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		<title><![CDATA[Publicaciones más recientes para el tema "Game Update News from the Sims 3 Team"]]></title>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Hi Simmers!<br /> <br /> We wanted to give you as sneak peek at our upcoming game update! Last week we told you to keep an eye out and now we want to let you in on the changes you can look forward to in the next game update.<br /> <br /> We’ve been working really hard - listening to your feedback, working on fixes and putting together a really strong update for you. The community is so important to us and we really wanted you to know how much you influence what we do to make this game.  This list has many items that have come directly from you and your feedback, you are all great detectives!<br /> <br /> So – here’s the list of all the things we are planning to include in the game update (coming soon!).<br /> <br /> [b]Update Disclaimer:[/b] While this is a comprehensive list of all the changes we intend to include in our update please be aware that some of these changes can sometimes be unintentionally omitted. We’re human, it happens. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Keep Simming!<br /> - SimGuruLyndsay, SimGuruJim and the Sims 3 Team<br /> <br /> [b]PS (7/28/09) - Update 1.3 is now available!![/b]<br /> <br /> ----<br /> <br /> [color=blue][b]Complete list of changes:[/b][/color]<br /> •	After getting promoted in a job with a night shift the Sim will only receive the day off if their next shift starts within 8 hours.<br /> •	Exporting and Sharing a Level 10 Gardener Sim properly maintains their special abilities.<br /> •	Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated.<br /> •	Switching between multiple saved outfits of the same type no longer has the potential to wipe out saved outfits.<br /> •	Waterlillies now have a smoother level of detail transition when zooming the camera.<br /> •	Camera memory hotkeys now properly remember floor level.<br /> •	Certain situations will now properly stop socialization and disallow asking other Sims to join.<br /> •	Bait picker for fishing has been improved.<br /> •	Sims no longer automatically exit the bathtub before receiving the “Bathe until Tranquil” moodlet.<br /> •	Sims can no longer interview non-playable ghosts.<br /> •	Addressed an issue where distant audio could occasionally be heard while the player is focused on a Sim is inside their own home.<br /> •	Changing jobs no longer fulfills the "Meet All Co-workers" Wish.<br /> •	Playable ghost teens and children are now properly assigned to a school.<br /> •	Custom paintings can now be properly placed above objects that are placed up against a wall and leave enough wall space.<br /> •	The "Call Over" Interaction is now available on seated Sims.<br /> •	Reduced the urge for neat Sims to put away fire pits.<br /> •	Neighbors will no longer gather to watch a burglar that hasn't yet stolen anything.<br /> •	The "Maywood Glen" community lot is now properly classified as a park.<br /> •	"Omni-Plant" opportunity has a higher chance of appearing.<br /> •	Painting valued painting wishes are easier to fulfill.<br /> •	Number of Books Read in the writing skill journal now counts number of books finished instead of the number of books started.<br /> •	Sims will no longer attempt to use laptops when they are ungreeted visitors.<br /> •	"Befriend All Co-workers" wish is no longer fulfilled by switching to a job with no coworkers.<br /> •	Fixed a problem where the incorrect clothing was displayed on a Sim in the game launcher icon.<br /> •	Harvestables on harvest ready plants will not get occasionally lost during import/export.<br /> •	Opportunity to improve athletic skill will no longer appear when athletic skill is full.<br /> •	"Play a Game with Sim" wish now fulfills from "Playing Foosball."<br /> •	Sims will now get the "Witnessed Divorce" moodlet from watching other married Sims break up.<br /> •	Stocked ponds are properly preserved when shared.<br /> •	Sims will no longer occasionally fail to walk a path involving four or more flights of stairs.<br /> •	A player is now able to complete the "Upgrade Audio Lite by LoFi" Wish.<br /> •	Prevented a game freeze that occurred when placing a lot while in "Cameraman Mode."<br /> •	Sims no longer have the rare chance of getting permanently stuck while socializing.<br /> •	Non-player Sim autonomy now runs more quickly for Sims on screen and nearby (neighbors won't spend time standing in their front yards or not moving on community lots)<br /> •	Fixed a rare case in which the skewer thumbnail of an NPC could disappear during a private wedding.<br /> •	"Become Enemies with Child" wish no longer appears.<br /> •	"Quit Job" wish will now fulfill if Sim gets a new job and is forced to quit the old one.<br /> •	Stairs are no longer allowed to be deleted while in use.<br /> •	Prevented a case where toddlers were allowed to escape a lot and wander freely.<br /> •	Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory.<br /> •	"Clean High Chair" wish properly fulfills.<br /> •	"SimLife Goggles" are no longer duplicated after moving.<br /> •	The "Raid Criminals" interaction can now be properly resumed after saving and loading while it is in progress.<br /> •	Sims will no longer get a wish to ask their husband to be their boyfriend.<br /> •	Fix for a possible crash when disconnecting headphones during gameplay.<br /> •	Relationships are properly preserved when merging a newly created household into an existing household.<br /> •	"Play with Toy" wish properly fulfills when a child Sim plays with the teddy bear.<br /> •	Fixed an error that occurred when deleting an outfit preset that a Sim was wearing.<br /> •	Lot pricing was corrected in edit town. The price of trees and bushes is now properly accounted for. Various community lot objects no longer provide negative value to a lot.<br /> •	"Woohoo" interaction now counts as a romantic interaction.<br /> •	Wish to "See Child Become a Genius" now auto cancels once it is no longer possible to fulfill.<br /> •	Sheet music can no longer be chosen from the bookshelf interactions. This prevents a situation in which Sims could no longer learn particular songs.<br /> •	Fixes a rare case where a revived ghost could become stuck in the science lab if a household was split.<br /> •	"Eat Food at Park" wish now fulfills properly.<br /> •	Parents will no longer wish to "See Sim Get Married" for their already married children.<br /> •	Kleptomaniac Sims can no longer return items currently being used by other Sims.<br /> •	Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.<br /> •	Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.<br /> •	ATI video driver's "Adaptive Aantialiasing" option conflicts with ingame "Edge Smoothing." The combination causes visual corruption. A note has been added to the readme encouraging players not to enable these two features at the same time.<br /> •	Medium-sized, high quality in-game videos can now be successfully uploaded via the launcher.<br /> •	Fixed a case where "Breakup with Sim" wasn't correctly fulfilling.<br /> •	Fix for a case where rapidly clicking on Sim traits could crash the game.<br /> •	Toddler's body no longer deforms when "Watching TV" after "Learning to Talk."<br /> •	Sims can now use "Charming Introduction" on Sims invited over to a home lot.<br /> •	Gardening skill gain no longer continues if gardening channel viewing is interrupted.<br /> •	Child Sims no longer deform after "Watching a Concert."<br /> •	Eating specific prepared meals no longer has an impact on an unborn baby's gender.<br /> •	Fixed a hang that could occur when moving away from a house with harvestable plants growing on it.<br /> •	Merge household bed and fridge requirements are no longer enforced on lots that are being abandoned.<br /> •	Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory.<br /> •	The Sims 3 is now properly categorized as a game in the Windows Vista Games Explorer.<br /> •	A selected object in buy or build mode now stays attached to the cursor as the player scrolls the camera with the direction keys.<br /> •	Fences no longer occlude sound.<br /> •	Terrain enclosed by walls and a roof is now properly lit.<br /> •	Puddles will properly conform to uneven terrain.<br /> •	Prevented problematic routing behavior that occurs when replacing an object mid route.<br /> •	Corrected various grammar and spelling mistakes.<br /> •	Deleted screenshots no longer remain listed in the launcher.<br /> •	"Dance Together" and "Tutor Sim in Skill…" no longer appear on Sims at inappropriate times.<br /> •	"Non-hydrophobic" Sims will no longer panic while swimming.<br /> •	The Magic Gnome text notification now displays the proper icon.<br /> •	Exposed floor tile edges have changed in color.<br /> •	Fixed a problem where counters would occasionally turn black while selecting certain objects in build mode.<br /> •	Fixed a rare instance where at map level the bulldozer tool could leave a blue hole in the ground.<br /> •	The option to "Adjust Tree Detail" now properly displays a "Restart Required" message.<br /> •	"Spying on the Cuisine" opportunity can now be fulfilled by selecting to "Eat Outside" at the Bistro.<br /> •	Refreshing doors no longer causes them to lose their front door status.<br /> •	A child that ages to a teen will no longer receive the wish to "Talk about New Job."<br /> •	"View" interaction will not be duplicated when placing objects on the "Nearly Perfect Pedestal."<br /> •	Up arrow can now be used when placing a house from the library.<br /> •	A faint line is no longer visible on the heads of babies.<br /> •	Fish are no longer duplicated in the fridge when moving homes.<br /> •	All dfc-gorilla (update installer) messages will now appear properly translated.<br /> •	Fix for a rare case in which a Sim could be teleported to an invalid location if the game was reloaded while they were "Changing Outfit."<br /> •	Fixed a problem where bulldozed lots were not being properly lit at map level.<br /> •	Sims who run into obstacles placed directly in front of them, no longer get stuck.<br /> •	Babies and Toddlers will no longer be left alone if the household is split up or merged through edit town, a babysitter will be called.<br /> •	Fixed a rare case in which a Sim remains on the wrong lot after moving.<br /> •	Guitar Skill level 10 text notification no longer mentions purchasing new songs from the bookstore.<br /> •	Fixed a rare case where the social worker's vehicle could be left behind on a lot.<br /> •	Korean GRB rating is now available to use in Windows Parental Controls.<br /> •	The Sims 3 now supports more than 2000 concurrent save games.<br /> •	Custom Music will no longer be assigned as a favorite randomly.<br /> •	Fixed a rare case where "Accept" would be unavailable in Create-A-Sim after undoing while accepting a Sim from "Play with Genetics."<br /> •	Children Sims will no longer attempt to knock over blocks at the same time.<br /> •	Fixed child animation when putting away the birthday cake.<br /> •	Fish no longer appear on dry ground of lots that have been coverted to residential lots .<br /> •	Bulldozing a lot with collectable spawners no longer destroys the spawners.<br /> •	A family with only a toddler is no longer allowed to be saved to the library.<br /> •	Placing small objects on the front slot of the dresser will no longer block the dresser from being used.<br /> •	Sims no longer fail to view decorative objects placed on a fireplace mantle.<br /> •	Sims now build relationship through the "Tutor" interaction.<br /> •	Fixed a minor error that occurred while loading a game where the dresser was in use.<br /> •	Fix for misaligned water effects on a particular sink.<br /> •	"Likes Work" moodlet is now properly removed if "Workaholic" trait is changed or removed.<br /> •	Purchasing "SimLife Goggles" now fulfills the "Buy Video Game" wish.<br /> •	Canceling the installation of a queue of downloaded items now works properly.<br /> •	"Collection Helper" is properly displayed when picked up in buy mode.<br /> •	Fixes some cases of objects being improperly assigned type in the launcher.<br /> •	The player can no longer delete a tombstone that is being used by a ghost.<br /> •	Fixed a rare routing failure that could happen when attempting to route to an enclosed object on an inactive floor.<br /> •	Televisions no longer play video after they are burned or broken.<br /> •	Under certain circumstances, Sims will now choose smarter lot entry locations.<br /> •	"Amateur Olympics" Opportunity notification now mentions event times.<br /> •	Sims can no longer "Try for Baby" with the Grim Reaper.<br /> •	Fixed a rare case where a Sim could start painting but the canvas was not visible.<br /> •	Fixed a rare case where the police cruiser could be left in front of the police station.<br /> •	"Sabotage" interaction is now available under more conditions.<br /> •	Deeds will now stack in the inventory and a "Collect All" interaction can be used on them.<br /> •	The Riverview download now displays the proper size for the entire duration of the download.<br /> •	Fix for children playing improper animations when trying to cook.<br /> •	Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.<br /> •	"Upgrade Object" wish correctly filters out gates.<br /> •	Various premade Sims downloaded from the exchange are now sorting into the correct age catagory.<br /> •	Buildings will keep the appropriate lights when zooming in and out at nighttime.<br /> •	Fixed a very slow memory leak triggered by the "Fertilize" interaction.<br /> •	Adding support for the NVIDIA Ion.<br /> •	Roofing is now visible on low end Intel video cards.<br /> •	Replaced a duplicate hat style for elder females.<br /> •	Game speed no longer affects the playback of audio stings.<br /> •	NPC's automobiles are no longer purged from inventory.<br /> •	Added support for the NVIDIA GeForce GTS 250.<br /> •	Mac Only: Custom Content, Screenshots or video added to Documents/User/Electronic Arts/The Sims 3/… while the game is running will now show up in the Launcher.<br /> •	Mac Only: The Mac version of The Sims 3 now supports Shader Model 3.0 graphics features. (excluding the NVIDIA GeForce 7300GT and 7600GT cards)<br /> •	Mac Only: The high lighting quality Sim shader has been enabled in Create-A-Sim.<br /> •	Mac Only: Added a warning message upon attempting to delete a downloaded world (Riverview) that associated save files will be lost.<br /> •	Mac Only: Enabled depth texture support (shadows) on all supported video cards.<br /> •	Mac Only: The user interface is no longer improperly displayed in ingame reflections.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 22:34:21]]> GMT</pubDate>
				<author><![CDATA[SimGuruLyndsay]]></author>
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				<replies><![CDATA[466]]></replies>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ 	[size=500]&lt;3[/size]<br /> <br /> Is that big enough?<br /> Thank you for making all these fixes guys! It will help a lot of people out that have all these issues!<br /> <br /> You guys really are the best! Just post more! <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />				<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 22:35:45]]> GMT</pubDate>
				<author><![CDATA[Lawertend]]></author>
				<views><![CDATA[41229]]></views>
				<replies><![CDATA[466]]></replies>
				<authorImgUrl></authorImgUrl>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ 	[size=18]STORY PROGRESSION[/size]<br /> • Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated.<br /> <br /> [size=18]LAUNCHER[/size]<br /> • Deleted screenshots no longer remain listed in the launcher.<br /> • Medium-sized, high quality in-game videos can now be successfully uploaded via the launcher.<br /> • All dfc-gorilla (update installer) messages will now appear properly translated.<br /> • Canceling the installation of a queue of downloaded items now works properly.<br /> • Fixes some cases of objects being improperly assigned type in the launcher.<br /> • The Riverview download now displays the proper size for the entire duration of the download.<br /> <br /> [size=18]CAS[/size]<br /> • Switching between multiple saved outfits of the same type no longer has the potential to wipe out saved outfits.<br /> • Fixed a problem where the incorrect clothing was displayed on a Sim in the game launcher icon.<br /> • Fixed an error that occurred when deleting an outfit preset that a Sim was wearing.<br /> • Fix for a rare case in which a Sim could be teleported to an invalid location if the game was reloaded while they were "Changing Outfit."<br /> • Fixed a rare case where "Accept" would be unavailable in Create-A-Sim after undoing while accepting a Sim from "Play with Genetics."<br /> • Various premade Sims downloaded from the exchange are now sorting into the correct age catagory.<br /> • Replaced a duplicate hat style for elder females.<br /> <br /> [size=18]TRAITS[/size]<br /> • Reduced the urge for neat Sims to put away fire pits.<br /> • Kleptomaniac Sims can no longer return items currently being used by other Sims.<br /> • Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.<br /> • "Sabotage" interaction is now available under more conditions.<br /> • "Non-hydrophobic" Sims will no longer panic while swimming.<br /> <br /> [size=18]CAREERS[/size]<br /> • After getting promoted in a job with a night shift the Sim will only receive the day off if their next shift starts within 8 hours.<br /> • Changing jobs no longer fulfills the "Meet All Co-workers" Wish.<br /> • "Befriend All Co-workers" wish is no longer fulfilled by switching to a job with no coworkers.<br /> • "Quit Job" wish will now fulfill if Sim gets a new job and is forced to quit the old one.<br /> • The "Raid Criminals" interaction can now be properly resumed after saving and loading while it is in progress.<br /> • "Likes Work" moodlet is now properly removed if "Workaholic" trait is changed or removed.<br /> • Fixed a rare case where the police cruiser could be left in front of the police station.<br /> <br /> [size=18]SKILLS[/size]<br /> • Exporting and Sharing a Level 10 Gardener Sim properly maintains their special abilities.<br /> • Bait picker for fishing has been improved.<br /> • "Omni-Plant" opportunity has a higher chance of appearing.<br /> • Painting valued painting wishes are easier to fulfill.<br /> • Number of Books Read in the writing skill journal now counts number of books finished instead of the number of books started.<br /> • Harvestables on harvest ready plants will not get occasionally lost during import/export.<br /> • Opportunity to improve athletic skill will no longer appear when athletic skill is full.<br /> • A player is now able to complete the "Upgrade Audio Lite by LoFi" Wish.<br /> • Sheet music can no longer be chosen from the bookshelf interactions. This prevents a situation in which Sims could no longer learn particular songs.<br /> • Gardening skill gain no longer continues if gardening channel viewing is interrupted.<br /> • Sims can now use "Charming Introduction" on Sims invited over to a home lot.<br /> • Fixed a hang that could occur when moving away from a house with harvestable plants growing on it.<br /> • "Dance Together" and "Tutor Sim in Skill…" no longer appear on Sims at inappropriate times.<br /> • Sims now build relationship through the "Tutor" interaction.<br /> • "Spying on the Cuisine" opportunity can now be fulfilled by selecting to "Eat Outside" at the Bistro.<br /> • Guitar Skill level 10 text notification no longer mentions purchasing new songs from the bookstore.<br /> • Fixed a rare case where a Sim could start painting but the canvas was not visible.<br /> • "Upgrade Object" wish correctly filters out gates.<br /> <br /> [size=18]GHOSTS/GRIM REAPER[/size]<br /> • Playable ghost teens and children are now properly assigned to a school.<br /> • Sims can no longer interview non-playable ghosts.<br /> • Fixes a rare case where a revived ghost could become stuck in the science lab if a household was split.<br /> • The player can no longer delete a tombstone that is being used by a ghost.<br /> • Sims can no longer "Try for Baby" with the Grim Reaper.<br /> <br /> [size=18]CHILDREN/TODDLERS/BABIES[/size]<br /> • "Play with Toy" wish properly fulfills when a child Sim plays with the teddy bear.<br /> • Wish to "See Child Become a Genius" now auto cancels once it is no longer possible to fulfill.<br /> • Children Sims will no longer attempt to knock over blocks at the same time.<br /> • Fixed child animation when putting away the birthday cake.<br /> • Babies and Toddlers will no longer be left alone if the household is split up or merged through edit town, a babysitter will be called.<br /> • Toddler's body no longer deforms when "Watching TV" after "Learning to Talk."<br /> • Child Sims no longer deform after "Watching a Concert."<br /> • "Become Enemies with Child" wish no longer appears.<br /> • Prevented a case where toddlers were allowed to escape a lot and wander freely.<br /> • "Clean High Chair" wish properly fulfills.<br /> • A child that ages to a teen will no longer receive the wish to "Talk about New Job."<br /> • Eating specific prepared meals no longer has an impact on an unborn baby's gender.<br /> • Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory.<br /> • A family with only a toddler is no longer allowed to be saved to the library.<br /> • Fix for children playing improper animations when trying to cook.<br /> <br /> [size=18]SOCIAL/BEHAVIOR[/size]<br /> • Under certain circumstances, Sims will now choose smarter lot entry locations.<br /> • Certain situations will now properly stop socialization and disallow asking other Sims to join.<br /> • The "Call Over" Interaction is now available on seated Sims.<br /> • Neighbors will no longer gather to watch a burglar that hasn't yet stolen anything.<br /> • Sims will no longer attempt to use laptops when they are ungreeted visitors.<br /> • "Play a Game with Sim" wish now fulfills from "Playing Foosball."<br /> • Sims will now get the "Witnessed Divorce" moodlet from watching other married Sims break up.<br /> • Sims will no longer occasionally fail to walk a path involving four or more flights of stairs.<br /> • Sims no longer have the rare chance of getting permanently stuck while socializing.<br /> • Non-player Sim autonomy now runs more quickly for Sims on screen and nearby (neighbors won't spend time standing in their front yards or not moving on community lots)<br /> • Sims will no longer get a wish to ask their husband to be their boyfriend.<br /> • "Woohoo" interaction now counts as a romantic interaction.<br /> • Parents will no longer wish to "See Sim Get Married" for their already married children.<br /> • Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.<br /> • Fixed a case where "Breakup with Sim" wasn't correctly fulfilling.<br /> • Prevented problematic routing behavior that occurs when replacing an object mid route.<br /> • "View" interaction will not be duplicated when placing objects on the "Nearly Perfect Pedestal."<br /> • Sims who run into obstacles placed directly in front of them, no longer get stuck.<br /> • Fixed a rare case in which a Sim remains on the wrong lot after moving.<br /> • Sims no longer fail to view decorative objects placed on a fireplace mantle.<br /> • Purchasing "SimLife Goggles" now fulfills the "Buy Video Game" wish.<br /> <br /> [size=18]TOWN/MAP[/size]<br /> • "Amateur Olympics" Opportunity notification now mentions event times.<br /> • The "Maywood Glen" community lot is now properly classified as a park.<br /> • Stocked ponds are properly preserved when shared.<br /> • Relationships are properly preserved when merging a newly created household into an existing household.<br /> • "Eat Food at Park" wish now fulfills properly.<br /> • Merge household bed and fridge requirements are no longer enforced on lots that are being abandoned.<br /> • Fish are no longer duplicated in the fridge when moving homes.<br /> • Fish no longer appear on dry ground of lots that have been coverted to residential lots.<br /> • Buildings will keep the appropriate lights when zooming in and out at nighttime.<br /> • Bulldozing a lot with collectable spawners no longer destroys the spawners.<br /> <br /> [size=18]BUILD/BUY MODE[/size]<br /> • Refreshing doors no longer causes them to lose their front door status.<br /> • "SimLife Goggles" are no longer duplicated after moving.<br /> • Custom paintings can now be properly placed above objects that are placed up against a wall and leave enough wall space.<br /> • Stairs are no longer allowed to be deleted while in use.<br /> • Lot pricing was corrected in edit town. The price of trees and bushes is now properly accounted for. Various community lot objects no longer provide negative value to a lot.<br /> • A selected object in buy or build mode now stays attached to the cursor as the player scrolls the camera with the direction keys.<br /> • Fences no longer occlude sound.<br /> • Terrain enclosed by walls and a roof is now properly lit.<br /> • Puddles will properly conform to uneven terrain.<br /> • Exposed floor tile edges have changed in color.<br /> • Fixed a problem where counters would occasionally turn black while selecting certain objects in build mode.<br /> • Fixed a rare instance where at map level the bulldozer tool could leave a blue hole in the ground.<br /> • Up arrow can now be used when placing a house from the library.<br /> • Fixed a problem where bulldozed lots were not being properly lit at map level.<br /> • Placing small objects on the front slot of the dresser will no longer block the dresser from being used.<br /> • Fix for misaligned water effects on a particular sink.<br /> • "Collection Helper" is properly displayed when picked up in buy mode.<br /> • Fixed a rare routing failure that could happen when attempting to route to an enclosed object on an inactive floor.<br /> • Roofing is now visible on low end Intel video cards.<br /> <br /> [size=18]TECHNICAL/MISC[/size]<br /> • Waterlillies now have a smoother level of detail transition when zooming the camera.<br /> • Game speed no longer affects the playback of audio stings.<br /> • NPC's automobiles are no longer purged from inventory.<br /> • Fixed a very slow memory leak triggered by the "Fertilize" interaction.<br /> • Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.<br /> • Deeds will now stack in the inventory and a "Collect All" interaction can be used on them.<br /> • Televisions no longer play video after they are burned or broken.<br /> • The Magic Gnome text notification now displays the proper icon.<br /> • The Sims 3 is now properly categorized as a game in the Windows Vista Games Explorer.<br /> • Fix for a case where rapidly clicking on Sim traits could crash the game.<br /> • Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory.<br /> • Fixed a rare case in which the skewer thumbnail of an NPC could disappear during a private wedding.<br /> • Prevented a game freeze that occurred when placing a lot while in "Cameraman Mode."<br /> • Camera memory hotkeys now properly remember floor level.<br /> • Sims no longer automatically exit the bathtub before receiving the “Bathe until Tranquil” moodlet.<br /> • Addressed an issue where distant audio could occasionally be heard while the player is focused on a Sim is inside their own home.<br /> • The option to "Adjust Tree Detail" now properly displays a "Restart Required" message.<br /> • A faint line is no longer visible on the heads of babies.<br /> • Fixed a rare case where the social worker's vehicle could be left behind on a lot.<br /> • Custom Music will no longer be assigned as a favorite randomly.<br /> • Fixed a minor error that occurred while loading a game where the dresser was in use.<br /> <br /> [size=18]WHATEVER[/size]<br /> • Korean GRB rating is now available to use in Windows Parental Controls.<br /> • The Sims 3 now supports more than 2000 concurrent save games.<br /> • Corrected various grammar and spelling mistakes.<br /> • Fix for a possible crash when disconnecting headphones during gameplay.<br /> • Adding support for the NVIDIA Ion.<br /> • ATI video driver's "Adaptive Aantialiasing" option conflicts with ingame "Edge Smoothing." The combination causes visual corruption. A note has been added to the readme encouraging players not to enable these two features at the same time.<br /> • Added support for the NVIDIA GeForce GTS 250.<br /> • Mac Only: Custom Content, Screenshots or video added to Documents/User/Electronic Arts/The Sims 3/… while the game is running will now show up in the Launcher.<br /> • Mac Only: The Mac version of The Sims 3 now supports Shader Model 3.0 graphics features. (excluding the NVIDIA GeForce 7300GT and 7600GT cards)<br /> • Mac Only: The high lighting quality Sim shader has been enabled in Create-A-Sim.<br /> • Mac Only: Added a warning message upon attempting to delete a downloaded world (Riverview) that associated save files will be lost.<br /> • Mac Only: Enabled depth texture support (shadows) on all supported video cards.<br /> • Mac Only: The user interface is no longer improperly displayed in ingame reflections. 				<br /> 				<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 22:36:20]]> GMT</pubDate>
				<author><![CDATA[aarin]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 22:39:22]]> GMT</pubDate>
				<author><![CDATA[Divulge]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=aarin]Good job lawlerface, you broke the thread.[/quote]<br /> <br /> Did not, I fixed it yo.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 22:40:26]]> GMT</pubDate>
				<author><![CDATA[Lawertend]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Wow, thanks for fixing all of this! Thanks especially for fixing story progression!]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 22:43:13]]> GMT</pubDate>
				<author><![CDATA[Jojo777]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Yeeep. Great.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 22:48:06]]> GMT</pubDate>
				<author><![CDATA[aarin]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ YAYAYAYAY<br /> <br /> this is a patch or in the next expansion pack?]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 22:53:51]]> GMT</pubDate>
				<author><![CDATA[KevinSullivan]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ all good, except...no more try for baby with the grim reaper???  what will that do to players out there that have gotten hot and heavy with old grimmy?]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 23:22:43]]> GMT</pubDate>
				<author><![CDATA[mjohnson801]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Woot! I'm looking forward to this update. xD But boo for no "try for a baby" with grimmy.  <img src="http://forum.thesims3.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 23:34:56]]> GMT</pubDate>
				<author><![CDATA[ManderMurduh]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Excellent news! With all of the fixes, do you think that those who are having issues uploading lots and content over 3MB will be corrected so it will stop looping in the Launcher while trying to upload?]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 23:36:35]]> GMT</pubDate>
				<author><![CDATA[judhudson]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ OMG. Thank you. I hope you include everything from the list!!!!]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 23:39:08]]> GMT</pubDate>
				<author><![CDATA[Coolboez_9]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote]Sims can no longer "Try for baby" with the Grim Reaper[/quote]<br /> <br />  <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 23:50:42]]> GMT</pubDate>
				<author><![CDATA[KoreLioncourt]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Looks good except I do not see much about the path finding issues. I was really hoping they would address this.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 23:52:55]]> GMT</pubDate>
				<author><![CDATA[Sim_Outlaw]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Yeah!!!]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 23:56:26]]> GMT</pubDate>
				<author><![CDATA[Nattz]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I don't see anything about the daredevil interation...my game would always crash when I attempted it.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 23:58:15]]> GMT</pubDate>
				<author><![CDATA[crazylilelf8106]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I can't wait for the update now]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 00:01:22]]> GMT</pubDate>
				<author><![CDATA[kiki264]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Didn't notice anything about fixing the music problems?]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 00:03:15]]> GMT</pubDate>
				<author><![CDATA[Tenshi3]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Wow, you guys have been busy.  <img src="http://forum.thesims3.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 00:04:22]]> GMT</pubDate>
				<author><![CDATA[SelahFreeAtLast]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Tenshi3 are you talking about this:Addressed an issue where distant audio could occasionally be heard while the player is focused on a Sim is inside their own home. ?]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 00:06:16]]> GMT</pubDate>
				<author><![CDATA[MadameLee]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [u][b]OH[/b][/u] yeah!<br /> Yay-ness and the like <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> . Except for the "try for baby" w/grim reaper thing. But I suppose I'll live LOL.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 00:08:52]]> GMT</pubDate>
				<author><![CDATA[Brubaker1226]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=MadameLee]Tenshi3 are you talking about this:Addressed an issue where distant audio could occasionally be heard while the player is focused on a Sim is inside their own home. ?[/quote]<br /> <br /> Nah, the problem whereby the stereo decides it will be silent unless it plays Custom Music.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 00:09:45]]> GMT</pubDate>
				<author><![CDATA[Tenshi3]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Tenshi3][quote=MadameLee]Tenshi3 are you talking about this:Addressed an issue where distant audio could occasionally be heard while the player is focused on a Sim is inside their own home. ?[/quote]<br /> <br /> Nah, the problem whereby the stereo decides it will be silent unless it plays Custom Music.[/quote]<br /> <br /> Thats pretty much the #1 issue for me, as odd as that sounds. Was hopping they'd get to it, still due to the breadth of this patch am pleased. ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 00:30:42]]> GMT</pubDate>
				<author><![CDATA[minicoyz]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=minicoyz]Thats pretty much the #1 issue for me, as odd as that sounds. Was hopping they'd get to it, still due to the breadth of this patch am pleased. [/quote]<br /> <br /> Agreed, no complaints with the effort levels from me, that's a hell of a lot of improvements. As you say, the only thing I was really interested in being addressed hasn't been mentioned is all  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 00:33:24]]> GMT</pubDate>
				<author><![CDATA[Tenshi3]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Ya. Though I've never had a problem with the stereo only playing custom music I have noticed it plays music pretty low in general so maybe it does and I just don't notice it. Even on high my tv is louder then my stereo. lol]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 00:51:07]]> GMT</pubDate>
				<author><![CDATA[Opmystik]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I hope the update doesn't conflict with any mods.<br /> <br /> And I can't wait for the apples and melons no longer determine gender of the baby.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 00:59:43]]> GMT</pubDate>
				<author><![CDATA[R0b3rto0o]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=R0b3rto0o]I hope the update doesn't conflict with any mods.[/quote]<br /> <br /> It definitely will, but they'll update their mods soon enough  <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 01:04:01]]> GMT</pubDate>
				<author><![CDATA[Tenshi3]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ DANG! Can't try a baby with Grim anymore. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> Oh well. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> That's for the updates. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 01:16:04]]> GMT</pubDate>
				<author><![CDATA[Dglf]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Ah! Great updates! I can't wait for the patch to come out.  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 01:24:47]]> GMT</pubDate>
				<author><![CDATA[LellyBilly]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=R0b3rto0o]I hope the update doesn't conflict with any mods.<br /> <br /> And I can't wait for the apples and melons no longer determine gender of the baby.[/quote]<br /> <br /> Wait did they mean apples and melons NEVER determine the gender or just if you eat apple or watermelon pancakes?  The latter is what I thought it meant.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 01:43:28]]> GMT</pubDate>
				<author><![CDATA[MollyT7954]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I just hope they fix the problem with the patch downloading if you don't have your game installed in the default locations recommended. I didn't download the first patch because it kept getting hung up.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 02:02:06]]> GMT</pubDate>
				<author><![CDATA[New_Roosterman]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ HUGE list  <img src="http://forum.thesims3.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" />  Just as big as a WoW patch note list  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> <br /> HOWEVER... I didn't see anything about fixing the fact that our sims disappear after being picked up by police for being out after curfew... mine never came back <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />  She was in my 1st generation too  <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 02:03:17]]> GMT</pubDate>
				<author><![CDATA[janellelynne]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=MollyT7954][quote=R0b3rto0o]I hope the update doesn't conflict with any mods.<br /> <br /> And I can't wait for the apples and melons no longer determine gender of the baby.[/quote]<br /> <br /> Wait did they mean apples and melons NEVER determine the gender or just if you eat apple or watermelon pancakes?  The latter is what I thought it meant.[/quote]<br /> <br /> That was my thinking too. Or at least the foods that don't advertise that they contain fruit, like French toast. I hope they at least leave the ability to eat raw fruit to determine gender. <br /> <br /> But otherwise -- WOO!! Thank you! Can't wait to download the patch! ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 02:08:41]]> GMT</pubDate>
				<author><![CDATA[two2cairns]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ It took you teen sim away forever? Dude that has never ever happened to me. Your the first person I heard say that now that I think about it.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 02:09:08]]> GMT</pubDate>
				<author><![CDATA[Opmystik]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ wow thanks for the update!!  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 02:11:07]]> GMT</pubDate>
				<author><![CDATA[avgenot]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Quick question please:<br /> <br /> Has the "inventory disappearing when switching households" problem been fixed yet?]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 02:19:48]]> GMT</pubDate>
				<author><![CDATA[Mixgirl]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Eating specific prepared meals no longer has an impact on an unborn baby's gender. It's not talking about raw fruits!!!!!!!!!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 02:32:32]]> GMT</pubDate>
				<author><![CDATA[MadameLee]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I was hoping for the addition of the inheritance if a family member dies that was removed between TS2 and TS3. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif"  />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 02:40:28]]> GMT</pubDate>
				<author><![CDATA[BEWITCHING1]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Mixgirl <br /> I didn't see that listed either and that is a big pain to deal with. I was sure that would make the update.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 02:56:51]]> GMT</pubDate>
				<author><![CDATA[hellincal2]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ One I didn't see, a lot of people are having trouble with:<br /> <br /> the warehouse, criminals and cops can go for awhile, then all of a sudden, it acts as though there is a block.  Can't go to work, can't do opportunities.<br /> <br /> All that I read, I think I only had one problem.  I am lucky I guess.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 03:19:20]]> GMT</pubDate>
				<author><![CDATA[Cdwrds7]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [color=darkred][size=18][b]The Sims 3 now supports more than 2000 concurrent save games. [/b][/size][/color]<br /> <br /> What does this mean?? (having a dumb moment here)]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 03:32:56]]> GMT</pubDate>
				<author><![CDATA[creativegal16]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Any talk on allowing babies and toddlers to be carried upstairs or is it just a glitch on my computer?<br /> <br /> Thanks for fixing all of those things!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 03:36:10]]> GMT</pubDate>
				<author><![CDATA[Rsmiles544]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=creativegal16][color=darkred][size=18][b]The Sims 3 now supports more than 2000 concurrent save games. [/b][/size][/color]<br /> <br /> What does this mean?? (having a dumb moment here)[/quote]<br /> <br /> <br /> <br /> You can save up to 2000 games.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 03:37:34]]> GMT</pubDate>
				<author><![CDATA[Cdwrds7]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I don't know if anybody else had his problem but it should be fixed. (well it has only happend to me once but.....) My sim got his guitar stuck to his chest. I think he tryed to put it in his invetory, but just never dissapeared. I got him a new guitar and told him to play it(first guitar still stuck to chest) He started to play, and his guitar that he was playing just spun around and around in his hand it was wierd.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 03:41:44]]> GMT</pubDate>
