moves in with the crazy codger in the woods that they don't even know and because his home has the space just doesn't work.   <br /> <br /> Half the problem with story progression is that it doesn't seem to have any rhyme or reason to it. But it does have promise if these things were to be made [b]separately optional[/b] and at least put a little logic into it. I personally realize that it has potential - maybe a lot of potential, so don't just throw it out and forget about it. If we have to wait for a patch or expansion that fixes these elements nicely it could really be worth it. [b]Lose the sims moving in and out of the neighborhood though - that's just awful. [/b]]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 04:31:20]]> GMT</pubDate>
				<author><![CDATA[jonas3333]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Thank you simguruLindsay. It worked perfect me after I figured out where to go! LOL!]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 04:35:17]]> GMT</pubDate>
				<author><![CDATA[FlydragonPlayer]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ To translate the Guru:<br /> <br /> "Testing? Lol, whats that, some kind of loser stuff at school. Loser! We got our programming skills from a mail order college."]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 04:39:09]]> GMT</pubDate>
				<author><![CDATA[Cygerstorm]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ When i copy/pasted the line "-disablestoryprogression" form the first post I kept getting "unable to start, error code 282". Then on a whim I typed it all in myself and the game started. I tested it back and forth a few times just to make sure I wasnt crazy.<br /> <br /> For whatever reason the dash in her post is longer than the only one I can type on my computer/keyboard. I have no idea why and I cant reproduce it here. Im guessing its a font thing.<br /> <br /> In any case I wanted to throw this info out there if anyone else has a similar problem. ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 04:49:19]]> GMT</pubDate>
				<author><![CDATA[ZalzTorus]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ is there a mac fix? or are we unequal in this?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 05:15:55]]> GMT</pubDate>
				<author><![CDATA[ericschumann85]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Alright, I have been in my hood were I play 2 families since using this shortcut.  Time and story does progress.  How much, is just time, and how much is story progression, well I am not real sure.  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> <br /> Here is what I had happen.  I played my Single Sim, named Simgirl (creative, I know)and sent her to buy her next charisma book.  She went home and read some, placing it back in inventory. Next morning I got her off to work setting Business as usual, and saved. Then went to the Three generation home (premades I play) where apparently, according to the family tree they are SORT OF/maybe related, LOL. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  Anyway, was the same time of day as when I left Simgirl's house.  I sent them off to work and school and had Grandma clean and go buy recipe books. All got home that evening and had kid do homework, put them all to bed at 10 Sim time. SAVED and went back to Simgirl's house it was 10 Sim time and she had 2 visitors, her present and previous employer.  Her books were gone <img src="http://forum.thesims3.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  /> O well. Got her set, and off to work the next morn and go back to Granny's house and Granny's books are gone as well. Played another sim day the same time schedule, and no one moved, died, popped out babies, but there is still things happning.<br /> [b]I think this is cool, but like others said REALLY need to know what "Story Progression" on and off will actually turn on and off?[/b]]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 05:21:17]]> GMT</pubDate>
				<author><![CDATA[Battsknox]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=velcroshoes][quote]4) In the top line “Target:” go to the end of the line and add this tag –disablestoryprogression[/quote]<br /> <br /> This is now the part I'm having trouble on. Whenever I put it in like this [b]"C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe-disablestoryproduction"[/b] or [b]"C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe"-disablestoryproduction[/b] it always says [i]"The name specified in the Target box is not valid. Make sure the path and the file name are correct"[/i]<br /> <br /> What am I doing wrong?[/quote]<br /> <br /> You have disablestory[u]production[/u] instead of disablestory[u][b]progression[/u][/b].  That's why it is not working. <br /> <br /> For the person/people who asked if bypassing the launcher stops your downloads from working, the answer is no.  The launcher only downloads and installs the items in the game, uploads things to the exchange, gives you news from the site, etc..  I only use the shortcut for the launcher when I want to download/upload something.  If I want to play the game I run it from the actual game executable file, TS3.exe.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 05:22:48]]> GMT</pubDate>
				<author><![CDATA[lydrago]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ How to run my game from the shortcut and not through the launcher ? Thank you. I'm french and apparently in french it's works but when I click on the shortcut I have the launcher.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 05:31:40]]> GMT</pubDate>
				<author><![CDATA[eniroc711]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Battsknox]Alright, I have been in my hood were I play 2 families since using this shortcut.  Time and story does progress.  How much, is just time, and how much is story progression, well I am not real sure.  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> <br /> Here is what I had happen.  I played my Single Sim, named Simgirl (creative, I know)and sent her to buy her next charisma book.  She went home and read some, placing it back in inventory. Next morning I got her off to work setting Business as usual, and saved. Then went to the Three generation home (premades I play) where apparently, according to the family tree they are SORT OF/maybe related, LOL. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  Anyway, was the same time of day as when I left Simgirl's house.  I sent them off to work and school and had Grandma clean and go buy recipe books. All got home that evening and had kid do homework, put them all to bed at 10 Sim time. SAVED and went back to Simgirl's house it was 10 Sim time and she had 2 visitors, her present and previous employer.  Her books were gone <img src="http://forum.thesims3.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  /> O well. Got her set, and off to work the next morn and go back to Granny's house and Granny's books are gone as well. Played another sim day the same time schedule, and no one moved, died, popped out babies, but there is still things happning.<br /> [b]I think this is cool, but like others said REALLY need to know what "Story Progression" on and off will actually turn on and off?[/b][/quote]<br /> <br /> Actually, I think the loss of books isn't related to story progression. I heard that most if not all items in a Sim's inventory is deleted if you switch the active household. Was an issue I can't come to understand and pray is a bug.<br /> <br /> Sounds like the story progression stuff really is stopped, just another bug that makes no sense. Like if I switch from Cypher (my current active sim) to Bill & Victoria, is Cypher going to lose the fish she caught? According to what I've heard the answer is yes unless I somehow get them into her house via fishbowl or mounting or whatever else is available. (Just a random note on that: No fishtank?)<br /> <br /> It does sound like story progression is off. Just another bug or possibly even a feature...I really hope not.<br /> <br /> Anyway, I haven't gotten to play mine yet but I'm VERY happy to see this as the story progression bugs were keeping me from playing. There are some issues that REALLY need to be worked out, but overall I like the story progression idea. Just needs some logic instead of completely random action.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 05:35:40]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=jonas3333][b]Please make different aspects of story progression optional.[/b]<br /> Let us choose if we want:<br /> <br /> 1. [b]Can sims move in/out?[/b] - Obviously the most inane of the story progression feature. Where did this come from and how didn't it get stomped into obsolescence early on?<br /> We make our sims and want them to live in the homes we made for them. They should never get deleted unless we want them gone. <br /> <br /> 2. [b]Can Sims Marry/reproduce?[/b]  - This could be an element that we could live with  - it could even be kinda cool as long as it makes some sort of sense. A single man living alone suddenly having a child just doesn't make sense but especially if there is no story around it. The paper could read that an adoption was made or that "Don Lothario had a child with Betty Simivitch" to make this more interesting and meaningful. It should also be based on relationship scores and not just crazy, random, happenstance because the engine sees an availability. <br /> <br /> 3. [b]Can Sims Merge households?[/b] Again, this doesn't really tell stories. It's just random and weird. If it was people coupling up in a relationship, it would make sense but when a respectable family of 3 moves in with the crazy codger in the woods that they don't even know and because his home has the space just doesn't work.   <br /> [/b][/quote]<br /> <br /> I absolutely second this.<br /> <br /> I do not want to lose this feature I paid money for (story progression was my main selling point) over these three reasons. No more asexual reproduction, or moving in and out of the neighborhood. No more merging 4 new people into a house with 1 bed. It doesn't makes sense. What happened to the ~amazing~ AI we've been hearing so much about?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 05:50:49]]> GMT</pubDate>
				<author><![CDATA[magpie]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I'm confused about story progression. I have mine turned off. I made the life expectancy maxed out. I have aging turned on. I've been playing one family. If I switch active households will my current family play without me? Age? Die? get married? ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 05:56:25]]> GMT</pubDate>
				<author><![CDATA[Beccaree]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Beccaree]I'm confused about story progression. I have mine turned off. I made the life expectancy maxed out. I have aging turned on. I've been playing one family. If I switch active households will my current family play without me? Age? Die? get married? [/quote]<br /> YES, because the in game on/off option DOES NOT work.  If you follow the instructions and run from the shortcut it decreases FREAK things like babies with only one parent appearing in your played household of Single jiggalo, moving out of town of your CAS simmies, ETC.  To what degree it decreases these things, we are not real sure at this point.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 06:08:16]]> GMT</pubDate>
				<author><![CDATA[Battsknox]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Battsknox][quote=Beccaree]I'm confused about story progression. I have mine turned off. I made the life expectancy maxed out. I have aging turned on. I've been playing one family. If I switch active households will my current family play without me? Age? Die? get married? [/quote]<br /> YES, because the in game on/off option DOES NOT work.  If you follow the instructions and run from the shortcut it decreases FREAK things like babies with only one parent appearing in your played household of Single jiggalo, moving out of town of your CAS simmies, ETC.  To what degree it decreases these things, we are not real sure at this point.[/quote]<br /> <br /> Yikes! Thanks for replying. I guess I'll stick with the family I created and hope they make a patch soon. ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 06:13:45]]> GMT</pubDate>
				<author><![CDATA[Beccaree]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ So does this mean that once you turn the progression off after adding the script and using the new .exe, other sims in the neighborhood [including the ones premade and your own]  will still age unless you turn aging off?<br /> <br /> Also, once you turn aging off, I have heard that you can age your sims (baby to toddler etc<img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> using the birthday cake even if their birthday isn't due?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 06:31:33]]> GMT</pubDate>
				<author><![CDATA[crazycase1990]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=ZalzTorus]When i copy/pasted the line "-disablestoryprogression" form the first post I kept getting "unable to start, error code 282". Then on a whim I typed it all in myself and the game started. I tested it back and forth a few times just to make sure I wasnt crazy.<br /> <br /> For whatever reason the dash in her post is longer than the only one I can type on my computer/keyboard. I have no idea why and I cant reproduce it here. Im guessing its a font thing.<br /> <br /> In any case I wanted to throw this info out there if anyone else has a similar problem. [/quote]<br /> <br /> This was exactly my problem as well. I had no idea why it wasn't working, even with the space there until I manually typed out the tag and realised that the dash was indeed shorter than what is posted in the first post.<br /> <br /> Also, in the option menu, the Story Progression box is still ticked. Does this matter?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 06:32:16]]> GMT</pubDate>
				<author><![CDATA[Christos_17]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Thank you SimGuruLyndsay. I hope you are already working on in a patch.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 06:34:56]]> GMT</pubDate>
				<author><![CDATA[SimmerOfSims]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I'd like to start off by saying this isn't a complaint...I just want to understand the dynamics of the game in terms of story progression.  I appreciate that Maxis is already working on the issue <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> With that said lol...Okay so I followed the instructions to disable storyline progression and I was successful (the game loaded with the shortcut and target change).  So I played a family for awhile, and had them read the newspaper everyday to see what events occurred (to see if storyline progression was really turned off). On the third day the newspaper reported that a child was born to a premade Maxis family (the Keatons), and indeed when I checked this had occurred. Does the temporary work-around not stop births/marriages etc. occurring.  Does it just stop more drastic changes (like neighbors moving away, being deleted) or does it do nothing at all?  Granted the child was born to two involved Sims, which is a welcome change from babies appearing out of the blue, but it still seems like story progression to me.<br /> <br /> I'm one of the Simmers who like to be able to control every aspect of the neighborhood (at least in one neighborhood), so I'm hoping this issue is fixed, but regardless I'm enjoying the game and even have a neighborhood where I play multiple familes with the story progression...so again not a complaint, I just want to know in an ideal world what is the Maxis vision for what "disabling storyline progression" means -- so if someone could please please tell me what the work around is actually supposed to stop from happening I'd appreaciate.<br /> <br /> Happy simming <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 06:56:52]]> GMT</pubDate>
				<author><![CDATA[Allyhoo]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Just want to add my vote for the refinements to Story Progression mentioned above.  The workaround to turn it off is fine, but really, I love that random things will happen to my sims and their friends over time.  I think it's fun to log in to a household I haven't played for a while and find out that they have made new friends, learned new things, or fallen in love with the maid.  But after a week of SimTime everyone in town has a new baby.  The poor single musician guy had twins!  It's weird.<br /> <br /> And, while single loners are having babies, my married couples are all reluctant to woo hoo -- do you have to max out their relationship even if they are married?  Or can the couples go and take those babies off the single people's hands?  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 06:57:37]]> GMT</pubDate>
				<author><![CDATA[Juliet314]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Ok, I targeted the right path.  Played the game through the new shortcut.  In the meantime, Holden Wozny (again -- restarted) was gossiping with Simis Bachelor (has returned).  Simis says, "Did you hear?  Jared Frio has a new baby!"<br /> <br /> Of course, I freaked.<br /> <br /> So, we save the Glover household and change to the Frios.  The interesting thing is....Jared has a wish to cuddle Holly.  However, there IS no Holly!  <br /> <br /> Explain that one. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 06:58:45]]> GMT</pubDate>
				<author><![CDATA[willncindi]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Can you please make it so families that we've created will not move away without my say so, even when I am not playing them? I don't want to lose my families I have spent time working on to create just move away. I want all my families in the same neighborhood but I don't want them just disappearing or deciding to just pick up and move else where. At least give us the option to decide more stuff for ourselves please. Maybe make two different story options or something at least? All I am asking for is the option is to choose how I want to play the game, not let the game decide for me.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 07:01:29]]> GMT</pubDate>
				<author><![CDATA[Enkeli]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I know this is not the proper thread to make feature requests, but I'm going to be bold and do so anyway since this a pseudo-official thread. <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /><br /> <br /> It would be great if Story Progression mode were tweaked in the following ways:<br /> <br /> [list]Leave ***my*** Sims alone; and[/list]<br /> [list]Tone down the tendency for NPCs to marry (or even get engaged).  I've been playing for three days straight now, and my bachelor Sim (Young Adult male) has yet to meet a single female Sim his age, and he's getting very lonely.  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> [/list]<br /> Do that, and I would consider it an absolutely phenomenal feature and would always leave it on. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 07:27:40]]> GMT</pubDate>
				<author><![CDATA[CommanderKeen]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ UNABLE TO START GAME.<br /> ERROR CODE 282<br /> <br /> This is the digital version of your game when trying to use your code to stop story progression and trying to load through the TS3.exe program instead of the launcher.<br /> <br /> So thanks, but doesnt work.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 07:53:06]]> GMT</pubDate>
				<author><![CDATA[Jalida]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Not sure if this was already mentioned.... <br /> <br /> Be able to choose how many kids to have(if any) when not playing that family.  I had a bachelor and my story was ruined when I played another family for a while.  He ended up having 2 kids  <img src="http://forum.thesims3.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  />  I was not impressed at all.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 08:17:03]]> GMT</pubDate>
				<author><![CDATA[Daelene8]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I actually really like the idea of story progression, but my problem is with how it currently works.<br /> <br /> -Why are there tons of babies being born/spawned with only one parent? That's not normal.<br /> -Why is no one getting married? There have been 0 marriages in my game, except for the one I controlled.<br /> -Why are the only jobs not active sims have part time jobs, or boss jobs for careers my sims are in?<br /> <br /> I thought story progression was supposed to be realistic, not random babies showing up, everyone being relationshipless, and no one having actual jobs.  I love the idea of it, but I don't want any of my sims to get married (as most prospective townies have spawn babies/they all have bad jobs), or move out of the house (as they may get deleted/have spawn babies).  If story progression made a little more sense, I'd love it.  Is this going to be fixed?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 08:23:30]]> GMT</pubDate>
				<author><![CDATA[CaveLinux]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=CaveLinux]I actually really like the idea of story progression, but my problem is with how it currently works.<br /> <br /> -Why are there tons of babies being born/spawned with only one parent? That's not normal.<br /> -Why is no one getting married? There have been 0 marriages in my game, except for the one I controlled.<br /> -Why are the only jobs not active sims have part time jobs, or boss jobs for careers my sims are in?[/quote]<br /> <br /> I agree, I would like to see the mother and father in the family tree, not just a clone.  I sometimes just have kids to see how they would look with the mother and fathers genes.  We should be allowed to choose how many kids we want our sim to have only if they are romantically involved with another sim.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 08:36:04]]> GMT</pubDate>
				<author><![CDATA[Daelene8]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I wouldn't at all mind the occassional one-parent baby, but I do not want babies born to elders, especially not as the first resort. When the game needs to assign a baby within the game, there should be some order of priority - and single elder males close to death, elders in general, sims that dislike children, and so on should be at the very end of the list, to have a baby assigned if NO OTHER FAMILY in the entire neighbourhood is available.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 08:55:19]]> GMT</pubDate>
				<author><![CDATA[Hummerson]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ well, even if that won't fix my mac yet, thank you for the attention toward it <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 08:56:08]]> GMT</pubDate>
				<author><![CDATA[ahnnajade]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=mrtauntaun]I am so happy.  Thank you!!!![/quote]<br /> <br /> I love seeing the facial expression of your avatar next to this post XD<br /> <br /> (sorry for the random post)]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 09:02:03]]> GMT</pubDate>
				<author><![CDATA[melcelestial83]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Sorry, can I clarify.... so if I type in this code it will stop my other families from continuing while I play with a specific family?? There really doesn't seem much point to having more than one family if you can't control anything that the others do?? I must admit I find that aspect of the game just a little frustrating. ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 10:10:48]]> GMT</pubDate>
				<author><![CDATA[monkeyprincess]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I love story progression, I just dont like the fact that my families Im not playing are popping out babies left, right and center, I mean talk about rabbits  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 11:03:21]]> GMT</pubDate>
				<author><![CDATA[Daelene8]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Thanks for updating us with the information Lyndsay, your a real help! ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 11:25:28]]> GMT</pubDate>
				<author><![CDATA[TheLighterDark]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ YES. YES. YES.<br /> Great that youre gonna fix this, but like previous posters said, its WAY more logical to edit the progression to exclude marriage and having kids from (at least) self made sims, but hopefully everyone.<br /> Those are really really big events in sim life, and the user should be able to control it. And what the new kid's name is etc. I DO NOT EVER want another self-spawned baby-creature named HAROLD. Especially with progression off.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 11:26:24]]> GMT</pubDate>
				<author><![CDATA[Tomkat]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ If you have 2 families in 2 different town with progression ON, will the 2 cities progress at once or only the one you r playing?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 11:33:51]]> GMT</pubDate>
				<author><![CDATA[Nemiii]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Thank you! Finally a response.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 11:49:10]]> GMT</pubDate>
				<author><![CDATA[mustsim]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ So am I to assume there will be a patch out to fix the completely illogical aspects of story progression like the countlessly mentioned "people randomly popping out kids"? That is infuriating.<br /> <br /> Another thing, I don't know if this already happens or not but are sims able to advance in careers in SP mode? It doesn't seem like they are as Joe Schmoe from my game has been a coffee courier the entirety of my sim's life (who is now a CEO)<br /> <br /> I'm not going to go and say stupid things like EA SUX LOLOLOL!!1 but I do want to know that your people are working on these issues that a [b]LOT[/b] of your consumers (myself included) are complaining about.<br /> <br /> From a business point of view, I would release something on the forums and main site saying you are aware of the various bugs and a patch/an eta for a patch will be released on Monday (or some arbitary time). That gives your monkeys enough time to pound out some code or research some solutions to provide an eta.<br /> <br /> And I'm just a disabled guy on SSI (for noooooow)]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 12:16:52]]> GMT</pubDate>
				<author><![CDATA[rkade8583]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ how to i find this TS3.exe because when i look i see TS3 without the exe. is that the one]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 12:22:22]]> GMT</pubDate>
				<author><![CDATA[SimGirl21]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=melcelestial83][quote=mrtauntaun]I am so happy.  Thank you!!!![/quote]<br /> <br /> I love seeing the facial expression of your avatar next to this post XD<br /> <br /> (sorry for the random post)[/quote]<br /> <br /> Heh, I guess I should change my avatar now.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 12:43:23]]> GMT</pubDate>
				<author><![CDATA[mrtauntaun]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=SimGirl21]how to i find this TS3.exe because when i look i see TS3 without the exe. is that the one[/quote]<br /> <br /> Yes, that's it.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 12:48:54]]> GMT</pubDate>
				<author><![CDATA[Christos_17]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Thank you SimGuruLydnsay.<br /> <br /> What I would like to have clarified is this:<br /> <br /> I was playing a single Female Sim.. and when I was first starting out. I saw this pre made Sim named Erin Kennedy. She was pregnant. Next thing I knew, (I see this Sim a lot) she's walking down the sidewalk and she has a toddler in her arms, and she is no longer pregnant.<br /> <br /> If pregnancy is 3 days, and infant stage is 3 days.<br /> How is it that I've only been playing for "possibly" 2 Sims days and she's already had her baby and he's now a toddler?<br /> <br /> Is time really flying by so quickly for my non active families?<br /> How am I supposed to make a story, seeing as I will need a couple of households because we can only have 8 per household.. yet they will be aging so quickly without me?<br /> <br /> It will sometimes ruin my story.. perhaps, it could be a pro instead of a con to add a twist to the story.. but I won't want that to always happen.<br /> <br /> Or, am I just not paying attention and the days for NON active Sims really aren't that fast..? Because to me, it really does look like other Sims around me<br /> are aging fairly quickly.. and I wish it would be at the same Speed or EVEN a bit slower than my active family.<br /> <br /> So that way, I do not miss out on much of anything, and I can easily switch over and get that family on track, and then switch back. <br /> <br /> IS there any possibility that this patch could release a fix to slow the time of other families not aging this quickly?<br /> <br /> I do not mind the Story Progression at all. I think it's a nice feature.<br /> Although, I think it definitely needs some adjustments/tweaks and possible some optional features that will allow the players to be in more control.<br /> <br /> I don't mind about the premades. I just mind that my families that I've worked hard on.. are going to end up having children, marriage, dying, or vanishing, within a blink of an eye, and my current (main) Sim hasn't even found his/her wife/husband to be, yet.<br /> <br /> Please SimGuru's or other members can anyone help this very concerned Simmer out and clarify if other families are really progressing that fast? And anything else I mentioned above.<br /> <br /> Thank you! <br /> <br /> ♥Adorkable.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 12:54:45]]> GMT</pubDate>
				<author><![CDATA[OneAdorkableGirl]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ i tried doing this and the game doesnt start up<br /> it says game unable to start after clicking on the shortcut icon]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 13:55:17]]> GMT</pubDate>
				<author><![CDATA[Mandarine586]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Jalida]Please build in options to effect the individual sims and not neighborhood wide story progression.  Or at the very very least, add in an option that just turns off story progression for my own custom sims (for those that want to use it).<br /> <br /> Thank you,[/quote]<br /> <br /> Absolutely Agree!!]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 14:01:15]]> GMT</pubDate>
				<author><![CDATA[Sistahsunflower]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Quick question: Has anyone who has gotten the shortcut to work (i.e. open)(I have done this), actually found the work-around to work (i.e. storyline progression has stopped)(I have not seen a change, progress doesn't seem to stop lol)?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 14:03:14]]> GMT</pubDate>
				<author><![CDATA[Allyhoo]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ My TS3 folder doesn't have a "game/bin" section. help?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 14:04:49]]> GMT</pubDate>
				<author><![CDATA[LynxSim]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Jalida]UNABLE TO START GAME.<br /> ERROR CODE 282<br /> <br /> This is the digital version of your game when trying to use your code to stop story progression and trying to load through the TS3.exe program instead of the launcher.<br /> <br /> So thanks, but doesnt work.[/quote]<br /> <br /> I haven't tried this yet, but other people on the forums have said that if you do a space after the .exe" and then type whatever it is you are supposed to type it works that way.  I don't know if you're doing this or not.  Some people had the same problem as you with that error, but when they included a space after the .exe" it worked...]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 14:09:42]]> GMT</pubDate>
				<author><![CDATA[monkymn00]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=monkymn00][quote=Jalida]UNABLE TO START GAME.<br /> ERROR CODE 282<br /> <br /> This is the digital version of your game when trying to use your code to stop story progression and trying to load through the TS3.exe program instead of the launcher.<br /> <br /> So thanks, but doesnt work.[/quote]<br /> <br /> I haven't tried this yet, but other people on the forums have said that if you do a space after the .exe" and then type whatever it is you are supposed to type it works that way.  I don't know if you're doing this or not.  Some people had the same problem as you with that error, but when they included a space after the .exe" it worked...[/quote]<br /> <br /> It's not the missing space.  That will popup a message telling the user that the exe shortcut doesn't exist.  This Error Code 282 is an internal TS3 error message.  One that is generated by the game because of appending the information to the shortcut.<br /> <br /> I've tried running the game just off of TS3.exe and it runs fine but append the keywords to the end and it comes up with that 282 error.  Full path is <br /> <br /> "E:\The Sims 3\Game\Bin\TS3.exe" –disablestoryprogression<br /> <br /> Causes the 282 error for us.<br /> <br /> Thanks anyway]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 14:20:41]]> GMT</pubDate>
				<author><![CDATA[Jalida]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Allyhoo]I'd like to start off by saying this isn't a complaint...I just want to understand the dynamics of the game in terms of story progression.  I appreciate that Maxis is already working on the issue <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> With that said lol...Okay so I followed the instructions to disable storyline progression and I was successful (the game loaded with the shortcut and target change).  So I played a family for awhile, and had them read the newspaper everyday to see what events occurred (to see if storyline progression was really turned off). On the third day the newspaper reported that a child was born to a premade Maxis family (the Keatons), and indeed when I checked this had occurred. Does the temporary work-around not stop births/marriages etc. occurring.  Does it just stop more drastic changes (like neighbors moving away, being deleted) or does it do nothing at all?  Granted the child was born to two involved Sims, which is a welcome change from babies appearing out of the blue, but it still seems like story progression to me.[/quote]<br /> <br /> I'm not sure, but I think turning Story Progression off will not stop [b]currently pregnant[/b] Sims from having their babies, and Ms. Keaton may be preggers when the game starts.  Not sure, since I haven't played that family, but I saw that they had a baby in my game too.<br /> <br /> I'll try this fix later today, but I just want to say that I hope there's a comprehensive patch for Story Progression features soon.  I thought Sunset Valley was way too crowded with premade families, and I wanted to make families of my own and move them in over time, but after I deleted a lot of premades, the game moved in a bunch of ugly random families autonomously.  I don't mind the simultaneous aging, but I want to control who moves in & out of the 'hood, who gets married, and who has children.<br /> <br /> EDIT:  Just tried the fix and it appears to work fine as far as the game starting and loading (seemed really fast, too).  Ms. Keaton is indeed pregnant at the start of the game, so she will have that baby whether Story Progression is on or off.  Now I'll be testing to see if the S.P. Off fix really keeps Sims from moving in and out of the neighborhood and having clone children!]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 14:29:29]]> GMT</pubDate>
				<author><![CDATA[Stdlr9]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Thank you!  I don't know if I will need that  but I love to collect info before the problem.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 14:38:39]]> GMT</pubDate>
				<author><![CDATA[Gramcrackers]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Oh, one more thing..<br /> Is anyone getting pop ups to the right top corner that says when a baby is born?<br /> How are people finding out that there is a newborn?<br /> <br /> Because, I do not see this at all in my game. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Thank you for any help. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 14:44:38]]> GMT</pubDate>
				<author><![CDATA[OneAdorkableGirl]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I really like the idea of story progression and I'd like to use it, but it seems like it's just a little too wacky the way it works right now.<br /> <br /> The whole thing with people constantly spawning/adopting babies seems a little messed up at the moment.<br /> <br /> Another thing that really bothers me is people who say they've gone to a story progressed house and there are babies or kids, but no furniture for them.<br /> <br /> Both of these highlight my main issue with story progression, and that's that it doesn't seem to progress in any kind of meaningful way.  It just seems like a series of randomly generated events rather than any sort of "progression".  For example, if sims can decide to move out of the neighborhood, can't they decide to move to a new house in the same neighborhood based on their cashflow and family size?  If items can be removed from inventory, can't items be added to the house, again based on cashflow and family size?  If sims are family oriented and want to have children and are already in a relationship with another sim, wouldn't it make more sense for them to marry or procreate with that sim rather than adopting (at least most of the time?)<br /> <br /> I don't mind some randomness, it's what makes the whole thing work, but it just seems like right now that EVERYTHING is random.  Again, it's just not any kind of logical progression, as the name story progression would imply.<br /> <br /> I also like the idea of having a little more control over it, like others have suggested.  Some kind of toggle where you could turn it off for certain households or turn off certain events would be good.  This isn't as much of a big deal for me as the other issues listed above, but it would be nice.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 14:55:03]]> GMT</pubDate>
				<author><![CDATA[raynbow]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=OneAdorkableGirl]Oh, one more thing..<br /> Is anyone getting pop ups to the right top corner that says when a baby is born?<br /> How are people finding out that there is a newborn?<br /> <br /> Because, I do not see this at all in my game. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Thank you for any help. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Read the newspaper every day and it will tell you about babies, weddings, people moving, etc.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 14:55:58]]> GMT</pubDate>