				<author><![CDATA[teakersneakers]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=SimGuruLyndsay]<br /> •	The Sims 3 now supports more than 2000 concurrent save games.<br /> [/quote]<br /> <br /> 2000 game files instead of four?]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 04:01:36]]> GMT</pubDate>
				<author><![CDATA[Scarlett]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Cdwrds7][quote=creativegal16][color=darkred][size=18][b]The Sims 3 now supports more than 2000 concurrent save games. [/b][/size][/color]<br /> <br /> What does this mean?? (having a dumb moment here)[/quote]<br /> <br /> <br /> <br /> You can save up to 2000 games.[/quote]<br /> <br /> [size=18]Oh. My. God. *dies of happiness*[/size]]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 04:06:17]]> GMT</pubDate>
				<author><![CDATA[Scarlett]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ YAY!! Thank you so much for fixing all these problems.<br /> <br /> And in the next set of updates, I was also wondering if there was an update you could do so you can see your Sims when they enter public places, like the Theater or the resturants and stuff. Thanks!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 04:11:37]]> GMT</pubDate>
				<author><![CDATA[diewithoutyou]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ *chokes*<br /> <br /> I'm going to have to see who ends up having 2000 simultaneous games. Reminds me of those uber-regions in SC4. Entire countries!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 04:21:40]]> GMT</pubDate>
				<author><![CDATA[ElementLeaf]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Scarlett][quote=SimGuruLyndsay]<br /> •	The Sims 3 now supports more than 2000 concurrent save games.<br /> [/quote]<br /> <br /> 2000 game files instead of four?[/quote]You can have more than 4 game files at the moment]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 04:35:49]]> GMT</pubDate>
				<author><![CDATA[kiki264]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Noooo!!! Sims can't try for a baby with Grim?? Nooo!!! I'm trying to do that now! Better do it quick! I hope the update won't mess up the game afterwards... <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 04:39:14]]> GMT</pubDate>
				<author><![CDATA[theRealDeal09]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ No moar funny vidoes from this:<br /> <br /> [quote]Toddler's body no longer deforms when "Watching TV" after "Learning to Talk."[/quote]<br /> <br /> And OH YEAH!<br /> [quote]Medium-sized, high quality in-game videos can now be successfully uploaded via the launcher. [/quote]<br /> <br /> I can't wait for these. DANG, 2000? O_O<br /> [quote] •	The Sims 3 now supports more than 2000 concurrent save games. <br /> •	Custom Music will no longer be assigned as a favorite randomly. [/quote]<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 04:46:29]]> GMT</pubDate>
				<author><![CDATA[Zlandael]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [size=18]2000? holy. crap! but NO MORE 'INFLUENCING UNBORN BABYS GENER WITH FOOD? *gasp* oh dear! whatever shall i do?[/size]]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 04:54:14]]> GMT</pubDate>
				<author><![CDATA[iMmaEFFINdinoXD]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Question on the story progression.<br /> <br /> Lets say I have a family ... mom, dad, four kids. Mom and dad die from old age. three siblings are kicked out leaving one to carry on. Would the three siblings ever move out of the town since I did control them in a household at one point? If the answer is that they are protected and won't go, will their children go if I never play them. I can see how quick the town can fill up if they don't. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 05:22:41]]> GMT</pubDate>
				<author><![CDATA[Gruffman]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ They better add the hottub, booze, and alien abductions in a expansion pack or this update, or I'ma freak.<br /> <br /> Also the piano & the wedding arch please? xD. Sorry. Anyway. Yaaay. NO MORE CHILD DEFORMITES? Have I been waiting for that 'er what?<br /> <br /> *claps for EA* <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 05:26:27]]> GMT</pubDate>
				<author><![CDATA[Eliavah]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Wow, now that's an update.  I don't think I have any of these issues, but still.  If it all comes through it'll rock.  Great job guys.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 05:54:26]]> GMT</pubDate>
				<author><![CDATA[Simjay2]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ What about the problem when a toddler doesn't get the third trait!!! <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 06:22:48]]> GMT</pubDate>
				<author><![CDATA[Cutelittlekitty1]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated. <br /> <br /> would it not be better to have a option for which sims are protected from being removed from the neighbourhood ? <br /> say you go in to a checklist of neighbourhood sims and you could check a box for the sims you want to stay that would be better than protecting previously controled charcters.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 06:23:15]]> GMT</pubDate>
				<author><![CDATA[Prso]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ No more Reaper kids? What? NO! REAPER KIDS FOREVER!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 06:24:29]]> GMT</pubDate>
				<author><![CDATA[RubytheFuzzled]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=RubytheFuzzled]No more Reaper kids? What? NO! REAPER KIDS FOREVER![/quote]<br /> Agreed!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 06:50:04]]> GMT</pubDate>
				<author><![CDATA[wicca43]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Great updates but i was hoping that you would update the way the sims get in the car. in sims2 there was interaction when getting in the car driving and know all they do is snap thier finger and bam their in the car]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 06:50:34]]> GMT</pubDate>
				<author><![CDATA[carlet80]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Wow! These are all really great!!<br /> <br /> <br /> <br /> Except for no more try for baby with the Grim Reaper. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> <br /> I'll have to do this before i get the patch!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 07:01:59]]> GMT</pubDate>
				<author><![CDATA[Erica007]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Cutelittlekitty1]What about the problem when a toddler doesn't get the third trait!!! <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />[/quote]<br /> <br /> Yes!! I hate that! I have to do testingcheatsenabled true, then modify traits for active sim about 8 tims before it will appear!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 07:16:55]]> GMT</pubDate>
				<author><![CDATA[Erica007]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ OMG this is great <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> What about missing inventory is that fixed?]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 07:19:44]]> GMT</pubDate>
				<author><![CDATA[janko1031]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ My disappointment is that he car pool issue was not addressed. I was hoping that this would be fixed. I would like the ability to have a single Sim own a car, and have the car pool stop coming for a car owner, just like it was in Nightlife.<br /> <br /> The way the current system is set up, with the car pool coming regardless, makes it pointless for me to buy cars for my Sims. There' s just no incentive to do so.<br /> <br /> Please, please, if possible, add this to the update as well. It's extremely annoying.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 07:34:31]]> GMT</pubDate>
				<author><![CDATA[Jarsie9]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Was hoping for a fix to the problem when changing one playable family to another then going back to find your inventory items and stuff you have stored in the fridge gone and replaced with books and the fridge back to basics as this is the main problem that I have.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 07:36:47]]> GMT</pubDate>
				<author><![CDATA[PLSTRONG]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ <br /> [b][i]2000 game saves......what are we going to do with that much?????? does it mean that we will be able to save 2000 files???<br /> <br /> If yes, there goes the computer....I mean I am kinda happy with four[/i][/b]]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 07:49:12]]> GMT</pubDate>
				<author><![CDATA[creativegal16]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [b]Thanks![/b]<br /> <br /> •	Sims can no longer "Try for Baby" with the Grim Reaper.  <br /> <br /> [b]AWW :p[/b]<br /> <br /> •	Sims will no longer occasionally fail to walk a path involving four or more flights of stairs.  <br /> <br /> [b]What does this mean?[/b]<br /> <br /> •	A family with only a toddler is no longer allowed to be saved to the library.  <br /> <br /> [b]Ohhh you mean only a toddler living there.. ohh I thought you meant parents and a toddler.. I answered my own question.[/b]]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 08:39:28]]> GMT</pubDate>
				<author><![CDATA[Lorna_08]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=creativegal16]<br /> [b][i]2000 game saves......what are we going to do with that much?????? does it mean that we will be able to save 2000 files???<br /> <br /> If yes, there goes the computer....I mean I am kinda happy with four[/i][/b][/quote]<br /> I was about to quote this too. Holy freaking crap lol.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 09:12:42]]> GMT</pubDate>
				<author><![CDATA[HKMikeShinnizle]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=carlet80]Great updates but i was hoping that you would update the way the sims get in the car. in sims2 there was interaction when getting in the car driving and know all they do is snap thier finger and bam their in the car[/quote]<br /> <br /> The patch fixes bugs, what you describe is designed, thus not a bug, thus not requiring a fix.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 12:02:35]]> GMT</pubDate>
				<author><![CDATA[Tenshi3]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Wow It looks like someone actually read the million posts of dialog on the forum and was working on the problems.  Thanks EA.  Now I understand why things were so quiet on the homefront.   My faith in EA has been restored.  But it looks like people still like to complain. Can everyone calm down and be patient for a while.  All the good stuff will get here... eventually.  I'm happy, Thanks EA team.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 12:39:50]]> GMT</pubDate>
				<author><![CDATA[Chocoloti]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Hmm...I applaud the effort here, a lot is getting done it seems.<br /> <br /> But why so complicated on the protected family feature? Why not use some sort of checklist as mentioned earlier, or perhaps an option on the town view when you click on the individual houses?<br /> <br /> What about disappearing inventories when switching families?<br /> <br /> No grim reaper babies...guess I better get on that. I do recall some amazingly good looking Sims coming from mods making that possible in TS2. At least in my game. I don't see why THAT is an important fix since unless you WANT it to happen you typically don't try for it. I'd rather it not be "fixed", but whatever.<br /> <br /> Why no addressing of the issues with aging? Global or not at all STILL causes pain to multiple family playing, even between two families. I rather often played through different life stages at the set times to get the experience for those families I truly enjoyed. That is so difficult now.<br /> <br /> Still, applaud the effort anyway. <br /> <br /> Oh, and honestly, I'm still EXTREMELY curious as to why some core Sims objects were omitted from the game. Hot tub, pool table, DIVING BOARD, PIANO, and a few others. My Sims and I are quite upset that the only available instrument is a guitar. I like guitar, but I love piano. So do my Sims. But alas, this is not a patch issue and since communication on bug fixes is near impossible to come by, likely something like that will never be communicated.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 12:40:32]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ this sounds really good!<br /> <br /> Thank you for the story progression fix. Unfortunatly my town is now full of those unwanted babies of single parents.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 12:51:53]]> GMT</pubDate>
				<author><![CDATA[LisaNomiLu]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Overall I agree with everyone.  Thanks for the long list of updates.<br /> I just have a few complaints as well  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> - Grim Reaper/Babies<br />    Unless it's causing some of the glitches, why remove this?  Most of us LOVE having the ability for Grim to father children (in fact the best looking in-game born sim I ever had was Grim's child)<br /> <br /> - Switching houses/Inventory<br />     This is kind of a big one for most people...definitely more important than having 2000 saves.<br /> <br /> - Music fix<br />    See above.<br /> <br /> <br /> Personally, as far as the story progression fix goes, I kind of wish EA had taken a big long look at Indie Stone.  I'm sure it wouldn't be too hard for them to "borrow" the code from that.  After all, it fixed story progression before (and better) than they did.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 13:06:08]]> GMT</pubDate>
				<author><![CDATA[SJane3384]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [size=18][/size]Whoohooo!!!!!<br /> <br /> [size=12][/size]Now I'll finally have a roof on my buildings <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />...but<br /> <br /> <br /> • The Sims 3 now supports more than 2000 concurrent save games....does anyone have anything remotely like this many?  I have 3.<br /> <br /> martyxxx]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 13:08:02]]> GMT</pubDate>
				<author><![CDATA[marty38]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Thank you for all the fixes!<br /> <br /> Here's hoping that the "support for GeForce GTS 250" fix or the "allowing more concurrent saves" fix will now allow those of us who suffer from the constant code 12 and code 13 save errors finally to play the game past a handful of weeks. I'm sick of having to start new games all the time and not being able to play a legacy.<br /> <br /> Add my voice to those opposed to disabling the Grimmy pregnancies.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 13:10:17]]> GMT</pubDate>
				<author><![CDATA[NassT]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Awesome, awesome update!!! Thank you TS3 team!<br /> <br /> As for the people still whining... be happy for what you're getting at the moment. I'm sure there will be more to come. Patience is a virtue. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 13:16:43]]> GMT</pubDate>
				<author><![CDATA[SimToth1212]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ On the Grim Reaper front, are we not meant to be able to talk to him at all? (EG: Be able to "Plead for loved ones life") I really liked being able to mingle a little with him - though never got around to attempting to have Death's Spawn - which would be great with the new traits! *love*<br /> <br /> Anyway....<br /> <br /> Nice on the fixes, most I haven't event seen in my game (yet *touchwood*) so not too fussed about.<br /> <br /> However, I would also like to point out the following that annoy me:<br /> <br /> * I don't dare switch houses, for fear of losing items, as others have mentioned.<br /> * Carpool = so very annoying. Again, as others have mentioned.<br /> <br /> Lastly, I am not sure if this is just my Sims, or an actual bug -should probably find the time to check the forums/post, but....<br /> <br /> * Sims making meals (single or group) and then NOT actually eating them!<br /> <br /> It drives me bonkers. My poor starving Sims make a meal and then just leave it on the counter and either just stand there until I tell them to eat it, or wander off and do something else, leaving the single/group meal there. Then, depending on how long until I notice and what their hunger level was before, they get that annoying little starving moodlet!! :K Grrrr....<br /> <br /> <br /> EDIT:<br /> <br /> To the poster above me - I don't think anyone who has been "whining" during this thread has just come here to do that and NOT said that it is great and a good ole list of fixes for us all.<br /> All I have seen is people being happy about the amount in the list and then either asking why certain things (Reaper Babies) are being "fixed" or saying what they had hoped would be addressed. Nothing wrong with that, just something for The Powers That Be to work on next time <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 13:18:44]]> GMT</pubDate>
				<author><![CDATA[Hollieangel4]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Awesome.  I'm glad there will be so many things fixed.  I LOVE the changes you made to story progression!! Thanks!  Now I can turn on story progression and not have to worry that my family will move away!  <br /> <br /> One thing I was really hoping would get changed/fixed was that sims that are both brave and good can't stop the burglar.  It's very distressing to watch my "brave" & "good" law enforcement sims stand around while the burglar ransacks the house...  <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 13:19:20]]> GMT</pubDate>
				<author><![CDATA[olivermypup]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Great so many things fixed  Be glad when they are implemented<br /> <br /> Would like to have seen the stereo issue fixed where it does not play or <br /> only plays now and then and the path finding too but its a great start.<br /> <br /> I wonder if one of your made families kids moves into a NPC will mean that family<br /> will not be deleted as in moving  I hope so<br /> <br /> Again thanks and hope there are a few more patches down the road.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 13:28:34]]> GMT</pubDate>
				<author><![CDATA[45rpm]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=SimToth1212]Awesome, awesome update!!! Thank you TS3 team!<br /> <br /> As for the people still whining... be happy for what you're getting at the moment. I'm sure there will be more to come. Patience is a virtue. <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />[/quote]<br /> <br /> You know, this kind of comment really bothers me. What I'm seeing you refer to as 'whining' is people typically saying they like the fixes and wondering about why one or two things are being fixed at all and why some big issues are not addressed. <br /> <br /> This is not whining. This is communication. <br /> <br /> As for patience...well, this IS the Sims and we ARE dealing with EA...going after a comment about "patience" is simply too easy.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 13:32:19]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Good stuff <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 14:35:51]]> GMT</pubDate>
				<author><![CDATA[catbox]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Up arrow can now be used when placing a house from the library. <br /> <br /> [b]Glory hallelujah[/b]!<br /> <br /> Sims can no longer "Try for Baby" with the Grim Reaper. <br /> <br /> [b]WHAAAATTT??[/b]]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 14:39:34]]> GMT</pubDate>
				<author><![CDATA[Keylimepie]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote]Babies will no longer be born to single parents[/quote]<br /> <br /> About time too.<br /> Thanks for all your effort! I hope the patch comes soon.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 14:43:04]]> GMT</pubDate>
				<author><![CDATA[Igonge]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Looks good glad to see some of this being fixed. <br /> <br /> A  few concerns. <br /> Havent seen anything about the grave yard bug. Where manage dead is available in some neighborhoods for all sims even if you didnt know them But other neighborhoods its not.<br /> <br /> Muic not playing indoors even when the stereo is on.<br /> <br /> Save game error fixs<br /> <br /> I also think you should leave in the option to have a child with Grimm<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 14:45:51]]> GMT</pubDate>
				<author><![CDATA[Bzak]]></author>
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				<description><![CDATA[ Sounds like a big list of fixes, thanks! <br /> <br /> But I was disappointed to see that the deletion of our inventories when we switch active households was not addressed.  I understand if it’s not a game glitch but so many people are not pleased with this part of the game play. Is there a reason why this was put as part of the game play?  Perhaps a logical reason that us non-programmers have no clue about?<br /> <br /> Because I am currently scared to switch active households for losing everything but I’m itching to go and fix things in a relative of my sim (daughter’s) home where she had a baby but the furniture is all wrong… no crib.  That is one thing that drives me insane with story progression.  The furniture doesn’t update in the homes so you have kids with no beds or young adults and only cribs in the homes.  Ughhhhh! : )<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 14:48:23]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote]Toddler's body no longer deforms when "Watching TV" after "Learning to Talk." [/quote]<br /> But that was funny  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 14:53:15]]> GMT</pubDate>
				<author><![CDATA[Igonge]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Will this stop you from losing all the books, paintings, skill award plaques, seeds, jewels, fish, fruit, radio, and anything else in a Sim's inventory when moving to a new lot?<br /> <br /> Also I notice that some houses have ceilings. Can someone please tell me how to add those because I haven't figured that out yet?<br /> <br /> Also when a Sims invite their wife out to dinner, how do you keep them together where they will return home together?<br /> <br /> When you go too a community lot with children how do you make them get back in the car with you and go home instead of everyone having to go home separately?<br /> <br /> The list of fixes is great! Can't wait to have them!<br /> <br /> <br /> Thank You]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 15:17:26]]> GMT</pubDate>
				<author><![CDATA[nelnel76]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Wow, that list is huge!  This is going to make the base game perfect!<br /> <br /> I kind of like how now the gender of your baby is random.  I think it's more fun that way! <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> I also hope this means twins and triples won't all be the same gender!  <br /> <br /> Looking forward to this awesome update.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 15:32:41]]> GMT</pubDate>
				<author><![CDATA[marcuzxd]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I was hoping the patch would fix the hard crash issues that high end video card users are experiencing (GTX 280, GTX 285).]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 15:44:35]]> GMT</pubDate>
				<author><![CDATA[kawaishahiko]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Overall it looks like a very good patch, alot of fixes.  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> But I wish you could make it so that twins and triplets weren't always the same gender, it would be nice to mix things up a bit.  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 15:49:01]]> GMT</pubDate>
				<author><![CDATA[Simango]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ This patch is going to fix everything! Now I might be able to see my own roofs in-game, lol.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 16:06:06]]> GMT</pubDate>
				<author><![CDATA[iESmedia]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=RubytheFuzzled]No more Reaper kids? What? NO! REAPER KIDS FOREVER![/quote]<br /> <br /> Yes, I agree. You inspired me to try to have a baby with Grim and now I can't! I have to do it quick!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 16:27:38]]> GMT</pubDate>
				<author><![CDATA[theRealDeal09]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Yeah for the patch  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Boo for taking out the baby gender food  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 16:30:09]]> GMT</pubDate>
				<author><![CDATA[musicmom11]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I didn't read anything about<br /> <br /> * The missing Build/Buy music.<br /> * The missing audio from using stereos.<br /> * Dirty plates not automatically being removed from community lots.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 16:33:45]]> GMT</pubDate>
				<author><![CDATA[knazzer]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [b]WHAT ABOUT THE MUSIC DISAPPEARING?????]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 16:54:42]]> GMT</pubDate>
				<author><![CDATA[josierl]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ i was also anticipating to read a fix on the disappearing music in build/buy mode & stereos only playing custom music. i miss listening to songs in sim language  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 17:13:46]]> GMT</pubDate>
				<author><![CDATA[asuttles]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I've noticed that most sims in my town are single.  The only people who got married that I didn't have control over were CyclOn3 SwOrd and Emma Hatch.  Is it just my game or are other people having this problem.  Only reason I'm saying is if they take away single parents there won't be any future generations.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 17:22:47]]> GMT</pubDate>
				<author><![CDATA[simtweek]]></author>
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				<description><![CDATA[ I like the baby gender food.. that was a fun thing in the game.. dont take that out..]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 17:28:01]]> GMT</pubDate>
				<author><![CDATA[redsilkSim]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I hope the garden glitch gets fixed soon, so that switching households doesn't turf your gardening Sim's ability to plant cheese, eggs, patties, and steak.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 17:35:29]]> GMT</pubDate>
				<author><![CDATA[SmillaDilla]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ so when is this patch going to be available to us??]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 17:48:41]]> GMT</pubDate>
				<author><![CDATA[katwarren]]></author>
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				<description><![CDATA[ [quote=redsilkSim]I like the baby gender food.. that was a fun thing in the game.. dont take that out..[/quote]<br /> <br /> Eating apple and watermelon fruits still affects the genders. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 17:54:50]]> GMT</pubDate>
				<author><![CDATA[SimGuruLyndsay]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ thanks for all the updates..i love that asexual sims are NO MORE! however..i liked it that families would move away. i like to control the whole town and although it sort of annoyed me that they moved away..it made things interesting..please bring it back. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/745189.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/75806/745189.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 17:55:48]]> GMT</pubDate>
				<author><![CDATA[BreAnn28]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=BreAnn28]thanks for all the updates..i love that asexual sims are NO MORE! however..i liked it that families would move away. i like to control the whole town and although it sort of annoyed me that they moved away..it made things interesting..please bring it back. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />[/quote]<br /> <br /> Families will still move away. The families that you create will be protected but families that move in through story progression can still move around.]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/75806/745268.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 18:00:30]]> GMT</pubDate>
				<author><![CDATA[SimGuruLyndsay]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Thank you for these changes <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.Im very pleased our families we want will no longer be deleted <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 18:01:46]]> GMT</pubDate>
				<author><![CDATA[TateSaunders]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ 	Great job you guys! <img src="http://forum.thesims3.com/jforum//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /><br /> <br /> The only thing I disagree with is the Grim Reaper update. I think it's a little unfair to take this option away. I'm guessing that the ability to have an evil little Grimmy spawn was not intentional, or this wouldn't have been taken out of the game. It's an interesting feature that I'll be sad to see go.<br /> <br /> But that aside, good job! I'm still thankful for the wonderful update you guys have been working on, grim babies or not. Now if we could just get some sliders.. <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" />				<br /> ]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/75806/745337.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 18:05:50]]> GMT</pubDate>
				<author><![CDATA[xxmaddi]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ This is great but I keep getting an pop up error "Update Error: Invalid file found" everytime I try to install this update. Anyway to fix this?]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/75806/745569.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 18:23:18]]> GMT</pubDate>
				<author><![CDATA[EtherealMemory]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Will this fix problem if your changing houses that all your stuff in your inventory goes poof as thats really annoying?]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/75806/745695.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 18:32:43]]> GMT</pubDate>
				<author><![CDATA[Kyea]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I just have to say Thank You!<br /> <br /> My game is running great now and I am very happy. You guys rule!<br /> <br /> Thanks for the time and effort. I'm glad things are getting fixed and in a reasonable timeframe too.. Thank you.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 18:35:56]]> GMT</pubDate>
				<author><![CDATA[JRufu]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Wow big update! Thanks <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I'm so glad my game appears in the game explorer again.]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/75806/746014.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 18:56:28]]> GMT</pubDate>
				<author><![CDATA[planieguy]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Gr8! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/746080.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/75806/746080.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 18:59:54]]> GMT</pubDate>
				<author><![CDATA[benc4u]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ :]] I am pretty pleased with this update even though I will miss the Reaper babies and I was hoping for something where I could not just have one active household and have a neighborhood that was like the one in Sims and Sims2. Other than that, yay!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 19:05:51]]> GMT</pubDate>
				<author><![CDATA[KaytieSedated]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ my game still doesn't work!]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/75806/746201.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 19:08:26]]> GMT</pubDate>
				<author><![CDATA[sims_fan5533]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ WTF????  I downloaded the update and now my download manager doesn't work.  Never had a problem with it before.  Is there any fix for this???]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 19:25:30]]> GMT</pubDate>
				<author><![CDATA[edejan]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I keep getting an error message saying "invalid file found" or "No file detected" When trying to install this update.<br /> I have tried to delete all temporary files in the temp map and reset the "mod, packages" folder. I keeps saying I can not has ):]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 19:33:25]]> GMT</pubDate>
				<author><![CDATA[kazuro]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I don't understand the "babies will no longer be born to single parents" fix. Does that mean you can no longer get someone pregnant unless you are in a relationship? Wish that worked in real life!]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/746695.page</guid>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 19:40:27]]> GMT</pubDate>
				<author><![CDATA[Googuse]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ That's a big update, many thanks to all their hard work! However, I'm still hoping for more sliders, more options in create a sim!]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/746707.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/75806/746707.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 19:40:56]]> GMT</pubDate>
				<author><![CDATA[chobits]]></author>
				<views><![CDATA[41229]]></views>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ This may seem like kind of a stupid question, but how do you update the game? Does it appear on the launcher because my game launcher says that the game is up to date.]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/746716.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/75806/746716.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 19:41:54]]> GMT</pubDate>
				<author><![CDATA[shaykoda]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=shaykoda]This may seem like kind of a stupid question, but how do you update the game? Does it appear on the launcher because my game launcher says that the game is up to date.[/quote]<br /> <br /> This is the question I'm hoping to answer as well.  I'm on a Mac if that makes a difference.  When I open the launcher I see the post about the update on the Welcome screen but when I access the updates section it says the game is up to date (v 1.2.7.1) and no amount of refreshing will convince it otherwise.  When I click the post link on the Welcome screen it opens 2 instances of the post - perhaps this was intended to trigger the download?  I've had no issues download content or previous updates.  Please advise.<br /> <br /> Also, does this update fix the issues where deed disappears from Sim's inventories when switching active households?  That one's a killer.<br /> <br /> Thanks for all the hard work!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 19:50:02]]> GMT</pubDate>
				<author><![CDATA[DLMSantiago]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=DLMSantiago][quote=shaykoda]This may seem like kind of a stupid question, but how do you update the game? Does it appear on the launcher because my game launcher says that the game is up to date.[/quote]<br /> <br /> This is the question I'm hoping to answer as well.  I'm on a Mac if that makes a difference.  When I open the launcher I see the post about the update on the Welcome screen but when I access the updates section it says the game is up to date (v 1.2.7.1) and no amount of refreshing will convince it otherwise.  When I click the post link on the Welcome screen it opens 2 instances of the post - perhaps this was intended to trigger the download?  I've had no issues download content or previous updates.  Please advise.<br /> <br /> Also, does this update fix the issues where deed disappears from Sim's inventories when switching active households?  That one's a killer.<br /> <br /> Thanks for all the hard work![/quote]<br /> <br /> I'm having the same issue.<br /> <br /> p.s. looks like an awesome patch! thanks   <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 20:01:13]]> GMT</pubDate>
				<author><![CDATA[nessva]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I'm on a mac also and have not been able to update my game.<br /> <br /> Is there a mirror download for it available?]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 20:02:17]]> GMT</pubDate>
				<author><![CDATA[Angel0886]]></author>
				<views><![CDATA[41229]]></views>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Wow, that's fanastic, you guys have really been hard at work! Thanks so much!<br /> <br /> I have a few questions, I don't think my brain cells are quite clicking together today, so hopefully someone will be thinking better than I am:<br /> <br /> 1) So is the twin/triplets same-gender thing fixed or do we still need to use the bug to fix it (i.e. doctor telling us the gender then eating three fruits for the opposite gender)?<br /> <br /> 2) Did they fix the trait bug where not all the traits would show up? Not a big deal if they didn't, we can use the cheat, just wondering.<br /> <br /> 3) Can we Woohoo with the Grim after he joins the household as a playable sim?<br /> <br /> 4) Will the raw fruit still work to determine the baby's gender?<br /> <br /> Thanks for any insight anyone can give me!<br /> <br /> SophieMarie]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 20:06:33]]> GMT</pubDate>
				<author><![CDATA[SophieMarie]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Googuse]I don't understand the "babies will no longer be born to single parents" fix. Does that mean you can no longer get someone pregnant unless you are in a relationship? Wish that worked in real life![/quote]<br /> <br /> I think it refers to single sims that aren't in your active household, but are in the community.  Most everybody has experienced a case where some single sim in their community has all of a sudden had a baby added to their family, though they aren't married to anyone.  I'm almost positive this doesn't mean single sims you are playing with.]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/75806/747567.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 20:34:01]]> GMT</pubDate>
				<author><![CDATA[monkymn00]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ FYI TO MAC USERS:<br /> The patch is available now <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 20:36:51]]> GMT</pubDate>
				<author><![CDATA[Angel0886]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ omg I just updated it and I read that the babies no longer pop out without a mother and father. That makes the story progression more real. thnx EA <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 20:47:12]]> GMT</pubDate>
				<author><![CDATA[3FREAK]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Is the "protection" for player-created families mandatory? Or is it something you can turn on or off for the neighborhood?<br /> <br /> If there's no on/off switch, I won't be downloading this update. I *like* being able to follow only one branch of the family and leaving the others to live their own lives and eventually die off. For me, the most irritating part of Sims 2 was how you had to keep up with every single member of the family, no matter how scattered they had become, or else some of them simply wouldn't age.  It actually got to the point where I would never let my Sims have more than one kid, because I didn't want the "infinitely branching family."<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 20:52:14]]> GMT</pubDate>
				<author><![CDATA[Horacerumpol]]></author>
				<views><![CDATA[41229]]></views>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ My game gets to the loading page and just exits and crashes now! HELP?! Maybe because of the Indie Stone mod?? HELPPPPP<br /> <br /> EDIT: Yup. it was the mod. had to delete it. INDIE STONE MOD CRASHES WITH THE NEW PATCH, PPL!! <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /><br /> <br /> EDIT2: Ok, now game crashes right after I click a family to play. FIX!! HELP PLZ??]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 20:55:48]]> GMT</pubDate>
				<author><![CDATA[tigerlily319]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I don't think the 'protection' mentioned equates to turning off story progression.  I think they are referring to the fact that player-made families will not longer be moved into the Sim bin if the town is getting too full.  However, I believe they will still age on their own.<br /> <br /> I'd also just like to say what an amazing patch this is!  No more creepy E.T. babies!  Great job developers, you've really done amazing work.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 20:56:11]]> GMT</pubDate>
				<author><![CDATA[LandaX]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Thankyou muchly. I havewn't had any issues, but it's good to know you're prevent ing them!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 21:01:08]]> GMT</pubDate>
				<author><![CDATA[AussieKate]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ All my game does now after the update is crash during loading (only gets to the green bar halfway) ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 21:13:11]]> GMT</pubDate>
				<author><![CDATA[BrianneChantal]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ When I try updating the patch it then says that there is an error and a file not found, so that the patch can't be completed. Help!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 21:34:53]]> GMT</pubDate>
				<author><![CDATA[breaktheseparts]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=SimGuruLyndsay][quote=BreAnn28]thanks for all the updates..i love that asexual sims are NO MORE! however..i liked it that families would move away. i like to control the whole town and although it sort of annoyed me that they moved away..it made things interesting..please bring it back. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />[/quote]<br /> <br /> Families will still move away. The families that you create will be protected but families that move in through story progression can still move around.[/quote]<br /> <br /> okay..so only the families we create will stay? what if we decide to go and control the ursine family for instance..just because i played them doesn't mean they are protected right? because i really enjoyed the fact that although i occasionally like to control the default families..and live their lives and create generations.i still like that they do as they please..and wont just stay put because i controlled their house. sorry i am just a nut and get confused often. lol]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 21:45:11]]> GMT</pubDate>
				<author><![CDATA[BreAnn28]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Hi - thanks but I don't see MY biggie on the list - loss of personal inventory and/or Sims' cars when switching active households.   ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 21:46:50]]> GMT</pubDate>
				<author><![CDATA[nickibitsward]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [b]WHY DIDN'T EA ADDRESS THE PROBLEM WITH THE MUSIC...IN BUILD/BUY MODE, CREATE A SIM AND NOT BEING ABLE TO HEAR ANY MUSIC AT ALL FROM THE STEREO'S....THIS REALLY SUCKS...MY ONLY CONCERN WITH THE GAME WAS THE MUSIC...I AM SO, SO DISAPPOINTED...I MISS LISTENING TO IT...GAME PLAY IS SO BORING WITHOUT IT...]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 21:50:15]]> GMT</pubDate>
				<author><![CDATA[josierl]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Thanks for the awesome update  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  Gutted about the grim babies though  <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 21:59:26]]> GMT</pubDate>
				<author><![CDATA[JensenJunkie]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Hey, after I clicked which game/family I wanted, the loading bar got less than a quarter full and crashed! I cant play at all! Please please please fix this!!!]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/749396.page</guid>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 22:30:18]]> GMT</pubDate>
				<author><![CDATA[Cullen23]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Thanks for all the fixes. I'm going to go try and update.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 22:36:29]]> GMT</pubDate>
				<author><![CDATA[debakadeb1]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=SmillaDilla]I hope the garden glitch gets fixed soon, so that switching households doesn't turf your gardening Sim's ability to plant cheese, eggs, patties, and steak.[/quote]<br /> <br /> Ahhh! IT'S FIXED! It just wasn't mentioned specifically in the list. Thankyouthankyouthankyou!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 22:56:16]]> GMT</pubDate>
				<author><![CDATA[SmillaDilla]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ @Cullen23: I have almost the same problem!! Wish someone could help fix this!! The issue got better after I deleted some mods, but it still crashes!! :'(]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:02:36]]> GMT</pubDate>
				<author><![CDATA[tigerlily319]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Weres the sliders for height and such <br /> <br /> plz add these !!!!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:07:20]]> GMT</pubDate>
				<author><![CDATA[Alexlockz]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ To be honest the story progression fix scares me.<br /> If you play say a "heir" from a family and continue playing the Heirs.<br /> The rest of the family will get larger and larger on their own, and you might not be playing them, but I assume they will still fit under the group of Protected.<br /> Thus making it where your city will become overfilled with people the game will not remove... Sounds like a bad idea to me.<br /> <br /> Overall the patch does sound good except for that.<br /> <br /> I wish they'd fix it where patterns will load faster.<br /> in CASt it always takes a bit I notice to load the textures.<br /> It's just textures, shouldn't take [u]that[/u] long. :/<br /> <br /> Thanks for the patch though, nice to see some work done.<br /> Now our babies won't become aliens randomly.  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:17:05]]> GMT</pubDate>
				<author><![CDATA[Larku]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[  Eating specific prepared meals no longer has an impact on an unborn baby's gender. <br /> <br /> <br /> <br /> SimguruLyndsay,.... I copied this out of the list of "fixes" in the patch. But you made a statement on page 7 of this post, that gender can still be determined by eating certain foods.<br /> <br /> I'm confused.................<br /> <br /> <br /> help?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:21:54]]> GMT</pubDate>
				<author><![CDATA[missgracie361]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ @tigerlily319 - I got it to work! Try restarting your computer. That's what I did. ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:24:01]]> GMT</pubDate>
				<author><![CDATA[Cullen23]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=missgracie361] Eating specific prepared meals no longer has an impact on an unborn baby's gender. <br /> <br /> <br /> <br /> SimguruLyndsay,.... I copied this out of the list of "fixes" in the patch. But you made a statement on page 7 of this post, that gender can still be determined by eating certain foods.<br /> <br /> I'm confused.................<br /> <br /> <br /> help?<br /> [/quote]<br /> Raw foods will still influence gender, but prepared foods will not. So, if you want a girl, you can feed your pregnant sim 3 watermelons and not have to worry about random apple pancakes messing it up.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:29:39]]> GMT</pubDate>
				<author><![CDATA[MzThorn]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I have an issue.<br /> <br /> I opened up my launcher when I had automatic updates checked, and nothing popped up telling me there was an update, etc. Nothing has EVER popped up for an update, and it still says my game version is version 1.0.631.00001. Is there anywhere I can go on the internet and update my game? I've tried clicking refresh, too, and nothing happens. /:<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:35:04]]> GMT</pubDate>
				<author><![CDATA[xxmaddi]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I wonder if the patch fixes the unemployment issue of the townies. I have played more than one game of sims 3, and there all these sims in town with beautiful houses no jobs. At least in Sims 2 the townies had jobs.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:36:15]]> GMT</pubDate>
				<author><![CDATA[TateSaunders]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ i just got the download havent played tho  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:42:33]]> GMT</pubDate>
				<author><![CDATA[keithie13]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ ? <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:43:41]]> GMT</pubDate>
				<author><![CDATA[keithie13]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ @Cullen23: Kay, JUST tried it, and it's a no go. Didn't work for me. It still crashes when I click play for a family on Main screen. <br /> Good idea though! Glad it worked for you! ^_^]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:46:12]]> GMT</pubDate>
				<author><![CDATA[tigerlily319]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=tigerlily319]@Cullen23: Kay, JUST tried it, and it's a no go. Didn't work for me. It still crashes when I click play for a family on Main screen. <br /> Good idea though! Glad it worked for you! ^_^[/quote]<br /> <br /> well i still havent played it but i might <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:50:21]]> GMT</pubDate>
				<author><![CDATA[keithie13]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I had a folder with some Sims 3 stuff that i took out when the game first came...idk why...lol...so check to see if u placed stuff somewhere else. That's also what I did...I just placed them all in the Sims 3 folder...]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 23:59:44]]> GMT</pubDate>
				<author><![CDATA[Cullen23]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I don't think the patch will make the sims not die off, aging will still be happening after all. It is just to make it so the families you create won't disappear from the game because they "moved out" of town. They will still get old and die though. <br /> <br /> [quote=Horacerumpol]Is the "protection" for player-created families mandatory? Or is it something you can turn on or off for the neighborhood?<br /> <br /> If there's no on/off switch, I won't be downloading this update. I *like* being able to follow only one branch of the family and leaving the others to live their own lives and eventually die off. For me, the most irritating part of Sims 2 was how you had to keep up with every single member of the family, no matter how scattered they had become, or else some of them simply wouldn't age.  It actually got to the point where I would never let my Sims have more than one kid, because I didn't want the "infinitely branching family."<br /> <br /> [/quote]]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:02:31]]> GMT</pubDate>
				<author><![CDATA[melanie99207]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=BreAnn28][quote=SimGuruLyndsay][quote=BreAnn28]thanks for all the updates..i love that asexual sims are NO MORE! however..i liked it that families would move away. i like to control the whole town and although it sort of annoyed me that they moved away..it made things interesting..please bring it back. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />[/quote]<br /> <br /> Families will still move away. The families that you create will be protected but families that move in through story progression can still move around.[/quote]<br /> <br /> okay..so only the families we create will stay? what if we decide to go and control the ursine family for instance..just because i played them doesn't mean they are protected right? because i really enjoyed the fact that although i occasionally like to control the default families..and live their lives and create generations.i still like that they do as they please..and wont just stay put because i controlled their house. sorry i am just a nut and get confused often. lol[/quote]<br /> <br /> Any sim you played will become protected, and will not be moved out; even if you only play them for a minute. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:05:37]]> GMT</pubDate>
				<author><![CDATA[melanie99207]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=breaktheseparts]When I try updating the patch it then says that there is an error and a file not found, so that the patch can't be completed. Help![/quote]<br /> <br /> Same happened to me, I removed my mods folder and resource.cfg and copied the original shaders_win32.precomp. Don't know what did it, I guess the last one, but it installed perfectly.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:07:30]]> GMT</pubDate>
				<author><![CDATA[avgenot]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ My update doesn't install. I go through the process of downloading the update and then, as I'm about to go through the wizard, there's a popup window that says, <br /> <br /> [i]The installed version of the application could not be determined. The setup will now terminate.[/i]<br /> <br /> I don't know what to do. I would really like to install this update. I've tried it 5 times already and it's the same thing every time.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:08:33]]> GMT</pubDate>
				<author><![CDATA[csnow31]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=melanie99207]I don't think the patch will make the sims not die off, aging will still be happening after all. It is just to make it so the families you create won't disappear from the game because they "moved out" of town. They will still get old and die though. <br /> [/quote]<br /> <br /> If that's correct, then I am much relieved. The explanation in the patch list was not very clear, I'm afraid. I just had this vision of a sea of descendents, refusing to go away! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:20:45]]> GMT</pubDate>
				<author><![CDATA[Horacerumpol]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ When i click to install the patch it gives me an error saying that there are files missing.What do i need to do?]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:40:25]]> GMT</pubDate>
				<author><![CDATA[AprilMeador]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote]• Sims can no longer "Try for Baby" with the Grim Reaper. <br /> [/quote]<br /> <br /> why not? grim makes cool babies!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:40:27]]> GMT</pubDate>
				<author><![CDATA[cowseatsoap91]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ will sims get married on their own now<br /> will sims get jobs on their own now<br /> thanks<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:55:41]]> GMT</pubDate>
				<author><![CDATA[45rpm]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Thanx.. Now I Give Sims 2 a rest.. I wasn't gonna play Sims 3 Until the patches came. I love the ability to control the entire neighborhood.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 00:56:28]]> GMT</pubDate>
				<author><![CDATA[cassius25]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=JensenJunkie]Thanks for the awesome update  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  Gutted about the grim babies though  <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> [/quote]<br /> <br /> I know many of you are sad about Grim Reaper babies, and believe me, many people on the team are too (they keep stopping by my desk to tell me so). However, it wasn't working as we intended and though it was creating kind of funny things, it has the potential to cause some pretty bad problems. We know it's something you all like and we won't forget it.  It's something we'll keep in mind. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 01:00:47]]> GMT</pubDate>
				<author><![CDATA[SimGuruLyndsay]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=45rpm]will sims get married on their own now<br /> will sims get jobs on their own now<br /> thanks<br /> [/quote]<br /> <br /> Yes and yes.<br /> Marriage can still occur between sims.  The update only prevents player created sims from moving, it doesn't touch story progression setting up marriages.<br /> Jobs are assigned by the job system. Please look for my post on story progression for more info on it.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 01:03:57]]> GMT</pubDate>
				<author><![CDATA[SimGuruLyndsay]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Since I downloaded the patch my download installer won't work.  I have items I've purchased from the store which don't show up in the lists and which will not redownload.<br /> <br /> Edit:  After rebooting several times and re entering the launcher, it installed the latest item I bought from the store.  However, EVERYTHING ELSE I EVER BOUGHT, OVER $60 WORTH OF ITEMS ARE GONE FROM MY DOWNLOADS FOLDER AND I CANNOT REDOWNLOAD THEM!!!!!!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 01:13:21]]> GMT</pubDate>
				<author><![CDATA[edejan]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=xxmaddi]I have an issue.<br /> <br /> I opened up my launcher when I had automatic updates checked, and nothing popped up telling me there was an update, etc. Nothing has EVER popped up for an update, and it still says my game version is version 1.0.631.00001. Is there anywhere I can go on the internet and update my game? I've tried clicking refresh, too, and nothing happens. /:<br /> [/quote]<br /> <br /> I have this same issue. I feel so stupid. I can't find anywhere to download any patches. Could someone please help us?]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 01:28:58]]> GMT</pubDate>
				<author><![CDATA[ccurrie]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I could not download the new patch. Everytime I try its says "Update error: Invalid file found" What is wrong??? Help!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 01:57:00]]> GMT</pubDate>
				<author><![CDATA[miklin83]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I'm not sure if you guys meant to do this, but if you do another update (which I'm sure you will) could you like...put it that people can turn off the censoring? I know some folks are prudes, but some of us could give a rip about nudity. Have that option? And also, I don't know if this has been brought up, but could you put in something that could turn off jealousy or add in something that would work for those of us interested in having polyamorous sims? I know you allowed it or something in Sims 2 and many folks are interested in that. I like the updates (save for the reinstating of the censors) and appreciate all of the work put into this. I am seriously amused about the whole ghost babies. <br /> <br /> Otherwise, great work! You guys really do care about what we say! So nice to have! <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 02:02:10]]> GMT</pubDate>
				<author><![CDATA[Sylain]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Thank you so much Electronic Arts for allowing thousands of people to invest hundreds of thousands of hours of frustration doing the beta testing that you should have done before releasing the game.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 02:04:10]]> GMT</pubDate>
				<author><![CDATA[knestle]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Awww no more apples and watermelons influences.. POO!<br /> <br /> EVERYTHING ELSE YAY!!!!!!!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 02:15:25]]> GMT</pubDate>
				<author><![CDATA[Alyssizzle]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=knestle]Thank you so much Electronic Arts for allowing thousands of people to invest hundreds of thousands of hours of frustration doing the beta testing that you should have done before releasing the game.<br /> [/quote]<br /> <br /> Seriously dude???<br /> <br /> Just be grateful they are still toiling away to make it better! Geez.... some people you just cant ever make happy.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 02:16:10]]> GMT</pubDate>
				<author><![CDATA[Alyssizzle]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Wow, that's a pretty big list.<br /> <br /> But I do have to say thank you. A lot of people were growing concerned that perhaps our rants and raves weren't being taken seriously. So, thanks.  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> I am a little sad though that in the relationship/social that sims who have died and brought back as ghosts are still divorced. I didn't see it listed (unless the relationship meter includes that as well). Unless I divorced them in life, a married ghost should still stay married, even dead.<br /> <br /> But hey, the fact that you did a patch that fixed all of those problems, I feel more confident that any other issues we are will actually be addressed.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 02:27:59]]> GMT</pubDate>
				<author><![CDATA[Agent_66]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Alyssizzle]Awww no more apples and watermelons influences.. POO!<br /> <br /> EVERYTHING ELSE YAY!!!!!!![/quote]<br /> Raw apples and watermelon still determine gender. Apples and watermelon in prepared foods don't any more.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 02:31:01]]> GMT</pubDate>
				<author><![CDATA[MzThorn]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Well, I haven't yet downloaded the patch. I'm very cautious here due to some noticeably missing things that are huge turn offs for me with this game. Most notably being:<br /> <br /> Inventory deletion upon family switch<br /> <br /> Universal or no aging<br /> <br /> Rather complication form of story  progression family protection<br /> <br /> <br /> I think I'll check around on the mod updates (as well as error reports) before I download. I AM grateful, just wanting for a few more things to either be fixed or at least to see that there is no intention so that I know to constantly watch for mod updates.<br /> <br /> Also, I really hope you find a way soon, as in not waiting for EPs, to reintroduce a working version of Grim babies. Those were some of the best looking sims I'd ever get, and traits make it even more fun to do.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 02:31:32]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=knestle]Thank you so much Electronic Arts for allowing thousands of people to invest hundreds of thousands of hours of frustration doing the beta testing that you should have done before releasing the game.<br /> [/quote]<br /> <br /> Welcome to the world of gaming.  <br /> <br /> Thank you EA for addressing so many of the communities issues.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 02:38:24]]> GMT</pubDate>
				<author><![CDATA[Simposter]]></author>
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				<title>Bring back single moms!!!</title>
				<description><![CDATA[ Is the no baby for a single person a moral choice, or is there some obscure technical reason why you have disallowed this?  It is my favorite thing to create one person and follow their descendants.  Like highly selective dog breeding without the mess!  Anyway I wish to be able to continue this so please bring fewer moral judgements to the dollhouse and bring back the single mom. ebu2]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 02:47:29]]> GMT</pubDate>
				<author><![CDATA[Elenab]]></author>
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				<title>Bring back single moms!!!</title>
				<description><![CDATA[ [quote=Elenab]Is the no baby for a single person a moral choice, or is there some obscure technical reason why you have disallowed this?  It is my favorite thing to create one person and follow their descendants.  Like highly selective dog breeding without the mess!  Anyway I wish to be able to continue this so please bring fewer moral judgements to the dollhouse and bring back the single mom. ebu2[/quote]<br /> <br /> They obviously meant that babies born through Story Mode wouldn't be born from only one parent as could happen before, duh. Hence why it was prefaced with "Fixes to Story Progression."<br /> <br /> You can still have single mothers, but only from Create-A-Sim or if you control one of the biological parents.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 03:04:53]]> GMT</pubDate>
				<author><![CDATA[HeroicJay]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Thanks for the updates. I have only played for about two hours but the update has caused no problems for me. It updated in just a minute or two and the game works great. I noticed the top of the walls aren't blue anymore.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 03:20:42]]> GMT</pubDate>
				<author><![CDATA[SelahFreeAtLast]]></author>
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				<replies><![CDATA[466]]></replies>
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				<title>Bring back single moms!!!</title>
				<description><![CDATA[ [quote=Elenab]Is the no baby for a single person a moral choice, or is there some obscure technical reason why you have disallowed this?  It is my favorite thing to create one person and follow their descendants.  Like highly selective dog breeding without the mess!  Anyway I wish to be able to continue this so please bring fewer moral judgements to the dollhouse and bring back the single mom. ebu2[/quote]<br /> <br /> Your single sim can still have babies. There just won't be anymore babies magically appearing in the homes of the single sims that you aren't playing.<br /> Example: the single male or female sim that suddenly has a baby and no one knows where it came from.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 03:23:56]]> GMT</pubDate>
				<author><![CDATA[SelahFreeAtLast]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I got pics NOW!   <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> Sorry, wrong forum. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/753056.page</guid>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 03:29:12]]> GMT</pubDate>
				<author><![CDATA[knestle]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ this is probably a dumb question but is there anyway to remove the update? my game crashes everytime I try to play...i have the indiestone mod but i would much rather have that than the update.]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/75806/753171.page</link>
				<pubDate><![CDATA[Wed, 29 Jul 2009 03:38:49]]> GMT</pubDate>
				<author><![CDATA[blondy8394]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=SimGuruLyndsay]<br /> •	Sheet music can no longer be chosen from the bookshelf interactions. This prevents a situation in which Sims could no longer learn particular songs.<br /> [/quote]<br /> <br /> Sorry if this is a dumb question, but how exactly does one learn from the sheet music after this update?]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 03:49:39]]> GMT</pubDate>
				<author><![CDATA[eiy711]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Dude resize your pics your breaking the thread. Man that is so annoying, plus what does that have to do with the update? Off topic much? lol<br /> <br /> That's for the update, now just waiting patiently for eps. lol. Not gonna lie though after the 1st update my game never crashed again. *Knocks on wood the whole time typing that*. lmao. Oh and still waiting for body morph sliders too. lol]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 03:52:12]]> GMT</pubDate>
				<author><![CDATA[Opmystik]]></author>
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				<replies><![CDATA[466]]></replies>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Thx EA]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/75806/753452.page</link>
				<pubDate><![CDATA[Wed, 29 Jul 2009 04:01:01]]> GMT</pubDate>
				<author><![CDATA[maglc]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Darn, you mean I can't be freaked out every time my toddler stretches anymore? XP<br /> <br /> Kidding. I'm gonna go download it now! This is a huge list of stuff that you changed!]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/75806/753564.page</link>
				<pubDate><![CDATA[Wed, 29 Jul 2009 04:12:24]]> GMT</pubDate>
				<author><![CDATA[Youarewonderful]]></author>
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				<replies><![CDATA[466]]></replies>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Ever since I updated, my Sims all behave as though their paths are blocked when I point-and-click on an object for them to interact with.  "GO HERE" is the only way I can get them to move under my direction (though they move just fine under free will).<br /> <br /> Has anyone else encountered this?]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/753609.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/75806/753609.page</link>
				<pubDate><![CDATA[Wed, 29 Jul 2009 04:16:19]]> GMT</pubDate>
				<author><![CDATA[jtoc72]]></author>
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				<replies><![CDATA[466]]></replies>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=ccurrie][quote=xxmaddi]I have an issue.<br /> <br /> I opened up my launcher when I had automatic updates checked, and nothing popped up telling me there was an update, etc. Nothing has EVER popped up for an update, and it still says my game version is version 1.0.631.00001. Is there anywhere I can go on the internet and update my game? I've tried clicking refresh, too, and nothing happens. /:<br /> [/quote]<br /> <br /> I have this same issue. I feel so stupid. I can't find anywhere to download any patches. Could someone please help us?[/quote]<br /> <br /> Did u try refreshing the page? Thats what I had to do to get this patch.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 04:56:31]]> GMT</pubDate>
				<author><![CDATA[Cullen23]]></author>
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				<replies><![CDATA[466]]></replies>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ thank you for fixing the stretch toddler glitch.  now i'm not afraid to play my daughter, idk if the block box is fixed but i just won't buy it if that's the case. now all i have to do is uninstall some things and i'll be good to go...and thanx again!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 05:02:24]]> GMT</pubDate>
				<author><![CDATA[BlondeGoddess20]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ So far so good for me. No crashes and no problems after installing the update.  Hopefully tomorrow it will be the same.]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/754167.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/75806/754167.page</link>
				<pubDate><![CDATA[Wed, 29 Jul 2009 05:10:22]]> GMT</pubDate>
				<author><![CDATA[Lila]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Can sims now call over their friends to the picnic basket?I hope so because it says sitting sims can now call sims over.]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/75806/754230.page</link>
				<pubDate><![CDATA[Wed, 29 Jul 2009 05:17:53]]> GMT</pubDate>
				<author><![CDATA[SharkloverPlayer]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ You guys rock!<br /> <br /> Thank You sooooooooo much!!!<br /> <br />  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/754266.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/75806/754266.page</link>
				<pubDate><![CDATA[Wed, 29 Jul 2009 05:22:57]]> GMT</pubDate>
				<author><![CDATA[joe154]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ THANK YOU SO MUCH! My sim was stuck talking to the baby and he wouldn't move! The update fixed it!!  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/754310.page</guid>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 05:28:07]]> GMT</pubDate>
				<author><![CDATA[wolfwoodnyo]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=wolfwoodnyo]THANK YOU SO MUCH! My sim was stuck talking to the baby and he wouldn't move! The update fixed it!!  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> [/quote]<br /> <br /> You didn't need the patch for that you could have typed resetsim firstname lastname.I had that happen to when my sim was teaching his daughter how to talk.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 05:41:32]]> GMT</pubDate>
				<author><![CDATA[SharkloverPlayer]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=jtoc72]Ever since I updated, my Sims all behave as though their paths are blocked when I point-and-click on an object for them to interact with.  "GO HERE" is the only way I can get them to move under my direction (though they move just fine under free will).<br /> <br /> Has anyone else encountered this?[/quote]<br /> <br /> Yes, same here. Even the maid tried to put away a book for about an hour until I stop that action. She just could not go to the bookshelf. Very annoying.<br /> And I have occasional stop in camera movement when I zoom in on/ follow a sim. The game would freeze for a few seconds during actions, too.<br /> It was really smooth running before and now it hardly works at all.<br /> Is there a way to go back to the unpatched version?]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 06:48:42]]> GMT</pubDate>
				<author><![CDATA[melical3108]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I second, third, whatever the problem of player made Sims losing their inventory when switching households. Especially when the inventory contains books, guitars and other purchased objects. Ditto the reset of fridge items. That's just not acceptable.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 06:52:35]]> GMT</pubDate>
				<author><![CDATA[dizzydee]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ This game update stinks! it doesnt give a fix for the Missing Music Bug!]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/755404.page</guid>
				<link>http://forum.thesims3.com/jforum/posts/preList/75806/755404.page</link>
				<pubDate><![CDATA[Wed, 29 Jul 2009 07:56:40]]> GMT</pubDate>
				<author><![CDATA[thesimdeej33]]></author>
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				<replies><![CDATA[466]]></replies>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I don't know I read somewhere that it fixed someones radio problem.I hope it's true.It also missed the bug were pregnant sims can't change appearence in the mirror.]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/75806/755749.page</link>
				<pubDate><![CDATA[Wed, 29 Jul 2009 08:37:30]]> GMT</pubDate>
				<author><![CDATA[SharkloverPlayer]]></author>
				<views><![CDATA[41229]]></views>
				<replies><![CDATA[466]]></replies>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=melical3108][quote=jtoc72]Ever since I updated, my Sims all behave as though their paths are blocked when I point-and-click on an object for them to interact with.  "GO HERE" is the only way I can get them to move under my direction (though they move just fine under free will).<br /> <br /> Has anyone else encountered this?[/quote]<br /> <br /> Yes, same here. Even the maid tried to put away a book for about an hour until I stop that action. She just could not go to the bookshelf. Very annoying.<br /> And I have occasional stop in camera movement when I zoom in on/ follow a sim. The game would freeze for a few seconds during actions, too.<br /> It was really smooth running before and now it hardly works at all.<br /> Is there a way to go back to the unpatched version?[/quote]<br /> <br /> Sadly no.You have to uninstall the game and reinstall.Just back up your save files.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 08:38:58]]> GMT</pubDate>
				<author><![CDATA[SharkloverPlayer]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I really do appreciate the patch and hardwork put into it.<br /> <br /> But now, it can't read any of the custom content ( bought from here, i've deleted all the mods and other cc).<br /> <br /> Even after I re-installed, and downloaded everything again from my purchase history, none of the custom content appears, not Riverview, or the smashing sports car, or any of the hair and clothes from here.<br /> <br /> Has anyone else had this problem? And somehow fixed it? ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 08:53:27]]> GMT</pubDate>
				<author><![CDATA[mippy]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ thanks i havent had any of these happen to me but its nice to now that u guys are trying to make the game as bug free as possibale.<br /> i didnt now there was the grim baby thing that sounds cool.<br /> <br /> ps hope it doesnt stuff my game like others feel sorry for those people]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 08:57:12]]> GMT</pubDate>
				<author><![CDATA[Mad_Matt]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I'm officially ignoring this update. Reaper babies are prettier, smarter and more evil than other sims. Until I see a way around this, I'm not updating. I poke out my tounge at you, update.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 09:17:21]]> GMT</pubDate>
				<author><![CDATA[RubytheFuzzled]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Its a pity they haven't fixed the guitar star or the sunnyside strand problem]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 09:19:54]]> GMT</pubDate>
				<author><![CDATA[sigil5]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ The update addresses many problems I never even heard of!  Fixes for...a "rare" case of...blah blah blah" was included many times over.<br /> <br /> But what about the "common" case of no music in build/buy modes and on the stereos?  Can we please get a fix for this soon, or at least a comment from a SimGuru as to what the status is?  Please?  This is a major letdown.<br /> <br /> Another annoying thing is when you have guests over at your Sim's house for dinner and they all try to wash the dishes.  I remember in TS2 only family members would try to wash dishes, not guests.  This causes bottlenecks in the kitchen or nearby bathrooms with sinks.  Please fix.<br /> <br /> Questions still:<br /> <br /> 1) As another poster commented, is anything being done to address the picnic issue so that other Sims can be invited to sit and chat with your Sim, even though they may not be hungry?<br /> <br /> 2)  Loss of Inventory/refrigerator items when switching houses (including expensive cars!)...will this be fixed?<br /> <br /> 3)  Can we please get the option to "Attend (Concert, Movie, Game) WITH..."?  Right now, A Sim can only go by themselves.<br /> <br /> 4)  "Relationships are properly preserved when merging a newly created household into an existing household."  Does this mean if I move out a spare into his own house, he will still remember that he has a family relationship to his parents/siblings and not treat them as strangers?<br /> <br /> 5)  What are the options now for learning sheet music, if not reading them from the bookcase?<br /> <br /> 6)  After befriending, will townie children be made to age at the same rate as your child Sims, i.e., the paperboy will not suddenly age up to Young Adult, entirely skipping the teen years.<br /> <br /> 7)  What are "SimLife Goggles" and what do they do?<br /> <br /> Otherwise, thanks for everything!  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 09:32:21]]> GMT</pubDate>
				<author><![CDATA[Pamhamlet]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=melical3108][quote=jtoc72]Ever since I updated, my Sims all behave as though their paths are blocked when I point-and-click on an object for them to interact with.  "GO HERE" is the only way I can get them to move under my direction (though they move just fine under free will).<br /> <br /> Has anyone else encountered this?[/quote]<br /> <br /> Yes, same here. Even the maid tried to put away a book for about an hour until I stop that action. She just could not go to the bookshelf. Very annoying.<br /> And I have occasional stop in camera movement when I zoom in on/ follow a sim. The game would freeze for a few seconds during actions, too.<br /> It was really smooth running before and now it hardly works at all.<br /> Is there a way to go back to the unpatched version?[/quote]<br /> <br /> I'm having both these issues as well. I'm also having an issue with my mailbox, i can but things in it but when I try to click on it the mouse changes to the icon that says there is a possible interaction, but when I click it doesn't bring up a menu.<br /> <br /> *looks for the unpatch button*  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 10:32:57]]> GMT</pubDate>
				<author><![CDATA[text12]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ i get a invalid file error message when i try to install update <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 10:40:15]]> GMT</pubDate>
				<author><![CDATA[haveanabanana]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=haveanabanana]i get a invalid file error message when i try to install update <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />[/quote]<br /> <br /> Me too! <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 11:12:21]]> GMT</pubDate>
				<author><![CDATA[Bintymac]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ simmers out there::::  why does the update not allow single family pregnancies????!!!!!   i mean im sorry but it really upsets me.  its like ea put the sims3 on birth control..  what if i dont want to get married but have a gaggle of children?  wierd.  i wish i hadnt uploaded it.  there are so many issues...cant use mods, music is weird, etc, etc etc.   <br /> <br /> dont update.<br /> <br /> <br /> boo on this update. <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> ade<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 11:17:18]]> GMT</pubDate>
				<author><![CDATA[ade009]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=ade009]simmers out there::::  why does the update not allow single family pregnancies????!!!!!   i mean im sorry but it really upsets me.  its like ea put the sims3 on birth control..  what if i dont want to get married but have a gaggle of children?  wierd.  i wish i hadnt uploaded it.  there are so many issues...cant use mods, music is weird, etc, etc etc.   <br /> <br /> dont update.<br /> <br /> <br /> boo on this update. <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> ade<br /> [/quote]<br /> <br /> As far as I understand this part of the update, it only means that none-player single sims cannot get a child. The sims you play do not have to get marry to have a baby.<br /> I guess it has been changed, because many none-played sims who weren't in a relationship suddenly had babies who did not have another parent. A man could get a child without a mother. That was really weird.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 11:34:25]]> GMT</pubDate>
				<author><![CDATA[melical3108]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Thank you for the patch Sims team <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/><br /> <br /> I would mention that both times I have installed the patches it has knocked my audio out in build/buy mode and also on the stereos (related to the EA Download Manager perhaps?)<br /> <br /> Also, since the second patch I now see the wall adjustment tool attach itself to walls in live mode sometimes which is rather distracting.<br /> <br /> Just a heads up. I hope these things can be addressed in the near future.<br /> <br /> Thank you.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 11:44:34]]> GMT</pubDate>
				<author><![CDATA[H0RTENSIS]]></author>
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				<description><![CDATA[ oooo....    melical3108  <br /> <br /> ..well then i stand corrected on the birth control topic, although i still think its okay if a single guy in the hood "adopts" or whatever.  onward to fixing everything else.......<br /> <br /> ade]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 11:52:43]]> GMT</pubDate>
				<author><![CDATA[ade009]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I had path issues with the bookshelves b4 and after the patch<br /> When it happens I have to get them to put the book down and then I delete it<br /> Usually it will work ok again then for quite a while.<br /> Path issues and the stereo not playing have been my 2 main issues as well<br /> as portrait painting.  The quality of them is terrible.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 13:16:44]]> GMT</pubDate>