				<author><![CDATA[raynbow]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=raynbow][quote=OneAdorkableGirl]Oh, one more thing..<br /> Is anyone getting pop ups to the right top corner that says when a baby is born?<br /> How are people finding out that there is a newborn?<br /> <br /> Because, I do not see this at all in my game. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Thank you for any help. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Read the newspaper every day and it will tell you about babies, weddings, people moving, etc.[/quote]<br /> <br /> Ok, thank you very much! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 15:00:01]]> GMT</pubDate>
				<author><![CDATA[OneAdorkableGirl]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I should try something<img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 15:09:04]]> GMT</pubDate>
				<author><![CDATA[Sid1701D9]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Stdlr9][quote=Allyhoo]I'd like to start off by saying this isn't a complaint...I just want to understand the dynamics of the game in terms of story progression.  I appreciate that Maxis is already working on the issue <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> With that said lol...Okay so I followed the instructions to disable storyline progression and I was successful (the game loaded with the shortcut and target change).  So I played a family for awhile, and had them read the newspaper everyday to see what events occurred (to see if storyline progression was really turned off). On the third day the newspaper reported that a child was born to a premade Maxis family (the Keatons), and indeed when I checked this had occurred. Does the temporary work-around not stop births/marriages etc. occurring.  Does it just stop more drastic changes (like neighbors moving away, being deleted) or does it do nothing at all?  Granted the child was born to two involved Sims, which is a welcome change from babies appearing out of the blue, but it still seems like story progression to me.[/quote]<br /> <br /> I'm not sure, but I think turning Story Progression off will not stop [b]currently pregnant[/b] Sims from having their babies, and Ms. Keaton may be preggers when the game starts.  Not sure, since I haven't played that family, but I saw that they had a baby in my game too.<br /> <br /> I'll try this fix later today, but I just want to say that I hope there's a comprehensive patch for Story Progression features soon.  I thought Sunset Valley was way too crowded with premade families, and I wanted to make families of my own and move them in over time, but after I deleted a lot of premades, the game moved in a bunch of ugly random families autonomously.  I don't mind the simultaneous aging, but I want to control who moves in & out of the 'hood, who gets married, and who has children.[/quote]<br /> <br /> AGREED <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 15:20:36]]> GMT</pubDate>
				<author><![CDATA[cassius25]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Jalida][quote=monkymn00][quote=Jalida]UNABLE TO START GAME.<br /> ERROR CODE 282<br /> <br /> This is the digital version of your game when trying to use your code to stop story progression and trying to load through the TS3.exe program instead of the launcher.<br /> <br /> So thanks, but doesnt work.[/quote]<br /> <br /> I haven't tried this yet, but other people on the forums have said that if you do a space after the .exe" and then type whatever it is you are supposed to type it works that way.  I don't know if you're doing this or not.  Some people had the same problem as you with that error, but when they included a space after the .exe" it worked...[/quote]<br /> <br /> It's not the missing space.  That will popup a message telling the user that the exe shortcut doesn't exist.  This Error Code 282 is an internal TS3 error message.  One that is generated by the game because of appending the information to the shortcut.<br /> <br /> I've tried running the game just off of TS3.exe and it runs fine but append the keywords to the end and it comes up with that 282 error.  Full path is <br /> <br /> "E:\The Sims 3\Game\Bin\TS3.exe" –disablestoryprogression<br /> <br /> Causes the 282 error for us.<br /> <br /> Thanks anyway[/quote]<br /> <br /> I had the same issue until I just copied -disablestoryprogression and pasted it at the end, then it took it. ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 15:51:46]]> GMT</pubDate>
				<author><![CDATA[Jw62901]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Do I still need to turn story mode off in the game or will this take care of it. ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 15:54:16]]> GMT</pubDate>
				<author><![CDATA[Jw62901]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=monkymn00]I think a lot of people just cried out in joy.[/quote]<br /> [color=violet]lol!<br /> <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />[/color]]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 16:13:37]]> GMT</pubDate>
				<author><![CDATA[Renita]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ yeah I've been meaning to disable the EXACT thing that this game bragged and was built around. Area wide progression and development creating a unique and ever changing play area.<br /> <br /> *face palm*]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 16:47:47]]> GMT</pubDate>
				<author><![CDATA[Styles]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kennybenny19][quote=awsome18]wat is the diffrence between macs and pcs? and wat about dells? <br /> <br /> sorry i dont have the y chromosome.[/quote]<br /> <br /> Hahaha. Thats okay. Macs have a totally different platform than PCs. It looks way different. Alot of people say they are more creative and i think they are too. They have the ability to not get any viruses. But when you download stuff you got to get the Mac version. Check out more at apple.com/Mac[/quote]<br /> <br /> I love the amount of misinformation out there that get's spouted out.  <br /> <br /> The ONLY reason Mac's have been LESS virus prone (there ARE viruses that have attacked Mac's) is because the Mac OS is a 64bit OS.  The ONLY reason.<br /> <br /> Did you know that the 64bit version of any Windows OS is JUST AS virus-less?<br /> <br /> I'm not knocking Mac's.  They have their strengths and deserve their dues in the areas they excel.  Just responding to the idea that Mac's are supposedly better because of the MYTH that they are virus proof.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 16:47:48]]> GMT</pubDate>
				<author><![CDATA[legend0fthefall]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=willncindi]<img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Ok, I targeted the right path.  Played the game through the new shortcut.  In the meantime, Holden Wozny (again -- restarted) was gossiping with Simis Bachelor (has returned).  Simis says, "Did you hear?  Jared Frio has a new baby!"<br /> <br /> Of course, I freaked.<br /> <br /> So, we save the Glover household and change to the Frios.  The interesting thing is....Jared has a wish to cuddle Holly.  However, there IS no Holly!  <br /> <br /> Explain that one. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Hi! Jared actually does have a baby.  Claire Ursine starts the game already pregnant with Jared's baby so even though you won't see a baby in his house, check Claire's house and you'll find one.<br /> <br /> As I mentioned in my original post too, turning story progression off will not stop certain events already in motion (babies for pre-made Sims specifically).  Justine Keaton and Claire Ursine both start the game pregnant.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 16:59:37]]> GMT</pubDate>
				<author><![CDATA[SimGuruLyndsay]]></author>
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				<description><![CDATA[ Thanks for clarifying Lyndsay!  I knew that Claire was pregnant but did not know that the father was Jared (no memory panel). <br /> <br /> As long as the Goths and Bachelor trees stay intact, I'll be happy. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 17:15:02]]> GMT</pubDate>
				<author><![CDATA[willncindi]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Styles]yeah I've been meaning to disable the EXACT thing that this game bragged and was built around. Area wide progression and development creating a unique and ever changing play area.<br /> <br /> *face palm*[/quote]<br /> <br /> Necessary?<br /> <br /> Yeah, I'd like story progression too. But not when it is so absurdly random and buggy. Unmarried/non-dating/FULLY SINGLE and inactive Sims having babies with no second parent. Just plain leaving the neighborhood and being deleted after we spend however much time making them.<br /> <br /> It isn't so much a desire to fully stop it, but for some control and less randomness. There's no logic to anything that happens.<br /> <br /> And ever changing seems at this point to change a little too much, just saying.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 17:15:17]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Thank you!  I applied it, and I didn't get any error.  I'm about to go in the game soon... can anyone answer me if Sims will still asexually reproduce?  Because in my family, the mom found a boyfriend (most likely getting married soon!) and her son is a young adult, and will probably be moving out soon.  I have awesome plans for him, but I don't want to ruin it with this story progression problem.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 17:18:26]]> GMT</pubDate>
				<author><![CDATA[marcuzxd]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=marcuzxd]Thank you!  I applied it, and I didn't get any error.  I'm about to go in the game soon... can anyone answer me if Sims will still asexually reproduce?  Because in my family, the mom found a boyfriend (most likely getting married soon!) and her son is a young adult, and will probably be moving out soon.  I have awesome plans for him, but I don't want to ruin it with this story progression problem.[/quote]<br /> <br /> They shouldn't. I haven't played enough at this point to know, but having babies is part of story progression, so it shouldn't happen with this in place.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 17:19:51]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=SimGuruLyndsay]Hi All – I’ve seen many conversations popping up about our game feature called Story Progression and the fact that the option to turn it off doesn’t work.  We’ve been investigating this and have found that the toggle is not doing what it was intended to do. We are working to address this asap but in the meantime there is a workaround for PCs.<br /> <br /> For PC:<br /> 1)	Find your game executable. It should be here: C:\Program Files\Electronic Arts\The Sims 3\Game\Bin<br /> 2)	Create a shortcut on your desktop to the [b]TS3.exe.[/b]<br /> 3)	Right-Click on the shortcut and choose “Properties”<br /> 4)	In the top line “Target:” go to the end of the line and add this tag [b]–disablestoryprogression[/b]<br /> ** You Simmers have been awesome and pointed out you need to make sure there is a space BEFORE the dash in your target line.  Thanks guys!<br /> 5)	From this point on you will need to run your game from this shortcut and NOT through your launcher.<br /> <br /> There isn’t a work around for Mac at this time. <br /> <br /> I realize this is a certainly not ideal but it will address the issue while we are working on a real fix.<br /> <br /> I also want to mention that there are a few events that can still occur even if story progression is completely off.  <br /> -	Any pre-made pregnant Sims will still have their babies.  <br /> -	If Aging is on, Sims will still die.<br /> -	As YOUR Sims get new jobs, other Sims in the neighborhood may have their careers reassigned to become your boss or co-workers.<br /> <br /> Thanks so much for your patience.<br /> <br /> - Lyndsay<br /> <br /> PS.  If you want your story progression back on you need to remove this tag from your shortcut.<br /> [/quote]<br /> <br /> <br /> <br /> OMG THNK U!! wat if it doesnt werk??]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 17:20:38]]> GMT</pubDate>
				<author><![CDATA[GalerieVine]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote]I realize this is a certainly not ideal but it will address the issue while we are working on a real fix. [/quote]<br /> <br /> YEY! thx <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 17:55:05]]> GMT</pubDate>
				<author><![CDATA[Beachxbit]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Do I still need to click on the no story progression in options or does this automatically disable it. ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 18:16:42]]> GMT</pubDate>
				<author><![CDATA[Jw62901]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Thank you for listening to and responding to our concerns/letting us know that a patch is on the way.<br /> <br /> <br /> I too agree with the majority that have posted about the story progression not being a bad aspect of the game, but that it needs some tweaking in regards to how much it affects the actual sims we make.  I would also like to have the options to choose rather they move, get married, or have random babies like most people so we have the sense that we still have some control over the sims we have worked on, but there can still be progression and we can have multiple families without worrying about coming back to one and they have moved, died, had babies, etc. without us even wanting that to happen.  <br /> <br /> Anyways, I just wanted to say thank you and offer my opinion on changes to the story progression so my voice is "heard" so to speak  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 18:43:19]]> GMT</pubDate>
				<author><![CDATA[RedluvsSmack]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ So this will ensure that the baby spawning stops, yes?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 18:59:31]]> GMT</pubDate>
				<author><![CDATA[uberschnepp]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Thanks for clearing that up Lyndsay -- I really appreciate that Maxis is listening to our concerns/questions  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 19:17:46]]> GMT</pubDate>
				<author><![CDATA[Allyhoo]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I have a question...if story progression is off and aging is on will my other households age? I know that she said that sims will still die, but will they age accordingly as well?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 19:53:21]]> GMT</pubDate>
				<author><![CDATA[patsfan12]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ OK, I've been playing for a bit with this workaround and want to say THANK YOU!  It seems to work fine so far.  I moved 11 of the 25 premade families away to free up lots of houses and to have fewer people to keep track of, and after several days (game days) of playing one of my CAS creations, no new families have moved into the neighborhood.  The only notices in the morning paper are sports stories and general news stories -- no wedding announcements, no baby announcements, no one moving in or out of the 'hood.  (The Keatons do have their baby, but Justine was pregnant at the start of the game and Sims who are already pregnant will still give birth even when Story Progression is off.)<br /> <br /> Btw, using this fix means you do not have to go into options and turn S.P. off.  It's already off.<br /> <br /> And yes, I realize that S.P. was hyped as being a big part of the new game.  I'll probably play one save slot with it on, just for randomness.  But I want to be able to control the Sims I made, even when I'm not actively playing them.<br /> <br /> Thanks again, EA and SimGurus!!!]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 19:54:37]]> GMT</pubDate>
				<author><![CDATA[Stdlr9]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kennybenny19][quote=awsome18]wat is the diffrence between macs and pcs? and wat about dells? <br /> <br /> sorry i dont have the y chromosome.[/quote]<br /> <br /> Hahaha. Thats okay. Macs have a totally different platform than PCs. It looks way different. Alot of people say they are more creative and i think they are too. They have the ability to not get any viruses. But when you download stuff you got to get the Mac version. Check out more at apple.com/Mac[/quote]<br /> <br /> Sorry buddy but Macs are no where near immune to viruses. Yes there are alot less than on windows but that is only becouse Macs are less of a target due to their smaller userbase.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 19:59:11]]> GMT</pubDate>
				<author><![CDATA[LJGoose]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Thanks for the info.  As I have continued to play it and ponder it I have concluded that it is not what the story progression does that is the problem as much as how fast it is doing it.  A small town does not change that quickly.  I think it is a great idea to keep the game fresh but at the speed of the change you never have time to enjoy a settled period.  As far as I can tell I am getting a new maid everyday.  While I admit to the occasional homicide in sims 2 to get a new maid, everyday is a little too fast.  In the past I had a character marry a maid just because it was a challenge.  Now it is an impossible challenge.<br /> <br /> I even wonder if there would be as much outcry if the changes were at a greatly reduced pace.<br /> <br /> Story progession could be the greatest new addition to the sims universe.  I can't tell you how many new characters I have created or downloaded just to keep the previous versions interesting.<br /> <br /> Instead of an off or on option maybe a slider bar? If where it is at currently is 100, I think I would be comfortable with 5 or 10 even if those changes were happening to characters I have added to the town.<br /> <br /> My other chief complaint is that if story progression is on why can't we peak at the other houses to see what they are doing?  I can see them moving around in their houses but I'd love to be able to really watch.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 20:10:57]]> GMT</pubDate>
				<author><![CDATA[Bobbo]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ can you please fix the issue of the clock even on ultra it is slow slow and loads of people a complaining about the issue]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 20:21:59]]> GMT</pubDate>
				<author><![CDATA[DavidHawkins]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Battsknox]I have created the short cut, but if try to add<br /> -disablestoryprogression <br /> to the end of what is already in the target line (which is WITH QUOTES)<br /> "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe"<br /> It tells me it is not a valid shortcut.<br /> I really am not computer illiterate, I bypassed the launcher with Bon Voyage for awhile, so I have done this before.<br /> HELP <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /><br /> NEVERMIND!<br /> Everyone...there is a space before the dash meaning the target line in properties of the shortcut should be<br /> [b]"C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" -disablestoryprogression[/b][/quote]<br /> <br /> I never understood till I read your post so Thanks.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 20:29:50]]> GMT</pubDate>
				<author><![CDATA[mizzyazzi]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Hey everyone I just got this game today and I've played it for roughly... 4-5 hours and I find it amazing! I never even knew about this "story progression" I take it that allows the existing pre made familes to go about their story written business or something...? Wow cool this is certainly an interesting feature of this game!]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 20:51:34]]> GMT</pubDate>
				<author><![CDATA[GIzfire]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Jw62901]<br /> <br /> I had the same issue until I just copied -disablestoryprogression and pasted it at the end, then it took it. [/quote]<br /> <br /> Hmmm, go figure.  I copied it out of the original post on page 1 and pasted it into the path and it produced the error code mentioned.<br /> <br /> Now I copied the text out of your message and pasted it over the existing code in the path and now it works.  Go figure.  I tried it multiple times and I don't see any difference between yours:<br /> -disablestoryprogression and the <br /> –disablestoryprogression<br /> on the first post in this thread, so can't explain it.  But it seems to be working now.  Like I said, go figure.<br /> <br /> Thanks,]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 20:56:46]]> GMT</pubDate>
				<author><![CDATA[Jalida]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=GIzfire]Hey everyone I just got this game today and I've played it for roughly... 4-5 hours and I find it amazing! I never even knew about this "story progression" I take it that allows the existing pre made familes to go about their story written business or something...? Wow cool this is certainly an interesting feature of this game![/quote]<br /> <br /> The problem is that<br /> A) It makes sims randomly adopt children.  A single young adult male living with two roommates probably shouldn't adopt a child<br /> B) It makes sims randomly move out and in, meaning if you had a custom sim family, they can decide to move out and just vanish from your town<br /> <br /> It's a fine idea in theory but it needs alot of debugging]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 20:57:24]]> GMT</pubDate>
				<author><![CDATA[Kaseladen]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kaseladen][quote=GIzfire]Hey everyone I just got this game today and I've played it for roughly... 4-5 hours and I find it amazing! I never even knew about this "story progression" I take it that allows the existing pre made familes to go about their story written business or something...? Wow cool this is certainly an interesting feature of this game![/quote]<br /> <br /> The problem is that<br /> A) It makes sims randomly adopt children.  A single young adult male living with two roommates probably shouldn't adopt a child<br /> B) It makes sims randomly move out and in, meaning if you had a custom sim family, they can decide to move out and just vanish from your town<br /> <br /> It's a fine idea in theory but it needs alot of debugging[/quote]<br /> <br /> <br /> But would you have a problem with it if it happened much slower and much less?  I think it would be interesting if a change was more like once a sim month instead of happening so fast I can't keep up.  I mean is this a neighborhood or a 1 hour motel?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 21:08:21]]> GMT</pubDate>
				<author><![CDATA[Bobbo]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Rego]Dells are Pc's....<br /> <br /> PC usually runs XP or Vista OS's.<br /> <br /> Macs are made by Apple and run Mac OS.<br /> <br /> They are entirely different setups and different capabilities as far as how to do things.<br /> <br /> Dells are Pc's again. Its just a brand name.<br /> <br /> Edit) You guys post to **** fast.[/quote]yes they post fast, and please be more lady like. (just a request)...It's not becoming of a Lady to speak in ill manner. =^_^=]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 21:57:22]]> GMT</pubDate>
				<author><![CDATA[NeiaMX]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Yay, I can't wait to get home and fix my neighborhood! Thank you!]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 22:17:20]]> GMT</pubDate>
				<author><![CDATA[Simaticsims]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ What you guys mean by "story progression" ?<br /> <br /> Why would I want to turn it off / on ?<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 22:19:42]]> GMT</pubDate>
				<author><![CDATA[tarball]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kennybenny19] (macs) have the ability to not get any viruses.[/quote]<br /> <br /> Please tell me you're trolling.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 22:20:05]]> GMT</pubDate>
				<author><![CDATA[estell3]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=estell3][quote=Kennybenny19] (macs) have the ability to not get any viruses.[/quote]<br /> <br /> Please tell me you're trolling.[/quote]<br /> <br /> Well Macs DONT have viruses, but that doesnt mean they dont have the ability to get them.<br /> <br /> As to the thread, i really find it unbelievable that EA didnt realize that their story progression button didnt work... <br /> <br /> Very amateurish mistakes in this game considering this is one of their flagship franchises. Pretty dissapointing. <br /> <br /> I guess EA has a bad rep for a reason.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 22:43:28]]> GMT</pubDate>
				<author><![CDATA[Mombirdsong]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I haven't had any story progression problems.  No random moving or adoptions.<br /> <br /> Watch, Now that I said it there's going to be story progression craziness when I play.  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <br /> <br /> I do think the aging happens way to fast though.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 22:52:55]]> GMT</pubDate>
				<author><![CDATA[JS1975]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kennybenny19]<br /> <br /> Hahaha. Thats okay. Macs have a totally different platform than PCs. It looks way different. Alot of people say they are more creative and i think they are too. They have the ability to not get any viruses.[/quote]<br /> <br /> LOL, actually any Mac from the last 2-3 years is a PC w/ a fancy case and a BSD based OS w/ a pretty window manager, but I digress.<br /> <br /> The bit about them being invulnerable to viruses makes me laugh every time.<br /> <br /> I'm having the same issue w/ the error code 282 presently, hopefully there's a fix somewhere in the 10 pages of this post.<br /> <br /> Any idea if these forums will ever have a somewhat useful search function?<br /> <br /> Edit:  OK, copy/pasta of -disablestoryprogression from the later post fixed my error code 282 launching from the new shortcut.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 23:07:13]]> GMT</pubDate>
				<author><![CDATA[SidNitzerglobin]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Hello mine is not working for some reason the path is this<br /> <br /> D:\Game\Bin\TS3.ex_<br /> <br /> why it is on d instead of c drive I do not know...<br /> <br /> I have been playing the game since Tuesday, my male cas did have a baby with no mother! <br /> <br /> any help is greatly appreciated.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 23:17:20]]> GMT</pubDate>
				<author><![CDATA[Methaline]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Hey i have a question.<br /> <br /> When playing lets say i have two sims that i made and want them to meet. But when i save one on another file, the one before it dissapears.  So i can't play the two sims in the same saved game?????<br /> <br /> Plzzz, help   <br /> <br /> thank u <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 23:40:45]]> GMT</pubDate>
				<author><![CDATA[Yuki123]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote]Hahaha. Thats okay. Macs have a totally different platform than PCs. It looks way different. Alot of people say they are more creative and i think they are too. They have the ability to not get any viruses. But when you download stuff you got to get the Mac version. Check out more at apple.com/Mac[/quote]<br /> <br /> No to go off topic, but this statement is just wrong. I'm tired of MAC people thinking they cant get viruses. MACs can get viruses just as easy as PC's (of course the Fruit Company would tell you otherwise). The difference is, hackers arent going to waste their time building viruses for machines that less than 10% of the world are using. Therefore viruses are rare for MACs, but they dont posess a magic "ability" not to get one.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 23:56:21]]> GMT</pubDate>
				<author><![CDATA[Opsknight]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Im trying to decide if to keep me and my brother people separate until the patch or just go ahead and create the shortcut with [b]"-disablestoryprogression"[/b] applied.... <br /> <br /> 1 question though. Say i do create the shortcut. and i add the "for now fix" to it. What happens when they do a patch how would i go about deleting the shortcut and will i have to remove [b]"-disablestoryprogression"[/b] from it, or do i just delete the shortcut without taking off [b]"-disablestoryprogression"[/b]  and play from my original icon/launcher?<br /> <br /> Sorry if that's confusing.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 00:31:07]]> GMT</pubDate>
				<author><![CDATA[KiwiLover875]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I think after the patch comes, you could just delete the shortcut, without deleting any crucial ingame stuff like families. Thats just my understanding though, don't take my word on it. haha<br /> <br /> Just a question though. (For anyone really). The problems with story progression, is this happening on macs as well as PCs? I have aging off right now, and there is no progression because there's no aging. But I really want to put aging on without the fear that all of the families are going to move out or change drastically.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 00:48:48]]> GMT</pubDate>
				<author><![CDATA[Poptartsicle]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Thank you! This is nice to hear. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 00:49:13]]> GMT</pubDate>
				<author><![CDATA[Cierx]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Methaline]Hello mine is not working for some reason the path is this<br /> <br /> D:\Game\Bin\TS3.ex_<br /> <br /> why it is on d instead of c drive I do not know...<br /> <br /> I have been playing the game since Tuesday, my male cas did have a baby with no mother! <br /> <br /> any help is greatly appreciated.[/quote]<br /> <br /> Right click the normal shortcut that you would use to start the launcher, and choose "open file location", then find the TS3.exe file and right click on it, and choose "Send To" and then "Desktop, (create shortcut).  Then go to your desktop, right click on that new shortcut and paste in the code listed in the original post.<br /> <br /> What you listed TS3.ex_ doesn't seem to make much sence as to why that would be the location and file since it should be TS3.exe not TS3.ex_<br /> <br /> Hope that helps.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 00:51:26]]> GMT</pubDate>
				<author><![CDATA[Jalida]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=KiwiLover875]Im trying to decide if to keep me and my brother people separate until the patch or just go ahead and create the shortcut with [b]"-disablestoryprogression"[/b] applied.... <br /> <br /> 1 question though. Say i do create the shortcut. and i add the "for now fix" to it. What happens when they do a patch how would i go about deleting the shortcut and will i have to remove [b]"-disablestoryprogression"[/b] from it, or do i just delete the shortcut without taking off [b]"-disablestoryprogression"[/b]  and play from my original icon/launcher?<br /> <br /> Sorry if that's confusing.[/quote]<br /> <br /> A shortcut is just a shortcut, it's only a reference file that points somewhere on your hard drive, after the real patch, you can safely delete the shortcut, create a new one if you want or need to.  All the shortcuts on your desktop are simply reference pointers to where the real file resides, to delete them means nothing other than losing the ability to click an icon on your desktop to quickly open something that might be buried very deep on your hard drive.<br /> <br /> So when the patch comes out, simply create a new shortcut if you need to, although since in the instructions given you are creating a new shortcut to TS3.exe then it really doesn't much matter if you delete it or not since you'll be using the launcher again once the patch comes out.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 00:54:51]]> GMT</pubDate>
				<author><![CDATA[Jalida]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Thanks that's exactly what i was wondering. i would hug u if i could lol. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 00:56:52]]> GMT</pubDate>
				<author><![CDATA[KiwiLover875]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Yayy...even though i didnt really mind! <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 01:10:59]]> GMT</pubDate>
				<author><![CDATA[Caylenr]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I think it'd be a good idea for their to be more story progression options, so you can pick and choose. I don't mind if my sims age when I'm not playing them, or have kids if they're a married couple, but I don't like them adopting kids without my permission or moving out of the neighborhood.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 01:14:45]]> GMT</pubDate>
				<author><![CDATA[Hugaloaf]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ When I actually 'play' the game rather than building houses and creating Sims, I make multiple families and take turns playing them. Therefore, I'm not placing my families in the neighborhood until that progression slider is fixed with a patch.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 01:28:06]]> GMT</pubDate>
				<author><![CDATA[puddlejump]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Ok so it's not wokring for me. Im on Vista and mine is under Program Files (x86). And I cant remove the (x86) Anybody else ha dthis prob and knows what to do?]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 01:42:08]]> GMT</pubDate>
				<author><![CDATA[Angelcool1236]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Angelcool1236]Ok so it's not wokring for me. Im on Vista and mine is under Program Files (x86). And I cant remove the (x86) Anybody else ha dthis prob and knows what to do?[/quote]<br /> <br /> You need to keep that part, because that's where the shortcut is.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 02:00:45]]> GMT</pubDate>
				<author><![CDATA[Eilonwynn]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Jalida][quote=Methaline]Hello mine is not working for some reason the path is this<br /> <br /> D:\Game\Bin\TS3.ex_<br /> <br /> why it is on d instead of c drive I do not know...<br /> <br /> I have been playing the game since Tuesday, my male cas did have a baby with no mother! <br /> <br /> any help is greatly appreciated.[/quote]<br /> <br /> Right click the normal shortcut that you would use to start the launcher, and choose "open file location", then find the TS3.exe file and right click on it, and choose "Send To" and then "Desktop, (create shortcut).  Then go to your desktop, right click on that new shortcut and paste in the code listed in the original post.<br /> <br /> What you listed TS3.ex_ doesn't seem to make much sence as to why that would be the location and file since it should be TS3.exe not TS3.ex_<br /> <br /> Hope that helps.[/quote]<br /> <br /> I know!  that is what I was trying to figure out too... why is it ex_<br /> <br /> I changed the spelling to exe, still does not work... sigh<br /> <br /> ty anyway  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 02:21:19]]> GMT</pubDate>
				<author><![CDATA[Methaline]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Why does everyone hate the story progression. That's dumb. I love the story progression.  That's the one of many things I hated about sims 2.  You can play one of the grown up children in a different home and they don't get older than their parents.  <br /> <br /> And you can finally have your sims marry their high school sweet heart without using cheats.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 02:38:38]]> GMT</pubDate>
				<author><![CDATA[sgreen37]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I can't believe how little is said about this and edit town in the Prima Guide I just bought.  Also, [b]and mainly[/b], I really don't understand why EA would make Sims 3 in this manner.  Why make a great feature, story progression, and then make it so we have to turn it off in order to play our Sims the way we have ALWAYS played our Sims!! I am astounded that when I have children and they move out their family is basically GONE unless you turn off BOTH age progression AND story progression.  I am VERY disappointed because of this.  Had I known that the game play would be like this I actually would have thought about not buying it.  I have bought and played every Sims game and expansion pack.  [b]ALWAYS The Sims has been a never-ending game but now I can actually see an END TO PLAYING!![/b] I am very shocked and dismayed.  My interest in playing has now decreased by at least 50%. <br /> <br /> I will [b]definitely[/b] be going back to playing [b]The Sims 2[/b].<br /> <br /> In a strange way, I feel violated and deceived. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 02:49:28]]> GMT</pubDate>
				<author><![CDATA[Manthanana]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ With Story Progression disabled, will the neighborhood never have new townies move in? Does this mean that the neighborhood will die out if new sims aren't manually installed?]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 03:25:04]]> GMT</pubDate>
				<author><![CDATA[Jagsman32]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=sgreen37]Why does everyone hate the story progression. That's dumb. I love the story progression.  That's the one of many things I hated about sims 2.  You can play one of the grown up children in a different home and they don't get older than their parents.  <br /> <br /> And you can finally have your sims marry their high school sweet heart without using cheats.[/quote]<br /> <br /> I completely agree for the most part. The only thing I have an issue with is the fact that they sometimes move the characters you aren't playing out of the town completely. I don't mind if they change jobs, adopt/have children, get married and all that stuff but I don't want them to just suddenly be gone.<br /> <br /> Other then that I would say I'm a fan of the Story Progression.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 03:26:05]]> GMT</pubDate>
				<author><![CDATA[themaberfa]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ There are so many just fantastic things about this new game it is almost with shame that I make my first post about something that bugs me -- the way neighborhood aging and story progression work. But I wouldn't be mentioning it if I didn't see it was a very common cause of frustration, even anger. <br /> <br /> And I wouldn't be mentioning it if I didn't think I might have an idea that would reconcile the playing style some of us want to bring from Sims 2 to Sims 3. It would require a great deal of micromanagement but, really, isn't that what some of us are clamoring for? <br /> <br /> Here it is: <br /> 1. Turn off Aging. <br /> 2. Turn off Story Progression (really turn it off, using the shortcut SimGuruLyndsay (sp?) introduced in her thread or JM Pescado's mod. <br /> 3. Play all the households you want to play, progressing them along a day at a time, a week at a time or whatever your style is. <br /> 4. When you want a Sim to Age Transition -- whether it's by some schedule, or at whim or somewhere in between -- buy them a Birthday Cake and force the Age Transition! <br /> <br /> I can think of at least four possible flaws (I'm sure there's more) but otherwise it might work well. I mean, Sims don't really age over time, they just suddenly age up after a time. This way you have total control over the aging of your Sims and their Story Progression. <br /> <br /> I mean, it would still be nice if EA could come up with some sort of toggle-able aging and story progression panel, but that might be asking a heck of a lot and maybe it can't be a done. And even if they can do it eventually, this workaround would let us play Sims 2 style until that blessed day. <br /> <br /> Some possible flaws in this plan: <br /> A. Can Infants blow out the candles? I have no idea. If you can't force Infants to age, that might be a dealbreaker. <br /> B. Will Elders actually die at around 90 days or so with aging off, or do they just keep going and going and going? Some people would prefer no death by old age, I'm sure, but others might prefer to have it, so some people are gonna be disappointed either way. <br /> C. Will Sims still stand the risk of losing all their objects while they're not being played. That would truly ruin any hopes of Sims 2-style play. I think Pescado's mod is said to stop that from happening, so that could save the day. <br /> D. Of course we'd totally miss out on the whole Story Progression thing, which is something that would be nice for Sims 2 Townies and NPCs, but not something I'd want for playable Sims, nor is it something I'd want the way it is said to work now, with all sorts of immaculate conceptions and products of extramarital gene-mixing and weird households emerging over time. <br /> <br /> So I'd really like EA to give us some controls over neighborhood aging and story progression: <br /> A. Like an on-off switch for aging and story progression for every household (default "off") <br /> B. Some way to switch off and/or alter the frequency of some types of events (no affairs with my married Sims unless I play it that way, setting a ratio of adoptions to live births, that sort of thing) or maybe just a Chance Card-style dialogue box each time someone off-stage has a life-changing opportunity ("Mortimer Goth's close enough Friends with Kaylynn Langerak they could start a romance? Pick 'Yes,' 'No' 'Ask Me Later' or 'Let him decide (with random results)'. If you could also control the frequency with which these Chance Cards come up, you could keep it from getting too annoying. <br /> <br /> Anyway, whatever happens, I think I'm going to start playing the way I mentioned above, but not right away. <br /> <br /> First, I wanna hear what you Sims 2-style players think, and would appreciate any suggestions, warnings and other advice. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 03:28:01]]> GMT</pubDate>
				<author><![CDATA[Bilmonaghan]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Oh PLEASE HELP ME!!!!!!<br /> <br /> I have done everything the post said to do! I went to play my game and it did not fix the problem! I kept playing anyways. The weather was getting bad outside so I stopped playing <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> and shut my computer down (my computer has been fried before due to severe weather). Now that the weather is not so bad I booted my computer up and was ready to try to fix the story progression problem and play the game. I figured out that I did not make the right shortcut (I made it from the launcher not TS3) so I went into the bin folder found TS3 and made a shortcut on the desktop, did the tag clicked apply and closed the window. Clicked the shortcut and NOTHING. I clicked it again....NOTHING. It would not open at all. <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> So I clicked the original icon (the launcher) and I get a windows error message saying that the launcher has encountered and error and needed to close, there was an option to send error report to microsoft so I clicked that then another screen saying the same thing popped up with an option to debug, so I clicked that. It did not fix the problem. So I painfully uninstalled  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> and reinstalled....again the same message! I am currently on my second reinstall and I am becoming very very frustrated I just want to play my game!!!!! I don't care if I have to use story progression! Can any one help!!!!!  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 03:32:57]]> GMT</pubDate>
				<author><![CDATA[AudraLee1806]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ UNOFFICIAL PATCH:<br /> <br /> <a class="snap_shots" href="http://www.moreawesomethanyou.com/smf/index.php/topic,15185.0.html" target="_blank" rel="nofollow">http://www.moreawesomethanyou.com/smf/index.php/topic,15185.0.html</a><br /> <br /> Allows you to disable story progression.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 03:34:38]]> GMT</pubDate>
				<author><![CDATA[KeiraSkyler]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> After reading these posts, I'm now vewy afwaid........ shudder.....<br /> <br /> I'm afraid to do it, I'm afraid not to do it.<br /> <br /> But, I wanted to say a big thank you to SimGuruLyndsay. You guys have taken abuse of barbaric magnitude, and I for one am grateful for you addressing the issue and providing some kind of fix.  Thank you for addressing your public. So very important you know.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 03:41:39]]> GMT</pubDate>
				<author><![CDATA[missgracie361]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Kudos to EA! They really DO listen! <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 04:37:31]]> GMT</pubDate>
				<author><![CDATA[Batman]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=SimGuruLyndsay]Hi All – I’ve seen many conversations popping up about our game feature called Story Progression and the fact that the option to turn it off doesn’t work.[/quote]<br /> <br /> Not everyone wants to turn off story progression. Lots of people want:<br /> <br /> - sims that they play regularly not be automatically moved out of the neighbourhood when it gets too big (perhaps families they don't play should be the ones story progression chooses to move out)<br /> <br /> - bachelor male sims having kids without a female partner<br /> <br /> - bachelor sims in general having kids without ever having a lover<br /> <br /> I like the idea of story progression. I didn't realise that stupid illogical unrealistic things like above happened.<br /> <br /> Please fix.<br /> <br /> Also have you noticed the number of people who can't download their free things from the store (me included)? And the number of people complaining that they sent an official technical help request days ago and no one has replied?<br /> <br /> Try listening to your customers for once.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 04:45:36]]> GMT</pubDate>
				<author><![CDATA[Floria_Aemilia]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=veggi]I am using Windows Vista.  Is this the cause of my problem?[/quote]<br /> No, it should work on Vista as well.  Try taking out the quotes.  I didn't try on The Sims 3, but this worked to run Google Chrome in incognito mode from the shortcut:<br /> C:\Users\Joshua\AppData\Local\Google\Chrome\Application\chrome.exe -incognito<br /> (Notice no quotes)]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 05:16:18]]> GMT</pubDate>
				<author><![CDATA[JoshALB]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Does anyone know if this fix prevents other houdeholds (besides the one you're playing) from aging? In my game, other households are still aging, so I wonder if I've done something wrong in applying the fix? Or is this still supposed to happen?]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 05:52:21]]> GMT</pubDate>
				<author><![CDATA[bregmuis]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=SimGuruLyndsay]Hi All – I’ve seen many conversations popping up about our game feature called Story Progression and the fact that the option to turn it off doesn’t work.  We’ve been investigating this and have found that the toggle is not doing what it was intended to do. We are working to address this asap but in the meantime there is a workaround for PCs.<br /> <br /> For PC:<br /> 1)	Find your game executable. It should be here: C:\Program Files\Electronic Arts\The Sims 3\Game\Bin<br /> 2)	Create a shortcut on your desktop to the [b]TS3.exe.[/b]<br /> 3)	Right-Click on the shortcut and choose “Properties”<br /> 4)	In the top line “Target:” go to the end of the line and add this tag [b]–disablestoryprogression[/b]<br /> ** You Simmers have been awesome and pointed out you need to make sure there is a space BEFORE the dash in your target line.  Thanks guys!<br /> 5)	From this point on you will need to run your game from this shortcut and NOT through your launcher.<br /> <br /> There isn’t a work around for Mac at this time. <br /> <br /> I realize this is a certainly not ideal but it will address the issue while we are working on a real fix.<br /> <br /> I also want to mention that there are a few events that can still occur even if story progression is completely off.  <br /> -	Any pre-made pregnant Sims will still have their babies.  <br /> -	If Aging is on, Sims will still die.<br /> -	As YOUR Sims get new jobs, other Sims in the neighborhood may have their careers reassigned to become your boss or co-workers.<br /> <br /> Thanks so much for your patience.<br /> <br /> - Lyndsay<br /> <br /> PS.  If you want your story progression back on you need to remove this tag from your shortcut.<br /> [/quote] <br /> I have Windows XP and a error window shows up and it says "unable to start game Error code 282" am I doing something wrong?]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 06:41:10]]> GMT</pubDate>
				<author><![CDATA[MNSv2]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ You can force anyone to age even babies. I clicked on the birthday cake under the baby's name and the Mother picked him up and carried him to the cake. I think it made me choose his name under a menu before he blew out the candles. I also did this with the toddler.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 06:55:05]]> GMT</pubDate>
				<author><![CDATA[Beccaree]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ So,it's possible for all your other sims to die out if you have story prog off and aging on then...]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 07:15:25]]> GMT</pubDate>
				<author><![CDATA[Izzy125]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ In my opinion, they should only age the sims and add new children (to keep the town alive, of course.) Changing the careers of the sims is rediculous and moving them out is to. Whty can't the game just let them age and then die? Ugh, it's so weird.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 07:56:46]]> GMT</pubDate>
				<author><![CDATA[Maigen]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ I think a great option would be to move Story progression to a its own Tab under Options and then have a nice big list of toggle options that specify what exactly will happen. That way everyone can customize their Story Progression to their specific play style. Thats what the sims game are all about.<br /> <br /> The downside is that I feel bad for the programmers who would have to implement such a thing. I have seen it done in other games though.<br /> <br /> Just my 2 cents.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 08:02:40]]> GMT</pubDate>
				<author><![CDATA[StormbringerGT]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Senko]Nope still can't get it to work I'm having the same error 282 as the an earlier poster what I'm currently doing is . . .<br /> <br /> 1) Go to the bin directory.<br /> 2) Right click what I assume the correct application as it starts the sim's 3 without the launcher and has the identifier TS3.<br /> 3)Select create shortcut.<br /> 4) Drag said shortcut to the desktop.<br /> 5) Right click said shortcut and select properties.<br /> 6) Edit the target line so it say's "C:\Games\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" –disablestoryprogression<br /> 7) Click apply and ok.<br /> <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> Double click the icon and receive a message saying . . .<br /> <br /> Unable to start game<br /> <br /> Error code 282<br /> <br /> Can anyone tell me waht I'm doing wrong please?[/quote]<br /> <br /> This happens to me or NOTHING at all..?]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 09:11:03]]> GMT</pubDate>
				<author><![CDATA[SimadzSim]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=pandora4co]THANK YOU!!!  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> I was playing the insane garden girl in Riverview and then decided to play another family and then saw the mean guy at the edge of town (Hunter?) had spawned a baby girl!  And the loner Lucky on the other edge of town had a woman and two children who were all unrealated move in with him!. <br /> <br /> I think story progression would be fine if -<br /> 1- NO random spawn babies! Seriously - how is babby formed?<br /> 2) NO random move in/outs.<br /> 3) NO marriages/divorces.  <br />   <br /> Skill building, relationship building - I think that's all fine.  <br /> <br /> Maybe what we need is more detail from from a SimGuru as to what exactly Story progression is supposed to allow and what is is supposed to no when it's turned off so there is better understanding.   [/quote]<br /> <br /> <br /> Riverview????<br /> <br /> Where do you find this please, I've only got Sunset Valley (or something)  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 09:30:02]]> GMT</pubDate>
				<author><![CDATA[aramintaalice]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ PEOPLE, PEOPLE.....WE SHOULD ALL CALM DOWN....I KNOW WE ARE ALL A SIMS FAN AND THAT WE HAVE WAITED AND ANTICIPATED FOR THIS GAME FOR MONTHS ALREADY. NOW, WHY DO YOU THINK EA (OR WHOEVER MADE THE GAME) KEEP ON MOVING THE RELEASE DATE? SO THEY COULD SEE THE BUGS, THE ERRORS AND ALL THAT. THEY WERE TRYING TO SEE IF WHAT ELSE IS WRONG IN THE GAMEPLAY OR WHATSOEVER. HMM...NOBODY'S PERFECT AFTER ALL. I GUESS THEY WERE STRESSED OUT ALREADY TO FINISH THE GAME QUICKLY BECAUSE A LOT OF PEOPLE AND FANS ALL OVER THE GLOBE ARE FREAKING OUT AND WAITING FOR THE GAME. THIS FEATURE MIGHT BE IN PROGRESS ON FIXING EVEN BEFORE THE RELEASE DATE (JUNE 2) BUT THEY CHOSE NOT TO MOVE IT ANYMORE BECAUSE A LOT OF PEOPLE ARE WAITING AND ANTICIPATING, MOVING IT TO ANOTHER DATE WOULD CAUSE THEM COSTUMER LOYALTY AND SUCH. BUT WE CANT HIDE THE FACT THAT WE HAVE WAITED AND MAYBE SPENT A COUPLE OF SOMETHING JUST FOR THIS GAME......SERIOUSLY NOW!!! WE HAVE WAITED SO MUCH! AND I EVEN SPENT SO MUCH! JUST TO GET THIS??? JUST FOR ME TO HAVE THIS?? THIS DIDNT CAME WITH THE MANUAL! THIS "BONUS" WAS NOT IN THE MANUAL!! I CANT EVEN REGISTER MY GAME IN THE OFFICIAL SITE AND I GOT ME A COLLECTORS EDITION!! IS THAT THE DIFFERENCE BETWEEN COLLECTORS EDITION AND REGULAR ONES?? COLLECTORS CANT REGISTER THEIR GAME!!?? GOSH! I EVEN BOUGHT A NEW CPU THAT COST ME MORE OR LESS $600 (YES! THAT MUCH SERIOUSLY! AND THATS IN US DOLLARS! IM FROM ASIA SO YEAH) AND IT WAS FROM MY OWN BANK ACCOUNT WHICH CONTAINS MY ALLOWANCE AND SAVINGS! MY DAD,MOM,BROTHER AND SISTER DIDNT EVEN KNOW I SPENT THAT MUCH JUST TO GET ME A NEW CPU JUST FOR THIS GAME?? AND THE GAME ITSELF ON PRE-ORDER COST HOW MUCH? $11, I GUESS....?? SERIOUSLY! I AM ALL "F"-UP!! $611 ALL IN ALL??..... I CANT IMAGINE OTHER THINGS I MAY HAVE BOUGHT....BUT I REALLY DO HOPE THAT THIS GAME IS WORTH IT....EA, PLEASE DONT DISAPOINT ME...YOU DIDN'T EVEN REPLY TO MY EMAIL REGARDING ON UNABLE TO REGISTER MY GAME...WHICH IN FACT, IN YOUR SUPPORT "PAGE" IT SAYS I SHOULD EXPECT A REPLY FROM YOU GUYS WITH IN 24 HOURS, AND IT WAS ON A RED FONT WHICH MEANS IMPORTANT NOTE....GUESS WHAT? I STARED AND KEEP ON REFRESHING MY MAILBOX FOR 5 HOURS THE NEXT DAY AND THE DAY AFTER NEXT AND NOTHING...COMPLETELY NOTHING...  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> AHHH.... I WANT TO CRY NOW....PLEASE....  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 09:43:30]]> GMT</pubDate>
				<author><![CDATA[kurtnecolai]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Batman]Kudos to EA! They really DO listen! <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />[/quote]<br /> <br /> OH YEAH?? I GUESS THEY DIDNT WANT TO HEAR MY CONCERN! I SEND THEM A LETTER ON THEIR SUPPORT PAGE THEN GUESS WHAT? NO REPLY AFTER 2 DAYS BUT THE PAGE TOLD ME TO EXPECT A REPLY WITH IN 24HOURS. 2 DAYS ISNT ENOUGH TO COMPLETE A 24 HOUR??? I I DONT THINK SO.....I AM REALLY STARTING TO BE DISAPOINTED BY THE SIMS 3 AND EA.... <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> I HOPE THEY WOULD LISTEN TO ME AS YOU SAY....]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/63525.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/63525.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 09:56:31]]> GMT</pubDate>
				<author><![CDATA[kurtnecolai]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I done what the 1st post suggested and my sims still advance when I'm not using them.<br /> <br /> this is how I have the shortcut<br /> "C:\Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" -disablestoryprogression<br /> <br /> it let me apply it and played like normal but it doesn't stop the advancing.]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/64131.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/64131.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 10:47:03]]> GMT</pubDate>
				<author><![CDATA[GogsH]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=kurtnecolai][quote=Batman]Kudos to EA! They really DO listen! <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />[/quote]<br /> <br /> OH YEAH?? I GUESS THEY DIDNT WANT TO HEAR MY CONCERN! I SEND THEM A LETTER ON THEIR SUPPORT PAGE THEN GUESS WHAT? NO REPLY AFTER 2 DAYS BUT THE PAGE TOLD ME TO EXPECT A REPLY WITH IN 24HOURS. 2 DAYS ISNT ENOUGH TO COMPLETE A 24 HOUR??? I I DONT THINK SO.....I AM REALLY STARTING TO BE DISAPOINTED BY THE SIMS 3 AND EA.... <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> I HOPE THEY WOULD LISTEN TO ME AS YOU SAY....[/quote]<br /> <br /> Did you try not typing in all caps in this 'letter'?]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/64139.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/64139.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 10:47:57]]> GMT</pubDate>
				<author><![CDATA[Pseudo]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Okay, I feel like I must be missing something here.<br /> I've done the workaround posted here, did EXACTLY what it tells me to do. My game starts up fine. But story progression is still happening??<br /> I went into the "options" panel just to make sure it really is disabled, and it is. Yet townies are still having babies and moving in! WHY? Can anyone help me?  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/64290.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/64290.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 10:59:10]]> GMT</pubDate>
				<author><![CDATA[Kathv]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ would adding =1 to the end of the line do anything?<br /> <br /> like disable storyprogression=1]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/64483.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/64483.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 11:18:12]]> GMT</pubDate>
				<author><![CDATA[GogsH]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I personally feel that when neighborhood progression is off, family members from your active household should age and have things happen (maybe with a choice card like somebody else has mentioned - "such and such has the opportunity to have a baby with such and such - allow or disallow"<br /> <br /> I think that when you turn aging on and off, you should be able to select who you want to age - ie - everyone in the neighbourhood, friends and family of current household, just friends, just family, just current household. I really do think that if we're allowed to control every other aspect of the game, why can't we control this part? <br /> <br /> I think a lot of people are frustrated that their sims are having random love babies with nobody in particular, they are changing their jobs with no input from the player, they are moving out, leaving the neighbourhood and dieing! I don't want my poor sims to die if I havn't even had a chance to play them yet....]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/64523.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/64523.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 11:21:56]]> GMT</pubDate>
				<author><![CDATA[crazycase1990]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I would be perfectly happy with my game, if I could get story progression to turn off. This workaround seems to be working for everybody except me...am I missing something?]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/64556.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/64556.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 11:24:02]]> GMT</pubDate>
				<author><![CDATA[Kathv]]></author>
				<views><![CDATA[171691]]></views>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ :S Not sure what story progression is (probz do but dont know its called Story Progression) I'm guessing it's the way the sims is programmed to make certain events happen for the player instead of the player making them happen? Am I right?]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/64676.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/64676.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 11:34:00]]> GMT</pubDate>
				<author><![CDATA[CHPAMO08]]></author>
				<views><![CDATA[171691]]></views>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=CHPAMO08]:S Not sure what story progression is (probz do but dont know its called Story Progression) I'm guessing it's the way the sims is programmed to make certain events happen for the player instead of the player making them happen? Am I right?[/quote]<br /> <br /> That is correct: when you are playing in your current household, the neighbourhood continues on and evolves without your input - sometimes good, mostly bad - in my opinion. ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/64784.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/64784.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 11:41:45]]> GMT</pubDate>
				<author><![CDATA[crazycase1990]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ anyone have any ideas to why the shortcut method isn't working?]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/64796.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/64796.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 11:44:07]]> GMT</pubDate>
				<author><![CDATA[GogsH]]></author>
				<views><![CDATA[171691]]></views>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ so i tried doing what the OP said and it runs perfectly, however my sims all over the neighborhood are still popping out babies when i dont want them to, is this fix not working for anyone else either?]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/65073.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/65073.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 12:07:11]]> GMT</pubDate>
				<author><![CDATA[Mandarine586]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I have this done on a shortcut, but I'm not sure it is really that big of a deal for me as long as it's happening to the town around me. I plan on only playing one sim at a time, finding a mate for him, start a family ect. ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/65555.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/65555.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 12:44:07]]> GMT</pubDate>
				<author><![CDATA[Jw62901]]></author>
				<views><![CDATA[171691]]></views>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Sims 3 would be a lot more fun if we could just have a choice, have complete control like in Sims 2 if we want, and the choice to have the progression if we want.  Frankly with the way the game is now, it's a waste of time and effort.  Sims 2 is a lot more fun.  I feel very disappointed I wasted the money.  I thought when it got delayed they were fixing it to give us a choice, how wrong.  The graphics are great, the game play is lousy.  ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/65934.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/65934.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 13:17:08]]> GMT</pubDate>
				<author><![CDATA[galaxyflier1]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I tried the Sims3.exe file from the program files folder and like others, windows did not recognize the file as an application file without the full address of the application including "Sims3Launcher" - which is understandable as that is how the program was written to be executed... so I added &lt;sp&gt;-disablestoryprogression<br /> to the target of the launcher shortcut. Went into the game but as I was building and listing/copying to the library the maxis lots with families in Riverview, and had not set up any of my sims households to use in gameplay yet, I could not tell if story progression was on or off. Then I "woke up- it is 3:45am here" - and clicked on the icon to disable - and lo-and-behold, the check mark next to the icon was cleared... <br /> <br /> ]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/6537/65993.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 13:21:29]]> GMT</pubDate>
				<author><![CDATA[SimsplyRuth]]></author>
				<views><![CDATA[171691]]></views>
				<replies><![CDATA[1314]]></replies>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Will there be a patch available in the future for those of us who can't get this workaround to work?<br /> <br /> <br /> I copied it onto the desktop, then I changed what I presumed was the 'target' line in the properties (this is on Vista). Then when I clicked on the shortcut it wouldn't load my Sims and the regular link wasn't working anymore either so I had to uninstall it and start over <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/66201.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/66201.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 13:36:54]]> GMT</pubDate>
				<author><![CDATA[SimsAndTheCity]]></author>
				<views><![CDATA[171691]]></views>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I am lost on this work around for the pc I think I will wait for a patch on it.  But I keep having my screen black out and come on again darker and not working right.  I hope that can be sloved also.   I am having fun with my sim Allen Allson.   He is a young adult and has been working at the sports arena he got one raise and one permotion so far but only works from 3 to 9 and sometimes stays late to help clean up.   He is learning to garden and fish as well and has 4 days before he is an adult.   <br /> ]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/6537/66375.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 13:47:26]]> GMT</pubDate>
				<author><![CDATA[momtosims]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Very Helpful Thanks]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/66995.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/66995.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 14:26:54]]> GMT</pubDate>
				<author><![CDATA[SympleSym]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kennybenny19]Macs are always left out... <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> [/quote]<br /> <br /> It's the price you pay for being trendy.  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/67445.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/67445.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 14:58:47]]> GMT</pubDate>
				<author><![CDATA[Jaeger]]></author>
				<views><![CDATA[171691]]></views>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ I do not feel comfy messing with the code, I will wait for the patch, till then aging is off.]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/67563.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/67563.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 15:08:13]]> GMT</pubDate>
				<author><![CDATA[TateSaunders]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Not everyone wants to turn off story progression. Lots of people want: <br /> <br /> - sims that they play regularly not be automatically moved out of the neighbourhood when it gets too big (perhaps families they don't play should be the ones story progression chooses to move out) <br /> <br /> - bachelor male sims having kids without a female partner <br /> <br /> - bachelor sims in general having kids without ever having a lover <br /> <br /> I like the idea of story progression. I didn't realise that stupid illogical unrealistic things like above happened. ]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/6537/67716.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 15:20:42]]> GMT</pubDate>
				<author><![CDATA[Caszidy215]]></author>
				<views><![CDATA[171691]]></views>
				<replies><![CDATA[1314]]></replies>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I haven't even played with the story progression feature off yet, but I'll still have this tweak in mind should I ever wish to disable it... <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/67939.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/67939.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 15:36:24]]> GMT</pubDate>
				<author><![CDATA[leosimofilos]]></author>
				<views><![CDATA[171691]]></views>
				<replies><![CDATA[1314]]></replies>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Not sure if this helps anyone...<br /> <br /> The first time I tried this fix, I did everything SimGuruLyndsay suggested. I copied the tag from this post and then pasted it to the end of line in shortcut properties, making sure that I had the space and everything like it said to do here. It didn't work for me. So, I deleted what I copied and pasted and then manualy typed the tag into the line in shortcut properties. This time it worked! The shortcut now takes me into the game like normal. I haven't noticed any crazy things with my game either, so I'm thinking it worked for me. I don't know if there was a problem with the dash or hyphen or if I just originally did it wrong, but thought I'd post just in case it works for anyone else. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/68075.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/68075.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 15:46:15]]> GMT</pubDate>
				<author><![CDATA[huskdogg24]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ This workaround is working wonderfully in my game.  No one is moving in or out, no random babies.  I love it!<br /> <br /> But please don't think I'm a hater of Story Progression -- no, I just want the ability to play the neighborhoods BOTH ways if I want.  I'll probably have one or two save files with S.P. off and then one slot with it on and play one legacy family and see what happens to them.]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/68092.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/68092.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 15:47:23]]> GMT</pubDate>
				<author><![CDATA[Stdlr9]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ edit:sorry, not sure how to delete post.		<br /> ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/68318.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/68318.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 15:59:53]]> GMT</pubDate>
				<author><![CDATA[GogsH]]></author>
				<views><![CDATA[171691]]></views>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ are sims still meant to play themselves when story progression is off or are they meant to be frozen when I'm not playing as them and be exactly where I left them when I come back?<br /> <br /> I'm trying to figure out if it isn't working because it loads up fine but sims still do things when I'm not playing as them]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/6537/68572.page</link>
				<pubDate><![CDATA[Sat, 6 Jun 2009 16:16:36]]> GMT</pubDate>
				<author><![CDATA[GogsH]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Hi - thanks but no thanks.   I don't like to use "workarounds" because then I have to undo the workaround and since some people seem to be having problems, I'd rather leave this alone.    Appreciate you guys working on it, though and hope there's a fix soon - or a patch.    ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 16:18:35]]> GMT</pubDate>
				<author><![CDATA[nickibitsward]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I am finally able to play and was wondering if you would recommend playing with the added extention so I can turn it off or just leave as is. How exactly would it affect my sim if at all. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 16:43:54]]> GMT</pubDate>
				<author><![CDATA[Jw62901]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ A simple question that has been asked but not answered though...<br /> <br /> If Story Progression's off, no Sims will move in or out, right? Which leads to if Aging is on they'll continue to age right? Which leads to if Story Progression's off there will be no marriages thus no babies right? Leading to if all is dead in the family the house will get empty, right? which leads to last but not least... What will happen to the neighbourhood once all other sims families are dead since moving in is out of the question for non-story progression? Barren neighbourhood just like what happen to most of the plants and trees my sims planted?<br /> <br /> :p<br /> <br /> I've tried Pescado's MATY Awesomeness mod... While I loved the fact that no babies are spawned without having a partner for a sim, I find that very very very little marriages happened and thus very very very little babies are born. This could well turn my Sunset Valley to Ghost Town Valley in no time...<br /> <br /> What I'd loved in SP will be these since many are putting in suggestions:<br /> <br /> 1. More marriages thus = more babies to continue the generations (its fun to see ur enemy neighbour actually marries ur best friend and ends up with a mooch son who comes by for a visit once in a while) Marriages happen like once in a blue moon in the current game<br /> <br /> 2. Moving in sims can only be from Sims library made by me (custom households) thus reducing the uglified and too skinny/too fat random families filling up the neighbourhood<br /> <br /> 3. moving out happens very very periodically and with reasons (example could be a harsh family death - fire/drowning victims, divorced and wife/husband left with a younger sims leaving that poor soul with 5 kids to mind, cant afford to buy a bigger house with more beds after a rendezvous young adult stage that produces 7 kids in a row... u get the point)<br /> <br /> 4. Merge ability of neighbourhood sims for Young Adults and above only with their good friends and not by random - probably due to low relationship with current household<br /> <br /> 5. and for god's sake.... get that new born baby a crib! try laying on cold slab of stone floor and stare at the ceiling the whole time you're awake. urgh! they should put the "Sore" option in babies if parents continue to not have a crib in their houses<br /> <br /> 6. Ability for moved out of neighbourhood sims to come back! either by an option or a random event like disaster striking the moment they moved in to their new town and thus have to move back to this old town.<br /> <br /> 7. Stop the freaking llamas from playing a game every single day! They bloody flood the newspapers! :p]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 16:50:20]]> GMT</pubDate>
				<author><![CDATA[YOSHIZAWA]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Sims still die? From what? Old age or other things like accidents?]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 16:53:29]]> GMT</pubDate>
				<author><![CDATA[PurpleMonkey86]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I don't know... I tried this last night, but I noticed some things still happened. Some pre-made Sims grew up. Others died (by notification of the newspaper). Is it supposed to be like this, even with the extension to disable Story Progression? I'm so scared to switch my household because I'm worried that something will happen to my created family. Even with this "fix," I don't really trust it. <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 17:01:29]]> GMT</pubDate>
				<author><![CDATA[rosebud]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I think they need a patch to make sure that created families stay untouched. Otherwise it'll be a pain to play. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 17:10:29]]> GMT</pubDate>
				<author><![CDATA[Elegance]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=YOSHIZAWA]A simple question that has been asked but not answered though...<br /> <br /> If Story Progression's off, no Sims will move in or out, right? Which leads to if Aging is on they'll continue to age right? Which leads to if Story Progression's off there will be no marriages thus no babies right? Leading to if all is dead in the family the house will get empty, right? which leads to last but not least... What will happen to the neighbourhood once all other sims families are dead since moving in is out of the question for story progression? Barren neighbourhood just like what happen to most of the plants and trees my sims planted?<br /> <br /> :p[/quote]<br /> <br /> I was wondering the same thing. As long as the story progession doesn't hurt what my sim is doing even with a glitch, I am fine with that. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 17:11:11]]> GMT</pubDate>
				<author><![CDATA[Jw62901]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Jw62901]<br /> <br /> I was wondering the same thing. As long as the story progession doesn't hurt what my sim is doing even with a glitch, I am fine with that. [/quote]<br /> <br /> Yep. I believe that I saw your post but its not answered... <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 17:12:51]]> GMT</pubDate>
				<author><![CDATA[YOSHIZAWA]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I thought it was an option in the game to turn off story progression.  When you go to options...then the third tab "game options" you can turn aging off, story progression off, lessons off, change the life span of sims and how much free will they have.<br /> <br /> Does this not do the same thing as the workaround?]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 17:21:00]]> GMT</pubDate>
				<author><![CDATA[criscoheinz]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=criscoheinz]I thought it was an option in the game to turn off story progression.  When you go to options...then the third tab "game options" you can turn aging off, story progression off, lessons off, change the life span of sims and how much free will they have.<br /> <br /> Does this not do the same thing as the workaround?[/quote]<br /> <br /> It was mentioned that the off button apparently doesn't work... thus the workaround <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 17:22:32]]> GMT</pubDate>