				<author><![CDATA[45rpm]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=simtweek]I've noticed that most sims in my town are single.  The only people who got married that I didn't have control over were CyclOn3 SwOrd and Emma Hatch.  Is it just my game or are other people having this problem.  Only reason I'm saying is if they take away single parents there won't be any future generations.[/quote]<br /> <br /> I’ve noticed in my game that the sims married are the ones I had get married.  Many single people had the spawn babies show up (which will be gone now with the latest patch) and some of my sims show that they have a partner but not engaged nor married and they’ve stayed ‘partner’ for ages.<br /> <br /> Not sure, but I had my one sim, who I moved out of the active household when she grew up, now shows she has a partner and suddenly she was pregnant thus a baby was born.  But I can’t see if the game assigned her ‘partner’ as the father or not.<br /> <br /> Anyway, what I’m trying to say is you may be correct that story progression is not having the non-played sims getting married.  So far, in my game at least, it’s giving them partners but not spouses.  <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 14:01:22]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=missgracie361] Eating specific prepared meals no longer has an impact on an unborn baby's gender. <br /> <br /> <br /> <br /> SimguruLyndsay,.... I copied this out of the list of "fixes" in the patch. But you made a statement on page 7 of this post, that gender can still be determined by eating certain foods.<br /> <br /> I'm confused.................<br /> <br /> <br /> help?<br /> [/quote]I think the key word was ‘prepared’ foods not raw food you buy at the grocery or pick from your own garden.  Anyway, that’s how I understood it.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 14:07:17]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I didn't know we could have babies with the grim reaper, and now I'm sad that I installed the patch because I really want to try it =(<br /> <br /> Happy about everything else though.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 15:09:27]]> GMT</pubDate>
				<author><![CDATA[Jesskah]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ To the question did it fix the problem with things disappearing from Sim's inventory? No! My Sim lost everything in his inventory and it was replaced by a picnic basket and a novel. This may make sense to someone at EA as part of the story progression, but why would someone replace their guitar with a picnic basket? No mater how much they aged.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 15:10:08]]> GMT</pubDate>
				<author><![CDATA[dizzydee]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Hi - that was the main problem for me - the loss of all personal inventory - I didn't have any of the other "bugs" except the music one, which they also didn't fix.   And the "fix" to Story Progression?  The more I read on here from EA the more I'm beginning to realize the Sims 3 was designed to play one family only<br /> and that's a step back because I already did that in the original Sims when it came out - you played one family or Sim, had a bunch of friends only to advance along the career path and that was it.   Does EA honestly think every Simmer out there only plays legacies?]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 15:29:34]]> GMT</pubDate>
				<author><![CDATA[nickibitsward]]></author>
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				<description><![CDATA[ I expect that all of the complaints will follow up to a small patch. Can we at least organize custom music?]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 15:34:43]]> GMT</pubDate>
				<author><![CDATA[Zlandael]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ thats all well and good but there is still no sign of a neighborhoos creation tool which i really want and need  <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 15:38:09]]> GMT</pubDate>
				<author><![CDATA[hazel6791]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote]haveanabanana wrote:<br /> i get a invalid file error message when i try to install update [/quote]<br /> <br /> I get this right at the end of the update...it really sucks and it won't let me update it.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 16:04:03]]> GMT</pubDate>
				<author><![CDATA[DragonsHollow]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Woah, woah, woah, woah.<br /> <br /> No reaper babies?<br /> I'm pretty sure that is not a glitch- people attempt to get their hands on those pretty babies.<br /> <br /> Other than that- thank you so much!<br /> <br /> I'll be waiting for the next update though.. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 16:14:36]]> GMT</pubDate>
				<author><![CDATA[SheepgoMoo]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ is there any way of removing the update? my game now won't load! <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 16:20:21]]> GMT</pubDate>
				<author><![CDATA[Putowtin]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ is it my imagination? since I installed this update, my speed 4 became very slow! have to wait longer for them to sleep?<br /> <br /> Is it just me??]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 16:34:17]]> GMT</pubDate>
				<author><![CDATA[jimbbq]]></author>
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				<description><![CDATA[ I've having the same problems others are having!<br /> <br /> I've had a bug where even the bookshelf is wide-open, right there, they'd act as though they can't get to it.  <br /> <br /> And with this update, they're acting like this with other actions.  They act like there's no path to go to their desk, etc.  I didn't have this problem before I updated! <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> I hope it gets fixed..]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 16:35:43]]> GMT</pubDate>
				<author><![CDATA[marcuzxd]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Thank you, SimGuruLyndsay! And please send my thanks to the team who are working on this fix, too.  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 17:00:24]]> GMT</pubDate>
				<author><![CDATA[GalacticGal]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ The patch seems to have fixed the random baby spawns as the new babies all are to married sims.  The problem now however is that the game is randomly marrying sims but not having them move in together.  This happened 3 times already to me - the newspaper announces a marriage, the spouses take the same last name, but they don't live together.  They then have a baby that lives with the mom.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 17:12:40]]> GMT</pubDate>
				<author><![CDATA[Zignewt]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I have a roof!!!<br /> <br /> That made my day.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 17:39:51]]> GMT</pubDate>
				<author><![CDATA[MsAndiBean]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Such...slow...rendering!<br /> <br /> *Head explodes* <img src="http://forum.thesims3.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  />]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 17:43:14]]> GMT</pubDate>
				<author><![CDATA[kthreeone]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ YES~!!! Now I can play the Sims.  I knew you guys would come through.  Was only a matter of time.  Loading The Sims 3 now <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> .. I was waiting for story progress to be fixed <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />   <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 17:43:25]]> GMT</pubDate>
				<author><![CDATA[Caszidy215]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Oh, also, the music skips at the loading screen. Which I find incredibly annoying. What did you do to my game!?]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 17:59:39]]> GMT</pubDate>
				<author><![CDATA[kthreeone]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Is me now had update 1.3 to game and well done team for sorting but now i carnt fish in pond or stock it and didnt read anything in notes about stopping fish in ponds in own proptys most anoying as stock with stuff for gardern. iam hope it just bug and will be fix as what use have pond u carnt stck as good part game deal produce and ferlizers i find still ableto inspect water ways rivers ect but not ponds in gardens a very sad annfetmen( <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 18:09:34]]> GMT</pubDate>
				<author><![CDATA[annfetmen]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I uninstalled my game and reinstalled it, this new patch stinks.  I had taxi's go into the buildings when picking up Sims, my sims can not leave the bedroom to go to the bathroom unless you used "go there" to the bathroom and visa-versa.  I also could not go to the park, store, or anywhere without using the "go to' first.  Wow, this patch has some bigger issues then the game had before.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 18:19:08]]> GMT</pubDate>
				<author><![CDATA[litlesis67851]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ The no censor mod also does not work anymore.  <br /> <br /> I fully understand the need for the censoring in the game.  EA want to keep a good rating, but what I don't understand is why EA wants to stop people from removing the censoring if they want to.  I will not run the patch until somebody makes a new shader precomp file for the patched version.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 18:22:23]]> GMT</pubDate>
				<author><![CDATA[kasmar45]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=H0RTENSIS]<br /> I would mention that both times I have installed the patches it has knocked my audio out in build/buy mode and also on the stereos (related to the EA Download Manager perhaps?)<br /> <br /> Also, since the second patch I now see the wall adjustment tool attach itself to walls in live mode sometimes which is rather distracting.<br /> [/quote]<br /> <br /> I've noticed both these issues too. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> And also my sound's all jumpy. It jumps when the video clip before the loading screen plays, while it's loading, in the game, when exiting the game, everywhere. It was kinda disturbing earlier when I played it, and my sims goof around, because all I heard was "ah! ah! ah! ah!" which I admit scared me a bit. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> Please fix these issues. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> And also, no Grim babies?! Man, I hadn't had any yet, and really wanted some. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 18:34:11]]> GMT</pubDate>
				<author><![CDATA[venusinfurs94]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ The game launcher wont update the new patch it keeps telling me its a new update i click it and nothing happens does the file save somewhere and i have to open an exe. file or something <img src="http://forum.thesims3.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 18:40:41]]> GMT</pubDate>
				<author><![CDATA[Devilcorpsdoc]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I had that problem. Make sure you have the latest EA Download Manager installed, and that you are logged into the Download Manager. The second part was what tripped me up, I think. Took me a while to figure it out, and then I felt kind of silly when I did <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /> Oh well, luckily I haven't had any other problems with the patch. Good Luck!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 18:54:48]]> GMT</pubDate>
				<author><![CDATA[lhg123]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Cool.<br /> Music still isnt working though...Just Custom music station. No CAS or B/B music either <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> <br /> Will that be fixed on another update??]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 18:56:32]]> GMT</pubDate>
				<author><![CDATA[IchigoNeko13]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ This was a nice fix, especially the memory leak, that made my game start going uber slow before.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 18:57:30]]> GMT</pubDate>
				<author><![CDATA[Falkoner]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ A lot of these fixes look like they used the indiestone mod.  Also anyone having trouble with the patch be sure to disable any mods you had installed.  <br /> <br /> THANK YOU for the fix that makes the neat sims not want to constantly put away the firepit.  That was driving me crazy!  I'd go to send a sim to roast a marshmallow and the pit would be gone and I'd have to start checking inventories.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 19:07:22]]> GMT</pubDate>
				<author><![CDATA[Simposter]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ What's going on with the new patch? I had no problems at all with the game or the first patch ( except the occasional wonky glitches with the toddlers) Now my game wont even play, it'll go to the loading screen and begin loading then all of a sudden it will just quit without warning and jump back to my desktop?<br /> <br /> *edit* nevermind I figured it out it was a hack that I had... <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 19:08:32]]> GMT</pubDate>
				<author><![CDATA[HekeepsmeP]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ ok soo i did the little update thing and now while i'm playing my screen goes black like it is trying to load something, does that have to do with the update or what? lol ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 19:09:28]]> GMT</pubDate>
				<author><![CDATA[Mrissaa]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ OMG!  Wish I hadn't downloaded the patch!!!  My sims can't go to work or school now.  What did you guys do to us???  Wrecked my game--that's what you did!!!  How do I get this patch outta my computer?  Give me a patch for that!  BTW--I run no hacks...  Before that pop-up appears at the launcher to download, you should tell folks the RISKS of downloading.  When I think of the people who have posted problems--and the percentage of people who don't post their problems--the numbers are astronomical.  Make the patch a choice--educate us first.  Then give us an option to take it out!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 19:32:42]]> GMT</pubDate>
				<author><![CDATA[zaks27]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I didn't had any bugs...until I updated the game with the last patch...My sims don't use an object if it isn't in the same room they are in...<img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />....hope you can solve this problem soon....]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 19:40:30]]> GMT</pubDate>
				<author><![CDATA[pirilibaka]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I'm with dizzydee, They didn't fix the one thing that is a major pain. The dissappearing inventory and refrigerator items every time you change active households. Getting some of the items like the death plant and stuff are to hard to keep loosing them, and I'm tired of having to place them and the expensive cook books on the floor before I change families.<br /> I do appreciate all the work they did on the update I just don't know how they could have missed fixing that.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 19:50:39]]> GMT</pubDate>
				<author><![CDATA[hellincal2]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ One of the issues that still bug me, though its not a huge issue, is when my sims visit other sims, the furniture of the non-playable sims does not change even though they have kids or when they have other sims move in with them.  If they are supposed to go on with their lives, even though we don't control them, they should get the appropriate furniture for their expanding families.  You would think that if they don't have the right beds for their babies or kids, they should receive a visit from the social worker.   <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 20:49:59]]> GMT</pubDate>
				<author><![CDATA[melsicilia]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ good...<img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> thx for the update ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 21:17:47]]> GMT</pubDate>
				<author><![CDATA[Pink4ng3l]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ This is.. amazing. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 21:40:13]]> GMT</pubDate>
				<author><![CDATA[Alexiithymia]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ OMG thanks so much for the auto edge scroll!<br /> So far no troubles that I can find with it yet, fingers crossed <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 21:52:25]]> GMT</pubDate>
				<author><![CDATA[Jelw27]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ this game is far from fixed I am totally not the type to ***** but seriously guys my game worked great untill yesterday now I  can't get my sims to do anything unless I use the go there option then ask them to cleanup.. now after having a party to help my sims advance work wise I have plates all over my yard and house asnd can't get sims to clean them up cause all they do is pick them up complain about path being blocked and put them back down..Npc is stucked there doing the same thing..* cries* I don;'t get it I am uninstalling my game and not applying a patch till a better one comes out and I hope the next one fixes the blocked path bug because noone's path was blocked]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 22:09:40]]> GMT</pubDate>
				<author><![CDATA[Vampyress]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I wanted to post and say thank you to EA for the newest patch. My game runs even better now without those issues that were a problem. I'm more excited to play my game now more then ever. You all have done a great job. One of the best things I loved about the game is that I could move out a Sim and have them live their own life or play a different house and have a different family carry on their own life. I LOVE that. Please keep up the work and know that you do have satisfied players out there who are happy when you address our issues.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 22:24:40]]> GMT</pubDate>
				<author><![CDATA[StarMcLight2]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Got this downloaded.<br /> Makes the game all that more enjoyable!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 23:03:06]]> GMT</pubDate>
				<author><![CDATA[Jpupyoyo]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I thought I had seen earlier in the thread something about gardeners. My top level gardener had moved to another lot and lost the ability to plant the special items like cheese and whatnot. I thought I had read someone said it did get fixed but I checked the mailbox and he can't order omni plant seeds. He was able to do all that before. He got the opportunity all over again for the cheese and I'm on that one again. Guess I'll just have to go through them all again and hope he doesn't lose them this time if he ever moves or anything.<br /> <br /> And to all those posting about having problems still since the patch or having more problems: it's the Grim Reaper. He's cursed all the towns for being neutered!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 23:43:23]]> GMT</pubDate>
				<author><![CDATA[Buckinghart]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Buckinghart]And to all those posting about having problems still since the patch or having more problems: it's the Grim Reaper. He's cursed all the towns for being neutered![/quote]<br /> <br /> Not to be mean or anything, but somehow the Grim Reaper only cursed mac users.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 00:52:19]]> GMT</pubDate>
				<author><![CDATA[Zlandael]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I never had a problem with the game until I patched with 1.3. I am one of those that are experiencing path issues. I have to always tell them to go into the room before they will find the toilet, bed, etc. That seriously renders free will/auto completely useless since I always have to tell them what room to go into. This applies to the NPCs (maids) too. She just hung out in the kitchen with a plate and wouldn't put it in the dishwasher, or venture anywhere else in the house. <br /> <br /> Also, when I click on the bookcase, the icon tells me I can't read/read something but I can still click on it and read like normal. The build mode wall extender pops up in live mode for me too, and that's confusing.<br /> <br /> There should be an option to unpatch, or to manually patch an older version so we won't have to reinstall to avoid these sorts of issues in the future.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 02:22:31]]> GMT</pubDate>
				<author><![CDATA[Jiayi]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ This would be all well and good, but as usual, i get the old story of invalid file crap, and it won't install the update. I uninstalled the game, all the files, EADM, the whole works...then reinstalled the basic game, but when it gets to installing the update, get the same old crappy message.  Will this EVER get corrected, or do we all have to go back to Sims 2 where everything works.<img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 02:24:01]]> GMT</pubDate>
				<author><![CDATA[lev48]]></author>
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				<replies><![CDATA[466]]></replies>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Jelw27]OMG thanks so much for the auto edge scroll!<br /> So far no troubles that I can find with it yet, fingers crossed <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]Uhh... the Auto Edge Scroll was already on the sims....... It was on Options under Game Options!!!]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 02:59:05]]> GMT</pubDate>
				<author><![CDATA[Beastboy840]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ 1.3 Seems to be failing miserably on many computers. My only noticable problem is that a sim can't go from room to room without being instructed to "Go Here" first. They can't go directly to the object.]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/767165.page</guid>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 03:06:15]]> GMT</pubDate>
				<author><![CDATA[Maat18]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Anyone know why my game crashes now right before it gets to the screen where I choose my family?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 03:31:40]]> GMT</pubDate>
				<author><![CDATA[perfect12320]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I got a problem, when installing the new patch it gives me an error saying 'file not found.' I deleted all mods I had and replaced some files from the bin with the original ones and I still get the same error. Help please  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 03:38:01]]> GMT</pubDate>
				<author><![CDATA[Tenpenny22]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=kasmar45]The no censor mod also does not work anymore.  <br /> <br /> I fully understand the need for the censoring in the game.  EA want to keep a good rating, but what I don't understand is why EA wants to stop people from removing the censoring if they want to.  I will not run the patch until somebody makes a new shader precomp file for the patched version.  <br /> <br /> [/quote]<br /> <br /> Are you suggesting that EA have to make sure their patches are compatible with unauthorised third-party mods of their software? Yeah, that sounds reasonable.  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/769427.page</guid>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 08:54:17]]> GMT</pubDate>
				<author><![CDATA[ManInTheJar]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ You are correct.  I was just a bit put off because the mod I was using stopped working.  <br /> <br /> No matter though.. I have found a new mod that works.  <br /> <br /> The rest of the update is working fine for me.  My sims walk all over the house without being instructed to.  I sometimes play two sims living in the same house and I only direct one, the second one I let have free will and he gets along just fine, moving from room to room taking care of his own needs.<br /> <br /> I did have an invalid file problem when I ran the update, but it was my modded shader file.  I put the original shader file back and the update worked fine.  I suspect that EA is doing a CRC check on all the files before they apply the patch.<br /> <br /> Good luck to everyone and hopefully your Sims will be obedient little sims.<br /> <br /> Waiting for the expansion?  Hopefully there will be one.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 10:45:23]]> GMT</pubDate>
				<author><![CDATA[kasmar45]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ somehow I can't install the patch,, after it finished downloading and in the patching progress... it suddenly stop at near the end and there's a pop up saying "Update Error: File not found"<br /> <br /> Can anyone help me with this? I never change the path of the file from my computer and never install any third party mod so it's still original...<br /> <br /> Thanks a lot!]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 11:57:34]]> GMT</pubDate>
				<author><![CDATA[animate_me]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I'm getting the invalid file error, too.<br /> <br /> Quick! Somebody patch the patch! No, no... it's okay, I can wait two months.]]></description>
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				<link>http://forum.thesims3.com/jforum/posts/preList/75806/771024.page</link>
				<pubDate><![CDATA[Thu, 30 Jul 2009 13:20:55]]> GMT</pubDate>
				<author><![CDATA[Gutterflower]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I DL the first patch, with no problems, but I am scared to do this one. I have the Indiestone anyway, which helps the story progression. And all these things they say they have fixed, well, I dont have any of those problems anyway. Only thing useful to me would be no babies to singles. Maybe the thing about neighbors not standing around doing nothing all the time. Dont they have a life to get to? LOL! Just my two cents~]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 13:27:43]]> GMT</pubDate>
				<author><![CDATA[courtneyshea]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I was getting the error "Invalid File Error" and also "File Missing". <br /> <br /> and the game would not install the patch.<br /> <br /> Here is what I did to get my game to install the patch.<br /> <br /> *Note: the only mods I utilize in my Sims3 game are:<br /> <br /> 1) the hairs from peggy<br /> 2) peggys body (skin texture)<br /> 3) peggys clothes<br /> 4) some guy clothes from another site (cargo pants & stuff)<br /> <br /> Ok here is what I did to get my game to run:<br /> <br /> 1) moved teh mods folder to desktop<br /> 2) moved all three compositor cache files to desktop<br /> 3) *moved the Resource.cfg from peggys site to desktop<br /> 4) **moved the Shader_Win32Precomp file to desktop (located in the Bin folder)<br /> 5) Placed back the ORIGINAL "Shader_Win32Precomp" file that came with the game.<br /> <br /> 6) F5 (refreshed the folder)<br /> 7) and relauchned the game & continued to update<br /> <br /> <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> Update a success!<br /> <br /> 9) Then I closed down the game "everything" exit out.<br /> <br /> 10) Replaced everything that I had moved to desktop back to its original spot.<br /> <br /> 11) Then replaced the "Shader_Win32Precomp" file with the one that was used to run the mods. Saving the original "Shader_Win3Precomp" file to desktop for future use in case of another update.<br /> <br /> I hope this helps.<br /> <br /> *the mods Im using seem to be working fine after the update. Hairs and all seem to working/showing up just fine.<br /> <br /> The only thing that I notice that STILL DOES NOT WORK is the music/boom box in game. Still only custom music option or starting a completely new game to get the ingame stereo to function properly. But even then it shuts down after the first 3hours of gameplay then I'm back to square one. A Busted/Broken/Bugged ingame Sims3 stereo. Even without mods the stereo is busted.<br /> <br /> Of all the fixed in this patch, I wish the ingame Stereo would have been one of the first to get repaired. Since it is IMO part of teh imersion part of the game.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 15:37:13]]> GMT</pubDate>
				<author><![CDATA[Haphron]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I want the new update GONE!!  In one move, EA has completely ruined this game for me.  Is there a way to uninstall an update without uninstalling the whole game??  <br /> <br /> I do NOT want the families I have created, or controlled, "protected"!!  I want them to go about their lives, in the LIVING NEIGHBORHOOD the game promised me!!!  Once I send a created sim into the neighborhood to live, I want them to behave as an NPC sim!  To me, this was a FEATURE to the game, not a drawback.<br /> <br /> I am seriously upset and hope that EA changes their mind about this change they've made.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 16:41:55]]> GMT</pubDate>
				<author><![CDATA[Uroica69]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Thanks for this update!  I'm happy it installed without incident and I'm thrilled about the prepared foods no longer influencing the gender of babies!!!  Also, thanks for fixing the stripe on babies' faces--that was terrible  <img src="http://forum.thesims3.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  /><br /> <br /> Like many others, there are some fixes I would really like to have soon (namely the audio bug where radio channels other than custom are gone, along with build & buy mode music and some other sounds) but I am very, very grateful for all the fixes in this latest update  <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  />]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 17:29:22]]> GMT</pubDate>
				<author><![CDATA[enkeli63]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Yay for everything except that now single sims can't have babies.  My first sim in this game did just that - nevermind that she married the father later.<br /> <br /> How sad - you can have same sex sim marriages (which I whole-heartedly support, by the way), but you cannot have single mothers.  *sigh*   <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 19:12:08]]> GMT</pubDate>
				<author><![CDATA[daisy3rose]]></author>
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				<replies><![CDATA[466]]></replies>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I just downloaded and installed Update 3.  It looks like Sims can no longer Woohoo! When selected, they can't get out of each others way to go find the bedroom and give up.   <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> Is there anyway to put the old patch back?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 20:05:54]]> GMT</pubDate>
				<author><![CDATA[robertsd]]></author>
				<views><![CDATA[41229]]></views>
				<replies><![CDATA[466]]></replies>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ What happend with the houses? All houses with round roofs have now no roofs under the round roofs anymore. Also some houses are now empty at the second floor and no pattern anywhere? What happend with this patch?  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> Please fix the building bugs now.  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/775384.page</guid>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 20:09:43]]> GMT</pubDate>
				<author><![CDATA[Suza]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Hmm after reading the update horror stories, I guess I am kinda glad that the update did not finish, considering I got a "Invalid file error" - cannot be found" and I don't even have any mods installed-- I have custom content installed but it is mostly from the site... And they were all houses and one pattern. Maybe a blessing in disguise?  <br /> <br /> I think I will skip this update until they come out with something better... And they fix the invalid file error, and the regional area error.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 20:14:57]]> GMT</pubDate>
				<author><![CDATA[historyperson123]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Suza]What happend with the houses? All houses with round roofs have now no roofs under the round roofs anymore. Also some houses are now empty at the second floor and no pattern anywhere? What happend with this patch?  <img src="http://forum.thesims3.com/jforum//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> Please fix the building bugs now.  <img src="http://forum.thesims3.com/jforum//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />[/quote]<br /> <br /> The same thing happened to me, it's a shame! No problem is solved and new problem came along with this patch. Proud on you EA! Where is the patch for all these construction problems? In the air floating tiles and all that stuff...]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 20:23:47]]> GMT</pubDate>
				<author><![CDATA[irmchen]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=daisy3rose]Yay for everything except that now single sims can't have babies.  My first sim in this game did just that - nevermind that she married the father later.<br /> <br /> How sad - you can have same sex sim marriages (which I whole-heartedly support, by the way), but you cannot have single mothers.  *sigh*   <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />[/quote]<br /> You can still have single mothers. The patch is just fixing the problem of unattached townies spawning clone babies with only one parent. All babies spawned by story progression will now have 2 parents.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 20:27:56]]> GMT</pubDate>
				<author><![CDATA[MzThorn]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Well.... me and some friends are building our own neighbourhood. But the patch destroyed all our work! No house is like before. Missing pattern, missing roofs (round roofs and straight roofs dislike to be placed on one house at the same time), missing furniture, missing interior (walls, doors, floors etc.). <br /> <br /> I'm really ******. Our neighbourhood is completeley useless! A lot of work for nothing. I spend all my money for this game for years... no single patch has done this to me before! Is't a shame....]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 20:34:59]]> GMT</pubDate>
				<author><![CDATA[Funny2401]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=daisy3rose]Yay for everything except that now single sims can't have babies.  My first sim in this game did just that - nevermind that she married the father later.<br /> <br /> How sad - you can have same sex sim marriages (which I whole-heartedly support, by the way), but you cannot have single mothers.  *sigh*   <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />[/quote]<br /> <br /> Daisy3rose, I wouldn't worry so much about this, as I have serious DOUBT EA did sort of what they claimed to have<br /> sorted out. I just updated the game yesterday and today I visited a female friend living ALONE and guess what she just has a baby girl and she is pregnant with another!!!!  <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> <br /> long live single mum !<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 21:20:04]]> GMT</pubDate>
				<author><![CDATA[jimbbq]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ It is definitely no fun to play a household with 7 sims when they have to be repeatedly directed to do ANYTHING because of imaginary things blocking their path. Reading through this thread I'm glad that I have no maids or service NPCs hanging around too, heaven forbid a fire!<br /> <br /> I can't even imagine how this was released, my game wasn't broken until I installed it. Please patch the patch!  ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 21:26:23]]> GMT</pubDate>
				<author><![CDATA[waywardpixie]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Haphron]I was getting the error "Invalid File Error" and also "File Missing". <br /> <br /> and the game would not install the patch.<br /> <br /> Here is what I did to get my game to install the patch.<br /> <br /> *Note: the only mods I utilize in my Sims3 game are:<br /> <br /> 1) the hairs from peggy<br /> 2) peggys body (skin texture)<br /> 3) peggys clothes<br /> 4) some guy clothes from another site (cargo pants & stuff)<br /> <br /> Ok here is what I did to get my game to run:<br /> <br /> 1) moved teh mods folder to desktop<br /> 2) moved all three compositor cache files to desktop<br /> 3) *moved the Resource.cfg from peggys site to desktop<br /> 4) **moved the Shader_Win32Precomp file to desktop (located in the Bin folder)<br /> 5) Placed back the ORIGINAL "Shader_Win32Precomp" file that came with the game.<br /> <br /> 6) F5 (refreshed the folder)<br /> 7) and relauchned the game & continued to update<br /> <br /> <img src="http://forum.thesims3.com/jforum//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> Update a success!<br /> <br /> 9) Then I closed down the game "everything" exit out.<br /> <br /> 10) Replaced everything that I had moved to desktop back to its original spot.<br /> <br /> 11) Then replaced the "Shader_Win32Precomp" file with the one that was used to run the mods. Saving the original "Shader_Win3Precomp" file to desktop for future use in case of another update.<br /> <br /> I hope this helps.<br /> <br /> *the mods Im using seem to be working fine after the update. Hairs and all seem to working/showing up just fine.<br /> <br /> The only thing that I notice that STILL DOES NOT WORK is the music/boom box in game. Still only custom music option or starting a completely new game to get the ingame stereo to function properly. But even then it shuts down after the first 3hours of gameplay then I'm back to square one. A Busted/Broken/Bugged ingame Sims3 stereo. Even without mods the stereo is busted.<br /> <br /> Of all the fixed in this patch, I wish the ingame Stereo would have been one of the first to get repaired. Since it is IMO part of teh imersion part of the game.[/quote]<br /> <br /> <br /> I did exactly what u did! but I can't seem to update my game to the latest patch!<br /> this sucks, I tried everything -_-]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 21:42:27]]> GMT</pubDate>
				<author><![CDATA[Hayluu]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Mine won't work either, oh well, the first one didn't, then my dad did something to it, then it worked, i'll get him to check it out again. I have no mods, either.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 21:59:03]]> GMT</pubDate>
				<author><![CDATA[Erica007]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I forgot to add, in addition to the path problem which is the most annoying, they often just leave and are suddenly out somewhere starving to death and won't come home on their own, and they won't go to bed without being told at all. Sometimes they'll eat if they're starving, sometimes they'll shower, but they never just go to bed. That might be related to the path issue, but now I have a house full of always exhausted sims who are constantly yelling and stomping. Yup, not fun.<br /> <br /> The access to the mailbox is weird too, I saw it mentioned in the thread. You get the pointer that makes it look like you can do something, but nothing happens when clicked. Apparently this doesn't happen for all the sims - There are 2 sims in my household of 7 (only one of them is too young to use it) that have the privilege of using the mailbox.<br /> <br /> Really frustrating.<br /> <br /> One more thing! I'm confused about the story progression mode now, is it gone? Sims we've created or played at all will no longer just live their sim lives to the end? Or have babies? That's the only reason I play this version as opposed to sims 2. Don't we have a choice???]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 22:02:40]]> GMT</pubDate>
				<author><![CDATA[waywardpixie]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Thank you, MzThorn and jimbbq, I'm much happier now... <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 22:35:26]]> GMT</pubDate>
				<author><![CDATA[daisy3rose]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Looks like this patch is a bit out of control. Both in errors and polarizing the community further.<br /> <br /> We wanted a story progression fix, but they went SO FAR in the fix direction that those who like it feel they have lost part of their game. As I said, they made it too complicated. A simple option for each house is all that is needed. Levels of allowed story progression per house would be nice, but I'm not going to wish for something I know is HIGHLY unlikely.<br /> <br /> And now the stories of everything going wrong...no thanks. Not touching this. I'll stick with the mods. At least they fix the game without breaking it far worse.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 23:36:28]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ "Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated. "<br /> <br /> Sounds more like Story Progression is broken more than ever. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> I don't want my created Sims that I make be NPC families to be protected!!!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 00:12:32]]> GMT</pubDate>
				<author><![CDATA[JeffreyCor]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Is it simply that those babies already exist in your saved game? I'd assume that after the patch there just won't be any more pathogenic spawns, not the the ones that already exist will be wiped ...]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 01:27:30]]> GMT</pubDate>
				<author><![CDATA[Sgloomi]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ It says taking control of to many sims may cause the performance of the game<br /> to go down<br /> What is considered To Many Sims  3 familes  5 families 10 families<br /> <br /> I find that kind of vague.<br /> <br /> Thank you.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 01:42:27]]> GMT</pubDate>
				<author><![CDATA[45rpm]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Another thing that changed is if one my sims is sitting at the computer<br /> writing chatting or anything you cannot bring up any options to chat with<br /> them.  It says no options available.  It also does that now if they <br /> meet someone who is fishing or playing the guitar.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 01:53:54]]> GMT</pubDate>
				<author><![CDATA[45rpm]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ My frame rate went down to 3-5 and then back up to 33 fps. The game is unplayable with these rates. My sim jumps around now too. The whole game is so slow and jittery, awful to play...no fun.<br /> <br /> I had just uninstalled the game this morning too in order to get ready for this big update. Look what it got me...a game not playable. <br /> <br /> Was the first 1.2.7 patch included with this latest patch???? I only got the option to download this 2nd updated patch.<br /> <br /> I do not remember anything like this happening in Sims 1 or Sims 2. The patches would work..not wreck more havoc.   <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 02:15:46]]> GMT</pubDate>
				<author><![CDATA[lonestarlvn]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I have really found my Sims3 game unplayable since the new patch....  when the schoolbus/carpool comes my Sims just stand around unable to get out of the house to the bus/car....  I tell my Sims to go use the bathroom, but have to force them to move to the bathroom before I can get them to go to the commode, shower, etc...  This is so frustrating....  What is going on??? How can this be corrected???  I wish I hadn't applied the patch....<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 02:50:52]]> GMT</pubDate>
				<author><![CDATA[sims3sandra]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=venusinfurs94][quote=H0RTENSIS]<br /> I would mention that both times I have installed the patches it has knocked my audio out in build/buy mode and also on the stereos (related to the EA Download Manager perhaps?)<br /> <br /> Also, since the second patch I now see the wall adjustment tool attach itself to walls in live mode sometimes which is rather distracting.<br /> [/quote]<br /> <br /> I've noticed both these issues too. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> And also my sound's all jumpy. It jumps when the video clip before the loading screen plays, while it's loading, in the game, when exiting the game, everywhere. It was kinda disturbing earlier when I played it, and my sims goof around, because all I heard was "ah! ah! ah! ah!" which I admit scared me a bit. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> [/quote]<br /> <br /> The same thing is happening to me. The whole game seems all jumpy and horrible, I could only play it for about thirty seconds because it was driving me crazy. The edges of the sims are all pixely despite the fact that they are fine before. I don't know what to do, but I can't play it like that! It's horrible.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 03:54:52]]> GMT</pubDate>
				<author><![CDATA[EMMARRBBY]]></author>
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				<description><![CDATA[ what about the problems people are having with creating heavier set people? i cant create them or on the off chance they do work in CAS once i get them to their lots they just look skinny and their body parts are off of their bodies....]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 05:46:17]]> GMT</pubDate>
				<author><![CDATA[shaunalease]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Story progression did it again! The AI just decided to put two copies of the same Sim I created into my game. Together with the original copy I put in the game myself, there are now three clones running around in my town! and they appeared at the same place and talked to each other! what a creep! <br /> <br /> maybe stem cell research is much more advanced in the sims world.....  <br /> <br /> p/s: despite the obvious flaw, I LOVE story progression, it does funny stuff and adds so much fun in to the game! The story created by story progression is highly inconsistent, but that is the fun of it because it gives rooms for wild imaginations!]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 08:35:51]]> GMT</pubDate>
				<author><![CDATA[jimbbq]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Oh NO! I haven't made any grim reapers babies yet (though I did a LOT in TS2, they were all so attractive) and now I've gone and downloaded this patch and WON'T BE ABLE TO!!!<br /> <br /> I want Grim babies!!!!!<br /> <br /> Also I want ALL my sims to move away etc., not just NPCs. User-created sims too. Why on earth include that in the patch, that was part of the game's charm!]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 13:02:09]]> GMT</pubDate>
				<author><![CDATA[AmberM]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I posted a question when the first game update, but that has since been lost.<br /> <br /> Can anyone please help me? Anytime I try to update my game; I click update, the game launcher closes and absolutely nothing happens. I'd like to stay up to date with the game.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 14:03:44]]> GMT</pubDate>
				<author><![CDATA[snicketsfile]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ why shouldnt single sims be able to have babies?????]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 15:01:07]]> GMT</pubDate>
				<author><![CDATA[treyvin]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=treyvin]why shouldnt single sims be able to have babies?????[/quote]<br /> Again, single sims can have babies. The patch is addressing the issue where single, not player controlled sims would spawn clones with only one parent. All babies spawned by story progression will now have 2 parents.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 16:12:42]]> GMT</pubDate>
				<author><![CDATA[MzThorn]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=EMMARRBBY][quote=venusinfurs94][quote=H0RTENSIS]<br /> I would mention that both times I have installed the patches it has knocked my audio out in build/buy mode and also on the stereos (related to the EA Download Manager perhaps?)<br /> <br /> Also, since the second patch I now see the wall adjustment tool attach itself to walls in live mode sometimes which is rather distracting.<br /> [/quote]<br /> <br /> I've noticed both these issues too. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> And also my sound's all jumpy. It jumps when the video clip before the loading screen plays, while it's loading, in the game, when exiting the game, everywhere. It was kinda disturbing earlier when I played it, and my sims goof around, because all I heard was "ah! ah! ah! ah!" which I admit scared me a bit. <img src="http://forum.thesims3.com/jforum//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /><br /> <br /> [/quote]<br /> <br /> The same thing is happening to me. The whole game seems all jumpy and horrible, I could only play it for about thirty seconds because it was driving me crazy. The edges of the sims are all pixely despite the fact that they are fine before. I don't know what to do, but I can't play it like that! It's horrible.[/quote]<br /> <br /> This!<br /> <br /> It is impossible to play with those annoyances. I had no problems at all patching (I downloaded a manual install because using the launcher can result in epic borkage), but the choppy sound issue is unacceptable.<br /> <br /> I recall a similar borkenated patch with the hot date one for sims 2. That demon wreaked so much havoc that EA had to make a mad scramble to make a new patch. Looks like lightening struck again!<br /> <br /> I went back to Sims 2 for now. At least THAT works!]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 16:42:09]]> GMT</pubDate>
				<author><![CDATA[Crmelsimlover]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=SimGuruLyndsay]<br />  This list has many items that have come directly from you and your feedback, you are all great detectives!<br /> [/quote]<br /> <br /> I believe the 'NO MUSIC' bug has been addressed here [size=24]a thousand[/size] times and was not fixed. Yet many of the bugs that were fixed are "rare instances". You know, hardly a problem at all and hardly addressed here in the community.<br /> <br /> Here's an idea. Why not fix the bugs that actually effect the quality of the game?]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 16:47:16]]> GMT</pubDate>
				<author><![CDATA[Moofwee8]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ first we have to know why ppl with no mods installed can't install the patch on their game and get that error, I'm afraid we can't update our game even if they fixed that patch! :/]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 17:03:19]]> GMT</pubDate>
				<author><![CDATA[Hayluu]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=AmberM]Also I want ALL my sims to move away etc., not just NPCs. User-created sims too. Why on earth include that in the patch, that was part of the game's charm![/quote]<br /> <br /> They included it because we don't all find that to be a part of the game's charm. Some of us, at least, want certain Sims to stick around. Likely not even half of the population. <br /> <br /> But they flew so far in the opposite direction. They sort-of listened to what we were saying. Several versions of a happy medium were suggested over time but not a single one taken seriously it seems. <br /> <br /> I'm not touching this patch. Not at all. Until something more acceptable has been released that isn't so problematic in both installation AND function, I'll use mods.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 18:19:38]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote]<br /> I believe the 'NO MUSIC' bug has been addressed here [size=24]a thousand[/size] times and was not fixed. Yet many of the bugs that were fixed are "rare instances". You know, hardly a problem at all and hardly addressed here in the community.<br /> <br /> Here's an idea. Why not fix the bugs that actually effect the quality of the game?[/quote]<br /> <br /> I agree entirely. I haven't played the game in over a month because of this issue. I almost feel like I'm playing an incomplete game... especially since the sound worked for the first two weeks I had it.<br /> Until this problem is fixed, I probably won't even launch it anymore. Shame since I waited so long to play it in the first place.  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 18:24:42]]> GMT</pubDate>
				<author><![CDATA[GarethBangs]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I downloaded the patch and now my game crashes to desktop at the main loading screen. My game ran perfectly before.<br /> <br /> Thanks EA.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 19:03:22]]> GMT</pubDate>
				<author><![CDATA[SmustleQueen]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ They only thing I’ve noticed so far, since downloading the latest patch, was when my sim went to visit the neighbor (she ran there) it was like her legs where like a pair of scissors opening and closing.  Not at all like a person should walk/run…. I never had that happened before unless I was running the game at high speed.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 19:27:56]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Sims Team - Thanks for the patch, it made me very happy. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I am willing to assume that the inventory problem would be fixed by now if it were possible.  I understand there are mod fixes available elsewhere, but you may have bigger reasons for not "fixing" it that way and I am giving you the benefit of the doubt.  Can you just let us know what the status is?<br /> <br /> Also, I like the suggestions of adding a list to the neighborhood where we can check off which families we would like to be protected.  It does sound like the safest option.  You could even set a limit to that if you feel it would be overused (like 5-10 families?).<br /> <br /> p.s. I wish this thread didn't have 80 people freaking out about things that aren't even an issue... like apples/watermelon and single parents.  Going back to TSR now. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 20:07:02]]> GMT</pubDate>
				<author><![CDATA[babajayne]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=babajayne]<br /> p.s. I wish this thread didn't have 80 people freaking out about things that aren't even an issue... like apples/watermelon and single parents.  Going back to TSR now. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Nothing? Try and play a household with four toddlers and three adults when you cannot even queue actions properly, because you have to tell everyone in which room the shower or the bookshelf is. My game is more pausing than running since I installed the patch.<br /> I envy everyone who got an error message and cannot install that update. <br /> I thought by now EA would have given us ANY answer here on the forums to let us know they will fix it soon or a way how we can deal with those problems. Seems they crashed the game for a lot of people and don't even care. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 20:21:40]]> GMT</pubDate>
				<author><![CDATA[melical3108]]></author>
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				<description><![CDATA[ [quote=melical3108][quote=babajayne]<br /> p.s. I wish this thread didn't have 80 people freaking out about things that aren't even an issue... like apples/watermelon and single parents.  Going back to TSR now. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Nothing? Try and play a household with four toddlers and three adults when you cannot even queue actions properly, because you have to tell everyone in which room the shower or the bookshelf is. My game is more pausing than running since I installed the patch.<br /> I envy everyone who got an error message and cannot install that update. <br /> I thought by now EA would have given us ANY answer here on the forums to let us know they will fix it soon or a way how we can deal with those problems. Seems they crashed the game for a lot of people and don't even care. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />[/quote]<br /> Did you even finish reading what I wrote?  <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /><br /> <br /> Nah, you actually have a real problem.  I was referring to the people who were upset that they couldn't have a single mom anymore, because they misunderstood the update - or people who want to influence the gender of their baby who can still do that with plain old apples and watermelon, but they're freaking out anyway because "prepared foods" was not clear enough.<br /> <br /> I'm sorry you're having trouble, I only see one or two other people with that problem so far but I sure hope it's not going to spread.  Is it just that family that's bugged or does it happen no matter what family you're playing?]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 20:31:56]]> GMT</pubDate>
				<author><![CDATA[babajayne]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ all Mods removed. Cars sitting in lots making lots unplayable, no problem, edit town and remove, but where did they come from? Most serious problems are routing and basic refusal to do anything without being told to, and even then they stand there and argue about it, often utilizing their free will to not do it and reinforce their will to do absolutely nothing at all. ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 21:51:37]]> GMT</pubDate>
				<author><![CDATA[simluvr]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ My stereo on lot will no longer play music, and I’m not even referring to custom music.  I’m also suspicious about my toddlers who will not sleep when placed in cribs with low energy levels.  They just sit and rock back and forth all night long.  Something that started with new patch perhaps….. I’m not sure but I never had this problem before.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 22:01:04]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<description><![CDATA[ [quote=babajayne]<br /> I'm sorry you're having trouble, I only see one or two other people with that problem so far but I sure hope it's not going to spread.  Is it just that family that's bugged or does it happen no matter what family you're playing?[/quote]<br /> <br /> Only one or two people? Try multiplying that by at least 20, and that's not taking into consideration those who don't post here to report it. Path finding issues is a MAJOR bug in the latest patch that NEEDS to be addressed. It completely hinders the flow of the game. It's a global bug - meaning it applies to any lot and any family. I've played multiple families and they've all had this issue. I couldn't even direct them straight to city hall to take a charisma class, instead I had to tell them to "go to" the area and then go up the stairs and ONLY THEN would they go inside the building for class. That's just redundant and time consuming.<br /> <br /> Not only that, but my sims can't seem to find the trash compactor. The maid took some spoiled food from the fridge and a) couldn't "path" to the trash compactor and b) couldn't "path" to the trash can outside. So she just kept dropping it and picking it back up....for hours. I paid her $125 simoleons for that. I can't even play without the patch since my current save game won't load correctly without it.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 23:19:43]]> GMT</pubDate>
				<author><![CDATA[Jiayi]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Great Patch! EA = Awesomeness  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 23:39:10]]> GMT</pubDate>
				<author><![CDATA[weemanply109]]></author>
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				<description><![CDATA[ The patch isn't working for me. When I install it it says: Error: Invalid File Found.<br /> <br /> I tried without CC, did nothing. Sorry if someone has already posted this, I'm not up to reading all the pages.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 00:41:25]]> GMT</pubDate>
				<author><![CDATA[Rainyy]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Ummmm now my fast forward button isn't working AGAIN what happened?<br /> <br /> And no I never had any mods whatsoever or any custom content except for the store when I spent the 1000 sim points I got with my game. ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 00:46:31]]> GMT</pubDate>
				<author><![CDATA[Opmystik]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Finally got the game to load with new patch... delete all your mods. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 00:55:29]]> GMT</pubDate>
				<author><![CDATA[webdznr]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=webdznr]Finally got the game to load with new patch... delete all your mods. <br /> <br /> <br /> [/quote]<br /> <br /> <br /> Lots of people including me don't have any mods and having problems after the 2nd patch. I even uninstalled and reinstalled...all clean and after downloading the patch..all evil broke out. LOL<br /> <br /> I know one thing..I will not be buying any expansion packs for this game. This is terrible, more so than sims 1 or 2 ever was. Game almost unplayable at times, the lag is so bad. FPS down to 5 at times and then up to 100  for a moment or two. What's happening to us?]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 02:26:03]]> GMT</pubDate>
				<author><![CDATA[lonestarlvn]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ THANK YOU SO MUCH FOR THIS PATCH!! I am now un-afraid to play with story progression on. I haven't had any issues thus far, *knock on wood* except for a little bit of lag here and there, mostly when zooming on another lot. But after tweaking some graphics settings it's all better for the most part. Story progression seems to be working great, my families are staying put, married couples having babies..... All is well for me <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 02:31:48]]> GMT</pubDate>
				<author><![CDATA[Pirategirl952]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=CoffeeChick0]My stereo on lot will no longer play music, and I’m not even referring to custom music.  I’m also suspicious about my toddlers who will not sleep when placed in cribs with low energy levels.  They just sit and rock back and forth all night long.  Something that started with new patch perhaps….. I’m not sure but I never had this problem before.[/quote]<br /> <br /> I just had this problem with my toddler. The only thing is, I haven't downloaded the patch because so many people are having problems with it. I had to reset the toddler and everything went back to normal. ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 03:27:14]]> GMT</pubDate>
				<author><![CDATA[blckbusterchic]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Just wanted to report that I've installed the 1.3 patch.  It downloaded and installed with no problem whatsoever.  Afterwards, I rebooted by computer, fired up my game and it is running smooth, completely normal, not a glitch to be seen anywhere.<br /> <br /> I tested the "path directory" problem people have been reporting.  I'm having no problem with that either.  I had a Sim wait outside their house, I clicked on an upstairs sink in the bathroom and told them to "wash hands."  They immediately went inside, all the way upstairs, into the bathroom and washed their hands.  I tested this several times with different Sims putting books away in the bookcase, etc.  I had no issues.  When two Sims were putting away books at the same time, one paused briefly, then went upstairs to use the other bookcase instead. I'm having no sound dropouts, jittery screen, or speed problems or anything other people have reported.  When left to themselves, my Sims still bathe, feed themselves and go on to bed when they are tired.  They are doing everything normal and fine.  <br /> <br /> So far so good.  I'm still not happy about the loss of inventory items and the lack of music in CAS/Build/Buy and on stereos.  Those two issues should have been the main focus of this patch.  But other than that, everything is working smoothly, so obviously the patch worked on my computer as it was intended.<br /> <br /> I feel for others who are having all the problems still or are having new problems.  I don't know what to tell you as to why the patch worked on my computer and not on yours...*shrugs*  I am only reporting what I have experienced.  It is not meant to be a counter-productive post in anyway or to taunt anyone or tell them they need to fix their computers, or that EA messed up.  Only stating this for the record.   <br /> <br /> Additionally, I have never used any mods, no custom content, I've never moved or deleted any game files.  I have a completely vanilla untampered-with game.  Don't know how crucial that is though.  Again, all I'm saying is the patch works in my game.  (And personally, I love the Story Progression changes---very happy with that.  Thank you, EA.)]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 04:21:13]]> GMT</pubDate>
				<author><![CDATA[Pamhamlet]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Single parents go no longer have babies? Im a single mother and that is offensive!  is there a way to choose what part of the update i download or do i have to just not update at all?]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 04:39:34]]> GMT</pubDate>
				<author><![CDATA[Natilee]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I've had no real issues with the patch. I do have a question though. Since installing it I've only played 2 families in my town. While playing one the other family didn't age a day (which is annoying because I liked to play other families while waiting for the babies to age). I have aging on, no mods installed, and this just happened after installing the patch. Has anyone else had this or am I just lucky?  <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> <br /> <br /> Nevermind...I thought I had removed the awesome mod, I hadn't. That was the source of the no aging thing.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 05:22:51]]> GMT</pubDate>
				<author><![CDATA[MoonsKisu]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Prso]Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated. <br /> <br /> would it not be better to have a option for which sims are protected from being removed from the neighbourhood ? <br /> say you go in to a checklist of neighbourhood sims and you could check a box for the sims you want to stay that would be better than protecting previously controled charcters.[/quote]<br /> <br /> Exactly! I often split up families over generations. Kids move out, etc. I don't want the entire family tree protected just because I controled them at some time. This item I think was the worst decision they could have done for this patch.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 07:29:30]]> GMT</pubDate>
				<author><![CDATA[JeffreyCor]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=blckbusterchic][quote=CoffeeChick0]My stereo on lot will no longer play music, and I’m not even referring to custom music.  I’m also suspicious about my toddlers who will not sleep when placed in cribs with low energy levels.  They just sit and rock back and forth all night long.  Something that started with new patch perhaps….. I’m not sure but I never had this problem before.[/quote]<br /> <br /> I just had this problem with my toddler. The only thing is, I haven't downloaded the patch because so many people are having problems with it. I had to reset the toddler and everything went back to normal. [/quote]<br /> <br /> Hum, thanks for the hint about resetting my toddlers.  So if you have yet to download the patch maybe it was a glitch prior but one that I had never seen.<br /> <br /> It’s no fun having a house of 3 toddlers who will not sleep.  I have to cheat to make them all happy again.  : )<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 09:54:17]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=JeffreyCor][quote=Prso]Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated. <br /> <br /> would it not be better to have a option for which sims are protected from being removed from the neighbourhood ? <br /> say you go in to a checklist of neighbourhood sims and you could check a box for the sims you want to stay that would be better than protecting previously controled charcters.[/quote]<br /> <br /> Exactly! I often split up families over generations. Kids move out, etc. I don't want the entire family tree protected just because I controled them at some time. This item I think was the worst decision they could have done for this patch.[/quote]<br /> I also am undecided about the path that EA went to protect the families we play.  It seems like we went so far in the opposite direction.  A simple box to check off on each house would have been sufficient.  : )<br /> <br /> Not sure this new feature is of any help to me anyway because of being too scared to flip active households due to the inventory issues that were not addressed. Come on EA, have you ever given us a reason why the deletions of the inventory were applied to the game?  Would it mean game lags due to memory of inventories in all households we played or something similar?  I’m curious.  : )<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 09:58:51]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=aarin]	[size=18]STORY PROGRESSION[/size]<br /> • Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated.<br /> <br /> [size=18]LAUNCHER[/size]<br /> • Deleted screenshots no longer remain listed in the launcher.<br /> • Medium-sized, high quality in-game videos can now be successfully uploaded via the launcher.<br /> • All dfc-gorilla (update installer) messages will now appear properly translated.<br /> • Canceling the installation of a queue of downloaded items now works properly.<br /> • Fixes some cases of objects being improperly assigned type in the launcher.<br /> • The Riverview download now displays the proper size for the entire duration of the download.<br /> <br /> [size=18]CAS[/size]<br /> • Switching between multiple saved outfits of the same type no longer has the potential to wipe out saved outfits.<br /> • Fixed a problem where the incorrect clothing was displayed on a Sim in the game launcher icon.<br /> • Fixed an error that occurred when deleting an outfit preset that a Sim was wearing.<br /> • Fix for a rare case in which a Sim could be teleported to an invalid location if the game was reloaded while they were "Changing Outfit."<br /> • Fixed a rare case where "Accept" would be unavailable in Create-A-Sim after undoing while accepting a Sim from "Play with Genetics."<br /> • Various premade Sims downloaded from the exchange are now sorting into the correct age catagory.<br /> • Replaced a duplicate hat style for elder females.<br /> <br /> [size=18]TRAITS[/size]<br /> • Reduced the urge for neat Sims to put away fire pits.<br /> • Kleptomaniac Sims can no longer return items currently being used by other Sims.<br /> • Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.<br /> • "Sabotage" interaction is now available under more conditions.<br /> • "Non-hydrophobic" Sims will no longer panic while swimming.<br /> <br /> [size=18]CAREERS[/size]<br /> • After getting promoted in a job with a night shift the Sim will only receive the day off if their next shift starts within 8 hours.<br /> • Changing jobs no longer fulfills the "Meet All Co-workers" Wish.<br /> • "Befriend All Co-workers" wish is no longer fulfilled by switching to a job with no coworkers.<br /> • "Quit Job" wish will now fulfill if Sim gets a new job and is forced to quit the old one.<br /> • The "Raid Criminals" interaction can now be properly resumed after saving and loading while it is in progress.<br /> • "Likes Work" moodlet is now properly removed if "Workaholic" trait is changed or removed.<br /> • Fixed a rare case where the police cruiser could be left in front of the police station.<br /> <br /> [size=18]SKILLS[/size]<br /> • Exporting and Sharing a Level 10 Gardener Sim properly maintains their special abilities.<br /> • Bait picker for fishing has been improved.<br /> • "Omni-Plant" opportunity has a higher chance of appearing.<br /> • Painting valued painting wishes are easier to fulfill.<br /> • Number of Books Read in the writing skill journal now counts number of books finished instead of the number of books started.<br /> • Harvestables on harvest ready plants will not get occasionally lost during import/export.<br /> • Opportunity to improve athletic skill will no longer appear when athletic skill is full.<br /> • A player is now able to complete the "Upgrade Audio Lite by LoFi" Wish.<br /> • Sheet music can no longer be chosen from the bookshelf interactions. This prevents a situation in which Sims could no longer learn particular songs.<br /> • Gardening skill gain no longer continues if gardening channel viewing is interrupted.<br /> • Sims can now use "Charming Introduction" on Sims invited over to a home lot.<br /> • Fixed a hang that could occur when moving away from a house with harvestable plants growing on it.<br /> • "Dance Together" and "Tutor Sim in Skill…" no longer appear on Sims at inappropriate times.<br /> • Sims now build relationship through the "Tutor" interaction.<br /> • "Spying on the Cuisine" opportunity can now be fulfilled by selecting to "Eat Outside" at the Bistro.<br /> • Guitar Skill level 10 text notification no longer mentions purchasing new songs from the bookstore.<br /> • Fixed a rare case where a Sim could start painting but the canvas was not visible.<br /> • "Upgrade Object" wish correctly filters out gates.<br /> <br /> [size=18]GHOSTS/GRIM REAPER[/size]<br /> • Playable ghost teens and children are now properly assigned to a school.<br /> • Sims can no longer interview non-playable ghosts.<br /> • Fixes a rare case where a revived ghost could become stuck in the science lab if a household was split.<br /> • The player can no longer delete a tombstone that is being used by a ghost.<br /> • Sims can no longer "Try for Baby" with the Grim Reaper.<br /> <br /> [size=18]CHILDREN/TODDLERS/BABIES[/size]<br /> • "Play with Toy" wish properly fulfills when a child Sim plays with the teddy bear.<br /> • Wish to "See Child Become a Genius" now auto cancels once it is no longer possible to fulfill.<br /> • Children Sims will no longer attempt to knock over blocks at the same time.<br /> • Fixed child animation when putting away the birthday cake.<br /> • Babies and Toddlers will no longer be left alone if the household is split up or merged through edit town, a babysitter will be called.<br /> • Toddler's body no longer deforms when "Watching TV" after "Learning to Talk."<br /> • Child Sims no longer deform after "Watching a Concert."<br /> • "Become Enemies with Child" wish no longer appears.<br /> • Prevented a case where toddlers were allowed to escape a lot and wander freely.<br /> • "Clean High Chair" wish properly fulfills.<br /> • A child that ages to a teen will no longer receive the wish to "Talk about New Job."<br /> • Eating specific prepared meals no longer has an impact on an unborn baby's gender.<br /> • Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory.<br /> • A family with only a toddler is no longer allowed to be saved to the library.<br /> • Fix for children playing improper animations when trying to cook.<br /> <br /> [size=18]SOCIAL/BEHAVIOR[/size]<br /> • Under certain circumstances, Sims will now choose smarter lot entry locations.<br /> • Certain situations will now properly stop socialization and disallow asking other Sims to join.<br /> • The "Call Over" Interaction is now available on seated Sims.<br /> • Neighbors will no longer gather to watch a burglar that hasn't yet stolen anything.<br /> • Sims will no longer attempt to use laptops when they are ungreeted visitors.<br /> • "Play a Game with Sim" wish now fulfills from "Playing Foosball."<br /> • Sims will now get the "Witnessed Divorce" moodlet from watching other married Sims break up.<br /> • Sims will no longer occasionally fail to walk a path involving four or more flights of stairs.<br /> • Sims no longer have the rare chance of getting permanently stuck while socializing.<br /> • Non-player Sim autonomy now runs more quickly for Sims on screen and nearby (neighbors won't spend time standing in their front yards or not moving on community lots)<br /> • Sims will no longer get a wish to ask their husband to be their boyfriend.<br /> • "Woohoo" interaction now counts as a romantic interaction.<br /> • Parents will no longer wish to "See Sim Get Married" for their already married children.<br /> • Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.<br /> • Fixed a case where "Breakup with Sim" wasn't correctly fulfilling.<br /> • Prevented problematic routing behavior that occurs when replacing an object mid route.<br /> • "View" interaction will not be duplicated when placing objects on the "Nearly Perfect Pedestal."<br /> • Sims who run into obstacles placed directly in front of them, no longer get stuck.<br /> • Fixed a rare case in which a Sim remains on the wrong lot after moving.<br /> • Sims no longer fail to view decorative objects placed on a fireplace mantle.<br /> • Purchasing "SimLife Goggles" now fulfills the "Buy Video Game" wish.<br /> <br /> [size=18]TOWN/MAP[/size]<br /> • "Amateur Olympics" Opportunity notification now mentions event times.<br /> • The "Maywood Glen" community lot is now properly classified as a park.<br /> • Stocked ponds are properly preserved when shared.<br /> • Relationships are properly preserved when merging a newly created household into an existing household.<br /> • "Eat Food at Park" wish now fulfills properly.<br /> • Merge household bed and fridge requirements are no longer enforced on lots that are being abandoned.<br /> • Fish are no longer duplicated in the fridge when moving homes.<br /> • Fish no longer appear on dry ground of lots that have been coverted to residential lots.<br /> • Buildings will keep the appropriate lights when zooming in and out at nighttime.<br /> • Bulldozing a lot with collectable spawners no longer destroys the spawners.<br /> <br /> [size=18]BUILD/BUY MODE[/size]<br /> • Refreshing doors no longer causes them to lose their front door status.<br /> • "SimLife Goggles" are no longer duplicated after moving.<br /> • Custom paintings can now be properly placed above objects that are placed up against a wall and leave enough wall space.<br /> • Stairs are no longer allowed to be deleted while in use.<br /> • Lot pricing was corrected in edit town. The price of trees and bushes is now properly accounted for. Various community lot objects no longer provide negative value to a lot.<br /> • A selected object in buy or build mode now stays attached to the cursor as the player scrolls the camera with the direction keys.<br /> • Fences no longer occlude sound.<br /> • Terrain enclosed by walls and a roof is now properly lit.<br /> • Puddles will properly conform to uneven terrain.<br /> • Exposed floor tile edges have changed in color.<br /> • Fixed a problem where counters would occasionally turn black while selecting certain objects in build mode.<br /> • Fixed a rare instance where at map level the bulldozer tool could leave a blue hole in the ground.<br /> • Up arrow can now be used when placing a house from the library.<br /> • Fixed a problem where bulldozed lots were not being properly lit at map level.<br /> • Placing small objects on the front slot of the dresser will no longer block the dresser from being used.<br /> • Fix for misaligned water effects on a particular sink.<br /> • "Collection Helper" is properly displayed when picked up in buy mode.<br /> • Fixed a rare routing failure that could happen when attempting to route to an enclosed object on an inactive floor.<br /> • Roofing is now visible on low end Intel video cards.<br /> <br /> [size=18]TECHNICAL/MISC[/size]<br /> • Waterlillies now have a smoother level of detail transition when zooming the camera.<br /> • Game speed no longer affects the playback of audio stings.<br /> • NPC's automobiles are no longer purged from inventory.<br /> • Fixed a very slow memory leak triggered by the "Fertilize" interaction.<br /> • Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.<br /> • Deeds will now stack in the inventory and a "Collect All" interaction can be used on them.<br /> • Televisions no longer play video after they are burned or broken.<br /> • The Magic Gnome text notification now displays the proper icon.<br /> • The Sims 3 is now properly categorized as a game in the Windows Vista Games Explorer.<br /> • Fix for a case where rapidly clicking on Sim traits could crash the game.<br /> • Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory.<br /> • Fixed a rare case in which the skewer thumbnail of an NPC could disappear during a private wedding.<br /> • Prevented a game freeze that occurred when placing a lot while in "Cameraman Mode."<br /> • Camera memory hotkeys now properly remember floor level.<br /> • Sims no longer automatically exit the bathtub before receiving the “Bathe until Tranquil” moodlet.<br /> • Addressed an issue where distant audio could occasionally be heard while the player is focused on a Sim is inside their own home.<br /> • The option to "Adjust Tree Detail" now properly displays a "Restart Required" message.<br /> • A faint line is no longer visible on the heads of babies.<br /> • Fixed a rare case where the social worker's vehicle could be left behind on a lot.<br /> • Custom Music will no longer be assigned as a favorite randomly.<br /> • Fixed a minor error that occurred while loading a game where the dresser was in use.<br /> <br /> [size=18]WHATEVER[/size]<br /> • Korean GRB rating is now available to use in Windows Parental Controls.<br /> • The Sims 3 now supports more than 2000 concurrent save games.<br /> • Corrected various grammar and spelling mistakes.<br /> • Fix for a possible crash when disconnecting headphones during gameplay.<br /> • Adding support for the NVIDIA Ion.<br /> • ATI video driver's "Adaptive Aantialiasing" option conflicts with ingame "Edge Smoothing." The combination causes visual corruption. A note has been added to the readme encouraging players not to enable these two features at the same time.<br /> • Added support for the NVIDIA GeForce GTS 250.<br /> • Mac Only: Custom Content, Screenshots or video added to Documents/User/Electronic Arts/The Sims 3/… while the game is running will now show up in the Launcher.<br /> • Mac Only: The Mac version of The Sims 3 now supports Shader Model 3.0 graphics features. (excluding the NVIDIA GeForce 7300GT and 7600GT cards)<br /> • Mac Only: The high lighting quality Sim shader has been enabled in Create-A-Sim.<br /> • Mac Only: Added a warning message upon attempting to delete a downloaded world (Riverview) that associated save files will be lost.<br /> • Mac Only: Enabled depth texture support (shadows) on all supported video cards.<br /> • Mac Only: The user interface is no longer improperly displayed in ingame reflections. 				<br /> 				<br /> <br /> <br /> [/quote]<br /> <br /> umm made it clearer i spose but why would u bother?]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 11:27:19]]> GMT</pubDate>
				<author><![CDATA[creameggxx]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I finally got the chance to start the game up since installing the patch today, and it doesn't work. Crashes to the desktop. I don't have any mods installed.<br /> <br /> Sigh. I wish there was a way to uninstall the patch without uninstalling the game. I was happy with the fixes, but my game was fine before. *stomps feet* I want my sims 3 back  <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> <br /> <br /> And I want Grim babies!	I don't understand why EA felt the need to get rid of this option, I have not seen one person complain about being able to have babies with Grim, so why fix it? I am so angry about this patch.			<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 12:43:04]]> GMT</pubDate>
				<author><![CDATA[Jesskah]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=CoffeeChick0][quote=blckbusterchic][quote=CoffeeChick0]My stereo on lot will no longer play music, and I’m not even referring to custom music.  I’m also suspicious about my toddlers who will not sleep when placed in cribs with low energy levels.  They just sit and rock back and forth all night long.  Something that started with new patch perhaps….. I’m not sure but I never had this problem before.[/quote]<br /> <br /> I just had this problem with my toddler. The only thing is, I haven't downloaded the patch because so many people are having problems with it. I had to reset the toddler and everything went back to normal. [/quote]<br /> <br /> Hum, thanks for the hint about resetting my toddlers.  So if you have yet to download the patch maybe it was a glitch prior but one that I had never seen.<br /> <br /> It’s no fun having a house of 3 toddlers who will not sleep.  I have to cheat to make them all happy again.  : )<br /> [/quote]<br /> <br /> How did you 'reset' the toddler??]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 13:59:57]]> GMT</pubDate>