				<author><![CDATA[YOSHIZAWA]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=SimGuruLyndsay]Hi All – I’ve seen many conversations popping up about our game feature called Story Progression and the fact that the option to turn it off doesn’t work.  We’ve been investigating this and have found that the toggle is not doing what it was intended to do. We are working to address this asap but in the meantime there is a workaround for PCs.<br /> <br /> For PC:<br /> 1)	Find your game executable. It should be here: C:\Program Files\Electronic Arts\The Sims 3\Game\Bin<br /> 2)	Create a shortcut on your desktop to the [b]TS3.exe.[/b]<br /> 3)	Right-Click on the shortcut and choose “Properties”<br /> 4)	In the top line “Target:” go to the end of the line and add this tag [b]–disablestoryprogression[/b]<br /> ** You Simmers have been awesome and pointed out you need to make sure there is a space BEFORE the dash in your target line.  Thanks guys!<br /> 5)	From this point on you will need to run your game from this shortcut and NOT through your launcher.<br /> <br /> There isn’t a work around for Mac at this time. <br /> <br /> I realize this is a certainly not ideal but it will address the issue while we are working on a real fix.<br /> <br /> I also want to mention that there are a few events that can still occur even if story progression is completely off.  <br /> -	Any pre-made pregnant Sims will still have their babies.  <br /> -	If Aging is on, Sims will still die.<br /> -	As YOUR Sims get new jobs, other Sims in the neighborhood may have their careers reassigned to become your boss or co-workers.<br /> <br /> Thanks so much for your patience.<br /> <br /> - Lyndsay<br /> <br /> PS.  If you want your story progression back on you need to remove this tag from your shortcut.<br /> [/quote]<br /> <br /> While we are on the topic of upcoming patches, perhaps one other thought to consider, if not already posted somewhere else.  If it is possible, why not make the option of Story Progression selectable by household? <br /> <br /> My wife and I play together and we both enjoy the idea of being able to progress the town along with our families; however where story progression is concerned, since most like us undoubtably have their own ideas for specific sims in their town, why not allow the player to select whether or not a household is affected by Story Progression?  <br /> <br /> In this scenario the player can go Household by Household and click an option to enable or disable story progression by family instead of the "Global" function, which can remain in place, this would be another layer at the household level.  Might make a lot of folks really happy, again, not sure if this is possible but if it is, might be a huge win for all <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> <br /> <br /> Thanks again for the great game!]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 18:27:40]]> GMT</pubDate>
				<author><![CDATA[ozireth]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ To make it easy.<br /> I think there should be an Option called "Neighborhood Story Progression Off" and "Family Story Porgression Off". That way you can turn it off for the whole neighborhood, or just the family your playing. This would of course keep your family from progressing while you play another family.<br /> The same thing goes for aging. Which I think aging is actually a part of story progression, so i don't see the point in having an aging option. Because from what I've heard your sims still age when you turn story progression on or off.<br /> So make an option called "Neighborhood Aging Off" and "Family Aging Off", that way you can turn aging off for your family, or the whole neighborhood if you want to.<br /> <br /> I want to know exactly what Story Progression is suppose to turn off. This will help everyone understand exactly what to expect when story progressions is turned off.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 19:10:05]]> GMT</pubDate>
				<author><![CDATA[thesimlife]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ The thing I found the most disturbing was the fact that Bella turned into a teen-dwarf when she grew up and she wasn't in my active household. <br /> She had the body of a child and the rest was all teen! Mortimer didn't mind though... <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 19:31:48]]> GMT</pubDate>
				<author><![CDATA[Gr00vyZara]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I personally have been enjoying the story progression feature.  I am however finding it difficult to clutter my neighborhood with many of my own sims as I did in Sims2.  I have chosen to play premade sims to get a feel for the game, but I have one major suggestion\concern so far.<br /> <br /> I would like to be able to set a few house with a feature like follow story progession, so I could control their progression.  For instance, if I am playing MainSim A, and MainSimB is getting a marriage proposal from TownieSim C, I would like to get a pop up message asking me if I want MainSimB to marry TownieSimC.  I do not mind not attending the wedding but I may want to choose who they are going to marry. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  The same goes for babies, Careers, Age transitions (announcement like two days before an age transition so I can go to their house and choose traits), etc.<br /> <br /> I believe people would keep the story progression feature on, if they were able to follow what other sims are doing even though they are not the current active household.  Just a thought...<br /> <br /> I am just glad I don't have to call DMA Sims Hitmen to kill off townies for the next generation anymore  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 19:34:14]]> GMT</pubDate>
				<author><![CDATA[keekee53]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=ozireth]<br /> While we are on the topic of upcoming patches, perhaps one other thought to consider, if not already posted somewhere else.  If it is possible, why not make the option of Story Progression selectable by household? <br /> <br /> My wife and I play together and we both enjoy the idea of being able to progress the town along with our families; however where story progression is concerned, since most like us undoubtably have their own ideas for specific sims in their town, why not allow the player to select whether or not a household is affected by Story Progression?  <br /> <br /> In this scenario the player can go Household by Household and click an option to enable or disable story progression by family instead of the "Global" function, which can remain in place, this would be another layer at the household level.  Might make a lot of folks really happy, again, not sure if this is possible but if it is, might be a huge win for all <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> <br /> <br /> Thanks again for the great game![/quote]<br /> <br /> I agree my girlfriend and some friends play the same way you do in the same town. Did you know when you switch active households you lose everything in your sims personal inventory! :O<br /> <br /> I mentioned this idea in an earlier post<br /> <br /> I think a great option would be to move Story progression to a its own Tab under Options and then have a nice big list of toggle options that specify what exactly will happen. That way everyone can customize their Story Progression to their specific play style. Thats what the sims game are all about. <br /> <br /> The downside is that I feel bad for the programmers who would have to implement such a thing. I have seen it done in other games though. <br /> <br /> Just my 2 cents. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 20:17:23]]> GMT</pubDate>
				<author><![CDATA[StormbringerGT]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I just want them to fix all of the bugs in the game.<br /> I honestly don't know why people are like "It just came out, give the team time to fix things." If none of you remember, this game was due to come out in February and then it got pushed back to June. That's 5 months that they had to fix things and make the game fun. Yet, here we are in June and there are issues.<br /> <br /> I honestly don't think game companies play their own games to make sure everything is ok. When I graduate and become a game designer, my games will be completely fixed and tested before a release date is even announced.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 20:28:54]]> GMT</pubDate>
				<author><![CDATA[thesimlife]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=PurpleMonkey86]Sims still die? From what? Old age or other things like accidents?[/quote]<br /> <br /> They die harder  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 20:48:50]]> GMT</pubDate>
				<author><![CDATA[quinkblue]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ I think the problem is that a lot of people want Story Progression to work differently.  For me, I don't care if my Me-Made sims get married or have babies or whatever when I'm not playing them - I think that's awesome, and actually specifically made a family with six kids and then sent them off to live by themselves hoping that they'd get married and have families/careers of their own.<br /> <br /> However, they are all almost Adults instead of young adults, have no jobs, and one of them had a crush on someone but they haven't gotten married or anything, and I feel like they're just sitting at home watching tv and eating cheetos.<br /> <br /> Now, on the other hand, I don't want my Me-Made Sims to get shipped out of the neighborhood, either.  I want them to stay, but DO THINGS.  <br /> <br /> WHen I play Sims 2 I play each household for a week, to keep everyone aging correctly so that siblings that have moved out and had families of their own don't turn into elders before their parents do, etc.  So I was really looking forward to not having to play with this degree of control.  But it doesn't seem that Sims on their own really have "full lives" at all.<br /> <br /> (And I have not had the problem of things being lost out of inventories when I switch households.)]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 20:57:42]]> GMT</pubDate>
				<author><![CDATA[Angierae]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I said it before in this thread I believe, but I have to give credit to the developers for at least trying something new, but I have to say I am(and I would hope they are) ultimately very dissapointed with how it has turned out.  <br /> <br /> Story Progression is not an inherently bad system (aside from the buggy nature of it that currently exists, but I would assume that aspect at least will be patched).  However they seem to have forgotten the very reason so many people adore playing the sims, and that is, quite simply, the fact that there are so very many different ways for the players to play and enjoy the game.  Story Progression has essentially disallowed a disturbingly large number number of those aforementioned playstyles in an effort to improve upon the existing game for some other set of playstyles.  Story progression is essentially geared towards the player that wants to focus on one household in exclusion of the rest of the town, and provided the buggy-ness of it gets worked out, that player will most certainly be very happy with it.<br /> <br /> However, not all of us like playing that way.  Many of us, as evidenced by this thread and many others on this board, enjoy shaping and manipulating our neighborhoods as a whole.  We enjoy have preset stories and ideas about who we want to meet who, who we want to get married and who we want to have kids with who, and then taking a great amount of enjoyment making it happen and seeing all our hard planning come to fruition in the game.  Story Progression has essentially destroyed what so many of the players of this sort have come to love about the sims.<br /> <br /> And yes, we can turn it off.  Which (assuming turning it off eventually works correctly and logically) will be an acceptable option and workaround, and everyone who wants to play this way should be able to do so with minimal difficulties (although having inventories deleted when switching families absolutely HAS to stop, but I digress).<br /> <br /> But just think about the immense amount of time and effort the developers put into a system that many of us would prefer not to use.  Think about how much they touted this in all the preview and interviews that have been floating around the web for these many months.  Really makes you wonder why they decided to focus so much time and energy on just one segment of their playerbase to the exclusion of all the other segments... ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 21:05:38]]> GMT</pubDate>
				<author><![CDATA[Plethora22]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I'll summarize what I posted on this in another thread.<br /> <br /> EA can fix most of the problems with this with just two actions:<br /> <br /> 1. Make the No Progression toggle actually work. This should happen very quickly.<br /> <br /> 2. Allow us to toggle a few settings for each family on or off with ease. Can they change jobs? Can they have kids? Can they leave town?<br /> <br /> If you could set those toggles for each sim or household you wish to set them for, then most of the problems people are complaining about go away, with out having to completely turn off the system.<br /> <br /> After that, further tweaks, with frequency sliders for certain types of events would be nice, but that can come further down the road.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 21:34:19]]> GMT</pubDate>
				<author><![CDATA[Aelielia]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I couldn't agree with you more, Plethora22. I'm in school for fiction writing and, admittedly, I've gotten a lot of good story ideas from playing around with the Sims 2. This means building a lot of different families for a lot of "what if" discovery. This whole story progression thing is awful for someone like me who wants to have a bunch of different households available because my ideas get ruined while I'm focusing on one family! Suddenly one of my single sims had a child, a family with a mother and three teenagers all got old before I could even get situated with them, and my boyfriend's sim is now an old man because I've been playing a lot and he hasn't even had a chance to use his sim once! What's more, I can turn off story progression, but I do still enjoy the aging system that was brought about in the Sims 2, but if I leave aging on, sure my non-active sims won't go making relationships and babies when I don't want them to, but they'll still age... I think this needs to be fixed so that it's more like the Sims 2. There should be an option for people who don't mind their non-active sims aging when they're not playing them and an option for people, like me, who want to age the sims they're currently playing without it affecting them sims they haven't gotten to yet... <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 21:34:33]]> GMT</pubDate>
				<author><![CDATA[Abortress]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Hi everyone! I'm sorry for my previous post - I was sure I wouldn't be able to submit so I wrote the 1st thing that came to my mind.<br /> <br /> The reason I came here - I'll ask because I couldn't find anything about it: my sims are [b]missing work[/b] while I'm playing another family. <br /> <br /> This can't be normal. I went back to my 1st family at 10am in a sims monday and my sim was standing in the middle of the living room doing nothing, having a negative moodlet about missing work (he should be there since 9am). Am I the only one having this problem?<br /> <br /> PS- free will is on.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 21:39:46]]> GMT</pubDate>
				<author><![CDATA[quinkblue]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=StormbringerGT]<br /> I think a great option would be to move Story progression to a its own Tab under Options and then have a nice big list of toggle options that specify what exactly will happen. That way everyone can customize their Story Progression to their specific play style. Thats what the sims game are all about. <br /> <br /> The downside is that I feel bad for the programmers who would have to implement such a thing. I have seen it done in other games though. <br /> <br /> Just my 2 cents. [/quote]<br /> <br /> I really think that this is a good idea. I would feel bad for the programmers who are making this but it would probably make everybody happy.<br /> <br /> I do understand that it would take some time to do but I think that it would be worth it in the end.<br /> <br /> And the toggle options could also have some sliders.<br /> <br /> For Example:<br /> <br /> changing jobs (toggle/slider for frequency)<br /> moving out of neighborhood (toggle)<br /> getting married (slider for frequency)<br /> marriage alert (toggle)<br /> divorces (slider for frequency)<br /> divorce alert (toggle)<br /> wedding alert (toggle)<br /> baby is going to be born alert (toggle)<br /> rate of babies (slider for frequency)<br /> <br /> Things like this. This way everybody can modify what they want to happen in the neighborhood and if they will be alerted as well as how often they happen. Obviously some sliders won't work if the toggle is off.<br /> <br /> We might have to wait for either a humongous patch to have this implemented or a patch to fix the story progression toggle and an expansion to have something like this.<br /> <br /> Preferably for the player, we would have 2 patches. One that would fix the toggle sooner and then a bigger one just to refine story progression.<br /> <br /> Any way, it will be a lot of work for the programmers.<br /> <br /> Edit: And to add, if they choose the families should move out of the neighborhood, they should go in the sim bin. And if they had a toggle to move families out, they should have one to move families in.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 22:15:38]]> GMT</pubDate>
				<author><![CDATA[meggiewes]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I tried this method and it does not work. I get "Error 282" when trying to start up the game.  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 22:16:39]]> GMT</pubDate>
				<author><![CDATA[PurpleMonkey86]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ I haven't experienced any of these issues, not sure why? I noticed though that unless I PAUSE the Active Household AFTER saving said household, everything is stopped, nothing progesses, nothing is lost. <br /> <br /> For some reason you have to save the Active Household while in live mode. After realizing (the first time I played), that my sims were continuing to do their thing in my absence, I tried pausing after saving. This is working great. So far no weirdness at all. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 23:20:33]]> GMT</pubDate>
				<author><![CDATA[Okblondee7]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ I'm having a little problem.  When I click the desktop icon to play, I get the Error 282.  But when I click the launcher and start up the game, everything is fine.  So will story progression still be off if I start up the game with the launcher?<br /> <br /> Also, I'm going to start a new game tomorrow because my friend is coming over.  If for some reason the story progression is still on, will my active family asexually reproduce/change jobs, even on a fresh new neighborhood?  (I can't see my family/house in a new game...)]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 23:22:16]]> GMT</pubDate>
				<author><![CDATA[marcuzxd]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I wasn't overly concerned about the story progression since I tend to only play one family at a time...but that changed today.  lol.  I was reading through the Prima Guide and noticed that Mortimer and Bella are children but I've already been playing my own created sim family since I got the game.  I've been playing them for so long that Mortimer and Bella have probably at least become teens by now, maybe even young adults, and I'm thinking how neat it would have been to play them as kids.  Now if I really wanted to do that I guess I'd have to reinstall in order to start over??  I don't know.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 23:29:41]]> GMT</pubDate>
				<author><![CDATA[jenimac]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Okblondee7]I haven't experienced any of these issues, not sure why? I noticed though that unless I PAUSE the Active Household AFTER saving said household, everything is stopped, nothing progesses, nothing is lost. <br /> <br /> For some reason you have to save the Active Household while in live mode. After realizing (the first time I played), that my sims were continuing to do their thing in my absence, I tried pausing after saving. This is working great. So far no weirdness at all. <br /> <br /> [/quote]<br /> <br /> so when you return to that household everything is just the same, like in TS2?]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 23:46:06]]> GMT</pubDate>
				<author><![CDATA[quinkblue]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Story progression is pretty awesome<br /> I dont know why anyone would want to get rid of it<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 00:06:17]]> GMT</pubDate>
				<author><![CDATA[Tony89]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ For those who have Error 282, you have to rewrite manually the entire line, not just add -disablestoryprogression. Makes no sense, but I've tried and it does work...]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 00:12:33]]> GMT</pubDate>
				<author><![CDATA[jinshenka2000]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=jinshenka2000]For those who have Error 282, you have to rewrite manually the entire line, not just add -disablestoryprogression. Makes no sense, but I've tried and it does work...[/quote]<br /> <br /> or copy the whole sentence<br /> <br /> "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" -disablestoryprogression <br /> <br /> from this thread to the target (replacing the "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" that was there before). It worked for me.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 00:25:33]]> GMT</pubDate>
				<author><![CDATA[quinkblue]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=quinkblue][quote=Okblondee7]I haven't experienced any of these issues, not sure why? I noticed though that unless I PAUSE the Active Household AFTER saving said household, everything is stopped, nothing progesses, nothing is lost. <br /> <br /> For some reason you have to save the Active Household while in live mode. After realizing (the first time I played), that my sims were continuing to do their thing in my absence, I tried pausing after saving. This is working great. So far no weirdness at all. <br /> <br /> [/quote]<br /> <br /> so when you return to that household everything is just the same, like in TS2?[/quote]<br /> <br /> Yes, exactly the same.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 00:48:36]]> GMT</pubDate>
				<author><![CDATA[Okblondee7]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ This has probably been asked before, but I'd like a direct answer. <br /> <br /> I have made the correct shortcut, and replaced the code by copying and pasting the one from this thread. I then played the game from the shortcut but nothing seemed to change, story progression was still going on. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> <br /> <br /> So I exited and tried entering the code again, but it's still not changing anything.<br /> <br /> I can tell because a couple of my families moved away and Don Lothario had a baby without any relationships! <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> <br /> <br /> I entered the code into the "Target" box... I think that's correct. <br /> <br /> Thanks in advance. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 01:05:11]]> GMT</pubDate>
				<author><![CDATA[Ambition]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ I'm going to try the 'pausing' method before I try this. I really dislike this option..it makes me scared to leave my active household.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 01:18:45]]> GMT</pubDate>
				<author><![CDATA[lovehernot]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=lovehernot]I'm going to try the 'pausing' method before I try this. I really dislike this option..it makes me scared to leave my active household.[/quote]<br /> <br /> As I said, it works perfectly for me and actually makes sense.  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 01:28:54]]> GMT</pubDate>
				<author><![CDATA[Okblondee7]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=meggiewes<br /> I really think that this is a good idea. I would feel bad for the programmers who are making this but it would probably make everybody happy.<br /> <br /> I do understand that it would take some time to do but I think that it would be worth it in the end.<br /> <br /> And the toggle options could also have some sliders.<br /> <br /> For Example:<br /> <br /> changing jobs (toggle/slider for frequency)<br /> moving out of neighborhood (toggle)<br /> getting married (slider for frequency)<br /> marriage alert (toggle)<br /> divorces (slider for frequency)<br /> divorce alert (toggle)<br /> wedding alert (toggle)<br /> baby is going to be born alert (toggle)<br /> rate of babies (slider for frequency)<br /> <br /> Things like this. This way everybody can modify what they want to happen in the neighborhood and if they will be alerted as well as how often they happen. Obviously some sliders won't work if the toggle is off.<br /> <br /> We might have to wait for either a humongous patch to have this implemented or a patch to fix the story progression toggle and an expansion to have something like this.<br /> <br /> Preferably for the player, we would have 2 patches. One that would fix the toggle sooner and then a bigger one just to refine story progression.<br /> <br /> Any way, it will be a lot of work for the programmers.<br /> <br /> Edit: And to add, if they choose the families should move out of the neighborhood, they should go in the sim bin. And if they had a toggle to move families out, they should have one to move families in.[/quote]<br /> <br /> Thats a exactly what I was talking about! Thanks for fleshing the idea out! This way everyone can tailor their story mode, to their tastes.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 01:45:29]]> GMT</pubDate>
				<author><![CDATA[StormbringerGT]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote]<br /> <br /> I agree my girlfriend and some friends play the same way you do in the same town. Did you know when you switch active households you lose everything in your sims personal inventory! :O<br /> <br /> I mentioned this idea in an earlier post<br /> <br /> I think a great option would be to move Story progression to a its own Tab under Options and then have a nice big list of toggle options that specify what exactly will happen. That way everyone can customize their Story Progression to their specific play style. Thats what the sims game are all about. <br /> <br /> The downside is that I feel bad for the programmers who would have to implement such a thing. I have seen it done in other games though. <br /> <br /> Just my 2 cents. [/quote]<br /> <br /> Thanks for the TIP! Noticed that just after I had updated my post earlier <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> I also managed to find what I believe is the "Intended Functionality".  I.e. Instead of leaving items in your bin (backpack) move it to the "family storage" under the build menu.  <br /> <br /> Items you put there do not vanish when you switch between families.  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 03:59:20]]> GMT</pubDate>
				<author><![CDATA[ozireth]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=StormbringerGT][quote=meggiewes<br /> I really think that this is a good idea. I would feel bad for the programmers who are making this but it would probably make everybody happy.<br /> <br /> I do understand that it would take some time to do but I think that it would be worth it in the end.<br /> <br /> And the toggle options could also have some sliders.<br /> <br /> For Example:<br /> <br /> changing jobs (toggle/slider for frequency)<br /> moving out of neighborhood (toggle)<br /> getting married (slider for frequency)<br /> marriage alert (toggle)<br /> divorces (slider for frequency)<br /> divorce alert (toggle)<br /> wedding alert (toggle)<br /> baby is going to be born alert (toggle)<br /> rate of babies (slider for frequency)<br /> <br /> Things like this. This way everybody can modify what they want to happen in the neighborhood and if they will be alerted as well as how often they happen. Obviously some sliders won't work if the toggle is off.<br /> <br /> We might have to wait for either a humongous patch to have this implemented or a patch to fix the story progression toggle and an expansion to have something like this.<br /> <br /> Preferably for the player, we would have 2 patches. One that would fix the toggle sooner and then a bigger one just to refine story progression.<br /> <br /> Any way, it will be a lot of work for the programmers.<br /> <br /> Edit: And to add, if they choose the families should move out of the neighborhood, they should go in the sim bin. And if they had a toggle to move families out, they should have one to move families in.[/quote]<br /> <br /> Thats a exactly what I was talking about! Thanks for fleshing the idea out! This way everyone can tailor their story mode, to their tastes.[/quote]<br /> <br /> Fantastic Ideas.  I would love to see that implemented.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 04:08:34]]> GMT</pubDate>
				<author><![CDATA[mrtauntaun]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Not technically a concern, but just a question about how Story Progression works.<br /> <br /> I have no problem for it, save my concern about Sims simply just "moving away," particularly created Sims. But that's the only thing that bugs me. I don't mind anything else and I actually think it's rather cool. And herein lies my question...<br /> <br /> Say I construct a "dorm" and put eight roommates in there. Then I go off to play various random Sim families.<br /> <br /> Of the eight roommates, which is the more likely scenario?<br /> <br /> A) All of them will grow and mingle with the neighborhood.<br /> <br /> B) The game will let some mingle and move some out of the neighborhood.<br /> <br /> C) The game will move ALL of them out of the neighborhood.<br /> <br /> I ask this since if the game at least lets a fair number of Sims grow and mingle with the neighborhood, then Sims 3 will let me do something with my game that I always wanted to do with Sims 2 but couldn't. So I hope the answer is B. Is this how it will most likely work?<br /> <br /> Hope that wasn't confusing.<br /> <br /> *Edited because I wanted to clarify.*]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 04:34:15]]> GMT</pubDate>
				<author><![CDATA[WarthogDemon]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Has anyone even tried pausing after saving active household yet? *headdesk*]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 04:40:11]]> GMT</pubDate>
				<author><![CDATA[Okblondee7]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=legend0fthefall]<br /> The ONLY reason Mac's have been LESS virus prone (there ARE viruses that have attacked Mac's) is because the Mac OS is a 64bit OS.  The ONLY reason.<br /> <br /> Did you know that the 64bit version of any Windows OS is JUST AS virus-less?<br /> [/quote]<br /> <br /> Wow its the blind leading the blind.<br /> <br /> Firstly, 64-bit windows can run 32-bit programs meaning any virus targetting 32-bit windows can be run on 64-bit windows.<br /> <br /> Secondly the reason Macs don't get as much virus is because they have a much smaller market share and a permissions based security system that actually works which means its just not worth the effort to try unless which Im sure has happened some vulnerability in some service like sshd, ftpd or whatever is found and someone makes up an attack for it just for kicks.<br /> <br /> Problem with Windows is that most home users log in with administrative permissions so they can install things without having to change users, UAC is meant to kind of address this by having a popup that asks if you really want to allow a change but two problems there are there is an API to allow your app to do stuff without prompting anyway and secondly users just click ok without thinking why did that box come up in the first place.<br /> <br /> Unix based structures like macosx are more secure because when you're logged in as a user, you're just a user.  You can modify files in your home directory and thats it. To make changes to system files you need to log in as an administrative user.  Although that said my experience with mac is limited, but I used linux as my main desktop OS for years and I believe they've both adopted the similar unix-based approach.<br /> <br /> Basically all that permissions junk means that even if someone did write a virus and you ran it, it may be able to do some damage to your files in your user directory, maybe even have some program or something startup when you log in as your user but nothing more serious than affecting a single user account.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 04:54:18]]> GMT</pubDate>
				<author><![CDATA[Zeffrin]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Zeffrin][quote=legend0fthefall]<br /> The ONLY reason Mac's have been LESS virus prone (there ARE viruses that have attacked Mac's) is because the Mac OS is a 64bit OS.  The ONLY reason.<br /> <br /> Did you know that the 64bit version of any Windows OS is JUST AS virus-less?<br /> [/quote]<br /> <br /> Wow its the blind leading the blind.<br /> <br /> Firstly, 64-bit windows can run 32-bit programs meaning any virus targetting 32-bit windows can be run on 64-bit windows.<br /> <br /> Secondly the reason Macs don't get as much virus is because they have a much smaller market share and a permissions based security system that actually works which means its just not worth the effort to try unless which Im sure has happened some vulnerability in some service like sshd, ftpd or whatever is found and someone makes up an attack for it just for kicks.<br /> <br /> Problem with Windows is that most home users log in with administrative permissions so they can install things without having to change users, UAC is meant to kind of address this by having a popup that asks if you really want to allow a change but two problems there are there is an API to allow your app to do stuff without prompting anyway and secondly users just click ok without thinking why did that box come up in the first place.<br /> <br /> Unix based structures like macosx are more secure because when you're logged in as a user, you're just a user.  You can modify files in your home directory and thats it. To make changes to system files you need to log in as an administrative user.  Although that said my experience with mac is limited, but I used linux as my main desktop OS for years and I believe they've both adopted the similar unix-based approach.<br /> <br /> Basically all that permissions junk means that even if someone did write a virus and you ran it, it may be able to do some damage to your files in your user directory, maybe even have some program or something startup when you log in as your user but nothing more serious than affecting a single user account.<br /> [/quote]<br /> <br /> Yep. This. And yeah- there have been some vulnerabilities in sshd, and ftp (vsftpd had one not too long ago i think)..but they are quickly patched either by the creator or the open source community.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 05:34:38]]> GMT</pubDate>
				<author><![CDATA[exoromeo]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ So i just want to clarify, even when a patch comes out, allowing story progression to but shut off by clicking the option in the game, my sims that I am not playing in the moment will continue to age and die EVEN though the progression is turned off. Will the only way my sims will be unable to die is if ageing is turned off? <br /> <br /> This is quite a bothersom thought. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 05:52:41]]> GMT</pubDate>
				<author><![CDATA[Katcarcat]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Katcarcat]So i just want to clarify, even when a patch comes out, allowing story progression to but shut off by clicking the option in the game, my sims that I am not playing in the moment will continue to age and die EVEN though the progression is turned off. Will the only way my sims will be unable to die is if ageing is turned off? <br /> <br /> This is quite a bothersom thought. [/quote]<br /> <br /> I agree... the worst part of story progression for me is that some sims will be dying before i ever even got a chance to play them! So... this is correct then? The sims you aren't playing will be aging and dying if story progression is off and the aging is on?<br /> <br /> In that case, I would have to keep aging off and maually age everyone with b-day cakes, but I'd really rather not!]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 06:06:02]]> GMT</pubDate>