				<author><![CDATA[sims3sandra]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Jesskah]I finally got the chance to start the game up since installing the patch today, and it doesn't work. Crashes to the desktop. I don't have any mods installed.<br /> <br /> Sigh. I wish there was a way to uninstall the patch without uninstalling the game. I was happy with the fixes, but my game was fine before. *stomps feet* I want my sims 3 back  <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> <br /> <br /> And I want Grim babies!	I don't understand why EA felt the need to get rid of this option, I have not seen one person complain about being able to have babies with Grim, so why fix it? I am so angry about this patch.			<br /> [/quote]<br /> <br /> I have had the same problem with the crashing -- sometimes it starts right up from the launcher, then other times, it takes three tries.... What is with that???  I have never had problems with it starting up before.....]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 14:01:52]]> GMT</pubDate>
				<author><![CDATA[sims3sandra]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=creameggxx]umm made it clearer i spose but why would u bother?[/quote]<br /> <br /> Because my eyes are old and I need line breaks and organisation.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 17:40:12]]> GMT</pubDate>
				<author><![CDATA[aarin]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I am not having any of the pathfinding or jittery issues that other players have reported after updating with this new patch.  The only glitch I've run into so far is that my active sim was in the park and pulled a bowl of canned soup from out of nowhere and ate it.  He later had a microwave meal in his inventory without ever going to a fridge or using a microwave  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /><br /> <br /> Nothing major, just odd.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 18:09:07]]> GMT</pubDate>
				<author><![CDATA[enkeli63]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I think the team should have kept allowing babies to be born to single parents, because there kept enough children in the neighborhood, now there is like 5 kids in the neighborhood and they're all in the same class. It sucks that siblings all have the same friends. Maybe it should have been made an option if you wanted spontaneous births or not.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 18:19:38]]> GMT</pubDate>
				<author><![CDATA[yannigee]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=sims3sandra][quote=CoffeeChick0][quote=blckbusterchic][quote=CoffeeChick0]My stereo on lot will no longer play music, and I’m not even referring to custom music.  I’m also suspicious about my toddlers who will not sleep when placed in cribs with low energy levels.  They just sit and rock back and forth all night long.  Something that started with new patch perhaps….. I’m not sure but I never had this problem before.[/quote]<br /> <br /> I just had this problem with my toddler. The only thing is, I haven't downloaded the patch because so many people are having problems with it. I had to reset the toddler and everything went back to normal. [/quote]<br /> <br /> Hum, thanks for the hint about resetting my toddlers.  So if you have yet to download the patch maybe it was a glitch prior but one that I had never seen.<br /> <br /> It’s no fun having a house of 3 toddlers who will not sleep.  I have to cheat to make them all happy again.  : )<br /> [/quote]<br /> <br /> How did you 'reset' the toddler??[/quote]<br /> <br /> Typed resetSim (first name) (last name) in drop down bar you place the cheat codes in.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 18:53:03]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I'm reinstalling my game as we speak to get rid of the patch. My game was working fine before and since I downloaded the patch (After removing all mods) I've had nothing but trouble. Today i had a sim go invisible and I couldn't control him at all. Then after school, all the teens stepped out the door and meshed into one person, and I couldn't control any of them. My child also disappeared. His thumbnail was there but he was nowhere to be found in the city. I give up. I'll just use community mods to fix the problems.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 20:58:26]]> GMT</pubDate>
				<author><![CDATA[splayle]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I'm sooo happy about the changes!!! Especially the Story Progression changes!<br /> <br /> [i]One Problem[/i]: I can't install the patch! <img src="http://forum.thesims3.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /><br /> I have automatic updates so when i go to the launcher it pops up and asks me if i want to update my game. i click ok, the pop-up and game launcher disapear, and that's it. I've tried it every-which-way i can think of and still nothing.  <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> If anybody could help me out it would be much apriciated! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 21:34:12]]> GMT</pubDate>
				<author><![CDATA[UserSam7823]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Natilee]Single parents go no longer have babies? Im a single mother and that is offensive!  is there a way to choose what part of the update i download or do i have to just not update at all?[/quote]<br /> A lot of people are misunderstanding this. Single sims can still have babies, but unlike before these babies will have TWO PARENTS. ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 21:49:29]]> GMT</pubDate>
				<author><![CDATA[Pirategirl952]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=babajayne][quote=melical3108][quote=babajayne]<br /> p.s. I wish this thread didn't have 80 people freaking out about things that aren't even an issue... like apples/watermelon and single parents.  Going back to TSR now. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> Nothing? Try and play a household with four toddlers and three adults when you cannot even queue actions properly, because you have to tell everyone in which room the shower or the bookshelf is. My game is more pausing than running since I installed the patch.<br /> I envy everyone who got an error message and cannot install that update. <br /> I thought by now EA would have given us ANY answer here on the forums to let us know they will fix it soon or a way how we can deal with those problems. Seems they crashed the game for a lot of people and don't even care. <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />[/quote]<br /> Did you even finish reading what I wrote?  <img src="http://forum.thesims3.com/jforum//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /><br /> <br /> Nah, you actually have a real problem.  I was referring to the people who were upset that they couldn't have a single mom anymore, because they misunderstood the update - or people who want to influence the gender of their baby who can still do that with plain old apples and watermelon, but they're freaking out anyway because "prepared foods" was not clear enough.<br /> <br /> I'm sorry you're having trouble, I only see one or two other people with that problem so far but I sure hope it's not going to spread.  Is it just that family that's bugged or does it happen no matter what family you're playing?[/quote]<br /> <br /> I was hoping that it was just one family....  I had just moved them to a new house... so thought it might be the house....  So I went to another family and I had the same problem...  What is weird is that it doesn't happen with every action...  If the Sim has a clear path to the fridge, it will go to the fridge, but if the Sim is in a location where it has to go around a corner to get to something, then it freaks that it is blocked in... very, very strange......]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 23:14:09]]> GMT</pubDate>
				<author><![CDATA[sims3sandra]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Hmmm.  I had no problems with the last patch, but with this one a few things have emerged: I am getting stripes on characters' faces when I didn't before (something the patch was meant to fix, not put in!), I have a maid permanently stuck in the lounge, but worst of all, dead sims' graves don't turn up in the cemetery now.  I'm a bit gutted about this because I was putting the graves of Sims my family were friends with in the graveyard, and I was trying to collect all the graves of my Legacy family, but everyone who's died since patch install (including members of my fmaily living on other lots) hasn't had a grave.]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 00:37:22]]> GMT</pubDate>
				<author><![CDATA[Rad6380]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I have a definite crash issue with this patch, I even tried to reinstall and restart with no custom content or mods and it still crashed. Now I've reinstalled a second time without installing the patch and I can't get the items that I purchased in the EA store to reinstall after downloading into the launcher. Now I'm fishing through the system to see if there are some residual files hidden somewhere, if I can't resolve it I will have to recover my computer all together and start from scratch  <img src="http://forum.thesims3.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 03:37:36]]> GMT</pubDate>
				<author><![CDATA[Rellli7]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ My Sims make it to the schoolbus/carpool -- finally, after me directing them through the house/yard to get to it... they get on the bus/car... then the bus/car sits there through the whole day... while other cars come and go... then finally they get back out of the bus/car when it is time for them to arrive back home...  The schoolchild that has spent the whole day sitting in the bus in front of the house... is now penalized for 'missing school'.... AAARRRGGGHHH!!!  I do so wish that the new patch wouldn't have loaded to my game -- I will not load another one....  This is so aggravating...  How could they have not seen this when testing the patch???  Did they not have anyone play the game at all???!!!]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 05:58:12]]> GMT</pubDate>
				<author><![CDATA[sims3sandra]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ This certainly is very strange.  While some people seem to be having all sorts of problems, others are running just fine.  My sims will run from room to room without a problem.  They sleep in their own beds, without direction, they cook if they are hungry and I don't direct them.  Unlike the poster above they will run from the house to catch their carpool or school bus.  So, for me and it sounds like a majority of others, the patched client is working just fine.  So, what makes it not work okay for some other players??  <br /> <br /> Since the software is the same, or at least it should be if as other players say, they are not modded, then it cannot be the software.  We are all running the same software and identical software has to work the same in all cases.  That leaves the hardware and here there can be a multitude of different configurations.  Hardware configurations can affect how the software performs on any one system.  One of the major hardware items that can affect how software performs is memory.  EA recommend 1.5 gig of ram. That would be a minimum configuration.  The Sims 3 uses a very large amount of ram and of course, the more objects you load into your game the more ram you are going to use.  While you have the game running hit the CTRL, ALT, Del key.  This will bring up the task manager.  Check the Task Manager for the amount of CPU and Ram you are using.  I bet you will find you are very close to the max ram your system has.  If you are running a 32 bit machine you can only use 2 gig.  If you are close to your max then you should try lowering your graphic parameters in the options screen. <br /> <br /> It can't hurt to try and you may find your game runs much better.  And for sure, turn off anti aliasing.  It is one of the worst memory hogs.  You will get some jagged edges, but your game will run much better. ]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 11:18:57]]> GMT</pubDate>
				<author><![CDATA[kasmar45]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Actually, I think the people who aren't having any problems are in the minority.  <img src="http://forum.thesims3.com/jforum//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 13:13:06]]> GMT</pubDate>
				<author><![CDATA[blckbusterchic]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ While I can see how it would seem that the majority of people are having problems just based on the responses of this thread consider this..<br /> <br /> How many people will take the time to seak out this forum, just to report that everything is great?  People are much more likely to seek out this website and forum for help if they have an issue rather than if every thing is fine. Which can easily make it look like everyone is having problems, where instead the reality is that we are just not hearing from the hundreds of thousands who are not having issues at all.   <br /> <br /> I personally did not have any problems intalling or after the patch installed with game play.  The patch has done everything it promised for me.  And I am running my game with Mods and CC.<br /> <br /> I really feel for those who are having problems.  I have had problems with past Sims 2 patches that have cause me to have to reinstall everthing and I know how agonizing it is when you want to play, and are having major problems.  Perhaps posting in the technical help section would get a better result.. I don't know.  <br /> <br /> I am dissapointed that the music and inventory issues were not resolved but since we have had two patches in two months I am hopeful that these will be resolved as well.   ]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 14:06:24]]> GMT</pubDate>
				<author><![CDATA[pandora4co]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=UserSam7823]I'm sooo happy about the changes!!! Especially the Story Progression changes!<br /> <br /> [i]One Problem[/i]: I can't install the patch! <img src="http://forum.thesims3.com/jforum//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /><br /> I have automatic updates so when i go to the launcher it pops up and asks me if i want to update my game. i click ok, the pop-up and game launcher disapear, and that's it. I've tried it every-which-way i can think of and still nothing.  <img src="http://forum.thesims3.com/jforum//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /><br /> <br /> If anybody could help me out it would be much apriciated! <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/quote]<br /> <br /> I can't install the patch either...]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 15:11:50]]> GMT</pubDate>
				<author><![CDATA[AlyssumCandy]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ My game seems slower now, and there's issues where the music will loop once or twice in a song. My sims also seem whinier! <img src="http://forum.thesims3.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  />]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 15:50:58]]> GMT</pubDate>
				<author><![CDATA[Dooglers8]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=UserSam7823]I'm sooo happy about the changes!!! Especially the Story Progression changes! [/quote]<br /> <br /> I can certainly understand why people would want some families protected and not be removed through story progression.  However, EA took this way too far, in my opinion.  I always add families to my neighborhood that are SUPPOSED to be governed by story progression.  That's part of the fun of the living neighborhood - for me.<br /> <br /> I have reinstalled my game, and of course, saved games that were opened after the patch was installed had to be removed, so I have been forced to start from scratch!  Weeks of planning, play time and effort just went right down the tubes!  I am certainly willing to accept the blame for not reading the description before installing the patch, but I won't make the same mistake twice!  I won't install this latest patch for any amount of money!  I prepaid for my game and then had to wait an extra FOUR months to get it - and now this!  <br /> <br /> I love the Sims, and always will, but I think EA needs to start listening and not jump from one extreme to another!  They are leaving a very bad taste in my mouth while I play the game I have loved since the original!<br /> <br /> I am currently running my game with no patches at all, and only a mosaic removing mod and everything works great - I will continue this way until EA decides that they can reach a happy medium.  I'm sure it's possible, and with all the hype this game got, one would think that EA would want to keep their addicts happy!]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 16:36:12]]> GMT</pubDate>
				<author><![CDATA[Uroica69]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Uroica69][quote=UserSam7823]I'm sooo happy about the changes!!! Especially the Story Progression changes! [/quote]<br /> <br /> I can certainly understand why people would want some families protected and not be removed through story progression.  However, EA took this way too far, in my opinion.  I always add families to my neighborhood that are SUPPOSED to be governed by story progression.  That's part of the fun of the living neighborhood - for me.<br /> quote]<br /> <br /> I like my sims living with Story Progression too, but from what i understand it just stops Sims you've played from moving away and random babies being spawned into houses of single sims without fathers/mothers.]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 16:51:21]]> GMT</pubDate>
				<author><![CDATA[UserSam7823]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=UserSam7823][quote=Uroica69][quote=UserSam7823]I'm sooo happy about the changes!!! Especially the Story Progression changes! [/quote]<br /> <br /> I can certainly understand why people would want some families protected and not be removed through story progression.  However, EA took this way too far, in my opinion.  I always add families to my neighborhood that are SUPPOSED to be governed by story progression.  That's part of the fun of the living neighborhood - for me.<br /> quote]<br /> <br /> I like my sims living with Story Progression too, but from what i understand it just stops Sims you've played from moving away and random babies being spawned into houses of single sims without fathers/mothers.[/quote]<br /> <br /> <br /> When I enter half a dozen houses before creating my main, playable family though, it will definitely cause me some problems.  I simply do not want all the sims I have controlled to stick around forever.  And when my family-oriented sim wants to have 10 kids, I would like some of those kids to be removed through story progression ... having a neighborhood full of relations isn't really what I want.  I'm just saying that there MUST be some way for EA to reach a happy medium.  I've seen lots of suggestions that don't sound unreasonable, or impossible to implement ... and then we could ALL be happy!  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 17:13:49]]> GMT</pubDate>
				<author><![CDATA[Uroica69]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Uroica69][quote=UserSam7823][quote=Uroica69][quote=UserSam7823]I'm sooo happy about the changes!!! Especially the Story Progression changes! [/quote]<br /> <br /> I can certainly understand why people would want some families protected and not be removed through story progression.  However, EA took this way too far, in my opinion.  I always add families to my neighborhood that are SUPPOSED to be governed by story progression.  That's part of the fun of the living neighborhood - for me.<br /> quote]<br /> <br /> I like my sims living with Story Progression too, but from what i understand it just stops Sims you've played from moving away and random babies being spawned into houses of single sims without fathers/mothers.[/quote]<br /> <br /> <br /> When I enter half a dozen houses before creating my main, playable family though, it will definitely cause me some problems.  I simply do not want all the sims I have controlled to stick around forever.  And when my family-oriented sim wants to have 10 kids, I would like some of those kids to be removed through story progression ... having a neighborhood full of relations isn't really what I want.  I'm just saying that there MUST be some way for EA to reach a happy medium.  I've seen lots of suggestions that don't sound unreasonable, or impossible to implement ... and then we could ALL be happy!  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>[/quote]<br /> <br /> I can understand that, i do the same thing. But they will eventually die off and new people will move in.]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 22:42:39]]> GMT</pubDate>
				<author><![CDATA[UserSam7823]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=UserSam7823][quote=Uroica69][quote=UserSam7823][quote=Uroica69][quote=UserSam7823]I'm sooo happy about the changes!!! Especially the Story Progression changes! [/quote]<br /> <br /> I can certainly understand why people would want some families protected and not be removed through story progression.  However, EA took this way too far, in my opinion.  I always add families to my neighborhood that are SUPPOSED to be governed by story progression.  That's part of the fun of the living neighborhood - for me.<br /> quote]<br /> <br /> I like my sims living with Story Progression too, but from what i understand it just stops Sims you've played from moving away and random babies being spawned into houses of single sims without fathers/mothers.[/quote]<br /> <br /> <br /> When I enter half a dozen houses before creating my main, playable family though, it will definitely cause me some problems.  I simply do not want all the sims I have controlled to stick around forever.  And when my family-oriented sim wants to have 10 kids, I would like some of those kids to be removed through story progression ... having a neighborhood full of relations isn't really what I want.  I'm just saying that there MUST be some way for EA to reach a happy medium.  I've seen lots of suggestions that don't sound unreasonable, or impossible to implement ... and then we could ALL be happy!  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>[/quote]<br /> <br /> I can understand that, i do the same thing. But they will eventually die off and new people will move in.[/quote]<br /> <br /> that is the problem right there, with the changes anounced in 1.3 they WON'T die off and new people move it. They are all 'protected' to stick around forever. What we want is what you said, and the way it used to be. ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 02:06:45]]> GMT</pubDate>
				<author><![CDATA[JeffreyCor]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I know I'm probably a little late to the game here, but I just installed the update tonight and am NOT please about not being able to "Try for Baby" with the grim reaper anymore.]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 05:07:07]]> GMT</pubDate>
				<author><![CDATA[squeaker188]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ the updates are great, although i hadnt experienced hardly any of the things that were to be fixed. But I really wish that single parents were still having kids because that does happen in the real world and also. It kept the neighorhood full. Now the neighborhood is full of elders and they are dying, therefore a vacant neighorhood. I used to love reading the paper seeing the new families coming to town, or new babies that were born. Now its just my family and grandmas and grandpas. ughh. please bring it back]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 06:03:49]]> GMT</pubDate>
				<author><![CDATA[yannigee]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=JeffreyCor][quote=UserSam7823][quote=Uroica69][quote=UserSam7823][quote=Uroica69][quote=UserSam7823]I'm sooo happy about the changes!!! Especially the Story Progression changes! [/quote]<br /> <br /> I can certainly understand why people would want some families protected and not be removed through story progression.  However, EA took this way too far, in my opinion.  I always add families to my neighborhood that are SUPPOSED to be governed by story progression.  That's part of the fun of the living neighborhood - for me.<br /> quote]<br /> <br /> I like my sims living with Story Progression too, but from what i understand it just stops Sims you've played from moving away and random babies being spawned into houses of single sims without fathers/mothers.[/quote]<br /> <br /> <br /> When I enter half a dozen houses before creating my main, playable family though, it will definitely cause me some problems.  I simply do not want all the sims I have controlled to stick around forever.  And when my family-oriented sim wants to have 10 kids, I would like some of those kids to be removed through story progression ... having a neighborhood full of relations isn't really what I want.  I'm just saying that there MUST be some way for EA to reach a happy medium.  I've seen lots of suggestions that don't sound unreasonable, or impossible to implement ... and then we could ALL be happy!  <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>[/quote]<br /> <br /> I can understand that, i do the same thing. But they will eventually die off and new people will move in.[/quote]<br /> <br /> that is the problem right there, with the changes anounced in 1.3 they WON'T die off and new people move it. They are all 'protected' to stick around forever. What we want is what you said, and the way it used to be. [/quote]<br /> They WILL still die, of old age, if aging is on...]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 06:08:54]]> GMT</pubDate>
				<author><![CDATA[Pirategirl952]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Well, as for no longer selecting sheet music from bookshelves to read, that's great.<br /> <br /> However, what about the Sims who have already done so before the patch? My Sim has done that, and she still cannot learn nor play the song! <br /> <br /> What about, in the next update, making Sims who have made that mistake already able to perform the songs (and their additional tracks listed in that sheet music book)?<br /> <br /> Thanks,<br /> <br /> cindybubbles]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 12:58:17]]> GMT</pubDate>
				<author><![CDATA[Cndy20009]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote]I do NOT want the families I have created, or controlled, "protected"!! I want them to go about their lives, in the LIVING NEIGHBORHOOD the game promised me!!! Once I send a created sim into the neighborhood to live, I want them to behave as an NPC sim! To me, this was a FEATURE to the game, not a drawback. <br /> [/quote]<br /> <br /> Agreed.<br /> <br /> I like to raise a large family, have most move out, and keep control of a main character, all the while, watching how the rest of the family evolves out on their own.  Now impossible, no?<br /> <br /> Also, it seems pretty straight forward that some people might like to create and populate every house in the neighborhood with created npc's, and also watch them evolve, which is now also impossible?<br /> <br /> Really crushes story progression in the other direction.  <br /> <br /> You need a fast patch that gives individual control to mark the households to include/exclude, but the patch seems to have upset as many people as the correction pleased.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 15:15:59]]> GMT</pubDate>
				<author><![CDATA[Spynnal]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Spynnal][quote]I do NOT want the families I have created, or controlled, "protected"!! I want them to go about their lives, in the LIVING NEIGHBORHOOD the game promised me!!! Once I send a created sim into the neighborhood to live, I want them to behave as an NPC sim! To me, this was a FEATURE to the game, not a drawback. <br /> [/quote]<br /> <br /> Agreed.<br /> <br /> I like to raise a large family, have most move out, and keep control of a main character, all the while, watching how the rest of the family evolves out on their own.  Now impossible, no?<br /> <br /> Also, it seems pretty straight forward that some people might like to create and populate every house in the neighborhood with created npc's, and also watch them evolve, which is now also impossible?<br /> <br /> Really crushes story progression in the other direction.  <br /> <br /> You need a fast patch that gives individual control to mark the households to include/exclude, but the patch seems to have upset as many people as the correction pleased.<br /> <br /> <br /> [/quote]<br /> <br /> I actually think that fewer people were pleased than anything. A lot of people wanted better SP control, but EA didn't listen to what we actually WANTED when patching this in, so some people wanting SP fixes are also disappointed. <br /> <br /> Perhaps in the next patch they will do better. <br /> <br /> And maybe, just maybe, it won't cause all sorts of problems and everyone will be able to and want to download and patch.]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 16:32:08]]> GMT</pubDate>
				<author><![CDATA[coolguy90731]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[  I posted the issues I am having on technical board, but this also seems like a good place to post it. Maybe get the patchers to be smarter and fix these issues. Before the patch, the only issue I had was 2 Sims getting stuck, not to hard to fix wit that one cheat thing, and my stereos refusing to make any music at all. <br />  <br />    After the patch, I was perfectly fine for awhile, besides the music issue. But, I wanted to create a new family of two. Then suddenly issues started popping up. The chick refuses to use the carpool, the button to send her to work doesn't work, if I get her to work then she doesn't carpool home and just talks to herself, then one night she was at work for about 24 hours and never was let out to I clicked to send her home. My maids have grown dumb. They stand around doing nothing then start doing stuff and stop midway through and leave. A mailman invited to hang out never left. I killed him to finally get rid of him. When he turned into a ghost. His ghost said he had to go home. Now, the chick refuses to go to bed unless told. She lets her hunger get to red before eating. She also seems to always be in red. She is slightly tired and just had a good meal as her moodlets and she is pure red in mood. I debated if she was the issue and the maids.I was one the verge of debating to kill her. Then, the guy started acting odd. He now no longer goes to sleep without being told unless he is very tired. After work, he stays at the lot and does nothing. All of the above are not stopping. Even after restarting and such. They vanish for a little bit then come back like some disease. <br /> <br /> Issues that happened then went away after restarting was 1) My guy ringed the door bell, wasn't invited in, went back home, and he then was stuck off and one waiting outside as his action. 2) Agnes Crumplebottom was being a pain in the side, insulted both of my sims, locked her in a small box with walls, she lived for over 5 days without food and was working on 6 days, checked on her to see her stuck in a never-ending cycle of phone calls.<br /> <br /> Then, my 2nd family, I only have 3 families/neighborhoods, in a seperate neighborhood developed a issue. The ghosts in their lot will give the " I need to go home messages" when a neighbor/friend leaves to go home. I had someone over and they decided to leave asoon after the ghosts came up. 3 of the ghosts then made a message they had to go home and left my lot and disappeared in the middle of nowhere. They do this anytime someone goes home now. I swear, it's like this patch is slowly undermining everything else. Those without issues may of not been affected yet somehow, like I was for awhile? Like glitch triggers that you got to activate.]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 21:45:05]]> GMT</pubDate>
				<author><![CDATA[Whitetigerz]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I don't know if this is a glitch, or if it's related to the patch... But my sims seem to have a surplus of friends. I left one of my families for a little while, (love the story progression fix btw, I don't see how anyone could want their sims to be spawning babies and moving out randomly, but that's just me) came back and noticed they had tons of friends... And this is by no means a bad thing, but it just struck me as odd they could make so many in a short time.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 01:08:59]]> GMT</pubDate>
				<author><![CDATA[Pirategirl952]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Spynnal][quote]I do NOT want the families I have created, or controlled, "protected"!! I want them to go about their lives, in the LIVING NEIGHBORHOOD the game promised me!!! Once I send a created sim into the neighborhood to live, I want them to behave as an NPC sim! To me, this was a FEATURE to the game, not a drawback. <br /> [/quote]<br /> <br /> Agreed.<br /> <br /> I like to raise a large family, have most move out, and keep control of a main character, all the while, watching how the rest of the family evolves out on their own.  Now impossible, no?<br /> <br /> Also, it seems pretty straight forward that some people might like to create and populate every house in the neighborhood with created npc's, and also watch them evolve, which is now also impossible?<br /> <br /> Really crushes story progression in the other direction.  <br /> <br /> You need a fast patch that gives individual control to mark the households to include/exclude, but the patch seems to have upset as many people as the correction pleased.<br /> <br /> <br /> [/quote]<br /> <br /> Wow. Did you even read what SimGuruLyndsay said?<br /> <br /> "Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated."<br /> <br /> This doesn't mean the protected user created families are cut off from story progression, it means they just can't be moved out the neighbourhood and deleted on their own. This upsetted many players, so it is in fact an improvement. Personally, I wouldn't like my own Sims to disappear without me knowing or deciding. That's why I downloaded the awesomemod before this patch to stop them. (Then again, this patch caused my game to crash after start-up so I can't even play, so it doesn't even matter to me just now).]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 02:10:00]]> GMT</pubDate>
				<author><![CDATA[McWolf]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I totally removed my Sims3 game -- I couldn't get people to find their way to work, to school... when I finally got them on the bus or in the car -- they just set there the whole work/schoolday until time to get back home....  Fortunately, uninstalling the game worked... I really held my breath on it... but once I reloaded the game and applied the new patch... all of my sims behave normally now -- at least as far as I can tell... I can use the community map and tell the Sim to go to the store -- and they do...  it is so nice to be able to play my game again...  One additional note -- when I did the uninstall from EA -- it didn't work -- so I had to do the manual uninstall -- from the technical forum...  I was glad that they had step by step instructions....]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 02:11:00]]> GMT</pubDate>
				<author><![CDATA[sims3sandra]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ It took awhile, but the wait was worth it. This is a massive patch for the game <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> I might just give my Fallout 3 a break and install the Sims 3 again.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 05:44:28]]> GMT</pubDate>
				<author><![CDATA[SmokaCola]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=McWolf][quote=Spynnal][quote]I do NOT want the families I have created, or controlled, "protected"!! I want them to go about their lives, in the LIVING NEIGHBORHOOD the game promised me!!! Once I send a created sim into the neighborhood to live, I want them to behave as an NPC sim! To me, this was a FEATURE to the game, not a drawback. <br /> [/quote]<br /> <br /> Agreed.<br /> <br /> I like to raise a large family, have most move out, and keep control of a main character, all the while, watching how the rest of the family evolves out on their own.  Now impossible, no?<br /> <br /> Also, it seems pretty straight forward that some people might like to create and populate every house in the neighborhood with created npc's, and also watch them evolve, which is now also impossible?<br /> <br /> Really crushes story progression in the other direction.  <br /> <br /> You need a fast patch that gives individual control to mark the households to include/exclude, but the patch seems to have upset as many people as the correction pleased.<br /> <br /> <br /> [/quote]<br /> <br /> Wow. Did you even read what SimGuruLyndsay said?<br /> <br /> "Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated."<br /> <br /> This doesn't mean the protected user created families are cut off from story progression, it means they just can't be moved out the neighbourhood and deleted on their own. This upsetted many players, so it is in fact an improvement. Personally, I wouldn't like my own Sims to disappear without me knowing or deciding. That's why I downloaded the awesomemod before this patch to stop them. (Then again, this patch caused my game to crash after start-up so I can't even play, so it doesn't even matter to me just now).[/quote]<br /> <br /> Actually, it's you that didn't read it and it was in your own post. "Warning: Story Progression will no longer remove previously player controlled Sims." IE they never grow old and never die!! From everything I've seen hardly anyone want to have any family they ever played becoming immortal. So no, this is in fact not an improvement at all.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 06:05:53]]> GMT</pubDate>
				<author><![CDATA[JeffreyCor]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=JeffreyCor]<br /> <br /> Actually, it's you that didn't read it and it was in your own post. "Warning: Story Progression will no longer remove previously player controlled Sims." IE they never grow old and never die!! From everything I've seen hardly anyone want to have any family they ever played becoming immortal. So no, this is in fact not an improvement at all.[/quote]<br /> <br /> When I read "Warning: Story Progression will no longer remove previously player controlled Sims", I just assumed that meant they weren't gonna be kicked out of town, not that they weren't gonna die]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 06:58:14]]> GMT</pubDate>
				<author><![CDATA[happyblueant]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Hello everybody!<br /> <br /> First of all... why do you all thank EA for trying to fix what should have been right when we bought the game in the first palce?! I wonder!?<br /> <br /> Secondly, the patch, at least I think so, fixed only some minor problems and didn't touch the main issues.<br /> <br /> The main issue would be the fix for the controvesial SP, which could be just giving us an OPTION how we want the game played.<br /> Some want this some want that.... Some want the SP on, some want it off.EA,give us a choice, for crying out loud! It seems so simple, but maybe it's too difficult to carry out in practice? For such a Giant as YOU,EA?<br /> <br /> As I once said they bit off more than they can chew with this revolution in the sims concept! Hence, all those glitches, bugs and problems. <br /> <br /> Like the disappearing inventory+fridge content! In this way we are forced to play the only way thought out by the creators.<br /> <br /> As for me I play with aging and SP off! For fear of somthing happening to my sims, which is a colossal step backwards compared to TS2.<br /> <br /> Besides, what about that height silde which was promised; is it possible that they will do something about it? What do you all think?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 08:06:48]]> GMT</pubDate>
				<author><![CDATA[simka334player]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Arrgh.<br /> I only play one family and yesterday I copied my town and switched through all households to get to know who lives there. <br /> Almost every family had a child, toddler or baby that had only one parent. Wasn't the patch suppose to fix that?<br /> And all those kids must have been spawned after I installed the patch.<br /> <br /> Now, not only do I have a billion bugs and glitches that came with the patch, the supposed fixed/improved issues are not working, either.<br /> I so hate this update!<br /> <br /> And I agree that the "fix" of story progression ruins my game, too. I play just my one family and kick most of the kids out or marry them out when they are young adults. Now my town is flooded with my own sims and my family members have a hard time finding spouses, because they are related to almost anybody.<br /> Not that it matters to the game. The do not recognize their cousins, nephews, nieces, uncles and aunts anymore. That worked until a few days ago, now those relatives are only "acquaintances".<br /> Did I mention I hate this update?!<br /> <br /> And now EA comes out with an expansion pack without having the current issues fixed... *no words for that*<br /> <br /> Sorry for the rant, but this really p***es me off.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 08:35:13]]> GMT</pubDate>
				<author><![CDATA[melical3108]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=happyblueant][quote=JeffreyCor]<br /> <br /> Actually, it's you that didn't read it and it was in your own post. "Warning: Story Progression will no longer remove previously player controlled Sims." IE they never grow old and never die!! From everything I've seen hardly anyone want to have any family they ever played becoming immortal. So no, this is in fact not an improvement at all.[/quote]<br /> <br /> When I read "Warning: Story Progression will no longer remove previously player controlled Sims", I just assumed that meant they weren't gonna be kicked out of town, not that they weren't gonna die[/quote]<br /> <br /> That is what it means.  I moved out one of my legacy family pre-patch, and he died after the patch.  It did stop his (or any other residents') grave appearing, but that's a different issue.<br /> <br /> I haven't installed indiemod because I have the fear of having any problems with it whilst I'm part-way through challenges, but I get the impression it pretty much does what we expected story progression to do - so if fans can make a patch that does that in a short space of time, why on earth couldn't EA have implemented that in the game?]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 12:32:01]]> GMT</pubDate>