				<author><![CDATA[crybabygirl777]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ The new AwesomeMod is out with features and configuration!!! Something that certainly will make most of you guys happy and more awesome! Thanks to Semper Fidelis Tyrannosaurus (J. M. Pescado & Doctor Boris) @ MATY. (Hope you don't mind me posting this... it's just too awesome!)<br /> <br /> AwesomeMod WIP can be found at [url=http://www.moreawesomethanyou.com/smf/index.php/topic,15185.0.html]MORE AWESOME THAN YOU[/url]<br /> <br /> For those wondering why its so awesome... here's the List of "Changes":<br /> <br /> STORY MODE FEATURES:<br /> 1.  Story Mode Disablement Option Now Works<br /> 2.  No Parthenogenesis! [Optional - Default: Enabled]<br />      New babies are required to have actual parents.<br /> 3.  No One Gets Out Alive [Optional - Default: Enabled]<br />      Sim households are not permitted to simply "move out" of the neighborhood,<br />      destroying the sims you probably created at random.<br /> 4.  No Inventory Destruction<br />      A fambly you switch away from no longer loses all personal inventory.<br /> <br /> <br /> GAMEPLAY FEATURES<br /> 1.  Manual Navigation & Smarter Autonavigation [Optional - Default: Enabled]<br />      Go Here Will Not Queuestomp.<br />      Go Here "Automatic" Mode smarter about choosing fastest movement mode.<br /> 2.  Smarter Chair Selection [Optional - Default: Enabled]<br />      No more 80-mile hikes for bizarre chairs. More TS2-like behavior for<br />      seeking chairs in current room vs. chairs on other end of lot.<br /> 3.  Less Whiny [Optional - Enabled]<br />      Sims wave and whine at the screen less, particularly if they have already<br />      been given orders!<br /> 4.  No Route Fail Tantrum [Optional - Default: Enabled]<br />      Sims do not stomp and whine when routes is blocked.<br /> 5.  No 16K Handouts: Sims do not receive magic 16K handout when moving out<br />      or split: Instead, sims receive share of existing household funds.<br /> 6.  Books Are Not Magic Scrolls [Optional - Default Enabled]<br />      Books do not disintegrate after reading.<br /> 7.  Arbitrary Move Household Compositions [Optional - Default: Enabled]<br />      No longer forces inclusion of adult/elder.<br />      Useful for deleting autospawned parthenogenetic babies.<br /> 8.  No Idiotic Time Restrictions on Cooking<br />      Can cook any meal anytime you **** well please.<br /> 9.  Motive Perks reworked [Optional - Default: Enabled]<br />       Hygiene/Hunger Perks now slows drain as well as decay.<br />       Bladder Perk now functions as above instead of permalocking motive.<br /> 10. Athletic Tone Selector Now Smarter [Optional - Default: Enabled]<br />      No longer automatically uses the crappy basic option, instead picking a<br />      smarter tone more suitable for your sim (NoSweat if high hygiene,<br />      Push Self if not maxed, Good Pacing otherwise). User may still override<br />      and pick another tone if desired as part of a quest or just because.<br /> 11. No Promotion Day Off Penalty [Optional - Default: Enabled]<br />      Makes like TS2: Jobs that span midnight hours no longer penalize you<br />      with mandatory day off if you are promoted.<br /> <br /> CONSOLE FEATURES:<br /> 1.  Configure AwesomeMod Dynamically!<br />      Use code "showconfig" to see all current AwesomeMod configurations.<br />      Use code "setconfig &lt;option&gt; &lt;value" to change an option.<br />      Configuration does not save, changes are for this session only.<br />      Use online AwesomeMod Config File Generator to make persistent changes.<br /> 2.  Debug commands Enableable  [Optional - Default: Disabled]<br />      Use code "setconfig enabledebugcommands true" to enable this option,<br />      or set as enabled in optional config.<br /> 3.  "maxmotives" cheat added. ARE YOU HAPPY NOW?!?<br /> 4.  Additional codes for "destroyallhumans". Also townies, npcs.<br /> <br /> CAS FEATURES:<br /> 1.  Arbitrary Household Compositions [Optional - Default: Enabled]<br />      No longer forces inclusion of adult/elder.<br /> 2.  CAS Facial Slider Range Expanded [Optional - Default: Disabled]<br />      Expands CAS slider scale to 4x range: Less Pudding!<br />      Use code "setconfig cassliderscaleincreased true" to enable this option,<br />      or set as enabled in optional config.<br /> 3.  5-trait limit Overrideable [Optional - Default: Enabled]<br />      Can use code "addtrait &lt;trait&gt;" to add more than 5 traits to adult+ sim<br />      Can use code "droptrait &lt;trait&gt;" to remove a trait.<br />      Works on invisible traits like "Pyromaniac", too!<br /> <br /> Install at your own risk! Or for those with the "Coward" trait in real life... wait for the awesome EA patch. Woo!]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 06:32:19]]> GMT</pubDate>
				<author><![CDATA[YOSHIZAWA]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Oh yay finally a solution !<br /> <br /> Now.. what to do about the nonexistent/invisible roof problem I'm having.<br /> Is anyone else having this problem?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 07:04:01]]> GMT</pubDate>
				<author><![CDATA[Meepymoo]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Meepymoo]Oh yay finally a solution !<br /> <br /> Now.. what to do about the nonexistent/invisible roof problem I'm having.<br /> Is anyone else having this problem?<br /> <br /> [/quote]<br /> <br /> More precise? What roof problems do you have?]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 07:13:21]]> GMT</pubDate>
				<author><![CDATA[YOSHIZAWA]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I'm a little unsure how to perform this procedure. My game is saved on my E: which is where all my games go. Now I've found the location but this is my dilemma:<br /> I have three files relating to The Sims 3:<br /> One is THE SIMS 3 LAUNCHER, the other is labeled TS3 and the last one is SIMS3 (and it says 'icon' underneath so i'm guessing that is a picture file)<br /> Which one do I make into a shortcut? I tried doing it on TS3 and I added -disablestoryprogression but when I clicked it to play, it said ERROR CODE and then some number. <br /> I'm positive the TS3 one is the correct one because when I click it, it opens up the game immediately but it doesn't work after I've done all the steps?<br /> <br /> (and on a side note, will there be a Sims 3 patch? I've been having a few minor glitches here in there. It's nothing I can't handle but I'd like to have it corrected)<br /> <br /> **EDIT! After going through the pages, I saw a fellow simmer who shared my problem. It wasn't working when I copy/pasted -disablestoryprogression but I typed it in myself and it works! ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 07:31:49]]> GMT</pubDate>
				<author><![CDATA[lovehernot]]></author>
				<views><![CDATA[171691]]></views>
				<replies><![CDATA[1314]]></replies>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=YOSHIZAWA]The new AwesomeMod is out with features and configuration!!! Something that certainly will make most of you guys happy and more awesome! Thanks to Semper Fidelis Tyrannosaurus (J. M. Pescado & Doctor Boris) @ MATY. (Hope you don't mind me posting this... it's just too awesome!)<br /> <br /> AwesomeMod WIP can be found at [url=http://www.moreawesomethanyou.com/smf/index.php/topic,15185.0.html]MORE AWESOME THAN YOU[/url]<br /> <br /> For those wondering why its so awesome... here's the List of "Changes":<br /> <br /> STORY MODE FEATURES:<br /> 1.  Story Mode Disablement Option Now Works<br /> 2.  No Parthenogenesis! [Optional - Default: Enabled]<br />      New babies are required to have actual parents.<br /> 3.  No One Gets Out Alive [Optional - Default: Enabled]<br />      Sim households are not permitted to simply "move out" of the neighborhood,<br />      destroying the sims you probably created at random.<br /> 4.  No Inventory Destruction<br />      A fambly you switch away from no longer loses all personal inventory.<br /> <br /> <br /> GAMEPLAY FEATURES<br /> 1.  Manual Navigation & Smarter Autonavigation [Optional - Default: Enabled]<br />      Go Here Will Not Queuestomp.<br />      Go Here "Automatic" Mode smarter about choosing fastest movement mode.<br /> 2.  Smarter Chair Selection [Optional - Default: Enabled]<br />      No more 80-mile hikes for bizarre chairs. More TS2-like behavior for<br />      seeking chairs in current room vs. chairs on other end of lot.<br /> 3.  Less Whiny [Optional - Enabled]<br />      Sims wave and whine at the screen less, particularly if they have already<br />      been given orders!<br /> 4.  No Route Fail Tantrum [Optional - Default: Enabled]<br />      Sims do not stomp and whine when routes is blocked.<br /> 5.  No 16K Handouts: Sims do not receive magic 16K handout when moving out<br />      or split: Instead, sims receive share of existing household funds.<br /> 6.  Books Are Not Magic Scrolls [Optional - Default Enabled]<br />      Books do not disintegrate after reading.<br /> 7.  Arbitrary Move Household Compositions [Optional - Default: Enabled]<br />      No longer forces inclusion of adult/elder.<br />      Useful for deleting autospawned parthenogenetic babies.<br /> 8.  No Idiotic Time Restrictions on Cooking<br />      Can cook any meal anytime you **** well please.<br /> 9.  Motive Perks reworked [Optional - Default: Enabled]<br />       Hygiene/Hunger Perks now slows drain as well as decay.<br />       Bladder Perk now functions as above instead of permalocking motive.<br /> 10. Athletic Tone Selector Now Smarter [Optional - Default: Enabled]<br />      No longer automatically uses the crappy basic option, instead picking a<br />      smarter tone more suitable for your sim (NoSweat if high hygiene,<br />      Push Self if not maxed, Good Pacing otherwise). User may still override<br />      and pick another tone if desired as part of a quest or just because.<br /> 11. No Promotion Day Off Penalty [Optional - Default: Enabled]<br />      Makes like TS2: Jobs that span midnight hours no longer penalize you<br />      with mandatory day off if you are promoted.<br /> <br /> CONSOLE FEATURES:<br /> 1.  Configure AwesomeMod Dynamically!<br />      Use code "showconfig" to see all current AwesomeMod configurations.<br />      Use code "setconfig &lt;option&gt; &lt;value" to change an option.<br />      Configuration does not save, changes are for this session only.<br />      Use online AwesomeMod Config File Generator to make persistent changes.<br /> 2.  Debug commands Enableable  [Optional - Default: Disabled]<br />      Use code "setconfig enabledebugcommands true" to enable this option,<br />      or set as enabled in optional config.<br /> 3.  "maxmotives" cheat added. ARE YOU HAPPY NOW?!?<br /> 4.  Additional codes for "destroyallhumans". Also townies, npcs.<br /> <br /> CAS FEATURES:<br /> 1.  Arbitrary Household Compositions [Optional - Default: Enabled]<br />      No longer forces inclusion of adult/elder.<br /> 2.  CAS Facial Slider Range Expanded [Optional - Default: Disabled]<br />      Expands CAS slider scale to 4x range: Less Pudding!<br />      Use code "setconfig cassliderscaleincreased true" to enable this option,<br />      or set as enabled in optional config.<br /> 3.  5-trait limit Overrideable [Optional - Default: Enabled]<br />      Can use code "addtrait &lt;trait&gt;" to add more than 5 traits to adult+ sim<br />      Can use code "droptrait &lt;trait&gt;" to remove a trait.<br />      Works on invisible traits like "Pyromaniac", too!<br /> <br /> Install at your own risk! Or for those with the "Coward" trait in real life... wait for the awesome EA patch. Woo![/quote]<br /> <br /> <br /> People are having major issues with this Mod. Crashing to be the least. Use at your discretion and do not complain if it doesn't work as promised.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 07:43:23]]> GMT</pubDate>
				<author><![CDATA[Okblondee7]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Okblondee7]<br /> <br /> <br /> People are having major issues with this Mod. Crashing to be the least. Use at your discretion and do not complain if it doesn't work as promised.[/quote]<br /> <br /> Yeap. I was one of them actually. But they got this new one though. Had problems only with the old one. It works well within my game. But do read the disclaimer. Or wait for the official patch from EA <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 08:29:28]]> GMT</pubDate>
				<author><![CDATA[YOSHIZAWA]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=YOSHIZAWA][quote=Okblondee7]<br /> <br /> <br /> People are having major issues with this Mod. Crashing to be the least. Use at your discretion and do not complain if it doesn't work as promised.[/quote]<br /> <br /> Yeap. I was one of them actually. But they got this new one though. Had problems only with the old one. It works well within my game. But do read the disclaimer. Or wait for the official patch from EA <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Sorry, that wasn't a quote from me.  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 08:36:33]]> GMT</pubDate>
				<author><![CDATA[Okblondee7]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=crybabygirl777][quote=Katcarcat]So i just want to clarify, even when a patch comes out, allowing story progression to but shut off by clicking the option in the game, my sims that I am not playing in the moment will continue to age and die EVEN though the progression is turned off. Will the only way my sims will be unable to die is if ageing is turned off? <br /> <br /> This is quite a bothersom thought. [/quote]<br /> <br /> I agree... the worst part of story progression for me is that some sims will be dying before i ever even got a chance to play them! So... this is correct then? The sims you aren't playing will be aging and dying if story progression is off and the aging is on?<br /> <br /> In that case, I would have to keep aging off and maually age everyone with b-day cakes, but I'd really rather not![/quote]<br /> <br /> <br /> You can change to the epic life span. Then the sims live over 900 days. They still age, but each life stage is much longer. That should give you some time to play each sim <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 09:29:37]]> GMT</pubDate>
				<author><![CDATA[irennemi]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Question: I've used this and when I left a house and came back, my sims were at somebody else house but that is not where I left them. What does this mod exactly prevent? I don't quite understand.]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/6537/84589.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/6537/84589.page</link>
				<pubDate><![CDATA[Sun, 7 Jun 2009 11:26:20]]> GMT</pubDate>
				<author><![CDATA[lovehernot]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=lovehernot]Question: I've used this and when I left a house and came back, my sims were at somebody else house but that is not where I left them. What does this mod exactly prevent? I don't quite understand.[/quote]<br /> <br /> The mod basically prevents sims you have put inside the neighbourhood from randomly "moving out" of the neighbourhood. For eg. I created a Harold household and place them as neighbours to my Sims that I actually played. Without the mod, the Harold household might just "move out" from the town. This mod prevents that. So basically you'll have that neighbour for as long as you do not evict them. <br /> <br /> However this mod does not stop your non-playable sims from merging with other families or visiting other families. At least that's what I understand from it. Do correct me if I'm wrong.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 12:23:47]]> GMT</pubDate>
				<author><![CDATA[YOSHIZAWA]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ erm is there a how to fix story progression for dummies I can't make it work <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 13:09:37]]> GMT</pubDate>
				<author><![CDATA[monkeyprincess]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I think there should be more options with the Story Progression. <br /> For instance:    Have Babies:  On / Off<br />                  Career Progression:    On / Off<br />                  Change into different Career:   On / Off<br />                  Move Houses:   On / Off<br /> <br /> I didnt like it how I went into my favourite Sims lot to see a baby appear on his doorstep even though he was single! <br /> <br /> I worked really hard for my sims to do well In Business he got to lvl. 5  then I play my other favourite family, come back and he's a lvl. 2 in Law Enforcement<br /> <br /> Give us more of an option.<br /> <br /> What's this i hear about it not turning off properly? Doesn't that work too?]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 13:19:25]]> GMT</pubDate>
				<author><![CDATA[simsdevotee]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Am I the only one who finds this to be not working? I've entered in the code, in the correct shortcut, and started up the game using the shortcut, yet my sims still progress when I'm not playing them and babies are popping up randomly from single men.  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 14:06:17]]> GMT</pubDate>
				<author><![CDATA[Ambition]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Created the shortcut, went into props, but I can't find my "target" line.<br /> <br /> Anyone able to help?<br /> <br /> ...I'd honestly go back to Sims 2 if my disc wasn't all screwy :/]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 14:22:01]]> GMT</pubDate>
				<author><![CDATA[meg_inatree]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I can't get it to work either. I don't know if it is because my hard drive is partitioned so the sims isn't actually on the 'C' drive anyway. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 14:25:00]]> GMT</pubDate>
				<author><![CDATA[Celidriel]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I will add my voice as someone who is concerned about the current situation regarding story progession. I am however happy to wait for the official fix, on the assuption that this WILL be fixed.<br /> <br /> I was playing the Wolffe family and they produced the first 'in game' baby for me. I was thrilled to see how things worked in the new game. I played them for a bit (until the baby was just short of becoming a toddler) but then wanted to see how the new build tools worked so I created a new family in CaS and gave them a toddler whilst I was there. I moved them into an empty lot and built their house and then played them. My toddler grew up and became a child and went to school. The first day she met a new friend and went to play after class. Who should her new friend be but my first ever baby from the Wolffe family. I zoomed into the house to see both 'CHILDREN' doing their homework (I completely missed out on the Wolffe child toddler stage). <br /> <br /> Just one example<br /> <br /> I have no problem with the townies doing their own thing but 'MY' sims must wait until I am there to oversee their actions. Life changing events without me are not the way I want things to happen.<br /> <br /> Please take on board our plea's.<br /> <br /> Thank you Sims team. And by the way..... over all it's pretty awesome <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 16:02:54]]> GMT</pubDate>
				<author><![CDATA[H0RTENSIS]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ This does not work for me, when I add " -disablestoryprogression" (with the space) And apply and try to run, it say. "Unable to Start Game: Error Code 282"<br /> <br /> Help? I do have a PC by the way.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 16:37:43]]> GMT</pubDate>
				<author><![CDATA[Zixty]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=H0RTENSIS]I will add my voice as someone who is concerned about the current situation regarding story progession. I am however happy to wait for the official fix, on the assuption that this WILL be fixed.<br /> <br /> I was playing the Wolffe family and they produced the first 'in game' baby for me. I was thrilled to see how things worked in the new game. I played them for a bit (until the baby was just short of becoming a toddler) but then wanted to see how the new build tools worked so I created a new family in CaS and gave them a toddler whilst I was there. I moved them into an empty lot and built their house and then played them. My toddler grew up and became a child and went to school. The first day she met a new friend and went to play after class. Who should her new friend be but my first ever baby from the Wolffe family. I zoomed into the house to see both 'CHILDREN' doing their homework (I completely missed out on the Wolffe child toddler stage). <br /> <br /> Just one example<br /> <br /> I have no problem with the townies doing their own thing but 'MY' sims must wait until I am there to oversee their actions. Life changing events without me are not the way I want things to happen.<br /> <br /> Please take on board our plea's.<br /> <br /> Thank you Sims team. And by the way..... over all it's pretty awesome <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>[/quote]<br /> <br /> Unfortunately though, the game sees whichever family that you are playing currently as 'MY' Sims as u put it... and thus from your example, the Wolfe household is just another 'neighbour' or 'player' which can be and will be manipulated by the game engine unless of course you switch back to the Wolfe household. <br /> <br /> What you probably can do is to stop aging completely when you are 'trying out's ome stuff like in the CAS or build/buy mode with other families. This will, from my understanding stop aging your 'MY' sim from aging as well. Or probably just start up a new save game for trials and errors. that's what I've done. Saves me the horrendous nightmare of finding out that my self-sim became an elder and is about to die whilst still at a bookstore career i left them in whilst in their teens..<br /> <br /> Don't get me wrong, I'd love to see the changes you mentioned. As in probably a 'switch' or tick box to select which sims you wanna age/not age. But realistically, either we have to wait very long for THAT kind of patch (if its ever gonna be one for that feature that is) or wait for the a dozen expansion packs after this and hope this feature its in one of them.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 16:45:28]]> GMT</pubDate>
				<author><![CDATA[YOSHIZAWA]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=meg_inatree]Created the shortcut, went into props, but I can't find my "target" line.<br /> <br /> Anyone able to help?<br /> <br /> ...I'd honestly go back to Sims 2 if my disc wasn't all screwy :/[/quote]<br /> <br /> When you right click on the shortcut and chose properties, you should see a number of tabs at the top ("General", "Compatibility" etc). Click on the "Shortcut" tab. The target box should be there.<br /> <br /> Hope this is what you're looking for. If its not, sorry! Just trying to help. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 16:57:56]]> GMT</pubDate>
				<author><![CDATA[YOSHIZAWA]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I done it but it didnt work for me is there something wrong "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" -disablestoryprogression<br /> is it because i have windows vista ?????]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 17:47:08]]> GMT</pubDate>
				<author><![CDATA[tooomax]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [i][Deleted by user]<br /> <br /> Getting use to the forum editing, sorry.[/i]]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 18:00:03]]> GMT</pubDate>
				<author><![CDATA[simsdevotee]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=tooomax]I done it but it didnt work for me is there something wrong "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" -disablestoryprogression<br /> is it because i have windows vista ?????[/quote]<br /> <br /> No it didn't work not because you have Windows Vista. This section of Windows Vista is identical to Windows XP. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 18:04:45]]> GMT</pubDate>
				<author><![CDATA[simsdevotee]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ pleaase help me i done everything u said but it didnt work for me i typed it in like this "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" -disablestoryprogression is there anything wrong??? please help?]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 18:21:47]]> GMT</pubDate>
				<author><![CDATA[tooomax]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=YOSHIZAWA][quote=Okblondee7]<br /> <br /> <br /> People are having major issues with this Mod. Crashing to be the least. Use at your discretion and do not complain if it doesn't work as promised.[/quote]<br /> <br /> Yeap. I was one of them actually. But they got this new one though. Had problems only with the old one. It works well within my game. But do read the disclaimer. Or wait for the official patch from EA <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> I'll just wait for the patch. I've spent to much money on a laptop that can actually run the Sims 2 and 3 with no problems and I'm not about to use no faulty software just to be able to control everybodies house in the neighborhood. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 18:26:12]]> GMT</pubDate>
				<author><![CDATA[cassius25]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=tooomax]pleaase help me i done everything u said but it didnt work for me i typed it in like this "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" -disablestoryprogression is there anything wrong??? please help?[/quote]   I'm not sure how you did it, but you go to [i]C:\Program Files\Electronic Arts\The Sims 3\Game\Bin[/i] then right click the file [i]TS3.exe [/i] send to &gt;  Desktop (create shortcut)     then ....   right click  the shortcut you've created and go properties    then clikc the [i]Shortcut[/i] tab    where it says Target:  (then in a box ) Electronic Arts\The Sims 3\Game\Bin\Sims3.ico"           you put it like this       Electronic Arts\The Sims 3\Game\Bin\Sims3.ico" -disablestoryprogression    then click apply then ok.<br /> <br /> sorry for the untidy writing  <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 18:58:28]]> GMT</pubDate>
				<author><![CDATA[simsdevotee]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ When I type this in and click the link nothing even loads...<br /> <br /> somebody should make a step by step with screenshots for this! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 19:08:16]]> GMT</pubDate>
				<author><![CDATA[SimadzSim]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=SimadzSim]When I type this in and click the link nothing even loads...<br /> <br /> somebody should make a step by step with screenshots for this! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Funny you say that, I'm doing that as we speak.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 19:09:58]]> GMT</pubDate>
				<author><![CDATA[simsdevotee]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=simsdevotee][quote=SimadzSim]When I type this in and click the link nothing even loads...<br /> <br /> somebody should make a step by step with screenshots for this! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Funny you say that, I'm doing that as we speak.[/quote]<br /> <br /> Wow thanks! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 19:12:01]]> GMT</pubDate>
				<author><![CDATA[SimadzSim]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=SimadzSim][quote=simsdevotee][quote=SimadzSim]When I type this in and click the link nothing even loads...<br /> <br /> somebody should make a step by step with screenshots for this! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Funny you say that, I'm doing that as we speak.[/quote]<br /> <br /> Wow thanks! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> It's going to take a little time thats all.  And they are pretty much the steps that were posted on the start of the thread. Hope that's what your hunting down.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 19:17:09]]> GMT</pubDate>
				<author><![CDATA[simsdevotee]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=simsdevotee][quote=SimadzSim][quote=simsdevotee][quote=SimadzSim]When I type this in and click the link nothing even loads...<br /> <br /> somebody should make a step by step with screenshots for this! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Funny you say that, I'm doing that as we speak.[/quote]<br /> <br /> Wow thanks! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> It's going to take a little time thats all.  And they are pretty much the steps that were posted on the start of the thread. Hope that's what your hunting down.[/quote]<br /> <br /> Its just that I think I'm doing it right but when I click the link nothing loads up... <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Its doing my head in progression, I made the burb family and they've all died.. :l]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 19:20:48]]> GMT</pubDate>
				<author><![CDATA[SimadzSim]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ OMG this will NOT work for me. It won't even let me type that in. I've tried copying and pasting, manually typing the whole thing in... I've tried The Sims 3 Launcher AND TS3...<br /> <br /> I do not see an actual TS3.exe file, only TS3. Is this why??<br /> <br /> I have Vista, and I actually have two Program Files folders, one is Program Files and one is Program Files (x86). The EA folder is in the (x86) one. Is that perhaps why??<br /> <br /> I really want to use this mod!!!!]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 19:26:43]]> GMT</pubDate>
				<author><![CDATA[HLbandgeek07]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=kurtnecolai]PEOPLE, PEOPLE.....WE SHOULD ALL CALM DOWN....I KNOW WE ARE ALL A SIMS FAN AND THAT WE HAVE WAITED AND ANTICIPATED FOR THIS GAME FOR MONTHS ALREADY. NOW, WHY DO YOU THINK EA (OR WHOEVER MADE THE GAME) KEEP ON MOVING THE RELEASE DATE? SO THEY COULD SEE THE BUGS, THE ERRORS AND ALL THAT. THEY WERE TRYING TO SEE IF WHAT ELSE IS WRONG IN THE GAMEPLAY OR WHATSOEVER. HMM...NOBODY'S PERFECT AFTER ALL. I GUESS THEY WERE STRESSED OUT ALREADY TO FINISH THE GAME QUICKLY BECAUSE A LOT OF PEOPLE AND FANS ALL OVER THE GLOBE ARE FREAKING OUT AND WAITING FOR THE GAME. THIS FEATURE MIGHT BE IN PROGRESS ON FIXING EVEN BEFORE THE RELEASE DATE (JUNE 2) BUT THEY CHOSE NOT TO MOVE IT ANYMORE BECAUSE A LOT OF PEOPLE ARE WAITING AND ANTICIPATING, MOVING IT TO ANOTHER DATE WOULD CAUSE THEM COSTUMER LOYALTY AND SUCH. BUT WE CANT HIDE THE FACT THAT WE HAVE WAITED AND MAYBE SPENT A COUPLE OF SOMETHING JUST FOR THIS GAME......SERIOUSLY NOW!!! WE HAVE WAITED SO MUCH! AND I EVEN SPENT SO MUCH! JUST TO GET THIS??? JUST FOR ME TO HAVE THIS?? THIS DIDNT CAME WITH THE MANUAL! THIS "BONUS" WAS NOT IN THE MANUAL!! I CANT EVEN REGISTER MY GAME IN THE OFFICIAL SITE AND I GOT ME A COLLECTORS EDITION!! IS THAT THE DIFFERENCE BETWEEN COLLECTORS EDITION AND REGULAR ONES?? COLLECTORS CANT REGISTER THEIR GAME!!?? GOSH! I EVEN BOUGHT A NEW CPU THAT COST ME MORE OR LESS $600 (YES! THAT MUCH SERIOUSLY! AND THATS IN US DOLLARS! IM FROM ASIA SO YEAH) AND IT WAS FROM MY OWN BANK ACCOUNT WHICH CONTAINS MY ALLOWANCE AND SAVINGS! MY DAD,MOM,BROTHER AND SISTER DIDNT EVEN KNOW I SPENT THAT MUCH JUST TO GET ME A NEW CPU JUST FOR THIS GAME?? AND THE GAME ITSELF ON PRE-ORDER COST HOW MUCH? $11, I GUESS....?? SERIOUSLY! I AM ALL "F"-UP!! $611 ALL IN ALL??..... I CANT IMAGINE OTHER THINGS I MAY HAVE BOUGHT....BUT I REALLY DO HOPE THAT THIS GAME IS WORTH IT....EA, PLEASE DONT DISAPOINT ME...YOU DIDN'T EVEN REPLY TO MY EMAIL REGARDING ON UNABLE TO REGISTER MY GAME...WHICH IN FACT, IN YOUR SUPPORT "PAGE" IT SAYS I SHOULD EXPECT A REPLY FROM YOU GUYS WITH IN 24 HOURS, AND IT WAS ON A RED FONT WHICH MEANS IMPORTANT NOTE....GUESS WHAT? I STARED AND KEEP ON REFRESHING MY MAILBOX FOR 5 HOURS THE NEXT DAY AND THE DAY AFTER NEXT AND NOTHING...COMPLETELY NOTHING...  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> AHHH.... I WANT TO CRY NOW....PLEASE....  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" />[/quote]<br /> <br /> <br /> <br /> OMLord, my eyes are bleeding from this rant. :*( Were caps absolutely necessary?]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 19:26:47]]> GMT</pubDate>
				<author><![CDATA[EmpressJericho]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Can I just say that if fixed so it worked right, didn't delete played families and having single people having kids, but if it worked, moving in new families, new stories, etc., that Story Progression mode could be great.  I like reading the papers and seeing what's going on in the town.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 19:46:45]]> GMT</pubDate>
				<author><![CDATA[Paul_Boland]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Before begining this &gt;  *Remember: Its [b]TS3[/b] file NOT Sims3 - I used the wrong one, but if you remember this you'll be fine! And it'll work  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> <br /> Open [b]Computer[/b]<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/678/071/000/00/screenshot_original.jpg[/img]<br /> <br /> Type [i]C:\Program Files\Electronic Arts\The Sims 3\Game\Bin [/i]in the directory field above, then hit enter<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/715/072/000/00/screenshot_original.jpg[/img]<br /> <br /> Find [i]TS3[/i] file     *Note: Its [b]TS3[/b] file NOT Sims3 - sorry I used the wrong one<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/612/071/000/00/screenshot_original.jpg[/img]<br /> <br /> Right-click the file go down to [i][b]Send To[/b][/i] then [b][i]Desktop (create shortcut)[/i][/b]<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/705/071/000/00/screenshot_original.jpg[/img]<br /> <br /> You will now see the shortcut you have created on your [b]Desktop[/b] <br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/581/071/000/00/screenshot_original.jpg[/img]<br /> <br /> Right-click the shortcut and click [i][b]Properties[/b][/i]<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/553/071/000/00/screenshot_original.jpg[/img]<br /> <br /> Click the shortcut tab in Properties window.<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/522/071/000/00/screenshot_original.jpg[/img]<br /> <br /> In the [b]Target[/b] feild make it so it reads this: [i]Electronic Arts\The Sims 3\Game\Bin\Sims3.ico" -disablestoryprogression[/i]       <br /> * Make it exactly as shown<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/495/071/000/00/screenshot_original.jpg[/img]<br /> <br /> Hit [b]Apply[/b] then [b]OK[/b]<br /> <br /> [img]http://llnw.thesims3.com/sims3_asset/sims3_asset/media/491/071/000/00/screenshot_original.jpg[/img]<br /> <br /> <br /> This process [b]runs[/b] quite fine. Just wounder if storyprogression is turned off? It should work because thats what the developers suggested<br /> <br /> <br /> This Process works with both Windows XP and Windows Vista]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 20:07:39]]> GMT</pubDate>
				<author><![CDATA[simsdevotee]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kennybenny19][quote=awsome18]wat is the diffrence between macs and pcs? and wat about dells? <br /> <br /> sorry i dont have the y chromosome.[/quote]<br /> <br /> Hahaha. Thats okay. Macs have a totally different platform than PCs. It looks way different. Alot of people say they are more creative and i think they are too. They have the ability to not get any viruses. But when you download stuff you got to get the Mac version. Check out more at apple.com/Mac[/quote]<br /> <br /> No true. In fact there are some malware, virii for the mac however far less then the PC granted. But when you have 5% market share not much incentive to make virii for such a small population.<br /> <br /> And the mac are good for certain things but gaming rigs they are not. They are over priced vs a pc with the same hardware and generally get much poorer suppose game wise then a PC.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 20:09:44]]> GMT</pubDate>
				<author><![CDATA[BostonPeter]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=SimadzSim][quote=simsdevotee][quote=SimadzSim][quote=simsdevotee][quote=SimadzSim]When I type this in and click the link nothing even loads...<br /> <br /> somebody should make a step by step with screenshots for this! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Funny you say that, I'm doing that as we speak.[/quote]<br /> <br /> Wow thanks! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> It's going to take a little time thats all.  And they are pretty much the steps that were posted on the start of the thread. Hope that's what your hunting down.[/quote]<br /> <br /> Its just that I think I'm doing it right but when I click the link nothing loads up... <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Its doing my head in progression, I made the burb family and they've all died.. :l[/quote]<br /> <br /> Are you absolutely sure? because I followed this method and the game managed to boot up no problem. Are you following what I or the woman at the start or the thread have suggested? Or did you do something different?<br /> <br /> You don't need to answer me back because I propably won't be able to help you further, it's just for you to think about.<br /> <br /> Try following my method, it may make things easier with the screenshots.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 20:26:20]]> GMT</pubDate>
				<author><![CDATA[simsdevotee]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=simsdevotee][quote=SimadzSim][quote=simsdevotee][quote=SimadzSim][quote=simsdevotee][quote=SimadzSim]When I type this in and click the link nothing even loads...<br /> <br /> somebody should make a step by step with screenshots for this! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Funny you say that, I'm doing that as we speak.[/quote]<br /> <br /> Wow thanks! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> It's going to take a little time thats all.  And they are pretty much the steps that were posted on the start of the thread. Hope that's what your hunting down.[/quote]<br /> <br /> Its just that I think I'm doing it right but when I click the link nothing loads up... <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Its doing my head in progression, I made the burb family and they've all died.. :l[/quote]<br /> <br /> Are you absolutely sure? because I followed this method and the game managed to boot up no problem. Are you following what I or the woman at the start or the thread have suggested? Or did you do something different?<br /> <br /> You don't need to answer me back because I propably won't be able to help you further, it's just for you to think about.<br /> <br /> Try following my method, it may make things easier with the screenshots.[/quote]<br /> <br /> I was doing it SLIGHTLY wrong haha its on now and I've had to start a new town.. it was just messed up.. hopefully they don't have random children and die..]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 20:29:02]]> GMT</pubDate>
				<author><![CDATA[SimadzSim]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=tooomax]I done it but it didnt work for me is there something wrong "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe" -disablestoryprogression<br /> is it because i have windows vista ?????[/quote]<br /> <br /> That doesn't look right at all, sorry. Try following my instructions with screenshots this may be easier to follow. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 20:32:34]]> GMT</pubDate>
				<author><![CDATA[simsdevotee]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Am I the only person who wants to know if EA are taking on our ideas and creating a patch or [i]sooooomething[/i] that will allow us to have a little choice with the neighbourhood progression???<br /> <br /> I really want to know whether or not they are going to design something that allows us to modify what we want to happen in terms of neighbourhood progression: do we want sims to have babies while we're not playing? get married while we'renot playing? move out while we're not playing? age while we're not playing?<br /> <br /> At the moment I'm playing with aging and progression off which stinks (I really don't want my neighbourhood to age before I get a chance to play them - especially while I'm spending 98% of my sim time on my simself family!). I just want to be able to say "I want aging to be turned off for the neighbourhood, but on for my current family" just like we could in Sims 2....<br /> <br /> I think it was awesome how they made it in Sims 2 that when you aged, you could pick a certain amount of others to age up with you, that's be nice to see that return.<br /> <br /> I really do love Sims 3 ... but I know I'm not going to enjoy it much if I have to manually age my Sims when I feel ready for them to move to the next age category....no legacy challenges for me =(]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 23:11:11]]> GMT</pubDate>
				<author><![CDATA[crazycase1990]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=YOSHIZAWA][quote=lovehernot]Question: I've used this and when I left a house and came back, my sims were at somebody else house but that is not where I left them. What does this mod exactly prevent? I don't quite understand.[/quote]<br /> <br /> The mod basically prevents sims you have put inside the neighbourhood from randomly "moving out" of the neighbourhood. For eg. I created a Harold household and place them as neighbours to my Sims that I actually played. Without the mod, the Harold household might just "move out" from the town. This mod prevents that. So basically you'll have that neighbour for as long as you do not evict them. <br /> <br /> However this mod does not stop your non-playable sims from merging with other families or visiting other families. At least that's what I understand from it. Do correct me if I'm wrong.[/quote]<br /> OKAY, now I understand. Does it prevent sims from getting pregnant randomly as well? Because that is another concern of mine.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 01:32:29]]> GMT</pubDate>
				<author><![CDATA[lovehernot]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Frak<br /> <br /> And I just spent the entire day making a whole street of people I cant wait to play! What is with sims who dislike children getting preggers behind my back!!<br /> I dunno I turn around ffor one minute! Grr!!<br /> <br /> Fix pls E.A. plsmake story progression triggered kkthnxbeh<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 01:36:16]]> GMT</pubDate>
				<author><![CDATA[IrishChick]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=crazycase1990]Am I the only person who wants to know if EA are taking on our ideas and creating a patch or [i]sooooomething[/i] that will allow us to have a little choice with the neighborhood progression???<br /> <br /> I really want to know whether or not they are going to design something that allows us to modify what we want to happen in terms of neighborhood progression: do we want sims to have babies while we're not playing? get married while we're not playing? move out while we're not playing? age while we're not playing?<br /> ....<br /> [/quote]<br /> <br /> lol this exactly how I feel! I really would love some options for story progression, but that might require a lot of new programming...  <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> <br /> I wanna know if/what's being done.<br /> <br /> On a different note I would at least like to be able to 'flag' families I don't want s.p. to touch, even if it's on. Because if I have to leave it off I don't want to turn around after playing with only one family to find out my whole hood is elderly/deceased XD]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 01:45:18]]> GMT</pubDate>
				<author><![CDATA[misticdragon68]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=lovehernot]<br /> OKAY, now I understand. Does it prevent sims from getting pregnant randomly as well? Because that is another concern of mine.[/quote]<br /> <br /> It requires parents, yeap in plural.. No longer single parents.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 02:20:03]]> GMT</pubDate>
				<author><![CDATA[YOSHIZAWA]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ When story progression is on should the aging of other sims that you are not playing with stop, or does it continue?]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 03:59:18]]> GMT</pubDate>
				<author><![CDATA[cguennewig]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ So what is the final word on this temporary 'fix' does it make the random single male parent baby spawning stop?  Ugh... I am so frustrated.  I would downoload the MATY mod but the frameworks come with no directions.  ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 04:04:44]]> GMT</pubDate>
				<author><![CDATA[mischiefluver]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ For people having trouble still:<br /> <br /> -make sure the shortcut ur copying is TS3.exe not the icon file<br /> -dont copy the hyphen from the forum type it in<br /> -make sure there is a space before the hyphen<br /> <br /> hope that helps. if you cant see the .exe it just means filetypes are hidden thats all, it should say ts3.exe at the end of the target line when u edit the shortcut.<br /> <br /> mine works fine so far no babies or new families but the keatons still had their baby (because she was already preggo) but it hasnt aged.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 04:18:04]]> GMT</pubDate>
				<author><![CDATA[GJay]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ <br /> About Pescado's 'Awesomeware' mod to turn story progression off amongst other things...<br /> Does it work for Mac? And If so, could someone please give a detailed instruction on how to run the framework on Mac? <br /> <br /> I'm all for the aging neighbourhood, just not for the random babies and drastic changes, especially to custom Sims. Do whatever to the NPCs, to game Sims but not the ones I spent hours creating. <br /> Though, just to be able to turn story progression off properly would be perfect enough. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> Also, there was a promise on a short term fix for the story progression toggle on Mac. Could anyone confirm when it might be out?  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 04:24:45]]> GMT</pubDate>
				<author><![CDATA[mippy]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=misticdragon68]<br /> lol this exactly how I feel! I really would love some options for story progression, but that might require a lot of new programming...  <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> <br /> I wanna know if/what's being done.<br /> <br /> On a different note I would at least like to be able to 'flag' families I don't want s.p. to touch, even if it's on. Because if I have to leave it off I don't want to turn around after playing with only one family to find out my whole hood is elderly/deceased XD[/quote]<br /> <br /> I know, I've been playing in one household since I bought the game and now everyone in the neighborhood is either dying or almost dead!]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 04:26:14]]> GMT</pubDate>
				<author><![CDATA[crazycase1990]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Story progression really is not that bad. I usually just place a copy of Sims that I've played with before into my most current save-game, so it doesn't hurt my feelings when I see a new baby or partner, etc. I like surprises and do not mind lacking control over things! Lighten up and enjoy Sims 3 y'all!!!]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 04:33:08]]> GMT</pubDate>
				<author><![CDATA[LexiSquirrel23]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ It would be good for families that are jsut neighbourhood fillers, id like to see single sims get partners and have babies over a long period of time.I agree that we need to be able to mark families we dont want to be "npc" types though, like the goths and the langeraks who are important to the story and to the player to explore and control. And it needs to work alongside the aging slider because i play my sims for a long time before i age them or want any new storylines. And also it would be great to have notifications like " so and so is goin into labour" so you can quickly swap and dont miss important events in your other families.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 05:19:33]]> GMT</pubDate>
				<author><![CDATA[GJay]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=LexiSquirrel23]Story progression really is not that bad. I usually just place a copy of Sims that I've played with before into my most current save-game, so it doesn't hurt my feelings when I see a new baby or partner, etc. I like surprises and do not mind lacking control over things! Lighten up and enjoy Sims 3 y'all!!![/quote]<br /> <br /> Because some of us like having complete control over our sims? It was frustrating when I was playing my selfsim and my boyfriend's sim together, only to go to his brother's house to learn he adopted two babies. I want to be able to control that.<br /> <br /> That, and it makes having multiple families to play in one neighborhood a major pain.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 05:22:28]]> GMT</pubDate>
				<author><![CDATA[SammehD]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Give users more options/control with story progression EA<br /> <br /> thanx<br /> <br /> Hope they are taking on board what everyone is saying. I wounder how long it will take for the patch to come out?]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 05:34:24]]> GMT</pubDate>
				<author><![CDATA[simsdevotee]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[  have a question...anyone know? <br /> <br /> okay so Nina (my girl) has a lifetime wish as a heartbreaker. so it says to complete this she has to be girlfriend of 10 sims. does this mean in her life or all at once? because she already has a boyfriend and another romantic interest. yet she cannot ask the r.i. to be her boyfriend too. plz help! thanks ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 05:35:53]]> GMT</pubDate>
				<author><![CDATA[AmericanRebel666]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ So far, for me Story Progression has been really boring and hasn't done anything radical. No one gets a job or meets each other or anything. I kinda wish they would spontaneously adopt 6 kids just so I get some excitement. <br /> <br /> It's unfair, everyone else complains about story progression doing radiacal things and I'm one of the few who wants story progression to mix my game up and it does nothing interesting!]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 05:52:08]]> GMT</pubDate>
				<author><![CDATA[Dazza95]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ I've actually been upset at the fact that with story progression off, sims still move in and out of town and babies are being spawned, so I did find a hack to fix this luckily.<br /> <br /> With it on, my sims fairly get raises here and there with their job and spawn babies like there is no tomorrow. I think it gets a wee bit out of hand and ruins the fun a little.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 06:34:10]]> GMT</pubDate>
				<author><![CDATA[Venus]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ If you do mot want stories to progress .... if you do not want your sims to be free .... if you want to control everything .... play Sims2<br /> <br /> Let there be free sims .... Long Live Sims3]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 06:51:56]]> GMT</pubDate>
				<author><![CDATA[ScubaLass]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=YOSHIZAWA][quote=Meepymoo]Oh yay finally a solution !<br /> <br /> Now.. what to do about the nonexistent/invisible roof problem I'm having.<br /> Is anyone else having this problem?<br /> <br /> [/quote]<br /> <br /> More precise? What roof problems do you have?[/quote]<br /> I have the same problem, so I can explain.<br /> The roofs disappear in the game. They are invisible but clearly there - I can see triangular walls and roofs' shadows, and my sims don't complain about the lack of a roof. However, the thumbnails of the houses don't show roofs (they show either the rooms below or a floor if I put one under the roof), and none of the houses around my active sim/the zoomed-in screen show roofs. The roof angle can be edited, they can be put on houses, and the texture can probably be changed, but the **** things just aren't visible. ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 08:35:14]]> GMT</pubDate>
				<author><![CDATA[Rappunen]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ So, does anyone know when they will allow us to stop story mode? <br /> <br /> And, will stopping story progression enable us to switch families with no penalty?<br /> <br /> Willa]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 08:41:50]]> GMT</pubDate>
				<author><![CDATA[icephoenyx]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Two things I think Story progression needs badly:<br /> <br /> 1) (And most important) There should be a Y/N toggle for any user created Sim that lets you decide whether or not you want them affected by it.  It should be attached to the household, rather than each Sim, so if you marry or move in or whatever with an NPC Sim, they are under the same affect.  I've never heard of a game where it just comes in and randomly deletes your characters based on nothing more than a RNG.  These are OUR characters and WE should have control over them, not the game engine.<br /> <br /> 2) Greatly GREATLY reduced chance to have/adopt a baby for NPCs.  These are Sims, not rabbits, and the majority of the NPCs popping out babies by the handful is ridiculous.  And the chance for any single unit household to acquire a baby should be very very small.  Twins should be a rare event and triplets practically unheard of.  ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 08:59:13]]> GMT</pubDate>
				<author><![CDATA[RoseRed]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Thanks for telling how to turn off the story progression! But I did what you had to and the story progression is still on!!! What should I do???? Do you need to turn the toggle in the options off too????]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 09:04:24]]> GMT</pubDate>
				<author><![CDATA[kama674]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ I kinda like the story progression... at least the idea of it. my major concerns with it as it is though are that there are too many babies in the neigborhood all the time and that the sims in the neighborhood all age so much faster then my sims do.... npc sims that were babies when my sim couple got married are already elders and my sim couple has JUST turned from young adult to adult. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 09:56:16]]> GMT</pubDate>
				<author><![CDATA[ratluvr76]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ why would you want to turn story progression off?  I love the fact that my sim met his wife when he was a kid on their first day of school!  ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 10:05:31]]> GMT</pubDate>
				<author><![CDATA[Malfoy286]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ I have just got the Sim 3 and am enjoying the story progression. My Sim lives on his own but does have 2 kids in the neighbourhood with different mothers. When my Sim dies will it be game over or will I be able to control one of his children?]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 10:13:17]]> GMT</pubDate>
				<author><![CDATA[Noisy_Cabbage]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kennybenny19]Macs are always left out... <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> [/quote]<br /> <br /> <br /> not as much as ubuntu....?? can you get sims on ubuntu? lol]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 11:18:42]]> GMT</pubDate>
				<author><![CDATA[senzala]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Great job! I'm still reeling from the all caps person up there, but it is very straightforward. Very nice of you to do this!<br /> <br /> Luckily, I don't have any SP issues yet otherwise I would be in trouble because for some reason, all posts are cut off on the right side. Maybe a half inch? <br /> <br /> Thanks for doing this for everyone else, It must have been time consuming.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 12:08:52]]> GMT</pubDate>
				<author><![CDATA[Okblondee7]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Heh, I was wondering why I was seeing these single parents with one or two kids suddenly.  Then when I was messing with the phone I saw there was an adoption service.  This must be what the game is using to give these single people kids.  Maybe in testing they found that Story Progression was creating ghost towns unless a certain number of children were introduced into the game, thus the adoption stuff going on.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 13:09:12]]> GMT</pubDate>
				<author><![CDATA[Gouka989]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ you know what?? ALL OF YOU.... i think, for me, its either THIS:<br /> <br /> i think EA should give us a LOT of choices on whether who should affect the story progression thing. like a checking thing whatever. like, you want the whole neighbourhood to be affected by the disabling of the story progression or you want to select certain/specific households? then you click one of the choices. most likely we would click specific households then it should give us a list of all "playable" households in the neighborhood WITH a picture of the family and a little box on the left side of the picture which is uncheck. then you check the household/s that you want to be affected by disabling the story progression, because after all you want to disable story progression (explaining why does all "playable" household on the neighborhood is uncheck). then a confirmation box think would appear with yes/no buttons to click then voila! story progression is off for that certain household/for the whole neighborhood. gosh! ANYONE AGREES WITH ME??<br /> <br /> OR THIS:<br /> <br /> EA SHOULD REMAKE or "REBUMP" SIMS3 with a discount for those who pre-ordered and for those who owns regular copies of their FLOP sims3 providing of course we give them our UNIQUE CD KEYS...or maybe another CD EXPANSION pack thing and the title would be "THE SIMS3 - REPACK and FIXES" because look, i dont care about spending more with this game already. i just want to get the hell with this game. I already spend too much and turning back from this game WOULD NOT be one of my choices! i spent about $700 from my own bank account which contains my savings and allowances from last school year (IM STILL A TEEN AND WE DONT "RAISE" OUR OWN MONEY HERE IN OUR COUNTRY *NO DISCREMINATIONS INTENDED WHATSOEVER*) for a new CPU and for the PRE-order of this game just so i could enjoy this game! look, i have starved myself and put my dads trust at risk bec he gives me money and allowance and he doesnt know i bought this game nor the new CPU i had (hes not living with me) so i dont care anymore if a spend a few bucks more...I JUST WANT TO SEE THE "FRUITS" OF MY LABOR BY HAVING EA FIX THIS GAME SOON! or NOW! <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 13:31:58]]> GMT</pubDate>
				<author><![CDATA[kurtnecolai]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ wait... no... i think i missed your point/problem in that huge block of text.<br /> you are having some sort of problem, i guess with the story progression??? do what it says in the first post<br /> <br /> edit: holy cow! a $700 cpu!!!!???? i think you need to worry about those guys having ripped you off, not EA. there are cpus that expensive, but to run the sims it would be easily under $200<br /> <br /> if you're computer couldn't play it, you didn't have to upgrade.. i know we all want it, but if you're a teen there is no need to put your dads trust fund at risk (i didn't get that part either, since it's your bank account) just so you could play the NEWEST computer game<br /> <br /> i'm playing it on my bros laptop because my computer can't play it yet. i have a job and bills so i am prioritizing my $ an upgrade to my computer will come in due time<br /> <br /> also the laptop has a 1.6 cpu and plays it on min settings, only problem being the speed 3 doesn't go fast]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 13:49:44]]> GMT</pubDate>
				<author><![CDATA[digitaldoodlebug]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Thank you to whoever spent the time doing the screenshots guide (sorry I can't find your name, can't remember what page it was on). I really appreciate your help with that, my link is actually working now (as opposed to coming up with an error), however I haven't tested the actual story progression part yet but I'm hoping since there was no error that the workaround will actually work. It was really good of you spending the time to do that as I couldn't do it without the screenies (couldn't find the target box!). Cheers.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 14:36:54]]> GMT</pubDate>
				<author><![CDATA[SimsAndTheCity]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Since people don't seem to be flaming each other on this forum I think I will give this a go.  I personally think the concept of story progression is fantastic.  The implementation is lacking and I do hope they will get some fixes for it soon.  I honestly do not want to turn the whole thing off but there are some things I would like to see.<br /> <br /> First thing, how about a toggle to turn single person adoptions off? Some people may want this but it seems most don't.  I'm not a programmer but it doesn't seem like a bad idea.  That way if you had your story progression on, people would only have children if their story had progressed to the point of being a couple. <br /> <br /> Second thing, when the town moves people out of it, it should put them into the sim bin at that current state.  So if I create say 10 families and the game decides that after I play for a few days it wants to move the Smiths out, rather than deleting them they should be placed at whatever their progressed state was into the bin that way you can place them back into the town if you really want to. <br /> Why do I want this option?  Well, I don't necessarily want to turn off story progression for my families I create even if I'm not playing them.  I find it interesting to see what they've done if I let them grow on their own.  I do NOT, however, want to find out that the game deleted them and all of their story progression entirely.<br /> <br /> Something else I would like to see is the suggestive romantic interactions from Sims2.  So that if I decide a sim is not heterosexual I can play it for maybe a few days and set it's interactions with the same sex, then go play another character or family and have confidence that she/he will continue with that type of relationship. Another addition to story progression that I think would make more sense. <br /> <br /> I also want to see story progression as a toggle per household so that the people who want to play out more than one family can play the way they choose as well.  This is not necessarily how I would play but the real object is to customize the game to play how you choose.<br /> <br /> And a side note here, has anyone discovered a way to read all posts done by a particular SimsGuru?  Or to read only the posts made by a SimsGuru in a particular thread?  If these options are not available on these forums they really should be.  Half the reason that people come here is to get feedback from EA. I don't necessarily want to read 840 posts to find them all. Do I expect the feedback immediately?  No, not really.  But when I get it I'd like to be able to FIND it.<br /> <br /> I really do believe EA is listening and that they will add some further options. Unhappy people do not buy expansions or store content  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 15:03:58]]> GMT</pubDate>
				<author><![CDATA[Faeyth]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Macs are the low brand of computers and PC's are the main brand of computers. There are probably 100:1 if not more PC's in households today than Macs. Macs were a wannabe PC but never could take over the hold Microsoft has on the industry. Macs now have PC emulators built into the OS I think but still have many issues with GAMES so if you're a gamer it's best to buy a PC. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> (hides now from all the fallout of Mac users lol)]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 15:23:13]]> GMT</pubDate>
				<author><![CDATA[ravinhood]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=ScubaLass]If you do mot want stories to progress .... if you do not want your sims to be free .... if you want to control everything .... play Sims2<br /> <br /> Let there be free sims .... Long Live Sims3[/quote]<br /> <br /> I am REALLY getting tired of hearing people say "play Sims 2". The Sims as a whole has always been about playing in many different styles which helped to attract such a large player base. People need to stop telling those of us with a different play style to play The Sims 2. <br /> <br /> And it seems a great many of us don't want story progression off entirely, just options. Look at all the work that goes into making custom Sims. Do you really want all that work to go to waste when they progress their story a little and leave town, effectively being deleted?]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 15:39:38]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ OK, i just want to add my 2 cents. I love the game, great graphics, CAS is amazing, runs well (on my machine). For SP, they need to re-do it so they can keep ageing throughout the Sim world, keep promotions in families you are not controlling and keep earning money for sims that you are not using. Random babies, leaving jobs and moving out should be taken out. The main reason these things don't work is because we want to keep a family we are not using from doing something out of our control. If i want 2 user created Sims to get together, and one of them all of a sudden spawns a child, then my fun is ruined. <br /> <br /> I had a scenario where a user created sim had a random kid, but she was a love interest of my active sim. This put a spanner in the works, so i made her the active sim, put the baby in a room, sealed the wall, and waited until it got taken away by social services. Sorted. <br /> <br /> I expect a patch out soon that will fix all SP probs, its just a matter of waiting it out.  ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 15:39:52]]> GMT</pubDate>
				<author><![CDATA[Yoshiki_UK]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I'm wondering if this workaround is working...<br /> <br /> I was playing last night and a woman with pink skin was wandering around the park. I really don't remember seeing her before and I didn't recognize the last name either. It would seem that Sims are still at least moving in, I don't know about moving out yet...]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 15:49:57]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ I agree with whoever said they need to implement it better in that it needs a checklist of the things you want to happen and what you want not to happen. For example a list something like:<br /> <br /> - Sims have children [X]<br /> - Sims get married    [X]<br /> - Sims move away     [  ]<br /> - Sims get jobs/promotions etc etc etc<br /> <br /> This way everybody can choose what they want to happen and whatnot. I love the idea of story progression, and I kind of like the idea that you can make a whole neighbourhood of Sims that will find love with eachother and have children etc. I just don't like the idea of people moving AWAY completely... I also LOVED the idea somebody mentioned a few posts ago of EA developing a sort of phonebook you can open up to check which sims are living in the neighbourhood and show the location of their home. It gets a bit frustrating hovering over houses to see which sims are still there and stuff...<br /> <br /> Oh well I just LOVE this game in general. The SP problems haven't really affected me at all.. I installed JM Pescado's fix for it and it's working beautifully in any case now. Well, thanks EA for another great Sims game. Can't wait for the EPs! =)]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 17:14:31]]> GMT</pubDate>
				<author><![CDATA[thelastradio]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Shaprepenr]I would hate to get rid of story progression because it's such an amazing feature. But can you please fix some of the issues in the latest patch? I find it kind of odd how my Sim's girlfriend has a Child (not baby) when she's single. [/quote]<br /> <br /> LOL, I'm not sure that an "issue".  I found it odd how my son's girlfriend had a child when she was single too, but hey, that's real life!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 17:27:17]]> GMT</pubDate>
				<author><![CDATA[BlueJeans04989]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ ermmm, I JUST got my sims game last week and haven't had time to play lots - can someone explain Story Progression to me? i have already created 2 sims - 2 different houses. 1 has been promoted etc and has has earned skills points etc. Will this Story Progression thing effect it - should I turn it off?]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 18:11:49]]> GMT</pubDate>
				<author><![CDATA[canadianduck55]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=coolguy90731]I'm wondering if this workaround is working...<br /> <br /> I was playing last night and a woman with pink skin was wandering around the park. I really don't remember seeing her before and I didn't recognize the last name either. It would seem that Sims are still at least moving in, I don't know about moving out yet...[/quote]<br /> <br /> Don't forget that the game still has NPCs.<br /> <br /> The workaround is working great for me; I love it!]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 19:18:19]]> GMT</pubDate>
				<author><![CDATA[Stdlr9]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ So I used the coding provided, played through the shortcut, but the story progression is still active...has anyone else had this problem?  I followed the directions very carefully, checked then double checked.  Has this code worked for most of you when you've used it?  Does anyone know when a patch might be released?  Thanks!]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 20:06:32]]> GMT</pubDate>
				<author><![CDATA[Hellstar44]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I'm a little confused about story progression.  It seems like a great concept.  My only problem is the people getting to be elders before I can develop the romantic relationship.  Does story progression include aging?  Or is community aging a seperate function.  It would be hard to just turn off the aging option because then the household babies would never grow up.  Babies forever! eep!]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 20:08:08]]> GMT</pubDate>
				<author><![CDATA[Morgrase]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I hadn't really had any problems with story progression...until i looked in on most familys today!<br /> <br /> There's children and old people EVERYWHERE.<br /> A old lady's husband died (didn't take note of name, but they're pre-made)<br /> anyway, the next time i look, she's got twins in her household?<br /> <br /> <br /> really cannot wait for the patch]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 20:21:21]]> GMT</pubDate>
				<author><![CDATA[Nats]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I agree that I'd like things to go a bit more logically. I hope they fix it because frankly I think it's one of the better new ideas in game.<br /> <br /> So, I'm dating this girl Bebe who... not once but twice, saw fit to pop in the shower before woohoo. I'm like, this girl's got it going on! Then a few days later I invite her over and she's become chubby! Not a big deal... I really like this girl, plus I just got the option to train others in athletics. A plan forms and I soon have her pumping iron with encouragement.<br /> <br /> Just one problem, she stinks and won't shower! I even invite her in to bed and she just climbs in all green with stink! <br /> <br /> I go sleep on the couch. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> So, I figure I've got to cut her loose. Shame that. Chubby is fine; obliviously stinky... not.<br /> <br /> Well a couple of days later I get a cooking challenge from guess who? I cook her meal and when she arrives... back to the old Bebe.<br /> <br /> I just found that really cool. It's obvious that she got a little heavy because she's a book worm and loves my goopy carbonara. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> Being overweight destroyed her self esteem to the point where she didn't care about herself anymore. Luckily, once I trained her in athletics and didn't see her for a few days, she got the subtle message and straightened things out.<br /> <br /> At least, that's the little backstory I wrote in my mind. Not happening in TS2. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 20:48:37]]> GMT</pubDate>
				<author><![CDATA[Scrogdog]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Stdlr9][quote=coolguy90731]I'm wondering if this workaround is working...<br /> <br /> I was playing last night and a woman with pink skin was wandering around the park. I really don't remember seeing her before and I didn't recognize the last name either. It would seem that Sims are still at least moving in, I don't know about moving out yet...[/quote]<br /> <br /> Don't forget that the game still has NPCs.<br /> <br /> The workaround is working great for me; I love it![/quote]<br /> <br /> There are still NPCs aside from the service ones that don't have a house? Hmm...I guess I need to do a house-to-house check again, both for babies and new Sims.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 21:05:28]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ You know what.. I don't think it is so bad now that I had one of my own families move out and my sim randomly show up pregnant...even though nothing in her personality suggests that she would even get pregnant.. I wasnt as mad as I want to be]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 21:13:18]]> GMT</pubDate>
				<author><![CDATA[Caszidy215]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Scrogdog]I agree that I'd like things to go a bit more logically. I hope they fix it because frankly I think it's one of the better new ideas in game.<br /> <br /> So, I'm dating this girl Bebe who... not once but twice, saw fit to pop in the shower before woohoo. I'm like, this girl's got it going on! Then a few days later I invite her over and she's become chubby! Not a big deal... I really like this girl, plus I just got the option to train others in athletics. A plan forms and I soon have her pumping iron with encouragement.<br /> <br /> Just one problem, she stinks and won't shower! I even invite her in to bed and she just climbs in all green with stink! <br /> <br /> I go sleep on the couch. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> So, I figure I've got to cut her loose. Shame that. Chubby is fine; obliviously stinky... not.<br /> <br /> Well a couple of days later I get a cooking challenge from guess who? I cook her meal and when she arrives... back to the old Bebe.<br /> <br /> I just found that really cool. It's obvious that she got a little heavy because she's a book worm and loves my goopy carbonara. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> Being overweight destroyed her self esteem to the point where she didn't care about herself anymore. Luckily, once I trained her in athletics and didn't see her for a few days, she got the subtle message and straightened things out.<br /> <br /> At least, that's the little backstory I wrote in my mind. Not happening in TS2. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Good story man <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 21:15:03]]> GMT</pubDate>
				<author><![CDATA[Caszidy215]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Hurray!! I don't really care much for story progression or aging, its a wonderful feature, but I like my sims to stay the same. <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> Poor little guys, forever trapped in the looping world. I guess they just have to deal; I mean the open neighborhood is the best feature ever, so they (my sims) can stick with that and nothing more!]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 21:38:29]]> GMT</pubDate>
				<author><![CDATA[Livelaughlovesim]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Hellstar44]So I used the coding provided, played through the shortcut, but the story progression is still active...has anyone else had this problem?  I followed the directions very carefully, checked then double checked.  Has this code worked for most of you when you've used it?  Does anyone know when a patch might be released?  Thanks![/quote]<br /> <br /> I'm having this problem too]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 21:44:15]]> GMT</pubDate>
				<author><![CDATA[SaraSue]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ So I followed the directions on here and made the short cut and everything hoping I'd be able to play the game with out the screen just randomly turning black but after all that it still went black - twice I tried it so I'm assuming this doesn't fix this problem...So what is the point of doing the short cut??? Because right now I'm so mad I just want to smash the game into a hundred pieces!!! because I haven't been able to play for more than 5 minutes since I've gotten it and I have tried everything!!! ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 21:50:13]]> GMT</pubDate>
				<author><![CDATA[Lucki1809]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ So, 400 posts later and no Guru's to be found to answer any questions or give feedback. Sigh.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 21:56:54]]> GMT</pubDate>
				<author><![CDATA[modelchick8806]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=canadianduck55]ermmm, I JUST got my sims game last week and haven't had time to play lots - can someone explain Story Progression to me? i have already created 2 sims - 2 different houses. 1 has been promoted etc and has has earned skills points etc. Will this Story Progression thing effect it - should I turn it off?[/quote]<br /> <br /> It most definitely will. The game only sees the Sim you are CURRENTLY playing as the playable Sim so the other one is just a neighbour that can be and will be manipulated by the game engine. For example, you are currently playing Sim A. Sim B will:<br /> <br /> 1. Age (if you don't turn aging off that is)<br /> 2. Die<br /> <br /> and may get:<br /> <br /> 1. Promoted<br /> 2. Married<br /> 3. Adopt a child<br /> 4. Drown in the neighbourhood swimming pool<br /> 5. Starved to death<br /> 6. Electrocuted<br /> 7. Incinerated in an unfortunate incident<br /> 8. etc etc<br /> <br /> you get the point eh?]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 23:54:32]]> GMT</pubDate>