				<author><![CDATA[Rad6380]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ This is crazy!  So many assumptions are flying around ... and I remember what my mother taught me about assuming things!<br /> <br /> Anyway, if I go into a neighborhood house, Agnes Crumplebottom for example, make a few changes - finish the unfinished room, change her clothes, etc., she then becomes a "player controlled sim" - correct?  Then, with this patch, she will be protected from being removed through story progression - correct?  I don't understand how aging and story progression can be seperate anyway ... if she grows old and dies with no kids, she should be "removed" from the neighborhood, but if she is "protected" - just what does that mean!?<br /> <br /> Everyone has an opinion on what it means, but so far, I haven't seen anyone from EA try to clarify for us.  Helloooooooo!  I hate to say this, but I won't be rushing out to buy the expansion like I did for TS2.  Not until I see some effort on the part of EA to clarify, rectify and placate - players are going crazy and it doesn't seem like they care.  They have spent so much time and effort on hype for this game, they've forgotten to make sure they put out a quality product.  I am beyond disappointed in EA - and also very happy that my game runs perfectly with no patches.  It sucks to invest a fairly significant amount of money (esp. for a 1-income household with kids!) in a game and then be abandoned by the ones who made it ... can you say "take the money and run"!?  It sure feels like that's what EA has done - and then to announce an expansion, in the middle of this uproar ... I just don't get it, I truly don't.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 15:47:02]]> GMT</pubDate>
				<author><![CDATA[Uroica69]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I worked in development for a while for a teeny software company for a nongame consumer product. I'm not a programmer and didn't know anything about development. One thing that I experienced that is relevant to this discussion is how fixing 1 thing can break something else. The program I worked on had only 2 programmers and was about 1/100th as complex as TS3. It definitely is disappointing that people are having problems. I hope that EA is working hard behind the scenes to fix  things and just have not told us what's going on. I was on vacation and haven't had a lot of time to play since I got back. I wasn't able to get the program to get past the intro stuff until I moved all my Indie Stone stuff out of my program files and deleted all the cache files in My Documents. I also had a Peggy Zone hairstyle that I removed just to be safe that I'm going to try putting back in today. I did get the game to start up fine this time, haven't had time to play for long, so my problem may have just been an incompatability with Indie Stone.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 16:53:13]]> GMT</pubDate>
				<author><![CDATA[knitgirl17]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=JeffreyCor][quote=McWolf][quote=Spynnal][quote]I do NOT want the families I have created, or controlled, "protected"!! I want them to go about their lives, in the LIVING NEIGHBORHOOD the game promised me!!! Once I send a created sim into the neighborhood to live, I want them to behave as an NPC sim! To me, this was a FEATURE to the game, not a drawback. <br /> [/quote]<br /> <br /> Agreed.<br /> <br /> I like to raise a large family, have most move out, and keep control of a main character, all the while, watching how the rest of the family evolves out on their own.  Now impossible, no?<br /> <br /> Also, it seems pretty straight forward that some people might like to create and populate every house in the neighborhood with created npc's, and also watch them evolve, which is now also impossible?<br /> <br /> Really crushes story progression in the other direction.  <br /> <br /> You need a fast patch that gives individual control to mark the households to include/exclude, but the patch seems to have upset as many people as the correction pleased.<br /> <br /> <br /> [/quote]<br /> <br /> Wow. Did you even read what SimGuruLyndsay said?<br /> <br /> "Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated."<br /> <br /> This doesn't mean the protected user created families are cut off from story progression, it means they just can't be moved out the neighbourhood and deleted on their own. This upsetted many players, so it is in fact an improvement. Personally, I wouldn't like my own Sims to disappear without me knowing or deciding. That's why I downloaded the awesomemod before this patch to stop them. (Then again, this patch caused my game to crash after start-up so I can't even play, so it doesn't even matter to me just now).[/quote]<br /> <br /> Actually, it's you that didn't read it and it was in your own post. "Warning: Story Progression will no longer remove previously player controlled Sims." IE they never grow old and never die!! From everything I've seen hardly anyone want to have any family they ever played becoming immortal. So no, this is in fact not an improvement at all.[/quote]<br /> Ok, sorry, but this is crap. My sims are still aging. My sims are still dying. EVEN THE ONES I PLAYED. I just had a sims grandfather pass away. <br /> <br /> I think that Simguru Lindsay or however it's spelled should reword the first post. Player controlled sims are not going to be removed as in MOVING AWAY.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 19:43:36]]> GMT</pubDate>
				<author><![CDATA[Pirategirl952]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Pirategirl952][quote=JeffreyCor][quote=McWolf][quote=Spynnal][quote]I do NOT want the families I have created, or controlled, "protected"!! I want them to go about their lives, in the LIVING NEIGHBORHOOD the game promised me!!! Once I send a created sim into the neighborhood to live, I want them to behave as an NPC sim! To me, this was a FEATURE to the game, not a drawback. <br /> [/quote]<br /> <br /> Agreed.<br /> <br /> I like to raise a large family, have most move out, and keep control of a main character, all the while, watching how the rest of the family evolves out on their own.  Now impossible, no?<br /> <br /> Also, it seems pretty straight forward that some people might like to create and populate every house in the neighborhood with created npc's, and also watch them evolve, which is now also impossible?<br /> <br /> Really crushes story progression in the other direction.  <br /> <br /> You need a fast patch that gives individual control to mark the households to include/exclude, but the patch seems to have upset as many people as the correction pleased.<br /> <br /> <br /> [/quote]<br /> <br /> Wow. Did you even read what SimGuruLyndsay said?<br /> <br /> "Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated."<br /> <br /> This doesn't mean the protected user created families are cut off from story progression, it means they just can't be moved out the neighbourhood and deleted on their own. This upsetted many players, so it is in fact an improvement. Personally, I wouldn't like my own Sims to disappear without me knowing or deciding. That's why I downloaded the awesomemod before this patch to stop them. (Then again, this patch caused my game to crash after start-up so I can't even play, so it doesn't even matter to me just now).[/quote]<br /> <br /> Actually, it's you that didn't read it and it was in your own post. "Warning: Story Progression will no longer remove previously player controlled Sims." IE they never grow old and never die!! From everything I've seen hardly anyone want to have any family they ever played becoming immortal. So no, this is in fact not an improvement at all.[/quote]<br /> Ok, sorry, but this is crap. My sims are still aging. My sims are still dying. EVEN THE ONES I PLAYED. I just had a sims grandfather pass away. <br /> <br /> I think that Simguru Lindsay or however it's spelled should reword the first post. Player controlled sims are not going to be removed as in MOVING AWAY.<br /> <br /> [/quote]<br /> <br /> If that was the case EA would not have:<br /> <br /> "Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated"<br /> <br /> Not moving out of their home would NOT cause the neighborhood to be overpopulated, only not dying off would cause that.<br /> <br /> What is "crap" is either 1) EA messed up in their posting of what this does, 2) they got it right and they don't die, or 3) they posted it right and have a bug causing them to not behave as EA intended.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 20:20:39]]> GMT</pubDate>
				<author><![CDATA[JeffreyCor]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ You cant have a baby with the grim reaper anymore? Why did they do that?<br /> <br /> At least I've already done it and can have more people who are fully black in the game.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 21:53:14]]> GMT</pubDate>
				<author><![CDATA[NFMFB]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Pirategirl952]<br /> Ok, sorry, but this is crap. My sims are still aging. My sims are still dying. EVEN THE ONES I PLAYED. I just had a sims grandfather pass away. <br /> <br /> I think that Simguru Lindsay or however it's spelled should reword the first post. Player controlled sims are not going to be removed as in MOVING AWAY.<br /> <br /> [/quote]<br /> <br /> What I think is crap is that I no longer have a choice in the matter at all.  What if I WANT my sims to be able to move away?  What if I really don't want a neighborhood filled with relations?  We all play the Sims differently, which is one of the draws for this game.  EA however, is trying to make us all play it the same way - and THAT is definitely crap.  Don't take away my fun and enjoyment because someone else wanted a different feature.  Where are our CHOICES???  I don't want to be forced to play this game the way someone else does!  I want it MY way - just like everyone else.  I understand compromise and am more than willing to give a bit to make the game meet more people's wishes.  It just feels like EA is not compromising right now.  It's all or nothing and that is unacceptable.]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 22:43:51]]> GMT</pubDate>
				<author><![CDATA[Uroica69]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ This is good......really good.]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 01:45:56]]> GMT</pubDate>
				<author><![CDATA[Bulgarlri]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Uroica69]  What I think is crap is that I no longer have a choice in the matter at all.  What if I WANT my sims to be able to move away?  What if I really don't want a neighborhood filled with relations?  We all play the Sims differently, which is one of the draws for this game.  EA however, is trying to make us all play it the same way - and THAT is definitely crap.  Don't take away my fun and enjoyment because someone else wanted a different feature.  Where are our CHOICES???  I don't want to be forced to play this game the way someone else does!  I want it MY way - just like everyone else.  I understand compromise and am more than willing to give a bit to make the game meet more people's wishes.  It just feels like EA is not compromising right now.  It's all or nothing and that is unacceptable.[/quote]<br /> <br /> <br /> The patch has not taken away your choice of Sims moving away.  The only difference is that it won't happen automatically anymore. For any previously played, "protected" Sims, you can always remove them yourself manually.  And the patch does not affect untouched townies.  The game can still move them around or evict them at random.<br /> <br /> If you don't want everyone in town to be blood related, it is easily remedied.  From Edit Town, you can split up households, or merge them just as you like: to keep the ones you want, get rid of the rest, or evict entire households as you see fit.  Simply remove all those excess kids your first family had, if you want, whenever you want.  You are never "stuck" forever with anyone.<br /> <br /> According to SimGurus, with story progression on, other households will marry, and kids will still be born/spawned to non-controlled families that have two parents, so the neighborhood will still be growing new members with which to mix.  With SP off, new births won't happen (unless someone was already pregnant--then the baby will be born).  So if you're playing only one family with SP off, but aging on, yes, eventually you could have a dwindling population as the elders die off with no new births to replace them.<br /> <br /> If you have aging off, pregnant mothers will still give birth, but the babies will never grow up.  They will stay infants forever, unless you turn aging back on, or unless you play that household to age the baby up.<br /> <br /> So aging and SP are different and have different effects.  To get the best dynamic, the game recommends having both ON.  With aging on, all Sims will still grow old and die, including previously player-controlled Sims.  Even Agnes Crumplebottom.  Even if you only played her for one day and switch to another house.  Eventually, she will get old, die, and be gone from the neighborhood forever, provided you have aging on.  Her house is then vacant for anyone new to move into.  Since the patch, I have already had two elders from different families die of old age in "protected" houses I had played, so it is working.  If for some reason that's not working properly in your game, you can always go back and play them again until they die, kill them off, or simply evict them from Edit Town.  It's all up to you.<br />   ]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 05:40:46]]> GMT</pubDate>
				<author><![CDATA[Pamhamlet]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Pamhamlet]<br /> The patch has not taken away your choice of Sims moving away.  The only difference is that it won't happen automatically anymore. For any previously played, "protected" Sims, you can always remove them yourself manually.  And the patch does not affect untouched townies.  The game can still move them around or evict them at random.<br /> [/quote]<br /> <br /> Well, I liked it much better before, because I do not want to delete my sims. It was so nice and realistic with sims moving away.<br /> I am not going through my town and tell people where to live, with whom to live or if they rather should move away. And I do not like to do that with my sims.<br /> I love moving them out and meet them every now and then. Some stay friends, some don't. <br /> I still think EA should give us an option to choose how far we want to go with SP in our neighborhood.<br /> As much as I hate that "patched" version, I have to say that I am lucky and that the patch did not do anything to my story progression so far. Everything is just as before... just much harder to play because of all the path finding, rendering and random pauses bugs.<br /> <br /> And I have to agree with Uroica69. The lack of communication and clarification from EA at this stage is a slap in the face. I will not buy the expansion before these bugs aren't fixed.  <img src="http://forum.thesims3.com/jforum//images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 07:37:04]]> GMT</pubDate>
				<author><![CDATA[melical3108]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Two of my three triplets got their teddies stuck for the first time ever after I installed the patch. One teddy randomly became unstuck but the other still isn't usuable lol. I just bought him a new teddy. ]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 10:11:26]]> GMT</pubDate>
				<author><![CDATA[goldlabpup]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I have a problem since I installed the patch. My game crashes to the desktop randomly without any error messages. The game closes itself fo no reason. No lag, no choppyness no everything! What's wrong?  <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 12:18:00]]> GMT</pubDate>
				<author><![CDATA[leosimofilos]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Pamhamlet][quote=Uroica69]  What I think is crap is that I no longer have a choice in the matter at all.  What if I WANT my sims to be able to move away?  What if I really don't want a neighborhood filled with relations?  We all play the Sims differently, which is one of the draws for this game.  EA however, is trying to make us all play it the same way - and THAT is definitely crap.  Don't take away my fun and enjoyment because someone else wanted a different feature.  Where are our CHOICES???  I don't want to be forced to play this game the way someone else does!  I want it MY way - just like everyone else.  I understand compromise and am more than willing to give a bit to make the game meet more people's wishes.  It just feels like EA is not compromising right now.  It's all or nothing and that is unacceptable.[/quote]<br /> <br /> <br /> The patch has not taken away your choice of Sims moving away.  The only difference is that it won't happen automatically anymore. For any previously played, "protected" Sims, you can always remove them yourself manually.  And the patch does not affect untouched townies.  The game can still move them around or evict them at random.<br /> <br /> If you don't want everyone in town to be blood related, it is easily remedied.  From Edit Town, you can split up households, or merge them just as you like: to keep the ones you want, get rid of the rest, or evict entire households as you see fit.  Simply remove all those excess kids your first family had, if you want, whenever you want.  You are never "stuck" forever with anyone.<br /> <br /> According to SimGurus, with story progression on, other households will marry, and kids will still be born/spawned to non-controlled families that have two parents, so the neighborhood will still be growing new members with which to mix.  With SP off, new births won't happen (unless someone was already pregnant--then the baby will be born).  So if you're playing only one family with SP off, but aging on, yes, eventually you could have a dwindling population as the elders die off with no new births to replace them.<br /> <br /> If you have aging off, pregnant mothers will still give birth, but the babies will never grow up.  They will stay infants forever, unless you turn aging back on, or unless you play that household to age the baby up.<br /> <br /> So aging and SP are different and have different effects.  To get the best dynamic, the game recommends having both ON.  With aging on, all Sims will still grow old and die, including previously player-controlled Sims.  Even Agnes Crumplebottom.  Even if you only played her for one day and switch to another house.  Eventually, she will get old, die, and be gone from the neighborhood forever, provided you have aging on.  Her house is then vacant for anyone new to move into.  Since the patch, I have already had two elders from different families die of old age in "protected" houses I had played, so it is working.  If for some reason that's not working properly in your game, you can always go back and play them again until they die, kill them off, or simply evict them from Edit Town.  It's all up to you.<br />   [/quote]<br /> <br /> I understand your advice here, but to me, it sounds like a lot of work.  This is a game, and I purchased it to play - not to spend hours in edit mode telling everyone where to go and when.  I really do want my neighborhood sims, townies and others, to go about their lives without interference from me.  I spend a lot of time at the beginning of a new game setting things up in the neighborhood.  Once I start playing, I don't want to go back to doing work to keep things the way I want them.  I LIKE the way my game runs without the new patch.  I play with SP and aging ON and if one of my sims' children moves away, so be it.  If I wanted to maintain control of that sim, I would not have moved it into the neighborhood to live in the first place.  <br /> <br /> I just think this change, and only this change, is extreme and could have been handled much differently.  I don't really care about prepared foods affecting a baby's gender, jobs things, whatever ... none of those changes really affect the way I play.  I don't get much time to play as it is, so when I do get to open the sims, I want to PLAY, not work to maintain my neighborhood.  That might be okay for other players, but not for me.<br /> <br /> I read a comment in these forums about a check box for each household - yes or no to protect a household seems like a more reasonable approach to this issue.]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 15:43:05]]> GMT</pubDate>
				<author><![CDATA[Uroica69]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ GREAT <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.thesims3.com/jforum/posts/preList/75806/841401.page</guid>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 17:58:36]]> GMT</pubDate>
				<author><![CDATA[quentin612]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Okay, at first, I had no trouble, but now my sims will not use objects in different rooms. I'm doing a free will household, and this has made it impossible. Please, PLEASE fix this or I may have to stop playing the game. It's just so frustrating to play now.]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 18:15:13]]> GMT</pubDate>
				<author><![CDATA[xena311]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ The problem with it is that they patched too much at one time, thereby forcing you to accept the patches you didn't want with the patches you may have needed to get your game operating correctly. As for me, the patch completely disabled all 14 of my Mysterious Mr. Gnomes, and created a wierd, dwarf thing with broken legs and arms in my neighborhood. Great picture but freaky as all get out. They maybe should have made the big stuff seperate or perhaps held it off, but I have only played a single household my entire game due to the fact that inventory disappears, so I can't say if the game still operates correctly or not for me or not.]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 23:08:09]]> GMT</pubDate>
				<author><![CDATA[AKlinker]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I have a problem with Story Progression. Although it's much better than it was before, my sims rarely form romatic relationships! And on the rare occasions that they do, they iether stay bf/gf forever, get engaged and never married or are married and live in different houses! I wanted to only play my legacy house in this neighbourhood but it's impossible because if I do this, everyone will get old and die and the population number will be secured by sims moving into the neighbourhood, not by babies!<br /> <br /> Please try to improve this on the next patch/EP. It's a lot of work to manually keep your town alive! Other than that, good job =)]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 10:43:22]]> GMT</pubDate>
				<author><![CDATA[AnnieKent87]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Just a bug note... my sim keeps getting stuck in the hospital after having a baby...but their needs continue to decline. I have to use the resetsim cheat to get them back to the house.]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 14:50:14]]> GMT</pubDate>
				<author><![CDATA[Alyssizzle]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=JeffreyCor][quote=McWolf][quote=Spynnal][quote]I do NOT want the families I have created, or controlled, "protected"!! I want them to go about their lives, in the LIVING NEIGHBORHOOD the game promised me!!! Once I send a created sim into the neighborhood to live, I want them to behave as an NPC sim! To me, this was a FEATURE to the game, not a drawback. <br /> [/quote]<br /> <br /> Agreed.<br /> <br /> I like to raise a large family, have most move out, and keep control of a main character, all the while, watching how the rest of the family evolves out on their own.  Now impossible, no?<br /> <br /> Also, it seems pretty straight forward that some people might like to create and populate every house in the neighborhood with created npc's, and also watch them evolve, which is now also impossible?<br /> <br /> Really crushes story progression in the other direction.  <br /> <br /> You need a fast patch that gives individual control to mark the households to include/exclude, but the patch seems to have upset as many people as the correction pleased.<br /> <br /> <br /> [/quote]<br /> <br /> Wow. Did you even read what SimGuruLyndsay said?<br /> <br /> "Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated."<br /> <br /> This doesn't mean the protected user created families are cut off from story progression, it means they just can't be moved out the neighbourhood and deleted on their own. This upsetted many players, so it is in fact an improvement. Personally, I wouldn't like my own Sims to disappear without me knowing or deciding. That's why I downloaded the awesomemod before this patch to stop them. (Then again, this patch caused my game to crash after start-up so I can't even play, so it doesn't even matter to me just now).[/quote]<br /> <br /> Actually, it's you that didn't read it and it was in your own post. "Warning: Story Progression will no longer remove previously player controlled Sims." IE they never grow old and never die!! From everything I've seen hardly anyone want to have any family they ever played becoming immortal. So no, this is in fact not an improvement at all.[/quote]<br /> [quote=Pirategirl952]<br /> Ok, sorry, but this is crap. My sims are still aging. My sims are still dying. EVEN THE ONES I PLAYED. I just had a sims grandfather pass away.<br /> <br /> I think that Simguru Lindsay or however it's spelled should reword the first post. Player controlled sims are not going to be removed as in MOVING AWAY. [/quote]<br /> <br /> <br /> Why do people still think story progression and aging are the same thing?  Story progression not removing sims from the neighborhood is COMPLETELY DIFFERENT from sims aging!  Sims will still age and they will still go about their lives they just won't move out of town.  This is a huge improvement!  How would you feel after spending hours creating a family and then 2 days later find out they moved away and are gone forever?  <br /> <br /> Aging - Story Progression... Two TOTALLY SEPARATE things!  If you don't want sims dying of old age turn AGING OFF!]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 14:52:20]]> GMT</pubDate>
				<author><![CDATA[olivermypup]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ OK -- everything seems to be working just great with the patch -- so far -- so good -- I wanted to know if anyone has checked out whether or not that you lose the property deeds from your inventory when you change households in the Edit town mode...  That was an issue earlier... ]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 16:54:40]]> GMT</pubDate>
				<author><![CDATA[sims3sandra]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=olivermypup][quote=JeffreyCor][quote=McWolf][quote=Spynnal][quote]I do NOT want the families I have created, or controlled, "protected"!! I want them to go about their lives, in the LIVING NEIGHBORHOOD the game promised me!!! Once I send a created sim into the neighborhood to live, I want them to behave as an NPC sim! To me, this was a FEATURE to the game, not a drawback. <br /> [/quote]<br /> <br /> Agreed.<br /> <br /> I like to raise a large family, have most move out, and keep control of a main character, all the while, watching how the rest of the family evolves out on their own.  Now impossible, no?<br /> <br /> Also, it seems pretty straight forward that some people might like to create and populate every house in the neighborhood with created npc's, and also watch them evolve, which is now also impossible?<br /> <br /> Really crushes story progression in the other direction.  <br /> <br /> You need a fast patch that gives individual control to mark the households to include/exclude, but the patch seems to have upset as many people as the correction pleased.<br /> <br /> <br /> [/quote]<br /> <br /> Wow. Did you even read what SimGuruLyndsay said?<br /> <br /> "Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated."<br /> <br /> This doesn't mean the protected user created families are cut off from story progression, it means they just can't be moved out the neighbourhood and deleted on their own. This upsetted many players, so it is in fact an improvement. Personally, I wouldn't like my own Sims to disappear without me knowing or deciding. That's why I downloaded the awesomemod before this patch to stop them. (Then again, this patch caused my game to crash after start-up so I can't even play, so it doesn't even matter to me just now).[/quote]<br /> <br /> Actually, it's you that didn't read it and it was in your own post. "Warning: Story Progression will no longer remove previously player controlled Sims." IE they never grow old and never die!! From everything I've seen hardly anyone want to have any family they ever played becoming immortal. So no, this is in fact not an improvement at all.[/quote]<br /> [quote=Pirategirl952]<br /> Ok, sorry, but this is crap. My sims are still aging. My sims are still dying. EVEN THE ONES I PLAYED. I just had a sims grandfather pass away.<br /> <br /> I think that Simguru Lindsay or however it's spelled should reword the first post. Player controlled sims are not going to be removed as in MOVING AWAY. [/quote]<br /> <br /> <br /> Why do people still think story progression and aging are the same thing?  Story progression not removing sims from the neighborhood is COMPLETELY DIFFERENT from sims aging!  Sims will still age and they will still go about their lives they just won't move out of town.  This is a huge improvement!  How would you feel after spending hours creating a family and then 2 days later find out they moved away and are gone forever?  <br /> <br /> Aging - Story Progression... Two TOTALLY SEPARATE things!  If you don't want sims dying of old age turn AGING OFF![/quote]<br /> <br /> Aging setting applies to the sim family you are playing, not the rest of the neighborhood. Aging for NPC sims is controlled through story progression. It's right in the manual, geash!]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 19:24:15]]> GMT</pubDate>
				<author><![CDATA[JeffreyCor]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ i can't understand why you don't make the sims 3 online ! it is so popular it should be online! why can't you make it avaliable as a an online game! i would love to see it online as i am a big sims fan and i love all the sims games that have been out(sims,sims2 and especially sims 3) please make the next game online it would be so much fun!  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> from vicky 29]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 21:07:38]]> GMT</pubDate>
				<author><![CDATA[Vicky29]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I installed the patch a few days ago but then my game went crazy and I had to reinstall everything... and I'm afraid to reinstall it again  <img src="http://forum.thesims3.com/jforum//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 21:12:51]]> GMT</pubDate>
				<author><![CDATA[Panther00567]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I currently downloaded and installed the new update for sims 3 "adventures" and it is not working. Is it because corperate has not fully released the expansion or what did i do wrong? Or what can i do to make the update work? Is there a way to reinstall the updated patch?]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 21:24:09]]> GMT</pubDate>
				<author><![CDATA[WhiteT]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=olivermypup]<br /> <br /> <br /> Why do people still think story progression and aging are the same thing?  Story progression not removing sims from the neighborhood is COMPLETELY DIFFERENT from sims aging!  Sims will still age and they will still go about their lives they just won't move out of town.  This is a huge improvement!  How would you feel after spending hours creating a family and then 2 days later find out they moved away and are gone forever?  <br /> <br /> Aging - Story Progression... Two TOTALLY SEPARATE things!  If you don't want sims dying of old age turn AGING OFF![/quote]<br /> <br /> I understand the difference between story progression and aging, though with all the conflicting answers here, it's a wonder that I do understand.  I don't have an issue with sims growing old and dying, so I play with aging on.  I also don't have a problem with neighborhood sims moving away on their own, so I play with story progression on as well.  That is how I WANT my game to run!<br /> <br /> As for my created or controlled sims moving away - I happen to be one of those players who WANTS them to!  When I spend hours creating a family, they do not get put into the neighborhood and left to their own devices!  Why in the world would I ever do something like that!?  The way this game is set up, it's not as easy to jump from house to house to tweak things - you lose wants and wishes, not to mention inventory - so I play one family per saved game and when they have a ton of kids, I WANT those children to be able to move away on their own, if they choose, through story progression, once I have moved them out into the neighborhood!  What I do NOT want, is to have to spend hours in edit mode, just to keep my neighborhood "alive"!  That's too much work for a game that I purchased to PLAY!<br /> <br /> One other thing - even without the patch, I have not had sims that I created (or kids I moved out of the main house) move away on their own.  They move in with other sims, get married, have kids, grow old, etc., but not once have I had one just "disappear".  Townie sims will move out of the neighborhood and be "gone forever", but I have not had that happen with sims that came from a family I have created.<br /> <br /> I really don't understand why we couldn't be given an individual choice whether or not to have any household in the neighborhood protected.  It's the "all or nothing" approach to this issue that I don't like.]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 21:24:27]]> GMT</pubDate>
				<author><![CDATA[Uroica69]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ So you still did not make sheet music usable after the Sim reads it from the bookshelf? My Sim STILL is missing out on some great songs!<br /> <br /> Please help us here.<br /> <br /> Thanks,<br /> <br /> cindybubbles]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 23:19:04]]> GMT</pubDate>
				<author><![CDATA[Cndy20009]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=JeffreyCor]Aging setting applies to the sim family you are playing, not the rest of the neighborhood. Aging for NPC sims is controlled through story progression. It's right in the manual, geash![/quote]<br /> <br /> The guide doesn't say turning off story progression turns off aging for the people in town.  It says turning off story progression will stop neighbors from socializing, getting married, and having families.  The whole point of this game was "Universal Aging".  ]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 00:32:44]]> GMT</pubDate>
				<author><![CDATA[olivermypup]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I have the new patch installed and put story progression on.  I'm playing five houses in rotation.<br /> <br /> Today, the game chose to move one of my player-controlled families out of the neighborhood.  The family is gone.  I did not want this to happen.  I don't care what happens to other families I've never played.  The game should have moved out one of those.<br /> <br /> So apparently, the patch does NOT "protect" player-controlled families as it claims to do.]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 00:33:49]]> GMT</pubDate>
				<author><![CDATA[Pamhamlet]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Uroica69]...One other thing - even without the patch, I have not had sims that I created (or kids I moved out of the main house) move away on their own.  They move in with other sims, get married, have kids, grow old, etc., but not once have I had one just "disappear".  Townie sims will move out of the neighborhood and be "gone forever", but I have not had that happen with sims that came from a family I have created.<br /> <br /> I really don't understand why we couldn't be given an individual choice whether or not to have any household in the neighborhood protected.  It's the "all or nothing" approach to this issue that I don't like.[/quote]<br /> <br /> <br /> Hi Uroica69.  I have had CAS Sims that I created be moved out of town by story progression as well as their offspring.  In fact, I have never noticed ANY townies moving out except for the Skip Broke family from Riverview.  All the other townies seem to stay, and my player-controlled families are the ones that the game moves out.  I don't like this.  I want to be able to play my few families in rotation, not have them move away.  I don't care what happens to the rest of the townies.<br /> <br /> You're right, maybe there should be an individual check-off list for the houses we want to keep in the neighborhood.]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 00:52:56]]> GMT</pubDate>
				<author><![CDATA[Pamhamlet]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Cndy20009]So you still did not make sheet music usable after the Sim reads it from the bookshelf? My Sim STILL is missing out on some great songs!<br /> <br /> Please help us here.<br /> <br /> Thanks,<br /> <br /> cindybubbles[/quote]<br /> <br /> What I do for sheet music is this:  Have the Sim buy the sheet music from the book store.  Keep it in the Sim's inventory, don't take it out.  When you want your Sim to learn the song, click on the sheet music in inventory and there should be an option to "learn song."  The Sim then pulls out their guitar and starts learning that song.  When the Sim is finished, you should get a pop-up box saying the Sim just finished learning the song.]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 00:59:24]]> GMT</pubDate>
				<author><![CDATA[Pamhamlet]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I hate what they've done to the game! Story progression, once I got the hang of it, wasn't so bad the way it was. The numerous babies born with only one biological parent wasn't good, but at least there used to be a lot of babies born to couples who didn't live together. I spent several hours, more than once, going into several households to split up huge families that didn't have accommodations in the house for so many, and found out by looking at the family trees that most babies were fathered by a boyfriend who lived elsewhere. I ended up moving a lot of couples in together and marrying many of them, just to sort it out. <br /> <br /> However, now, the townies who don't live in the same household with their boyfriend/girlfriend/fiance/spouse don't have babies at all unless the player plays them. The whole neighborhood is related to my family. The neighborhood is full of elders and the only babies being born are the ones I have created in playing. The game doesn't create babies anymore because the town is full with sims who aren't being played, who never do anything with their lives, and never leave to make room for anyone else. None of my sims that move out ever marry or have children of their own, probably because there are very few youthful prospects, and because the game doesn't want to add babies to an already-full neighborhood. When children go to school and meet THREE classmates and the game says they have met ALL of their classmates, there is most definitely something wrong. The old story progression was not ideal, but it was a heck of a lot better than this so-called improvement. There were so many other important problems that needed fixing, I'm just flabbergasted that EA did this instead of fixing those things!]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 02:30:24]]> GMT</pubDate>
				<author><![CDATA[iowagalagain]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=WhiteT]I currently downloaded and installed the new update for sims 3 "adventures" and it is not working. Is it because corperate has not fully released the expansion or what did i do wrong? Or what can i do to make the update work? Is there a way to reinstall the updated patch?[/quote]<br /> <br /> The patch isn't for TS3 adventures, it's an updated patch of patch 1.3. Am i right?]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 02:54:16]]> GMT</pubDate>
				<author><![CDATA[acee313]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=acee313][quote=WhiteT]I currently downloaded and installed the new update for sims 3 "adventures" and it is not working. Is it because corperate has not fully released the expansion or what did i do wrong? Or what can i do to make the update work? Is there a way to reinstall the updated patch?[/quote]<br /> <br /> The patch isn't for TS3 adventures, it's an updated patch of patch 1.3. Am i right?[/quote]<br /> <br /> Correct. The EP is not due until November - this is (as far as I can tell) a new patch to patch the last patch which was supposed to patch the game. (Try saying that ten times really fast!)<br /> <br /> A patch I'm not particularly impressed with, because now I have to start all of my games from scratch because my savegames no longer load after 1.4. Luckily, the main game I'm really miffed about losing is the 'legacy-style' game I'd just started last night, but it is a bit annoying.<br /> <br /> I honestly thought TS3 would be better when it came to patches, but it seems EA and Blizzard work right down the hall from each other and compare notes: "So, how do we make this next patch break stuff MOAR!?!?"<br /> <br /> As for story progression, my biggest beef so far has been the 'genetics' issue - girls look like their mothers, boys look like their fathers, and ten generations later you end up with a town full of the same faces with different names. Genetics needs work - apparently it was far better in TS2, so if you've already 'perfected' it, EAxis...just put a TS2-derived genetic code-base in TS3...please...]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 06:10:56]]> GMT</pubDate>