				<author><![CDATA[YOSHIZAWA]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Scrogdog]I agree that I'd like things to go a bit more logically. I hope they fix it because frankly I think it's one of the better new ideas in game.<br /> <br /> So, I'm dating this girl Bebe who... not once but twice, saw fit to pop in the shower before woohoo. I'm like, this girl's got it going on! Then a few days later I invite her over and she's become chubby! Not a big deal... I really like this girl, plus I just got the option to train others in athletics. A plan forms and I soon have her pumping iron with encouragement.<br /> <br /> Just one problem, she stinks and won't shower! I even invite her in to bed and she just climbs in all green with stink! <br /> <br /> I go sleep on the couch. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> So, I figure I've got to cut her loose. Shame that. Chubby is fine; obliviously stinky... not.<br /> <br /> Well a couple of days later I get a cooking challenge from guess who? I cook her meal and when she arrives... back to the old Bebe.<br /> <br /> I just found that really cool. It's obvious that she got a little heavy because she's a book worm and loves my goopy carbonara. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> Being overweight destroyed her self esteem to the point where she didn't care about herself anymore. Luckily, once I trained her in athletics and didn't see her for a few days, she got the subtle message and straightened things out.<br /> <br /> At least, that's the little backstory I wrote in my mind. Not happening in TS2. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> lol I love how you made a whole life story for that situation.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 23:58:23]]> GMT</pubDate>
				<author><![CDATA[cutelilsocks1w]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ I don't have a problem with story progression I love the neighborhood growing around me. <br /> <br /> But I've read the problems some people have had and I'm thankful I havn't had them yet. &gt;.&lt;]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 00:00:27]]> GMT</pubDate>
				<author><![CDATA[cutelilsocks1w]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I'm wondering if someone can please confirm this....  I have turned aging & story progression off.  I'm having no problems with the game & just love it!! I have aged my Sims using the "birthday cake".  However, because aging is off is it correct to assume that none of my Sims will die? Do you suggest I kill them myself (eg. fire)?  Sounds terrible but is this the only way with aging off? <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 00:26:55]]> GMT</pubDate>
				<author><![CDATA[Avenger]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ great for my pc, hope to see a workaround for my macbook as well. ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 00:35:58]]> GMT</pubDate>
				<author><![CDATA[darkgoddess]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ It would be very nice if there was a way to just disable the Move In-Move Out feature so no new people would enter and no old would be deleted.  I'd like to have story progression on so the neighborhood seems more alive, but I worry about my sims being lost, so I have to keep it off.  Also, the randomly appearing children are a tad bit annoying.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 01:10:48]]> GMT</pubDate>
				<author><![CDATA[T3hXinro]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I haven't played much on TS3 just because i haven't had time. But I have to say that I am trying to like this story progression system. I have played The Sims since TS1 first came out. <br /> <br /> I wish there would be a way to turn off the story progression for those of us who prefer to manipulate our neighborhoods and SIMS a little more than others. Or maybe just parts of it. <br /> <br /> I am still getting used to the game and until i can devote an entire day (and possibly night) for gameplay I won't be able to have a well-informed opinion about story progression. <br /> <br /> But It would be nice if we could opt out of that type of play. I really liked playing multiple families and knowing when I went back to one they were the same. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 01:20:50]]> GMT</pubDate>
				<author><![CDATA[Fanforlotr1]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=thesimlife]To make it easy.<br /> I think there should be an Option called "Neighborhood Story Progression Off" and "Family Story Porgression Off". That way you can turn it off for the whole neighborhood, or just the family your playing. This would of course keep your family from progressing while you play another family.<br /> The same thing goes for aging. Which I think aging is actually a part of story progression, so i don't see the point in having an aging option. Because from what I've heard your sims still age when you turn story progression on or off.<br /> So make an option called "Neighborhood Aging Off" and "Family Aging Off", that way you can turn aging off for your family, or the whole neighborhood if you want to.<br /> <br /> I want to know exactly what Story Progression is suppose to turn off. This will help everyone understand exactly what to expect when story progressions is turned off.[/quote]<br /> <br /> I completely agree with every single word of this post]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 02:51:06]]> GMT</pubDate>
				<author><![CDATA[arialee]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[  like the story mode but deleting families is really anoying. It will be good idea if the game stop producing babies instead of deleting families. Then the game wargning us "You can't have babies at the moment because the town is at full capacity, wait until someone dies or remove a familie to make space". ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 04:05:53]]> GMT</pubDate>
				<author><![CDATA[Arkhaden]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ New [url=http://www.moreawesomethanyou.com/smf/index.php/topic,15185.0.html]Awesome Mod[/url] out at MATY. Here's what the mod does:<br /> <br /> BUG FIXES:<br /> 1.  Story Mode Disablement Option Now Works<br /> 2.  Rabbit Hole Owners Now Properly Registered<br />      Game was not properly registering ownership of a rabbithole, allowing<br />      other sims to overwrite the ownership and mess up the owning sim.<br />      Owner must now sell the existing rabbit hole before another sim can<br />      attempt to purchase it. Deeds will no longer be autopurged from<br />      inventory even general inventory purges are permitted.<br /> <br /> STORY MODE FEATURES:<br /> 1.  No Parthenogenesis! [Optional - Default: Enabled]<br />      New babies are required to have actual parents.<br /> 2.  Sims Do Not Spawn While Aging Is Off<br />      Prevents households from all filling up with endless unaging babies:<br />      Spawning will not occur until aging is turned back on so the spawn<br />      can progress.<br /> 3.  No Inventory Destruction [Optional - Default: Enabled]<br />      Households you switch away from will not have their personal inventories<br />      replaced with random objects. Household fridge inventories will still<br />      be cleared, because otherwise it will be rotten anyway.<br /> 4.  No One Gets Out Alive [Optional - Default: Enabled]<br />      Sim households are not permitted to simply "move out" of the neighborhood,<br />      destroying the sims you probably created at random.<br /> 5.  No Bus Kills [Optional - Default: Enabled]<br />      No sims will be "Killed on a Bus" TVtropes-style. All sim deaths must<br />      occur due to actual in-game events.<br /> 6.  No Bus Mutilations [Optional - Default: Enabled]<br />      No sims will suffer permanent shape changes from being dragged under<br />      aforementioned storybus. Becoming fat must occur from an actual<br />      in-game event, not a random mutilation.<br /> 7.  No Bus Firings [Optional - Default: Enabled]<br />      Sims will not be randomly fired by the Story Engine. All job losses<br />      must occur because of player actions or poor work performance.<br /> <br /> INTERFACE & CONTROL FEATURES<br /> 1.  Manual Navigation & Smarter Autonavigation [Optional - Default: Enabled]<br />      Go Here Will Not Queuestomp.<br />      Go Here "Automatic" Mode smarter about choosing fastest movement mode.<br /> 2.  Less Whiny [Optional - Enabled]<br />      Sims wave and whine at the screen less, particularly if they have already<br />      been given orders!<br /> 3.  Less Idle Goof Offs [Optional - Enabled]<br />      Sims will be less likely to stand therefore half an hour goofing off and<br />      staring into space while they have orders to be carrying out.<br /> 4.  No Route Fail Tantrum [Optional - Default: Enabled]<br />      Sims do not stomp and whine when routes is blocked.<br /> 5.  Arbitrary Move Household Compositions [Optional - Default: Enabled]<br />      No longer forces inclusion of adult/elder.<br />      Useful for deleting autospawned parthenogenetic babies.<br /> 6.  Athletic Tone Selector Now Smarter [Optional - Default: Enabled]<br />      No longer automatically uses the crappy basic option, instead picking a<br />      smarter tone more suitable for your sim (NoSweat if high hygiene,<br />      Push Self if not maxed, Good Pacing otherwise). User may still override<br />      and pick another tone if desired as part of a quest or just because.<br /> <br /> GAMEPLAY FEATURES<br /> 1.  TS2-Style Aging [Optional - Default: Disabled]<br />      Allows you to have sims age TS2-style, with only the active household.<br />      Not enabled by default.<br /> 2.  Smarter Chair Selection [Optional - Default: Enabled]<br />      No more 80-mile hikes for bizarre chairs. More TS2-like behavior for<br />      seeking chairs in current room vs. chairs on other end of lot.<br /> 3.  No 16K Handouts: Sims do not receive magic 16K handout when moving out<br />      or split: Instead, sims receive share of existing household funds.<br /> 4.  Books Are Not Magic Scrolls [Optional - Default Enabled]<br />      Books do not disintegrate after reading.<br /> 5.  No Idiotic Time Restrictions on Cooking<br />      Can cook any meal anytime you **** well please.<br /> 6.  Motive Perks reworked [Optional - Default: Enabled]<br />       Hygiene/Hunger Perks now slows drain as well as decay.<br />       Bladder Perk now functions as above instead of permalocking motive.<br /> 7.  No Bladder Decay For Terletless Lots Removed [Optional - Default: Enabled]<br />       Bladder motive functions normally even on community lots without terlets,<br />       instead of being locked and static, causing sims to stay there forever.<br />       If you disable this, community lots no longer require terlets.<br /> 8.  No Promotion Day Off Penalty [Optional - Default: Enabled]<br />      Makes like TS2: Jobs that span midnight hours no longer penalize you<br />      with mandatory day off if you are promoted.<br /> 9.  No Aging Swarm [Optional - Default: Enabled]<br />      Sims will not dump their queues, wake up from their sleep, and swarm over<br />      like the Zerg anytime another sim ages up. Only sims who have absolutely<br />      nothing better to be doing at the time will watch. Because this wasn't<br />      funny back in TS2, either.<br /> 10. No Psychic Curfew Police [Optional - Default: Disabled]<br />      Curfew on 12s no longer enforced by psychic police hovering overhead<br />      in helicopters waiting to pounce. Police will only get you if they are<br />      called to the scene and find you.<br /> <br /> CONSOLE FEATURES:<br /> 1.  Configure AwesomeMod Dynamically!<br />      Use code "showconfig" to see all current AwesomeMod configurations.<br />      Use code "setconfig &lt;option&gt; &lt;value" to change an option.<br />      Configuration does not save, changes are for this session only.<br />      Use online AwesomeMod Config File Generator to make persistent changes.<br /> 2.  Debug commands Enableable  [Optional - Default: Disabled]<br />      Use code "setconfig enabledebugcommands true" to enable this option,<br />      or set as enabled in optional config.<br /> 3.  "maxmotives" cheat added. ARE YOU HAPPY NOW?!?<br /> 4.  Additional codes for "destroyallhumans". Also townies, npcs.<br /> 5.  "dresser &lt;SIM NAME&gt;", "mirror &lt;SIM NAME&gt;". Self-explanatory.<br /> <br /> CAS FEATURES:<br /> 1.  Arbitrary Household Compositions [Optional - Default: Enabled]<br />      No longer forces inclusion of adult/elder.<br /> 2.  CAS Facial Slider Range Expanded [Optional - Default: Disabled]<br />      Expands CAS slider scale to 4x range: Less Pudding!<br />      Use code "setconfig cassliderscaleincreased true" to enable this option,<br />      or set as enabled in optional config.<br /> 3.  5-trait limit Overrideable [Optional - Default: Enabled]<br />      Can use code "addtrait &lt;trait&gt;" to add more than 5 traits to adult+ sim<br />      Can use code "droptrait &lt;trait&gt;" to remove a trait.<br />      Works on invisible traits like "Pyromaniac", too!<br /> 4.  Better Genetic Skin Blending [Optional - Default: Enabled]<br />      Sims created using different "swatches" can now blend to intermediate<br />      tones. Default behavior is that one skin from the parent would be chosen<br />      at random. Given that 3 out of 6 tones are "normal" tones, this would<br />      result in very light and very dark sims that could only produce very<br />      light or very dark children, and nothing in between.<br /> <br /> <br /> Please please read the whole post before downloading and make sure you put the files into the correct folder before complaining it doesn't work :p<br /> <br /> This is certainly for those who can't wait for the patch. For those patient once out there... please wait for the EA patch. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 04:52:30]]> GMT</pubDate>
				<author><![CDATA[YOSHIZAWA]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kennybenny19]Macs are always left out... <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> [/quote]<br /> <br /> <br /> Awwww i know! =/]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 05:14:47]]> GMT</pubDate>
				<author><![CDATA[Cookielicious]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Shaprepenr]I would hate to get rid of story progression because it's such an amazing feature. But can you please fix some of the issues in the latest patch? I find it kind of odd how my Sim's girlfriend has a Child (not baby) when she's single. [/quote]<br /> <br /> I really like the story progression but I can't stand that single sims with no job, money, boyfriend and who live in a shack can end up with a child even if they do not even know anyone of the opposite gender.  No adoption agency on earth would grant an adoption to someone in those circumstances.  This sort of progession should happen to couples, or someone who is in a relationship, and maybe only occasionaly to single sims who at least have met someone capible of reproducing.  But this should not happen whenever you leave someone alone for a day.  OR...if it does happen...it should tell you whether it was adopted or who the father/mother is.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 05:57:41]]> GMT</pubDate>
				<author><![CDATA[hockeymom711]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I'm very grateful that you've taken the time to tell us how we can turn off story progression completely, but could you guys PLEASE add an option to just disable a few parts of it? I love the idea of story progression and I wouldn't dare turn it off, as it is the main idea of TS3 in my opinion. But the moving sims and random babies....is just something I do NOT want.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 06:17:16]]> GMT</pubDate>
				<author><![CDATA[TheVirus]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=TheVirus]I'm very grateful that you've taken the time to tell us how we can turn off story progression completely, but could you guys PLEASE add an option to just disable a few parts of it? I love the idea of story progression and I wouldn't dare turn it off, as it is the main idea of TS3 in my opinion. But the moving sims and random babies....is just something I do NOT want.[/quote]<br /> <br /> For now I think the only way to do that is to use a mod such as the pre-mentioned AwesomeMod.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 11:08:39]]> GMT</pubDate>
				<author><![CDATA[Eudanil]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Righty...guys i need help.<br /> I have done that stuff to disable the story pregression now basically, i got my 2 sims to try for a baby and she ebcame pregnant then i switched active household played with the other household for a few days went back to the familly and the woman who had just become prgnant had had the baby and it was named already for me!?!?!?!?!?!<br /> i just wanna know is this part of story progression or is this what it does even with story progression off??????<br /> please reply because otherwise i willb e confused!!!!!!<br /> x]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 14:01:23]]> GMT</pubDate>
				<author><![CDATA[Rrroseanna]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ You can take your baby down to City Hall for a name change.  Hope it helps.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 14:06:14]]> GMT</pubDate>
				<author><![CDATA[CeruleanDreams]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ If I start a new family in Riverview, will my old family in Sunset Valley continue to age even though I'm playing in a different neighbourhood?]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 14:27:25]]> GMT</pubDate>
				<author><![CDATA[cowerin]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ If the team could just stop families from moving out of the neighborhood, stop Sims from changing jobs and limit baby spawning, I think most people would agree that its an improvement. <br /> <br /> I think that they should make an option in the Edit Neighborhood. <br /> When clicking on a family there will be the options to:<br /> _prevent houshold from moving away<br /> _prevent household Sims from changing jobs<br /> _disable adoptions or pregenencies for this household<br /> <br /> So now, you control each family via the Edit Neighborhood screen. If the 'Story Progression' is toggled off in the menu, this menu would be greyed out and unselectable, but the second you toggle Story Progression on, then you can select your choices from the menu again. And aging can still be seleced from the main menu as a universal toggle.<br /> <br /> Think about it. With the given options, all the bad things about story progression(for people that like a progressive neighborhood) would disapear. Now I guess the only hard part is coding this into the game  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 15:05:18]]> GMT</pubDate>
				<author><![CDATA[ateKna]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Rrroseanna]Righty...guys i need help.<br /> I have done that stuff to disable the story pregression now basically, i got my 2 sims to try for a baby and she ebcame pregnant then i switched active household played with the other household for a few days went back to the familly and the woman who had just become prgnant had had the baby and it was named already for me!?!?!?!?!?!<br /> i just wanna know is this part of story progression or is this what it does even with story progression off??????<br /> please reply because otherwise i willb e confused!!!!!!<br /> x[/quote]<br /> <br /> Story progresson would have been if your sims had gotten pregnant without you telling them to.<br /> <br /> What happened to you was just regular aging.  Your sims will age normally while you play another household.  If you'd stayed at a different household longer you could have come back to find toddlers or even children.  The game will name them and pick their traits on its own.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 15:27:26]]> GMT</pubDate>
				<author><![CDATA[MSmith7344]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=cowerin]If I start a new family in Riverview, will my old family in Sunset Valley continue to age even though I'm playing in a different neighbourhood?[/quote]<br /> <br /> I think that the Riverview family would be considered a "new game" so wouldn't affect your Sunset Valley family -- then again, I could be wrong...  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 15:44:39]]> GMT</pubDate>
				<author><![CDATA[justme2]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=justme2][quote=cowerin]If I start a new family in Riverview, will my old family in Sunset Valley continue to age even though I'm playing in a different neighbourhood?[/quote]<br /> <br /> I think that the Riverview family would be considered a "new game" so wouldn't affect your Sunset Valley family -- then again, I could be wrong...  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> [/quote]<br /> <br /> Yeah you're right. I gave Riverview a go for a few days and my sims in Sunset Valley haven't progressed. ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 16:47:54]]> GMT</pubDate>
				<author><![CDATA[Ambition]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I followed all the instructions to add the tag, i did not get any error messages but i was playing the game for a few hours and swtiched to another family and lo and behold they had aged! how can i control this!?]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 17:14:36]]> GMT</pubDate>
				<author><![CDATA[SariMayer]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=SariMayer]I followed all the instructions to add the tag, i did not get any error messages but i was playing the game for a few hours and swtiched to another family and lo and behold they had aged! how can i control this!?[/quote]<br /> <br /> I am having the same issue.  I have added the tag to my .exe, can play fine, but I don't think that it has stopped the story progression.  Maybe if they release a patch, it will be a better fix.  I hope so.  I know some people love this feature, but I don't and would like to be able to turn it off and it work!]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 17:43:09]]> GMT</pubDate>
				<author><![CDATA[Vwfrnk]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=SariMayer]I followed all the instructions to add the tag, i did not get any error messages but i was playing the game for a few hours and swtiched to another family and lo and behold they had aged! how can i control this!?[/quote]<br /> <br /> <br /> There is another toggle switch in settings that turns aging on or off.. If you don't want your sims to age at all use this toggle.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 17:44:14]]> GMT</pubDate>
				<author><![CDATA[vyvexthorne]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I thought I followed the directions exactly.  Am playing through the shortcut I created.  Game works fine but story is still progressing.  I don't want to turn aging off!  <br /> <br /> Please get this fixed quickly!   I may use story progression on some games but I'm not ready for it yet!  Still getting used to new things to add that one as well!  ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 18:15:28]]> GMT</pubDate>
				<author><![CDATA[tee70]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kennybenny19 They have the ability to not get any viruses.[/quote]<br /> <br /> Haha no they don't! Mac's are less likely to get a virus because virus writers want to make the biggest impact possible, PC, anything that runs windows is by far the most popular operating system. If mac's we're as popular as PC's they would have all the virus' and PC's wouldn't, theydon't have some special ability that doesn't let them get virus'.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 18:20:27]]> GMT</pubDate>
				<author><![CDATA[Caon]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [b]Hi guys!  I need help.  I have been playing the Sims3 and I have no idea where to buy new clothes, I dont know where the clothing stores are or if there are any!  Please post!]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 19:12:17]]> GMT</pubDate>
				<author><![CDATA[cassiedb]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Right so basically with story progression off my famillies will still age? if i turn ageing off will famillies only age whn i play with them??????<br /> coz i wanna get it to the way it was on sims 2 or is that not possible?? coz i want my famillies to age but only when i'm playing with them!!!<br /> <br /> please help me!!!!!]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 19:19:10]]> GMT</pubDate>
				<author><![CDATA[Rrroseanna]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Cassiedb you can change the Sims clothing by going to any dresser and select Plan Outfit.<br /> <br /> My question is:  My Young Adult Loser Sim is still living with his Mommy Sim and one of Mommy Sims wishes is that he will get married. Is Mommy Sim doomed to having Loser Sim and his spouse living with her and her other teenaged children? If he moves out with his spouse will I still be able to play with them or will they no longer be considered part of the active family? ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 19:31:55]]> GMT</pubDate>
				<author><![CDATA[bzrburns2]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Burns, I have exactly the same question.....I'll bump this in hopes of getting an answer, though a new post may be needed.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 19:36:32]]> GMT</pubDate>
				<author><![CDATA[missgracie361]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Turning Story Progression off will NOT stop your  neighborhood from aging. It was never supposed to. Aging is a completely different setting. Story progression is only for having your sims get married, have children, and move away. ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 19:50:54]]> GMT</pubDate>
				<author><![CDATA[Gtompkins48]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Ok i undertsnad now story progression isnt sposed to stop all fmaillies ageing.<br /> but can some1 please fgive me advice/help.<br /> is it possible for me to play with household A with them ageing but all other famillies that i#m not playin with at that time will not age (like in sims2 the house u used play with aged but others did not till u play with them)<br /> is it possible for that to happen???????<br /> PLEASE HELP!!!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 19:57:42]]> GMT</pubDate>
				<author><![CDATA[Rrroseanna]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Some people are confused about what story progression is and isn't.  To keep it as simple as possible, [b]Story progression is;[/b] [b]Sim households being moved out(deleted)[/b], [b]random sims becoming pregnant[/b] for no apparent reason and with no apparent spouse/significant other/random fling...this is the reason for the first point...basically the town becomes filled with these little Messiahs and has to delete households to make room.  [b]Sims getting jobs, leaving jobs, getting fired from jobs,  sim households moving in together[/b] (not seen it happen but has been reported on the boards...basically you can have a single sim living alone, go play someone else for awhile, and come back to find a group of strangers have moved in with your sim).<br /> <br /> [b]Story progression is not;[/b] [b]Sims aging.[/b]  Unless you turn aging off separately (which works just fine and is not tied to the Story Progression toggle) all sims throughout the town will continue to age whether they are part of your currently active household or not.  [b]Sims giving birth.[/b]  I believe the guru states this in the original post, sims who are already pregnant or whom you make pregnant through your own choices while playing the game, will give birth when the time comes whether the household is active or not. For sims, as in RL, [i]when it's time, it's time.[/i]  [b]Babies being named on their own;[/b] as a direct result of the previous point, when they come into the world, the game just names them/assigns traits etc. if you aren't currently playing them and thus cannot do it yourself. (mentioned above is the opportunity to get a name change at city hall...never knew that, but it's pretty cool) but it seems they're stuck with game assigned traits until you manage to get them the trait-changing lifetime reward. [b]Babies, toddlers, kids growing up;[/b] as with being born, [i]when it's time, it's time[/i] and it'll happen whether you're playing them or not.<br /> <br /> As you can see, pretty much all of the changes not related to Story Progression are [u]Age-related.[/u] If you see these things happening, it's not because you have not entered the suggested tag in correctly, it's because you still have [b]aging turned on.[/b]  Your only option then is to turn it off completely and age your babies/toddlers/kids etc. with a cake when you feel the time is right.<br /> <br /> I'll also throw my hat in the ring with the camp looking for Story Progression changes that do away with user-created households being deleted and parthenogenic kids popping out all over the place. Love the idea of being able to tag households from the Edit Town screen to keep them from being deleted and such. Sounds like a pretty simple solution.  I've been tempted to use the MATY mod but honestly, I think it makes too many changes to things...though if the patch doesn't at least do this minimum I'll use it anyways since I really don't like just having SP disabled completely.<br /> <br /> [b]One other note to the Gurus themselves;[/b]  I really appreciate the fact that this post was made and stickied so that (at least those with PC's...sorry Mac sisters and bros) we can work around the problems we're having.  I think I echo the sentiments of most people on the thread though when I say that some form of on-going response to the concerns and questions being raised would be nice.  It's obviously important to us, and I'm sure (seeing as how this feature was one of your big selling points in the game) your fans being happy with it's implementation is even more important to you. Nothing smooths over frustration better than simple acknowledgment that people's concerns have been heard and the difficulties are being looked into.<br /> <br /> For example, It seems to have been suggested that SP will be addressed in the next patch.  Perhaps the most important question to have answered here would be; Is it just the broken toggle that is being addressed, or the larger issues of SPs implementation itself?  Is it one or the other? Or maybe you're looking into both aspects.  I think even that simple answer would really set people's minds at ease.<br /> <br /> For myself, if it's just the toggle being fixed, I would probably turn to MATY right away.  If you're looking at doing both but aren't sure if it's possible, I would probably be able to find the patience to wait and see.  If it's definitely both, we'd probably all hug you and cover you with wet, smooshy kisses!<br /> <br /> In general, it's the very basics of communication that work best at making every one feel comfortable and happy.<br /> <br /> Peace and God Bless]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 19:58:26]]> GMT</pubDate>
				<author><![CDATA[CuraAnimarum]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Rrroseanna]Ok i undertsnad now story progression isnt sposed to stop all fmaillies ageing.<br /> but can some1 please fgive me advice/help.<br /> is it possible for me to play with household A with them ageing but all other famillies that i#m not playin with at that time will not age (like in sims2 the house u used play with aged but others did not till u play with them)<br /> is it possible for that to happen???????<br /> PLEASE HELP!!!<br /> [/quote]<br /> <br /> No it's not.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 20:00:49]]> GMT</pubDate>
				<author><![CDATA[Gtompkins48]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Thank you<img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> i went to town hall though and there was no option to rename <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 20:20:17]]> GMT</pubDate>
				<author><![CDATA[Rrroseanna]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Alright, so what's the issue?<br /> I havn't had any problems whatsoever with Storyprogression...<br /> what is/was the problem that you all seemed to be having?]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 20:40:58]]> GMT</pubDate>
				<author><![CDATA[Kylebeans]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kylebeans]Alright, so what's the issue?<br /> I havn't had any problems whatsoever with Storyprogression...<br /> what is/was the problem that you all seemed to be having?[/quote]<br /> <br /> Some people's Sims move out, get promoted, married and all that stuff even when turning story progression off. This has been "fixed" by using a tag at the end of the target line in the shortcut's properties. Other people's Sims do the complete opposite and don't progress even with story progression on. My game on the other hand is in the middle. A few Sims have been promoted, but no one has moved in, out, got married or had kids.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 20:49:38]]> GMT</pubDate>
				<author><![CDATA[Cjdamon042]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=ZalzTorus]When i copy/pasted the line "-disablestoryprogression" form the first post I kept getting "unable to start, error code 282". Then on a whim I typed it all in myself and the game started. I tested it back and forth a few times just to make sure I wasnt crazy.<br /> <br /> For whatever reason the dash in her post is longer than the only one I can type on my computer/keyboard. I have no idea why and I cant reproduce it here. Im guessing its a font thing.<br /> <br /> In any case I wanted to throw this info out there if anyone else has a similar problem. [/quote]<br /> <br /> Thanks it works perfectly now! <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 21:25:14]]> GMT</pubDate>
				<author><![CDATA[Hideaki]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Rrroseanna]Ok i undertsnad now story progression isnt sposed to stop all fmaillies ageing.<br /> but can some1 please fgive me advice/help.<br /> is it possible for me to play with household A with them ageing but all other famillies that i#m not playin with at that time will not age (like in sims2 the house u used play with aged but others did not till u play with them)<br /> is it possible for that to happen???????<br /> PLEASE HELP!!!<br /> [/quote]<br /> <br /> Technically this is not possible, but what you can do is:<br /> Turn aging OFF completely, then you can '[u]force age[/u]' the family your playing with a birthday cake by having them blow out the candles. <br /> <br /> That way you can control when and if they age within your active house hold even though the aging setting is turned OFF for the hood. I hope this helps  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 21:37:07]]> GMT</pubDate>
				<author><![CDATA[misticdragon68]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=SimGuruLyndsay]4)	In the top line “Target:” go to the end of the line and add this tag [b]–disablestoryprogression[/b]<br /> ** You Simmers have been awesome and pointed out you need to make sure there is a space BEFORE the dash in your target line.  Thanks guys!<br /> [/quote]<br /> 1. [i]Go to the end of the line[/i] means insert the tag inside or outside the quotation mark in the target field??<br /> <br /> EDIT to add:<br /> 2. I tried with outside the quotation mark, and the game started. But in the Control Options part of the game, the check box next to "Enable Story Progression" is still checked. Is that normal with this work-around?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 22:40:41]]> GMT</pubDate>
				<author><![CDATA[Lubitsch]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Okay, so I still dont know how to do this.<br /> 1.I want to BUY new clothes for my sims (not just change clothes).<br /> are there clothing stores to do this?<br /> 2.My sim wants to see other towns, how the heck do i do that?  I thought that they can only live in theyr little part of the town?<br /> Please HELP!!!]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 22:42:25]]> GMT</pubDate>
				<author><![CDATA[cassiedb]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Im not sure about your town question, but there are no clothing stores in the Sims 3. Buy a wardrobe and click "plan outfit" and it will take you to the create a sim page where you can change their clothing.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 23:55:30]]> GMT</pubDate>
				<author><![CDATA[kaitlxo]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ thanks so much!<br /> You dont know how long i couldnt change clothes =D]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 00:02:47]]> GMT</pubDate>
				<author><![CDATA[cassiedb]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ Sniff sniff, I smell expansion <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 00:08:02]]> GMT</pubDate>
				<author><![CDATA[simbiant4]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=awsome18]wat is the diffrence between macs and pcs? and wat about dells? <br /> <br /> sorry i dont have the y chromosome.[/quote]<br /> <br /> plenty of us with double x's know the friggin difference between macs and pc's, thank you very much! i can even do long division! oh, right, and 3D and programming!<br /> <br />  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 00:11:50]]> GMT</pubDate>
				<author><![CDATA[lesbian]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Hiya. I agree with most; I'm not really a big fan of not being able to control more than 1 custom family at once without it being changed when I switch back and forth between families. The story progression is a great idea, but the way it currently works doesn't appeal to me...random babies/relationships/people leaving can get frustrating at times.<br /> <br /> Hmm. Quick question/experiment for others to try.. If you create a sim and have the "hates kids" (and/or "commitment issues", "loner") traits on them, will they still be able to pop out kids when you switch families? If they still are able to, then yeah. Makes absolutely no sense. <br /> <br /> I dont have time at the moment to try it, but until I do it would be cool if someone could test that out.  ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 00:41:07]]> GMT</pubDate>
				<author><![CDATA[Reazione]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I have to admit that though the game is thrilling and a laugh a minute this whole business of being tied down to playing one family at a time came as a big disappointment. It is much like Sims Stories Pets and Castaways once you finish jumping Sims through hoops and meeting challenges after successfully completing the game there is a big let down and that what now feeling. The whole process of letting your imagination take over and run wild has been subjugated to a quick adrenaline rush of completing task after task after task. <br /> <br /> It appears that the Legacy Challenge fans won this one and those of us who played the game in the vein of SimCity lost out. I had a neighborhood of over 25 extended families most of which were in the 5th or 6th generation. I was so looking forward to recreating them in Sunset Valley but with Story Progression that would be nothing short of murder and I do not kill Simmies.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 03:17:21]]> GMT</pubDate>
				<author><![CDATA[bzrburns2]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I love the idea of story progression, as it was the one thing that I didnt like about sims 2 - Unless you played them all to the same point, the people in the town around you didnt age a day while your household went through generation after generation!!  <br /> <br /> But it definitely needs to be made more realistic, ie; no asexually produced babies and definitely no moving away created families.  There needs to be an option panel for the story progression to be able to choose which families you want affected by story progression and to what degree you want them affected.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 03:31:22]]> GMT</pubDate>
				<author><![CDATA[Kingcobra76]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ It's interesting to me how there wasn't much input on this story progression by the players like us AND by those that were at the sims camp playing this over and over again... wouldn't they have noticed a lot of people complaining then?? or did everyone at sims camp and the beta testers like the "play one sims family till you're bored with them" concept?<br /> <br /> I personally like making one family, getting them established (maybe making a movie), then creating a new family who either interacts with the old family or if making a movie one of those old family cameos...<br /> <br /> There should be some toggles to allow/disallow moving user created families.  Or if the family is large and scattered, at least a popup to give you an open of which families to move..  at least remove the NPCs first!!  <br /> <br /> <br /> ------  now question with one family in a town..   what happens if you have one family created in one town,  and then you have another family in another brand new separate town ..  I'm assuming there this possible losing of user-created families is when you have 2+ families in the same town, right?]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 06:44:45]]> GMT</pubDate>
				<author><![CDATA[ryanvetrijar]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Can I ask a dumb question here. Please define story progression and how does turning it off effect my family?]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 13:01:42]]> GMT</pubDate>
				<author><![CDATA[westleyo]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Well, somehow I missed this thread. I had two characters (separate households) that I was switching back and forth between. I made a new character and played him for ONE Sim day and when I went to introduce him to my other characters, they had both moved out! I was mad because I thought I had turned story progression off (for exactly that reason... I don't mind them getting promoted, etc. just not moving out!). Now they're back in my game, but I have to start from scratch regarding money, skills, etc.<br /> <br /> I really like the concept of story progression, except for the whole randomly moving out of town part. The issues with that, and only being able to control one family at a time, are the Sims 3's biggest downfalls in my opinion.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 13:25:29]]> GMT</pubDate>
				<author><![CDATA[fuchsiarascal]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I want to add my voice as one who doesn't need to micro-manage every day of my sims lives - and I don't mind if my Sims make their own decisions.  If a Sim I'm not playing at the moment decides to get married, have a baby, change jobs - even die - I'm pretty much fine with that (though I'd love to see the memories so I know what happened).  But I don't want them to move out of town.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 13:59:53]]> GMT</pubDate>
				<author><![CDATA[Withacy]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Any information on when the patch fix might be coming out?  Don't know how long these things usually take; glad I've only invested in one family at the moment; think I'll keep it that way until the patch comes out <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 14:54:41]]> GMT</pubDate>
				<author><![CDATA[Merrien]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I DO like story progression. But thanks for the workaround for those that don't. However, I DON'T like...<br /> <br /> 1. Adult Sims that are complete strangers move in with other Sims / families they don't even know! ex: One of the Roomies moved in with another family, the older couple with the "failed to launch" son that's a burglar..Cavell, Cavitt, whatever their name is. So I had to save my current family, exit to "Town Edit" hit the "..." button to change families and go in and kick his butt out! So he moves into a home he can ill afford, one of the fancy ones. Problem is he had no Simoleons to begin with and now he's living in the lap of luxury!!! *sigh* So I have to move him out, but now he's got tons of furniture in family inventory and no home to place it in because he has "0" simoleons!!! *grumble* Has anyone else experienced this?<br /> <br /> 2. Single adults adopting children is alarmingly high! Albeit it would be nice in the real world if more people would adopt but in the Sims world, it seems a bit too high of a percentage! Some would confuse this with asexual reproduction, which I believe it is not. It's adoption.<br /> <br /> Per 1. above, I have to constantly (sim daily) check the neighborhood families and see if everything is kosher. If there are odd anomalies with them I have to save, and do the above procedures to correct. But that was the main issue I had was moving out bums with no money and them moving into fancy homes! Kicking them out again does the same.<br /> <br /> Note: I've since found these issues since I posted that there was nothing about Sims 3 that I did not like in another thread. For the benefit of those nosey Sims that track other Sims posts. Shame on you! lol]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 15:05:05]]> GMT</pubDate>
				<author><![CDATA[derykrenaln]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ OK, this is odd.<br /> <br /> I put a single sim I'd created in a house, played her for a couple (sim) days, went back to the original family I created.<br /> <br /> When I booted up this morning, I wanted to check in with her, but she was gone and someone else was living in her house.  Nothing new there.  I checked the whole neighborhood to see if she'd moved, but she was no where to be found.  I was bummed to have lost her experiences, etc - but what are you going to do?<br /> <br /> Anyway, a little while later I noticed she was still in the friend section of one of the sims I was playing - I thought if I can call her, and she comes over, I could even grab her, move her in and then move her out somewhere else (at least then, if she showed up I'd have her history still).  She showed up - but left quickly (I think for work, given it was morning and it looked like a carpool car), before I could join her to the household.<br /> <br /> Just now I was in town view and happened to check her old house - and she's living in it again, and there's no sign of the woman who had moved in and taken her place.  (And yes, I double and triple checked - it WAS her house and someone else WAS living there before.)<br /> <br /> A glitch to the not-really-a-glitch?  Hmm...<br /> <br /> I'm just glad she's back.  ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 15:11:49]]> GMT</pubDate>
				<author><![CDATA[Withacy]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=ryanvetrijar]It's interesting to me how there wasn't much input on this story progression by the players like us AND by those that were at the sims camp playing this over and over again... wouldn't they have noticed a lot of people complaining then?? or did everyone at sims camp and the beta testers like the "play one sims family till you're bored with them" concept?<br /> <br /> I personally like making one family, getting them established (maybe making a movie), then creating a new family who either interacts with the old family or if making a movie one of those old family cameos...<br /> <br /> There should be some toggles to allow/disallow moving user created families.  Or if the family is large and scattered, at least a popup to give you an open of which families to move..  at least remove the NPCs first!!  <br /> <br /> <br /> ------  now question with one family in a town..   what happens if you have one family created in one town,  and then you have another family in another brand new separate town ..  I'm assuming there this possible losing of user-created families is when you have 2+ families in the same town, right?[/quote]<br /> <br /> Hmm...the reactions DO make you wonder how much, if any, of our input was considered. I can't imagine that the majority of people playing this game would really want to have a game focused around playing one and ONLY one family when that is only the play style of some. Yeah, they gave us options, but switching to a different family isn't the easiest process in the world. Not to mention you supposedly lose the active family's inventory when you switch. I don't know that for certain at this point because my computer died on me before I got a chance to try.<br /> <br /> Someone mentioned the Sims Stories games, and that is exactly what this feels like. Open ended to an extent, but story-oriented. At least, that is how they seem to have intended it. All or nothing options in story progression and aging...<br /> <br /> I like to, with some families, be around for all the birthdays. Would be nice if I didn't have to force-feed them birthday cake just so they CAN age without me missing out on some other family events.<br /> <br /> I think story progression IS a good idea, but poorly implemented. And aging should NEVER be an all or nothing universal option. <br /> <br /> They need to STOP taking options away from players and trying to force us down to one play style in this game. That is not now, nor has it ever been, what Sims is.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 15:22:08]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ This might be my first post ever, that's how angry I am.<br /> <br /> I had taken a week off in February to dedicate to sims 3, then they delayed it. You'd think that would have given them time to perfect this game at least.<br /> <br /> I don't like story progression. I want to steer my sims' lives in a certain direction, like to pick up where I left off after I vary with other families. I don't want to observe people's lives. If I wanted to do that, I'd watch films where I can do that a lot better. Or reality tv, which I don't like. I want to play this game and that means I want to decide what happens.<br /> <br /> So this bug bugs me. I overcame my fear of technical computer issues to put in the workaround posted at the beginning of this thread. Guess what? It doesn't work. Even worse than that, in the story that progresses in my absence there are weird lapses in continuity. Someone who's definitely fathered a child is suddenly down as stepfather, even if married to the mother. <br /> <br /> And if I want this baby to grow, why does my whole town have to age into elders to do that? I know I can set lifespan to 900 days or so and then turn aging off again after the kid grows, but why do I have to continually change options and work so hard to play the game I want to play?<br /> <br /> I can let go and I will. Will just play the game without bonding with my sims too much and hope they fix it soon, so I can start playing the game I want to play. Maybe. I've lost faith in EA a bit. It's a lot of hype and not a lot of core. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 15:38:27]]> GMT</pubDate>
				<author><![CDATA[Winterangel]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Okay, I made my main character's mother a gold digger, I was going to have her marry a guy with a little bit of money (Still rich thought) then steal Landgrab, then marry a character I made of a rich old man that was her complete opposite, but a hopeless romantic; who she was going to have her ultimate goal of killing him off. I planed to leave Goth alone so my mother wouldn't be reining over everyone. I moved my old guy in before I started my family, he lived on the house on top with Landgrab, everything went as planed. I got Landgrab to leave his wife (Which was ironically her best friend from the start of the game) and when I went to check on my old guy, he was gone! However, looking at the Goth's house one day, I saw Gunther, a baby boy, and my old guy. I was so shocked I thought that he must have had a heterosexual relationship with the man! (And possibly adopted) I have been checking on my old guy a little before and he was still single, but now he's not even in my friends list. I was revealed to see when Gunther was still married to his wife, and they were still living together, but now in the Goth household, there's Mr. Goth, Mrs. Goth, Jr. Goth, and their new born baby--with my rich old guy!! <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <br /> <br /> Why did he move in with them, I can't even think of a reason, I was leaving the Goths alone too and they still my rich grampa. He's a hopeless romantic, childish, good, family oriented, easily impressed, elder sim--can any of this induce random moving in (Without romantic relations) I don't truly mind, they can have my old guy, I could always just make another, but it was itching at my mind of why this have happened. My mother and sister joke that he was lonely and wanted a free family, is this true?]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 16:15:08]]> GMT</pubDate>
				<author><![CDATA[Elice]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ I think I actually did this correctly.<br /> That's a surprise.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 18:08:31]]> GMT</pubDate>
				<author><![CDATA[JustSimming101]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Hi!<br /> I have a questoin.<br /> How do you go jogging in town?<br /> LIke i click on the person and I can only hit the button GO TO but a taxi arrives.  I just want him to jog.  <br /> Please help!]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 19:52:59]]> GMT</pubDate>
				<author><![CDATA[cassiedb]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Withacy]I want to add my voice as one who doesn't need to micro-manage every day of my sims lives - and I don't mind if my Sims make their own decisions.  If a Sim I'm not playing at the moment decides to get married, have a baby, change jobs - even die - I'm pretty much fine with that (though I'd love to see the memories so I know what happened).  But I don't want them to move out of town.[/quote]<br /> <br /> <br /> <br /> I totally agree.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 20:33:21]]> GMT</pubDate>
				<author><![CDATA[Vacakmorgo]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Okay I did it correctly and still can not manage my graves when a elder sim dies, what gives?!]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 21:00:15]]> GMT</pubDate>
				<author><![CDATA[lsweets17]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=cassiedb]Hi!<br /> I have a questoin.<br /> How do you go jogging in town?<br /> LIke i click on the person and I can only hit the button GO TO but a taxi arrives.  I just want him to jog.  <br /> Please help![/quote]<br /> <br /> I just did that by clicking on the sidewalk outside the place I wanted my Sim to jog to, and the option to jog there came up.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 22:16:48]]> GMT</pubDate>
				<author><![CDATA[Bilmonaghan]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Elice]Okay, I made my main character's mother a gold digger, I was going to have her marry a guy with a little bit of money (Still rich thought) then steal Landgrab, then marry a character I made of a rich old man that was her complete opposite, but a hopeless romantic; who she was going to have her ultimate goal of killing him off. I planed to leave Goth alone so my mother wouldn't be reining over everyone. I moved my old guy in before I started my family, he lived on the house on top with Landgrab, everything went as planed. I got Landgrab to leave his wife (Which was ironically her best friend from the start of the game) and when I went to check on my old guy, he was gone! However, looking at the Goth's house one day, I saw Gunther, a baby boy, and my old guy. I was so shocked I thought that he must have had a heterosexual relationship with the man! (And possibly adopted) I have been checking on my old guy a little before and he was still single, but now he's not even in my friends list. I was revealed to see when Gunther was still married to his wife, and they were still living together, but now in the Goth household, there's Mr. Goth, Mrs. Goth, Jr. Goth, and their new born baby--with my rich old guy!! <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <br /> <br /> Why did he move in with them, I can't even think of a reason, I was leaving the Goths alone too and they still my rich grampa. He's a hopeless romantic, childish, good, family oriented, easily impressed, elder sim--can any of this induce random moving in (Without romantic relations) I don't truly mind, they can have my old guy, I could always just make another, but it was itching at my mind of why this have happened. My mother and sister joke that he was lonely and wanted a free family, is this true?[/quote]<br /> <br /> I don't know about the being lonely and whatnot, but this story explains the issues I have. You tried to drive their lives in a specific direction, basically what the game is supposed to be, and the game took liberties to do what IT wanted. <br /> <br /> This game, in all seriousness with the HIGH level of story progression, is almost nothing more than watching everything happen, like a movie. More control to create lower levels of Story Progression would make it more of...well...a Sims game.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 23:24:55]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ i hate to be one of the many people that has complained about story progression, but i am not a fan. the way that i play is kind of a like a legacy, i like to expand my families, see who they meet and see how far they go in their careers and just see how long they can keep going and going. but, with story progression, i can't do that.i created my own sim when i got The Sims 3. i moved her into a house, got her a job, she met someone and got married and started having kids. now that her kids are all grown up, i want to do the same kind of things with them but i can't move them out because while i'm playing them, their syblings and parents are still in the other house aging and dying.<br /> i don't mind the story progression happening with the sims that are not being played with but i wish that there was a way it could only apply to them, and not our personal games.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 23:54:28]]> GMT</pubDate>
				<author><![CDATA[feelstoooldforthis]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ It's definitely a big adjustment. <br /> <br /> It doesn't so much bother me that my inactive households are building skills and developing relationships, but if i create a Sim for a specific purpose, like a romantic interest for my main Sim, i don't want to find them 24 sim hours later, married to a random Sim and making babies. (Ouch) it's almost overwhelming how fast life progresses with inactive Sims. The worst part of story progression is disappearing Sims, the ones we're left to assume just left town without warning or reason. <br /> <br /> I think i could get used to story progression, if my Sims weren't just disappearing. If the Sim i had my eye on, got married and started a family behind my back, sure that sucks, but it can be undone. I'll just add homewrecker to the list of traits my Sim has. No biggy  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 00:13:27]]> GMT</pubDate>
				<author><![CDATA[MissVera]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ The major differences between this version of the Sims and the older models is that in Sims3 each family is a game unto itself where on the other hand the neighborhood represented the game in both TS1 and TS2.<br /> <br /> In the older versions the Sims remained static unless they were interacted with purposefully or through the Sims playing out the game on their own. This was sometimes hilarious and sometimes quite disturbing...ie Sim falling in love/or being caught cheating with the Cow Mascot.  On the other hand in TS3 the Sims have this creepy sort of pseudo artificial intelligence that is causing them to run helter-skelter on their own shacking up, having babies, moving away. A little of this is fine it keeps the game amusing and fresh but aside from decking out their houses, hair and clothing where does our imagination come in? <br /> <br /> I guess the thought that I am trying to get across is that "we are  supposed to run the Sims--they aren't supposed to run us." <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 00:18:50]]> GMT</pubDate>
				<author><![CDATA[bzrburns2]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Kennybenny19][quote=awsome18]wat is the diffrence between macs and pcs? and wat about dells? <br /> <br /> sorry i dont have the y chromosome.[/quote]<br /> <br /> Hahaha. Thats okay. Macs have a totally different platform than PCs. It looks way different. Alot of people say they are more creative and i think they are too. They have the ability to not get any viruses. But when you download stuff you got to get the Mac version. Check out more at apple.com/Mac[/quote]<br /> <br /> A Mac can get viruses, the only difference is that since their market share is still considerably smaller, people don't see a motivation to create viruses for them.<br /> <br /> <br /> Anyway, I'm glad there's at least a temporary fix for this, but I hope a patch comes out soon for this.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 00:23:38]]> GMT</pubDate>
				<author><![CDATA[Chill02]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [b]MissVera[/b]: The problem of disappearing sims hasn't affected me yet, but it is worrying if that is what's going to happen! Are you sure they aren't just townies that are disappearing (as townies are prone to do) rather than actual occupants of houses? As for story progression, I think I'm getting used to it. Although it is rather frustrating in the example of the Goth/Bachelor story arc. In order to make that work 'correctly' for story purposes one has to switch household constantly between the Goths and Bachelors, otherwise like you say they go off and do their own thing.<br /> <br /> [b]bzrburns2[/b]: This might just be because I haven't played the game for long enough to notice yet but does the game AI actually move NPC sims around itself? In my Sunset Valley saves at the moment there seem to be a lot of households accumulating conspicuously high numbers of adults and young adults. Am I correct to assume that at some point the these sims will move out on their own or with others?]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 00:36:06]]> GMT</pubDate>
				<author><![CDATA[Gerishnakov]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Lubitsch][quote=SimGuruLyndsay]4)	In the top line “Target:” go to the end of the line and add this tag [b]–disablestoryprogression[/b]<br /> ** You Simmers have been awesome and pointed out you need to make sure there is a space BEFORE the dash in your target line.  Thanks guys!<br /> [/quote]<br /> [b]1. [i]Go to the end of the line[/i] means insert the tag inside or outside the quotation mark in the target field??<br /> <br /> EDIT to add:<br /> 2. I tried with outside the quotation mark, and the game started. But in the Control Options part of the game, the check box next to "Enable Story Progression" is still checked. Is that normal with this work-around?[/b]<br /> <br /> [/quote]<br /> I am quoting myself, because I'd appreciate an answer... but perhaps those who have done the work-around correctly no longer read this thread...<br /> <br /> I am enjoying reading the pros and cons of story progression. One thing to remember is that even with it TURNED OFF the other sims in the neighborhood will age and die... one of my sims lost his rather elderly woo-hoo sweetheart and he was depressed for a couple days and wouldn't weed the garden or anything.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 01:49:19]]> GMT</pubDate>
				<author><![CDATA[Lubitsch]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I like the idea of story progression, definitely, but from what I've heard in practice it sounds like something completely different  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <br /> <br /> I've only played with two families, but now I'm getting to the point where all the pre-made Sims are coffin-dodgers and it does feel a bit weird. I'm not completely averse to it though, as long as in the future the next generations will be sensible and not like, computer randomly generated lunatics.<br /> <br /> It sounds like something EA could patch, to make it more realistic... but hey, it's gonna be a pretty first big patch, isn't it <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 02:10:33]]> GMT</pubDate>
				<author><![CDATA[24thworld]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ I like the idea of it, but at the same time I feel like it takes away the whole point of the game. There are families that I really wanted to play with but by the time I got around to it they were old or some had moved and where no where to be found.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 02:29:34]]> GMT</pubDate>
				<author><![CDATA[Jennitwa]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I like story progression.  It's interesting to see what's happening in the neighborhood while I'm playing my active family.  Don Lothario adopted a toddler!  I was somewhat shocked.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 03:04:52]]> GMT</pubDate>
				<author><![CDATA[mdchica83]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ To go jogging.....  be playing the Sim you want to jog, click somewhere in town (away from your house), click & select the option "jog here".  Your sim will now jog to the place you selected (I normally choose the gym then they can pump iron afterwards). <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 03:05:11]]> GMT</pubDate>
				<author><![CDATA[Avenger]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Hey everyone<br /> <br /> I have tried the shortcut thing to turn off story progression but it will not turn off (and i definetely have a space before the dash).  Does anyone have any ideas why this would be? Using the shortcut, when i play different sims in the same neighborhood others in that neighborhood still move, have babies, advance in careers etc and i don't want this to happen.<br /> <br /> I was thinking that perhaps i was changing between active families incorrectly...could someone pls give me a run down on how they do this. <br /> <br /> Also in the options menu should the story progression option be on or off (using the shortcut).  I have tried both options and story progression still continues.<br /> <br /> If anyone has any suggestions i would love to hear them...i am getting really annoyed at the whole situation. <br /> <br /> Please help!!<br /> <br /> Talia ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 03:20:04]]> GMT</pubDate>
				<author><![CDATA[TaLoz]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Um...story progression?  <br /> <br /> Hahaha, I'm silly!  I just dove right into the game, I know what it is now.  <br /> <br /> Please don't hurt me.  ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 03:46:54]]> GMT</pubDate>
				<author><![CDATA[Zetawilk]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=Gerishnakov][b]MissVera[/b]: The problem of disappearing sims hasn't affected me yet, but it is worrying if that is what's going to happen! Are you sure they aren't just townies that are disappearing (as townies are prone to do) rather than actual occupants of houses? [/quote]<br /> <br /> I don't so much care about the townies. The characters EA created for the neighbourhoods are pretty much insignificant to me, until my Sim gets an opportunity challenge. The problem is i create a Sim version of my fiance, because i want my Vera Sim to meet him and begin a relationship, so i send her over to the house i move him into, and he may be there the first time, like RIGHT after i move him in, but then she goes to work, goes home, sleeps, and the next morning, he's not in her contact list to invite over, and she goes to his house, and the house appears empty. It says "ring bell" instead of "visit ____"<br /> <br /> That sucks. I hope they fix that.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 04:00:55]]> GMT</pubDate>
				<author><![CDATA[MissVera]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I really hope that their is a fix soon, because I love the story progression!! I was just so upset when the sims that I loved just moved away. Now I am scared to play. lol.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 04:17:55]]> GMT</pubDate>
				<author><![CDATA[PikakeNikole]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Just a quick question -<br /> <br /> What happens in other peoples games when story progression is turned off?<br /> <br /> Does it function similar to sims 2 in that when you leave a household nothing happens in that household.  Or do the sims in the household continue to age and time goes on?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 04:53:09]]> GMT</pubDate>
				<author><![CDATA[TaLoz]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=TaLoz]Just a quick question -<br /> <br /> What happens in other peoples games when story progression is turned off?<br /> <br /> Does it function similar to sims 2 in that when you leave a household nothing happens in that household.  Or do the sims in the household continue to age and time goes on?<br /> <br /> [/quote]<br /> <br /> Well, if you don't have the workaround, story progression keeps going as if it were turned on.<br /> <br /> If you have the workaround, one of two things happens:<br /> <br /> If you leave the aging on, they still age and die. <br /> <br /> If you turn it off, then nobody (including active household) ages at all without forcing it using the cake. No aging from day to day. They made it all or nothing, a mistake in my opinion.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 05:04:03]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Like a lot of other people here, I don't mind most of what story progression does. Even though the "go off and start random relationships and make babies" thing can be annoying, it can be undone pretty easily, even more so with cheats. And the rest of it-the skill building/advancement/etc. part is actually useful and entertaining. The problem we have, and makes me wonder "what the hell was EA thinking," is the families disappearing thing. (Fortunately the only one I lost was a default family, and I was really confused when I found the house empty! I hadn't heard that story progression could do that.) But I can't possibly see how that part is useful in any way. Just my two cents.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 06:10:01]]> GMT</pubDate>
				<author><![CDATA[redsox635]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Well after having my created families disappear five times, severely ticking me off, I created my own little work around.<br /> <br /> Because I'm waiting for a city editor tool I decided to level the houses along Sun Song Avenue, create five families and keep that little community going until the patches and editor appear. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> <br /> So I have five families switch to epic mode. To avoid any of them disappearing I just evicted and deleted about 80% of the townspeople, only leaving the Goths and other "history" families. <img src="http://forum.thesims3.com/jforum//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <br /> <br /> My families have stopped moving out. Aging is left on but in epic mode it doesn't really matter. There is enough time for me to play a family, get bored, switch to the next one and continue, with my elder sims only now beginning to get anywhere near the end of their life cycles (and I've been playing a LOT) <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> So no deaths, no disappearances, just story progression. I assume this is what EA intended but somewhere along the way it got a little....skewed. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> <br /> <br /> No more wanting to throw coffee mugs at my screen!! <img src="http://forum.thesims3.com/jforum//images/smilies/47941865eb7bbc2a777305b46cc059a2.gif"  /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 07:52:15]]> GMT</pubDate>
				<author><![CDATA[MrHawk]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Hello,<br /> <br /> I too have the same problems but nearly ALL my houses spawn babies! Even single people who dislike children!<br /> <br /> Poor Agnes Crumplebottom ended up with four babies, growing at alarming rates and now she's got a fifth! Within three days! <br /> <br /> Bella Batchelor was only a child for two days before becoming a teen, then next day a young adult!<br /> <br /> The Goth's got Sue Scotch as a roomie, she just changed houses. Christopher Steele simply vanished - really annoyed about that as he was a lot of fun!<br /> <br /> All this and more in houses I have sometimes never played! <br /> <br /> I like the idea of Story Progression but the speed and events are too fast and very random!<br /> <br /> One way round the baby boom was to use the library to move some-one in and then split up household and take the spawn babies with them and delete!  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> Ageing off seems to slow it but I understand why it's still happening with the Story Progression turned off! However I now have teens who might stay teens (that wil be interesting - homework forever!!) <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> Thanks for supplying a fix, I'll try that tonight - if nothing more than poor Agnes' peice of mind!  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> (No matter now many times I move the kids out - she keeps getting new ones!)<br /> <br /> Regards<br /> NcisGibbs02]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 09:11:44]]> GMT</pubDate>
				<author><![CDATA[ncisGibbs02]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ It doesn't bother me. If I want a new family I'll create a new game. Simples.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 09:20:47]]> GMT</pubDate>
				<author><![CDATA[ChrisesMissus]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ I feel the game should have given us more options.<br /> There should be a choice for us to enable aging for everyone or only for the active household that we are playing.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 10:20:12]]> GMT</pubDate>
				<author><![CDATA[Vaelynn]]></author>
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				<title>Concerns about Story Progression</title>
				<description><![CDATA[ [quote=ChrisesMissus]It doesn't bother me. If I want a new family I'll create a new game. Simples.[/quote]<br /> <br /> Right.  It wouldn't bother you because that's not how you play.  To may of us that style of play makes no sense.  I don't want to only play one family in the town.  I make one family and then I make another so I can see them interact.  Or I'll make one sim and then design a sim for them to marry.  Do you understand?  The whole fun of it is to MAKE the families and then MAKE them interact.  If you have to make a new "game" for your new families they never interact.<br /> <br /> In my last game my brother and I played ourselves in different houses in the same town.  I ALWAYS played me, he ALWAYS played himself.  Our sims were brothers.  They hung out.  For our style of play, that was the whole point of the game... the interaction.   With the game the way it is now, if I play for 2 hours and then he wants to play for two hours, he may find that his sim had 7 kids, got divorced, started a new job and got fat.  That's not "fun." That's **** annoying, especially if you've been working toward a goal.  I like the idea of the city changing around my sims, but they shouldn't screw with the families I make.  That's not micromanaging, that's wanting to PLAY the game instead of just sitting there watching it to see what happens. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 10:48:30]]> GMT</pubDate>
				<author><![CDATA[deaconzr]]></author>
				<views><![CDATA[171691]]></views>
				<replies><![CDATA[1314]]></replies>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ This is probably a dumb question, but with all these births/deaths/moving out/in, are we going to end up running into a problem like we had with BV-character files piling up til our neighborhoods become unplayable?  this is actually starting to worry me, because I have a 'hood where people seem to be moving out or having babies on a daily basis.  Do we know if Character files accumulate a la TS2?  Or is there a different setup in this game?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 10:49:05]]> GMT</pubDate>
				<author><![CDATA[Jag20046]]></author>
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				<title>I have a question about this....</title>
				<description><![CDATA[ Will it disable story progression altogether or will it just make 'enable' in the options menu work properly?]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 12:57:22]]> GMT</pubDate>
				<author><![CDATA[Marteighneigh]]></author>
				<views><![CDATA[171691]]></views>
				<replies><![CDATA[1314]]></replies>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ Am I the only one that hasn't noticed any story progression in my families?  I went back to one of my default families for the first time and she was right where I left her.  Phooey!  I was looking forward to see what she had been up to.  And yes, I checked to make sure story progression was enabled.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 13:17:04]]> GMT</pubDate>
				<author><![CDATA[laurabeth1977]]></author>
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				<title>Re:Concerns about Story Progression</title>
				<description><![CDATA[ [quote=laurabeth1977]Am I the only one that hasn't noticed any story progression in my families?  I went back to one of my default families for the first time and she was right where I left her.  Phooey!  I was looking forward to see what she had been up to.  And yes, I checked to make sure story progression was enabled.[/quote]<br /> <br /> I moved one of my roommates out into another house (because one of the others was pregnant and they needed the room).  After the babies were born, and aged into toddlers I went to visit him, and it didn't seem like he'd progressed at all.  So I brought his fiance over, got them married - spent the sim-day on them, and went back to the original house that evening.  <br /> <br /> Mom was doing the same thing she was doing that morning - teaching one of the toddlers to walk.  She's pregnant, and is off work, and one of the other roommates had the day off from work.  So it took me a while to figure out why there was a random teenager at their house, talking to people, eating and then doing his homework.  I think he was supposed to be a babysitter - but I'm st