				<author><![CDATA[Eccles]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I'm confused, was there another, recent patch?  I was prompted to update my game today (8/7) but I couldn't see much info about it.  It now shows I have v. 1.4.6.  Was there a new patch because I'm starting to get baffled if there was one did it address new issues, or was it a patch to fix the patch or a glich that I was asked to update today since I had just updated the other day too?]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 06:48:03]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Exactly! I have noticed the same thing!<br /> <br /> Especially when the kids reach their teens, they look almost exactly like their respective parents; sometimes I am confused who I am controling!<br /> <br /> Speaking of which.... I imagined that in TS games total control was one of the assets of the game, beside creating sims and constructing houses; with this SP on it's just like an ant farm! You sit tight and watch what is going on! Where is the fun in it? A peep show?<br /> I want to be able to decide at least the major issues in my sims lives, like whom to love or marry, what job to take on, or what to name the kids, etc. That was the point previously.<br /> By the way, does anyone know how to make my sims die peacefully without me having to starve them to death? As I play with aging off, how do I get rid of my elders who would otherwise die of old age?<br /> <br /> I know, it sounds convoluted! I guess this game is not for me, then. <img src="http://forum.thesims3.com/jforum//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 08:03:48]]> GMT</pubDate>
				<author><![CDATA[simka334player]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ this fourm post is old talk about the new one]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 11:27:23]]> GMT</pubDate>
				<author><![CDATA[duck74]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ The patch for the patch did not fix anything for me.<br /> Some sims still cannot find their ways to the baby in the crib, the bookshelf, the shower or their beds.<br /> They do find the sprinkler, now, though. Annoying.<br /> <br /> And the game still pauses every few minutes for about five or six seconds - without reason. Very annoying. <br /> Just now I had to close the game completely, because the rotation did not stop. The whole screen was spinning very fast, even when I went to town view mode or to the edit town menue.  <img src="http://forum.thesims3.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 12:05:20]]> GMT</pubDate>
				<author><![CDATA[melical3108]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Hey guyzz !!! <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> i was juss wondering .Wen u register ur game ,it tells u 2 write a serial code ,so i write down the sims3 serial code bt then it doesnt work !!! wht is the problem ??<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 12:52:51]]> GMT</pubDate>
				<author><![CDATA[alqubtan]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=CoffeeChick0]I'm confused, was there another, recent patch?  I was prompted to update my game today (8/7) but I couldn't see much info about it.  It now shows I have v. 1.4.6.  Was there a new patch because I'm starting to get baffled if there was one did it address new issues, or was it a patch to fix the patch or a glich that I was asked to update today since I had just updated the other day too?[/quote]<br /> <br /> Same with me, I've just gone on to play it tonight and found ANOTHER "Software update is available" message... I am reluctant to install it, not knowing what it is or what is is for!<br /> <br /> Anyone else know what this new patch is???]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 13:59:54]]> GMT</pubDate>
				<author><![CDATA[AmberM]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Pamhamlet][quote=Uroica69]...One other thing - even without the patch, I have not had sims that I created (or kids I moved out of the main house) move away on their own.  They move in with other sims, get married, have kids, grow old, etc., but not once have I had one just "disappear".  Townie sims will move out of the neighborhood and be "gone forever", but I have not had that happen with sims that came from a family I have created.<br /> <br /> I really don't understand why we couldn't be given an individual choice whether or not to have any household in the neighborhood protected.  It's the "all or nothing" approach to this issue that I don't like.[/quote]<br /> <br /> <br /> Hi Uroica69.  I have had CAS Sims that I created be moved out of town by story progression as well as their offspring.  In fact, I have never noticed ANY townies moving out except for the Skip Broke family from Riverview.  All the other townies seem to stay, and my player-controlled families are the ones that the game moves out.  I don't like this.  I want to be able to play my few families in rotation, not have them move away.  I don't care what happens to the rest of the townies.<br /> <br /> You're right, maybe there should be an individual check-off list for the houses we want to keep in the neighborhood.[/quote]<br /> <br /> I can understand why you don't like it!  If I played my game that way, I would have smoke coming from my ears, for sure!  It's strange that I don't care if the children from my created family move out of the neighborhood, but they don't - and those of you who want them to stay are losing them ...<br /> <br /> I'm finding it amazing that the game does such different things for all of us.  I'm starting to think the whole thing is randomly generated, but even after I reinstalled, my game works the same way it did the first time.  I'm not installing ANY patches this time though - why fix what isn't broken for me, right?   <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />  I'm curious about this expansion they announced as well, but I'm scared that it will include things that I don't like from the patches.  <br /> <br /> All in all, I'm not very happy with the way EA is handling things right now - that's a loss of trust that I'm not sure they'll ever get back.  I used to say that I'd be playing the sims on my death bed and they'd have to pry my computer mouse out of my hand - hehe!  Now though, I'm not so sure ....]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 14:20:48]]> GMT</pubDate>
				<author><![CDATA[Uroica69]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=AmberM][quote=CoffeeChick0]I'm confused, was there another, recent patch?  I was prompted to update my game today (8/7) but I couldn't see much info about it.  It now shows I have v. 1.4.6.  Was there a new patch because I'm starting to get baffled if there was one did it address new issues, or was it a patch to fix the patch or a glich that I was asked to update today since I had just updated the other day too?[/quote]<br /> <br /> Same with me, I've just gone on to play it tonight and found ANOTHER "Software update is available" message... I am reluctant to install it, not knowing what it is or what is is for!<br /> <br /> Anyone else know what this new patch is???[/quote]<br /> <br /> Game Update for: 1.4<br /> POSTED ON 08/05/09 07:11 PMComplete list of changes:<br /> •PC Only: Addressed an issue where a user was unable to uninstall The Sims™ 3 if the 1.3 update was interrupted.<br /> •Mac Only: Fixed a problem that prevented players from installing custom content after installing the 1.3 update. <br /> •After getting promoted in a job with a night shift the Sim will only receive the day off if their next shift starts within 8 hours. <br /> •Exporting and Sharing a Level 10 Gardener Sim properly maintains their special abilities. <br /> •Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated. <br /> •Switching between multiple saved outfits of the same type no longer has the potential to wipe out saved outfits. <br /> •Waterlillies now have a smoother level of detail transition when zooming the camera. <br /> •Camera memory hotkeys now properly remember floor level. <br /> •Certain situations will now properly stop socialization and disallow asking other Sims to join. <br /> •Bait picker for fishing has been improved. <br /> •Sims no longer automatically exit the bathtub before receiving the “Bathe until Tranquil” moodlet. <br /> •Sims can no longer interview non-playable ghosts. <br /> •Addressed an issue where distant audio could occasionally be heard while the player is focused on a Sim is inside their own home. <br /> •Changing jobs no longer fulfills the "Meet All Co-workers" Wish. <br /> •Playable ghost teens and children are now properly assigned to a school. <br /> •Custom paintings can now be properly placed above objects that are placed up against a wall and leave enough wall space. <br /> •The "Call Over" Interaction is now available on seated Sims. <br /> •Reduced the urge for neat Sims to put away fire pits. <br /> •Neighbors will no longer gather to watch a burglar that hasn't yet stolen anything. <br /> •The "Maywood Glen" community lot is now properly classified as a park. <br /> •"Omni-Plant" opportunity has a higher chance of appearing. <br /> •Painting valued painting wishes are easier to fulfill. <br /> •Number of Books Read in the writing skill journal now counts number of books finished instead of the number of books started. <br /> •Sims will no longer attempt to use laptops when they are ungreeted visitors. <br /> •"Befriend All Co-workers" wish is no longer fulfilled by switching to a job with no coworkers. <br /> •Fixed a problem where the incorrect clothing was displayed on a Sim in the game launcher icon. <br /> •Harvestables on harvest ready plants will not get occasionally lost during import/export. <br /> •Opportunity to improve athletic skill will no longer appear when athletic skill is full. <br /> •"Play a Game with Sim" wish now fulfills from "Playing Foosball." <br /> •Sims will now get the "Witnessed Divorce" moodlet from watching other married Sims break up. <br /> •Stocked ponds are properly preserved when shared. <br /> •Sims will no longer occasionally fail to walk a path involving four or more flights of stairs. <br /> •A player is now able to complete the "Upgrade Audio Lite by LoFi" Wish. <br /> •Prevented a game freeze that occurred when placing a lot while in "Cameraman Mode." <br /> •Sims no longer have the rare chance of getting permanently stuck while socializing. <br /> •Non-player Sim autonomy now runs more quickly for Sims on screen and nearby (neighbors won't spend time standing in their front yards or not moving on community lots) <br /> •Fixed a rare case in which the skewer thumbnail of an NPC could disappear during a private wedding. <br /> •"Become Enemies with Child" wish no longer appears. <br /> •"Quit Job" wish will now fulfill if Sim gets a new job and is forced to quit the old one. <br /> •Stairs are no longer allowed to be deleted while in use. <br /> •Prevented a case where toddlers were allowed to escape a lot and wander freely. <br /> •Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory. <br /> •"Clean High Chair" wish properly fulfills. <br /> •"SimLife Goggles" are no longer duplicated after moving. <br /> •The "Raid Criminals" interaction can now be properly resumed after saving and loading while it is in progress. <br /> •Sims will no longer get a wish to ask their husband to be their boyfriend. <br /> •Fix for a possible crash when disconnecting headphones during gameplay. <br /> •Relationships are properly preserved when merging a newly created household into an existing household. <br /> •"Play with Toy" wish properly fulfills when a child Sim plays with the teddy bear. <br /> •Fixed an error that occurred when deleting an outfit preset that a Sim was wearing. <br /> •Lot pricing was corrected in edit town. The price of trees and bushes is now properly accounted for. Various community lot objects no longer provide negative value to a lot. <br /> •"Woohoo" interaction now counts as a romantic interaction. <br /> •Wish to "See Child Become a Genius" now auto cancels once it is no longer possible to fulfill. <br /> •Sheet music can no longer be chosen from the bookshelf interactions. This prevents a situation in which Sims could no longer learn particular songs. <br /> •Fixes a rare case where a revived ghost could become stuck in the science lab if a household was split. <br /> •"Eat Food at Park" wish now fulfills properly. <br /> •Parents will no longer wish to "See Sim Get Married" for their already married children. <br /> •Kleptomaniac Sims can no longer return items currently being used by other Sims. <br /> •Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out. <br /> •Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something. <br /> •ATI video driver's "Adaptive Aantialiasing" option conflicts with ingame "Edge Smoothing." The combination causes visual corruption. A note has been added to the readme encouraging players not to enable these two features at the same time. <br /> •Medium-sized, high quality in-game videos can now be successfully uploaded via the launcher. <br /> •Fixed a case where "Breakup with Sim" wasn't correctly fulfilling. <br /> •Fix for a case where rapidly clicking on Sim traits could crash the game. <br /> •Toddler's body no longer deforms when "Watching TV" after "Learning to Talk." <br /> •Sims can now use "Charming Introduction" on Sims invited over to a home lot. <br /> •Gardening skill gain no longer continues if gardening channel viewing is interrupted. <br /> •Child Sims no longer deform after "Watching a Concert." <br /> •Eating specific prepared meals no longer has an impact on an unborn baby's gender. <br /> •Fixed a hang that could occur when moving away from a house with harvestable plants growing on it. <br /> •Merge household bed and fridge requirements are no longer enforced on lots that are being abandoned. <br /> •Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory. <br /> •The Sims 3 is now properly categorized as a game in the Windows Vista Games Explorer. <br /> •A selected object in buy or build mode now stays attached to the cursor as the player scrolls the camera with the direction keys. <br /> •Fences no longer occlude sound. <br /> •Terrain enclosed by walls and a roof is now properly lit. <br /> •Puddles will properly conform to uneven terrain. <br /> •Prevented problematic routing behavior that occurs when replacing an object mid route. <br /> •Corrected various grammar and spelling mistakes. <br /> •Deleted screenshots no longer remain listed in the launcher. <br /> •"Dance Together" and "Tutor Sim in Skill…" no longer appear on Sims at inappropriate times. <br /> •"Non-hydrophobic" Sims will no longer panic while swimming. <br /> •The Magic Gnome text notification now displays the proper icon. <br /> •Exposed floor tile edges have changed in color. <br /> •Fixed a problem where counters would occasionally turn black while selecting certain objects in build mode. <br /> •Fixed a rare instance where at map level the bulldozer tool could leave a blue hole in the ground. <br /> •The option to "Adjust Tree Detail" now properly displays a "Restart Required" message. <br /> •"Spying on the Cuisine" opportunity can now be fulfilled by selecting to "Eat Outside" at the Bistro. <br /> •Refreshing doors no longer causes them to lose their front door status. <br /> •A child that ages to a teen will no longer receive the wish to "Talk about New Job." <br /> •"View" interaction will not be duplicated when placing objects on the "Nearly Perfect Pedestal." <br /> •Up arrow can now be used when placing a house from the library. <br /> •A faint line is no longer visible on the heads of babies. <br /> •Fish are no longer duplicated in the fridge when moving homes. <br /> •All dfc-gorilla (update installer) messages will now appear properly translated. <br /> •Fix for a rare case in which a Sim could be teleported to an invalid location if the game was reloaded while they were "Changing Outfit." <br /> •Fixed a problem where bulldozed lots were not being properly lit at map level. <br /> •Sims who run into obstacles placed directly in front of them, no longer get stuck. <br /> •Babies and Toddlers will no longer be left alone if the household is split up or merged through edit town, a babysitter will be called. <br /> •Fixed a rare case in which a Sim remains on the wrong lot after moving. <br /> •Guitar Skill level 10 text notification no longer mentions purchasing new songs from the bookstore. <br /> •Fixed a rare case where the social worker's vehicle could be left behind on a lot. <br /> •Korean GRB rating is now available to use in Windows Parental Controls. <br /> •The Sims 3 now supports more than 2000 concurrent save games. <br /> •Custom Music will no longer be assigned as a favorite randomly. <br /> •Fixed a rare case where "Accept" would be unavailable in Create-A-Sim after undoing while accepting a Sim from "Play with Genetics." <br /> •Children Sims will no longer attempt to knock over blocks at the same time. <br /> •Fixed child animation when putting away the birthday cake. <br /> •Fish no longer appear on dry ground of lots that have been coverted to residential lots . <br /> •Bulldozing a lot with collectable spawners no longer destroys the spawners. <br /> •A family with only a toddler is no longer allowed to be saved to the library. <br /> •Placing small objects on the front slot of the dresser will no longer block the dresser from being used. <br /> •Sims no longer fail to view decorative objects placed on a fireplace mantle. <br /> •Sims now build relationship through the "Tutor" interaction. <br /> •Fixed a minor error that occurred while loading a game where the dresser was in use. <br /> •Fix for misaligned water effects on a particular sink. <br /> •"Likes Work" moodlet is now properly removed if "Workaholic" trait is changed or removed. <br /> •Purchasing "SimLife Goggles" now fulfills the "Buy Video Game" wish. <br /> •Canceling the installation of a queue of downloaded items now works properly. <br /> •"Collection Helper" is properly displayed when picked up in buy mode. <br /> •Fixes some cases of objects being improperly assigned type in the launcher. <br /> •The player can no longer delete a tombstone that is being used by a ghost. <br /> •Fixed a rare routing failure that could happen when attempting to route to an enclosed object on an inactive floor. <br /> •Televisions no longer play video after they are burned or broken. <br /> •Under certain circumstances, Sims will now choose smarter lot entry locations. <br /> •"Amateur Olympics" Opportunity notification now mentions event times. <br /> •Sims can no longer "Try for Baby" with the Grim Reaper. <br /> •Fixed a rare case where a Sim could start painting but the canvas was not visible. <br /> •Fixed a rare case where the police cruiser could be left in front of the police station. <br /> •"Sabotage" interaction is now available under more conditions. <br /> •Deeds will now stack in the inventory and a "Collect All" interaction can be used on them. <br /> •The Riverview download now displays the proper size for the entire duration of the download. <br /> •Fix for children playing improper animations when trying to cook. <br /> •Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager. <br /> •"Upgrade Object" wish correctly filters out gates. <br /> •Various premade Sims downloaded from the exchange are now sorting into the correct age catagory. <br /> •Buildings will keep the appropriate lights when zooming in and out at nighttime. <br /> •Fixed a very slow memory leak triggered by the "Fertilize" interaction. <br /> •Adding support for the NVIDIA Ion. <br /> •Roofing is now visible on low end Intel video cards. <br /> •Replaced a duplicate hat style for elder females. <br /> •Game speed no longer affects the playback of audio stings. <br /> •NPC's automobiles are no longer purged from inventory. <br /> •Added support for the NVIDIA GeForce GTS 250. <br /> •Mac Only: Custom Content, Screenshots or video added to Documents/User/Electronic Arts/The Sims 3/… while the game is running will now show up in the Launcher. <br /> •Mac Only: The Mac version of The Sims 3 now supports Shader Model 3.0 graphics features. (excluding the NVIDIA GeForce 7300GT and 7600GT cards) <br /> •Mac Only: The high lighting quality Sim shader has been enabled in Create-A-Sim. <br /> •Mac Only: Added a warning message upon attempting to delete a downloaded world (Riverview) that associated save files will be lost. <br /> •Mac Only: Enabled depth texture support (shadows) on all supported video cards. <br /> •Mac Only: The user interface is no longer improperly displayed in ingame reflections. <br /> <br /> They only addressed installation issues and custom content for Mac users ... what about the hundreds of other issues that have been brought up on these forums!???  Only the top two lines of that huge description is new ... Arrrgh!]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 14:28:57]]> GMT</pubDate>
				<author><![CDATA[Uroica69]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ So is there another patch today?]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 14:38:44]]> GMT</pubDate>
				<author><![CDATA[Alyssizzle]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Hallelujah!<br /> Single sims cannot somehow have children by themselves!]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 17:05:36]]> GMT</pubDate>
				<author><![CDATA[devonni92]]></author>
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				<description><![CDATA[ ^<br /> <br /> I thought that was in the last patch too...?]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 17:39:13]]> GMT</pubDate>
				<author><![CDATA[HarleyQuinn]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ how about a patch to fix the launcher and let it upload my families and sims to thee ts3 website hmmmm can you fix that please?]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 17:58:39]]> GMT</pubDate>
				<author><![CDATA[mzki24]]></author>
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				<description><![CDATA[ [quote=mzki24]how about a patch to fix the launcher and let it upload my families and sims to thee ts3 website hmmmm can you fix that please?[/quote]<br /> <br /> So It's not just me? Somebody else has this problem too? That's comforting. I've been blaming EVERYTHING on my graphics card because I know it's not on the list. I can't upload most items, either. Just a seemingly random few. This annoys me inordinately.]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 18:21:47]]> GMT</pubDate>
				<author><![CDATA[Sue_D_Nim]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Kinda upset here.<br /> The 2 latest game patches, actually, the 1st patch that came out the other day, not today 8/7/09, [b]completely erased[/b] all of our saved game files.<br /> <br /> I installed the patch, went to play, all saved game data was completely wiped out.<br /> I searched all of the files on my computer, there are NO saved game files at all.<br /> <br /> Not just kinda upset, more like super f'n p*ssed off really. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 18:52:43]]> GMT</pubDate>
				<author><![CDATA[Katblack210]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Besides my "protected" family moving out of town which wasn't supposed to happen anymore, here's another interesting thing that happened to my game AFTER the 1.3 patch was installed.<br /> <br /> Christopher Steel spawned a baby boy.  Christopher is single, but I had moved a male roommate in with him (they are not a romantic couple in any way).  I thought the patch was supposed to eliminate single parent spawning.  I checked the baby's family tree.  Christopher is listed as the only parent.  Neither Chris nor his roommate have partners.  <br /> <br /> Hey, EA, it's not working!  Are you SimGurus reading this?  Are you listening?<br /> <br /> Needless to say, I have turned story progression OFF until further notice.]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 21:03:44]]> GMT</pubDate>
				<author><![CDATA[Pamhamlet]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I want to play the NEIGHBOUR HOOD not one family I thought that this game would let you do that but loseing all you lifetime points and things in the inventory is a still a big loss EA when are you going to release a patch to fix this as its something the majority of sim3 players are having problems with PLEASE PLEASE FIX THIS]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 21:12:12]]> GMT</pubDate>
				<author><![CDATA[Kyea]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I installed the second patch (1.3) and now my sims won't swim around in the pools. They just tread water. I have to click on the pool and choose "swim here" to get them to move at all. <br /> <br /> I've also noticed that since I installed the second patch no one shows up to my rock star sim's autograph sessions.<br /> <br /> I installed the third patch (1.4) and the issues have not been resolved.]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 21:45:45]]> GMT</pubDate>
				<author><![CDATA[SmillaDilla]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Well...am I missing something?  The long list of changes for patch 1.4 just looks like an exact copy of the 1.3 update.<br /> <br /> Not sure I understand.  Is there anything new with the 1.4 patch???]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 23:19:48]]> GMT</pubDate>
				<author><![CDATA[cburnham]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=cburnham]Well...am I missing something?  The long list of changes for patch 1.4 just looks like an exact copy of the 1.3 update.<br /> <br /> Not sure I understand.  Is there anything new with the 1.4 patch???[/quote]<br /> <br /> <br /> The notes in green are the only new fixes.<br /> <br /> [size=18][b]# PC Only: Addressed an issue where a user was unable to uninstall The Sims™ 3 if the 1.3 update was interrupted.<br /> # Mac Only: Fixed a problem that prevented players from installing custom content after installing the 1.3 update.[/b][/size]]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 00:26:58]]> GMT</pubDate>
				<author><![CDATA[Shadow]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Well it's time for me to break out the cookies and celebrate!<br /> <br /> It took me a while, but I GOT MY FAMILY BACK that the game moved out of the neighborhood.<br /> <br /> Gunther Goth (bless his little pixeled heart) was still best friends with the Wozny's, (the family that moved away) so he invited Holden over.  After Holden showed up, Gunther invited him to move in.  Gunther's house was already pretty full so I could only move in Holden and his little son, Kirk.  They spent the night and the next morning, I had Holden and his son move back to his old house down the street.<br /> <br /> Once there, I then had Holden to call up his wife, invite her over, and invite her to move in.  It took a few calls, because at first the wife kept saying she was busy and couldn't come over right now.  I just kept calling and finally she came.  Whew!  (Ha!  As soon as she moved in, Holden rolled a wish to woohoo her!)  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> So now, they are one happy family all together again inside their original house I had built for them.  Their relationship still shows them married and both parents of little Kirk.  The only difference was that Holden got fat and his voice changed to the #3 voice somehow.  His used to be voice #1.  Weird, but I don't care!  At least I have them all again.<br /> <br /> YAY!  My neighborhood is back to the way it was!  No more story progression for me.  I never want to go through that again! ]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 02:20:55]]> GMT</pubDate>
				<author><![CDATA[Pamhamlet]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ So they didn't address the issue of sims not being able to use objects that are in different rooms? Does anyone know if there's a way I can get rid of update 1.3? My game is backed up from before I installed it. I had minimal issues before, and this glitch is making the game extremely difficult to play and impossible to enjoy. Please help.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 02:45:23]]> GMT</pubDate>
				<author><![CDATA[xena311]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I used to be plagued with the path finding issues with Sims so I wanted to play without the 1.3 update. I uninstalled and reinstalled the game, tried to run my save and it wouldn't load without the new patch. Dang it.<br /> <br /> So I went ahead and patched it again. Ran the game and the save loaded right up. Then I exited and re-added the mods I had, making sure they had been updated to work with the new patch. I loaded up the save and switched families. All of a sudden, I had no issues with anything I was having issues with before.<br /> <br /> I'm kind of scared to patch this time again, and seeing how it's 2 very minor fixes, I don't think I would need to. But I'm glad I got my game to work without a hitch even though I'm not sure how I got it there.<br /> <br /> So those of you with issues, don't give up. It can be fixed somehow....]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 03:07:53]]> GMT</pubDate>
				<author><![CDATA[Jiayi]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I never had issues (just updated after being unsure for a while do to people with issues...)<br /> <br /> They're finding paths correctly (or, almost correctly. My sim was using the toilet right above a sink, so when she was done she went all the way downstairs to use that sink instead of using the one in the other room (if u don't know, the bathroom in the goth house is divided into three rooms by arches, so that's probably why there is a problem.) )<br /> <br /> But yeah, no other problems...]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 04:12:06]]> GMT</pubDate>
				<author><![CDATA[Playerdepain77]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Yay! I found one thing, that DOES work for me!  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> I have changed active households and my first family inventory did NOT vanish! Unbelievable.  <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> <br /> <br /> The uncontrolled sims are still spawning one-parent babies though. And I only get girls! The last 9 sims born in my played family (three generations) have been girls - no matter how many apples the mothers ate. The neighbors mostly have girls, too. I saw only one baby boy (asexually spawned to one single father of course). I really wonder how I am supposed to find partners for all my girls.<br /> <br /> When EA made a patch to fix that. Why DOESN'T the patch fix it? I mean, it's coding. Did they forget to put it into the patch file or something? Or did they forget to test it before publishing it?<br /> <br /> I am afraid to deinstall and reinstall it, because I don't want to lose my family. Grrr. Hopefully, there will be a REAL patch soon.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 07:47:47]]> GMT</pubDate>
				<author><![CDATA[melical3108]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Alyssizzle]So is there another patch today?[/quote]<br /> <br /> I think so because on 8/7 I was asked to download yet another patch.  I think that makes the third one now that I’ve downloaded to date.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 10:28:06]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=AmberM][quote=CoffeeChick0]I'm confused, was there another, recent patch?  I was prompted to update my game today (8/7) but I couldn't see much info about it.  It now shows I have v. 1.4.6.  Was there a new patch because I'm starting to get baffled if there was one did it address new issues, or was it a patch to fix the patch or a glich that I was asked to update today since I had just updated the other day too?[/quote]<br /> <br /> Same with me, I've just gone on to play it tonight and found ANOTHER "Software update is available" message... I am reluctant to install it, not knowing what it is or what is is for!<br /> <br /> Anyone else know what this new patch is???[/quote]<br /> <br /> I updated to the new 1.4.6 patch and so far it doesn’t seem to have harmed my game.  In fact, at first I suspected it speeded up my play.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 10:30:19]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=melical3108]Yay! I found one thing, that DOES work for me!  <img src="http://forum.thesims3.com/jforum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> I have changed active households and my first family inventory did NOT vanish! Unbelievable.  <img src="http://forum.thesims3.com/jforum//images/smilies/69934afc394145350659cd7add244ca9.gif" /> [/quote]<br /> <br /> How can that be?  I didn't think the patch addressed inventory issues at all.  Do you have a mod then?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 10:33:15]]> GMT</pubDate>
				<author><![CDATA[CoffeeChick0]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Can you fix toddler aging ASAP please]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 11:12:43]]> GMT</pubDate>
				<author><![CDATA[HelenScott84]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Pamhamlet]Well it's time for me to break out the cookies and celebrate!<br /> <br /> It took me a while, but I GOT MY FAMILY BACK that the game moved out of the neighborhood.<br /> <br /> Gunther Goth (bless his little pixeled heart) was still best friends with the Wozny's, (the family that moved away) so he invited Holden over.  After Holden showed up, Gunther invited him to move in.  Gunther's house was already pretty full so I could only move in Holden and his little son, Kirk.  They spent the night and the next morning, I had Holden and his son move back to his old house down the street.<br /> <br /> Once there, I then had Holden to call up his wife, invite her over, and invite her to move in.  It took a few calls, because at first the wife kept saying she was busy and couldn't come over right now.  I just kept calling and finally she came.  Whew!  (Ha!  As soon as she moved in, Holden rolled a wish to woohoo her!)  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> So now, they are one happy family all together again inside their original house I had built for them.  Their relationship still shows them married and both parents of little Kirk.  The only difference was that Holden got fat and his voice changed to the #3 voice somehow.  His used to be voice #1.  Weird, but I don't care!  At least I have them all again.<br /> <br /> YAY!  My neighborhood is back to the way it was!  No more story progression for me.  I never want to go through that again! [/quote]<br /> <br /> I'm glad you got your family back!  Awesome!   <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 17:04:26]]> GMT</pubDate>
				<author><![CDATA[Uroica69]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Will Sims3 ever have all the capabilities that Sims2 and Expansions had. Ex. Parents could marry their children, items could be lowered or raised on walls. Sims could have fun at the dining table, more personality with woohoo (movie), hottub woohoo etc.  I feel Sims3 took somewhat of a step back.  I feel we are starting from scratch.  Sims3 has more design capabilities, but is lacking where we left off with Sims2....Just my opinion.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 17:24:13]]> GMT</pubDate>
				<author><![CDATA[obxlady]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ Thanks Uroica69!  My heart was beating wildly and I was screaming "Yes!  Yessss!" when I got the option to move them back in.  Funny what this game will do to your emotions.  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 17:24:31]]> GMT</pubDate>
				<author><![CDATA[Pamhamlet]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I'm curious about one thing, the part about families not moving out if you controlled them. That counts for every family I ever played before I put the patch in right?<br /> <br /> Also do I just have to load a family once to protect them or do I have to play them for a certain amount of time before they are safe?]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 17:30:03]]> GMT</pubDate>
				<author><![CDATA[Simango]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=obxlady]Will Sims3 ever have all the capabilities that Sims2 and Expansions had.... I feel we are starting from scratch.  Sims3 has more design capabilities, but is lacking where we left off with Sims2....Just my opinion.[/quote]<br /> <br /> I'm sure the EPs will have many more features and objects, just like they always did in the past.  They can't put everything into the base game and sell it all in one pack.  They're already talking about new jobs, traits, and opportunities to come in World Aventures EP, besides new objects and clothing.  So there is a lot to come!  <br /> <br /> What I'd like to see is the half-walls in build mode and also the "stage" foundation that you could use indoors to build connecting L-shaped stairs.  I'd also like the slow dancing interaction to come back.  That was a great romantic feature, especially at weddings and parties.    ]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 17:35:53]]> GMT</pubDate>
				<author><![CDATA[Pamhamlet]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Simango]I'm curious about one thing, the part about families not moving out if you controlled them. That counts for every family I ever played before I put the patch in right?<br /> <br /> Also do I just have to load a family once to protect them or do I have to play them for a certain amount of time before they are safe?[/quote]<br /> <br /> Well the game still moved out one of my families AFTER the patch was installed.  I had played them for 4 or 5 Sim weeks before I switched houses.  Then one of my Sims read in the paper that my other family had "moved away."  So the patch did not "protect" them.  It also spawned a baby boy to Christopher Steel, and that wasn't supposed to happen anymore either.  The patch is not working as promised.  I have turned story progression off.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 17:41:19]]> GMT</pubDate>
				<author><![CDATA[Pamhamlet]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Pamhamlet]Thanks Uroica69!  My heart was beating wildly and I was screaming "Yes!  Yessss!" when I got the option to move them back in.  Funny what this game will do to your emotions.  <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />[/quote]<br /> <br /> I agree completely!  I get proud when my sims fill up a skill, or write a best-seller ... perhaps it's the "God complex" that I find so appealing.   <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />  <br /> <br /> My husband picks on me all the time for being so addicted to this game.  I may complain about what's happening with EA right now, but I'm not sure I would ever be able to give my Sims. <img src="http://forum.thesims3.com/jforum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 17:56:49]]> GMT</pubDate>
				<author><![CDATA[Uroica69]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I'm also having major problems with my game, the most annoying is with looping sound so infuriating that I have to play with sound off.  <br /> <br /> Just reading through these posts and through those on the Technical forum, I would hope that all of us having such a dreadful time with Sims3 will not be buying the upcoming EP in protest.<br /> <br /> I've been playing Sims since Sims 1 came out but I see the writing on the wall.  For me, the stunning mess that is Sims 3 has ruined my feelings for any Sims game...even Sims 2, which I still have installed and which I once adored.  <br /> <br /> So here's one customer who's lost all feelings of loyalty and who's on the verge of giving up on the entire Sims experience.  I had planned to play Sims forever.  I wish I had never bought Sims 3 and will not be buying another thing from EA in future. ]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 23:20:53]]> GMT</pubDate>
				<author><![CDATA[Bunnylips]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[  I get the problem of jerky sound (everywhere, it do like an echo of the last sound), since I installed patch 1.3, I thought it will be solve by patch 1.4, NO. I am an addict from Sim1, and I will reconsider for the next EP, unless they correct that issue. Sims3 is still a nice game. <img src="http://forum.thesims3.com/jforum//images/smilies/2e207fad049d4d292f60607f80f05768.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 01:07:21]]> GMT</pubDate>
				<author><![CDATA[cramnib63]]></author>
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				<title>Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Uroica69]...I agree completely!  I get proud when my sims fill up a skill, or write a best-seller ... perhaps it's the "God complex" that I find so appealing...   <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />  [/quote]<br /> <br /> I know, I do too!   <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> <br /> Omg, when the Woznys were gone, I sent another Sim to the Library to read...and *sniff*...there was Holden's book he'd written on the library shelves.  Oh it was so hard to see that, knowing he was gone from the hood.  A piece of him left behind... See? I'm such a sap.  <img src="http://forum.thesims3.com/jforum//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 06:09:52]]> GMT</pubDate>
				<author><![CDATA[Pamhamlet]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ I do agree with you; it IS a God-like feeling which is so apealing in this game!<br /> And I also agree with Bunnylips... the sims3 could be the end of that marvelous game!<br /> We have witnessed that with other extremely popular games like Heroes ( compare the fabulous III with the IV and V!) and also  Settlers.<br /> But just look at SimCity.... The SC4 was wonderful whereas The Societies was a big miste, I played it only for a couple of days and than switched again to SC4.<br /> Sometimes Graphics is not all that glitters and the game misses that something which was so unique.<br /> In my opinion TS2 should have been improved only with the open neighbourhood; but maybe it was not possible to do?<br /> However the breakes when the game loaded while changing neighbourhood were so soothing for my eyes, which with TS3 are constatly strained. So there was method in that madness, after all! <img src="http://forum.thesims3.com/jforum//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> Anyway ,I think, TS3 will be played and adored by the younger generations of players, and we, the veterans, may retire ;for all EA cares!]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 07:37:23]]> GMT</pubDate>
				<author><![CDATA[simka334player]]></author>
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				<title>Re:Game Update News from the Sims 3 Team</title>
				<description><![CDATA[ [quote=Pamhamlet][quote=Simango]I'm curious about one thing, the part about families not moving out if you controlled them. That counts for every family I ever played before I put the patch in right?<br /> <br /> Also do I just have to load a family once